Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.07 @ 22:34:31 Player: terics Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1138) 1138 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (62) 62 TOTAL SCORE: 3915 Bonus ------- High Alert Combat Kills 62 Cogmind --------- Core Integrity 550/700 Matter 59/300 Energy 18/100 System Corruption 17% Temperature Cool (184) Movement Walking (160) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Armor Integrity Analyzer > --- WEAPON (3) ------- Heavy Laser Heavy Laser Flak Cannon > --- INVENTORY (10) --- Heat Sink Large Battery (300) Compact Battery (300) Gauss Rifle Flak Cannon Advanced Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Cryofiber Web Large Storage Unit Visual Processing Unit Melee Analysis Suite Armor Integrity Analyzer > --- WEAPON ----------- Gauss Rifle Greatsword > --- INVENTORY -------- Heat Sink Large Battery Compact Battery Heavy Laser Heavy Laser Flak Cannon Flak Cannon Advanced Assault Cannon Improved Datajack [Rating: 36] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Flamer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Parts Attached 76 | 8 13 25 16 7 7 Power 8 | 1 1 4 2 . . Engine 7 | 1 1 4 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 20 | 4 4 9 2 1 . Treads 3 | 2 . . 1 . . Leg 15 | . 4 9 1 1 . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 1 3 1 . Device 2 | . . 1 1 . . Storage 4 | 1 3 . . . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 39 | 2 5 11 9 5 7 Energy Gun 14 | 1 . 5 4 2 2 Energy Cannon . | . . . . . . Ballistic Gun 10 | 1 4 3 1 . 1 Ballistic Cannon 7 | . . 2 3 1 1 Launcher . | . . . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon 5 | . 1 1 1 1 1 Unidentified Prototypes 1 | . . 1 . . . Parts Lost 28 | . 4 10 6 . 8 Power 6 | . 1 3 1 . 1 Propulsion 10 | . 2 2 3 . 3 Utility 3 | . . . 1 . 2 Weapon 9 | . 1 5 1 . 2 Highest Loss Streak 8 | . 3 8 6 . 8 Average Slot Usage (%) 93 | . 93 96 92 89 91 Engine 9 | . 14 10 4 7 7 Treads 1 | . . . 1 7 7 Leg 30 | . 19 41 28 21 22 Wheel 1 | . 7 . . . . Device 7 | . . 11 7 7 7 Storage 12 | . 23 11 9 7 7 Processor 7 | . . . 18 23 22 Energy Gun 5 | . 3 7 8 4 . Ballistic Gun 7 | . 21 3 3 . . Ballistic Cannon 4 | . . 9 3 . . Slashing Weapon 1 | . . . . 5 6 Special Melee Weapon 1 | . 2 . 3 3 . Naked Turns . | . . . . . . Heaviest Build 38 | 9 26 38 35 37 35 Greatest Support 40 | 20 20 40 40 37 37 Greatest Overweight (x) 2 | . 2 2 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 Average Carried 8 | 2 5 9 8 7 9 Final Capacity 10 | 6 10 10 10 10 10 Final Carried 10 | 4 10 10 9 8 7 Class Distribution -------------------- 45% | Mutant 41% | Scavenger-Mutant 13% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1152 | 234 214 516 67 21 100 Remotely . | . . . . . . Salvage Created 1316 | . 223 996 31 21 45 Parts 72 | . 16 52 1 2 1 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . . . 4 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 35 | . 9 24 1 . 1 Melee 1 | . . . . . 1 Guns 23 | . 9 13 1 . . Cannons 10 | . . 10 . . . Classes Destroyed 8 | . 2 4 . 1 1 Worker 1 | . . . . 1 . Builder 1 | . . 1 . . . Recycler 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 10 | . 6 4 . . . Grunt 17 | . 3 13 1 . . Sentry 7 | . . 7 . . . Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 1 1 1 Combat Bots Only 5 | . 3 5 1 . 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3216 | . 954 1368 300 . 594 Core 612 | . 148 266 48 . 150 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 40 33 91 . . Volleys Fired 126 | . 36 79 6 . 5 Largest 3 | . 2 2 2 . 3 Hottest 182 | . 60 90 92 . 182 Shots Fired 243 | . 72 152 10 . 9 Gun 156 | . 72 76 4 . 4 Cannon 84 | . . 76 6 . 2 Launcher . | . . . . . . Special 3 | . . . . . 3 Kinetic 184 | . 68 107 7 . 2 Thermal 18 | . 4 7 . . 7 Explosive . | . . . . . . Electromagnetic 41 | . . 38 3 . . Robot Hit Streak 14 | . 9 14 7 . 12 Robot Miss Streak 4 | . 4 4 3 . 3 Penetration Max . | . . . . . . Secondary Targets 4 | . 2 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 207 | . 47 128 12 5 15 Core Hits 94 | . 19 64 7 1 3 Critical Hits 3 | . 1 1 . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . 1 1 . . . Melee Attacks 29 | . 9 2 4 5 9 Impact . | . . . . . . Slashing 7 | . . . . 1 6 Piercing . | . . . . . . Sneak Attacks 16 | . 4 2 3 5 2 Combat Hostiles 2 | . . . . 1 1 Follow-up Attacks . | . . . . . . Damage Inflicted 2535 | . 325 1352 390 177 291 Guns 1109 | . 317 703 70 . 19 Cannons 677 | . . 601 63 . 13 Explosions 270 | . . 26 244 . . Melee 403 | . . . . 177 226 Ramming 43 | . 8 22 13 . . Kinetic 1149 | . 294 779 63 . 13 Thermal 425 | . 23 106 244 . 52 Explosive . | . . . . . . Electromagnetic 515 | . . 445 70 . . Impact . | . . . . . . Slashing 403 | . . . . 177 226 Piercing . | . . . . . . Highest Corruption 17 | . . . . . 17 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 142 | . . . 142 . . Projectiles . | . . . . . . Explosions 142 | . . . 142 . . Melee . | . . . . . . Knockbacks 19 | . . 17 2 . . Impact 1 | . . 1 . . . Kinetic 18 | . . 16 2 . . Secondary . | . . . . . . Self-Inflicted Damage 174 | . 3 41 130 . . Shots 3 | . . 1 2 . . Rammed 5 | . 2 1 2 . . Targets Rammed 11 | . 3 4 4 . . Kicked 6 | . 1 3 2 . . Crushed . | . . . . . . Highest Temperature 175 | . 40 6 23 . 175 Average Temperature 18 | . 13 2 8 . 105 Received Heat Transfer 1095 | . 237 498 99 . 261 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 5 | . . 5 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 752 | . 50 225 200 . 277 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 605 | . 140 605 287 43 . Initial 255 | . . 47 255 38 . Average 201 | . 60 286 269 40 . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 56 | 100 100 44 3 100 . Level 1 26 | . . 22 96 . . Level 2 16 | . . 33 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 3 3 1 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 3 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 21 40 4 5 5 Peak Tracking Total 7 | . 7 6 2 6 4 Tactical Retreats 6 | . 2 4 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 11 | . 3 7 1 . . Terminals 10 | . 3 6 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 9 12 1 . . Successful 10 | . 3 7 . . . Failed 12 | . 6 5 1 . . Catastrophic 5 | . 2 3 . . . Database Lockouts . | . . . . . . Manual 7 | . 4 3 . . . Terminals 20 | . 9 10 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 5 . . . Level Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Dispatch Records 2 | . . 2 . . . Maintenance Status 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Recall Investigation 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 5 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 10 | . 2 1 2 3 2 Non-combat 8 | . 2 1 1 3 1 Combat 2 | . . . 1 . 1 Robot Hacks Applied 12 | . 2 2 3 3 2 parse_system 4 | . 1 . 1 . 2 no_distress 4 | . 1 1 1 1 . find_chute 2 | . . . . 2 . find_station 1 | . . 1 . . . check_alert 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 1 Highest-Rated Group 16 | . . . . 16 16 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 4 | . . . . . 4 Total Damage 48 | . . . . . 48 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2967 | 58 653 1189 415 152 500 Spaces Moved 1826 | 61 428 664 219 94 360 Core 28 | 28 . . . . . Treads . | . . . . . . Legs 1578 | . 241 664 219 94 360 Wheels 220 | 33 187 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 123 123 Average Speed 120 | 66 116 120 133 135 123 Slowest Speed 180 | 80 180 180 150 150 123 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 47 61 22 2 48 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . . . . 1 Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 2 37 . . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 37 | . . 2 35 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2326 | 76 515 902 325 116 392 Wait 200 | . 14 105 68 4 9 Move 1821 | 60 427 663 218 93 360 Hop . | . . . . . . Pick Up 32 | 6 8 11 4 3 . Fast Attach 26 | 6 3 9 5 1 2 Attach 28 | 2 6 7 5 5 3 Detach 8 | . 1 2 2 1 2 Swap 22 | . 4 9 6 1 2 Drop 23 | 2 4 11 3 3 . Fire 126 | . 36 79 6 . 5 Melee 29 | . 9 2 4 5 9 Ram . | . . . . . . Kick 11 | . 3 4 4 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Lost 3 parts (1p1n1w) 309 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 506 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Identified exit to Materials 712 | -10/Materials | Entered another Materials area 712 | -9/Materials | Evolved 2 slots: Propulsion x2 931 | -9/Materials | Lost 8 parts (2p2n4w) 1202 | -9/Materials | Build established: Scavenger-Mutant 1401 | -9/Materials | Core integrity fell below 50% 1888 | -9/Materials | Discovered new exit (range 12) 1901 | -9/Materials | Entered another Materials area 1901 | -8/Materials | Evolved 2 slots: Utility x2 2185 | -8/Materials | Lost 6 parts (1p3n1u1w) 2283 | -8/Materials | Discovered new exit (range 16) 2316 | -8/Materials | Entered Factory 2316 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2434 | -7/Factory | Discovered new exit (range 7) 2468 | -7/Factory | Entered Lower Caves 2468 | -7/Lower Caves | Accompanied by 1 ally 2958 | -7/Lower Caves | System corruption reached 10% 2968 | -7/Lower Caves | Self-destructed Last Messages --------------- 9Y-1XR(k) breaks down the debris. Trooper 4a destroyed. G-47 Trooper heat short circuits Particle Gun. Flamer destroyed. System corrupted by crushing effect (+5). Aluminum Leg destroyed. System corrupted by crushing effect (+1). System corrupted by crushing effect (+2). System corrupted: Component data lost. B-48 Gladiator Rnf. Deuterium Engine severed. Melee Analysis Suite destroyed. Greatsword destroyed. System corrupted by crushing effect (+5). System corrupted by crushing effect (+1). Deuterium Engine destroyed. System corrupted: Hvy. Laser targeting data glitched. Cryofiber Web destroyed. System corrupted by crushing effect (+3). Arm. Treads destroyed. VC1P 2JAJ