Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 18:48:16 Player: BigMaxPorter Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1623) 1623 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 5314 Bonus ------- Follower Combat Kills 186 Cogmind --------- Core Integrity 0/850 Matter 68/400 Energy 900/900 System Corruption 25% Temperature Cool (98) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- F-cell Engine F-cell Engine > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ High-capacity Storage Unit Medium Matter Pod IFF Parser Improved Targeting Computer > --- WEAPON (3) ------- Phase Cannon Gauss Rifle > --- INVENTORY (20) --- Fusion Compressor Ion Cannon Heavy Machine Gun Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Medium Matter Pod IFF Parser Targeting Computer Phase Shifter > --- WEAPON ----------- Phase Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Fusion Compressor Heavy Machine Gun Heavy Rocket Launcher Improved Datajack [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 Utility 3 | . . 1 . . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 77 | 7 3 9 3 10 14 31 Power 9 | 1 . 2 . 2 1 3 Engine 7 | 1 . 2 . 1 1 2 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 25 | 2 . 2 3 4 3 11 Treads 1 | . . 1 . . . . Leg 21 | . . . 3 4 3 11 Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 2 4 . 2 3 9 Device 6 | . 1 1 . . 1 3 Storage 6 | 1 1 1 . 1 . 2 Processor 6 | . . 2 . 1 . 3 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 22 | 3 1 1 . 2 7 8 Energy Gun 5 | 1 . 1 . 1 1 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 9 | 2 . . . . 4 3 Ballistic Cannon 2 | . 1 . . 1 . . Launcher 4 | . . . . . 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 2 1 Corrupted Parts 4 | . . . . . . 4 System Corruption 16 | . . . . . . 16 Parts Lost 35 | . . 1 . 1 2 31 Power 5 | . . . . . 1 4 Propulsion 11 | . . . . 1 1 9 Utility 9 | . . 1 . . . 8 Weapon 10 | . . . . . . 10 Highest Loss Streak 20 | . . 1 . 1 1 20 To Critical Strikes 1 | . . . . . . 1 Average Backups 11 | . 3 10 13 16 16 9 Power 2 | . 1 2 3 3 3 . Propulsion 1 | . . . 1 3 1 1 Utility 2 | . . 1 3 3 3 . Weapon 5 | . 2 5 5 5 7 4 Tool/Special . | . . . . . . . Unused Backups 6 | . . 1 . . . 5 Power 2 | . . 1 . . . 1 Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . . . . 2 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 89 | . 97 83 100 96 92 84 Engine 10 | . 14 11 11 13 9 9 Core 1 | . . . . 4 . 1 Leg 21 | . . . 11 32 29 27 Wheel 6 | . 27 22 22 . . . Device 5 | . 5 6 . . 6 9 Storage 9 | . 20 12 11 9 7 6 Processor 9 | . . 8 22 18 9 4 Protection 2 | . . . . . 4 6 Energy Gun 6 | . 11 9 11 9 7 1 Ballistic Gun 5 | . 10 1 . . 10 8 Ballistic Cannon 5 | . 6 11 11 9 3 1 Peak Build Rating 64 | 6 7 16 16 23 32 64 Average Rating 26 | 3 6 12 15 20 26 46 On Entrance 14 | . 6 7 16 16 21 32 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 91 | 14 34 47 36 63 79 91 Greatest Support 100 | 32 32 42 42 40 48 100 Greatest Overweight (x) 14 | . 1 1 1 2 1 14 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 16 | 6 14 15 15 19 20 12 Most Carried 20 | 2 6 14 15 20 20 20 Average Carried 11 | . 3 10 13 16 16 9 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 19 | 2 4 13 15 19 19 5 Class Distribution -------------------- 35% | Mutant 22% | Scavenger-Mutant 12% | Scavenger-Tank 11% | Tank 10% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1602 | 188 86 226 56 138 282 626 Remotely . | . . . . . . . Salvage Created 1573 | . 86 262 88 163 313 661 Parts 72 | . 1 14 5 11 11 30 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 3 | . . . . 2 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 32 | . 2 6 2 4 8 10 Guns 14 | . 2 2 . 2 2 6 Cannons 11 | . . 4 1 2 2 2 AOE 7 | . . . 1 . 4 2 Classes Destroyed 12 | . 1 4 . 1 3 3 Worker 2 | . . . . . . 2 Builder 1 | . . . . . . 1 Hauler 1 | . . . . . . 1 Recycler 1 | . . . . . 1 . Watcher 4 | . . 1 . 2 . 1 Swarmer 2 | . . . . 2 . . Grunt 15 | . 2 3 2 1 3 4 Brawler 2 | . . 1 . . . 1 Duelist 2 | . . 1 . 1 . . Sentry 3 | . . 1 . . 2 . Hunter 6 | . . . . . 2 4 Programmer 2 | . . . . . 1 1 Best Kill Streak 6 | . 2 2 2 2 6 4 Combat Bots Only 5 | . 2 2 2 2 5 2 Max Kills in Single Turn 2 | . 1 2 1 1 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 1 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 505 | . 10 13 2 28 153 299 Missed 132 | . 5 2 1 9 56 59 Hits 373 | . 5 11 1 19 97 240 Melee 8 | . . 1 . 4 . 3 Projectile 365 | . 5 10 1 15 97 237 Critical Strikes 13 | . . 1 1 1 . 10 Damage Taken 5937 | . 55 184 31 309 992 4366 Core 1187 | . 21 48 . 57 205 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 68 | . . . . 68 . . Core Remaining (%) 87 | 100 91 . 88 89 70 . Volleys Fired 155 | . 6 17 4 26 25 77 Largest 3 | . 2 2 2 2 3 3 Hottest 142 | . 70 75 75 82 128 142 Shots Fired 273 | . 12 29 6 41 64 121 Gun 175 | . 12 12 2 15 52 82 Cannon 86 | . . 17 4 26 6 33 Launcher 12 | . . . . . 6 6 Special . | . . . . . . . Kinetic 161 | . 6 20 4 26 40 65 Thermal 68 | . 6 . . . 18 44 Explosive 12 | . . . . . 6 6 Electromagnetic 32 | . . 9 2 15 . 6 Robot Hit Streak 12 | . 3 5 6 12 6 8 Robot Miss Streak 7 | . 2 3 2 7 4 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 176 | . 8 20 4 23 41 80 Core Hits 115 | . 4 11 3 17 28 52 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 5 | . . 1 . 2 1 1 Burn 1 | . . . . . 1 . Destroy 1 | . . . . . . 1 Blast 3 | . . 1 . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4160 | . 100 302 101 502 1078 2077 Guns 2086 | . 100 120 12 187 528 1139 Cannons 1199 | . . 182 53 309 88 567 Explosions 869 | . . . 36 . 462 371 Melee . | . . . . . . . Ramming 6 | . . . . 6 . . Kinetic 1879 | . 61 212 53 309 418 826 Thermal 1037 | . 39 . 36 . 198 764 Explosive 833 | . . . . . 462 371 Electromagnetic 405 | . . 90 12 187 . 116 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . . . 25 Average Corruption 15 | . . . . . . 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . . 30 Message Errors 9 | . . . . . . 9 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . 1 . Projectiles . | . . . . . . . Explosions 1 | . . . . . 1 . Melee . | . . . . . . . Knockbacks 10 | . . 1 1 6 2 . Impact . | . . . . . . . Kinetic 8 | . . 1 1 4 2 . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 74 | . . . . . 41 33 Shots 2 | . . . . . 1 1 Rammed . | . . . . . . . Targets Rammed 1 | . . . . 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 590 | . 39 66 63 189 482 590 Average Temperature 128 | . 19 18 31 61 140 174 Received Heat Transfer 1575 | . 30 66 36 63 210 1170 Effects 30 | . . . . . 7 23 Shutdowns 3 | . . . . . . 3 Energy Bleed 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . 1 2 Short Circuit 3 | . . . . . 2 1 Damage (minor) 4 | . . . . . . 4 Damage (major) 11 | . . . . . 4 7 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1842 | . 111 . 50 . 354 1327 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 148 | . 50 50 55 83 148 64 Initial 45 | . . . . 13 23 45 Average 18 | . 9 14 28 21 24 17 Influence Increases 1177 | . 50 193 65 293 256 320 Destroy 0b10 Robot/C 760 | . 40 120 40 200 160 200 Destroy 0b10 Robot/NC 45 | . . 5 . 10 5 25 Destroy Leader 210 | . 10 42 10 54 50 44 Allied During Kill 31 | . . . 8 23 . . Successful Hack 26 | . . 11 . 1 10 4 Disable Machine 30 | . . 15 . . . 15 Destroy Structure 75 | . . . 7 5 31 32 Influence Decreases 1176 | . 50 193 30 276 214 413 Entered New Map 100 | . . . . 22 29 49 Time Decay 907 | . 50 193 30 216 165 253 Lost Part 141 | . . . . 10 20 111 Lost Ally 28 | . . . . 28 . . Squads Dispatched 12 | . 2 2 . 2 3 3 Investigation 7 | . 2 2 . 1 1 1 Extermination 2 | . . . . . 1 1 Reinforcement 3 | . . . . 1 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 2 12 2 14 9 22 Peak Tracking Total 6 | . 2 4 2 5 4 6 Tactical Retreats 2 | . . . . . 1 1 ECM-based Alert Blocks 3 | . . . . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 5 | . 2 1 . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 2 | . . 1 . . . 1 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 11 | . 2 5 . 2 1 1 Terminals 7 | . 1 4 . . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 6 12 . 8 3 4 Successful 20 | . 5 6 . 5 2 2 Failed 13 | . 1 6 . 3 1 2 Catastrophic 4 | . 1 3 . . . . Database Lockouts . | . . . . . . . Manual 7 | . 1 4 . . . 2 Terminals 19 | . 3 9 . . 3 4 Fabricators . | . . . . . . . Repair Stations 4 | . . . . 4 . . Recycling Units 10 | . 3 3 . 4 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 2 4 . . 2 2 Record 8 | . 1 3 . . 2 2 Prototype ID Bank 1 | . . 1 . . . . Alert Level 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 8 | . 3 2 . 3 . . Recycle Component 5 | . 1 2 . 2 . . Process 3 | . 2 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 5 . 1 1 1 Full Trace Events 8 | . 2 3 . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled 5 | . 1 2 . 2 . . Recycled Matter 201 | . 27 . . 174 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 1 . Highest-Rated Group 40 | . . . 40 40 15 . Highest-Rated Ally 16 | . . . 16 16 15 . Total Orders . | . . . . . . . Ally Attacks 41 | . . . 3 38 . . Total Damage 435 | . . . 25 410 . . Kills 6 | . . . . 6 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 3227 | . 122 624 96 621 794 970 Optics 959 | . . 242 96 621 . . IFF 497 | . . . . . . 497 Seismic 587 | . 122 382 . . . 83 Machine Analysis 493 | . . . . . . 493 ECM 1123 | . . . . . 794 329 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3792 | 78 293 677 96 750 802 1096 Spaces Moved 2167 | 76 246 525 68 314 369 569 Core 28 | 21 . . . . . 7 Treads . | . . . . . . . Legs 1263 | . . . 18 314 369 562 Wheels 876 | 55 246 525 50 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 93 93 190 190 50 Average Speed 147 | 86 106 112 118 209 190 147 Slowest Speed 750 | 100 115 115 190 260 190 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 37 40 23 25 7 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 70 | . . . 7 4 30 29 Melee . | . . . . . . . Projectile 6 | . . . . 4 . 2 AOE 64 | . . . 7 . 30 27 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2498 | 86 263 583 77 361 422 706 Wait 24 | . . 14 . 7 . 3 Move 2161 | 75 245 524 67 313 368 569 Hop . | . . . . . . . Pick Up 37 | 3 4 12 1 3 7 7 Fast Attach 41 | 5 2 5 2 3 2 22 Attach 26 | 2 3 2 . 1 3 15 Detach 12 | 1 2 4 1 . 2 2 Swap 28 | . 1 2 1 7 10 7 Drop 13 | . . 3 1 . 5 4 Fire 155 | . 6 17 4 26 25 77 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1043 | -9/Materials | Discovered new exit (range 7) 1049 | -9/Materials | Entered Mines 1050 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1074 | -9/Mines | Learned Materials trap positions 1079 | -9/Mines | Discovered new exit (range 15) 1145 | -9/Mines | Entered Materials 1145 | -8/Materials | Accompanied by 3 allies 1145 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1146 | -8/Materials | Loaded intel: 27 trap records 1412 | -8/Materials | Build established: Scavenger-Mutant 1702 | -8/Materials | Repaired Aluminum Leg 1869 | -8/Materials | Discovered new exit (range 13) 1893 | -8/Materials | Identified exit to Factory 1895 | -8/Materials | Entered Factory 1895 | -7/Factory | Accompanied by 1 ally 1895 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2466 | -7/Factory | Build established: Scavenger-Tank 2528 | -7/Factory | Discovered new exit (range 16) 2697 | -7/Factory | Entered another Factory area 2697 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3081 | -6/Factory | Core integrity fell below 50% 3147 | -6/Factory | Lost 20 parts (4p5n5u6w) 3228 | -6/Factory | Core integrity fell below 20% 3245 | -6/Factory | System corruption reached 10% 3460 | -6/Factory | Lost 4 parts (1n1u2w) 3793 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Scanner. 03761_ System corrupted: FCS attempts to trigger Gauss Rifle. 03761_ System corrupted: Gauss Rifle misfires. 03761_ Slug penetrates K-01 Serf. 03774_ Acquired Imp. Targeting Computer. 03778_ Slug penetrates Wall. 03778_ Targeting Computer destroyed. 03779_ E4%AUSU2DU8G9S REI9EODWTWV 03783_ Penetrated by Slug. 03783_ Gauss Rifle destroyed. 03785_ Acquired Ion Cannon. 03786_ Slug penetrates Wall. 03788_ U-05 Engineer builds a Door. 03789_ Slug penetrates H-66 Slayer. 03789_ Penetrated by Slug. 03789_ Flexi-carbon Leg destroyed. 03789_ Penetrated by Slug. 03790_ Slug penetrates Wall. 03793_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ! #???? ?????????????????????????????? | | #### #### #???"" ????????????????????????????? | | ###/#### #??""" ""??????????????????????????? | | # # #? """ ""??????????????????????????? | | # # # ??????????????????????????? | | # # # """ "???????????????????????????? | | + # + """ "???????????????????????????? | | # # # """ "???????????????????????????? | | # # # ? ??????????????????????????? | | # # #? ?????????????????????????????? | | # # #?"" ! ????????????????????????????? | | #?? # #?? "???????????????????????????? | | #??? # #??? ??????????????????????????? | | #??? + #??? ?????????????????????????? | | ## #% #??????###?????????????????????????? | | ?# # #??????????????????????????????????? | | ?######## #######????????????????????????????? | | ?# #????????????????????????????? | | ?# ##### #????????????????????????????? | | ?# #???# ######???????????????????????? | | ?+ #???# +???????????????????????? | | ?# #???# #???????????????????????? | | ?# ###+######## ###?????????????????????? | | ?# # [ ##u h ??????????????? | | ?# # [ ##/##h;####+###?????????????????? | | ?# # # k @ #?????????????????????? | | ?# # # #??????????????"""?"""? | | ?# # # #?"""??????????"""?"""? | | ?# # # #?"R???????????"""?"""? | | ?# # # #?"""?????????????????? | | ?# # # #??????????????"""?"""? | | ?# #####+#####! #??????????????"""?"""? | | ?# #???# #???# #??????????????"""?"""? | | ?# #####+###############?????????????????????? | | ?# # #?????????????????????"""?"""? | | ?# # #?????????????????????"""?"""? | | ?# # """" """" #?????????????????????"""?"""? | | ## # """" """" #????????????????????????????? | | + """" """" #?????????????????????"""?"""? | | # """" """" ??????????????????????"""?"""? | | " + #?????????????????????"""?"""? | | " # """" """"??????????????????????????????? | | " # """" """???????????????????????""?""???? | | ### """" ""????????????????????????""F""???? | | #?# """" "??????????????????????????"""????? | | """ #?# ??????????????????????????????????? | | Y" #?########??????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 675 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 24% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Hydra I Have A Map? Resistances Are Futile Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed ReinforcedRagnarokBay Manual? 0 Play Time 01:01:50 Cumulative 11.9 hours Start 2026.08.31 @ 17:39:27 End 2026.08.31 @ 18:48:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8de0586-28fc-40c3-8cfc-e184f3d4d3c3