Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.01 @ 00:19:00 Player: Lily Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (5574) 5574 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 12044 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 46/300 Energy 70/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Myomer Leg Small Storage Unit Medium Storage Unit Huge Storage Unit Peak State ------------ > --- POWER ------------ Fusion Compressor Neutrino Core Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Heavy Armored Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Medium Matter Pod Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Phase Gun Magnetic Acceleration Cannon Tesla Bomb Launcher Fusion Bomb Launcher > --- INVENTORY -------- Light Particle Reactor Myomer Leg Advanced Heat Sink Small Storage Unit Medium Storage Unit Medium Storage Unit Huge Storage Unit [Rating: 123] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility Medium Matter Pod Device Advanced Heat Sink Storage Medium Matter Pod Processor Enhanced Optical Array Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 15 | . 1 . 2 2 2 2 2 . . 2 2 Power 4 | . 1 . 1 . . 1 . . . 1 . Propulsion 3 | . . . . 1 . 1 . . . . 1 Utility 4 | . . . 1 . 1 . 2 . . . . Weapon 4 | . . . . 1 1 . . . . 1 1 Parts Attached 91 | 7 2 . 5 11 2 7 15 13 . 21 8 Power 23 | 1 1 . 2 3 . 4 2 1 . 8 1 Engine 7 | 1 1 . 2 . . 1 . . . 2 . Core 11 | . . . . 3 . 2 1 1 . 4 . Reactor 5 | . . . . . . 1 1 . . 2 1 Propulsion 18 | 2 . . . 3 . . 2 5 . 3 3 Treads 7 | 2 . . . 3 . . 2 . . . . Leg 11 | . . . . . . . . 5 . 3 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 23 | 2 . . 2 . 1 3 7 4 . 3 1 Device 10 | . . . 1 . . . 5 2 . 1 1 Storage 3 | 1 . . 1 . . 1 . . . . . Processor 3 | 1 . . . . . 1 . 1 . . . Hackware . | . . . . . . . . . . . . Protection 7 | . . . . . 1 1 2 1 . 2 . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 1 . 1 5 1 . 4 3 . 7 3 Energy Gun 12 | 2 1 . . 1 . . 1 1 . 5 1 Energy Cannon 1 | . . . . . . . 1 . . . . Ballistic Gun 8 | . . . 1 4 . . 2 1 . . . Ballistic Cannon 2 | . . . . . 1 . . . . 1 . Launcher 4 | . . . . . . . . 1 . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 Corrupted Parts 6 | . . . . . . . . 2 . 1 3 System Corruption 16 | . . . . . . . . 2 . 2 12 Parts Lost 36 | . . . 1 . . 6 3 11 . 13 2 Power 12 | . . . 1 . . 3 1 4 . 3 . Propulsion 4 | . . . . . . . . 2 . 2 . Utility 8 | . . . . . . 3 . 3 . 2 . Weapon 12 | . . . . . . . 2 2 . 6 2 Highest Loss Streak 6 | . . . 1 . . 4 1 6 . 4 1 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 10 | 3 6 9 9 8 8 12 12 12 9 8 7 Power . | . . . . . . . . . . . 1 Propulsion 2 | . 2 2 4 2 2 2 3 1 . . 1 Utility 5 | 1 3 4 3 3 3 8 7 7 5 5 5 Weapon 2 | . 1 1 1 2 2 1 2 3 4 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . . . . 3 5 . . . . . 6 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . . 3 . . . . . . 1 Utility 7 | . . . . . 3 . . . . . 4 Weapon 2 | . . . . . 2 . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 100 96 97 99 84 91 88 77 79 68 Engine 7 | . 25 25 28 9 . 3 2 . . 3 . Core 9 | . . . . 14 21 11 11 12 . 10 8 Reactor 4 | . . . . . . 4 8 7 5 4 8 Treads 13 | . 25 25 20 23 21 18 15 5 . . . Leg 4 | . . . . . . . . 13 22 15 10 Device 6 | . . . 4 8 7 . 12 10 5 5 6 Storage 11 | . 12 12 18 16 14 12 11 5 11 10 7 Processor 2 | . 12 12 5 . . 4 1 2 . . . Protection 4 | . . . . . 6 3 5 6 11 7 7 Energy Gun 5 | . 25 25 11 8 . . . 3 5 7 7 Energy Cannon 1 | . . . . . . . 4 4 . 3 2 Ballistic Gun 10 | . . . 7 15 21 18 13 9 11 1 . Ballistic Cannon 2 | . . . . . 7 6 1 . . 4 3 Launcher 1 | . . . . . . . . 3 5 4 4 Peak Build Rating 123 | 7 8 9 11 33 38 52 79 86 60 96 123 Average Rating 50 | 5 7 8 10 25 37 45 67 75 60 69 91 On Entrance 37 | . 7 8 9 11 33 38 49 79 60 60 96 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . 2 3 Naked Turns 105 | . . . . . . . . . . . 105 Heaviest Build 195 | 18 22 22 32 40 45 138 154 164 145 177 195 Greatest Support 122 | 40 40 40 40 64 64 64 122 122 58 63 115 Greatest Overweight (x) 6 | 2 . . . 1 . 2 3 6 2 4 3 Average Overweight (x) . | . . . . . . 1 1 2 2 2 . Largest Inventory Capacity 25 | 10 10 10 10 10 10 25 25 25 25 25 25 Average Capacity 19 | 7 10 10 10 10 10 20 25 25 25 25 21 Most Carried 20 | 7 7 10 10 10 10 14 19 20 9 11 15 Average Carried 10 | 4 6 9 9 8 8 12 13 13 9 8 7 Final Capacity 25 | 10 10 10 10 10 10 25 25 25 25 25 5 Final Carried 18 | 7 7 10 10 10 9 14 18 9 9 10 5 Class Distribution -------------------- 21% | Scavenger-Tank 21% | Hacker-Mutant 16% | Generator-Tank 12% | Hacker-Tank 8% | Scientist-Skirmisher 7% | Hacker-Gunner 6% | Scientist-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Tank | -7/Factory Scientist-Skirmisher | -6/Factory Generator-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 4565 | 251 . 82 335 349 260 239 966 492 . 1335 256 Remotely . | . . . . . . . . . . . . Salvage Created 5750 | . . 162 731 525 353 338 907 700 . 1868 166 Parts 266 | . . 6 40 41 14 17 42 28 . 78 . Haulers Intercepted 1 | . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 111 | . . 4 20 13 8 9 17 19 . 18 3 Guns 70 | . . 4 19 13 5 8 7 5 . 7 2 Cannons 21 | . . . . . 3 1 9 5 . 3 . AOE 15 | . . . . . . . . 9 . 5 1 Classes Destroyed 15 | . . 1 6 2 1 1 1 2 . 1 . Worker 4 | . . . 2 . . . 1 . . 1 . Builder 7 | . . . . 1 . 1 . . . 5 . Hauler 1 | . . . . . . . . . . 1 . Recycler 4 | . . . . . 1 . . . . 3 . Mechanic 1 | . . . . . . . 1 . . . . Operator 1 | . . . 1 . . . . . . . . Drone 1 | . . . . . . . . 1 . . . Watcher 5 | . . . 3 . . 2 . . . . . Swarmer 24 | . . . 10 2 . 3 . 7 . . 2 Grunt 52 | . . 4 6 5 7 . 12 5 . 13 . Brawler 1 | . . . 1 . . . . . . . . Sentry 17 | . . . 3 5 1 4 1 2 . . 1 Hunter 5 | . . . . 1 . . 2 . . 2 . Programmer 8 | . . . . . . 2 2 1 . 3 . Thug 1 | . . . . . . . . 1 . . . Butcher 3 | . . . . . . . . 3 . . . Best Kill Streak 8 | . . 2 5 8 3 3 7 5 . 6 2 Combat Bots Only 8 | . . 2 4 8 3 2 3 5 . 4 2 Max Kills in Single Turn 4 | . . 1 2 1 1 2 1 3 . 4 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 2 | . . . . . . . . 2 . 1 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Hostile Shots Fired 925 | . . 14 117 47 23 184 79 156 . 166 139 Missed 263 | . . 8 32 9 10 55 20 35 . 49 45 Hits 662 | . . 6 85 38 13 129 59 121 . 117 94 Melee 26 | . . . 3 . . . . 12 . . 11 Projectile 636 | . . 6 82 38 13 129 59 109 . 117 83 Critical Strikes 26 | . . . 1 . . 1 2 3 . 8 11 Actively Blocked 1 | . . . . . . 1 . . . . . Part Disruptions 1 | . . . . . . . 1 . . . . Damage Taken 8787 | . . 50 628 229 86 1144 712 2090 . 1941 1907 Core 2274 | . . 26 158 5 . 78 37 62 . 601 1307 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 52 | . . . . . 3 49 . . . . . Ignored by Resistances 4513 | . . 32 409 145 55 704 415 1064 . 849 840 Regen/Repaired (Parts) 222 | . . . 29 . . . 193 . . . . Core Remaining (%) 84 | 100 . 89 60 99 100 90 . . 90 47 . Volleys Fired 270 | . . 12 77 20 13 31 41 27 . 40 9 Largest 5 | . . 2 2 3 4 4 4 4 . 5 5 Hottest 334 | . . 100 100 84 118 118 170 197 . 272 334 Shots Fired 827 | . . 24 144 60 52 112 143 103 1 147 41 Gun 605 | . . 24 144 60 39 81 87 64 1 83 22 Cannon 179 | . . . . . 13 31 56 27 . 42 10 Launcher 43 | . . . . . . . . 12 . 22 9 Special . | . . . . . . . . . . . . Kinetic 504 | . . . 64 60 52 112 110 51 . 51 4 Thermal 212 | . . 24 80 . . . 33 27 . 20 28 Explosive 18 | . . . . . . . . 12 . 5 1 Electromagnetic 93 | . . . . . . . . 13 1 71 8 Robot Hit Streak 43 | . . 18 29 37 23 33 43 21 21 39 21 Robot Miss Streak 5 | . . 1 3 5 4 5 2 1 . 2 3 Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 4 | . . 1 3 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 620 | . . 20 119 42 36 88 105 76 1 106 27 Core Hits 395 | . . 10 38 50 49 57 71 42 . 68 10 Critical Kills 3 | . . . . . . . 2 1 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . Critical Strikes 20 | . . 2 10 . . 1 4 3 . . . Burn 12 | . . 2 10 . . . . . . . . Meltdown 1 | . . . . . . . 1 . . . . Destroy 3 | . . . . . . . 2 1 . . . Blast 2 | . . . . . . 1 1 . . . . Corrupt 2 | . . . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 14671 | . . 252 1355 775 830 1879 2481 2907 26 3429 737 Guns 8320 | . . 252 1353 775 703 1470 1310 1000 26 1155 276 Cannons 3341 | . . . . . 127 398 1130 712 . 803 171 Explosions 2908 | . . . . . . . . 1195 . 1471 242 Melee . | . . . . . . . . . . . . Ramming 102 | . . . 2 . . 11 41 . . . 48 Kinetic 7269 | . . . 562 775 830 1868 1662 745 . 762 65 Thermal 3793 | . . 252 791 . . . 778 910 . 680 382 Explosive 1406 | . . . . . . . . 997 . 409 . Electromagnetic 2101 | . . . . . . . . 255 26 1578 242 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . 1 . 2 6 6 3 12 Average Corruption 3 | . . . . . 1 . 1 2 6 1 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 5 | . . . . . . . . 5 . . . Effects 51 | . . . . . 1 . 10 10 5 2 23 Message Errors 9 | . . . . . 1 . 2 . 2 1 3 Matter Fused 12 | . . . . . . . 2 5 . . 5 Heat Flow Errors 4 | . . . . . . . 1 2 . . 1 Energy Discharges 8 | . . . . . . . 1 1 1 . 5 Data Loss (minor) 6 | . . . . . . . 2 1 1 1 1 Data Loss (major) 4 | . . . . . . . 2 . . . 2 Misfires 4 | . . . . . . . . 1 1 . 2 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 144 | . . . . . 10 40 15 15 . 39 25 Projectiles 58 | . . . . . 10 21 15 . . 12 . Explosions 86 | . . . . . . 19 . 15 . 27 25 Melee . | . . . . . . . . . . . . Knockbacks 14 | . . . . . 3 1 6 . . 3 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 11 | . . . . . 2 1 5 . . 3 . Secondary 2 | . . . . . 1 . 1 . . . . Self-Inflicted Damage 415 | . . . . . . 139 . 193 . 24 59 Shots 18 | . . . . . . 3 . 7 . 4 4 Rammed 25 | . . . 2 . . 2 8 . . . 13 Targets Rammed 26 | . . . 3 . . 2 8 . . . 13 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . Highest Temperature 834 | . . 417 249 72 167 277 535 453 . 834 717 Average Temperature 170 | . . 169 50 20 59 92 215 126 . 268 289 Received Heat Transfer 2382 | . . 48 249 90 66 264 342 522 . 498 303 Effects 153 | . . 3 . . . 1 26 4 . 74 45 Shutdowns 80 | . . 2 . . . . 13 1 . 37 27 Energy Bleed 16 | . . . . . . . 3 1 . 6 6 Interference 13 | . . . . . . 1 1 . . 7 4 Matter Decay 9 | . . 1 . . . . 2 1 . 5 . Short Circuit 12 | . . . . . . . 4 . . 3 5 Damage (minor) 6 | . . . . . . . 1 . . 4 1 Damage (major) 12 | . . . . . . . 2 1 . 9 . Damage (core) 5 | . . . . . . . . . . 3 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . 3 . Parts Fried 12 | . . . . . . . . . . 11 1 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . 1 . . . . Combat Hostiles 2 | . . . 1 . . . 1 . . . . Parts Melted 22 | . . 3 11 . . . 1 . . 2 5 Heat Transferred 7706 | . . 888 3071 . . . 1112 1112 . 868 655 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . 1 . 4 . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Maximum Alert Level 1 | . . . . 1 . . . . . . . Low Security (%) 99 | 100 100 100 100 97 100 100 100 . . 100 100 Level 1 . | . . . . 2 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 210 | . . 50 71 210 59 56 131 . . 119 52 Initial 59 | . . . 9 7 59 14 . . . . . Average 17 | . . 19 16 34 17 5 17 . . 30 8 Influence Increases 3308 | . . 100 573 380 219 359 480 365 . 620 212 Destroy 0b10 Robot/C 2140 | . . 80 400 260 160 180 340 300 . 360 60 Destroy 0b10 Robot/NC 115 | . . . 30 5 5 15 10 . . 50 . Destroy Leader 492 | . . 20 106 80 40 74 70 20 . 62 20 Successful Hack 78 | . . . . 16 8 . 44 . . . 10 Disable Machine 68 | . . . 4 4 4 16 4 . . 16 20 Destroy Structure 235 | . . . 3 . 2 44 12 . . 132 42 Lose Combat Pursuer 180 | . . . 30 15 . 30 . 45 . . 60 Influence Decreases 3293 | . . 65 583 225 358 400 480 365 . 620 197 Entered New Map 192 | . . . 26 18 121 27 . . . . . Time Decay 2822 | . . 65 547 207 237 317 450 295 . 517 187 Lost Part 269 | . . . 10 . . 56 30 60 . 103 10 Lost Ally 10 | . . . . . . . . 10 . . . Squads Dispatched 26 | . . . 4 3 3 3 6 . . 5 2 Investigation 11 | . . . 2 1 2 . 4 . . 1 1 Extermination 7 | . . . . . . 3 2 . . 1 1 Reinforcement 7 | . . . 2 1 1 . . . . 3 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 3 | . . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 147 | . . 4 31 14 8 17 18 24 . 19 12 Peak Tracking Total 13 | . . 2 5 4 2 3 3 13 . 4 5 Tactical Retreats 7 | . . . 1 1 . 2 . 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 5 | . . . . . 3 . 1 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 19 | . . . 1 1 1 4 1 2 . 4 5 Max in Single Turn 4 | . . . 1 1 1 4 1 1 . 1 2 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 23 | . . . 6 4 1 5 4 1 . 1 1 Terminals 15 | . . . 4 3 . 3 2 1 . 1 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 3 | . . . 1 . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 68 | . . . 16 16 4 6 16 4 . 3 3 Successful 44 | . . . 9 8 3 5 11 4 . 2 2 Failed 24 | . . . 7 8 1 1 5 . . 1 1 Catastrophic 2 | . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . 1 . . . Terminals 44 | . . . 11 12 . 3 8 4 . 3 3 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 10 | . . . 2 . . . 8 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 9 | . . . 3 . 4 2 . . . . . Garrison Access 4 | . . . . 4 . . . . . . . Terminal Hacks 28 | . . . 4 7 . 3 6 4 . 2 2 Record 15 | . . . 1 3 . . 5 4 . 1 1 Robot Analysis 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . Open DSF 3 | . . . . . . 3 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Alert Level 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . 1 . Surveillance Status 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Recall Assault 1 | . . . . 1 . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . 5 . . . . Scan Component 4 | . . . 1 . . . 3 . . . . Repair 3 | . . . 1 . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . . 3 . 3 2 . . . . . Retrieve Study 8 | . . . 3 . 3 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . . . 4 4 1 2 3 1 . 1 1 Full Trace Events 11 | . . . 3 2 1 . 3 . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 8 | . . . 3 . 3 2 . . . . . Parts Repaired 3 | . . . 1 . . . 2 . . . . Time 85 | . . . 26 . . . 59 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Active Infowar (turns) 3085 | . . . . . . 1077 1642 366 . . . Optics 1554 | . . . . . . 1077 477 . . . . Seismic 1967 | . . . . . . . 1601 366 . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . Drone Launches 12 | . . . . . . . 3 9 . . . Drone Recoveries 9 | . . . . . . . . 9 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 9110 | 119 125 118 1453 720 483 1455 1656 1020 202 1133 626 Spaces Moved 3154 | 65 76 45 424 243 250 537 479 325 65 292 353 Core 170 | 13 . . . . . . . . . . 157 Treads 2238 | 52 76 45 424 243 250 537 479 132 . . . Legs 746 | . . . . . . . . 193 65 292 196 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 145 153 153 235 235 256 256 50 Average Speed 213 | 148 160 160 160 154 153 242 247 277 256 311 151 Slowest Speed 532 | 160 160 160 160 225 153 313 397 532 256 400 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 19 | 4 16 20 49 21 7 21 11 50 14 8 8 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 279 | . . . . . . 44 3 146 . 67 19 Melee . | . . . . . . . . . . . . Projectile 17 | . . . . . . 2 3 2 . 10 . AOE 262 | . . . . . . 42 . 144 . 57 19 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Upp Upp Fac Res Total 4962 | 87 80 67 1053 551 323 619 850 381 102 417 432 Wait 1252 | 2 . 8 540 257 48 32 277 . 38 38 12 Move 3143 | 64 75 44 423 242 249 536 478 324 64 291 353 Hop . | . . . . . . . . . . . . Pick Up 104 | 14 2 3 4 9 6 11 19 7 . 22 7 Fast Attach 5 | . . . 1 4 . . . . . . . Attach 91 | 7 2 . 4 6 2 6 17 17 . 21 9 Detach 7 | . . . . . . . 1 3 . 1 2 Swap 4 | . . . . 1 . 1 . . . 2 . Drop 59 | . 1 . 1 12 5 . 9 3 . 2 26 Fire 270 | . . 12 77 20 13 31 41 27 . 40 9 Melee . | . . . . . . . . . . . . Ram 14 | . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . Crush 13 | . . . 3 . . 2 8 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 120 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Evolved 1 slot: Power x1 157 | -10/Materials | Identified exit to Mines 157 | -10/Materials | Discovered exit to Mines (range 12) 245 | -10/Materials | Entered Mines 299 | -10/Mines | Identified exit to Materials 299 | -10/Mines | Discovered exit to Materials (range 14) 308 | -10/Mines | Build established: Hacker-Mutant 363 | -10/Mines | Entered Materials 363 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 656 | -9/Materials | Repaired Med. Laser 1794 | -9/Materials | Identified exit to Materials 1794 | -9/Materials | Discovered exit to Materials (range 14) 1816 | -9/Materials | Entered another Materials area 1816 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2146 | -8/Materials | Build established: Hacker-Gunner 2287 | -8/Materials | Garrison activated, responded to threat 2518 | -8/Materials | Identified exit to Factory 2518 | -8/Materials | Discovered exit to Factory (range 12) 2520 | -8/Materials | Destroyed 8 combat bots 2536 | -8/Materials | Entered Factory 2536 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2837 | -7/Factory | Build established: Hacker-Tank 3011 | -7/Factory | Identified exit to Factory 3011 | -7/Factory | Discovered exit to Factory (range 4) 3019 | -7/Factory | Entered another Factory area 3019 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3225 | -6/Factory | Spotted B-75 Beast 3328 | -6/Factory | Lost 4 parts (3p1u) 4015 | -6/Factory | Build established: Scientist-Skirmisher 4408 | -6/Factory | Identified exit to Factory 4408 | -6/Factory | Discovered exit to Factory (range 22) 4474 | -6/Factory | Entered another Factory area 4474 | -5/Factory | Evolved 2 slots: Utility x2 4544 | -5/Factory | Repaired Adv. Treads 4777 | -5/Factory | Build established: Scientist-Tank 4887 | -5/Factory | Repaired Cold Fusion Reactor 5461 | -5/Factory | Build established: Generator-Tank 6118 | -5/Factory | Identified exit to Upper Caves 6118 | -5/Factory | Discovered exit to Upper Caves (range 5) 6130 | -5/Factory | Entered Upper Caves 6130 | -5/Upper Caves | Accompanied by 3 allies 6435 | -5/Upper Caves | Attracted the attention of an 0b10 base 6486 | -5/Upper Caves | Lost 3 allies 6527 | -5/Upper Caves | Lost 6 parts (1p2n1u2w) 6593 | -5/Upper Caves | Learned Factory terminal intel 6598 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 6598 | -5/Upper Caves | Learned Armory emergency access door positions 6598 | -5/Upper Caves | Learned Factory stockpile data 6598 | -5/Upper Caves | Learned Research terminal intel 6783 | -5/Upper Caves | Build established: Scavenger-Tank 6863 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7064 | -5/Upper Caves | Ambushed by wild Derelicts 7084 | -5/Upper Caves | Crushed by falling debris 7115 | -5/Upper Caves | Lost 5 parts (3p2u) 7134 | -5/Upper Caves | Identified exit to Upper Caves 7134 | -5/Upper Caves | Discovered exit to Upper Caves (range 4) 7150 | -5/Upper Caves | Entered another Upper Caves area 7215 | -5/Upper Caves | Identified exit to Factory 7215 | -5/Upper Caves | Discovered exit to Factory (range 16) 7352 | -5/Upper Caves | Entered Factory 7352 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7354 | -4/Factory | Loaded intel: 26 terminal locations 7509 | -4/Factory | Lost 3 parts (1p1u1w) 7610 | -4/Factory | Lost 4 parts (1p3w) 7946 | -4/Factory | Lost 3 parts (2n1w) 7963 | -4/Factory | Core integrity fell below 50% 8472 | -4/Factory | Identified exit to Research 8472 | -4/Factory | Discovered exit to Research (range 5) 8485 | -4/Factory | Entered Research 8485 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8486 | -3/Research | Loaded intel: 24 terminal locations 8572 | -3/Research | System corruption reached 10% 8685 | -3/Research | Found Prototype Launcher 8686 | -3/Research | Identified Tesla Bomb Launcher 8805 | -3/Research | Found Fusion Bomb Launcher 8964 | -3/Research | Spotted B-86 Titan 9014 | -3/Research | Core integrity fell below 50% 9071 | -3/Research | Core integrity fell below 20% 9111 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- unidentified alien devices as well as experiments on [Sigix] specimens. >>Access(Emergency) Found 1 emergency access door: (38,187) Map updated. 09039_ ALERT: Suspicious activity at Terminal R012. Dispatching Investigation squad. 09058_ System corrupted: Energy discharge (-33). 09067_ U-05 Engineer lays Concrete. 09070_ U-05 Engineer repairs door. 09072_ Triggered Shock Trap. 09072_ The floor emits a surge of raw power. 09089_ F1PZOSSDX1V/#7CQLL23GV2 09109_ Destabilizing: Core damaged (-52). 09110_ System corrupted: Energy discharge (-33). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# """ #???????????????????? | | ?? ???????#+????????# """" #######?????????????? | | ?# ??????# ????????# """" ## #?????????????? | | ?+ ?????# #???????# """ ## #?????????????? | | ?# ?????# #???????# ## #?????????????? | | ?# ????# #???????# ## #?????????????? | | ?# ##### ###########+####### #?????????????? | | ?# @ /p #?????????????? | | ?# p # #?????????????? | | ?# l # #?????????????? | | ?# # #?????????????? | | ?????#### #############+##+######?????????????? | | ######### #???????# #?????????????????? | | # #???????# * #?????????????????? | | # #???????# #?????????????????? | | # #???????# #?????????????????? | | # ###################?????????????????? | | + # = #??????????????????????? | | ! # # #??????????????????????? | | # # """ """ #??????????????????????? | | ######### # """ """ #??????????????????????? | | # "" """ #??????????????????????? | | # #??????????????????????? | | / #??????????????????????? | | # """ """ #??????????????????????? | | ## ### # """ """ #??????????????????????? | | # # # # "" """ #??????????????????????? | | # ### # #??????????????????????? | | + ######## #??????????????????????? | | # #####################??????????????????????? | | # #?????????????????????????????????? | | ## ######## #########?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 87 Energy Capacity 680 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 825 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 58% | -9/Materials Adv. Treads | 13% | -5/Factory Cold Fusion Reactor | 69% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Flak Gun | -7/Factory | Hacked Assault Cannon | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Fission Core | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Dangerous Findings Spot Them First Throw Away The Key Challenges ------------ None Game ------ Seed CobblerBiomechanicalLayer Manual? 0 Play Time 01:15:45 Cumulative 16.5 hours Start 2026.06.30 @ 22:51:41 End 2026.07.01 @ 00:19:00 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 47 Rogue 34 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b74fe658-540e-4d88-b096-9175228d6f31