Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 00:53:02 Player: Olafz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (3534) 3534 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (452) 452 TOTAL SCORE: 7556 Bonus ------- High Alert Combat Kills 452 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit Improved Utility Shielding > --- WEAPON (3) ------- Great Maul Great Maul > --- INVENTORY (8) ---- Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Actuator Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Target Analyzer Improved Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Gauss Cannon Gauss Cannon Great Maul > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Micro Nuclear Core Improved Heat Sink Small Storage Unit Matter Filter Hardened Light Armor Plating Long-range Tractor Beam High-powered Shotgun Gauss Cannon Improved Grenade Launcher Great Maul Great Maul Great Maul [Rating: 45] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 4 | . . 1 2 . 1 Weapon 1 | . . . . 1 . Parts Attached 104 | . 3 25 32 39 5 Power 27 | . 1 6 2 17 1 Engine 12 | . 1 6 1 4 . Core 15 | . . . 1 13 1 Reactor . | . . . . . . Propulsion 27 | . . 9 12 6 . Treads 9 | . . 5 4 . . Leg 17 | . . 4 8 5 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 29 | . 2 4 12 10 1 Device 14 | . 1 1 7 5 . Storage 2 | . 1 . . 1 . Processor 2 | . . . 1 1 . Hackware 1 | . . . . 1 . Protection 10 | . . 3 4 2 1 Artifact . | . . . . . . Weapon 21 | . . 6 6 6 3 Energy Gun 4 | . . 4 . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . . 2 1 1 . Ballistic Cannon 5 | . . . 3 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 6 | . . . . 3 3 Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 3 | . . 3 . . . System Corruption 8 | . . 8 . . . Parts Lost 37 | . . 5 8 21 3 Power 6 | . . 1 . 5 . Propulsion 10 | . . . 5 4 1 Utility 14 | . . 2 3 8 1 Weapon 7 | . . 2 . 4 1 Highest Loss Streak 12 | . . 3 3 12 2 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 84 | . 92 93 89 84 23 Engine 7 | . 14 10 8 5 . Core 3 | . . . . 8 1 Treads 6 | . . 16 9 . . Leg 15 | . 28 14 14 18 . Device 10 | . 6 4 16 12 . Storage 8 | . 14 11 9 6 6 Processor 2 | . . . 1 4 . Protection 8 | . . 15 12 4 1 Ballistic Gun 8 | . 28 17 8 . . Ballistic Cannon 6 | . . . 6 11 . Impact Weapon 2 | . . . . 7 2 Slashing Weapon 1 | . . . 3 . . Naked Turns 1 | . . . . 1 . Heaviest Build 61 | 12 30 39 46 61 21 Greatest Support 63 | 20 20 60 63 53 6 Greatest Overweight (x) 6 | . 1 1 2 2 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 8 Average Capacity 14 | 8 14 15 15 14 8 Most Carried 15 | 6 8 15 15 15 8 Average Carried 12 | 6 7 11 14 13 6 Final Capacity 15 | 8 15 15 15 8 8 Final Carried 15 | 6 8 14 15 6 3 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3590 | 200 132 366 1218 1345 329 Remotely 1364 | . . . 350 1014 . Salvage Created 3359 | . 159 477 1305 1071 347 Parts 175 | . 9 35 74 55 2 Haulers Intercepted 5 | . . 1 3 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 79 | . 4 11 29 33 2 Melee 12 | . . . 9 2 1 Guns 26 | . 4 10 12 . . Cannons 35 | . . . 8 27 . AOE 2 | . . 1 . 1 . Classes Destroyed 15 | . 1 7 4 3 . Worker 6 | . . 2 3 1 . Builder 6 | . . . 3 3 . Hauler 5 | . . 1 3 1 . Recycler 3 | . . . 1 . 2 Operator 2 | . . 2 . . . Watcher 5 | . . 2 2 1 . Swarmer 14 | . . 3 6 5 . Grunt 45 | . 4 6 16 18 1 Brawler 4 | . . 1 1 2 . Duelist 1 | . . . 1 . . Protector 1 | . . . . 1 . Sentry 8 | . . 1 3 3 1 Specialist 2 | . . . . 2 . Hunter 2 | . . . 2 . . Programmer 2 | . . . . 2 . Best Kill Streak 11 | . 2 5 5 11 4 Combat Bots Only 5 | . 2 3 3 5 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee 2 | . . . 1 2 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 917 | . 29 77 240 313 258 Missed 312 | . 4 22 57 121 108 Damage Taken 7933 | . 340 877 2513 2856 1347 Core 1794 | . 101 179 372 289 853 Absorbed by Shields . | . . . . . . Redirected to Shielding 300 | . . 41 175 28 56 Core Remaining (%) 60 | 100 59 55 32 58 . Volleys Fired 288 | . 18 63 98 109 . Largest 2 | . 2 2 2 2 . Hottest 96 | . 40 80 96 96 . Shots Fired 525 | . 36 110 170 209 . Gun 248 | . 36 110 102 . . Cannon 277 | . . . 68 209 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 508 | . 36 93 170 209 . Thermal 14 | . . 14 . . . Explosive . | . . . . . . Electromagnetic 3 | . . 3 . . . Robot Hit Streak 19 | . 11 19 10 8 . Robot Miss Streak 7 | . 3 4 7 4 . Penetration Max 1 | . . . 1 1 . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 350 | . 25 69 120 125 11 Core Hits 148 | . 8 27 61 51 1 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 8 | . . . 1 3 4 Critical Strikes 46 | . . . 12 30 4 Destroy 1 | . . . 1 . . Blast 36 | . . . 11 25 . Smash 9 | . . . . 5 4 Melee Attacks 41 | . . . 13 15 13 Impact 28 | . . . . 15 13 Slashing 13 | . . . 13 . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . 1 1 Damage Inflicted 9078 | . 313 989 3113 4083 580 Guns 2795 | . 313 985 1497 . . Cannons 4438 | . . . 1261 3177 . Explosions 338 | . . . . 338 . Melee 1454 | . . . 309 568 577 Ramming 53 | . . 4 46 . 3 Kinetic 7080 | . 313 832 2758 3177 . Thermal 121 | . . 121 . . . Explosive 338 | . . . . 338 . Electromagnetic 32 | . . 32 . . . Impact 1145 | . . . . 568 577 Slashing 309 | . . . 309 . . Piercing . | . . . . . . Highest Corruption 30 | . . 8 3 30 . Average Corruption 5 | . . 7 1 8 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 59 | . . 17 7 35 . Message Errors 6 | . . 3 1 2 . Matter Fused 15 | . . 3 1 11 . Heat Flow Errors 8 | . . 3 1 4 . Energy Discharges 9 | . . . 1 8 . Parts Rejected 2 | . . 1 . 1 . Parts Fused 1 | . . 1 . . . Data Loss (minor) 6 | . . 3 . 3 . Data Loss (major) 3 | . . 1 . 2 . Misfires 3 | . . 1 . 2 . Alerts 3 | . . . 2 1 . Misdirections 1 | . . . . 1 . Weapon Failures 2 | . . 1 1 . . Overload Shots . | . . . . . . Overflow Damage 467 | . . . 33 173 261 Projectiles 64 | . . . 22 42 . Explosions 25 | . . . . 25 . Melee 378 | . . . 11 106 261 Knockbacks 43 | . . . 18 22 3 Impact 5 | . . . 2 . 3 Kinetic 33 | . . . 13 20 . Secondary 5 | . . . 3 2 . Self-Inflicted Damage 165 | . . . . 164 1 Shots 2 | . . . . 2 . Rammed 6 | . . 1 4 . 1 Targets Rammed 12 | . . 1 10 . 1 Kicked 6 | . . . 6 . . Crushed . | . . . . . . Highest Temperature 324 | . 20 324 308 272 . Average Temperature 69 | . 7 113 80 55 . Received Heat Transfer 2925 | . 204 243 1197 801 480 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . . . 2 4 Impact Corruptions 14 | . . . . 6 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 286 | . . 286 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 747 | . 140 243 565 747 457 Initial 311 | . . 59 5 237 311 Average 332 | . 74 127 341 499 357 Maximum Alert Level 3 | . . 1 2 3 2 Low Security (%) 32 | 100 100 79 27 . . Level 1 21 | . . 20 19 17 83 Level 2 43 | . . . 52 75 16 Level 3 2 | . . . . 7 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 29 | . 3 6 7 11 2 Investigation 13 | . 1 4 4 2 2 Extermination 2 | . . . . 2 . Reinforcement 9 | . 2 2 2 3 . Assault 3 | . . . 1 2 . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 3 | . 1 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 127 | . 8 25 44 42 8 Peak Tracking Total 6 | . 4 3 6 5 5 Tactical Retreats 5 | . . 1 2 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . 2 3 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 9 | . . . 3 6 . Max in Single Turn 2 | . . . 1 2 . Garrison Access 3 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 1 5 5 3 2 Terminals 11 | . 1 5 4 1 . Fabricators 2 | . . . . 1 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 1 1 Total Hacks 51 | . 4 15 20 7 5 Successful 12 | . 3 4 2 1 2 Failed 39 | . 1 11 18 6 3 Catastrophic 11 | . 1 1 5 2 2 Database Lockouts . | . . . . . . Manual 37 | . 4 13 18 2 . Terminals 38 | . 4 15 17 2 . Fabricators 5 | . . . . 3 2 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 8 | . . . 3 2 3 Terminal Hacks 4 | . 1 2 1 . . Terminal Index 1 | . 1 . . . . Unreport Threat 3 | . . 2 1 . . Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 5 | . 2 2 1 . . Terminals 4 | . 2 2 . . . Botnet 3 | . 1 2 . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Jam 1 | . . . 1 . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 1 5 5 3 2 Full Trace Events 12 | . 1 4 4 2 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 31 | . . . . . 31 Total Part Build Rating 5 | . . . . . 5 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4169 | 3 320 814 1393 1381 258 Spaces Moved 2171 | 3 134 358 648 631 397 Core 13 | . . . . . 13 Treads 407 | . . 179 228 . . Legs 1226 | 3 134 179 420 490 . Wheels . | . . . . . . Hover . | . . . . . . Flight 525 | . . . . 141 384 Fastest Speed 40 | 120 120 120 120 40 40 Average Speed 132 | 120 183 156 144 149 46 Slowest Speed 350 | 120 190 190 260 260 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . . . 5 Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 25 | 2 30 39 43 25 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 106 | . . . 30 76 . Melee . | . . . . . . Projectile 84 | . . . 30 54 . AOE 22 | . . . . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2873 | 2 171 508 913 836 443 Wait 148 | . 16 26 68 11 27 Move 2157 | 2 133 357 647 630 388 Hop 4 | . . . . . 4 Pick Up 35 | . . 10 13 8 4 Fast Attach 47 | . 2 17 17 11 . Attach 23 | . . 3 3 12 5 Detach 15 | . 1 8 6 . . Swap 34 | . 1 5 12 16 . Drop 71 | . . 18 26 25 2 Fire 288 | . 18 63 98 109 . Melee 39 | . . . 13 14 12 Ram 1 | . . . . . 1 Kick 6 | . . . 6 . . Crush 5 | . . 1 4 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 729 | -9/Materials | Lost 3 parts (1p1u1w) 1124 | -9/Materials | Discovered new exit (range 10) 1138 | -9/Materials | Entered another Materials area 1138 | -8/Materials | Evolved 2 slots: Utility x2 1563 | -8/Materials | Lost 3 parts (1n2u) 1838 | -8/Materials | Build established: Scavenger-Mutant 2198 | -8/Materials | Core integrity fell below 50% 2338 | -8/Materials | First assault squad dispatched 2397 | -8/Materials | Build established: Mutant 2529 | -8/Materials | Discovered new exit (range 3) 2531 | -8/Materials | Entered Factory 2531 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2722 | -7/Factory | Garrison activated, responded to threat 3212 | -7/Factory | Lost 3 parts (1n1u1w) 3329 | -7/Factory | Garrison activated, responded to threat 3331 | -7/Factory | First assault squad dispatched 3364 | -7/Factory | Lost 3 parts (1p2u) 3506 | -7/Factory | Build established: Scavenger-Mutant 3633 | -7/Factory | Crushed by falling debris 3633 | -7/Factory | System corruption reached 10% 3692 | -7/Factory | Lost 12 parts (4p2n3u3w) 3889 | -7/Factory | System corruption reached 30% 3896 | -7/Factory | Discovered new exit (range 15) 3912 | -7/Factory | Entered another Factory area 3912 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3921 | -6/Factory | Build established: Mutant 4092 | -6/Factory | Fabricated Imp. Actuator Array (x1) 4111 | -6/Factory | Core integrity fell below 50% 4150 | -6/Factory | Core integrity fell below 20% 4170 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Destroyed Com. Wheel. Destroyed Hpw. Tractor Beam. Destroyed Com. Wheel. R-10 Processor system corrupted by crushing effect. R-10 Processor knocked back. R-10 Processor system terminally corrupted. Field Recycling Unit fried. R-10 Processor collects Corrupted Med. Storage Unit. Acquired 131 matter. R-10 Processor collects Unknown Processor. Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. Hacking Suite destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. G-50 Soldier IFF system glitched. Map ----- +----------------------------------------------------+ | #?????? 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Actuator Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalWeldingCarapace Manual? 0 Play Time 00:46:25 Cumulative 42.3 hours Start 2024.04.11 @ 00:04:23 End 2024.04.11 @ 00:53:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 109 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2969ce7-9248-4003-baaf-359e6035510a