Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 22:20:53 Player: zzxc Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (259) 1295 Value Destroyed (12867) 12867 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (9397) 9397 TOTAL SCORE: 33859 Bonus ------- High Alert Combat Kills 1543 Follower Combat Kills 917 Entered Garrisons 1400 Used RIF Installer 3500 Win 3000 Friendly Fire -963 Cogmind --------- Core Integrity 1372/1600 Matter 300/300 Energy 673/2150 System Corruption 4% Temperature Cool (8) Movement Walking (135) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (4) --- High-density Centrium Leg Myomer Exoskeleton > --- UTILITY (17) ----- Experimental Power Amplifier Advanced Coolant Injector Large Storage Unit Large Storage Unit Advanced Energy Well Experimental Energy Well Advanced Signal Interpreter Advanced Target Analyzer Heavy Regenerative Plating EM Disruption Field AEGIS Remote Shield Relay Coupler [NC] (21) Relay Coupler [Swarmer] (45) Relay Coupler [Grunt] (15) Relay Coupler [Hunter] (3) System Restoration Module > --- WEAPON (3) ------- Enhanced Nova Cannon Potential Cannon > --- INVENTORY (16) --- Light Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Biometal Leg Experimental Matter Compressor (500) Long-range Sensor Array Medium Regenerative Plating HERF Cannon HERF Cannon Potential Cannon Heavy Shock Bomb Launcher Guided Micro-nuke Launcher Advanced Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Experimental Power Amplifier Advanced Coolant Injector Large Storage Unit Large Storage Unit Advanced Energy Well Experimental Energy Well Advanced Signal Interpreter Advanced Target Analyzer Heavy Regenerative Plating EM Disruption Field AEGIS Remote Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Hunter] System Restoration Module > --- WEAPON ----------- Enhanced Nova Cannon Potential Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Biometal Leg Experimental Matter Compressor Long-range Sensor Array Medium Regenerative Plating HERF Cannon HERF Cannon Enhanced Nova Cannon Potential Cannon Heavy Shock Bomb Launcher Guided Micro-nuke Launcher Advanced Remote Datajack Advanced Remote Datajack [Rating: 198] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Myomer Exoskeleton Hover Unit Combat Antigrav System Utility Large Storage Unit Device Advanced Coolant Injector Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Damper Plating Weapon Improved Remote Datajack Energy Gun Heavy EM Shotgun Energy Cannon Heavy Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Slots Evolved 18 | . . 2 2 . . . 2 . . 2 . . . 2 . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Utility 15 | . . 2 2 . . . . . . 2 . . . 2 . . . 2 . . . 2 2 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 303 | 6 4 13 38 7 8 12 1 4 10 . 12 2 8 2 1 2 10 3 14 9 23 21 30 37 26 Power 23 | 1 1 . 4 1 . 3 . . 2 . 1 . . . . . . . 2 2 1 2 2 1 . Engine 10 | 1 1 . 3 1 . 2 . . 2 . . . . . . . . . . . . . . . . Core 4 | . . . 1 . . 1 . . . . . . . . . . . . 2 . . . . . . Reactor 9 | . . . . . . . . . . . 1 . . . . . . . . 2 1 2 2 1 . Propulsion 35 | 2 . 3 5 . 1 1 1 1 2 . 3 . . . . . . . 2 1 1 5 5 2 . Treads 24 | 2 . 3 5 . 1 1 1 . 2 . 3 . . . . . . . 2 1 1 . 2 . . Leg 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . . . . . . . . . . 5 3 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 109 | 1 1 3 15 2 . 3 . 3 2 . 4 . . 2 1 1 . 3 4 3 7 11 17 16 10 Device 43 | . . . 6 1 . 2 . 1 . . 2 . . . . . . 2 . . 3 4 6 9 7 Storage 12 | 1 . . 3 . . . . . . . . . . . . . . . . . . . 4 2 2 Processor 7 | . . 2 . . . . . . 1 . . . . . . . . . . . . 1 2 . 1 Hackware 20 | . . . 1 . . . . 1 . . 1 . . 2 1 . . . 1 1 4 4 2 2 . Protection 27 | . 1 1 5 1 . 1 . 1 1 . 1 . . . . 1 . 1 3 2 . 2 3 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 136 | 2 2 7 14 4 7 5 . . 4 . 4 2 8 . . 1 10 . 6 3 14 3 6 18 16 Energy Gun 21 | . . 3 6 3 3 2 . . 2 . 1 . 1 . . . . . . . . . . . . Energy Cannon 56 | . . . 3 . . . . . . . . 1 1 . . . 4 . 1 2 7 3 6 16 12 Ballistic Gun 6 | 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . 2 . . 1 . . 1 . . . . . . . . . . . . . . . . Launcher 29 | . 1 1 2 1 4 2 . . . . 1 . 3 . . . 4 . 2 . 7 . . 1 . Special Weapon 7 | . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 4 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 . . . . . . . 1 1 2 . . 1 1 . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . 1 . 1 . 1 . . . 1 . . . . . . . . Unidentified Prototypes 6 | . . . 3 . . . . . 1 . . 1 . . . . . . . . . . . 1 . Parts Lost 20 | . 1 1 2 1 . 5 . . . . . . . . . . 2 1 . 2 1 . 3 . 1 Power 3 | . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Utility 5 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 2 . . Weapon 11 | . . 1 1 1 . 2 . . . . . . . . . . 2 1 . 2 . . . . 1 Highest Loss Streak 4 | . 1 1 2 1 . 4 . . . . . . . . . . 1 1 . 1 1 . 2 . 1 Average Slot Usage (%) 87 | . 97 98 97 90 90 89 84 92 100 86 85 73 73 76 76 76 76 75 82 83 77 91 94 88 83 Engine 3 | . 14 11 7 9 9 5 . . 3 6 3 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 6 6 5 5 5 5 5 1 4 5 4 4 4 4 Treads 12 | . 28 22 17 18 18 18 23 23 29 26 18 13 13 11 11 11 11 10 11 12 10 3 . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . 10 12 5 . Device 7 | . . . 9 9 9 9 7 4 7 . 2 . . . . . . 8 8 5 2 8 13 14 17 Storage 17 | . 14 11 20 27 27 27 23 23 23 20 20 20 20 17 17 17 17 15 15 15 15 11 12 14 15 Processor 4 | . . 21 14 . . . . . . 6 6 6 6 5 5 3 . . . . . 1 5 8 10 Hackware 14 | . . . . . . . . 6 7 6 10 6 6 17 21 23 23 21 22 26 27 30 28 21 16 Protection 6 | . 11 10 8 9 9 9 7 6 7 6 6 6 6 5 1 1 5 5 7 7 5 8 6 5 4 Energy Gun 3 | . . 7 3 14 15 10 7 7 7 6 . 3 . . . . . . . . . . . . . Energy Cannon 2 | . . . 4 . . . . . . . . 1 . . . . 3 4 2 3 3 4 4 4 6 Ballistic Gun 1 | . 27 13 5 . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 3 2 6 7 7 7 6 . 6 3 5 5 3 2 . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 3 5 5 4 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 153 | 13 16 18 97 100 102 102 100 100 92 91 135 138 133 132 132 128 138 137 139 144 144 153 86 109 138 Greatest Support 140 | 40 40 40 56 56 56 48 76 76 96 96 140 140 140 140 140 140 140 140 140 140 140 140 83 132 132 Greatest Overweight (x) 4 | 1 . . 2 1 2 2 1 1 1 . . . . . . . . . . 1 1 1 1 4 1 Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 6 6 6 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 16 16 16 Average Capacity 20 | 5 6 6 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 19 16 16 16 Most Carried 24 | 4 6 6 23 24 24 24 23 24 24 24 24 24 24 23 24 24 22 22 24 24 24 24 16 16 16 Average Carried 19 | 2 5 5 14 23 23 22 22 23 23 24 23 23 23 22 23 23 21 20 22 23 23 18 15 14 15 Final Capacity 24 | 6 6 6 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 16 16 16 16 Final Carried 24 | 4 6 6 22 24 24 23 23 24 24 24 24 24 24 22 24 22 20 22 24 24 24 16 16 16 16 Class Distribution -------------------- 38% | Botlord-Mutant 33% | Bothacker-Mutant 13% | Mutant 11% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Waste Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -5/Waste Botlord-Mutant | -5/Factory Hauler-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Botlord-Mutant | -2/Research Bothacker-Mutant | -2/Testing Bothacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Matter Collected 5400 | 232 151 137 730 170 93 200 . 38 113 . 140 . 220 45 . 45 128 38 206 157 361 215 1011 608 362 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13748 | . 212 150 1512 1078 202 634 . 102 375 . 1683 . 950 108 . 63 689 218 961 533 874 370 760 984 1290 Parts 606 | . 10 13 68 51 9 35 . 5 26 . 31 . 30 13 . 4 26 12 47 27 35 20 41 40 63 Haulers Intercepted 7 | . 2 . 4 . . . . . 1 . . . . . . . . . . . . . . . . Recyclers Shooed 13 | . 1 1 3 . . . . . . . . . . . . . . . . 1 . . 3 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Combat Hostiles Destroyed 213 | . 3 7 25 20 8 18 . 2 5 . 6 . 17 1 . 1 16 3 22 9 15 6 4 8 17 Melee 21 | . . . 1 . 1 . . . . . 6 . 3 . . 1 2 3 3 1 . . . . . Guns 24 | . 1 4 9 4 2 4 . . . . . . . . . . . . . . . . . . . Cannons 54 | . . . 6 . . 1 . . . . . . 1 . . . 4 . 3 8 6 4 4 6 11 AOE 88 | . 2 3 5 14 5 12 . 2 5 . . . 6 . . . 10 . 12 . 7 . . . 5 Classes Destroyed 15 | . 2 1 9 . . . . . . . 1 . . . . . 1 . . . . 1 . . . Worker 10 | . . . 3 . . . . . 2 . . . . . . . . . . . . . 3 1 1 Builder 5 | . . . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 7 | . 2 . 4 . . . . . 1 . . . . . . . . . . . . . . . . Recycler 6 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 1 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 12 | . . . 5 . . . . . 1 . . . . . . . . . . . . 1 3 1 1 Swarmer 55 | . . 4 3 . 6 7 . . 2 . . . 4 . . . 9 . 13 . 5 . . 2 . Grunt 85 | . 3 3 16 15 1 11 . 2 2 . . . 12 . . 1 2 . 4 . 5 1 1 3 3 Brawler 5 | . . . 1 1 . . . . . . . . 1 . . . . . . 1 1 . . . . Duelist 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Sentry 19 | . . . 3 2 1 . . . 1 . . . . 1 . . 3 1 3 4 . . . . . Hunter 19 | . . . 1 . . . . . . . . . . . . . . 2 . . 4 2 1 2 7 Programmer 25 | . . . . . . . . . . . . . . . . . 2 . 2 4 . 3 2 4 8 Compactor 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . Best Kill Streak 11 | . 2 4 9 3 3 8 . 2 5 . 3 . 9 3 . 1 9 2 11 2 5 4 2 4 6 Combat Bots Only 11 | . 2 4 5 3 3 8 . 2 4 . 3 . 9 1 . 1 9 2 11 2 5 3 2 4 4 Max Kills in Single Turn 5 | . 1 2 3 2 2 2 . 2 3 . 1 . 1 2 . 1 4 1 5 1 5 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 2 2 2 2 2 . 2 2 . . . 1 . . . 4 . 5 . 5 . . . 2 Melee 1 | . . . 1 . 1 . . . . . 1 . 1 . . 1 1 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Damage Taken 12285 | . 268 105 1200 627 476 796 . . 144 . . 40 398 48 . 39 1136 839 719 597 1095 255 864 804 1835 Core 830 | . 12 32 160 123 33 13 . . 8 . . . . . . . 41 24 25 32 23 4 38 34 228 Absorbed by Shields 739 | . . . . . . 13 . . . . . . . . . . . . . . . . . 291 435 Reduced by Siege Mode 69 | . . . . . . . . . . . . . . . . . . . . 1 62 6 . . . Core Remaining (%) 89 | 100 95 92 . . . 40 . . 98 . . . 100 . . . 95 . . . 90 99 . 95 85 Volleys Fired 725 | . 15 11 75 33 9 29 . 3 9 . . 1 25 5 . . 26 2 39 57 60 41 104 87 94 Largest 2 | . 2 2 2 2 2 2 . 1 1 . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 Hottest 200 | . 40 70 118 100 100 100 . 50 50 . . 30 36 36 . . 36 30 40 110 110 110 120 120 200 Shots Fired 806 | . 28 20 110 45 12 37 . 3 9 . . 1 25 5 . 1 26 2 39 57 60 41 104 87 94 Gun 177 | . 26 18 75 28 6 19 . 1 4 . . . . . . . . . . . . . . . . Cannon 423 | . . . 22 . . 9 . . . . . 1 5 . . . 21 2 27 46 38 26 76 65 85 Launcher 110 | . 2 2 13 17 6 9 . 2 5 . . . 20 5 . 1 5 . 9 . 14 . . . . Special 96 | . . . . . . . . . . . . . . . . . . . 3 11 8 15 28 22 9 Kinetic 107 | . 26 13 59 . . 9 . . . . . . . . . . . . . . . . . . . Thermal 308 | . . 5 11 . . . . . . . . 1 5 . . . 21 2 27 46 16 18 56 41 59 Explosive 7 | . 2 2 3 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 288 | . . . 37 45 12 28 . 3 9 . . . 20 5 . 1 5 . 9 . 36 8 20 24 26 Robot Hit Streak 26 | . 10 14 18 11 4 11 . . 16 . . . 5 . . . 8 1 10 12 26 19 9 10 10 Robot Miss Streak 5 | . 1 1 5 1 1 3 . . . . . . 2 . . . 1 1 2 2 2 1 4 4 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 639 | . 20 15 92 31 6 26 . . 6 . 57 . 18 2 1 4 23 17 41 48 36 36 59 48 53 Core Hits 418 | . 10 12 79 39 8 39 . 2 12 . 12 . 24 4 . 1 21 8 29 13 32 10 17 15 31 Critical Hits 20 | . . . 2 . . . . . . . 1 . . . . . . 1 . 1 2 1 1 2 9 Critical Kills 7 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . 4 Critical Parts Destroyed 11 | . . . . . . . . . . . . . . . . . . . . 1 1 1 1 2 5 Melee Attacks 126 | . . . 3 . . . . . 1 . 57 3 7 2 1 6 4 16 22 4 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 106 | . . . 3 . . . . . . . 49 3 5 . . 1 3 16 22 4 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 72 | . . . . . . . . . 1 . 51 . 3 2 . 3 1 . 7 4 . . . . . Combat Hostiles 67 | . . . . . . . . . . . 51 . 3 . . 1 1 . 7 4 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 31568 | . 397 340 2852 1634 368 1296 . 63 535 . 2337 . 2096 168 . 81 1496 531 2615 1831 1974 1172 1835 1898 6049 Guns 2442 | . 245 192 1187 395 21 320 . . 82 . . . . . . . . . . . . . . . . Cannons 12842 | . . . 450 . . 193 . . . . . . 106 . . . 525 28 689 1435 970 1137 1835 1686 3788 Explosions 11367 | . 150 148 1138 1239 334 783 . 63 437 . . . 1635 153 . . 805 . 1005 . 1004 . . 212 2261 Melee 4812 | . . . 53 . . . . . . . 2337 . 355 . . 81 166 503 921 396 . . . . . Ramming 105 | . 2 . 24 . 13 . . . 16 . . . . 15 . . . . . . . 35 . . . Kinetic 1524 | . 245 141 945 . . 193 . . . . . . . . . . . . . . . . . . . Thermal 13938 | . . 51 321 398 41 246 . . 65 . . . 440 17 . . 850 28 929 1435 619 823 1218 1155 5302 Explosive 565 | . 150 148 267 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 10624 | . . . 1242 1236 314 857 . 63 454 . . . 1301 136 . . 480 . 765 . 1355 314 617 743 747 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4812 | . . . 53 . . . . . . . 2337 . 355 . . 81 166 503 921 396 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . 3 . . 1 1 1 . . . . . . . . 6 6 6 . . . . 5 9 5 8 Average Corruption 2 | . 2 . . 1 1 1 . . . . . . . . 6 6 6 . . . . 1 4 2 4 Corruption Purged 24 | . . . . . . . . . . . . . . . . . . . . . . 2 10 5 7 Effects 67 | . 2 . . 6 . 3 . . . . . . . . 1 6 11 . . . . 2 18 4 14 Message Errors 18 | . 1 . . 3 . 1 . . . . . . . . 1 1 3 . . . . 1 4 . 3 Matter Fused 10 | . 1 . . . . . . . . . . . . . . 2 2 . . . . . 1 1 3 Heat Flow Errors 10 | . . . . . . . . . . . . . . . . 2 2 . . . . . 3 . 3 Energy Discharges 5 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 . 1 Data Loss (minor) 12 | . . . . 3 . 1 . . . . . . . . . . 1 . . . . 1 5 1 . Misfires 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Targeting Errors 11 | . . . . . . 1 . . . . . . . . . . 2 . . . . . 2 2 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1668 | . 7 . 51 24 20 18 . . . . 25 . 97 . . . 16 . 85 167 64 109 125 45 815 Projectiles 910 | . . . . . . . . . . . . . . . . . . . 39 99 53 109 125 45 440 Explosions 615 | . 7 . 51 24 20 18 . . . . . . 47 . . . 16 . 46 . 11 . . . 375 Melee 143 | . . . . . . . . . . . 25 . 50 . . . . . . 68 . . . . . Knockbacks 18 | . . . 10 . . 8 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . 8 . . 7 . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 536 | . . . 27 109 81 127 . . . . . . 3 . . . 4 . . . 2 . . 104 79 Shots 23 | . . . 1 4 4 5 . . . . . . 2 . . . 2 . . . 1 . . 2 2 Rammed 11 | . 1 . 6 . 1 . . . 1 . . . . 1 . . . . . . . 1 . . . Targets Rammed 15 | . 1 . 6 . 2 . . . 3 . . . . 1 . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . 1 . . . 2 . . . . . . . . . . . . 1 . . . Highest Temperature 302 | . 7 42 217 63 12 63 . 4 7 . . 4 154 20 . 269 265 . . 225 302 154 199 210 195 Average Temperature 73 | . 4 18 49 25 8 24 . 2 7 . . 3 60 10 . 124 64 . . 76 99 46 86 81 86 Received Heat Transfer 1935 | . 72 42 405 180 171 261 . . 36 . . 12 126 . . 18 207 9 93 66 96 36 36 . 69 Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Total Turns 97 | . . . . . . . . . . . . . . . . . . . . 5 65 27 . . . Longest Duration 65 | . . . . . . . . . . . . . . . . . . . . 5 65 27 . . . Robots Corrupted 26 | . . . 4 2 . 1 . . . . . . 7 1 . . . . 4 . 2 2 . 2 1 Combat Hostiles 26 | . . . 4 2 . 1 . . . . . . 7 1 . . . . 4 . 2 2 . 2 1 Parts Fried 73 | . . . 10 7 1 3 . . 4 . . . 12 2 . . 1 . 6 . 5 5 8 6 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 6 3 Heat Transferred 11813 | . . 148 520 400 100 350 . . 50 . . . 535 50 . . 866 37 1014 1044 375 425 700 679 4520 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 40 | . . . 4 8 1 5 . 1 2 . . . 5 1 . . 4 . 4 . 3 . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Peak Influence 936 | . 129 185 519 936 694 855 448 353 361 78 417 273 623 380 203 177 520 373 771 560 823 666 307 292 533 Average Influence 382 | . 76 137 337 646 577 693 448 343 279 78 240 257 422 369 142 163 260 315 590 454 684 546 164 183 237 Maximum Alert Level 3 | . . . 2 3 2 3 2 1 1 . 2 1 2 1 1 . 2 1 3 2 3 2 1 1 2 Low Security (%) 48 | 100 100 100 8 . . . . . 41 100 32 . 13 . 86 100 52 . . . . . 89 54 26 Level 1 47 | . . . 63 10 . . . 100 58 . 58 100 32 100 13 . 25 100 5 20 2 . 10 45 67 Level 2 4 | . . . 28 46 100 37 100 . . . 9 . 54 . . . 22 . 83 79 43 100 . . 5 Level 3 . | . . . . 42 . 62 . . . . . . . . . . . . 11 . 54 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . 4 . 2 . . . 2 . . . . . . 1 . 2 . 2 . 1 4 4 6 Investigation 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 1 Reinforcement 15 | . . . 2 . 2 . . . 2 . . . . . . 1 . 1 . . . . 1 2 4 Assault 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison 3 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 21 | . . . . . . . . . . . . . . . . . . . . 1 4 . 7 5 4 Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Distress Signals 24 | . 2 . 7 . . . . . 1 . . . . . . . . . . 1 . 2 3 . 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 341 | . 10 9 41 21 15 27 . . 5 . 6 1 18 . 5 2 16 5 19 23 14 26 26 16 36 Peak Tracking Total 10 | . 4 4 5 4 7 6 . . 5 . 1 1 10 1 5 1 9 3 8 7 6 7 6 5 6 Tactical Retreats 29 | . . . 3 4 . 8 . . . . . . 3 . . . 1 . 1 2 1 3 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Traps Triggered 42 | . 4 2 5 8 . 5 . 3 . 1 . . 4 1 . . . . 1 . 6 2 . . . Indirectly 12 | . . . 1 2 . . . 3 . . . . 4 . . . . . 1 . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Machines Disabled 29 | . . 1 3 3 1 2 . . . . . . 1 . . 1 . . 1 1 4 . 1 6 4 Max in Single Turn 1 | . . 1 1 1 1 1 . . . . . . 1 . . 1 . . 1 1 1 . 1 1 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Garrison Relay 8 | . . . . 3 . 1 . . . . . . 1 . . . . . . . 3 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Machines Accessed 36 | . . 3 3 . 2 . 1 . 1 1 . 1 . . . 1 . 1 . 3 . 3 8 6 2 Terminals 21 | . . 3 2 . 1 . . . 1 . . . . . . . . . . 1 . 2 5 5 1 Fabricators 3 | . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Garrison Access 10 | . . . 1 . 1 . 1 . . . . 1 . . . 1 . 1 . 1 . 1 1 . 1 Total Hacks 78 | . . 7 11 . 2 . 3 . 1 2 . 2 . . . 1 . 2 . 4 . 4 18 17 4 Successful 44 | . . 5 7 . 1 . 2 . . . . 2 . . . 1 . 2 . 2 . 2 11 7 2 Failed 34 | . . 2 4 . 1 . 1 . 1 2 . . . . . . . . . 2 . 2 7 10 2 Catastrophic 6 | . . . . . 1 . . . . . . . . . . . . . . . . 1 2 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 32 | . . 4 6 . 1 . 1 . . 2 . . . . . . . . . 1 . 2 6 7 2 Terminals 46 | . . 7 8 . 1 . . . 1 . . . . . . . . . . 1 . 2 11 13 2 Fabricators 4 | . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 . Garrison Access 20 | . . . 3 . 1 . 3 . . . . 2 . . . 1 . 2 . 2 . 2 2 . 2 Terminal Hacks 12 | . . 3 2 . . . . . . . . . . . . . . . . . . . 4 3 . Prototype ID Bank 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Garrison Access Hacks 18 | . . . 2 . 1 . 2 . . . . 2 . . . 1 . 2 . 2 . 2 2 . 2 Unlock Access 7 | . . . 1 . 1 . 1 . . . . 1 . . . 1 . 1 . 1 . . . . . Seal Access 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Coupler Status 8 | . . . 1 . . . 1 . . . . 1 . . . . . 1 . 1 . 1 1 . 1 Unauthorized Hacks 40 | . . 6 7 . 1 . 1 . . 2 . . . . . . . . . 1 . 2 8 10 2 Terminals 10 | . . 2 3 . . . . . . . . . . . . . . . . . . . 2 3 . Track 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Botnet 5 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 2 . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . . 3 2 . 1 . 1 . 1 1 . 1 . . . . . 1 . 3 . 3 6 5 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Used RIF Installer 7 | . . . . 1 . 1 . 1 . . . . 1 . . . 1 . 1 . 1 . . . . Robot Detection 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Autooverride 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Hacked 96 | . . . . . . . . . . . 6 . 2 2 1 3 2 . 3 10 9 12 21 15 10 Non-combat 30 | . . . . . . . . . . . . . . 2 . 2 . . . 3 . 4 11 6 2 Combat 66 | . . . . . . . . . . . 6 . 2 . 1 1 2 . 3 7 9 8 10 9 8 Autooverrided 18 | . . . . . . . . . . . . . . . . . 1 . . 3 4 2 2 3 3 Autoassimilated 6 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 3 Robot Hacks Applied 87 | . . . . . . . . . . . 8 . 2 2 1 3 1 . 3 9 5 13 20 15 5 parse_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 no_distress 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . find_chute 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . ignore_repairs 10 | . . . . . . . . . . . . . . . . . . . . . . . 8 2 . map_walls 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . drop_inventory 7 | . . . . . . . . . . . . . . . . 1 . . . 2 . . 2 . 2 ignore_parts 6 | . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . disarm_traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . map_route 4 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . relay_feed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . find_scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . locate_prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . report_analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . ignore_targets 9 | . . . . . . . . . . . 8 . . . 1 . . . . . . . . . . scatter_targeting 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 wipe_record 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . reboot_system 18 | . . . . . . . . . . . . . 2 . . 1 . . 2 4 3 3 3 . . go_dormant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . overwrite_iff 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . . . streamctrl_low 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . formatsys_high 7 | . . . . . . . . . . . . . . . . . . . . . 2 . 5 . . Relay Couplers Released 32 | . . . . 10 . 4 . . . . . . 4 . . . . . . . 12 . 1 . 1 Machine Destruction 32 | . . . . 10 . 4 . . . . . . 4 . . . . . . . 12 . 1 . 1 Attached 18 | . . . . . . . . 1 . . 1 . . 2 1 . . . 1 1 4 3 2 2 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Total Allies 39 | . . . . . . . . . . . . . . . 1 . 2 . . 4 6 5 9 6 6 Largest Group 4 | . . . . . . . . . . . . . . . 1 . 1 . . 2 3 2 4 4 2 Highest-Rated Group 195 | . . . . . . . . . . . . . . . 31 . 49 . . 90 151 111 195 195 127 Highest-Rated Ally 69 | . . . . . . . . . . . . . . . 31 . 49 . . 49 56 64 69 69 69 Total Orders 75 | . . . . . . . . . . . . . . . . . . . . . . 2 49 12 12 STAY 12 | . . . . . . . . . . . . . . . . . . . . . . . 10 2 . GOTO 31 | . . . . . . . . . . . . . . . . . . . . . . . 22 5 4 FOLLOW 25 | . . . . . . . . . . . . . . . . . . . . . . . 17 5 3 EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 Ally Attacks 171 | . . . . . . . . . . . . . . . 13 . 6 . . 8 55 14 34 12 29 Total Damage 5193 | . . . . . . . . . . . . . . . 236 . 114 . . 331 1525 565 1100 531 791 Kills 22 | . . . . . . . . . . . . . . . . . 1 . . 1 4 . 7 5 4 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . . . . . . . 6 . . 12 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Turns Passed 12875 | 65 407 262 1369 1057 208 793 28 269 406 55 638 140 343 147 131 134 273 191 689 748 914 566 1433 796 813 Spaces Moved 6416 | 36 215 123 506 494 84 307 15 113 209 34 273 77 149 64 80 72 107 77 326 322 399 500 1005 503 326 Core 6 | 6 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4151 | 30 215 123 506 494 84 307 15 113 209 34 273 77 149 64 80 72 107 77 326 322 399 74 1 . . Legs 565 | . . . . . . . . . . . . . . . . . . . . . . . . 239 326 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1694 | . . . . . . . . . . . . . . . . . . . . . . 426 1004 264 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 185 183 183 165 165 160 160 160 160 160 160 160 160 160 160 160 60 58 58 110 Average Speed 138 | 147 160 167 183 180 198 203 183 183 166 165 162 160 160 160 160 160 160 160 160 169 170 77 62 84 118 Slowest Speed 300 | 160 160 170 210 180 205 205 183 183 183 165 166 160 160 160 160 160 160 160 160 180 180 180 210 300 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 32 | 4 32 23 49 74 15 67 . 42 10 2 73 4 47 2 73 3 45 1 52 8 68 25 26 43 21 Regions Visited 25 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 . 1 . 1 . 1 . . 1 . . . 1 . 1 . 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 75 | . . . 7 . 3 . . . . . . 2 8 . . . 9 . 6 1 4 . 19 12 4 Terrain Destroyed 336 | . 12 . 31 36 3 9 . . 2 . . 2 13 7 . . 19 . 6 6 15 . 26 45 104 Melee 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Projectile 63 | . . . . . . . . . . . . . . . . . . . . 6 1 . 26 17 13 AOE 271 | . 12 . 31 36 3 9 . . 2 . . . 13 7 . . 19 . 6 . 14 . . 28 91 Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Gar Fac Fac Was Fac Gar Fac Was Fac Gar Fac Gar Fac Gar Res Res Tes Acc Total 9474 | 45 250 159 825 618 108 436 16 172 258 34 396 89 218 103 83 86 174 118 421 476 577 644 1719 801 648 Wait 1542 | . 5 . 145 66 3 78 . 49 6 . 26 . 22 29 . 4 28 13 11 48 62 61 557 144 185 Move 6397 | 35 214 122 506 493 84 306 14 112 208 34 272 77 148 64 79 72 106 77 325 321 398 499 1004 502 325 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 143 | 4 7 5 24 7 1 2 1 2 7 . 8 2 4 . 1 1 . 6 3 17 10 5 9 10 7 Fast Attach 97 | 6 1 7 22 1 . 2 . 2 5 . 6 1 . . . . . 1 8 4 4 6 13 7 1 Attach 55 | . 1 1 3 1 1 5 1 1 . . 2 . . 2 1 1 2 2 2 3 4 9 5 3 5 Detach 27 | . . . 9 . . 1 . . 1 . 2 1 . . . 1 . . 2 1 5 1 1 . 2 Swap 151 | . 2 5 13 5 7 5 . 1 5 . 4 1 8 . . 1 8 . 4 2 15 6 12 27 20 Drop 168 | . 4 8 19 8 1 1 . 2 13 . 19 3 4 . 1 . . 1 5 19 9 11 14 21 5 Fire 725 | . 15 11 75 33 9 29 . 3 9 . . 1 25 5 . . 26 2 39 57 60 41 104 87 94 Melee 126 | . . . 3 . . . . . 1 . 57 3 7 2 1 6 4 16 22 4 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 1 . 6 . 2 . . . 3 . . . . 1 . . . . . . . 2 . . . Escape Stasis 21 | . . . . 4 . 7 . . . . . . . . . . . . . . 10 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . . . . . . . . . 3 . . 4 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -7/Factory -6/Factory -6/Waste -6/Factory -6/Garrison -5/Factory -5/Waste -5/Factory -5/Garrison -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Res / Gar) -4/Garrison (discovered 2 exits: *Res x2) -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 14) 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Evolved 2 slots: Utility x2 730 | -9/Materials | Discovered new exit (range 4) 735 | -9/Materials | Entered another Materials area 735 | -8/Materials | Evolved 2 slots: Utility x2 1742 | -8/Materials | Discovered new exit (range 3) 1970 | -8/Materials | Discovered new exit (range 12) 2002 | -8/Materials | Garrison activated, responded to threat 2046 | -8/Materials | Build established: Hauler-Mutant 2102 | -8/Materials | Identified exit to Garrison 2104 | -8/Materials | Entered Garrison 2168 | -8/Garrison | Triggered checkpoint 2211 | -8/Garrison | Triggered checkpoint 2416 | -8/Garrison | Discovered new exit (range 14) 2453 | -8/Garrison | Installed Relay Interface Framework 2694 | -8/Garrison | Triggered checkpoint 2707 | -8/Garrison | Garrison Relay disabled 2842 | -8/Garrison | Triggered checkpoint 2903 | -8/Garrison | Garrison Relay disabled 3049 | -8/Garrison | Discovered new exit (range 13) 3066 | -8/Garrison | Triggered checkpoint 3069 | -8/Garrison | Core integrity fell below 50% 3093 | -8/Garrison | Garrison Relay disabled 3161 | -8/Garrison | Entered Materials 3351 | -8/Materials | Discovered new exit (range 11) 3369 | -8/Materials | Identified exit to Garrison 3369 | -8/Materials | Entered Garrison 3405 | -8/Garrison | Build established: Bothacker-Mutant 3438 | -8/Garrison | Triggered checkpoint 3562 | -8/Garrison | Garrison Relay disabled 3633 | -8/Garrison | Triggered checkpoint 3633 | -8/Garrison | Triggered checkpoint 3665 | -8/Garrison | Triggered checkpoint 3689 | -8/Garrison | Destroyed 8 combat bots 3693 | -8/Garrison | Lost 4 parts (1p1u2w) 3741 | -8/Garrison | Discovered new exit (range 8) 3852 | -8/Garrison | Triggered checkpoint 3882 | -8/Garrison | Destroyed 7 combat bots 3973 | -8/Garrison | Discovered new exit (range 10) 4121 | -8/Garrison | Discovered new exit (range 10) 4153 | -8/Garrison | Expanded RIF knowledge: Robot Detection 4162 | -8/Garrison | Entered Factory 4162 | -7/Factory | Evolved 2 slots: Propulsion x2 4183 | -7/Factory | Identified exit to Garrison 4190 | -7/Factory | Entered Garrison 4200 | -7/Garrison | Expanded RIF knowledge: Patrol Navigation 4251 | -7/Garrison | Triggered checkpoint 4374 | -7/Garrison | Triggered checkpoint 4374 | -7/Garrison | Triggered checkpoint 4439 | -7/Garrison | Discovered new exit (range 12) 4459 | -7/Garrison | Entered Factory 4813 | -7/Factory | Discovered new exit (range 15) 4865 | -7/Factory | Identified exit to Factory 4865 | -7/Factory | Entered another Factory area 4865 | -6/Factory | Evolved 2 slots: Utility x2 4920 | -6/Factory | Sucked down chute 4920 | -6/Factory | Entered Waste 4965 | -6/Waste | Spotted C-40 Crusher 5055 | -6/Waste | Spotted C-40 Crusher 5078 | -6/Waste | Spotted C-40 Crusher 5153 | -6/Waste | Destroyed C-40 Crusher 5177 | -6/Waste | Spotted C-40 Crusher 5225 | -6/Waste | Spotted C-40 Crusher 5231 | -6/Waste | Destroyed C-40 Crusher 5247 | -6/Waste | Found Damper Plating 5275 | -6/Waste | Destroyed C-40 Crusher 5281 | -6/Waste | Found Damper Plating 5350 | -6/Waste | Spotted C-40 Crusher 5403 | -6/Waste | Destroyed C-40 Crusher 5419 | -6/Waste | Found Damper Plating 5423 | -6/Waste | Destroyed C-40 Crusher 5429 | -6/Waste | Destroyed C-40 Crusher 5531 | -6/Waste | Discovered new exit (range 16) 5554 | -6/Waste | Identified exit to Factory 5558 | -6/Waste | Entered Factory 5698 | -6/Factory | Identified exit to Garrison 5698 | -6/Factory | Entered Garrison 5738 | -6/Garrison | Triggered checkpoint 5767 | -6/Garrison | Garrison Relay disabled 5848 | -6/Garrison | Triggered checkpoint 5860 | -6/Garrison | Triggered checkpoint 5889 | -6/Garrison | Destroyed 9 combat bots 5912 | -6/Garrison | Triggered checkpoint 6007 | -6/Garrison | Discovered new exit (range 12) 6025 | -6/Garrison | Identified exit to Factory 6034 | -6/Garrison | Expanded RIF knowledge: Autooverride 6041 | -6/Garrison | Entered Factory 6041 | -5/Factory | Evolved 2 slots: Utility x2 6188 | -5/Factory | Sucked down chute 6188 | -5/Factory | Entered Waste 6189 | -5/Waste | Met a frightened Derelict 6203 | -5/Waste | EMP discharged 6217 | -5/Waste | Spotted C-40 Crusher 6235 | -5/Waste | Spotted C-40 Crusher 6255 | -5/Waste | Spotted C-40 Crusher 6258 | -5/Waste | Spotted C-40 Crusher 6258 | -5/Waste | Spotted C-40 Crusher 6303 | -5/Waste | EMP discharged 6304 | -5/Waste | Discovered new exit (range 10) 6317 | -5/Waste | Identified exit to Factory 6319 | -5/Waste | Entered Factory 6342 | -5/Factory | Build established: Botlord-Mutant 6453 | -5/Factory | Identified exit to Garrison 6453 | -5/Factory | Entered Garrison 6461 | -5/Garrison | Expanded RIF knowledge: Autooverride 6534 | -5/Garrison | Triggered checkpoint 6565 | -5/Garrison | P-70 Sage assimilated allied Y-64 Sentinel 6641 | -5/Garrison | Destroyed 7 combat bots 6694 | -5/Garrison | Destroyed 9 combat bots 6705 | -5/Garrison | Discovered new exit (range 14) 6726 | -5/Garrison | Entered Factory 6726 | -4/Factory | Evolved 2 slots: Utility x2 6870 | -4/Factory | Garrison activated, responded to threat 6917 | -4/Factory | Identified exit to Garrison 6917 | -4/Factory | Entered Garrison 6950 | -4/Garrison | Triggered checkpoint 6950 | -4/Garrison | Triggered checkpoint 6985 | -4/Garrison | Destroyed 11 combat bots 7017 | -4/Garrison | Build established: Scavenger-Mutant 7131 | -4/Garrison | Discovered new exit (range 15) 7284 | -4/Garrison | Discovered new exit (range 15) 7391 | -4/Garrison | Build established: Botlord-Mutant 7506 | -4/Garrison | Triggered checkpoint 7555 | -4/Garrison | Discovered new exit (range 15) 7556 | -4/Garrison | Triggered checkpoint 7599 | -4/Garrison | Expanded RIF knowledge: Alert ID Control 7606 | -4/Garrison | Entered Factory 7708 | -4/Factory | Discovered new exit (range 15) 7856 | -4/Factory | First assault squad dispatched 8322 | -4/Factory | Identified exit to Garrison 8354 | -4/Factory | Entered Garrison 8354 | -4/Garrison | Accompanied by 1 ally 8396 | -4/Garrison | Triggered checkpoint 8429 | -4/Garrison | Garrison Relay disabled 8534 | -4/Garrison | Spotted B-86 Titan 8544 | -4/Garrison | Triggered checkpoint 8550 | -4/Garrison | Triggered checkpoint 8561 | -4/Garrison | Allies destroyed B-86 Titan 8566 | -4/Garrison | Triggered checkpoint 8713 | -4/Garrison | Discovered new exit (range 8) 8747 | -4/Garrison | Triggered checkpoint 8793 | -4/Garrison | Garrison Relay disabled 8965 | -4/Garrison | Discovered new exit (range 14) 9003 | -4/Garrison | Expanded RIF knowledge: Autoassimilate 9044 | -4/Garrison | Triggered checkpoint 9079 | -4/Garrison | Garrison Relay disabled 9268 | -4/Garrison | Entered Research 9268 | -3/Research | Evolved 2 slots: Utility x2 9518 | -3/Research | First assault squad dispatched 9811 | -3/Research | Discovered new exit (range 13) 9831 | -3/Research | Identified exit to Research 9834 | -3/Research | Entered another Research area 9834 | -2/Research | Accompanied by 1 ally 9834 | -2/Research | Evolved 2 slots: Utility x2 9974 | -2/Research | Identified exit to Testing 10573 | -2/Research | P-80 Master assimilated allied Enforcer 9a 10728 | -2/Research | Crushed by falling debris 10812 | -2/Research | Found Exp. Shield Generator 11267 | -2/Research | Entered Testing 11267 | -2/Testing | Accompanied by 3 allies 11296 | -2/Testing | Found Prototype Device 11296 | -2/Testing | Identified AEGIS Remote Shield 11414 | -2/Testing | Identified exit to Access 11545 | -2/Testing | Found Myomer Exoskeleton 11647 | -2/Testing | Found Hvy. Regenerative Plating 11650 | -2/Testing | Found Med. Regenerative Plating 11860 | -2/Testing | Build established: Bothacker-Mutant 11940 | -2/Testing | Found Potential Cannon 11943 | -2/Testing | Found Potential Cannon 12063 | -2/Testing | Entered Access 12063 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 12102 | -1/Access | Found EM Disruption Field 12107 | -1/Access | Found Gui. Micro-nuke Launcher 12235 | -1/Access | Garrison activated, responded to threat 12872 | -1/Access | Discovered new exit (range 4) 12875 | -1/Access | Identified exit to Surface 12876 | *** | Escaped! Last Messages --------------- 12826_ FW5FG6HPVX#EDXNO# 12838_ P-80 Master heat damages Imp. Antigrav System, Prototype Energy Gun, Adv. Heat Sink. 12839_ System corrupted: Enh. Nova Cannon targeting data glitched. 12839_ Lgt. Particle Reactor melted. 12839_ P-80 Master destroyed. 12849_ Acquired Lgt. Antimatter Reactor. 12850_ Acquired 15 matter. 12858_ System Restoration Module purges 1% of system corruption (4%). 12858_ Sealed Barrier breached. 12858_ K-01 Serf destroyed. 12872_ System corrupted: Enh. Nova Cannon targeting data glitched. 12872_ Main Access Shell breached. 12872_ EXIT=FOUND 12875_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ### #?????????# ## ##################???? | | ## #?????????# " ! ## # #???????? | | ## ###???????# """ ## # ????????? | | ######### """ ## # """""#???????? | | %/ " ## # """""#???????? | | ######### = ## # """""#???????? | | ##+###??#### # % ## # """""#???????? | | # ????# * #######% # % """""#???????? | | ## ???# "[= %%%%! # """""#???????? | | ## ??# [%%!%%![ % % /%" #???????? | | ## ??# *###+########+## #???????? | | ## [ !?## %##% %|[ # #???????? | | ## ## ##* [=| # #???????? | | ## ## =##[=[[!=!! ##############???????? | | ## # #==%|* !! #????????????????????? | | ## # # !*% #????????????????????? | | ## # # ! #????????????????????? | | ## # #############????????????????????? | | ## ##???????????????????????????????? | | ## % ####"#########???????????????????? | | ######## * T"""" ???????????????????? | | #??????# % *"" " ??????????????????????? | | #??????# =k """"""????????????????????? | | ???????# ! " "????????????????????? | | ???????### "" "????????????????????? | | ?????????## " @" "????????????????????? | | ??????????# " " "????????????????????? | | ??????????# " """"""????????????????????? | | ??????????# " ????????????????????????? | | ??????????# % " ???????????????????????? | | ??????????# #######"######??????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????+ #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 200 Energy Generation 38 Energy Capacity 2150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 210 Power Amplification 40 Armor Coverage 2850 Resistance: TH 10 Resistance: EM 90 Evasion (%) 53 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assassin Challenges ------------ None Game ------ Seed XenonNeutrinoClaws Manual? 0 Play Time 04:13:58 Cumulative 324.8 hours Start 2019.11.19 @ 23:50:42 End 2019.11.20 @ 22:20:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 575 Rogue 575 Adventurer 0 Explorer 0 Win Type 0 Total 49 Types 37/3/3/2/1/1/2 Lore% 93 Gallery% 91 Achievement% 72 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4816a1cf-6d23-4b84-8d70-55e76060d080