Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 23:23:16

Player: GayPredator

Result: Destroyed by M1-VIP(j) with Overtuned Pulse Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (38)      190
Value Destroyed (1079)     1079
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1051)               1051
              TOTAL SCORE: 3160

 Bonus
-------
Follower Combat Kills      251
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     70/280
System Corruption          4%
Temperature                Critical (552)
Movement                   Treading (140)
Location                   -9/Scraptown

 Parts 
-------
>           --- POWER (1) --------
     Cooled Ion Engine
>           --- PROPULSION (2) ---
  Overtuned Treads
  Overtuned Treads
>           --- UTILITY (2) ------
            Scrap Suit
>           --- WEAPON (2) -------
            Plasma Rifle
            EM Pulse Cannon
>           --- INVENTORY (5) ----
  Overtuned Treads
            System Shield
            Gauss Rifle
            Grenade Launcher

 Peak State 
------------
>           --- POWER ------------
     Cooled Ion Engine
>           --- PROPULSION -------
  Overtuned Treads
  Overtuned Treads
>           --- UTILITY ----------
            Scrap Suit
>           --- WEAPON -----------
            Plasma Rifle
            EM Pulse Cannon
>           --- INVENTORY --------
  Overtuned Treads
            System Shield
            Gauss Rifle
            Grenade Launcher
[Rating: 26]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Hackware                 Hacking Suite
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             34   | 7   13  2   6   6   
  Power                    3    | 1   1   .   1   .   
    Engine                 3    | 1   1   .   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   4   .   3   2   
    Treads                 9    | 2   2   .   3   2   
    Leg                    2    | .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 2   3   1   1   2   
    Device                 6    | 1   2   1   .   2   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   5   1   1   2   
    Energy Gun             3    | .   2   .   1   .   
    Energy Cannon          3    | .   .   1   .   2   
    Ballistic Gun          4    | 2   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 2    | .   .   .   1   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            9    | 2   9   10  9   8   
  Power                    .    | .   1   1   .   .   
  Propulsion               2    | 1   2   3   2   1   
  Utility                  3    | .   3   4   4   3   
  Weapon                   2    | .   2   2   2   3   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             17   | .   5   .   1   11  
  Power                    1    | .   1   .   .   .   
  Propulsion               3    | .   .   .   .   3   
  Utility                  8    | .   2   .   .   6   
  Weapon                   5    | .   2   .   1   2   
  Tool/Special             .    | .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  100 98  73  
  Engine                   14   | .   14  14  14  14  
  Treads                   25   | .   19  28  27  28  
  Leg                      2    | .   8   .   .   .   
  Device                   7    | .   14  14  2   3   
  Storage                  13   | .   14  14  14  13  
  Hackware                 6    | .   .   .   10  10  
  Energy Gun               8    | .   5   17  27  .   
  Energy Cannon            1    | .   .   7   .   2   
  Ballistic Gun            6    | .   21  .   .   .   
Peak Build Rating          26   | 7   13  14  15  26  
  Average Rating           11   | 5   8   13  14  12  
  On Entrance              9    | .   7   13  13  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             34   | 14  25  30  25  34  
  Greatest Support         43   | 40  40  40  43  43  
  Greatest Overweight (x)  1    | .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 7   9   10  10  9   
  Most Carried             10   | 4   10  10  10  10  
  Average Carried          9    | 3   9   10  9   8   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 4   10  10  10  4   

 Class Distribution 
--------------------
 55% | Commander-Mutant
 42% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -9/Scraptown

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Sub Rec Scr 
Matter Collected           1517 | 290 850 18  197 162 
  Remotely                 119  | .   119 .   .   .   
Salvage Created            1541 | 87  763 47  328 316 
  Parts                    72   | 2   42  4   9   15  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           5    | .   4   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      7    | .   .   7   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Combat Hostiles Destroyed  25   | .   13  3   4   5   
  Guns                     15   | .   12  .   3   .   
  Cannons                  3    | .   .   .   .   3   
  AOE                      6    | .   1   2   1   2   
Classes Destroyed          16   | 2   6   2   2   4   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 5    | 1   2   .   2   .   
  Operator                 2    | .   2   .   .   .   
  Turret                   1    | .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    11   | .   11  .   .   .   
  Brawler                  2    | .   .   .   2   .   
  Sentry                   2    | .   .   .   2   .   
  Subdweller               3    | .   2   1   .   .   
  Bolteater                1    | .   .   .   .   1   
  Federalist               1    | .   .   .   .   1   
  Ranger                   1    | .   .   .   .   1   
  Scrapper                 2    | .   .   .   .   2   
Best Kill Streak           3    | 2   3   3   2   3   
  Combat Bots Only         3    | .   3   2   2   3   
Max Kills in Single Turn   2    | 1   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  
Hostile Shots Fired        128  | .    45   29   22   32   
  Missed                   36   | .    10   13   6    7    
  Hits                     92   | .    35   16   16   25   
    Melee                  5    | .    .    .    3    2    
    Projectile             87   | .    35   16   13   23   
  Critical Strikes         1    | .    .    .    1    .    
Damage Taken               1390 | .    447  146  297  500  
  Core                     263  | .    81   23   64   95   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   146  | .    .    .    .    146  
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              127  | 5    74   9    19   20   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  145  | 40   130  145  145  138  
Shots Fired                249  | 10   146  16   38   39   
  Gun                      197  | 10   138  2    36   11   
  Cannon                   36   | .    .    7    1    28   
  Launcher                 16   | .    8    7    1    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  136  | 10   126  .    .    .    
  Thermal                  69   | .    12   9    37   11   
  Explosive                16   | .    8    7    1    .    
  Electromagnetic          28   | .    .    .    .    28   
  Robot Hit Streak         16   | 2    16   6    7    3    
  Robot Miss Streak        4    | 1    4    1    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           169  | 6    107  9    29   18   
  Core Hits                72   | 4    43   5    11   9    
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    1    1    1    1    
    Burn                   1    | .    .    .    1    .    
    Meltdown               1    | .    .    1    .    .    
    Destroy                1    | .    1    .    .    .    
    Corrupt                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3658 | 67   1810 465  615  701  
  Guns                     1783 | 67   1190 .    436  90   
  Cannons                  464  | .    .    105  28   331  
  Explosions               1390 | .    609  360  141  280  
  Melee                    .    | .    .    .    .    .    
  Ramming                  21   | .    11   .    10   .    
  Kinetic                  1138 | 67   1071 .    .    .    
  Thermal                  1344 | .    405  105  464  370  
  Explosive                824  | .    323  360  141  .    
  Electromagnetic          331  | .    .    .    .    331  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    .    4    4    
  Average Corruption       4    | .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  51   | .    .    .    15   36   
    Message Errors         9    | .    .    .    2    7    
    Matter Fused           14   | .    .    .    3    11   
    Heat Flow Errors       8    | .    .    .    2    6    
    Energy Discharges      4    | .    .    .    1    3    
    Data Loss (minor)      9    | .    .    .    3    6    
    Data Loss (major)      4    | .    .    .    2    2    
    Misfires               1    | .    .    .    1    .    
    Alerts                 2    | .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            43   | .    37   .    .    6    
  Projectiles              6    | .    .    .    .    6    
  Explosions               37   | .    37   .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      21   | .    .    .    21   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   4    | .    3    .    1    .    
Targets Rammed             4    | .    3    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        540  | .    189  .    316  540  
  Average Temperature      107  | .    43   .    100  132  
  Received Heat Transfer   573  | .    240  54   63   216  
  Effects                  3    | .    .    .    .    3    
    Interference           2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Melted             7    | .    1    .    5    1    
  Heat Transferred         2202 | .    496  148  1147 411  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    3    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         99   | 100 98  .   100 .   
  Level 1                  .    | .   1   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             204  | 5   204 .   85  .   
  Initial                  52   | .   .   .   52  .   
  Average                  72   | 1   106 .   26  .   
Influence Increases        866  | 15  482 120 249 .   
  Destroy 0b10 Robot/C     440  | .   220 60  160 .   
  Destroy 0b10 Robot/NC    75   | 15  35  .   25  .   
  Destroy Leader           54   | .   54  .   .   .   
  Allied During Kill       31   | .   .   .   31  .   
  Successful Hack          37   | .   8   .   29  .   
  Disable Machine          75   | .   75  .   .   .   
  Destroy Structure        64   | .   60  .   4   .   
  Lose Combat Pursuer      90   | .   30  60  .   .   
Influence Decreases        866  | 15  391 101 359 .   
  Entered New Map          102  | .   .   44  58  .   
  Time Decay               725  | 15  391 57  262 .   
  Lost Part                10   | .   .   .   10  .   
  Lost Ally                20   | .   .   .   20  .   
  Purge Threat             9    | .   .   .   9   .   
Squads Dispatched          4    | .   4   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   3   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   27  8   9   13  
  Peak Tracking Total      3    | .   3   3   2   3   
  Tactical Retreats        7    | .   4   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Sub Rec Scr 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Sub Rec Scr 
Machines Disabled          16   | .   5   2   .   9   
  Max in Single Turn       4    | .   4   2   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Sub Rec Scr 
Machines Accessed          22   | .   6   .   9   7   
  Terminals                10   | .   5   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                87   | .   18  .   46  23  
  Successful               72   | .   11  .   38  23  
  Failed                   15   | .   7   .   8   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   23   | .   15  .   8   .   
  Terminals                34   | .   17  .   17  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          6    | .   1   .   5   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             57   | .   2   .   32  23  
  Record                   39   | .   .   .   24  15  
  Part Schematic           1    | .   .   .   1   .   
  Robot Schematic          2    | .   .   .   2   .   
  Robot Analysis           8    | .   .   .   .   8   
  Prototype ID Bank        1    | .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Security Status          1    | .   .   .   1   .   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   4   .   
  Report Inventory         2    | .   .   .   2   .   
  Retrieve Components      3    | .   1   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   8   .   2   .   
  Terminals                10   | .   8   .   2   .   
    Botnet                 5    | .   3   .   2   .   
    Skim                   5    | .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   5   .   7   .   
  Full Trace Events        2    | .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     13   | .   10  .   3   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Sub Rec Scr 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             15   | .   .   .   15  .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Sub Rec Scr 
Total Allies               15   | .   .   .   15  .   
  Largest Group            12   | .   .   .   12  12  
  Highest-Rated Group      162  | .   .   .   162 162 
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               1    | .   .   .   .   1   
  RETURN                   1    | .   .   .   .   1   
Ally Attacks               55   | .   .   .   24  31  
  Total Damage             1230 | .   .   .   576 654 
  Kills                    11   | .   .   .   8   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              5    | .   .   .   .   5   

 Intel                          | -11  -10  -10  -9   -9   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  
Active Infowar (turns)     1389 | 27   1153 209  .    .    
  Terrain                  209  | .    .    209  .    .    
  Seismic                  1180 | 27   1153 .    .    .    
Robot Analysis Total       8    | .    .    .    .    8    
Derelict Logs Recovered    2    | .    .    2    .    .    
Drone Launches             1    | .    .    .    .    1    
  Drone Recoveries         1    | .    .    .    .    1    

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Sub  Rec  Scr  
Turns Passed               4953 | 116  1530 289  915  2103 
Spaces Moved               2603 | 56   727  161  405  1254 
  Core                     5    | 5    .    .    .    .    
  Treads                   2356 | 51   485  161  405  1254 
  Legs                     242  | .    242  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  140  
  Average Speed            155  | 150  146  160  160  159  
  Slowest Speed            190  | 160  190  160  160  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 5    94   15   71   79   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             8    | .    .    .    .    8    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          101  | .    61   22   4    14   
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    
  AOE                      100  | .    61   21   4    14   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  
Total                      3258 | 76   1044 175  634  1329 
  Wait                     270  | 5    185  .    59   21   
  Move                     2599 | 55   726  160  404  1254 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  32   | 4    14   .    5    9    
  Fast Attach              20   | 7    6    1    3    3    
  Attach                   7    | .    .    .    3    4    
  Detach                   5    | .    1    .    .    4    
  Swap                     26   | .    19   4    3    .    
  Drop                     38   | .    16   1    7    14   
  Fire                     127  | 5    74   9    19   20   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    4    | .    3    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   130  | .    .    .    130  .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub])
-10/Subcaves (discovered 3 exits: Mat x2 / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
  117 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 4)
  789 | -10/Materials | Discovered new exit (range 9)
  871 | -10/Materials | Learned Storage stockpile data
  873 | -10/Materials | Discovered new exit (range 6)
  917 | -10/Materials | Derelicts attacked the area
  926 | -10/Materials | Learned Storage trap positions
  972 | -10/Materials | Identified exit to Materials
 1008 | -10/Materials | Loaded intel: 9 trap records
 1036 | -10/Materials | Learned location of 2 exits from Subcaves
 1599 | -10/Materials | Discovered new exit (range 8)
 1647 | -10/Materials | Entered Subcaves
 1648 | -10/Subcaves  | Identified exit to Materials
 1649 | -10/Subcaves  | Identified exit to Recycling
 1711 | -10/Subcaves  | Learned Materials stockpile data
 1742 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1855 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1936 | -10/Subcaves  | Entered Recycling
 1956 | -9/Recycling  | Core integrity fell below 50%
 2304 | -9/Recycling  | Lost 3 allies
 2411 | -9/Recycling  | Build established: Commander-Mutant
 2663 | -9/Recycling  | Discovered new exit (range 16)
 2795 | -9/Recycling  | Scanned before Scraplab entrance
 2817 | -9/Recycling  | Entered Scraplab
 2840 | -9/Recycling  | Discovered new exit (range 3)
 2851 | -9/Recycling  | Entered Scraptown
 2851 | -9/Scraptown  | Accompanied by 12 allies
 2957 | -9/Scraptown  | Learned location of Extension (-4)
 3261 | -9/Scraptown  | Visited UFD Registry
 3285 | -9/Scraptown  | Visited Assassins FH
 3356 | -9/Scraptown  | Visited CPS Storage
 3389 | -9/Scraptown  | Visited CR-KLE's Repair Center
 3400 | -9/Scraptown  | CR-KLE repaired 3 parts
 3421 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 3450 | -9/Scraptown  | Visited Cyclists
 3817 | -9/Scraptown  | Discovered new exit (range 3)
 3987 | -9/Scraptown  | Visited Symbiants
 4024 | -9/Scraptown  | Visited Bundlers
 4121 | -9/Scraptown  | Visited Shadow of the Wyrm
 4161 | -9/Scraptown  | Registered with UFD as "Electrocycle"
 4217 | -9/Scraptown  | Visited Cartography Club
 4513 | -9/Scraptown  | Visited Analyses Database
 4560 | -9/Scraptown  | Visited Sword Containment
 4617 | -9/Scraptown  | Met Optimus
 4617 | -9/Scraptown  | Accepted into 0bPrime
 4728 | -9/Scraptown  | Visited Scrap Suit Storage
 4736 | -9/Scraptown  | Found Scrap Suit
 4757 | -9/Scraptown  | Civil war broke out across Scraptown
 4796 | -9/Scraptown  | Visited Junk Repository
 4832 | -9/Scraptown  | Identified exit to Factory
 4899 | -9/Scraptown  | Lost 18 allies
 4944 | -9/Scraptown  | Core integrity fell below 20%
 4954 | -9/Scraptown  | Destroyed by M1-VIP(j) with Overtuned Pulse Rifle

 Last Messages 
---------------
  Deuterium Engine.
04916_ Mak. Salvage Targeting Computer fried.
04916_ 4M-HCT(j) destroyed.
04916_ XE-PEI(j) destroyed.
04918_ Overheating: System interference.
04918_ EM Pulse Cannon temporarily disabled.
04918_ Scrap Suit temporarily disabled.
04918_ System corrupted: Component data lost.
04929_ Excavator 2a destroyed.
04932_ Scavenger 2b destroyed.
04934_ Scavenger 2a destroyed.
04935_ Machine disabled.
04944_ Enclosure breached.
04948_ 09-DA4(g) destroyed.
04950_ M1-VIP(j) heat damages Mak. Salvage
  Targeting Computer.
04950_ Machine disabled.
04953_ Destroyed Lgt. Ion Engine.
04953_ Destroyed VSS Leg.
04954_ Overheating: Core damaged (-32).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Reactive Plating | -9/Recycling | Hacked

 Robot Schematics 
------------------
  S-10 Pest | -9/Recycling | Hacked
 L-31 Rogue | -9/Recycling | Hacked

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterMiniSuite
  Manual?         0
Play Time         00:50:16
  Cumulative      158.4 hours
  Start           2025.05.13 @ 22:21:50
  End             2025.05.13 @ 23:23:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           99
  Adventurer      32
  Explorer        7
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5c11bf29-bef3-4c6e-8e69-0162735f9455