Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.21 @ 23:10:47 Player: deadbabe Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1956) 1956 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5916 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 138/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Machine Analyzer > --- WEAPON (4) ------- Heavy Hammer Heavy Hammer Heavy Hammer Heavy Hammer > --- INVENTORY (5) ---- High-capacity Storage Unit Machine Analyzer Improved Light Armor Plating Tractor Beam Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Microactuators Microactuators Microactuators Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon Axe Axe > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg High-capacity Storage Unit Improved Light Armor Plating Tractor Beam Heavy Machine Gun [Rating: 52] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Microactuators Storage Small Storage Unit Processor Machine Analyzer Protection Utility Shielding Weapon Axe Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 2 2 2 . . Power . | . . . . . . . . . Propulsion 3 | . . . 1 1 . 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon 2 | . . . . 1 1 . . . Parts Attached 96 | 8 5 6 14 9 24 9 . 21 Power 9 | 1 . 2 2 1 1 1 . 1 Engine 6 | 1 . 2 2 . . . . 1 Core 3 | . . . . 1 1 1 . . Reactor . | . . . . . . . . . Propulsion 38 | 2 2 1 7 4 11 6 . 5 Treads 9 | 2 . . . . . 2 . 5 Leg 18 | . . . 6 4 7 1 . . Wheel 6 | . 2 1 1 . . 2 . . Hover 5 | . . . . . 4 1 . . Flight . | . . . . . . . . . Utility 15 | 2 . 1 1 . 6 1 . 4 Device 8 | 1 . . 1 . 3 1 . 2 Storage 3 | 1 . . . . 1 . . 1 Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 3 | . . 1 . . 2 . . . Artifact . | . . . . . . . . . Weapon 34 | 3 3 2 4 4 6 1 . 11 Energy Gun 10 | 3 1 1 . 1 . . . 4 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | . . . 2 2 3 1 . 1 Ballistic Cannon 3 | . . . 1 . 1 . . 1 Launcher 1 | . . 1 . . . . . . Special Weapon 3 | . 2 . . . . . . 1 Impact Weapon 5 | . . . 1 . . . . 4 Slashing Weapon 3 | . . . . 1 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . System Corruption 1 | . . . . 1 . . . . Parts Lost 48 | . 7 . 8 1 12 6 3 11 Power 5 | . 1 . 2 . 1 1 . . Propulsion 22 | . 2 . 3 1 5 4 2 5 Utility 5 | . 1 . . . 1 . 1 2 Weapon 16 | . 3 . 3 . 5 1 . 4 Highest Loss Streak 9 | . 5 . 2 1 6 3 3 9 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 6 | 1 4 7 7 7 6 7 7 3 Power 1 | . 1 1 1 1 2 2 1 . Propulsion 1 | . 1 . 1 1 1 1 1 . Utility 2 | . 1 2 2 2 2 3 3 3 Weapon 1 | . . 1 2 3 . . . . Tool/Special . | . . . . . . . . . Unused Backups 11 | . . 1 1 2 2 . 2 3 Power 3 | . . . . 1 1 . 1 . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . 1 . . . . 3 Weapon 3 | . . 1 . 1 . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 73 | . 82 96 86 83 84 84 71 23 Engine 5 | . 11 13 7 . . . . 1 Core 1 | . . . . 2 6 4 5 . Treads 4 | . 23 . . . . 2 8 5 Leg 9 | . . . 25 13 22 3 . 1 Wheel 7 | . 3 28 5 16 . . 9 . Hover 1 | . . . . . 4 16 . . Device 6 | . 8 . 4 8 11 18 18 4 Storage 8 | . 14 14 11 9 7 6 5 . Protection 5 | . . 11 11 7 3 6 3 . Energy Gun 6 | . 18 12 5 2 . . . 6 Ballistic Gun 4 | . . . 5 13 10 6 5 . Ballistic Cannon 1 | . . . 1 . 2 6 5 . Launcher 1 | . . 4 4 . . . . . Special Weapon 2 | . . 10 . . . . . . Impact Weapon 1 | . . . 3 3 . . . 1 Slashing Weapon 3 | . . . . 5 11 10 5 . Peak Build Rating 52 | 7 7 8 12 21 47 52 37 32 Average Rating 16 | 5 5 7 9 16 28 44 31 15 On Entrance 14 | . 7 5 8 8 19 47 37 1 Avg Prop Armor Cover (%) 17 | . . . 11 8 . 6 13 38 Naked Turns 30 | . . . . . . . 10 20 Heaviest Build 53 | 13 13 16 17 21 33 35 33 53 Greatest Support 60 | 40 40 26 39 40 55 42 20 60 Greatest Overweight (x) 10 | . 1 . 1 . 10 3 5 4 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 20 Average Capacity 7 | 7 8 8 8 8 8 8 7 5 Most Carried 8 | 3 6 8 8 8 8 8 8 5 Average Carried 6 | 1 4 7 7 7 6 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 Final Carried 8 | 3 3 8 6 8 8 8 5 5 Class Distribution -------------------- 72% | Mutant 12% | Scavenger-Gladiator 5% | Skirmisher 5% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -6/Factory Scavenger-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Matter Collected 1613 | 135 165 76 406 172 343 140 . 176 Remotely . | . . . . . . . . . Salvage Created 2419 | 28 448 16 608 135 647 133 . 404 Parts 137 | 4 25 2 48 8 34 5 . 11 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 58 | . 8 2 25 3 10 1 . 9 Melee 12 | . . . 3 . 6 1 . 2 Guns 19 | . 8 . 6 3 2 . . . Cannons 11 | . . . 3 . 2 . . 6 AOE 12 | . . 2 10 . . . . . Classes Destroyed 13 | 1 5 1 1 . 3 1 . 1 Worker 3 | . 1 . 1 . 1 . . . Tunneler 3 | 1 . 1 . 1 . . . . Hauler 1 | . . . . . 1 . . . Recycler 6 | . 1 . 1 1 1 1 . 1 Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . . . . 1 . . Watcher 1 | . . . . . 1 . . . Swarmer 21 | . 3 . 11 3 1 . . 3 Grunt 23 | . 5 . 11 . 5 . . 2 Duelist 2 | . . . . . 2 . . . Sentry 9 | . . . 3 . 2 1 . 3 Programmer 1 | . . . . . . . . 1 Assembled 2 | . . 2 . . . . . . Best Kill Streak 11 | 1 6 2 11 3 3 1 . 7 Combat Bots Only 11 | . 3 2 11 3 3 1 . 6 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 . . . . . Melee 1 | . . . 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Hostile Shots Fired 925 | . 84 10 185 14 167 108 3 354 Missed 302 | . 27 3 60 3 48 45 1 115 Hits 623 | . 57 7 125 11 119 63 2 239 Melee 21 | . . . . . 19 . 2 . Projectile 602 | . 57 7 125 11 100 63 . 239 Critical Strikes 14 | . . . 4 . 5 . 2 3 Damage Taken 7366 | . 641 95 1453 115 1915 466 84 2597 Core 1638 | . 30 12 351 20 366 27 . 832 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 31 | . . . 24 2 5 . . . Regen/Repaired (Parts) 52 | . . . . 52 . . . . Core Remaining (%) 67 | 100 . 83 12 96 47 . . . Volleys Fired 201 | 4 51 6 76 7 22 5 . 30 Largest 3 | 2 2 1 2 2 3 2 . 2 Hottest 146 | 80 80 50 70 86 146 68 . 97 Shots Fired 280 | 8 67 6 97 14 46 10 . 32 Gun 203 | 8 67 3 54 14 38 5 . 14 Cannon 64 | . . . 34 . 7 5 . 18 Launcher 12 | . . 3 9 . . . . . Special 1 | . . . . . 1 . . . Kinetic 163 | . . . 76 10 45 10 . 22 Thermal 30 | . . 3 12 4 1 . . 10 Explosive 12 | . . 3 9 . . . . . Electromagnetic 75 | 8 67 . . . . . . . Robot Hit Streak 9 | 4 7 4 7 3 5 7 . 9 Robot Miss Streak 7 | 1 5 5 2 4 7 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 224 | 5 36 4 78 9 43 18 . 31 Core Hits 115 | 1 18 6 38 6 20 10 . 16 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 3 | . . . 2 . . . . 1 Critical Strikes 12 | . 1 1 3 1 2 2 . 2 Burn 1 | . . 1 . . . . . . Blast 1 | . . . . . 1 . . . Corrupt 1 | . 1 . . . . . . . Smash 5 | . . . 3 . . . . 2 Sever 4 | . . . . 1 1 2 . . Melee Attacks 62 | . . . 24 2 24 9 . 3 Impact 28 | . . . 24 1 . . . 3 Slashing 34 | . . . . 1 24 9 . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 2 1 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . Damage Inflicted 5168 | 62 478 146 1746 213 1094 538 . 891 Guns 1649 | 62 478 25 309 97 307 101 . 270 Cannons 1217 | . . . 461 . 125 117 . 514 Explosions 460 | . . 121 339 . . . . . Melee 1791 | . . . 637 116 624 320 . 94 Ramming 27 | . . . . . 14 . . 13 Kinetic 2048 | . . . 695 79 432 218 . 624 Thermal 302 | . . 25 75 18 24 . . 160 Explosive 460 | . . 121 339 . . . . . Electromagnetic 540 | 62 478 . . . . . . . Impact 806 | . . . 637 75 . . . 94 Slashing 985 | . . . . 41 624 320 . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . 1 . . . 2 Average Corruption 1 | . . . . 1 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 6 | . . . . . . . . 6 Message Errors 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Misfires 1 | . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 288 | . . . 219 . 19 18 . 32 Projectiles 37 | . . . . . 19 18 . . Explosions 3 | . . . 3 . . . . . Melee 248 | . . . 216 . . . . 32 Knockbacks 9 | . . . 6 . 1 . . 2 Impact 4 | . . . 3 . . . . 1 Kinetic 5 | . . . 3 . 1 . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 12 | . . . . . 7 . . 5 Shots . | . . . . . . . . . Rammed 4 | . . . . . 1 . . 3 Targets Rammed 5 | . . . . . 1 . . 4 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 150 | 54 150 10 62 6 37 12 . 50 Average Temperature 28 | 25 41 7 15 6 12 9 . 15 Received Heat Transfer 2259 | . 279 . 672 36 501 126 . 645 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . 4 . . . . 1 Combat Hostiles 4 | . . . 3 . . . . 1 Parts Fried 10 | . 2 . 7 . . . . 1 Impact Corruptions 10 | . . . 9 . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . Heat Transferred 844 | . . 148 222 37 50 . . 387 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . . . . . Low Security (%) 89 | 100 100 100 32 100 100 100 100 100 Level 1 10 | . . . 67 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 364 | 5 110 46 364 168 55 30 . 168 Initial 144 | . . 10 . 144 46 9 . . Average 50 | . 42 4 200 137 17 5 . 16 Influence Increases 1791 | 5 275 51 650 89 290 40 . 391 Destroy 0b10 Robot/C 1120 | . 160 . 500 60 200 20 . 180 Destroy 0b10 Robot/NC 80 | 5 15 5 10 10 20 10 . 5 Destroy Leader 224 | . 40 . 90 10 34 10 . 40 Successful Hack 14 | . . . . 9 5 . . . Disable Machine 45 | . 15 15 . . . . . 15 Destroy Structure 53 | . . 16 35 . 1 . . 1 Partial Spotted 15 | . . . . . 15 . . . Lose Combat Pursuer 240 | . 45 15 15 . 15 . . 150 Influence Decreases 1633 | 5 246 80 306 330 372 61 . 233 Entered New Map 288 | . . 19 . 200 57 12 . . Time Decay 1048 | 5 176 61 226 120 285 39 . 136 Lost Part 297 | . 70 . 80 10 30 10 . 97 Squads Dispatched 11 | . 2 . 2 1 1 . . 5 Investigation 4 | . 1 . 1 1 . . . 1 Extermination 3 | . . . . . 1 . . 2 Reinforcement 2 | . 1 . 1 . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Distress Signals 4 | . 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 97 | . 16 4 29 5 14 3 5 21 Peak Tracking Total 9 | . 5 3 7 3 4 2 4 9 Tactical Retreats 12 | . 3 1 1 . 1 . 1 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Traps Triggered 4 | . 1 . 1 . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Disabled 3 | . 1 1 . . . . . 1 Max in Single Turn 1 | . 1 1 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Machines Accessed 12 | . 1 1 . 4 2 . . 4 Terminals 5 | . 1 1 . 2 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 21 | . 1 1 . 8 6 . . 5 Successful 8 | . . 1 . 6 1 . . . Failed 13 | . 1 . . 2 5 . . 5 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . . 1 . . . 1 Terminals 12 | . 1 1 . 6 4 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 2 Terminal Hacks 6 | . . 1 . 4 1 . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Zone Layout 4 | . . 1 . 2 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . . 1 . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Patch 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 1 . . 1 2 . . 4 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . 14 . . . . . . Total Damage 152 | . . 152 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Active Infowar (turns) 1768 | 28 264 . 256 231 312 . . 677 IFF 577 | . . . . . . . . 577 Seismic 1123 | 28 264 . 256 231 312 . . 32 Machine Analysis 248 | . . . . . . . . 248 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Turns Passed 4115 | 115 439 727 620 245 805 175 99 890 Spaces Moved 2954 | 59 223 770 334 192 549 124 108 595 Core 231 | 5 6 . . . 2 . 22 196 Treads 510 | 54 158 . . . . 15 . 283 Legs 865 | . . . 214 108 417 10 . 116 Wheels 1123 | . 59 770 120 84 . 4 86 . Hover 225 | . . . . . 130 95 . . Flight . | . . . . . . . . . Fastest Speed 44 | 50 90 80 80 80 48 44 50 50 Average Speed 107 | 150 139 89 107 102 105 84 91 123 Slowest Speed 550 | 160 160 90 190 120 550 240 300 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 30 94 35 17 15 2 77 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 56 | . . 17 37 . 1 . . 1 Melee . | . . . . . . . . . Projectile 2 | . . . . . 1 . . 1 AOE 54 | . . 17 37 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Was Fac Total 3553 | 74 281 801 472 222 705 180 107 711 Wait 127 | . . 7 3 . 58 23 . 36 Move 2947 | 58 222 769 333 191 548 124 107 595 Hop . | . . . . . . . . . Pick Up 45 | 3 3 7 7 4 14 1 . 6 Fast Attach 71 | 8 2 3 10 9 16 7 . 16 Attach 32 | . 3 1 6 . 9 3 . 10 Detach 8 | . . . . . . 3 . 5 Swap 11 | . . 3 2 2 2 2 . . Drop 46 | 1 . 5 11 7 13 3 . 6 Fire 201 | 4 51 6 76 7 22 5 . 30 Melee 60 | . . . 24 2 22 9 . 3 Ram 4 | . . . . . 1 . . 3 Kick . | . . . . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 522 | -10/Materials | Lost 5 parts (1p2n2w) 531 | -10/Materials | Discovered new exit (range 16) 555 | -10/Materials | Entered Mines 564 | -10/Mines | Discovered new exit (range 11) 609 | -10/Mines | Found DCF Scrap (11 items) 633 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 803 | -10/Mines | Discovered new exit (range 11) 1007 | -10/Mines | Assembled infested the area 1013 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1104 | -10/Mines | Learned location of Zion (-7) 1282 | -10/Mines | Entered Materials 1282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -9/Materials | Destroyed 11 combat bots 1594 | -9/Materials | Core integrity fell below 50% 1842 | -9/Materials | Core integrity fell below 20% 1893 | -9/Materials | Discovered new exit (range 15) 1902 | -9/Materials | Entered another Materials area 1902 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2068 | -8/Materials | Discovered new exit (range 6) 2147 | -8/Materials | Entered Factory 2147 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2346 | -7/Factory | Lost 6 parts (3n3w) 2492 | -7/Factory | Lost 6 parts (1p2n1u2w) 2542 | -7/Factory | Core integrity fell below 50% 2821 | -7/Factory | Build established: Scavenger-Gladiator 2933 | -7/Factory | Discovered new exit (range 15) 2945 | -7/Factory | Discovered new exit (range 9) 2952 | -7/Factory | Entered another Factory area 2952 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3050 | -6/Factory | Lost 3 parts (1p2n) 3089 | -6/Factory | Lost 3 parts (2n1w) 3127 | -6/Factory | Sucked down chute 3127 | -6/Factory | Entered Waste 3148 | -6/Waste | Spotted C-40 Crusher 3179 | -6/Waste | Spotted C-40 Crusher 3185 | -6/Waste | Spotted C-40 Crusher 3186 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3197 | -6/Waste | Spotted C-40 Crusher 3205 | -6/Waste | Spotted C-40 Crusher 3212 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3216 | -6/Waste | Released all parts (6) 3220 | -6/Waste | Discovered new exit (range 11) 3226 | -6/Waste | Entered Factory 3243 | -6/Factory | Lost 3 parts (2n1u) 3502 | -6/Factory | Build established: Mutant 3874 | -6/Factory | Spotted B-75 Beast 3989 | -6/Factory | Garrison activated, responded to threat 4020 | -6/Factory | Core integrity fell below 50% 4044 | -6/Factory | Core integrity fell below 20% 4070 | -6/Factory | Lost 9 parts (5n1u3w) 4116 | -6/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04062_ >> Machine Analyzer network decryption results: 04062_ Terminal x1 04065_ Acquired Hvy. Hammer. 04081_ System corrupted: Component data lost. 04084_ Acquired Unknown Device. 04084_ Identified Seismic Detector. 04095_ ALERT: Security rotation in progress. 04101_ Acquired Hvy. Hammer. 04104_ System corrupted: IFF burst signal emitted. 04107_ Y-54 Guardian suffers critical hit (Smash). 04107_ Y-54 Guardian destroyed. 04109_ G-67 Veteran knocked back. 04112_ Y-54 Guardian suffers critical hit (Smash). 04112_ Destroyed Lgt. Treads. 04112_ Y-54 Guardian system corrupted by crushing effect. 04113_ Y-54 Guardian system terminally corrupted. 04113_ Imp. Heat Sink fried. 04115_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2K. 04116_ Seismic Detector destroyed. 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""" #???????????? | | ??# ## # ###?????????? | | ??# ## + ????? | | ??# ## """"" # % #######?????? | | ??# ## """"" # ###########???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Utility Shielding 33 Melee Speed Boost 50 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockActiveSlayer Manual? 0 Play Time 00:39:58 Cumulative 201.4 hours Start 2026.09.21 @ 22:32:09 End 2026.09.21 @ 23:10:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 4 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 47 Gallery% 47 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 603b8e5f-d4f7-4f2e-9ed1-211695e2e42b