Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 21:54:09 Player: celerysam Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (1009) 1009 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3924 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 95/100 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Target Analyzer Hardened Medium Armor Plating > --- WEAPON (3) ------- Segregator > --- INVENTORY (5) ---- Improved Heat Sink Improved Cooling System ECM Suite Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Melee Analysis Suite ECM Suite > --- WEAPON ----------- Heavy EM Shotgun Katana > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Cooling System Small Storage Unit Structural Scanner ECM Suite Light Armor Plating EM Shotgun Improved Medium Laser Light EM Pulse Cannon Heavy Assault Rifle Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon 1 | . . . . 1 . Parts Attached 60 | 6 4 14 18 8 10 Power 6 | . 1 1 2 1 1 Engine 3 | . 1 1 1 . . Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 16 | 2 . 3 7 3 1 Treads 5 | . . . 5 . . Leg 3 | . . . 2 . 1 Wheel 7 | 2 . 3 . 2 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 12 | 1 2 2 3 . 4 Device 4 | . 1 2 1 . . Storage 5 | 1 1 . 1 . 2 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 26 | 3 1 8 6 4 4 Energy Gun 12 | 1 1 5 3 1 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 9 | 2 . 3 1 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 1 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . Corrupted Parts 4 | . . . 2 . 2 System Corruption 8 | . . . 3 . 5 Parts Lost 35 | . . . 17 9 9 Power 5 | . . . 3 . 2 Propulsion 13 | . . . 7 4 2 Utility 6 | . . . 3 1 2 Weapon 11 | . . . 4 4 3 Highest Loss Streak 13 | . . . 13 9 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 76 | . 95 97 67 54 35 Engine 6 | . 13 11 4 . . Treads 2 | . . . 8 4 . Leg 2 | . . . 1 12 4 Wheel 17 | . 28 31 9 . 2 Device 12 | . 10 21 9 6 . Storage 10 | . 14 11 9 13 4 Processor 2 | . . . 7 . 3 Energy Gun 9 | . 15 14 8 . 1 Ballistic Gun 6 | . 12 7 3 6 3 Slashing Weapon 1 | . . . 2 6 3 Peak Build Rating 22 | 5 9 18 22 21 21 Average Rating 14 | 4 7 15 15 16 14 On Entrance 9 | . 5 9 17 14 11 Naked Turns . | . . . . . . Heaviest Build 37 | 8 32 36 37 35 18 Greatest Support 60 | 32 32 48 60 30 12 Greatest Overweight (x) 9 | . . 1 9 3 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 Average Capacity 12 | 7 11 15 15 13 5 Most Carried 15 | 7 11 15 15 12 5 Average Carried 10 | 3 8 13 11 10 4 Final Capacity 15 | 8 15 15 15 5 5 Final Carried 14 | 7 10 14 8 5 4 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 793 | 256 58 203 74 . 202 Remotely . | . . . . . . Salvage Created 1167 | . 125 575 331 24 112 Parts 67 | . 7 31 21 . 8 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 22 | . 2 9 6 1 4 Melee 1 | . . . . 1 . Guns 19 | . 2 8 6 . 3 Cannons 1 | . . . . . 1 Classes Destroyed 11 | . 2 4 1 1 3 Worker 1 | . 1 . . . . Hauler 2 | . . 2 . . . Watcher 2 | . . 1 1 . . Swarmer 1 | . . . . 1 . Saboteur 1 | . . . . . 1 Grunt 6 | . 2 3 1 . . Duelist 1 | . . 1 . . . Sentry 9 | . . 5 4 . . Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 1 4 3 1 2 Combat Bots Only 4 | . 1 4 3 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 496 | . 14 37 196 105 144 Missed 154 | . 3 11 61 24 55 Damage Taken 4843 | . 142 417 2032 1250 1002 Core 1347 | . 13 111 506 363 354 Absorbed by Shields . | . . . . . . Core Remaining (%) 68 | 100 94 72 8 . . Volleys Fired 105 | . 14 32 29 6 24 Largest 2 | . 2 2 2 2 1 Hottest 121 | . 70 121 112 88 100 Shots Fired 162 | . 28 61 43 9 21 Gun 158 | . 28 61 41 9 19 Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 68 | . 14 21 16 4 13 Thermal 77 | . 14 40 16 5 2 Explosive . | . . . . . . Electromagnetic 17 | . . . 11 . 6 Robot Hit Streak 10 | . 4 10 8 3 5 Robot Miss Streak 6 | . 2 2 6 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 121 | . 17 43 31 9 21 Core Hits 50 | . 8 19 13 3 7 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 8 | . 1 5 . . 2 Burn 5 | . . 5 . . . Destroy 1 | . 1 . . . . Corrupt 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 24 | . . . 5 8 11 Thermal 8 | . . . . . 8 Impact . | . . . . . . Slashing 16 | . . . 5 8 3 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1973 | . 172 684 512 203 402 Guns 1732 | . 172 684 485 81 310 Cannons 19 | . . . 19 . . Explosions . | . . . . . . Melee 190 | . . . . 122 68 Ramming 8 | . . . 8 . . Kinetic 859 | . 83 239 227 47 263 Thermal 724 | . 89 445 132 34 24 Explosive . | . . . . . . Electromagnetic 192 | . . . 145 . 47 Impact . | . . . . . . Slashing 190 | . . . . 122 68 Piercing . | . . . . . . Highest Corruption 7 | . . . 3 . 7 Average Corruption 6 | . . . 2 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . 1 . 8 Matter Fused 1 | . . . . . 1 Energy Discharges 2 | . . . 1 . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 2 | . . . 2 . . Targets Rammed 2 | . . . 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 244 | . 244 36 57 6 30 Average Temperature 52 | . 105 12 13 6 14 Received Heat Transfer 1542 | . 84 165 774 369 150 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 3 | . . 3 . . . Heat Transferred 2048 | . 259 1369 296 74 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 223 | . 75 223 223 102 127 Initial 100 | . . 31 77 100 32 Average 104 | . 34 142 131 90 64 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 89 | 100 100 75 88 100 100 Level 1 10 | . . 24 11 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 1 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 4 15 15 6 4 Peak Tracking Total 9 | . 2 5 9 5 3 Tactical Retreats 6 | . . 2 4 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 5 | . . 2 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 4 | . 1 . . 2 1 Terminals 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . 2 . . 4 3 Successful 2 | . 1 . . 1 . Failed 7 | . 1 . . 3 3 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 2 1 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 1663 | 55 222 571 381 226 208 Spaces Moved 993 | 39 172 400 189 89 104 Core 47 | 3 . . 2 4 38 Treads 68 | . . . 68 . . Legs 96 | . . . 15 77 4 Wheels 782 | 36 172 400 104 8 62 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 93 93 80 50 Average Speed 111 | 96 100 96 135 173 94 Slowest Speed 500 | 100 100 115 500 260 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 46 48 25 2 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . 4 2 . Terrain Destroyed 6 | . . . 4 2 . Melee 6 | . . . 4 2 . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 1342 | 56 197 525 260 139 165 Wait 83 | . . 54 7 20 2 Move 989 | 38 171 399 188 89 104 Hop . | . . . . . . Pick Up 54 | 12 6 15 10 6 5 Fast Attach 10 | . . 3 . 3 4 Attach 38 | 5 2 5 15 5 6 Detach . | . . . . . . Swap 12 | 1 2 6 3 . . Drop 17 | . 2 11 1 2 1 Fire 105 | . 14 32 29 6 24 Melee 24 | . . . 5 8 11 Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . . 2 . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 15) 278 | -10/Materials | Entered another Materials area 278 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 323 | -9/Materials | Build established: Mutant 831 | -9/Materials | Discovered new exit (range 3) 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -8/Materials | Core integrity fell below 50% 1127 | -8/Materials | Lost 13 parts (3p6n2u2w) 1149 | -8/Materials | Core integrity fell below 20% 1221 | -8/Materials | Lost 4 parts (1n1u2w) 1227 | -8/Materials | Discovered new exit (range 3) 1230 | -8/Materials | Entered Factory 1230 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1455 | -7/Factory | Core integrity fell below 50% 1456 | -7/Factory | Identified exit to Garrison 1456 | -7/Factory | Entered Garrison 1473 | -7/Garrison | Lost 9 parts (4n1u4w) 1586 | -7/Garrison | Lost 6 parts (1p1n2u2w) 1613 | -7/Garrison | Core integrity fell below 20% 1664 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 01587_ ALERT: Dispatching investigation squad to Factory. 01597_ E-15 Imp destroyed. 01601_ System corrupted: Matter fused (-10). 01604_ System corrupted: Hpw. Shotgun jammed. 01620_ X-57 Shotgunner destroyed. 01628_ E-15 Imp destroyed. 01634_ Acquired Segregator. 01641_ System corrupted: Mining Laser rejected. 01642_ Mic. Nuclear Core lost to overload. 01642_ Y-54 Guardian Flak Gun blown off. 01642_ Y-54 Guardian Imp. Light Armor Plating blown off. 01642_ Y-54 Guardian Lgt. Treads blown off. 01642_ Y-54 Guardian Imp. Deuterium Engine blown off. 01647_ Hpw. Shotgun destroyed. 01651_ VSS Leg destroyed. 01661_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ?????????????????????????#""#????????????????????? | | ?????????????????????????#T #????????????????????? | | ?????????????????????????#" #????????????????????? | | ???????????????????????#### #????????????????????? | | ???????????????????????#%e# #????????????????????? | | ???????????????????????#e # ##???????????????????? | | ???????????????????????# == #???????????????????? | | ???????????????????????#*@!! #???????????????????? | | ???????????????###########Y###???????????????????? | | ?#####?????????# +[#?????????????????????? | | ?# #?????????# #########[#?????????????????????? | | ?# #############???????# #?????????????????????? | | ?# #???????# #?????????????????????? | | ?# #???????# #?????????????????????? | | ?###### ### #???????# #?????????????????????? | | ??????#######?# ####????#%#?????????????????????? | | ??????????????# # !#????#=#?????????????????????? | | ??????????????# #????# #?????????????????????? | | ??????????????# # !#????# #?????????????????????? | | ??????????????# ####????# #?????????????????????? | | ??????????????# #???????# #?????????????????????? | | ??????????????# #???????# #?????????????????????? | | ??????????????# #???????# #?????????????????????? | | ??????????????# #???????# #?????????????????????? | | ????????####### ######### #?????????????????????? | | ????????# #?????????????????????? | | ????????# ##### #?????????????????????? | | ??????????????# ######## #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 300 Matter Stores 364 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingMachineSink Manual? 0 Play Time 00:21:54 Cumulative 224.2 hours Start 2025.04.28 @ 21:35:06 End 2025.04.28 @ 21:54:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 322 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 64 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23ba0910-ef8d-4860-a53c-c77ad18a6b1d