Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 21:13:39 Player: Necroptosis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (3497) 3497 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (205) 205 TOTAL SCORE: 8172 Bonus ------- High Alert Combat Kills 205 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Improved Melee Analysis Suite Core Analyzer Core Analyzer > --- WEAPON (3) ------- Scythe > --- INVENTORY (10) --- Fission Core Light Fission Core Armored Leg Nuclear Pulse Thruster Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Melee Analysis Suite Microactuators Actuator Array Actuator Array > --- WEAPON ----------- Scythe Scythe Scythe > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Medium Treads Medium Treads Medium Treads Improved VSS Leg Improved VSS Leg Improved VSS Leg Advanced Signal Interpreter Advanced ECM Suite Advanced ECM Suite Hardened Light Armor Plating Gatling Laser Rocket Array [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Actuator Array Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Utility Shielding Weapon Scythe Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . 1 1 . . . . . Utility 4 | . . 1 1 1 . . 1 . . Weapon 1 | . . 1 . . . . . . . Parts Attached 141 | 7 6 8 17 43 3 19 17 5 16 Power 16 | 1 . 1 2 4 . 2 5 . 1 Engine 12 | 1 . 1 2 3 . 2 3 . . Core 4 | . . . . 1 . . 2 . 1 Reactor . | . . . . . . . . . . Propulsion 52 | 2 1 1 9 19 3 3 7 3 4 Treads 19 | 2 1 1 2 6 . . 5 . 2 Leg 11 | . . . . 6 . . 2 3 . Wheel 4 | . . . 1 2 . . . . 1 Hover 17 | . . . 6 5 3 3 . . . Flight 1 | . . . . . . . . . 1 Utility 41 | 2 2 2 3 13 . 7 5 . 7 Device 14 | 1 . 1 1 4 . 2 3 . 2 Storage 6 | 1 1 . . 1 . 2 . . 1 Processor 7 | . . . . 1 . 2 2 . 2 Hackware 4 | . . . . 3 . 1 . . . Protection 10 | . 1 1 2 4 . . . . 2 Artifact . | . . . . . . . . . . Weapon 32 | 2 3 4 3 7 . 7 . 2 4 Energy Gun 8 | 1 1 2 2 1 . . . 1 . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 7 | 1 2 1 . 1 . 2 . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 3 | . . . . 1 . 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . 1 2 . . . . 2 Slashing Weapon 7 | . . . . 2 . 3 . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 2 . . . Parts Lost 57 | . 1 1 . 21 7 2 11 6 8 Power 8 | . . . . 2 . 1 4 . 1 Propulsion 25 | . . . . 10 4 . 5 3 3 Utility 13 | . 1 . . 4 2 1 1 2 2 Weapon 11 | . . 1 . 5 1 . 1 1 2 Highest Loss Streak 7 | . 1 1 . 6 7 2 4 5 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 99 96 99 97 63 74 95 55 78 Engine 6 | . 14 11 9 4 4 4 7 . . Core 1 | . . . . 2 . . 4 2 4 Treads 11 | . 28 22 1 6 3 . 14 5 11 Leg 5 | . . . . 13 13 . . 7 . Wheel 1 | . . . . 3 . . . . 5 Hover 6 | . . . 25 5 . 22 7 . . Device 10 | . 5 7 17 11 10 6 19 5 . Storage 7 | . 14 11 9 7 4 6 6 2 5 Processor 7 | . . . . 4 4 9 13 19 23 Hackware 1 | . . . . 3 . . . . . Protection 6 | . 8 11 9 8 7 2 . . 2 Energy Gun 4 | . 13 11 17 1 . . . . . Energy Cannon 1 | . . 9 9 1 . . . . . Ballistic Gun 4 | . 14 12 . . . 7 . . . Impact Weapon 5 | . . . . 12 8 . . . 9 Slashing Weapon 6 | . . . . 5 4 10 19 9 6 Peak Build Rating 57 | 7 8 15 28 52 52 43 57 55 53 Average Rating 33 | 5 7 12 24 42 35 35 52 33 42 On Entrance 21 | . 7 8 15 28 52 4 43 42 12 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 14 20 33 35 45 45 51 55 48 27 Greatest Support 106 | 40 40 40 22 68 58 24 106 30 16 Greatest Overweight (x) 6 | . . . 3 3 1 2 6 1 1 Average Overweight (x) . | . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 10 Average Capacity 11 | 7 9 10 10 13 12 10 15 10 9 Most Carried 15 | 7 10 10 10 15 15 9 15 13 10 Average Carried 10 | 5 9 9 9 13 11 6 13 8 7 Final Capacity 15 | 8 10 10 10 15 5 15 15 5 10 Final Carried 15 | 7 10 10 10 15 5 9 14 5 9 Class Distribution -------------------- 50% | Gladiator 21% | Mutant 13% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Gladiator | -7/Factory Gladiator | -6/Factory Mutant | -6/Waste Gladiator | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Matter Collected 2383 | 279 154 69 165 602 . 495 307 . 312 Remotely . | . . . . . . . . . . Salvage Created 4655 | 152 331 265 177 1782 . 441 866 300 341 Parts 197 | 8 18 23 11 72 . 22 34 . 9 Haulers Intercepted 6 | . 2 . . 1 . 1 2 . . Recyclers Shooed 2 | . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 77 | . 9 9 3 37 . 3 10 2 4 Melee 33 | . . . . 22 . . 10 . 1 Guns 23 | . 9 6 3 3 . 2 . . . Cannons 8 | . . 3 . 4 . 1 . . . AOE 9 | . . . . 4 . . . 2 3 Classes Destroyed 15 | 2 3 2 . 5 . 1 1 1 . Worker 10 | . . . . 3 . 7 . . . Builder 3 | . . . . 3 . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 6 | . 2 . . 1 . 1 2 . . Recycler 6 | 1 . . . 1 . 2 . . 2 Mechanic 1 | . . . . . . 1 . . . Operator 4 | . . 1 . 2 . . 1 . . Watcher 1 | . . . . 1 . . . . . Swarmer 25 | . 6 4 . 12 . . . . 3 Grunt 29 | . 3 4 . 18 . . 4 . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . . Sentry 14 | . . 1 3 3 . 3 3 . 1 Programmer 5 | . . . . 3 . . 2 . . Compactor 2 | . . . . . . . . 2 . Best Kill Streak 6 | 3 4 4 1 6 . 5 3 2 3 Combat Bots Only 5 | . 4 4 1 5 . 1 3 2 3 Max Kills in Single Turn 3 | 1 1 1 1 3 . 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . 2 . . . 1 3 Melee 1 | . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Hostile Shots Fired 888 | . 46 28 6 310 6 153 196 4 139 Missed 288 | . 6 9 3 95 1 69 63 . 42 Damage Taken 8320 | . 398 202 41 3182 224 654 1763 255 1601 Core 1530 | . 83 30 . 371 67 116 216 181 466 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 222 | . 36 8 . 86 22 70 . . . Core Remaining (%) 75 | 100 66 92 100 . . 20 . . . Volleys Fired 139 | 9 33 19 5 36 . 31 . 6 . Largest 3 | 2 2 3 3 3 . 3 . 1 . Hottest 179 | 70 70 144 179 179 . 98 . 45 . Shots Fired 340 | 18 66 57 15 97 . 81 . 6 . Gun 248 | 18 66 38 10 61 . 55 . . . Cannon 81 | . . 19 5 31 . 26 . . . Launcher 11 | . . . . 5 . . . 6 . Special . | . . . . . . . . . . Kinetic 161 | 9 33 19 . 19 . 81 . . . Thermal 133 | 9 33 38 10 43 . . . . . Explosive 11 | . . . . 5 . . . 6 . Electromagnetic 35 | . . . 5 30 . . . . . Robot Hit Streak 21 | 5 12 21 9 14 . 8 . 10 . Robot Miss Streak 6 | 1 3 3 2 6 . 6 . 2 . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 358 | 11 35 30 9 127 . 52 67 10 17 Core Hits 149 | 5 17 14 7 45 . 19 24 12 6 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Critical Strikes 31 | . 1 . . 10 . 4 13 1 2 Burn 1 | . 1 . . . . . . . . Destroy 1 | . . . . 1 . . . . . Blast 4 | . . . . . . 4 . . . Smash 1 | . . . . 1 . . . . . Sever 24 | . . . . 8 . . 13 1 2 Melee Attacks 241 | . . . 2 117 . 13 81 4 24 Impact 52 | . . . 2 41 . . . . 9 Slashing 189 | . . . . 76 . 13 81 4 15 Piercing . | . . . . . . . . . . Sneak Attacks 20 | . . . . 8 . 7 2 . 3 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 53 | . . . . 23 . 1 25 1 3 Damage Inflicted 13687 | 124 451 500 139 5592 . 1578 2196 2212 895 Guns 2062 | 124 451 224 118 629 . 516 . . . Cannons 1054 | . . 276 21 321 . 436 . . . Explosions 3520 | . . . . 992 . 161 . 2148 219 Melee 7031 | . . . . 3650 . 445 2196 64 676 Ramming 20 | . . . . . . 20 . . . Kinetic 1406 | 38 160 67 . 189 . 952 . . . Thermal 1687 | 86 291 433 65 593 . . . . 219 Explosive 3115 | . . . . 806 . 161 . 2148 . Electromagnetic 428 | . . . 74 354 . . . . . Impact 1482 | . . . . 1158 . . . . 324 Slashing 5549 | . . . . 2492 . 445 2196 64 352 Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . 9 17 21 4 13 16 Average Corruption 8 | . . . . 6 15 17 1 11 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 124 | . . . . 50 5 31 8 3 27 Message Errors 34 | . . . . 16 2 5 . 1 10 Matter Fused 31 | . . . . 9 2 10 4 . 6 Heat Flow Errors 14 | . . . . 4 . 4 3 . 3 Energy Discharges 12 | . . . . 4 . 5 1 1 1 Parts Rejected 3 | . . . . 2 . . . . 1 Parts Fused 2 | . . . . 1 . . . 1 . Data Loss (minor) 18 | . . . . 12 . 5 . . 1 Data Loss (major) 3 | . . . . 2 . . . . 1 Alerts 2 | . . . . . . . . . 2 Misdirections 3 | . . . . . 1 . . . 2 Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 994 | . . 1 . 721 . 79 73 1 119 Projectiles 1 | . . 1 . . . . . . . Explosions 323 | . . . . 210 . 54 . 1 58 Melee 670 | . . . . 511 . 25 73 . 61 Knockbacks 8 | . . . . 6 . . . . 2 Impact 8 | . . . . 6 . . . . 2 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 441 | . . . . 161 . 9 . 71 200 Shots 9 | . . . . 2 . . . 5 2 Rammed 3 | . . . . . . 3 . . . Targets Rammed 3 | . . . . . . 3 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 466 | 50 172 315 192 466 . 269 263 . 206 Average Temperature 102 | 24 45 125 90 155 . 65 97 . 95 Received Heat Transfer 1986 | . 129 48 36 738 . 192 570 . 273 Effects 7 | . . 1 . 6 . . . . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 3 | . . 1 . 2 . . . . . Interference 1 | . . . . 1 . . . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . . 5 . . . . 2 Combat Hostiles 4 | . . . . 4 . . . . . Parts Fried 13 | . . . . 10 . . . . 3 Impact Corruptions 17 | . . . . 14 . . . . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 1 . . 2 . . . . 1 Heat Transferred 3347 | 259 925 888 148 977 . . . . 150 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Peak Influence 650 | 15 188 329 206 650 232 559 271 79 334 Initial 227 | . 9 22 53 93 227 120 191 52 25 Average 210 | 3 86 88 126 332 209 375 169 41 59 Maximum Alert Level 2 | . . 1 1 2 1 2 1 . 1 Low Security (%) 57 | 100 100 96 82 14 29 18 86 100 91 Level 1 30 | . . 3 17 62 70 43 13 . 8 Level 2 11 | . . . . 22 . 38 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 23 | . . 2 . 10 . 1 7 . 3 Investigation 3 | . . 1 . 1 . . . . 1 Extermination 6 | . . . . 3 . . 2 . 1 Reinforcement 9 | . . 1 . 5 . . 2 . 1 Assault 1 | . . . . 1 . . . . . Garrison 4 | . . . . . . 1 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 2 | . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Distress Signals 8 | . 3 3 . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 158 | . 18 14 3 56 6 7 27 6 21 Peak Tracking Total 13 | . 6 7 2 8 6 2 13 4 10 Tactical Retreats 21 | . . 1 1 10 . 1 4 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Traps Triggered 7 | . 1 1 . 1 . 2 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Disabled 24 | . . . . 5 . 14 . . 5 Max in Single Turn 8 | . . . . 4 . 8 . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . 4 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Machines Accessed 18 | . 7 1 . 2 . 3 4 . 1 Terminals 12 | . 6 . . 2 . 1 3 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 1 . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 55 | . 25 1 . 14 . 8 6 . 1 Successful 21 | . 11 . . 5 . 2 2 . 1 Failed 33 | . 14 1 . 8 . 6 4 . . Catastrophic 7 | . 3 . . 2 . . 2 . . Database Lockouts 1 | . . . . 1 . . . . . Manual 37 | . 22 2 . 10 . 2 . . 1 Terminals 44 | . 22 . . 14 . 3 5 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 9 | . 3 1 . . . 5 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 9 | . 3 . . 3 . 1 2 . . Record 2 | . . . . . . . 2 . . Robot Analysis 3 | . 1 . . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 8 . . 2 . . . . 1 Terminals 9 | . 7 . . 2 . . . . . Botnet 4 | . 2 . . 2 . . . . . Skim 5 | . 5 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 7 1 . 2 . 3 4 . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 . Total Damage 149 | . . . . . . . . 149 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Robot Analysis Total 3 | . 1 . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Turns Passed 6472 | 110 957 447 387 2175 84 664 946 92 610 Spaces Moved 3896 | 47 445 212 277 1186 92 572 457 95 513 Core 321 | 9 . . . . 48 48 . 85 131 Treads 1019 | 38 445 212 . 66 . . 258 . . Legs 649 | . . . . 584 40 . 15 10 . Wheels 707 | . . . 14 319 . . . . 374 Hover 1192 | . . . 263 217 4 524 184 . . Flight 8 | . . . . . . . . . 8 Fastest Speed 42 | 50 160 160 105 103 50 42 102 50 50 Average Speed 120 | 138 160 160 106 123 88 74 163 63 96 Slowest Speed 410 | 160 160 160 125 260 195 162 410 180 115 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 76 21 21 38 87 20 15 85 19 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . . . Unknown Exits Taken 3 | 1 . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 11 | . . . 2 3 . 2 2 . 2 Terrain Destroyed 271 | . . . 2 80 . 48 2 83 56 Melee 11 | . . . 2 3 . 2 2 . 2 Projectile 5 | . . . . 1 . 4 . . . AOE 255 | . . . . 76 . 42 . 83 54 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Total 5188 | 72 626 287 356 1710 94 737 605 109 592 Wait 687 | 3 132 30 42 309 . 92 52 . 27 Move 3889 | 46 444 211 276 1186 91 571 457 94 513 Hop . | . . . . . . . . . . Pick Up 91 | 7 6 8 5 27 . 7 18 1 12 Fast Attach 61 | 7 2 3 4 19 . 16 3 . 7 Attach 46 | . 1 2 2 13 3 3 10 5 7 Detach 1 | . . . . . . . . . 1 Swap 34 | . 3 3 11 11 . . 4 . 2 Drop 66 | . 5 11 9 23 . 6 9 . 3 Fire 139 | 9 33 19 5 36 . 31 . 6 . Melee 170 | . . . 2 85 . 8 52 3 20 Ram 3 | . . . . . . 3 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sub) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 14) 724 | -10/Materials | Loaded intel: 9 trap records 792 | -10/Materials | Learned Storage emergency access door positions 852 | -10/Materials | Identified exit to Subcaves 902 | -10/Materials | Identified exit to Materials 944 | -10/Materials | Learned 4 Recycling zone layouts 997 | -10/Materials | Learned location of 2 exits from Materials 1058 | -10/Materials | Learned 4 Subcaves zone layouts 1068 | -10/Materials | Entered another Materials area 1068 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1069 | -9/Materials | Identified exit to Materials 1514 | -9/Materials | Build established: Scavenger-Tank 1515 | -9/Materials | Entered another Materials area 1515 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -8/Materials | Build established: Tank 1879 | -8/Materials | Discovered new exit (range 4) 1887 | -8/Materials | Discovered new exit (range 15) 1902 | -8/Materials | Entered Factory 1902 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2133 | -7/Factory | Lost 4 parts (2u2w) 2352 | -7/Factory | Lost 6 parts (3n1u2w) 2422 | -7/Factory | Central database locked down 2488 | -7/Factory | Lost 3 parts (1p1n1u) 2747 | -7/Factory | Discovered new exit (range 15) 2917 | -7/Factory | Build established: Gladiator 2998 | -7/Factory | Lost 3 parts (3n) 3902 | -7/Factory | First assault squad dispatched 4054 | -7/Factory | Core integrity fell below 50% 4077 | -7/Factory | Manually triggered Chute Trap 4077 | -7/Factory | Sucked down chute 4077 | -7/Factory | Entered Waste 4088 | -7/Waste | Spotted C-40 Crusher 4092 | -7/Waste | EMP discharged 4092 | -7/Waste | System corruption reached 10% 4104 | -7/Waste | Spotted C-40 Crusher 4105 | -7/Waste | Spotted C-40 Crusher 4106 | -7/Waste | Spotted C-40 Crusher 4118 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4125 | -7/Waste | Spotted C-40 Crusher 4133 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4136 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4138 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4139 | -7/Waste | Spotted C-40 Crusher 4156 | -7/Waste | Discovered new exit (range 11) 4161 | -7/Waste | Entered Factory 4169 | -7/Factory | Lost 7 parts (4n2u1w) 4193 | -7/Factory | Found Prototype Launcher 4193 | -7/Factory | Identified Rocket Array 4235 | -7/Factory | Garrison activated, responded to threat 4239 | -7/Factory | Found Rocket Array 4810 | -7/Factory | Discovered new exit (range 16) 4825 | -7/Factory | Entered another Factory area 4825 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5197 | -6/Factory | Lost 3 parts (1p2n) 5231 | -6/Factory | Garrison activated, responded to threat 5659 | -6/Factory | Spotted B-75 Beast 5771 | -6/Factory | Sucked down chute 5771 | -6/Factory | Entered Waste 5772 | -6/Waste | Met a frightened Derelict 5783 | -6/Waste | Spotted C-40 Crusher 5786 | -6/Waste | EMP discharged 5786 | -6/Waste | System corruption reached 10% 5789 | -6/Waste | Spotted C-40 Crusher 5794 | -6/Waste | Destroyed C-40 Crusher 5797 | -6/Waste | Destroyed C-40 Crusher 5798 | -6/Waste | Lost 4 parts (1p1n1u1w) 5800 | -6/Waste | Spotted C-40 Crusher 5811 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5814 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5817 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5821 | -6/Waste | Spotted C-40 Crusher 5845 | -6/Waste | Spotted C-40 Crusher 5845 | -6/Waste | Spotted C-40 Crusher 5848 | -6/Waste | Lost 5 parts (2n2u1w) 5856 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5858 | -6/Waste | Discovered new exit (range 11) 5863 | -6/Waste | Entered Factory 6005 | -6/Factory | Spotted B-75 Beast 6037 | -6/Factory | Core integrity fell below 50% 6430 | -6/Factory | Core integrity fell below 20% 6449 | -6/Factory | Lost 5 parts (1p2n1u1w) 6473 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06434_ Current location identified: Factory >>Force(Overload) EM_IMPRINTER_OVERLOAD 06434_ ALERT: Suspicious activity at Fabricator F006. Dispatching Investigation squad. 06439_ Fabricator zaps Cogmind with an electromagnetic arc. 06449_ System corrupted: Heat flow error (+243). 06451_ Scythe follow-up attack on G-50 Soldier. 06454_ G-50 Soldier Hvy. Laser severed. 06455_ Fabricator zaps G-67 Veteran with an electromagnetic arc. 06455_ G-67 Veteran system terminally corrupted. 06457_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 06457_ G-50 Soldier system terminally corrupted. 06464_ DMZPO=SS890:XGYTY9L|JU3SS=EYCK59> 06468_ Scythe follow-up attack on G-50 Soldier. 06471_ Nuclear Pulse Thruster destroyed. 06471_ Scythe destroyed. 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"""" +##### | | ????????##### #"" %[ ! # | | ????????????### " [ # | | ?????????????# # | | ?????????????# # | | ?????????????## " | | ??????????????# | | ??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 31 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 300 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 56 Melee Accuracy 11 Core Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Below Wheee! Challenges ------------ None Game ------ Seed DisposableAntimissileLegs Manual? 0 Play Time 00:54:28 Cumulative 26.9 hours Start 2024.09.17 @ 20:17:57 End 2024.09.17 @ 21:13:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 36 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0cdbe945-d3bc-47b0-93eb-a9fb86101fc7