Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 02:46:36 Player: Moddy Result: Core melted Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3233) 3233 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 7095 Bonus ------- High Alert Combat Kills 22 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 43/300 Energy 325/325 System Corruption 0% Temperature Critical (2940) Movement Core (1300) Ox25 Location -7/DSF Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (4) ------ Improved Cooling System High-capacity Storage Unit Targeting Computer Reactive Plating > --- WEAPON (3) ------- Pulse Rifle Gatling Laser Coil Gun > --- INVENTORY (20) --- Armored Leg Armored Leg Armored Leg Armored Leg Heat Sink Advanced Heat Sink Small Matter Pod (50) Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Authchip [R/Combat] Authchip [Power] Authchip [Weapon] Field Laser Phase Cannon Heavy Assault Rifle Improved Datajack Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Targeting Computer Reactive Plating > --- WEAPON ----------- Pulse Rifle Gatling Laser Coil Gun > --- INVENTORY -------- Armored Leg Armored Leg Armored Leg Armored Leg Heat Sink Advanced Heat Sink Small Matter Pod Recoil Stabilizer Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Authchip [R/Combat] Authchip [Power] Authchip [Weapon] Field Laser Phase Cannon Heavy Assault Rifle Improved Datajack Katana [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Slots Evolved 6 | . . 2 2 . 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . . 1 . Parts Attached 58 | . 8 10 19 7 4 10 Power 9 | . 1 1 4 2 . 1 Engine 5 | . 1 1 3 . . . Core 4 | . . . 1 2 . 1 Reactor . | . . . . . . . Propulsion 20 | . 3 6 4 3 . 4 Treads 7 | . . 3 . . . 4 Leg 12 | . 2 3 4 3 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . 1 . . . . . Utility 15 | . 3 3 5 1 2 1 Device 4 | . . 1 2 . 1 . Storage 3 | . 2 1 . . . . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 6 | . . . 3 1 1 1 Artifact . | . . . . . . . Weapon 14 | . 1 . 6 1 2 4 Energy Gun 4 | . . . 1 1 1 1 Energy Cannon 2 | . 1 . 1 . . . Ballistic Gun 8 | . . . 4 . 1 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . 2 . 1 . . . Parts Lost 14 | . . . 4 7 . 3 Power 2 | . . . . 1 . 1 Propulsion 5 | . . . 1 4 . . Utility 3 | . . . 2 . . 1 Weapon 4 | . . . 1 2 . 1 Highest Loss Streak 4 | . . . 2 4 . 2 To Critical Strikes . | . . . . . . . Average Backups 17 | . 11 14 19 18 15 17 Power 1 | . 1 1 2 1 . . Propulsion 5 | . 6 5 5 5 4 4 Utility 6 | . 3 4 8 7 8 9 Weapon 2 | . 1 2 2 3 1 3 Tool/Special . | . . . . . . . Unused Backups 34 | . 5 2 5 . . 22 Power 4 | . 2 . 2 . . . Propulsion 12 | . . 2 . . . 10 Utility 13 | . 2 . 2 . . 9 Weapon 4 | . 1 . 1 . . 2 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 99 98 99 95 Engine 8 | . 14 11 7 2 7 7 Core 2 | . . . 1 6 7 3 Treads 4 | . . 14 . . . 15 Leg 29 | . 28 18 35 35 30 14 Device 6 | . . 4 8 8 7 7 Storage 9 | . 14 11 9 9 7 7 Processor 10 | . 13 16 9 9 7 7 Protection 5 | . . . 8 9 7 7 Energy Gun 3 | . . . 3 1 7 12 Energy Cannon 5 | . 5 11 5 7 . . Ballistic Gun 11 | . 22 11 9 8 14 9 Peak Build Rating 45 | . 12 24 34 33 34 45 Average Rating 27 | . 8 18 32 31 33 36 On Entrance 20 | 6 6 10 24 33 28 34 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 76 | 11 31 57 65 65 73 76 Greatest Support 88 | 20 20 60 62 62 54 88 Greatest Overweight (x) 25 | . 1 3 1 1 1 25 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 20 | . 15 20 20 20 20 20 Average Capacity 19 | . 14 19 20 20 20 20 Most Carried 20 | . 15 20 20 20 16 20 Average Carried 17 | . 11 14 19 18 15 18 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 6 14 19 19 15 16 20 Class Distribution -------------------- 75% | Mutant 10% | Scavenger-Mutant 6% | Gunner 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -7/DSF Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Matter Collected 1854 | 174 212 315 587 404 . 162 Remotely . | . . . . . . . Salvage Created 4646 | . 270 1128 1671 1045 . 532 Parts 255 | . 17 65 98 53 . 22 Haulers Intercepted 13 | . . 4 6 3 . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Combat Hostiles Destroyed 75 | . 6 20 23 16 . 10 Guns 42 | . 2 6 15 9 . 10 Cannons 30 | . 4 14 5 7 . . AOE 3 | . . . 3 . . . Classes Destroyed 13 | . 3 5 3 1 . 1 Worker 7 | . 1 1 3 2 . . Builder 3 | . . . 3 . . . Hauler 13 | . . 4 6 3 . . Recycler 2 | . . 1 1 . . . Operator 1 | . . . 1 . . . Watcher 7 | . 1 2 3 1 . . Swarmer 10 | . . 4 6 . . . Grunt 43 | . 6 12 10 8 . 7 Brawler 2 | . . 1 1 . . . Duelist 1 | . . . . 1 . . Sentry 16 | . . 3 5 7 . 1 Hunter 2 | . . . 1 . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 10 | . 2 10 8 4 . 5 Combat Bots Only 5 | . 2 4 3 3 . 5 Max Kills in Single Turn 3 | . 1 2 3 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Hostile Shots Fired 378 | . 18 76 94 97 . 93 Missed 119 | . 10 23 29 26 . 31 Hits 259 | . 8 53 65 71 . 62 Melee 2 | . . . . 2 . . Projectile 257 | . 8 53 65 69 . 62 Critical Strikes 11 | . . 3 2 3 . 3 Damage Taken 4507 | . 111 619 1041 1109 . 1627 Core 1113 | . 23 117 100 115 . 758 Absorbed by Shields 16 | . . . . . . 16 Ignored by Resistances 48 | . . . 32 . . 16 Core Remaining (%) 80 | 100 90 70 . 60 . . Volleys Fired 301 | . 18 71 99 81 1 31 Largest 3 | . 2 2 2 2 3 3 Hottest 166 | . 88 88 93 93 111 166 Shots Fired 613 | . 36 142 198 161 3 73 Gun 423 | . 25 71 148 103 3 73 Cannon 190 | . 11 71 50 58 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 319 | . 25 71 99 80 2 42 Thermal 245 | . 11 71 50 81 1 31 Explosive . | . . . . . . . Electromagnetic 49 | . . . 49 . . . Robot Hit Streak 30 | . 8 16 18 30 . 16 Robot Miss Streak 4 | . 3 3 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 . 1 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 420 | . 20 81 127 130 . 62 Core Hits 170 | . 10 35 59 35 . 31 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 8 | . . . 3 2 . 3 Burn 3 | . . . . 1 . 2 Meltdown 1 | . . . . 1 . . Destroy 2 | . . . 1 . . 1 Corrupt 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8112 | . 293 1506 2889 2329 . 1095 Guns 4869 | . 169 437 1803 1365 . 1095 Cannons 2873 | . 124 1069 716 964 . . Explosions 370 | . . . 370 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3325 | . 169 437 1092 1057 . 570 Thermal 3905 | . 124 1069 915 1272 . 525 Explosive 171 | . . . 171 . . . Electromagnetic 711 | . . . 711 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 40 | . . 1 29 10 . . Projectiles 11 | . . 1 . 10 . . Explosions 29 | . . . 29 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 209 | . . . 209 . . . Shots 3 | . . . 3 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2940 | . 216 417 160 50 . 2940 Average Temperature 166 | . 79 126 24 13 . 856 Received Heat Transfer 1695 | . 51 330 378 504 . 432 Effects 37 | . . 1 . . . 36 Shutdowns 14 | . . 1 . . . 13 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 5 | . . . . . . 5 Short Circuit 6 | . . . . . . 6 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 . 1 Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 2 2 5 . 2 Heat Transferred 7396 | . 222 1924 1445 2479 . 1326 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 3 . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Maximum Alert Level 2 | . . 1 2 1 . 1 Low Security (%) 50 | . 100 33 27 65 100 56 Level 1 47 | . . 66 65 34 . 43 Level 2 2 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Peak Influence 424 | . 90 355 424 327 137 271 Initial 173 | . . 26 132 173 137 36 Average 201 | . 21 213 270 203 92 179 Influence Increases 2390 | . 152 607 842 519 5 265 Destroy 0b10 Robot/C 1500 | . 120 400 460 320 . 200 Destroy 0b10 Robot/NC 170 | . 10 40 85 30 . 5 Destroy Leader 380 | . 22 92 138 98 . 30 Successful Hack 40 | . . . . 35 5 . Disable Machine 75 | . . . 75 . . . Destroy Structure 30 | . . . 24 6 . . Lose Combat Pursuer 195 | . . 75 60 30 . 30 Influence Decreases 2119 | . 88 356 745 627 257 46 Entered New Map 643 | . . 38 183 239 167 16 Time Decay 1336 | . 88 318 522 318 90 . Lost Part 140 | . . . 40 70 . 30 Squads Dispatched 8 | . 1 2 3 1 . 1 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 7 | . 1 2 3 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Distress Signals 8 | . . 2 5 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 109 | . 8 27 43 19 . 12 Peak Tracking Total 8 | . 3 8 6 6 . 5 Tactical Retreats 10 | . . 3 3 2 . 2 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Traps Triggered 10 | . 1 . . 6 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Machines Disabled 5 | . . . 5 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Machines Accessed 7 | . . . 3 3 1 . Terminals 5 | . . . 1 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 20 | . . . 8 10 2 . Successful 12 | . . . 5 6 1 . Failed 7 | . . . 2 4 1 . Catastrophic 3 | . . . 1 2 . . Database Lockouts 1 | . . . 1 . . . Manual 2 | . . . . 2 . . Terminals 13 | . . . 1 10 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . . 4 1 . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 1 | . . . . . 1 . Extermination Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 4 | . . . 4 . . . Retrieve Study 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . Terminals 2 | . . . . 2 . . Botnet 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 6 | . . . 2 3 1 . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . 3 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . 9 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Turns Passed 3913 | . 438 705 1452 714 195 409 Spaces Moved 1662 | 1 210 256 684 254 96 161 Core 1 | . . . . . . 1 Treads 204 | . . 96 . . . 108 Legs 1457 | 1 210 160 684 254 96 52 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 111 | 120 120 160 111 111 195 145 Average Speed 166 | 120 174 179 159 149 195 178 Slowest Speed 1300 | 120 190 330 190 196 195 1300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 1 46 26 65 48 2 87 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . 22 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 22 | . . . 22 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Total 2239 | . 247 359 868 427 101 237 Wait 128 | . . 6 44 67 . 11 Move 1656 | . 209 255 683 253 95 161 Hop . | . . . . . . . Pick Up 39 | . 8 11 8 1 . 11 Fast Attach 15 | . 1 . . 12 . 2 Attach 16 | . . 2 6 5 2 1 Detach . | . . . . . . . Swap 44 | . 7 8 15 4 3 7 Drop 35 | . 4 6 13 4 . 8 Fire 301 | . 18 71 99 81 1 31 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 8) 436 | -10/Materials | Identified exit to Materials 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1109 | -9/Materials | Discovered new exit (range 12) 1144 | -9/Materials | Entered another Materials area 1144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1705 | -8/Materials | Central database locked down 2530 | -8/Materials | Discovered new exit (range 5) 2596 | -8/Materials | Entered Storage 3108 | -8/Storage | Build established: Scavenger-Mutant 3217 | -8/Storage | Discovered new exit (range 15) 3272 | -8/Storage | Lost 4 parts (1p3n) 3310 | -8/Storage | Entered Factory 3310 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3503 | -7/Factory | Identified exit to DSF 3505 | -7/Factory | Entered DSF 3553 | -7/DSF | Additional patrols routed to DSF 3740 | -7/DSF | Sterilization system engaged 3760 | -7/DSF | Ambient heat levels rising (+10) 3775 | -7/DSF | Ambient heat levels rising (+10) 3790 | -7/DSF | Ambient heat levels rising (+10) 3805 | -7/DSF | Ambient heat levels rising (+10) 3820 | -7/DSF | Ambient heat levels rising (+10) 3835 | -7/DSF | Ambient heat levels rising (+10) 3850 | -7/DSF | Ambient heat levels rising (+10) 3865 | -7/DSF | Ambient heat levels rising (+10) 3880 | -7/DSF | Ambient heat levels rising (+10) 3895 | -7/DSF | Ambient heat levels rising (+10) 3906 | -7/DSF | Core integrity fell below 50% 3907 | -7/DSF | Core integrity fell below 20% 3910 | -7/DSF | Ambient heat levels rising (+10) 3915 | -7/DSF | Core melted Last Messages --------------- 03895_ Power failure, Lgt. Nuclear Core shutdown. 03895_ Overheating: Matter decay (-21). 03895_ ALERT: Ambient heat levels +10. 03896_ Overheating: Matter decay (-11). 03897_ Power failure, Imp. Ion Engine shutdown. 03898_ Overheating: Matter decay (-14). 03899_ Overheating: Matter decay (-11). 03900_ Power failure, Lgt. Nuclear Core shutdown. 03902_ Power failure, Imp. Ion Engine shutdown. 03903_ Adv. Treads broken. 03903_ Overheating: Short circuit. 03906_ Overheating: Core damaged (-119). 03907_ Overheating: Core damaged (-140). 03908_ Power failure, Lgt. Nuclear Core shutdown. 03909_ Power failure, Imp. Ion Engine shutdown. 03910_ ALERT: Ambient heat levels +10. 03911_ Adv. Treads broken. 03911_ Overheating: Short circuit. 03913_ Overheating: Core damaged (-98). 03915_ Overheating: Core damaged (-84). 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Salvage Targeting Computer | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Challenges ------------ None Game ------ Seed AngularThermicExoskeleton Manual? 0 Play Time 00:34:57 Cumulative 51.8 hours Start 2026.10.10 @ 02:11:51 End 2026.10.10 @ 02:46:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d15e3615-043a-48e3-88a0-d96668dd8899