Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.26 @ 10:57:53 Player: shapeshifter Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (171) 855 Value Destroyed (12135) 12135 Prototype IDs (366) 7320 Alien Tech Used (17) 3400 Bonus (73868) 73868 TOTAL SCORE: 107878 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 6248 Follower Combat Kills 7 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 500 Pursued by Intercept 2500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A5 500 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -587 Cogmind --------- Core Integrity 21/1600 Matter 290/300 Energy 338/340 System Corruption 0% Temperature Cool (0) +ITN Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Core Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Experimental Reaction Control System Integrity Redistributor Core Cannon [Rating: 253] Favorites ----------- Power Light Nuclear Core Engine Backup Power III Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Sigix Exoskeleton Hover Unit Cooled Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Medium Storage Unit Device Experimental Coolant Injector Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Deep Network Scanner Protection Experimental Powered Armor Weapon Sigix Shearcannon Energy Gun Small Laser Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hypervelocity Gauss Cannon Special Weapon Advanced Remote Datajack Impact Weapon Thunder Hammer Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 2 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Utility 11 | . . . . 1 2 1 . . . . . . . . . 2 . . . . 1 . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 187 | 5 3 3 19 5 11 13 . . . 1 14 1 2 12 . 6 3 4 6 . 4 . 4 22 8 12 12 16 1 Power 23 | . 1 . . 1 3 1 . . . . 4 . . . . 1 1 . 2 . . . . 4 1 2 1 1 . Engine 7 | . 1 . . . 3 . . . . . 1 . . . . 1 1 . . . . . . . . . . . . Core 6 | . . . . 1 . 1 . . . . 3 . . . . . . . 1 . . . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 1 2 1 1 . Propulsion 45 | 2 . . 14 . 4 1 . . . . 3 . 1 4 . 2 . . 3 . 1 . . 7 1 2 . . . Treads 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . Flight 36 | . . . 10 . 3 1 . . . . 3 . 1 2 . 2 . . 3 . 1 . . 7 1 2 . . . Utility 89 | 1 1 3 1 4 4 8 . . . 1 7 . 1 3 . 3 2 2 1 . 2 . 1 9 4 6 10 14 1 Device 41 | 1 . 2 . 1 . 1 . . . 1 3 . . 3 . 1 1 . . . . . . 4 2 3 8 10 . Storage 5 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 . Processor 18 | . . . . . 2 3 . . . . 1 . . . . . . 2 . . . . . 3 2 2 1 1 1 Hackware 19 | . . . . 2 2 4 . . . . 3 . . . . 2 . . . . 2 . . 2 . . 1 1 . Protection 6 | . 1 . 1 1 . . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 1 . 4 . . 3 . . . . . 1 . 5 . . . 2 . . 1 . 3 2 2 2 1 1 . Energy Gun 4 | . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . . Energy Cannon 6 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . 1 1 . 1 . Ballistic Gun 3 | 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 1 . . . Impact Weapon 4 | . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 1 . 2 . . 1 . . . . . 2 . 1 . . 1 . . . 3 1 4 6 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Parts Lost 58 | . 1 1 8 . 8 4 . . 2 3 5 . 3 . . 2 2 . . . . 3 . 10 3 1 2 . . Power 9 | . . . 1 . 2 1 . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 . . Propulsion 25 | . . 1 6 . 4 2 . . 1 1 . . 1 . . . . . . . . . . 8 . 1 . . . Utility 18 | . . . 1 . 2 1 . . . 1 4 . . . . 1 2 . . . . 1 . 1 3 . 1 . . Weapon 6 | . 1 . . . . . . . 1 . . . 2 . . . . . . . . 1 . 1 . . . . . Highest Loss Streak 8 | . 1 1 3 . 3 3 . . 2 2 5 . 3 . . 2 2 . . . . 3 . 8 3 1 2 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 3 3 6 2 5 4 4 4 5 5 4 3 5 5 4 5 4 6 10 9 10 8 9 8 9 7 6 5 6 4 Power . | 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . 3 . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . Utility 2 | 1 2 1 2 4 2 2 3 4 4 4 2 4 4 4 3 2 4 6 5 6 4 4 2 2 1 1 1 3 2 Weapon 1 | . . . . . . 1 . . . . . 1 1 . 2 2 2 3 3 3 3 3 1 2 2 2 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . 1 2 . 1 . 1 1 1 2 . . . . 1 . . . . 1 . . . 2 1 2 1 . 2 2 Power 3 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . . 1 . . . 1 1 . . . . 1 . . . . 1 . . . 1 1 1 1 . 2 2 Weapon 2 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Tool/Special 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 87 70 75 78 77 79 80 79 75 58 59 77 79 85 100 95 91 89 92 100 96 91 91 93 89 70 65 70 66 Engine 1 | . 8 . 5 . 5 3 . . . . 1 5 5 5 5 4 3 5 2 . . . . . . . . . . Core 1 | . . . . 2 1 2 6 6 6 2 3 5 5 5 5 5 5 5 5 5 4 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 2 5 4 4 4 8 12 10 8 9 8 Treads 3 | . 28 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . 5 9 9 8 Flight 15 | . . . 22 36 18 19 20 19 18 11 14 22 22 24 27 27 30 30 32 35 33 36 34 29 26 12 . . . Device 16 | . 14 14 11 9 1 4 6 6 6 9 7 16 15 11 16 15 14 10 10 10 9 9 12 13 18 17 28 33 25 Storage 3 | . . 12 . . . . . . . . . . . . . . 4 5 5 5 4 4 4 4 4 6 9 9 4 Processor 8 | . . . . . 9 22 20 19 18 14 14 16 16 16 16 15 15 19 22 20 18 18 17 12 11 6 1 . 11 Hackware 6 | . . . . 11 24 10 13 12 12 12 11 5 5 4 . 8 9 5 5 5 8 9 8 14 12 6 . . . Protection 1 | . 8 . 7 . . . . . . . . . . 5 5 4 . . 2 5 4 1 . 3 . . . . . Energy Gun 1 | . 8 14 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 8 8 8 Ballistic Gun 2 | . 19 14 . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 4 18 15 5 . . . . . . . . . . . . . . 3 4 4 3 . . . . . Slashing Weapon 1 | . . . 7 . . . . . . . . . . 2 5 5 5 5 5 5 . . . . 3 2 . . . Piercing Weapon 1 | . . . . . . 4 13 12 12 6 5 5 3 . . . . . . . . . 3 . . . . . . Peak Build Rating 253 | 5 7 6 18 27 39 49 45 45 46 42 58 60 60 105 105 127 128 119 128 128 142 148 153 206 214 233 250 252 253 Average Rating 123 | 3 6 5 11 23 29 42 44 44 44 37 45 58 56 73 105 122 123 114 117 128 138 137 145 184 201 215 240 248 251 On Entrance 94 | . 5 7 6 18 27 36 44 45 45 39 29 58 60 50 105 105 122 109 119 128 128 142 133 153 184 208 232 246 251 Avg Prop Armor Cover (%) 11 | 28 28 19 6 7 5 9 . . . . . . . 7 7 6 5 . . . . 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 3 9 8 14 11 14 15 12 12 12 10 16 16 16 26 26 27 46 44 44 44 45 45 47 68 70 67 67 84 68 Greatest Support 103 | 3 40 3 30 20 20 15 14 14 14 10 19 22 26 35 34 46 54 51 52 47 53 68 53 73 81 103 80 80 80 Greatest Overweight (x) 2 | . . 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 10 Average Capacity 7 | 5 5 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 9 10 11 7 Most Carried 14 | 5 5 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 14 10 Average Carried 6 | 3 3 6 2 4 4 4 4 4 4 4 3 5 5 4 5 4 6 9 9 10 8 9 7 9 9 8 8 9 6 Final Capacity 15 | 5 5 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 10 Final Carried 10 | 5 3 7 5 5 5 4 5 5 5 5 5 5 5 5 5 5 10 9 10 10 8 10 10 10 10 10 10 10 9 Class Distribution -------------------- 26% | Alien-Sigix 19% | Mutant 14% | Hacker-Scout 11% | Wizard-Scout 5% | Scout 4% | Scavenger-Ninja 3% | Hacker-Sprinter 3% | Hacker-Gladiator 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Hacker-Gladiator | -7/Factory Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Scavenger-Ninja | -5/Factory Scavenger-Ninja | -5/Upper Caves Scavenger-Ninja | -5/Upper Caves Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -3/Lab Wizard-Scout | -2/Research Scavenger-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 2739 | 276 69 78 244 50 75 125 10 . 20 . 110 . 25 . 33 . 202 10 93 19 86 . . 490 69 250 60 270 75 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12010 | 127 311 74 645 88 433 552 . . 26 . 164 . . . . . 322 . 93 19 86 . . 477 138 1301 767 4571 1816 Parts 497 | 12 14 8 33 . 7 17 . . 3 . 11 . . . . . 10 . 3 . 3 . . 6 9 52 27 166 116 Haulers Intercepted 7 | . 1 . 1 1 . 2 . . . . . . . . . . . . . . . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 128 | . 6 4 13 . 8 3 . . . . 5 . . . . . . . . 2 1 . . 3 . 16 9 39 19 Melee 27 | . . . 12 . 4 2 . . . . 5 . . . . . . . . 2 1 . . 1 . . . . . Guns 10 | . 6 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 81 | . . . . . . . . . . . . . . . . . . . . . . . . . . 16 7 39 19 AOE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Classes Destroyed 23 | 2 2 1 4 1 1 1 . . . . . . . . . . 1 . . 1 . . . . 1 3 1 4 . Worker 10 | . . . 3 . . 3 . . . . 1 . . . . . . . . . . . . . . . . 3 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . 1 1 . 2 . . . . . . . . . . . . . . . . . 2 . . . . . Recycler 4 | 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 7 | . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . Swarmer 19 | . . 4 2 . 4 2 . . . . 5 . . . . . . . . . . . . . . . . 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 31 | . 6 . 5 . 3 . . . . . . . . . . . . . . . . . . . . 3 8 6 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 9 | . . . 5 . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 . Programmer 9 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . 6 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . M Shell/Def 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Packrat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | 4 3 2 4 1 4 3 . . 1 . 5 . . . . . . . . 2 1 . . 1 1 12 6 12 4 Combat Bots Only 11 | . 2 2 4 . 3 2 . . . . 5 . . . . . . . . 2 1 . . 1 . 11 6 11 4 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 . . 1 . 1 . . . . . 1 . . 1 1 . . 1 1 3 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee 1 | . . . 1 . 1 1 . . . . 1 . . . . . . . . 1 1 . . 1 . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 4 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A5 (-1/Access_0) A2 (-1/Access_0) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2229 | . 42 29 93 17 107 15 . . 4 32 53 8 15 . 23 45 13 . . . 4 41 . 51 28 246 63 298 1002 Missed 1261 | . 6 8 32 12 45 7 . . 1 14 17 5 5 . 10 21 6 . . . 2 17 . 12 22 118 50 186 665 Hits 968 | . 36 21 61 5 62 8 . . 3 18 36 3 10 . 13 24 7 . . . 2 24 . 39 6 128 13 112 337 Melee 10 | . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 3 Projectile 958 | . 36 21 57 5 62 8 . . 3 18 36 3 10 . 13 23 7 . . . 2 24 . 39 6 126 13 112 334 AOE 25 | . . . . . 1 1 . . . . . . . . . . . . . . . . . 3 . 1 2 17 . Critical Strikes 53 | . 1 . 2 . 2 . . . . 1 . . . . 1 1 . . . . . 1 . 12 1 6 . 3 22 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Damage Taken 13977 | . 449 171 803 49 766 295 . . 144 364 560 69 206 . 192 361 140 . . . 55 529 . 1821 499 1463 568 2100 2373 Core 3977 | . 76 43 178 15 275 105 . . 85 242 289 52 74 . . 154 22 . . . . 150 . 170 144 373 115 655 760 Absorbed by Shields 2536 | . . . . . . . . . . . . . . . . . . . . . . . . . . 167 7 389 1973 Redirected to Shielding 158 | . . . . . . . . . . . . . . . . . . . . . 25 133 . . . . . . . Ignored by Resistances 10892 | . . . . . . . . . . . . . . . 28 67 . . . . . . . . . 1863 346 3114 5474 Regen/Repaired (Parts) 500 | . . . . . . . . . . . . . . 38 . . . . . . . . . 158 33 271 . . . Core Remaining (%) 62 | 100 . 52 55 97 60 . . . . 49 . . . . 58 . . . . 84 . . 88 . . 45 . . 1 Volleys Fired 468 | 13 47 16 . . . . . . . . . . . . . . . 4 . . . 1 . 12 1 44 25 170 135 Largest 2 | 2 2 2 . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 1 1 1 1 Hottest 300 | 40 60 60 . . . . . . . . . . . . . . . 105 . . . 51 . 100 300 180 300 300 180 Shots Fired 543 | 26 92 32 1 . . . . . . . . . . . . . . 4 . . . 1 . 12 1 44 25 170 135 Gun 156 | 26 92 32 . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . Cannon 382 | . . . 1 . . . . . . . . . . . . . . 4 . . . 1 . 9 1 42 22 167 135 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 5 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . Kinetic 130 | 26 86 16 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thermal 41 | . 6 16 . . . . . . . . . . . . . . . 4 . . . . . 9 1 1 2 2 . Explosive 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 367 | . . . . . . . . . . . . . . . . . . . . . . . . . . 41 23 168 135 Robot Hit Streak 33 | 4 12 4 . . . . . . . . . . . . . . . . . . . . . 5 . 14 11 33 15 Robot Miss Streak 18 | 2 5 4 1 . . . . . . . . . . . . . . . . . . . . . . 18 4 12 13 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 61 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . Shots Hit Robots 556 | 12 53 15 43 4 34 21 . . 1 . 13 . . . . 2 4 . 6 2 3 . . 35 2 38 6 142 120 Core Hits 507 | 8 22 7 13 1 4 8 . . 1 . 6 . . . . . 1 . 1 2 2 . . 5 2 51 22 176 175 Critical Kills 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 20 | . . . 3 . 8 1 . . . . . . . . . . . . . . . . . 8 . . . . . Critical Strikes 59 | . . . 9 . 9 4 . . . . 1 . . . . 1 . . . . . . . 10 . 4 2 9 10 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Smash 25 | . . . 6 . 9 1 . . . . . . . . . . . . . . . . . 9 . . . . . Sever 29 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . 4 2 9 10 Impale 4 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 374 | . . . 82 8 52 60 . 2 2 5 25 5 . . 2 9 4 . 6 3 11 15 16 46 15 6 . . . Impact 201 | . . . 31 8 52 23 . . . . . . . . . . . . . . 11 15 14 46 1 . . . . Slashing 95 | . . . 51 . . . . . . . . . . . 2 9 4 . 6 3 . . . . 14 6 . . . Piercing 78 | . . . . . . 37 . 2 2 5 25 5 . . . . . . . . . . 2 . . . . . . Sneak Attacks 32 | . . . 6 2 3 8 . . 1 . 3 . . . . . 4 . . . . . . 3 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . 2 9 1 . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55081 | 125 441 137 1787 245 1349 1135 . . 83 . 640 . . . . 103 361 . 577 109 136 . . 3347 363 6200 1980 20863 15100 Guns 701 | 125 441 135 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 44090 | . . . . . . . . . . . . . . . . . . . . . . . . 500 . 6151 1515 20863 15061 Explosions 465 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 465 . . Melee 9735 | . . . 1787 245 1349 1135 . . 83 . 640 . . . . 103 361 . 577 109 136 . . 2847 363 . . . . Ramming 90 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 49 . . 39 Kinetic 632 | 125 417 90 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 569 | . 24 45 . . . . . . . . . . . . . . . . . . . . . 500 . . . . . Explosive 465 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 465 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5596 | . . . 924 245 1349 95 . . . . . . . . . . . . . . 136 . . 2847 . . . . . Slashing 45966 | . . . 863 . . . . . . . . . . . . 103 361 . 577 109 . . . . 363 6151 1515 20863 15061 Piercing 1763 | . . . . . . 1040 . . 83 . 640 . . . . . . . . . . . . . . . . . . Highest Corruption 31 | . . . 4 4 . . . . . . . . . . . 1 1 1 1 1 . 1 1 31 31 8 . . . Average Corruption 5 | . . . 3 2 . . . . . . . . . . . 1 1 1 1 1 . 1 1 10 20 8 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 43 | . . . 11 . . . . . . . . . . . . . . . 1 . . . 2 8 8 13 . . . Message Errors 10 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . 2 2 2 . . . Matter Fused 7 | . . . 3 . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . Heat Flow Errors 6 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 4 . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . Data Loss (minor) 9 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 2 2 3 . . . Data Loss (major) 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Misfires 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3292 | . . . 311 100 514 159 . . . . 76 . . . . . 214 . 66 . . . . 1324 . 202 13 275 38 Projectiles 532 | . . . . . . . . . . . . . . . . . . . . . . . . 17 . 202 . 275 38 Explosions 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . Melee 2747 | . . . 311 100 514 159 . . . . 76 . . . . . 214 . 66 . . . . 1307 . . . . . Knockbacks 29 | . . . 1 . 7 . . . . . . . . . . . . . . . . . . 21 . . . . . Impact 29 | . . . 1 . 7 . . . . . . . . . . . . . . . . . . 21 . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 26 20 220 5 . . . . . . . 13 36 175 198 196 14 136 . . 58 324 2 232 42 156 18 153 11 Average Temperature 58 | . 6 8 81 5 . . . . . . . 11 18 62 84 74 10 66 . . 21 99 2 116 31 72 18 35 9 Received Heat Transfer 1982 | . 243 . 306 9 129 12 . . . 24 27 9 45 . 60 45 33 . . . . 30 . 407 9 154 18 136 286 Thermoelectric Energy+ 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . 2 1 7 2 . . . . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 7 | . . . 1 . 4 1 . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried 28 | . . . 1 4 14 3 . . . . . . . . . . . . . . . . . 2 . . . 4 . Impact Corruptions 51 | . . . 7 4 20 2 . . . . . . . . . . . . . . . . . 18 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 483 | . 50 100 . . . . . . . . . . . . . . . . . . . . . 333 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 1 1 . . . . 3 . . . . 2 . . . . 1 2 . 1 . 5 5 5 . Low Security (%) 56 | 100 100 100 100 100 95 68 . . . . . . . . . . . . . . 42 16 . 78 100 48 . . . Level 1 7 | . . . . . 4 31 . . . . . . . . . 15 . . . . 57 20 . 21 . . . . . Level 2 8 | . . . . . . . . . . . 80 . . . . 84 . . . . . 63 . . . . . . . Level 3 1 | . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 11 . Level 5 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 51 42 . . Peak Influence 2426 | 10 50 73 152 61 252 237 . . . . 771 . . . . 605 . . . . 321 642 . 249 159 2169 2426 2010 . Initial 1552 | . . . . 48 9 118 . . . . 600 . . . . 407 . . . . 300 102 . . 23 89 1300 1552 . Average 335 | 1 9 22 81 33 76 176 . . . . 656 . . . . 466 . . . . 211 465 . 104 74 978 1653 1651 . Influence Increases 13755 | 20 166 171 476 62 502 398 . . 20 . 976 15 15 . 210 628 . . 5 10 435 670 . 567 304 807 1204 2332 3762 Destroy 0b10 Robot/C 2240 | . 120 100 260 . 240 60 . . 20 . 100 . . . . 20 . . . . 20 20 . 100 40 340 220 580 . Destroy 0b10 Robot/NC 235 | 20 5 . 25 15 30 35 . . . . 10 . . . . . . . 5 10 . . . 15 . . 5 60 . Destroy Leader 466 | . 32 20 84 4 52 16 . . . . 10 . . . . 10 . . . . 10 . . 44 . 70 30 84 . Allied During Kill 25 | . . 6 . . . . . . . . . . . . . . . . . . . 2 . . . . 17 . . Successful Hack 365 | . 9 . 23 12 37 35 . . . . 42 . . . . 29 . . . . 22 22 . . 45 40 27 22 . Disable Machine 840 | . . . . . 15 75 . . . . 60 . . . . 15 . . . . 30 15 . 60 105 135 90 135 105 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . 50 . Destroy Structure 5754 | . . . 9 1 8 12 . . . . 4 . . . . 14 . . . . 8 26 . 18 24 102 515 1371 3642 Advance Influence 1200 | . . . . . . . . . . . 600 . . . . 300 . . . . 300 . . . . . . . . Partial Spotted 495 | . . . . 30 60 75 . . . . 15 . . . . 30 . . . . 45 90 . 75 . 30 15 15 15 Lose Combat Pursuer 1935 | . . 45 75 . 60 90 . . . . 135 15 15 . 210 210 . . . . . 495 . 105 90 90 285 15 . Influence Decreases 11645 | 20 166 171 361 157 280 422 112 71 55 . 348 273 151 234 40 213 277 119 194 10 240 273 592 525 187 297 1099 1184 3574 Entered New Map 7497 | . . . . 67 11 124 82 21 35 . . 233 71 234 . 63 217 59 189 . . 93 592 . 19 70 869 874 3574 Time Decay 2714 | 20 156 171 281 90 189 238 30 50 . . 198 40 50 . 40 80 40 20 5 10 90 110 . 406 100 80 70 150 . Search Patrol Dispatched 100 | . . . . . . . . . . . 100 . . . . . . . . . . . . . . . . . . Lost Part 499 | . 10 . 80 . 80 40 . . 20 . 50 . 30 . . 20 20 . . . . 30 . 59 30 10 20 . . Lost Ally 520 | . . . . . . 20 . . . . . . . . . 50 . 40 . . . 40 . 60 . 10 140 160 . Purge Threat 315 | . . . . . . . . . . . . . . . . . . . . . 150 . . . 38 127 . . . Squads Dispatched 73 | . 1 . 2 . 2 3 . . . . 4 . . . 1 5 . . . . 2 5 . 4 2 16 23 3 . Investigation 11 | . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 1 . . . . 2 1 . Extermination 7 | . . . . . 1 1 . . . . . . . . . 1 . . . . . 1 . . 1 . 1 1 . Reinforcement 14 | . . . 2 . 1 1 . . . . . . . . . 2 . . . . . 2 . 1 1 3 1 . . Assault 26 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 12 12 1 . Garrison 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 7 . . Intercept 7 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 3 . 1 . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 56 | . 1 . 4 1 4 3 . . . 1 . . . . 2 3 . . . . . . . 14 2 3 2 16 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 468 | . 13 7 24 6 21 15 . 1 4 15 14 3 3 7 24 28 9 . . 2 1 27 . 32 12 58 30 63 49 Peak Tracking Total 22 | . 7 3 6 7 4 7 . 1 4 12 5 3 3 9 19 15 9 . . 2 1 22 . 7 9 20 21 10 20 Tactical Retreats 53 | . . 2 5 . 2 3 . . . . 4 1 1 . 4 4 . . . . . 6 . 5 1 3 5 2 5 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . 1 . . 2 . 1 . . . . . . . . . . . . . . . 3 . . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 71 | . . . . . 1 5 . . . 2 4 . . . . 1 . . . . 2 1 4 5 7 13 6 11 9 Max in Single Turn 3 | . . . . . 1 1 . . . 1 1 . . . . 1 . . . . 1 1 1 1 1 3 2 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 100 | . 6 . 5 6 5 12 . . 3 1 10 . . 5 . 12 1 . 4 . 6 4 1 . 6 6 3 4 . Terminals 57 | . 5 . 5 4 3 5 . . . 1 4 . . . . 5 . . . . 4 3 . . 6 6 2 4 . Fabricators 13 | . . . . . 2 2 . . . . 3 . . . . 3 . . . . 1 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . . 1 . 3 . . . . 3 . . . . 1 . . . . 1 . . . . . . . . Scanalyzers 3 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Total Hacks 319 | . 20 . 15 20 16 27 . . 27 1 26 . . 11 . 47 1 . 13 . 15 9 20 . 17 18 8 8 . Successful 185 | . 8 . 10 14 4 5 . . 27 1 13 . . 11 . 23 1 . 13 . 5 7 20 . 8 12 1 2 . Failed 134 | . 12 . 5 6 12 22 . . . . 13 . . . . 24 . . . . 10 2 . . 9 6 7 6 . Catastrophic 24 | . 2 . 2 . 1 7 . . . . 1 . . . . 3 . . . . 1 . . . 1 1 2 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 119 | . 18 . 13 14 13 12 . . . . 9 . . 1 . 21 . . . . 6 3 . . 1 6 2 . . Terminals 159 | . 18 . 15 13 7 8 . . . 1 9 . . . . 24 . . . . 8 7 . . 17 18 6 8 . Fabricators 47 | . . . . . 9 8 . . . . 12 . . . . 9 . . . . 5 2 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 22 | . 2 . . 2 . 8 . . . . 5 . . . . 3 . . . . 2 . . . . . . . . Scanalyzers 14 | . . . . 5 . 2 . . . . . . . . . 7 . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . . . Terminal Hacks 118 | . . . 2 2 1 5 . . 27 1 1 . . 11 . 5 1 . 13 . 2 5 20 . 8 11 1 2 . Record 40 | . . . . . . . . . 6 . . . . 9 . . . . 5 . . . 20 . . . . . . Part Schematic 17 | . . . . . . . . . 13 . . . . . . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Prototype ID Bank 8 | . . . . . . 1 . . 3 . . . . . . . . . 4 . . . . . . . . . . Open Door 7 | . . . . . . . . . . 1 . . . 2 . . 1 . . . . . . . . 2 . 1 . Level Access Points 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Terminal Index 5 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 6 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . 1 1 . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Zone Layout 8 | . . . . 1 1 1 . . . . . . . . . 1 . . . . . 1 . . 2 1 . . . Fabricator Hacks 9 | . . . . . . . . . . . 4 . . . . 2 . . . . 2 1 . . . . . . . Network Status 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . . Load Schematic 4 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . Build 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . 1 . . 2 . . . . . . 3 . . . . 2 . . . . . . . . . . . . . Retrieve Components 8 | . 1 . . 2 . . . . . . 3 . . . . 2 . . . . . . . . . . . . . Scanalyzer 10 | . . . . 4 . . . . . . . . . . . 6 . . . . . . . . . . . . . Insert Component 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 7 | . . . . 2 . . . . . . . . . . . 5 . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Unauthorized Hacks 38 | . 7 . 8 6 3 . . . . . 5 . . . . 6 . . . . 1 1 . . . 1 . . . Terminals 25 | . 7 . 8 6 1 . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . Track 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . 1 . . . Botnet 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 15 | . 5 . 5 4 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . 2 . . . . . 5 . . . . 5 . . . . 1 . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Liberate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 7 | . . . . . 1 . . . . . 3 . . . . 3 . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Used 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 74 | . 5 . 4 2 5 12 . . . . 8 . . . . 11 . . . . 6 4 . . 6 4 3 4 . Full Trace Events 7 | . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 5 . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . 1 . . . . 13 . . . . . . . . . 4 . . . . . 6 . . . . Parts Built 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 84 | . . . . . . . . . . . 42 . . . . . . . . . 42 . . . . . . . . Total Part Build Rating 12 | . . . . . . . . . . . 6 . . . . . . . . . 6 . . . . . . . . Part Studies Acquired 7 | . . . . 2 . . . . . . . . . . . 5 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 9 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 16 | . . . . . . 1 . . . . . . . . . 2 1 2 . . . 3 . 6 . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 16 | . . . . . . 1 . . . . . . . . . 2 1 2 . . . 3 . 6 . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % 8 | . . . . . . 3 3 3 3 1 1 1 1 1 6 6 6 6 6 8 8 8 8 2 2 2 . . . Autooverrided 16 | . . . . . . 1 . . . . . . . . . 2 1 2 . . . 3 . 6 . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 96 | . . 1 . . 2 1 . . . . . . . . . 3 1 2 . . . 3 . 6 . 2 26 49 . Largest Group 9 | . . 1 . . 2 1 . . . . . . . . . 1 1 2 . . . 2 . 2 . 1 7 9 . Highest-Rated Group 164 | . . 31 . . 64 29 . . . . . . . . . 49 47 105 . . . 120 . 164 . 40 98 130 . Highest-Rated Ally 82 | . . 31 . . 32 29 . . . . . . . . . 49 47 58 . . . 64 . 82 . 40 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 106 | . . 3 . . 6 5 . . . . . . . . . 9 1 5 . . . 11 . 13 . . 31 22 . Total Damage 2297 | . . 42 . . 225 57 . . . . . . . . . 244 18 193 . . . 373 . 230 . . 534 381 . Kills 15 | . . 1 . . 5 . . . . . . . . . . 1 . . . . . 1 . 3 . . 4 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Active Infowar (turns) 6993 | 36 695 576 652 195 50 378 75 102 35 101 401 97 101 242 84 168 88 57 78 32 188 224 235 1085 206 310 277 225 . Optics 4151 | . . . . . . 378 75 102 35 101 401 97 101 242 84 168 88 57 78 32 188 224 235 1085 206 174 . . . Sensors 3925 | . . . . . . 359 75 100 35 101 350 97 101 208 84 168 88 57 74 32 188 224 216 1058 166 144 . . . Seismic 2204 | 36 695 576 652 195 50 . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 1920 | . . . . . . 330 75 102 35 101 401 97 101 242 84 168 88 57 39 . . . . . . . . . . Cloaking 848 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 307 277 225 . Jamming 512 | . . . . . . . . . . . 121 97 101 193 . . . . . . . . . . . . . . . Robot Analysis Total 156 | . . . . . . . . . 154 . . . . . . . . . . . . . . . . 1 . 1 . Derelict Logs Recovered 8 | . . 1 . . . . 1 . . 1 . 1 1 . 2 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 9399 | 88 695 576 652 195 395 505 75 102 35 101 401 97 101 242 84 168 88 57 78 32 188 224 235 1085 206 361 277 1505 551 Spaces Moved 17462 | 78 268 378 521 381 677 938 250 312 97 235 1007 284 382 767 326 532 238 164 187 142 607 628 216 1893 557 714 537 3216 930 Core 738 | 78 259 378 23 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5007 | . . . 129 . . . . . . . . . . . . . . . . . . . . . . 195 537 3216 930 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 49 | . . . . . 49 . . . . . . . . . . . . . . . . . . . . . . . . Flight 11659 | . . . 369 381 628 938 250 312 97 235 1007 284 382 767 326 532 238 164 187 142 607 628 216 1893 557 519 . . . Fastest Speed 5 | 50 50 50 31 31 30 29 29 29 29 32 26 23 20 20 20 20 18 21 17 17 14 5 14 6 17 16 30 30 30 Average Speed 29 | 50 53 131 57 34 35 29 29 29 29 32 29 25 25 24 22 22 21 21 19 17 14 10 14 16 21 23 30 31 30 Slowest Speed 160 | 50 160 150 120 37 110 32 29 29 32 35 35 29 26 26 23 24 24 21 21 17 17 17 14 32 24 30 30 90 30 Overloaded Moves 723 | . . . . . . . . . . . . 29 42 . 93 . 13 . . . . 278 . 44 72 152 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . 1 3 1 . . 3 . 2 . . . . 6 . . . . 1 4 . 20 8 4 . . . Potential Cave-ins 31 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 19 . 9 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 49 | 4 46 80 46 40 21 33 50 63 82 44 11 50 63 93 56 25 45 31 61 46 11 51 95 38 63 64 17 80 67 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 44 | . 3 1 3 . . . . . 32 . . . . 1 1 . . . 3 . . . . . . . . . . Known Exits Taken 23 | . . 1 1 . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 10 | . . 1 . . . . 1 2 . 1 . . 2 . 1 . 1 1 . . . . . . . . . . . Spaces Dug 517 | . . . 9 1 8 12 . 1 . 3 2 5 . . 2 5 . 2 . . 4 13 . 6 19 26 188 65 146 Terrain Destroyed 2330 | . . . 9 1 8 12 . 1 . 3 2 5 . . 2 5 . 4 . . 4 13 . 6 19 69 233 694 1240 Melee 78 | . . . 9 1 8 12 . 1 . 3 2 5 . . 2 5 . . . . 4 13 . 6 6 1 . . . Projectile 2162 | . . . . . . . . . . . . . . . . . . 4 . . . . . . 13 68 213 624 1240 AOE 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 70 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 20748 | 105 745 430 773 432 748 1051 252 321 98 250 1060 296 384 817 334 562 267 180 222 144 683 755 396 2558 606 850 633 3665 1131 Wait 1802 | . 425 20 127 36 16 18 . . . 8 3 7 . 20 7 15 15 8 1 . 60 101 136 561 10 2 14 158 34 Move 17332 | 77 267 377 520 378 670 935 249 311 90 234 1002 283 381 766 325 519 237 163 186 141 604 619 215 1859 539 707 534 3215 929 Hop 45 | . . . . 1 3 1 . . 3 . 2 . . . . 6 . . . . 1 4 . 13 8 3 . . . Pick Up 191 | 10 2 7 10 3 4 5 2 3 2 1 12 . . 5 . 2 7 1 5 . 1 6 11 16 6 27 14 23 6 Fast Attach 104 | . . . 8 4 7 8 . 2 . . 1 1 2 10 . 1 1 . 6 . 1 . 1 7 9 9 7 17 2 Attach 138 | 5 3 2 11 1 4 5 . . . 1 12 . . 4 . 2 2 2 2 . 3 . 7 12 3 19 16 19 3 Detach 23 | . . 2 2 . 1 1 . . . . . . . . . . . . . . . . 1 3 . 2 3 8 . Swap 62 | . . 1 4 . 1 . . . . . 1 . . 1 . 3 . 2 4 . 1 2 3 15 1 2 1 10 10 Drop 201 | . 1 4 10 4 3 9 1 4 2 1 2 . 1 11 . 5 1 . 12 . 1 4 8 13 13 22 17 41 11 Fire 468 | 13 47 16 . . . . . . . . . . . . . . . 4 . . . 1 . 12 1 44 25 170 135 Melee 347 | . . . 81 5 39 54 . 1 1 5 25 5 . . 2 9 4 . 6 3 11 15 14 46 15 6 . . . Ram 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . 15 . . . . . . . . . . . . . . . 3 . . 1 7 2 . . Rewire 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Arm / [*Tes]) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 3 exits: Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 16) 249 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 459 | -10/Materials | Learned 4 Recycling zone layouts 519 | -10/Materials | Learned 2 Mines zone layouts 605 | -10/Materials | Learned location of 2 exits from Mines 633 | -10/Materials | Learned Materials stockpile data 653 | -10/Materials | Learned location of 1 exit from Storage 662 | -10/Materials | Learned 4 Recycling zone layouts 683 | -10/Materials | Learned location of Mines (-9) 689 | -10/Materials | Derelicts attacked the area 716 | -10/Materials | Learned location of Recycling (-7) 757 | -10/Materials | Learned location of Mines (-10) 784 | -10/Materials | Entered Mines 785 | -10/Mines | Identified exit to Subcaves 785 | -10/Mines | Identified exit to Materials 787 | -10/Mines | Received a Mining Laser from a helpful Derelict 789 | -10/Mines | Discovered exit to Materials (range 5) 803 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 966 | -10/Mines | Learned location of Zion (-7) 1360 | -10/Mines | Entered Materials 1360 | -9/Materials | Evolved 2 slots: Propulsion x2 1402 | -9/Materials | Discovered new exit (range 16) 1533 | -9/Materials | Lost 3 parts (3n) 1880 | -9/Materials | Identified exit to Materials 1902 | -9/Materials | Discovered exit to Materials (range 11) 1913 | -9/Materials | Lost 3 parts (2n1u) 1952 | -9/Materials | Loaded intel: 17 interactive machine locations 1954 | -9/Materials | Learned 2 Storage zone layouts 1955 | -9/Materials | Learned location of 1 exit from Recycling 1956 | -9/Materials | Loaded intel: 1 recycling unit location 2012 | -9/Materials | Entered another Materials area 2012 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2152 | -8/Materials | Discovered new exit (range 11) 2207 | -8/Materials | Entered Factory 2207 | -7/Factory | Evolved 2 slots: Utility x2 2296 | -7/Factory | Lost 3 parts (1p1n1u) 2361 | -7/Factory | Lost 3 parts (1p2n) 2560 | -7/Factory | Build established: Hacker-Gladiator 2583 | -7/Factory | Discovered new exit (range 15) 2602 | -7/Factory | Entered another Factory area 2602 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2920 | -6/Factory | Lost 3 parts (1p2n) 3029 | -6/Factory | Build established: Scout 3092 | -6/Factory | Discovered new exit (range 17) 3104 | -6/Factory | Discovered new exit (range 13) 3104 | -6/Factory | Identified exit to Lower Caves 3104 | -6/Factory | Identified exit to Extension 3107 | -6/Factory | Entered Lower Caves 3113 | -6/Lower Caves | Encountered a Warlord checkpoint 3147 | -6/Lower Caves | Identified exit to Lower Caves 3182 | -6/Lower Caves | Entered another Lower Caves area 3185 | -6/Lower Caves | Discovered new exit (range 8) 3264 | -6/Lower Caves | Discovered new exit (range 16) 3268 | -6/Lower Caves | Identified exit to Data Miner 3277 | -6/Lower Caves | Found Alien Artifact 3277 | -6/Lower Caves | Identified Core Expander 3277 | -6/Lower Caves | Installed Core Expander, added new Utility slot 3284 | -6/Lower Caves | Entered Data Miner 3284 | -6/Data Miner | Discovered new exit (range 6) 3288 | -6/Data Miner | Met Data Miner 3295 | -6/Data Miner | Learned location of Section 7 (-2) 3295 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3300 | -6/Data Miner | Received God Mode back door access code from Data Miner 3305 | -6/Data Miner | Destroyed Data Miner 3308 | -6/Data Miner | Found Prototype Hackware 3309 | -6/Data Miner | Found Prototype Hackware 3311 | -6/Data Miner | Interfaced with the Data Conduit 3319 | -6/Data Miner | Identified exit to Proximity Caves 3319 | -6/Data Miner | Entered Proximity Caves 3322 | -5/Proximity Caves | Spotter reported a threat 3322 | -5/Proximity Caves | Spotter reported a threat 3326 | -5/Proximity Caves | Learned Factory garrison access intel 3351 | -5/Proximity Caves | Identified Deep Network Scanner 3362 | -5/Proximity Caves | Spotted B-75 Beast 3375 | -5/Proximity Caves | Spotter reported a threat 3376 | -5/Proximity Caves | Spotter reported a threat 3398 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 3413 | -5/Proximity Caves | Discovered new exit (range 3) 3420 | -5/Proximity Caves | Entered Factory 3420 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3421 | -5/Factory | Loaded intel: 289 machine locations 3422 | -5/Factory | Loaded intel: 4 garrison access locations 3452 | -5/Factory | Discovered new exit (range 12) 3457 | -5/Factory | Identified exit to Factory 3503 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 3658 | -5/Factory | Lost 5 parts (1p4u) 3720 | -5/Factory | Search patrols dispatched 3773 | -5/Factory | Identified exit to Upper Caves 3821 | -5/Factory | Intercept squad dispatched 3821 | -5/Factory | Entered Upper Caves 3844 | -5/Upper Caves | Learned 12 Factory zone layouts 3845 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3910 | -5/Upper Caves | Discovered new exit (range 5) 3917 | -5/Upper Caves | Identified exit to Upper Caves 3918 | -5/Upper Caves | Entered another Upper Caves area 3920 | -5/Upper Caves | Discovered exit to Factory (range 13) 3935 | -5/Upper Caves | Build established: Scavenger-Ninja 3977 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3995 | -5/Upper Caves | Learned Factory emergency access door positions 4013 | -5/Upper Caves | Discovered new exit (range 5) 4014 | -5/Upper Caves | Identified exit to Warlord 4017 | -5/Upper Caves | Lost 3 parts (1n2w) 4019 | -5/Upper Caves | Entered Warlord 4082 | -5/Warlord | Learned Factory recycling unit intel 4082 | -5/Warlord | Learned Factory garrison access intel 4082 | -5/Warlord | Learned Armory terminal intel 4083 | -5/Warlord | Learned 4 Research zone layouts 4083 | -5/Warlord | Learned Research trap positions 4137 | -5/Warlord | Met Warlord 4152 | -5/Warlord | Opened Warlord's prototype stash 4162 | -5/Warlord | Warlord's base attacked by MAIN.C 4164 | -5/Warlord | Found Exp. Armor Integrity Analyzer 4174 | -5/Warlord | Found Exp. Focal Shield 4190 | -5/Warlord | Found Prototype Energy Gun 4190 | -5/Warlord | Identified Vortex Rifle 4208 | -5/Warlord | Found Prototype Special Weapon 4208 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 4224 | -5/Warlord | Found RU-N14's Throwing Claymores v3 4234 | -5/Warlord | Found RU-N14's Throwing Claymores v3 4255 | -5/Warlord | Opened side exit 4260 | -5/Warlord | Discovered new exit (range 9) 4261 | -5/Warlord | Identified exit to Proximity Caves 4261 | -5/Warlord | Entered Proximity Caves 4269 | -4/Proximity Caves | Learned location of 2 exits from Research 4280 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4316 | -4/Proximity Caves | Spotter reported a threat 4320 | -4/Proximity Caves | Spotter reported a threat 4333 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 4337 | -4/Proximity Caves | Discovered exit to Factory (range 10) 4345 | -4/Proximity Caves | Entered Factory 4345 | -4/Factory | Evolved 2 slots: Utility x2 4346 | -4/Factory | Identified exit to Research 4349 | -4/Factory | Loaded intel: 258 machine locations 4350 | -4/Factory | Loaded intel: 8 recycling unit locations 4351 | -4/Factory | Loaded intel: 4 garrison access locations 4357 | -4/Factory | Identified Ghost Barrier 4378 | -4/Factory | Identified exit to Upper Caves 4391 | -4/Factory | Spotted B-86 Titan 4455 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 4505 | -4/Factory | Garrison activated, responded to threat 4513 | -4/Factory | Entered Upper Caves 4535 | -4/Upper Caves | Encountered a Warlord checkpoint 4569 | -4/Upper Caves | Murdered 3 allies 4591 | -4/Upper Caves | Learned Research garrison access intel 4599 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4600 | -4/Upper Caves | Discovered new exit (range 6) 4601 | -4/Upper Caves | Identified exit to Upper Caves 4601 | -4/Upper Caves | Entered another Upper Caves area 4656 | -4/Upper Caves | Discovered new exit (range 11) 4658 | -4/Upper Caves | Identified exit to Zhirov 4658 | -4/Upper Caves | Entered Zhirov 4659 | -4/Zhirov | Discovered new exit (range 3) 4663 | -4/Zhirov | Met Zhirov 4669 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4675 | -4/Zhirov | Found Alien Artifact 4676 | -4/Zhirov | Identified Integrated Dissipator 4676 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4681 | -4/Zhirov | Found Alien Artifact 4733 | -4/Zhirov | Identified exit to Proximity Caves 4736 | -4/Zhirov | Entered Proximity Caves 4739 | -3/Proximity Caves | Spotter reported a threat 4739 | -3/Proximity Caves | Spotter reported a threat 4755 | -3/Proximity Caves | Build established: Hacker-Scout 4766 | -3/Proximity Caves | Discovered exit to Research (range 14) 4768 | -3/Proximity Caves | Entered Research 4768 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4769 | -3/Research | Identified exit to Armory 4770 | -3/Research | Identified exit to Research 4772 | -3/Research | Loaded intel: 84 trap records 4773 | -3/Research | Loaded intel: 102 machine locations 4774 | -3/Research | Loaded intel: 3 garrison access locations 4856 | -3/Research | Fabricated Cld. Nuclear Pulse Thruster (x1) 4868 | -3/Research | Discovered new exit (range 13) 4956 | -3/Research | Intercept squad dispatched 4956 | -3/Research | Entered Armory 4957 | -3/Armory | Loaded intel: 83 machine locations 4958 | -3/Armory | Loaded intel: 12 terminal locations 4982 | -3/Armory | Spotted B-86 Titan 5018 | -3/Armory | Local machine network offline 5038 | -3/Armory | Discovered new exit (range 3) 5065 | -3/Armory | Lost 3 parts (1p1u1w) 5179 | -3/Armory | Intercept squad dispatched 5180 | -3/Armory | Identified exit to Lab 5180 | -3/Armory | Entered Lab 5182 | -3/Lab | Discovered exit to Research (range 9) 5186 | -3/Lab | Hidden lab's door opened automatically 5186 | -3/Lab | Sensor layout match revealed 5187 | -3/Lab | Gained access to the hidden lab's interior 5194 | -3/Lab | Decrypted terminal 5194 | -3/Lab | Acquired modification code for an L2 power cell 5212 | -3/Lab | Found Integrated Dissipator 5213 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 5214 | -3/Lab | Found Core Expander 5215 | -3/Lab | Installed Core Expander, added new Power slot 5229 | -3/Lab | Found Alien Artifact 5240 | -3/Lab | Found Deep Network Scanner 5241 | -3/Lab | Found Prototype Protection 5242 | -3/Lab | Found Prototype Energy Gun 5243 | -3/Lab | Found Prototype Energy Cannon 5397 | -3/Lab | Found Alien Artifact 5401 | -3/Lab | Identified Warp Cannon 5403 | -3/Lab | Identified Hyp. EM Gauss Rifle 5404 | -3/Lab | Identified Exp. Powered Armor 5415 | -3/Lab | Entered Research 5415 | -2/Research | Warlord forces began assault on 0b10 5415 | -2/Research | Evolved 2 slots: Utility x2 5416 | -2/Research | Identified exit to Quarantine 5417 | -2/Research | Loaded intel: 126 machine locations 5427 | -2/Research | Found Exp. Signal Interpreter 5430 | -2/Research | Local machine network offline 5435 | -2/Research | Spotted B-90 Cyclops 5465 | -2/Research | Found Exp. System Shield 5477 | -2/Research | Met up with Warlord 5482 | -2/Research | Spotted B-90 Cyclops 5519 | -2/Research | Lost 3 allies 5549 | -2/Research | Spotted Tracker 5550 | -2/Research | Spotted Tracker 5602 | -2/Research | Borebot progress halted 5626 | -2/Research | Found Exp. Melee Analysis Suite 5632 | -2/Research | Found Exp. Phase Shifter 5657 | -2/Research | Combat Programmer assimilated allied CN-XHY(h) 5663 | -2/Research | Destroyed Combat Programmer 5678 | -2/Research | Met DD-05H 5686 | -2/Research | Build established: Wizard-Scout 6083 | -2/Research | Spotted Striker 6125 | -2/Research | Lost 3 allies 6131 | -2/Research | Spotted Tracker 6131 | -2/Research | Spotted Tracker 6141 | -2/Research | Borebot progress halted 6154 | -2/Research | Spotted Combat Programmer 6160 | -2/Research | Spotted Combat Programmer 6181 | -2/Research | Lost 4 allies 6213 | -2/Research | Discovered new exit (range 2) 6213 | -2/Research | Identified exit to Access 6261 | -2/Research | Discovered exit to Access (range 15) 6266 | -2/Research | Spotted Striker 6270 | -2/Research | P-80 Master assimilated allied VN-9KW(d) 6307 | -2/Research | Spotted Tracker 6308 | -2/Research | Spotted Tracker 6308 | -2/Research | Spotted Tracker 6313 | -2/Research | Spotted Combat Programmer 6319 | -2/Research | Destroyed Combat Programmer 6328 | -2/Research | Spotted Combat Programmer 6332 | -2/Research | Borebot progress halted 6338 | -2/Research | Spotted Combat Programmer 6359 | -2/Research | System corruption reached 10% 6361 | -2/Research | Spotted Striker 6385 | -2/Research | Spotted Striker 6416 | -2/Research | Warlord invited to help at Command 6416 | -2/Research | Given Cave Seal Controls access code 6426 | -2/Research | Lost 5 allies 6436 | -2/Research | Destroyed Combat Programmer 6438 | -2/Research | Lost 8 parts (7n1w) 6438 | -2/Research | Found Corrupted Prototype Special Weapon 6439 | -2/Research | Spotted Striker 6459 | -2/Research | Identified Exp. Remote Datajack 6460 | -2/Research | System corruption reached 30% 6500 | -2/Research | Entered Quarantine 6501 | -2/Quarantine | Loaded intel: 80 machine locations 6514 | -2/Quarantine | Found Alien Slashing Weapon 6514 | -2/Quarantine | Identified Sigix Broadsword 6529 | -2/Quarantine | Found Sigix Corpse 6536 | -2/Quarantine | Found Sigix Corpse 6543 | -2/Quarantine | Found Alien Energy Cannon 6578 | -2/Quarantine | Identified Core Reset Matrix 6578 | -2/Quarantine | Identified Transdimensional Reconstructor (x2) 6578 | -2/Quarantine | Identified Core Cannon 6578 | -2/Quarantine | Used Core Reset Matrix 6579 | -2/Quarantine | Found Subatomic Replicator 6582 | -2/Quarantine | Detected hypermatrix surge 6582 | -2/Quarantine | Sensed 7 artifacts in vicinity 6601 | -2/Quarantine | Found Matter Drive 6640 | -2/Quarantine | Crushed by falling debris 6667 | -2/Quarantine | Found Prototype Device 6667 | -2/Quarantine | Identified Exp. Cloaking Device 6671 | -2/Quarantine | Lost 3 parts (3u) 6693 | -2/Quarantine | Spotted Fortress 6705 | -2/Quarantine | Discovered new exit (range 5) 6705 | -2/Quarantine | Discovered new exit (range 6) 6706 | -2/Quarantine | Identified exit to Section 7 6706 | -2/Quarantine | Entered Section 7 6707 | -2/Section 7 | Detected hypermatrix surge 6707 | -2/Section 7 | Sensed 22 artifacts in vicinity 6711 | -2/Section 7 | Spotted S7 Guard 6722 | -2/Section 7 | Found Integrated Thermoelectric Network 6722 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 6758 | -2/Section 7 | Found Integrated Mediator 6758 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 6770 | -2/Section 7 | Spotted Executioner 6770 | -2/Section 7 | Spotted Executioner 6778 | -2/Section 7 | Spotted B-99 Colossus 6789 | -2/Section 7 | Found Integrity Redistributor 6797 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Inertial Stabilizer 6798 | -2/Section 7 | Found LRC Inertial Stabilizer 6799 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 6802 | -2/Section 7 | Installed LRC Inertial Stabilizer, increased mass support (+10) 6804 | -2/Section 7 | Found LRC Insulator 6805 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 6806 | -2/Section 7 | Found LRC Insulator 6807 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 6836 | -2/Section 7 | Spotted Striker 6836 | -2/Section 7 | Spotted Striker 6855 | -2/Section 7 | Spotted Striker 6855 | -2/Section 7 | Spotted Striker 6857 | -2/Section 7 | Found Sigix Shearcannon 6858 | -2/Section 7 | Warped through subspace 6862 | -2/Section 7 | Spotted Executioner 6862 | -2/Section 7 | Spotted Executioner 6880 | -2/Section 7 | Integrated with Sigix Exoskeleton 6893 | -2/Section 7 | Destroyed Striker 6895 | -2/Section 7 | Destroyed Striker 6897 | -2/Section 7 | Destroyed Executioner 6909 | -2/Section 7 | Destroyed Executioner 6944 | -2/Section 7 | Found Prototype Device 6945 | -2/Section 7 | Identified Adv. Kinecellerator 6954 | -2/Section 7 | Found Prototype Processor 6955 | -2/Section 7 | Identified Exp. Core Analyzer 6962 | -2/Section 7 | Found Exp. Core Analyzer 6964 | -2/Section 7 | Found Exp. Core Analyzer 6978 | -2/Section 7 | Intercept squad dispatched 6986 | -2/Section 7 | Spotted Tracker 6986 | -2/Section 7 | Spotted Tracker 6992 | -2/Section 7 | Destroyed Tracker 6994 | -2/Section 7 | Destroyed Tracker 6996 | -2/Section 7 | Destroyed Executioner 6998 | -2/Section 7 | Destroyed Executioner 7001 | -2/Section 7 | Found Exp. Phase Shifter 7002 | -2/Section 7 | Spotted Combat Programmer 7006 | -2/Section 7 | Spotted Combat Programmer 7015 | -2/Section 7 | Destroyed Combat Programmer 7023 | -2/Section 7 | Destroyed Combat Programmer 7029 | -2/Section 7 | Spotted Striker 7031 | -2/Section 7 | Scanned by Researcher 7033 | -2/Section 7 | Spotted Investigator 7036 | -2/Section 7 | Destroyed Investigator 7039 | -2/Section 7 | Core integrity fell below 50% 7056 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7063 | -2/Section 7 | Destroyed 11 combat bots 7067 | -2/Section 7 | Entered Access 7067 | -1/Access | Evolved 2 slots: Utility x2 7072 | -1/Access | Emitted hypermatrix ping 7077 | -1/Access | Assembled emerged from beneath the floor 7121 | -1/Access | Crushed by falling debris 7127 | -1/Access | Assembled emerged from beneath the floor 7161 | -1/Access | Discovered new exit (range 17) 7211 | -1/Access | Assembled emerged from beneath the floor 7222 | -1/Access | Garrison activated, responded to threat 7223 | -1/Access | Identified exit to Command 7224 | -1/Access | Garrison activated, responded to threat 7233 | -1/Access | Build established: Alien-Sigix 7312 | -1/Access | Assembled emerged from beneath the floor 7344 | -1/Access | Entered Command 7349 | -1/Command | Emitted hypermatrix ping 7354 | -1/Command | Assembled emerged from beneath the floor 7385 | -1/Command | Assembled emerged from beneath the floor 7440 | -1/Command | Lost 7 allies 7444 | -1/Command | Found Unknown Device 7444 | -1/Command | Identified Quantum Capacitor 7464 | -1/Command | Discovered new exit (range 17) 7501 | -1/Command | Spotted M Guard 7501 | -1/Command | Spotted M Guard 7501 | -1/Command | Spotted Combat Programmer 7502 | -1/Command | Spotted Combat Programmer 7510 | -1/Command | Destroyed Combat Programmer 7520 | -1/Command | Destroyed Combat Programmer 7540 | -1/Command | Destroyed M Guard 7540 | -1/Command | All MAIN.C guards destroyed 7594 | -1/Command | First assault squad dispatched 7617 | -1/Command | Destroyed 11 combat bots 7632 | -1/Command | Met MAIN.C 7635 | -1/Command | 0b10 Conduit disabled 7643 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 7643 | -1/Command | Destroyed MAIN.C Shell 7643 | -1/Command | Spotted M Shell/Def 7643 | -1/Command | Spotted M Shell/Atk 7643 | -1/Command | Spotted M Shell/Def 7643 | -1/Command | Spotted M Shell/Atk 7643 | -1/Command | Spotted M Shell/Atk 7643 | -1/Command | Spotted M Shell/Def 7643 | -1/Command | Spotted M Shell/Atk 7643 | -1/Command | Spotted M Shell/Def 7644 | -1/Command | MAIN.C activated Command garrisons 7656 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 7707 | -1/Command | Destroyed MAIN.C 7709 | -1/Command | Discovered new exit (range 39) 7709 | -1/Command | Discovered new exit (range 111) 7709 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 7722 | -1/Command | Destroyed M Shell/Atk 7727 | -1/Command | Destroyed M Shell/Atk 7729 | -1/Command | Destroyed M Shell/Atk 7731 | -1/Command | Found Zero-point Reactor 7747 | -1/Command | Spotted B-99 Colossus 7754 | -1/Command | Destroyed M Shell/Def 7760 | -1/Command | Destroyed B-99 Colossus 7777 | -1/Command | Core integrity fell below 50% 7781 | -1/Command | Destroyed 8 combat bots 7782 | -1/Command | Found Exp. Phase Shifter 7784 | -1/Command | Found AEGIS Remote Shield 7795 | -1/Command | Found Exp. Weapon Cycler 8096 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8131 | -1/Command | Found Exp. Core Analyzer 8204 | -1/Command | Found Quantum Capacitor 8386 | -1/Command | Assembled emerged from beneath the floor 8425 | -1/Command | Assembled emerged from beneath the floor 8451 | -1/Command | Assembled emerged from beneath the floor 8464 | -1/Command | Assembled emerged from beneath the floor 8502 | -1/Command | Phase Generator disabled 8535 | -1/Command | Assembled emerged from beneath the floor 8845 | -1/Command | Warped through subspace to slip node 8845 | -1/Command | Discovered new exit (range 4) 8849 | -1/Command | Entered Access_0 8850 | -1/Access_0 | Sensed 2 artifacts in vicinity 8850 | -1/Access_0 | Met Architect 8859 | -1/Access_0 | Spotted Enhanced Programmer 8865 | -1/Access_0 | Spotted Enhanced Programmer 8871 | -1/Access_0 | Destroyed Enhanced Programmer 8882 | -1/Access_0 | Subspace Access Node disabled 8901 | -1/Access_0 | Found Sigix Corpse 8907 | -1/Access_0 | Found Core Expander 8907 | -1/Access_0 | Installed Core Expander, added new Weapon slot 8939 | -1/Access_0 | A6 warped into view 8961 | -1/Access_0 | Spotted Enhanced Programmer 8968 | -1/Access_0 | Spotted Enhanced Programmer 8970 | -1/Access_0 | Destroyed Enhanced Programmer 8998 | -1/Access_0 | Subspace Access Node disabled 9002 | -1/Access_0 | Destroyed Enhanced Programmer 9007 | -1/Access_0 | Spotted Enhanced Programmer 9014 | -1/Access_0 | Destroyed Enhanced Programmer 9023 | -1/Access_0 | A5 warped into view 9028 | -1/Access_0 | Destroyed A5 9032 | -1/Access_0 | Subspace Access Node disabled 9053 | -1/Access_0 | Subspace Access Node disabled 9080 | -1/Access_0 | Spotted Enhanced Programmer 9081 | -1/Access_0 | Spotted Enhanced Programmer 9088 | -1/Access_0 | Spotted Enhanced Programmer 9088 | -1/Access_0 | Spotted Enhanced Programmer 9091 | -1/Access_0 | Destroyed Enhanced Programmer 9098 | -1/Access_0 | Destroyed Enhanced Programmer 9115 | -1/Access_0 | A4 warped into view 9142 | -1/Access_0 | Singularity Gate disabled 9148 | -1/Access_0 | Core integrity fell below 20% 9158 | -1/Access_0 | Singularity Gate disabled 9176 | -1/Access_0 | Destroyed A2 9177 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 9181 | -1/Access_0 | Destroyed A8 9262 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 20% 9263 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity to core (+79) 9390 | -1/Access_0 | Destroyed Architect 9392 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 9395 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 9396 | -1/Access_0 | Warped through subspace to slip node 9396 | -1/Access_0 | Discovered new exit (range 8) 9400 | *** | Heading to fleet! Last Messages --------------- 09385_ Quantum Shear penetrates Earth. 09385_ Quantum Shear penetrates Architect. 09385_ Quantum Shear penetrates Earth. 09386_ Penetrated by Quantum Shear. 09388_ Quantum Shear penetrates Architect. 09388_ Quantum Shear penetrates Wall. 09388_ Quantum Shear penetrates Earth. 09388_ Quantum Shear penetrates Architect. 09388_ Penetrated by Quantum Shear. 09390_ Quantum Shear penetrates Architect. 09390_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 09390_ Architect destroyed. 09391_ Acquired 5 matter. 09392_ Acquired data core, extracted unknown sensor trigger ID. 09392_ Discarded Imp. Armor Integrity Analyzer. 09395_ Acquired Hpw. Transdimensional Reconstructor. 09396_ Warped through subspace, drawn to slip node. 09396_ EXIT=FOUND [Achievement: 100k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ???????################# X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# ################??????? | | ??????################# ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 120 Energy Generation 92 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 40 Additional Mass Support 20 Armor Coverage 400 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 100 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 103 Melee Accuracy 16 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 64 Defensive Hacking 40 Authchip Count 2 Item Schematics ----------------- Com. Particle Reactor | -2/Quarantine | Archive Hvy. Dispersion Rifle | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -3/Research | Authchip Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Core Expander Integrated Dissipator Sigix Broadsword Core Reset Matrix Matter Drive Core Cannon Integrated Thermoelectric Network Integrated Mediator Subatomic Replicator LRC Inertial Stabilizer LRC Insulator Transdimensional Reconstructor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- 100k Club I Have Friends Everywhere Incoming! Challenges ------------ None Game ------ Seed TerrabombImpulseClaws Manual? 0 Play Time 03:59:58 Cumulative 809.8 hours Start 2026.04.25 @ 08:06:51 End 2026.04.26 @ 10:57:53 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 980 Rogue 980 Adventurer 0 Explorer 0 Win Type 2 Total 32 Types 16/1/5/3/2/0/2/2/1/0 Lore% 97 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fa98cf3-776c-4006-92d0-c068b1815ee5