Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 08:32:56 Player: Stavbearer Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1146) 1146 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 3505 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 100/100 System Corruption 20% Temperature Cool (4) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Myomer Leg Myomer Leg > --- UTILITY (4) ------ Small Storage Unit Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Laser Ion Cannon > --- INVENTORY (8) ---- Makeshift Leg Advanced Heat Sink Compact Battery (200) Machine Analyzer Makeshift ECM Suite Grenade Launcher RU-N14's Throwing Claymores (5) RU-N14's Throwing Claymores (1) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Cooling System Small Storage Unit Improved Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser RU-N14's Throwing Claymores > --- INVENTORY -------- Makeshift Leg Advanced Heat Sink Compact Battery Machine Analyzer Makeshift ECM Suite Grenade Launcher RU-N14's Throwing Claymores [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Leg Myomer Leg Wheel Compact Wheel Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 63 | 7 8 27 . 12 9 Power 6 | 1 . 3 . 1 1 Engine 6 | 1 . 3 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 3 . 3 . Treads . | . . . . . . Leg 3 | . . 1 . 2 . Wheel 7 | 2 2 2 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 3 9 . 3 3 Device 13 | 1 3 6 . 1 2 Storage 2 | 1 . 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . . 1 . 2 1 Artifact . | . . . . . . Weapon 27 | 2 3 12 . 5 5 Energy Gun 16 | 2 1 10 . 2 1 Energy Cannon 5 | . . 1 . 2 2 Ballistic Gun 2 | . 1 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Corrupted Parts 1 | . . . . . 1 System Corruption 5 | . . . . . 5 Parts Lost 19 | . 3 11 . . 5 Power 3 | . . 2 . . 1 Propulsion 3 | . 1 2 . . . Utility 8 | . . 5 . . 3 Weapon 5 | . 2 2 . . 1 Highest Loss Streak 6 | . 2 6 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 92 100 100 99 Engine 11 | . 14 10 11 11 11 Leg 6 | . . . . 2 22 Wheel 15 | . 26 19 22 19 . Device 14 | . 18 21 11 12 10 Storage 10 | . 9 11 11 11 11 Processor 6 | . . . 11 11 11 Protection 8 | . . 7 11 9 11 Energy Gun 14 | . 25 18 22 16 . Energy Cannon 6 | . . . . 5 20 Naked Turns . | . . . . . . Heaviest Build 34 | 15 15 28 27 32 34 Greatest Support 50 | 20 20 32 32 50 50 Greatest Overweight (x) 4 | . 1 4 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 7 8 8 8 8 Most Carried 8 | 8 8 8 7 8 8 Average Carried 7 | 3 6 6 7 7 7 Final Capacity 8 | 8 5 8 8 8 8 Final Carried 8 | 8 5 8 7 8 8 Class Distribution -------------------- 79% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 867 | 270 12 371 . 100 114 Remotely . | . . . . . . Salvage Created 1498 | 177 202 734 . . 385 Parts 89 | 13 19 39 . . 18 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . 2 10 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 8 14 . . 10 Guns 17 | . 3 14 . . . Cannons 5 | . . . . . 5 AOE 9 | . 5 . . . 4 Classes Destroyed 8 | 2 3 2 . . 1 Worker 1 | . 1 . . . . Tunneler 4 | 4 . . . . . Hauler 1 | . . 1 . . . Recycler 4 | 1 . 3 . . . Swarmer 11 | . 3 3 . . 5 Grunt 15 | . 5 7 . . 3 Brawler 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Best Kill Streak 6 | 4 6 4 . . 4 Combat Bots Only 5 | . 5 4 . . 4 Max Kills in Single Turn 4 | 1 4 1 . . 3 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 201 | . 28 126 . . 47 Missed 52 | . 5 33 . . 14 Damage Taken 2139 | . 240 1059 4 . 836 Core 458 | . 49 302 . . 107 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 107 | 13 17 55 . 3 19 Largest 2 | 2 2 2 . 2 2 Hottest 130 | 80 80 130 . 121 112 Shots Fired 191 | 26 30 99 . 5 31 Gun 155 | 26 26 99 . 4 . Cannon 24 | . . . . . 24 Launcher 7 | . 4 . . . 3 Special 5 | . . . . 1 4 Kinetic 31 | . . 31 . . . Thermal 72 | . . 68 . 4 . Explosive 12 | . 4 . . 1 7 Electromagnetic 76 | 26 26 . . . 24 Robot Hit Streak 12 | 7 8 11 . . 12 Robot Miss Streak 6 | 2 2 5 . . 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 123 | 18 14 71 . . 20 Core Hits 77 | 6 12 46 . . 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | 1 1 . . . . Corrupt 2 | 1 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2416 | 244 427 958 8 . 779 Guns 1324 | 244 132 948 . . . Cannons 317 | . . . . . 317 Explosions 683 | . 295 . . . 388 Melee . | . . . . . . Ramming 18 | . . 10 8 . . Kinetic 219 | . . 219 . . . Thermal 900 | . . 729 . . 171 Explosive 512 | . 295 . . . 217 Electromagnetic 693 | 244 132 . . . 317 Impact . | . . . . . . Slashing 74 | . . . . . 74 Piercing . | . . . . . . Highest Corruption 5 | . . 2 2 2 5 Average Corruption 2 | . . 2 2 2 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 24 | . . 12 2 1 9 Message Errors 10 | . . 5 1 1 3 Matter Fused 4 | . . 2 . . 2 Energy Discharges 2 | . . 2 . . . Data Loss (minor) 7 | . . 3 . . 4 Data Loss (major) 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 14 | . . . . . 14 Projectiles 14 | . . . . . 14 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 81 | . 24 3 4 . 50 Shots 2 | . 1 . . . 1 Rammed 10 | . . 9 1 . . Targets Rammed 10 | . . 9 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | 144 126 261 . 39 239 Average Temperature 62 | 58 49 57 . 38 102 Received Heat Transfer 669 | . 54 435 . . 180 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 4 | 4 . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1625 | . . 1425 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 288 | 25 288 246 58 . . Initial 121 | . 16 121 58 . . Average 94 | 13 97 109 58 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 95 | 100 87 97 100 . . Level 1 4 | . 12 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 12 16 . . 11 Peak Tracking Total 6 | . 6 6 . . 4 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . 3 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 1 3 . 1 . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 14 | . 3 8 . 3 . Successful 8 | . 1 4 . 3 . Failed 6 | . 2 4 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 3 6 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 3 . 3 . Record 1 | . 1 . . . . Part Schematic 3 | . . . . 3 . Alert Level 1 | . . 1 . . . Locate Traps 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 156 | . . . . 156 38 Highest-Rated Ally 40 | . . . . 40 38 Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 4 | . . . . . 4 Total Damage 86 | . . . . . 86 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . . 3 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4141 | 147 378 1102 142 1450 922 Spaces Moved 3115 | 110 246 617 139 1332 671 Core 8 | 4 . 4 . . . Treads . | . . . . . . Legs 831 | . . 30 . 130 671 Wheels 2276 | 106 246 583 139 1202 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 100 100 120 Average Speed 103 | 78 81 102 100 101 120 Slowest Speed 250 | 80 95 250 100 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 45 | 5 36 33 39 88 73 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 124 | . 20 . . 23 81 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 122 | . 20 . . 23 79 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3840 | 141 395 985 142 1418 759 Wait 467 | . 111 254 2 52 48 Move 3109 | 109 245 616 138 1331 670 Hop . | . . . . . . Pick Up 40 | 10 5 10 . 10 5 Fast Attach 24 | 7 2 13 . . 2 Attach 7 | . 2 3 . . 2 Detach 3 | . . 2 . . 1 Swap 32 | . 4 11 . 12 5 Drop 41 | 2 9 12 1 10 7 Fire 107 | 13 17 55 . 3 19 Melee . | . . . . . . Ram 10 | . . 9 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 148 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 11) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Lost 4 parts (1p1n2u) 741 | -9/Materials | Core integrity fell below 50% 765 | -9/Materials | Lost 6 parts (1p1n2u2w) 1039 | -9/Materials | Build established: Scavenger-Mutant 1583 | -9/Materials | Discovered new exit (range 3) 1628 | -9/Materials | Entered Mines 1639 | -9/Mines | Discovered new exit (range 3) 1712 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1752 | -9/Mines | Assembled infested the area 1770 | -9/Mines | Entered Zion 1809 | -7/Zion | System corruption cleaned by Quarantine Array 1896 | -7/Zion | Build established: Mutant 2012 | -7/Zion | Found Prototype Special Weapon 2013 | -7/Zion | Identified RU-N14's Throwing Claymores 2045 | -7/Zion | Found RU-N14's Throwing Claymores 2050 | -7/Zion | Found RU-N14's Throwing Claymores 2072 | -7/Zion | Given A8's code to call for help 2151 | -7/Zion | Given the Hacking Drone Bay 2153 | -7/Zion | Found Prototype Device 2154 | -7/Zion | Identified Hacking Drone Bay 2798 | -7/Zion | Imprinted 2800 | -7/Zion | Declared Zion's savior 3205 | -7/Zion | Discovered new exit (range 11) 3220 | -7/Zion | Entered Proximity Caves 3220 | -6/Proximity Caves | Accompanied by 1 ally 3651 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4023 | -6/Proximity Caves | Identified exit to Factory 4096 | -6/Proximity Caves | Core integrity fell below 20% 4142 | -6/Proximity Caves | Crushed by falling debris 4142 | -6/Proximity Caves | Smashed by cave-in Last Messages --------------- 04110_ Corrupted Carbon-fiber Leg fries itself beyond repair. 04110_ The unstable cave ceiling collapses. 04111_ Hvy. Laser self-destruct mechanism malfunctions. 04111_ The unstable cave ceiling collapses. 04111_ Acquired Corrupted Adv. Heat Sink. 04112_ Acquired 6 matter. 04115_ Dropped Lgt. EM Pulse Cannon. 04115_ Acquired Hvy. Laser. 04119_ The unstable cave ceiling collapses. 04131_ Acquired Ion Cannon. 04139_ The unstable cave ceiling collapses. 04142_ Crushed by falling debris. 04142_ Imp. Targeting Computer destroyed. 04142_ System corrupted by crushing effect (+5). 04142_ Cooling System destroyed. 04142_ System corrupted by crushing effect (+5). 04142_ Angular Momentum Engine destroyed. 04142_ System corrupted by crushing effect (+5). 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