Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.15 @ 19:12:47

Player: Player

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (28)      140
Value Destroyed (439)      439
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1939

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     196/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (6)
Movement                   Hovering (240) Ox3
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
       Improved Hover Unit
>               --- UTILITY (2) ------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (15) ---
  High-capacity Matter Pod (39)
       Improved Terrain Scanner
       Improved Terrain Scanner
                Terrain Scan Processor
                Terrain Scan Processor
                Seismic Detector
                Power Shielding
                Hacking Suite
                Hacking Suite
                Trap Reconfigurator
         Medium Laser
          Light EM Pulse Cannon
          Light Assault Rifle
                Mining Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
       Improved Hover Unit
       Improved Hover Unit
>               --- UTILITY ----------
          Large Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light EM Pulse Cannon
                Rocket Launcher
>               --- INVENTORY --------
  High-capacity Matter Pod
       Improved Terrain Scanner
       Improved Terrain Scanner
                Terrain Scan Processor
                Terrain Scan Processor
                Seismic Detector
                Power Shielding
                Hacking Suite
                Hacking Suite
                Trap Reconfigurator
         Medium Laser
          Light EM Pulse Cannon
          Light Assault Rifle
                Mining Laser
                Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 7   14  .   2   
  Power                    3    | 1   2   .   .   
    Engine                 3    | 1   2   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   2   .   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   1   .   1   
    Device                 2    | 1   .   .   1   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   9   .   1   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          6    | 1   5   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   1   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   2   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   1   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   97  100 100 
  Engine                   13   | .   13  14  14  
  Leg                      14   | .   19  .   .   
  Hover                    13   | .   7   28  28  
  Device                   14   | .   14  14  14  
  Storage                  14   | .   14  14  14  
  Energy Gun               5    | .   7   .   .   
  Energy Cannon            5    | .   1   14  14  
  Ballistic Gun            15   | .   16  14  13  
Peak Build Rating          14   | 8   12  12  14  
  Average Rating           9    | 6   8   12  12  
  On Entrance              8    | .   8   12  12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 14  29  29  32  
  Greatest Support         20   | 20  20  14  14  
  Greatest Overweight (x)  7    | .   7   2   4   
  Average Overweight (x)   .    | .   .   2   2   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   12  15  15  
  Most Carried             15   | 8   15  15  15  
  Average Carried          11   | 4   10  15  14  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            15   | 7   15  15  15  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           532  | 286 246 .   .   
  Remotely                 .    | .   .   .   .   
Salvage Created            683  | 197 384 .   102 
  Parts                    53   | 17  31  .   5   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  16   | .   12  .   4   
  Guns                     10   | .   10  .   .   
  AOE                      6    | .   2   .   4   
Classes Destroyed          9    | 2   5   .   2   
  Worker                   1    | .   1   .   .   
  Tunneler                 5    | 5   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  11   | .   11  .   .   
  Grunt                    3    | .   1   .   2   
  Hunter                   1    | .   .   .   1   
  Programmer               1    | .   .   .   1   
Best Kill Streak           4    | 4   3   .   4   
  Combat Bots Only         4    | .   3   .   4   
Max Kills in Single Turn   2    | 1   2   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Hostile Shots Fired        135  | .   88  .   47  
  Missed                   45   | .   23  .   22  
Damage Taken               915  | 40  508 .   367 
  Core                     257  | .   137 .   120 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              96   | 16  71  .   9   
  Largest                  2    | 2   2   .   1   
  Hottest                  100  | 60  100 .   33  
Shots Fired                175  | 32  134 .   9   
  Gun                      160  | 32  128 .   .   
  Cannon                   2    | .   2   .   .   
  Launcher                 9    | .   .   .   9   
  Special                  4    | .   4   .   .   
  Kinetic                  94   | 16  78  .   .   
  Thermal                  15   | .   15  .   .   
  Explosive                9    | .   .   .   9   
  Electromagnetic          57   | 16  41  .   .   
  Robot Hit Streak         6    | 2   6   .   1   
  Robot Miss Streak        9    | 4   9   .   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           76   | 15  59  .   2   
  Core Hits                38   | 7   25  .   6   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   1   .   .   
    Burn                   1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1537 | 227 768 .   542 
  Guns                     811  | 183 628 .   .   
  Cannons                  50   | .   50  .   .   
  Explosions               672  | 44  86  .   542 
  Melee                    .    | .   .   .   .   
  Ramming                  4    | .   4   .   .   
  Kinetic                  396  | 85  311 .   .   
  Thermal                  218  | 44  174 .   .   
  Explosive                542  | .   .   .   542 
  Electromagnetic          377  | 98  279 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   .   .   4   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            6    | .   .   .   6   
  Projectiles              .    | .   .   .   .   
  Explosions               6    | .   .   .   6   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      40   | 40  .   .   .   
  Shots                    1    | 1   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             1    | .   1   .   .   
  Kicked                   1    | .   1   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        70   | 40  70  .   6   
  Average Temperature      19   | 19  19  .   4   
  Received Heat Transfer   42   | .   6   .   36  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             2    | 1   1   .   .   
  Heat Transferred         433  | 50  383 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      2    | 1   1   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             191  | 30  191 7   .   
  Initial                  19   | .   19  7   .   
  Average                  73   | 17  81  7   .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   28  .   16  
  Peak Tracking Total      14   | .   4   .   14  
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          12   | .   8   .   4   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                23   | .   17  .   6   
  Successful               14   | .   8   .   6   
  Failed                   9    | .   9   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   11  .   1   
  Terminals                12   | .   12  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   4   .   6   
  Record                   5    | .   .   .   5   
  Part Schematic           2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
    Botnet                 2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   8   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Exi  
Turns Passed               2168 | 162  1465 39   502  
Spaces Moved               1192 | 88   809  23   272  
  Core                     13   | 12   1    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     628  | 76   552  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    551  | .    256  23   272  
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   116  176  176  
  Average Speed            147  | 110  140  176  176  
  Slowest Speed            400  | 120  400  176  300  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       37   | 5    94   6    43   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 4    | .    4    .    .    
Terrain Destroyed          38   | 3    10   .    25   
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    4    .    .    
  AOE                      34   | 3    6    .    25   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Exi  
Total                      1443 | 123  1012 22   286  
  Wait                     81   | .    80   .    1    
  Move                     1189 | 87   808  22   272  
  Hop                      .    | .    .    .    .    
  Pick Up                  35   | 12   22   .    1    
  Fast Attach              5    | 3    2    .    .    
  Attach                   8    | 4    4    .    .    
  Detach                   .    | .    .    .    .    
  Swap                     10   | .    8    .    2    
  Drop                     18   | 1    16   .    1    
  Fire                     96   | 16   71   .    9    
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    1    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2])
-10/Mines
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
  163 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 14)
  308 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 13)
  704 | -10/Materials | Discovered new exit (range 16)
 1080 | -10/Materials | Core integrity fell below 50%
 1098 | -10/Materials | Discovered new exit (range 16)
 1628 | -10/Materials | Entered Mines
 1658 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1658 | -10/Mines     | Discovered new exit (range 5)
 1667 | -10/Mines     | Entered Exiles
 1697 | -10/Exiles    | Discovered new exit (range 15)
 1717 | -10/Exiles    | Met 8R-AWN
 1754 | -10/Exiles    | Met EX-HEX
 1810 | -10/Exiles    | Met EX-BIN
 1838 | -10/Exiles    | Aligned with FarCom system
 1840 | -10/Exiles    | Given EX-Vault access code
 1940 | -10/Exiles    | Opened EX-Vault
 1986 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2012 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2085 | -10/Exiles    | Found Trap Reconfigurator
 2162 | -10/Exiles    | Core integrity fell below 20%
 2169 | -10/Exiles    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  a device that redirects all Haulers to your
  location so you can shoot them all at once? **
  BIN: So serious. Why didn't you just call it
  the Treasure Chip?
02061_ Dropped Seismic Detector.
02085_ Acquired Trap Reconfigurator.
02140_ G-34 Mercenary destroyed.
02140_ Penetrated by Slug.
02148_ G-34 Mercenary destroyed.
02158_ Machine disabled.
02158_ BIN's Workstation disabled.
02160_ FarCom Aligner disabled.
02162_ P-60 Hacker destroyed.
02164_ P-60 Hacker resets P-60 Hacker, system
  corruption cleaned.
02166_ Imp. Hover Unit destroyed.
02166_ Destroyed Gravmag System.
02168_ Penetrated by Slug.
02168_ Lgt. Ion Engine destroyed.
02169_ Lgt. EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????##     #???????????????????????? |
| ???????????????????#     #???????????????????????? |
| ???????????????????#     #########???????????????? |
| ???????????????????#     ##""""""#???????????????? |
| ???????????????????#     ##   """#???????????????? |
| ???????????????????#         !X""#???????????????? |
| ???????????????????#     ##   """#???????????????? |
| ???????????#########     ##""""""#???????????????? |
| ???????????#""""""##     #########???????????????? |
| ???????????#""""  ##     #???????????????????????? |
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| ???????????#""""""##     #?#########?????????????? |
| ???????????##"######     #?#"""""""#?????????????? |
| ???????????  "?????#     #?#"""""""#?????????????? |
| ??????????"""??????#     #?#"""""""#?????????????? |
| ??????????"""?????##     ###""  """#?????????????? |
| ??????????????????#"           """"#?????????????? |
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| ???????????????????#"       """    # ????????????? |
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| ?????????????????##"    p   ?????????????????????? |
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| ?????????????"" " ""    [    ??###########???????? |
| ?????????????""   "      p   ###"""""""""##??????? |
| ???????????? "            gg h  " """ """"##?????? |
| ??????????              p ghhg    ""   "   #?????? |
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| ??????????                  g           " "#?????? |
| ??????????          [      h            " "##????? |
| ??????????                                ""###??? |
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| ???????????     ######  "                    "#??? |
| ???????????  ""#?????#####"""                 ##?? |
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| ??????????????????????""                           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
  Seismic Detector | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroPointScythe
  Manual?         0
Play Time         00:39:07
  Cumulative      71.6 hours
  Start           2025.04.15 @ 18:05:44
  End             2025.04.15 @ 19:12:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           62
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          33
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0422ace-9751-469e-847e-0dcc41ec48d9