Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 15:42:17

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (407)      407
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (-1076)              -1076
              TOTAL SCORE: 1871

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -1376

 Cogmind 
---------
Core Integrity             550/550
Matter                     282/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
                Targeting Computer
>               --- WEAPON (3) -------
         Medium Laser
          Small Laser
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
          Large Matter Pod (150)
                Machine Analyzer
                Modified TNC
                Grenade Launcher
                Rocket Launcher
                Flail

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
                Targeting Computer
>               --- WEAPON -----------
         Medium Laser
          Small Laser
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Heat Sink
          Large Matter Pod
                Machine Analyzer
                Modified TNC
                Grenade Launcher
                Rocket Launcher
                Flail
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             23   | .   8   6   3   2   4   
  Power                    4    | .   2   2   .   .   .   
    Engine                 4    | .   2   2   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               5    | .   2   2   .   .   1   
    Treads                 3    | .   .   2   .   .   1   
    Leg                    2    | .   2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | .   2   1   1   2   2   
    Device                 5    | .   1   1   .   2   1   
    Storage                2    | .   1   .   1   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | .   2   1   2   .   1   
    Energy Gun             3    | .   1   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   1   1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          2    | .   1   .   .   1   .   
    System Corruption      3    | .   2   .   .   1   .   
Parts Lost                 2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   92  98  84  100 100 
  Engine                   13   | .   14  13  14  14  9   
  Treads                   21   | .   .   22  28  28  27  
  Leg                      6    | .   28  5   .   .   .   
  Device                   12   | .   7   13  14  14  18  
  Storage                  13   | .   14  14  14  14  9   
  Energy Gun               12   | .   14  14  6   14  18  
  Ballistic Gun            11   | .   13  13  6   14  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             55   | 12  20  23  53  53  55  
  Greatest Support         60   | 20  20  40  40  40  60  
  Greatest Overweight (x)  1    | .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   
Largest Inventory Capacity 20   | .   10  10  20  20  20  
  Average Capacity         16   | .   9   10  17  20  20  
  Most Carried             14   | .   10  10  14  13  12  
  Average Carried          10   | .   7   9   11  12  9   
  Final Capacity           20   | 8   10  10  20  20  20  
  Final Carried            13   | 6   9   10  12  13  11  

 Class Distribution 
--------------------
 87% | Mutant
  8% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           684  | 200 173 117 48  88  58  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            839  | .   432 205 .   144 58  
  Parts                    38   | .   19  12  .   4   3   
Haulers Intercepted        1    | .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  10   | .   6   4   .   .   .   
  Guns                     10   | .   6   4   .   .   .   
Classes Destroyed          6    | .   3   1   .   1   1   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  2    | .   2   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   
  Recycler                 1    | .   1   .   .   .   .   
  Grunt                    8    | .   6   2   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           4    | .   4   2   .   1   1   
  Combat Bots Only         3    | .   3   2   .   .   .   
Max Kills in Single Turn   1    | .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   1   .   
  YI-UF0 (-9/Mines)

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Damage Taken               769  | .   351 418 .   .   .   
  Core                     108  | .   23  85  .   .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   61   | .   61  .   .   .   .   
Core Remaining (%)         78   | 100 .   .   .   56  .   
Volleys Fired              67   | .   38  13  .   14  2   
  Largest                  3    | .   2   2   .   2   3   
  Hottest                  113  | .   70  73  .   73  113 
Shots Fired                138  | .   77  26  .   29  6   
  Gun                      138  | .   77  26  .   29  6   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  68   | .   39  13  .   14  2   
  Thermal                  33   | .   1   13  .   15  4   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          37   | .   37  .   .   .   .   
  Robot Hit Streak         8    | .   8   8   .   7   7   
  Robot Miss Streak        4    | .   4   4   .   1   1   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           87   | .   44  16  .   22  5   
  Core Hits                30   | .   16  7   .   5   2   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         3    | .   1   2   .   .   .   
    Burn                   2    | .   .   2   .   .   .   
    Corrupt                1    | .   1   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1173 | .   583 222 .   305 63  
  Guns                     1169 | .   579 222 .   305 63  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  4    | .   4   .   .   .   .   
  Kinetic                  633  | .   316 123 .   167 27  
  Thermal                  273  | .   .   99  .   138 36  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          263  | .   263 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         3    | .   2   2   2   3   .   
  Average Corruption       2    | .   2   2   2   2   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  31   | .   2   7   8   14  .   
    Message Errors         5    | .   .   .   2   3   .   
    Matter Fused           10   | .   1   2   1   6   .   
    Heat Flow Errors       1    | .   .   .   .   1   .   
    Energy Discharges      5    | .   .   3   1   1   .   
    Data Loss (minor)      7    | .   .   2   3   2   .   
    Data Loss (major)      1    | .   .   .   1   .   .   
    Misfires               2    | .   1   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   .   
Targets Rammed             3    | .   2   .   .   1   .   
  Kicked                   2    | .   2   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        178  | .   45  178 .   170 .   
  Average Temperature      55   | .   27  87  .   85  .   
  Received Heat Transfer   399  | .   189 210 .   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   1   .   .   .   
  Heat Transferred         950  | .   .   444 .   407 99  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             283  | .   283 119 .   5   7   
  Initial                  31   | .   .   31  .   .   .   
  Average                  52   | .   131 89  .   .   1   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         93   | .   74  100 .   100 100 
  Level 1                  6    | .   25  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   4   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   4   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           1    | .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              29   | .   19  4   .   .   6   
  Peak Tracking Total      7    | .   7   2   .   .   6   
  Tactical Retreats        4    | .   4   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          5    | .   3   .   2   .   .   
  Terminals                2    | .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                13   | .   10  .   3   .   .   
  Successful               8    | .   5   .   3   .   .   
  Failed                   5    | .   5   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   3   .   1   .   .   
  Terminals                6    | .   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   3   .   .   
  Record                   2    | .   .   .   2   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   3   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Exi Min Mat 
Turns Passed               2290 | .   443 333 617 801 96  
Spaces Moved               1005 | 1   193 169 281 312 49  
  Core                     .    | .   .   .   .   .   .   
  Treads                   790  | .   .   148 281 312 49  
  Legs                     215  | 1   193 21  .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 160 240 160 
  Average Speed            196  | 120 134 162 218 240 160 
  Slowest Speed            240  | 120 190 190 240 240 160 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       40   | 2   35  57  65  75  8   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      1188 | .   300 203 288 335 62  
  Wait                     64   | .   46  6   .   7   5   
  Move                     1000 | .   192 168 280 311 49  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  15   | .   6   5   2   .   2   
  Fast Attach              5    | .   3   2   .   .   .   
  Attach                   10   | .   1   3   2   .   4   
  Detach                   2    | .   .   .   2   .   .   
  Swap                     8    | .   4   1   1   2   .   
  Drop                     14   | .   8   5   1   .   .   
  Fire                     67   | .   38  13  .   14  2   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     2    | .   2   .   .   .   .   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Repaired Assault Rifle
  414 | -10/Materials | Discovered new exit (range 8)
  444 | -10/Materials | Entered Mines
  451 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  686 | -10/Mines     | Learned Materials emergency access door positions
  771 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  771 | -10/Mines     | Discovered new exit (range 5)
  777 | -10/Mines     | Entered Exiles
  798 | -10/Exiles    | Discovered new exit (range 15)
  817 | -10/Exiles    | Met 8R-AWN
  845 | -10/Exiles    | Met EX-HEX
  977 | -10/Exiles    | Met EX-BIN
 1010 | -10/Exiles    | Aligned with FarCom system
 1013 | -10/Exiles    | Given EX-Vault access code
 1074 | -10/Exiles    | Opened EX-Vault
 1093 | -10/Exiles    | Found Modified TNC
 1142 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1219 | -10/Exiles    | Met EX-DEC
 1228 | -10/Exiles    | Learned location of Zion (-6)
 1373 | -10/Exiles    | Discovered new exit (range 10)
 1394 | -10/Exiles    | Left Exiles lab with Modified TNC
 1394 | -10/Exiles    | Entered Mines
 1631 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1731 | -9/Mines      | Destroyed YI-UF0
 2151 | -9/Mines      | Discovered new exit (range 15)
 2195 | -9/Mines      | Entered Materials
 2195 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2291 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02171_ K-01 Serf collects debris. <x3>
02185_ R-06 Scavenger collects Wheel.
02186_ K-01 Serf collects debris.
02187_ Integrated Corrupted Structural Scanner (+1).
02187_ Corrupted Structural Scanner temporarily disabled.
02188_ K-01 Serf collects debris.
PARAMETERS=PROPULSION+1,UTILITY+2,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
02195_ Receiving FarCom transmissions...
Loading Materials emergency access points (x9)...
02259_ K-01 Serf collects debris. <x2>
02264_ A-02 Transporter destroyed.
02267_ K-01 Serf collects debris.
02272_ Acquired 58 matter.
02275_ K-01 Serf collects debris.
02275_ Acquired Lgt. Treads.
02279_ Acquired Machine Analyzer.
02284_ K-01 Serf collects debris. <x2>
02290_ R-06 Scavenger collects Imp. Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpFocalCharger
  Manual?         0
Play Time         00:08:42
  Cumulative      731.0 hours
  Start           2022.04.18 @ 15:34:16
  End             2022.04.18 @ 15:42:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1115
  Rogue           1115
  Adventurer      0
  Explorer        0
Win Type          -
  Total           70
  Types           41/1/11/12/4/0/0/1/0
Lore%             91
Gallery%          91
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cbd237e3-7865-427a-9bdb-264dc6bf10fc