Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.26 @ 22:43:08 Player: BennyHilltoCombat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (104) 520 Value Destroyed (5201) 5201 Prototype IDs (92) 1840 Alien Tech Used (15) 3000 Bonus (47182) 47182 TOTAL SCORE: 68643 Bonus ------- High Alert Combat Kills 2049 Follower Combat Kills 2891 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -4658 Cogmind --------- Core Integrity 1402/2100 Matter 266/300 Energy 1420/1440 System Corruption 0% Temperature Cool (10) Movement Treading (135) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads > --- UTILITY (14) ----- Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Armor Integrity Analyzer Precision Energy Filter Quantum Capacitor Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY (21) --- Zero-point Reactor Armored Heavy Treads Armored Heavy Treads Enhanced Armored Heavy Treads Experimental Energy Well (600) Experimental Optical Array Quantum Capacitor Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield Zionite Alpha Cannon Null Cannon Multirail Hypervelocity Multirail Graviton Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads Experimental Biometal Medium Treads > --- UTILITY ---------- Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Experimental Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Armor Integrity Analyzer Quantum Capacitor Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Zero-point Reactor Armored Heavy Treads Armored Heavy Treads Experimental Biometal Heavy Treads Experimental Optical Array Precision Energy Filter Quantum Capacitor Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield Transdimensional Reconstructor Zionite Alpha Cannon Null Cannon Multirail Multirail Hypervelocity Multirail Graviton Cannon [Rating: 256] Favorites ----------- Power Zero-point Reactor Engine Makeshift Power Source Power Core Backup Power VII Reactor Zero-point Reactor Propulsion Experimental Biometal Heavy Treads Treads Experimental Biometal Heavy Treads Leg High-density Centrium Leg Wheel Wheel Hover Unit Experimental Gyrokinetic Inverter Flight Unit Biomechanical Wings Utility Experimental Targeting Computer Device AEGIS Remote Shield Storage Small Storage Unit Processor Experimental Targeting Computer Hackware System Mapper Protection Zionite Shade Armor Artifact Spacefold Activator Weapon Sigix Broadsword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Graviton Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 17 | . . . 2 . . . 6 . . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 1 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Propulsion 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . -1 . . . . Utility 12 | . . . 1 . . . 5 . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 300 | 8 7 12 2 1 6 5 9 . 19 1 . 2 8 1 9 . . 10 . 12 . 1 7 . 4 3 9 4 7 26 115 12 Power 20 | 1 . 1 . . 1 1 . . . . . 1 . . . . . 2 . 1 . . . . . . . . . 2 9 1 Engine 4 | 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reactor 15 | . . . . . . . . . . . . 1 . . . . . 2 . 1 . . . . . . . . . 2 8 1 Propulsion 61 | 2 . 5 1 . 1 1 1 . 4 . . . 1 . 3 . . 1 . 3 . . 3 . 1 1 3 1 . 8 19 2 Treads 21 | 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 2 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wheel 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 . Flight 27 | . . 2 1 . 1 1 1 . 4 . . . 1 . 3 . . 1 . 3 . . 3 . 1 1 3 1 . . . . Utility 149 | 2 1 4 1 1 . 1 6 . 15 1 . . 5 1 5 . . 6 . 7 . . 3 . 2 1 6 3 3 11 60 4 Device 71 | 1 . 3 1 1 . 1 3 . 11 . . . 1 . 1 . . 3 . 2 . . 1 . . 1 1 1 1 5 30 3 Storage 17 | . . 1 . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . 2 1 8 1 Processor 27 | 1 1 . . . . . . . 3 1 . . 3 1 2 . . . . . . . 1 . 1 . 1 1 . 1 10 . Hackware 5 | . . . . . . . 1 . . . . . . . 2 . . . . 1 . . 1 . . . . . . . . . Protection 19 | . . . . . . . 2 . 1 . . . 1 . . . . 1 . 2 . . . . 1 . . . . 1 10 . Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . 3 2 . Weapon 70 | 3 6 2 . . 4 2 2 . . . . 1 2 . 1 . . 1 . 1 . 1 1 . 1 1 . . 4 5 27 5 Energy Gun 12 | 2 4 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 2 . Energy Cannon 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 14 3 Ballistic Gun 11 | 1 . 2 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Launcher 8 | . . . . . 2 1 . . . . . . 2 . . . . 1 . 1 . 1 . . . . . . . . . . Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . 2 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . 1 . . 2 . 2 . 3 . . 1 . . . . . 5 . 1 . . 5 . 1 1 . . 5 2 27 . Parts Lost 20 | . . . . . . . . . 1 1 . 1 4 . 2 . . . . 3 . . . . 1 . 2 . 2 . 3 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 8 | . . . . . . . . . 1 . . . 1 . 2 . . . . 1 . . . . . . 1 . 2 . . . Utility 9 | . . . . . . . . . . 1 . . 3 . . . . . . 2 . . . . . . 1 . . . 2 . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . . 1 1 . 1 2 . 1 . . . . 3 . . . . 1 . 1 . 2 . 2 . Average Slot Usage (%) 82 | . 99 100 96 100 94 99 82 80 92 86 93 83 90 94 99 100 100 93 100 81 89 87 86 89 90 81 75 79 79 78 74 72 Engine 2 | . 14 14 11 11 11 10 6 6 6 6 6 1 . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . 4 5 5 5 5 5 4 5 4 5 5 5 5 1 . . . . 1 8 7 Treads 6 | . 28 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 10 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 2 . Flight 10 | . . . 33 33 32 33 25 26 26 26 26 26 23 23 23 23 23 23 23 20 21 21 21 21 19 19 18 19 19 1 . . Device 13 | . 14 14 18 22 18 22 23 20 29 26 26 21 22 17 18 23 23 22 23 9 5 5 5 5 4 4 4 7 9 4 10 14 Storage 6 | . . 9 11 11 11 11 6 6 6 6 6 6 5 5 5 5 5 5 5 7 10 10 10 10 9 9 8 8 7 6 6 7 Processor 18 | . 14 4 . . . . . . 9 13 20 20 23 29 25 29 29 29 29 26 26 26 27 31 33 28 27 24 21 21 19 15 Hackware 1 | . . . . . . . 3 6 2 . . . . . 6 . . . . 4 5 5 5 5 4 4 4 4 4 3 . . Protection 4 | . . . . . . . 5 6 2 . . . 1 . . . . . . 2 10 10 10 10 13 10 5 4 4 3 6 7 Energy Gun 1 | . 27 23 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Ballistic Gun 1 | . . 4 22 22 21 21 8 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 6 6 6 6 . . . 4 5 5 5 5 5 5 2 . . 2 4 4 4 4 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 10 10 15 12 12 13 14 18 18 43 24 23 23 31 27 28 28 28 31 31 28 24 24 30 21 24 22 41 27 33 72 180 180 Greatest Support 210 | 40 40 40 12 12 14 14 18 18 32 32 32 32 32 31 31 29 29 31 31 31 30 24 24 30 28 30 30 37 37 77 210 210 Greatest Overweight (x) 3 | . . 1 . . 3 . 1 . 1 . . . . . 1 . . 2 . 1 . . 1 . . . 1 . . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 21 | 4 4 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 9 9 9 9 21 21 Average Capacity 11 | 4 4 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 9 9 9 16 21 Most Carried 21 | 4 4 7 6 5 7 7 7 7 7 7 7 7 6 5 7 6 7 7 7 7 6 7 7 7 7 7 7 8 9 9 21 21 Average Carried 10 | . 4 5 5 5 6 6 6 7 6 7 7 6 5 5 5 6 6 6 7 6 6 6 6 7 6 6 6 6 6 8 14 20 Final Capacity 21 | 4 4 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 9 9 9 9 21 21 Final Carried 21 | 4 4 7 6 5 7 7 7 7 7 7 7 5 5 5 6 6 7 7 7 6 6 7 7 7 7 7 6 8 9 9 21 19 Class Distribution -------------------- 45% | Alien-Mutant 9% | Scavenger-Scout 8% | Mutant 7% | Alien-Scout 7% | Scout 6% | Scavenger-Mutant 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scout | -6/Factory Sprinter | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Sprinter | -5/Waste Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Assassin | -5/Zhirov Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Alien-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Scout | -2/Research Alien-Scout | -2/Testing Alien-Scout | -1/Access Alien-Mutant | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 3876 | 364 . 138 . . 50 126 107 10 724 45 . . 185 . 251 . 8 . 24 173 . 36 264 . 35 . 70 115 . 65 974 112 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4004 | 265 . 138 . . . 47 . . 496 17 . . 121 . 349 . . . . 154 . 77 . . . . 85 124 . 180 909 1042 Parts 219 | 28 . 11 . . . 6 . . 21 3 . . 11 . 19 . . . . 11 . 6 . . . . 9 9 . 6 40 39 Haulers Intercepted 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . 8 . . . . . 6 . . . . . . . . . 4 52 . . . . . . . . . Prevented 30 | . . . . . . 1 . . . . . . . . . . . . . . 4 . 25 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 56 | . . 3 . . . 3 . . . 1 . . 2 . 7 . . . . 6 . 4 . . . . 1 1 . . 3 25 Melee 4 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . . Guns 6 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Cannons 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 11 AOE 30 | . . . . . . 3 . . . . . . 2 . 7 . . . . 5 . 4 . . . . . . . . . 9 Classes Destroyed 18 | 3 . 1 . . . . . . 3 1 . . . . 3 . . . . 1 . . . . . . 1 . . . 5 . Worker 15 | 2 . 1 . . . . . . 2 . . . . . 3 . . . . 2 . . . . . . . . . . 5 . Builder 3 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . Tunneler 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 7 | 1 . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Watcher 7 | . . . . . . . . . 1 . . . 3 . 1 . . . . . . . . . . . . 1 . . 1 . Swarmer 20 | . . 3 . . . 3 . . . . . . 2 . 3 . . . . 5 . 4 . . . . . . . . . . Grunt 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Duelist 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 6 . 3 . . . 3 . . 2 1 . . 2 . 5 . . . . 8 . 4 . . . . 1 1 . 2 3 5 Combat Bots Only 5 | . . 3 . . . 3 . . . 1 . . 2 . 3 . . . . 5 . 4 . . . . 1 1 . . 1 5 Max Kills in Single Turn 5 | 1 . 2 . . . 3 . . 1 1 . . 2 . 4 . . . . 5 . 4 . . . . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 3 . . . . . . 2 . 3 . . . . 3 . 4 . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 1 . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 9800 | . . 46 . . . . . 65 195 70 . 168 243 . 137 . . . 44 348 117 151 . 124 60 78 596 902 910 347 2110 3089 Core 2198 | . . 7 . . . . . . 41 11 . 17 83 . 41 . . . . 137 45 39 . 59 30 . 75 571 632 84 175 151 Absorbed by Shields 3200 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 439 2753 Reduced by Siege Mode 163 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 Core Remaining (%) 83 | 100 . 97 . . . 100 . . . . . 91 . . . . . . 87 . . . . 75 . . 94 . 38 . . 66 Volleys Fired 340 | 28 11 7 . . . 1 . . . . . . 1 . 7 . . . 1 2 . 1 1 . . . . . . . 87 193 Largest 2 | 1 1 2 . . . 1 . . . . . . 1 . 1 . . . 1 1 . 1 1 . . . . . . . 2 1 Hottest 240 | 20 100 90 . . . 36 . . . . . . 36 . 36 . . . 36 50 . 50 45 . . . . . . . 240 200 Shots Fired 352 | 28 11 12 . . . 1 . . . . . . 1 . 7 . . . 1 2 . 1 1 . . . . . . . 94 193 Gun 102 | 28 4 12 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 51 6 Cannon 230 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 187 Launcher 13 | . . . . . . 1 . . . . . . 1 . 7 . . . 1 2 . 1 . . . . . . . . . . Special 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 91 | 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 6 Thermal 187 | . 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 155 Explosive 13 | . . . . . . 1 . . . . . . 1 . 7 . . . 1 2 . 1 . . . . . . . . . . Electromagnetic 28 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Phasic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Robot Hit Streak 46 | 7 2 3 . . . . . . . . . . . . 5 . . . . 9 . 6 . . . . . . . . 46 36 Robot Miss Streak 5 | 3 2 2 . . . . . . . . . . . . 1 . . . . 1 . 5 . . . . . . . . 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 Shots Hit Robots 322 | 17 2 7 . . . . 1 . 13 3 . . 7 . 7 . . . . 10 . 1 . . . . 3 3 . 6 84 158 Core Hits 243 | 11 . 5 . . . 3 . . 7 1 . . 5 . 18 . . . . 17 . 6 . . . . 2 2 . 2 72 92 Critical Hits 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 68 47 Critical Kills 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 8 Critical Parts Destroyed 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 19 Melee Attacks 196 | . . . . . . . 1 . 29 7 . 4 15 . 10 . . . . 12 1 . . . 6 3 26 5 4 12 59 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 174 | . . . . . . . . . 29 7 . . . . 8 . . . . 12 1 . . . 6 3 26 5 4 12 59 2 Piercing 21 | . . . . . . . . . . . . 4 15 . 2 . . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . 1 . 8 . . . 1 . 1 . . . . 1 . . . . . . 1 . . 3 8 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46009 | 246 26 74 . . . 219 . . 1647 142 . . 566 . 1025 . . . . 1035 . 177 . . . . 490 270 . 1041 4813 34238 Guns 1737 | 243 26 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1257 137 Cannons 21511 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1210 20301 Explosions 15961 | . . . . . . 219 . . . . . . 181 . 739 . . . . 565 . 177 . . . . . . . . 280 13800 Melee 6797 | . . . . . . . . . 1647 142 . . 385 . 286 . . . . 470 . . . . . . 490 270 . 1041 2066 . Ramming 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1997 | 243 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1617 137 Thermal 33592 | . 26 51 . . . . . . . . . . . . . . . . . 76 . . . . . . . . . . 875 32564 Explosive 1805 | . . . . . . 219 . . . . . . 181 . 739 . . . . 489 . 177 . . . . . . . . . . Electromagnetic 278 | . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6412 | . . . . . . . . . 1647 142 . . . . 286 . . . . 470 . . . . . . 490 270 . 1041 2066 . Piercing 385 | . . . . . . . . . . . . . 385 . . . . . . . . . . . . . . . . . . . Phasic 1537 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1537 Highest Corruption 9 | . . . . . . . . . . . . . . 9 9 9 9 9 8 . . . . . . . . . . . . . Average Corruption 8 | . . . . . . . . . . . . . . 9 9 9 9 8 7 . . . . . . . . . . . . . Corruption Purged 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Effects 36 | . . . . . . . . . . . . . . . 20 3 4 4 5 . . . . . . . . . . . . . Message Errors 17 | . . . . . . . . . . . . . . . 9 3 2 2 1 . . . . . . . . . . . . . Matter Fused 12 | . . . . . . . . . . . . . . . 7 . 1 2 2 . . . . . . . . . . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3754 | . . . . . . . . . 515 7 . . 22 . 1 . . . . 171 . . . . . . 22 18 . 522 505 1971 Projectiles 1413 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 1395 Explosions 623 | . . . . . . . . . . . . . 11 . . . . . . 36 . . . . . . . . . . . 576 Melee 1718 | . . . . . . . . . 515 7 . . 11 . 1 . . . . 135 . . . . . . 22 18 . 522 487 . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174 Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Rammed 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 197 | . 80 150 . . . . 1 . 5 . . . 2 . 22 . . . 197 . 10 16 . 25 . . . . . . 196 174 Average Temperature 54 | . 27 67 . . . . 1 . 1 . . . 1 . 5 . . . 109 . 4 8 . 13 . . . . . . 74 91 Received Heat Transfer 464 | . . . . . . . . . 30 . . 36 9 . 45 . . . . 9 27 33 . 21 9 12 57 27 . . 48 101 Siege Activations 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 Total Turns 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 79 Longest Duration 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 50 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Melted 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Heat Transferred 10390 | . 74 148 . . . . . . . . . . . . . . . . . 50 . . . . . . . . . . 260 9858 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 1149 | 50 47 100 55 21 . . 544 240 1149 . . . 546 214 1000 . . . . 761 . . . . 162 144 737 753 491 402 854 . Initial 423 | . 32 5 39 21 . . 105 167 168 . . . 28 184 149 . . . . . . . . . 9 22 81 310 423 288 244 . Average 329 | 34 20 68 44 21 . . 235 209 565 . . . 325 194 608 . . . . 206 . . . . 59 118 405 513 447 317 627 . Maximum Alert Level 4 | . . . . . . . 2 1 4 . . . 2 1 3 . . . . 3 . . . . . . 3 3 2 2 3 . Low Security (%) 25 | 100 100 100 100 100 . . 67 47 19 . . . 34 81 18 . . . . 71 . . . . 100 100 36 . . . . . Level 1 7 | . . . . . . . 10 52 12 . . . 9 18 16 . . . . . . . . . . . 12 27 . 99 2 . Level 2 11 | . . . . . . . 21 . 37 . . . 55 . 6 . . . . 11 . . . . . . 46 59 100 . 3 . Level 3 55 | . . . . . . . . . 23 . . . . . 58 . . . . 16 . . . . . . 5 13 . . 93 . Level 4 . | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . . . . . . . 1 . 13 . . . 1 . 7 . . . . 5 . . . . . . 3 . 4 1 3 . Investigation 10 | . . . . . . . . . 3 . . . . . 2 . . . . 2 . . . . . . 2 . . . 1 . Extermination 6 | . . . . . . . . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . 1 1 . Reinforcement 13 | . . . . . . . 1 . 5 . . . . . 1 . . . . 1 . . . . . . 1 . 3 . 1 . Assault 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Garrison 7 | . . . . . . . . . 3 . . . . . 3 . . . . 1 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 37 | . . . . . . . 2 . . . . . 1 . . . . . . 2 . . 1 . . . 5 4 2 . 20 . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Times Spotted 335 | . 2 3 2 . . 4 16 4 14 2 . 9 14 4 29 . . . 4 11 1 11 11 5 10 6 43 29 20 5 23 53 Peak Tracking Total 21 | . 2 3 2 . . 4 7 2 5 2 . 6 6 4 5 . . . 4 6 1 7 9 5 7 4 21 14 18 5 4 6 Tactical Retreats 30 | . . . . . . . 1 . . . . 1 3 . 4 . . . . . . 2 2 1 2 1 7 4 . . 2 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 9 | . 1 . . . . . 1 . 2 . . . 1 . 1 . . . . . . . . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . . . 2 . 10 . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 63 | . . 1 . . . . 8 . 9 . . . 6 . . . . . . 5 . . 1 . . 2 8 . 1 . 4 18 Max in Single Turn 5 | . . 1 . . . . . . . . . . . . . . . . . 5 . . 1 . . 1 1 . 1 . 1 4 Garrison Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 27 | . . . 1 . 1 . 1 . 2 . 2 . 1 . 2 1 1 4 . 2 1 . 2 . 1 . 1 1 1 1 1 . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Total Hacks 81 | . . . 2 . 3 . 1 . 7 . 16 . 1 . 4 1 12 17 . 4 1 . 2 . 2 . 2 1 1 2 2 . Successful 71 | . . . 1 . 3 . . . 5 . 16 . . . 4 1 12 17 . 3 1 . 2 . 1 . 2 1 1 1 . . Failed 10 | . . . 1 . . . 1 . 2 . . . 1 . . . . . . 1 . . . . 1 . . . . 1 2 . Catastrophic 3 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 201 | . . . . . . . 9 . 48 . . . 17 . 18 . . . . 7 . . . . 23 12 17 23 7 8 12 . Terminals 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . . 6 . . . . . 3 . . . . 4 . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . 1 . . . . Terminal Hacks 53 | . . . 1 . 3 . . . . . 16 . . . . 1 12 17 . . 1 . 2 . . . . . . . . . Record 18 | . . . . . . . . . . . . . . . . . 12 5 . . 1 . . . . . . . . . . . Part Schematic 17 | . . . . . 3 . . . . . 10 . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . Load Schematic 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . 1 . . . 1 . 1 . . . 1 . 2 . . . . 2 . . . . 1 . 1 . . 1 1 . Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . . 3 . . . 23 . 10 . . . . . . 4 . . . . . . . . 1 12 . . . . Parts Built 3 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . Matter 783 | . . . . . . . . . 285 . . . . . 285 . . . . 213 . . . . . . . . . . . . Time 456 | . . . . . . . . . 152 . . . . . 152 . . . . 152 . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . 5 . . . . . 5 . . . . 5 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 100 | . . . . . 4 . 3 19 6 . . 1 7 . 8 . . . . 2 . . 4 . 13 . . 1 . 5 27 . Largest Group 24 | . . . . . 4 4 7 19 24 . . 1 3 . 5 2 2 2 2 3 . . 4 . 8 . . 1 . 3 15 . Highest-Rated Group 1456 | . . . . . 156 156 363 699 1094 . . 95 210 . 350 134 134 134 134 276 . . 216 . 300 . . 32 . 342 1456 . Highest-Rated Ally 268 | . . . . . 40 40 70 50 70 . . 95 95 . 70 70 70 70 70 103 . . 65 . 39 . . 32 . 114 268 . Zionite Dispatches 17 | . . . . . . . 1 . 2 . . . 2 . 2 . . . . 1 . . . . 5 . . 1 . 3 . . Heavy 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Light 7 | . . . . . . . 1 . 2 . . . 1 . 2 . . . . . . . . . . . . . . 1 . . Fire 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 24 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . 1 . 2 17 . STAY 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 7 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 10 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 9 . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . Ally Attacks 685 | . . . . . . 11 42 70 205 . . 8 43 . 107 . . . 2 8 . . 17 . 8 . . . . 9 155 . Total Damage 28025 | . . . . . . 180 1448 2691 5589 . . 233 1868 . 2049 . . . 30 593 . . 1351 . 135 . . . . 411 11447 . Kills 125 | . . . . . . 2 13 5 36 . . 2 9 . 16 . . . . 2 . . 3 . 2 . . . . 2 33 . Allies Corrupted 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . 1 . . . . 1 . . . . . 1 2 . 1 . 3 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 36 | . . . . . . . 1 . 11 . . . 2 . 2 . . . . . . . . . 3 3 5 5 1 . 3 . Main Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Branch Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . . . . Guard Positions 5 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 . 1 . . . . Prototype Stockpiles 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . 1 . Trap Installations 3 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Active Terminals 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/0 3 | . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 16280 | 303 785 285 26 29 733 299 242 95 808 75 24 84 366 27 559 91 237 208 125 278 179 101 549 111 339 318 408 181 203 293 6641 1278 Spaces Moved 19912 | 132 115 193 65 48 1300 324 515 128 1833 187 83 243 789 82 1090 189 542 208 275 388 430 335 1147 373 962 304 909 501 380 474 4645 723 Core 203 | 87 . . . . 49 . . . . . . . . . . . . 67 . . . . . . . . . . . . . . Treads 4604 | 45 115 101 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3620 723 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 91 | . . 91 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1397 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372 1025 . Flight 13553 | . . 1 65 48 1251 324 515 128 1833 187 83 243 789 82 1090 189 542 141 275 388 430 335 1147 373 962 304 909 473 348 98 . . Fastest Speed 20 | 50 160 80 34 34 34 32 29 29 29 29 29 29 29 31 29 29 29 29 29 28 21 28 28 21 24 21 21 20 20 27 33 135 Average Speed 58 | 87 160 122 34 34 46 33 29 29 30 29 29 29 30 31 30 29 29 88 29 29 27 28 34 27 27 26 25 20 21 39 118 135 Slowest Speed 435 | 160 160 160 34 34 200 34 112 29 120 29 29 29 31 31 104 29 29 150 29 95 28 28 98 28 28 28 92 24 27 100 435 146 Overloaded Moves 1160 | . . . . . . . . . . . . . . . . . . . . . 11 . . 32 28 60 221 396 215 19 178 . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hopped 112 | . . . . . . . 8 . 21 . . 1 11 2 18 1 4 . . 1 . . . 3 17 4 7 12 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 12 1 . . Exploration Rate (%) 47 | 4 22 47 10 16 89 57 11 69 53 42 75 56 24 74 33 43 68 60 52 16 62 56 92 66 32 49 73 27 46 16 88 49 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 34 | . . 1 . . 2 . . . 6 . . . 8 . 6 . 2 3 1 . 1 1 . . . . 3 . . . . . Known Exits Taken 21 | . . . 1 . . . . . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 16 | . . . . . 2 . . . . 3 . . . . . 2 4 . 2 . 1 1 . 1 . . . . . . . . Spaces Dug 190 | . 2 . . . . . . . 13 2 . 4 6 . 3 . . . 15 2 1 . . . 5 1 11 2 2 5 9 107 Terrain Destroyed 1035 | . 7 . . . . 12 . . 13 2 . 4 9 . 26 . . . 15 63 1 26 . . 5 1 11 2 2 5 9 822 Melee 66 | . . . . . . . . . 13 2 . 4 6 . 3 . . . . 2 1 . . . 5 1 11 2 2 5 9 . Projectile 36 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 AOE 933 | . . . . . . 12 . . . . . . 3 . 23 . . . 15 61 . 26 . . . . . . . . . 793 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Tes Acc Com Ac0 Total 23922 | 289 688 229 68 60 1433 513 597 185 2007 196 82 249 881 80 1285 223 617 233 318 528 487 339 1299 378 1013 534 1021 533 466 551 5564 976 Wait 2949 | 115 554 . 1 12 112 183 71 58 103 2 . . 75 . 177 36 79 . 43 106 57 . 114 9 57 221 65 52 88 18 508 33 Move 19628 | 132 114 192 64 47 1299 323 501 127 1792 186 82 240 767 78 1055 186 533 207 274 385 429 334 1146 367 927 295 895 460 355 470 4644 722 Hop 101 | . . . . . . . 6 . 19 . . 1 11 1 16 1 4 . . 1 . . . 2 17 4 6 10 2 . . . Pick Up 80 | 4 . 9 . . 4 . 2 . 8 . . . 2 . 4 . 1 4 . 1 . 1 1 . 1 1 2 . . 6 26 3 Fast Attach 199 | 8 3 2 . . 6 . 8 . 13 1 . . 5 1 7 . . 8 . 5 . . 6 . 3 3 14 3 6 16 75 6 Attach 74 | . . 3 2 1 . 2 1 . 3 . . 1 3 . 2 . . 2 . 6 . 1 . . . . 6 . 1 8 26 6 Detach 90 | 1 1 1 1 . 3 1 . . 4 . . . 2 . 4 . . . . 6 . 1 2 . . 2 4 2 5 5 42 3 Swap 43 | . 4 7 . . . 3 . . 3 . . 1 . . . . . 1 . 1 . . 1 . 1 1 . 1 . 2 15 2 Drop 179 | 1 . 7 . . 9 . 7 . 16 . . 2 . . 3 . . 11 . 3 . 1 5 . 1 4 3 . 5 14 81 6 Fire 340 | 28 11 7 . . . 1 . . . . . . 1 . 7 . . . 1 2 . 1 1 . . . . . . . 87 193 Melee 196 | . . . . . . . 1 . 29 7 . 4 15 . 10 . . . . 12 1 . . . 6 3 26 5 4 12 59 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: Res x3 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 304 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 1075 | -10/Materials | Discovered new exit (range 6) 1089 | -10/Materials | Entered Mines 1099 | -10/Mines | Learned Materials interactive machine intel 1101 | -10/Mines | Learned location of Zion (-7) 1236 | -10/Mines | Discovered new exit (range 6) 1258 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1262 | -10/Mines | Found Prototype Device 1277 | -10/Mines | Identified Exp. Sensor Array 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1375 | -9/Materials | Loaded intel: 18 interactive machine locations 1391 | -9/Materials | Identified exit to Mines 1391 | -9/Materials | Identified exit to Storage 1400 | -9/Materials | Entered Mines 1427 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1429 | -9/Mines | Entered Zion 1446 | -7/Zion | Given A8's code to call for help 1450 | -7/Zion | Discovered new exit (range 15) 1453 | -7/Zion | Identified exit to Deep Caves 1484 | -7/Zion | Learned location of Quarantine (-3) 1611 | -7/Zion | Build established: Scavenger-Mutant 1796 | -7/Zion | Imprinted 1798 | -7/Zion | Declared Zion's savior 1834 | -7/Zion | Found CR-A16's Pointy Stick 1867 | -7/Zion | Found Prototype Device 1915 | -7/Zion | Found Prototype Launcher 1915 | -7/Zion | Identified Rocket Array 1918 | -7/Zion | Found Prototype Launcher 1918 | -7/Zion | Identified Gui. Missile Launcher 2162 | -7/Zion | Entered Proximity Caves 2162 | -6/Proximity Caves | Accompanied by 4 allies 2434 | -6/Proximity Caves | Discovered new exit (range 8) 2461 | -6/Proximity Caves | Entered Factory 2461 | -6/Factory | Accompanied by 4 allies 2461 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2534 | -6/Factory | Zion Light squad teleported in 2597 | -6/Factory | Retrieved Zion intel report: Trap Installations 2653 | -6/Factory | Build established: Scavenger-Sprinter 2703 | -6/Factory | Sucked down chute 2703 | -6/Factory | Entered Waste 2704 | -6/Waste | Met a frightened Derelict 2710 | -6/Waste | Spotted C-40 Crusher 2712 | -6/Waste | Spotted C-40 Crusher 2715 | -6/Waste | Spotted C-40 Crusher 2719 | -6/Waste | Warlord forces began an assault 2746 | -6/Waste | Discovered new exit (range 16) 2746 | -6/Waste | Spotted C-40 Crusher 2753 | -6/Waste | Allies destroyed C-40 Crusher 2763 | -6/Waste | Allies destroyed C-40 Crusher 2764 | -6/Waste | Spotted C-40 Crusher 2765 | -6/Waste | Allies destroyed C-40 Crusher 2798 | -6/Waste | Entered Factory 2798 | -6/Factory | Accompanied by 18 allies 2857 | -6/Factory | Zion Light squad teleported in 2884 | -6/Factory | Zion Light squad teleported in 2930 | -6/Factory | Retrieved Zion intel report: Active Terminals 2951 | -6/Factory | Retrieved Zion intel report: Guard Positions 2966 | -6/Factory | Garrison activated, responded to threat 2985 | -6/Factory | Retrieved Zion intel report: Emergency Access 3117 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3122 | -6/Factory | Discovered new exit (range 10) 3124 | -6/Factory | Identified exit to Factory 3148 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3191 | -6/Factory | Discovered exit to Factory (range 24) 3305 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3317 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3325 | -6/Factory | Found Prototype Processor 3325 | -6/Factory | Identified Exp. Signal Interpreter 3357 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3370 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3398 | -6/Factory | Discovered exit to Factory (range 4) 3426 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3456 | -6/Factory | Found Scatter Rocket Array 3474 | -6/Factory | Build established: Scout 3479 | -6/Factory | Retrieved Zion intel report: Branch Access 3479 | -6/Factory | Identified exit to Lower Caves 3498 | -6/Factory | First assault squad dispatched 3575 | -6/Factory | Fabricated Biomechanical Wings (x1) 3598 | -6/Factory | Identified Phasing AFG 3606 | -6/Factory | Entered Lower Caves 3607 | -6/Lower Caves | Spotted B-75 Beast 3653 | -6/Lower Caves | Learned 4 Factory zone layouts 3677 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3680 | -6/Lower Caves | Identified exit to Data Miner 3681 | -6/Lower Caves | Entered Data Miner 3681 | -6/Data Miner | Discovered new exit (range 6) 3685 | -6/Data Miner | Met Data Miner 3697 | -6/Data Miner | Received God Mode back door access code from Data Miner 3704 | -6/Data Miner | Identified exit to Proximity Caves 3705 | -6/Data Miner | Entered Proximity Caves 3713 | -5/Proximity Caves | Escorted by Enhanced Grunt 3787 | -5/Proximity Caves | Discovered exit to Factory (range 6) 3789 | -5/Proximity Caves | Entered Factory 3789 | -5/Factory | Evolved 2 slots: Utility x2 3790 | -5/Factory | Identified exit to Factory 3842 | -5/Factory | Discovered exit to Factory (range 22) 3859 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3863 | -5/Factory | Enhanced Grunt warped into view, answering call for help 3958 | -5/Factory | Retrieved Zion intel report: Trap Installations 3959 | -5/Factory | Zion Light squad teleported in 4006 | -5/Factory | Zion Heavy squad teleported in 4109 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4129 | -5/Factory | Discovered exit to Factory (range 15) 4155 | -5/Factory | Sucked down chute 4155 | -5/Factory | Entered Waste 4161 | -5/Waste | Spotted C-40 Crusher 4167 | -5/Waste | Spotted C-40 Crusher 4169 | -5/Waste | Spotted C-40 Crusher 4170 | -5/Waste | EMP discharged 4170 | -5/Waste | Spotted C-40 Crusher 4176 | -5/Waste | Spotted C-40 Crusher 4178 | -5/Waste | Spotted C-40 Crusher 4178 | -5/Waste | Discovered new exit (range 13) 4182 | -5/Waste | Identified exit to Factory 4182 | -5/Waste | Entered Factory 4186 | -5/Factory | Zion Light squad teleported in 4308 | -5/Factory | Retrieved Zion intel report: Guard Positions 4376 | -5/Factory | Garrison activated, responded to threat 4482 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 4483 | -5/Factory | Zion Light squad teleported in 4510 | -5/Factory | Discovered exit to Factory (range 16) 4606 | -5/Factory | Fabricated Exp. Terrain Scan Processor (x1) 4685 | -5/Factory | Discovered exit to Factory (range 18) 4702 | -5/Factory | Build established: Scavenger-Scout 4719 | -5/Factory | Discovered new exit (range 18) 4727 | -5/Factory | Identified exit to Upper Caves 4741 | -5/Factory | Entered Upper Caves 4741 | -5/Upper Caves | Accompanied by 2 allies 4810 | -5/Upper Caves | Learned Factory security intel 4815 | -5/Upper Caves | Discovered new exit (range 9) 4820 | -5/Upper Caves | Identified exit to Upper Caves 4832 | -5/Upper Caves | Entered another Upper Caves area 4832 | -5/Upper Caves | Accompanied by 2 allies 4836 | -5/Upper Caves | Discovered exit to Factory (range 13) 4872 | -5/Upper Caves | Learned location of 2 exits from Factory 5035 | -5/Upper Caves | Learned 8 Research zone layouts 5035 | -5/Upper Caves | Learned Factory trap positions 5035 | -5/Upper Caves | Learned Factory emergency access door positions 5035 | -5/Upper Caves | Learned Research emergency access door positions 5035 | -5/Upper Caves | Learned Factory stockpile data 5035 | -5/Upper Caves | Learned Armory security intel 5038 | -5/Upper Caves | Discovered new exit (range 14) 5042 | -5/Upper Caves | Identified exit to Zhirov 5069 | -5/Upper Caves | Entered Zhirov 5069 | -5/Zhirov | Accompanied by 2 allies 5069 | -5/Zhirov | Discovered new exit (range 3) 5089 | -5/Zhirov | Met Zhirov 5112 | -5/Zhirov | Found Alien Artifact 5112 | -5/Zhirov | Identified Integrated Reactor 5112 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5156 | -5/Zhirov | Found Alien Artifact 5164 | -5/Zhirov | Learned location of Testing (-2) 5164 | -5/Zhirov | Learned location of Command (-1) 5166 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5182 | -5/Zhirov | Identified exit to Proximity Caves 5277 | -5/Zhirov | Entered Proximity Caves 5277 | -4/Proximity Caves | Accompanied by 2 allies 5308 | -4/Proximity Caves | Spotted B-86 Titan 5378 | -4/Proximity Caves | Discovered exit to Factory (range 15) 5402 | -4/Proximity Caves | Entered Factory 5402 | -4/Factory | Accompanied by 1 ally 5402 | -4/Factory | Evolved 2 slots: Utility x2 5403 | -4/Factory | Identified exit to Research 5403 | -4/Factory | Identified exit to Armory 5404 | -4/Factory | Loaded intel: 107 trap records 5428 | -4/Factory | Zion Heavy squad teleported in 5437 | -4/Factory | Incoming investigation squad redirected 5503 | -4/Factory | Lost 3 parts (1n2u) 5573 | -4/Factory | Fabricated Exp. Utility Shielding (x1) 5582 | -4/Factory | Garrison activated, responded to threat 5602 | -4/Factory | Local fabrication network quarantined 5660 | -4/Factory | Discovered new exit (range 15) 5680 | -4/Factory | Identified exit to Upper Caves 5680 | -4/Factory | Entered Upper Caves 5697 | -4/Upper Caves | Learned Research garrison access intel 5832 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5836 | -4/Upper Caves | Encountered a Warlord checkpoint 5848 | -4/Upper Caves | Discovered new exit (range 13) 5852 | -4/Upper Caves | Identified exit to Upper Caves 5859 | -4/Upper Caves | Entered another Upper Caves area 5904 | -4/Upper Caves | Build established: Scout 5944 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5957 | -4/Upper Caves | Discovered new exit (range 7) 5959 | -4/Upper Caves | Identified exit to Warlord 5960 | -4/Upper Caves | Entered Warlord 6127 | -4/Warlord | Warlord's base attacked by MAIN.C 6159 | -4/Warlord | Rebuked by Warlord 6198 | -4/Warlord | Found Prototype Energy Gun 6198 | -4/Warlord | Identified Vortex Rail 6306 | -4/Warlord | Found Prototype Hackware 6306 | -4/Warlord | Identified System Mapper 6308 | -4/Warlord | Found Prototype Processor 6308 | -4/Warlord | Identified Exp. Target Analyzer 6399 | -4/Warlord | Warlord forces counterattacked 6449 | -4/Warlord | Opened side exit 6491 | -4/Warlord | Discovered new exit (range 9) 6492 | -4/Warlord | Identified exit to Proximity Caves 6509 | -4/Warlord | Entered Proximity Caves 6605 | -3/Proximity Caves | Build established: Hacker-Scout 6616 | -3/Proximity Caves | Discovered exit to Research (range 15) 6620 | -3/Proximity Caves | Entered Research 6620 | -3/Research | Evolved 2 slots: Utility x2 6621 | -3/Research | Identified exit to Research 6623 | -3/Research | Loaded intel: 4 garrison access locations 6657 | -3/Research | Zion Zionite Resupply teleported in 6661 | -3/Research | Found Prototype Protection 6661 | -3/Research | Identified Zio. Weapon Casing 6725 | -3/Research | Retrieved Zion intel report: Guard Positions 6730 | -3/Research | Retrieved Zion intel report: Main Access 6731 | -3/Research | Zion Melee Resupply teleported in 6795 | -3/Research | Zion Fire squad teleported in 6834 | -3/Research | Zion Fire squad teleported in 6911 | -3/Research | Spotted B-90 Cyclops 6918 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 6919 | -3/Research | Zion Fire squad teleported in 6950 | -3/Research | Discovered new exit (range 18) 6959 | -3/Research | Identified exit to Quarantine 6959 | -3/Research | Entered Quarantine 6965 | -3/Quarantine | Found Alien Artifact 6965 | -3/Quarantine | Identified Core Reset Matrix 6965 | -3/Quarantine | Identified Transdimensional Reconstructor 6965 | -3/Quarantine | Used Core Reset Matrix 6969 | -3/Quarantine | Detected hypermatrix surge 6969 | -3/Quarantine | Sensed 7 artifacts in vicinity 6984 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 6993 | -3/Quarantine | Found Subatomic Replicator 7002 | -3/Quarantine | Retrieved Zion intel report: Main Access 7003 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 7019 | -3/Quarantine | Found Sigix Broadsword 7038 | -3/Quarantine | Spotted Fortress 7055 | -3/Quarantine | Discovered new exit (range 6) 7056 | -3/Quarantine | Identified exit to Section 7 7277 | -3/Quarantine | Entered Section 7 7278 | -3/Section 7 | Sensed 21 artifacts in vicinity 7278 | -3/Section 7 | Spotted S7 Guard 7283 | -3/Section 7 | Found Integrated Heat Negator 7283 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 7298 | -3/Section 7 | Found Integrated Reactor 7298 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7319 | -3/Section 7 | Build established: Alien-Scout 7326 | -3/Section 7 | Spotted S7 Guard 7331 | -3/Section 7 | Found Core Membrane 7331 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 7334 | -3/Section 7 | Discovered exit to Research (range 16) 7414 | -3/Section 7 | Retrieved Zion intel report: Unaware Schematics 7427 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 7433 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 7435 | -3/Section 7 | Spotted B-86 Titan 7446 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 7451 | -3/Section 7 | Found Integrated Mediator 7451 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 7467 | -3/Section 7 | Incoming investigation squad redirected 7497 | -3/Section 7 | Found Transdimensional Reconstructor 7505 | -3/Section 7 | Found Matter Drive 7549 | -3/Section 7 | Spotted B-99 Colossus 7559 | -3/Section 7 | Found Core Expander 7559 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 7573 | -3/Section 7 | Found Integrated Reactor 7573 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 7583 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 7585 | -3/Section 7 | Found LRC Storage 7585 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 7588 | -3/Section 7 | Used Subatomic Replicator to replicate LRC Armor 7589 | -3/Section 7 | Found LRC Armor 7589 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 7590 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 7600 | -3/Section 7 | Found Core Expander 7600 | -3/Section 7 | Installed Core Expander, added new Propulsion slot 7654 | -3/Section 7 | Spotted Alpha 7 7654 | -3/Section 7 | Spotted Alpha 7 7664 | -3/Section 7 | Found Spacefold Activator 7683 | -3/Section 7 | Found Core Physics Calibrator 7685 | -3/Section 7 | Entered Research 7685 | -2/Research | Evolved 2 slots (calibrated): Power x1, -Propulsion x1, Weapon x2 7700 | -2/Research | Spotted B-90 Cyclops 7720 | -2/Research | Retrieved Zion intel report: Emergency Access 7729 | -2/Research | Retrieved Zion intel report: Guard Positions 7736 | -2/Research | Spotted B-90 Cyclops 7738 | -2/Research | Spotted B-90 Cyclops 7742 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7743 | -2/Research | Zion Defense Resupply teleported in 7790 | -2/Research | Retrieved Zion intel report: Component Schematics 7842 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7848 | -2/Research | Discovered new exit (range 13) 7866 | -2/Research | Identified exit to Testing 7866 | -2/Research | Entered Testing 7879 | -2/Testing | Protovariant out of control (PH-RAN5EZCHHE) 7934 | -2/Testing | Incoming assault squad redirected 8001 | -2/Testing | Found Prototype Energy Gun 8001 | -2/Testing | Identified Tachyon Dispersion Ray 8024 | -2/Testing | Spotted Striker 8025 | -2/Testing | Spotted Striker 8034 | -2/Testing | Found Prototype Energy Cannon 8034 | -2/Testing | Identified Imp. Potential Cannon 8047 | -2/Testing | Retrieved Zion intel report: Trap Installations 8052 | -2/Testing | Found Prototype Energy Cannon 8052 | -2/Testing | Identified Null Cannon 8055 | -2/Testing | Core integrity fell below 50% 8065 | -2/Testing | Discovered new exit (range 13) 8068 | -2/Testing | Identified exit to Access 8069 | -2/Testing | Entered Access 8069 | -1/Access | Evolved 1 slot: Power x1 8096 | -1/Access | Zion Hover Resupply teleported in 8151 | -1/Access | Zion Thermal Resupply teleported in 8340 | -1/Access | Spotted B-99 Colossus 8344 | -1/Access | Spotted B-99 Colossus 8345 | -1/Access | Discovered new exit (range 3) 8352 | -1/Access | Zion Light squad teleported in 8354 | -1/Access | Identified exit to Command 8362 | -1/Access | Entered Command 8362 | -1/Command | Accompanied by 1 ally 8418 | -1/Command | Retrieved Zion intel report: Active Terminals 8517 | -1/Command | Spotted B-99 Colossus 8521 | -1/Command | Retrieved Zion intel report: Main Access 8521 | -1/Command | Identified exit to Surface 8538 | -1/Command | Retrieved Zion intel report: Unaware Analyses 8564 | -1/Command | Disengaged cave seal 8564 | -1/Command | Zionites emerged from the dark tunnel 8613 | -1/Command | Spotted M Guard 8614 | -1/Command | Spotted M Guard 8614 | -1/Command | Spotted Combat Programmer 8618 | -1/Command | Spotted Combat Programmer 8631 | -1/Command | Combat Programmer assimilated allied Z5-M2P(i) 8647 | -1/Command | Combat Programmer assimilated allied LI-IWW(z) 8662 | -1/Command | Allies destroyed Combat Programmer 8665 | -1/Command | Combat Programmer assimilated allied B-99 Colossus 8665 | -1/Command | Destroyed Combat Programmer 8755 | -1/Command | Destroyed M Guard 8763 | -1/Command | Found Prototype Device 8763 | -1/Command | Identified AEGIS Remote Shield 8775 | -1/Command | Found Prototype Reactor 8775 | -1/Command | Identified Zero-point Reactor 8777 | -1/Command | Zionites emerged from the dark tunnel 8780 | -1/Command | Found Prototype Device 8780 | -1/Command | Identified Thermal Barrier 8834 | -1/Command | Found Zio. Weapon Casing 8850 | -1/Command | Destroyed M Guard 8850 | -1/Command | All MAIN.C guards destroyed 8856 | -1/Command | Found Prototype Protection 8856 | -1/Command | Identified Zio. Shade Armor 9031 | -1/Command | Found Prototype Protection 9031 | -1/Command | Identified Hvy. Regenerative Plating 9036 | -1/Command | Found AEGIS Remote Shield 9047 | -1/Command | Found Zero-point Reactor 9086 | -1/Command | Met MAIN.C 9098 | -1/Command | 0b10 Conduit disabled 9104 | -1/Command | Allies destroyed MAIN.C Shell 9104 | -1/Command | MAIN.C activated Command garrisons 9118 | -1/Command | Allies destroyed MAIN.C 9187 | -1/Command | Found Zio. Shade Armor 9243 | -1/Command | Build established: Alien-Mutant 9793 | -1/Command | Found Prototype Ballistic Gun 9793 | -1/Command | Identified Hyp. Multirail 9802 | -1/Command | Found Prototype Processor 9802 | -1/Command | Identified Exp. Core Analyzer 9805 | -1/Command | Found Prototype Processor 9805 | -1/Command | Identified Exp. Targeting Computer 9809 | -1/Command | Found Exp. Targeting Computer 9813 | -1/Command | Found Prototype Device 9813 | -1/Command | Identified Exp. Cloaking Device 10908 | -1/Command | Found Zio. Weapon Casing 11275 | -1/Command | Found Prototype Ballistic Gun 11275 | -1/Command | Identified Multirail 11352 | -1/Command | Found Prototype Energy Cannon 11352 | -1/Command | Identified Zio. Alpha Cannon 12356 | -1/Command | Found Prototype Device 12429 | -1/Command | Found Unknown Device 12430 | -1/Command | Identified Exp. Shock Absorption System 12505 | -1/Command | Identified Quantum Capacitor 12834 | -1/Command | Found Prototype Reactor 12834 | -1/Command | Identified Vortex Chain Reactor 13504 | -1/Command | Found Quantum Capacitor 13621 | -1/Command | Found Prototype Protection 13621 | -1/Command | Identified Centrium Heavy Armor Plating 14343 | -1/Command | Found Multirail 14978 | -1/Command | Found Zero-point Reactor 14991 | -1/Command | Warped through subspace to slip node 14991 | -1/Command | Discovered new exit (range 4) 15003 | -1/Command | Entered Access_0 15004 | -1/Access_0 | Sensed 4 artifacts in vicinity 15005 | -1/Access_0 | Met Architect 15008 | -1/Access_0 | Architect warped through subspace 15017 | -1/Access_0 | Destroyed A8 15043 | -1/Access_0 | Architect warped through subspace 15067 | -1/Access_0 | Architect warped through subspace 15092 | -1/Access_0 | Architect warped through subspace 15096 | -1/Access_0 | Found Integrity Redistributor 15115 | -1/Access_0 | Architect warped through subspace 15133 | -1/Access_0 | Architect warped through subspace 15146 | -1/Access_0 | Architect warped through subspace 15157 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-100) 15163 | -1/Access_0 | Architect warped through subspace 15175 | -1/Access_0 | Architect warped through subspace 15197 | -1/Access_0 | Architect warped through subspace 15206 | -1/Access_0 | Architect warped through subspace 15227 | -1/Access_0 | Architect warped through subspace 15234 | -1/Access_0 | Architect warped through subspace 15242 | -1/Access_0 | Architect warped through subspace 15250 | -1/Access_0 | A6 warped into view 15284 | -1/Access_0 | Destroyed A6 15304 | -1/Access_0 | Architect warped through subspace 15306 | -1/Access_0 | Subspace Access Node disabled 15313 | -1/Access_0 | Architect warped through subspace 15331 | -1/Access_0 | Architect warped through subspace 15335 | -1/Access_0 | Architect warped through subspace 15341 | -1/Access_0 | Subspace Access Node disabled 15349 | -1/Access_0 | Architect warped through subspace 15350 | -1/Access_0 | Subspace Access Node disabled 15370 | -1/Access_0 | Architect warped through subspace 15380 | -1/Access_0 | Architect warped through subspace 15389 | -1/Access_0 | Architect warped through subspace 15398 | -1/Access_0 | Architect warped through subspace 15405 | -1/Access_0 | Architect warped through subspace 15413 | -1/Access_0 | Architect warped through subspace 15418 | -1/Access_0 | Subspace Access Node disabled 15489 | -1/Access_0 | Destroyed A2 15524 | -1/Access_0 | A5 warped into view 15528 | -1/Access_0 | Destroyed A5 15536 | -1/Access_0 | Singularity Gate disabled 15665 | -1/Access_0 | Singularity Gate disabled 15949 | -1/Access_0 | A4 warped into view 15955 | -1/Access_0 | Destroyed A4 16263 | -1/Access_0 | Destroyed Architect 16271 | -1/Access_0 | Warped through subspace to slip node 16271 | -1/Access_0 | Discovered exit to Surface (range 8) 16281 | *** | Heading to fleet! Last Messages --------------- won't even see it coming..." 15977_ Enhanced Sentry destroyed. 16000_ Destroyed Adv. Heat Sink. 16001_ Enhanced Grunt destroyed. 16004_ Destroyed Unknown Reactor. 16004_ Enhanced Grunt destroyed. 16005_ Destroyed Prototype Device. 16005_ Destroyed Unknown Protection. 16006_ Enhanced Grunt suffers critical hit. 16006_ Enhanced Grunt destroyed. 16075_ Reinforced Shell breached. 16147_ Acquired 88 matter. 16260_ Architect suffers critical hit. 16260_ Destroyed Prototype Protection. 16263_ Architect: "Defeated by a malfunctioning replica of a piece of alien starship?! You've got*fzzt* be kiddi*bzzz*" 16263_ Architect destroyed. 16270_ HV Slug penetrates Earth. 16271_ Warped through subspace, drawn to slip node. 16271_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 123 Coolant Potential 120 Energy Generation 113 Energy Capacity 2040 Matter Stores 301 Matter Capacity 400 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 EM Shielding 3 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 50 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 24 Melee Accuracy 14 Launcher Accuracy 40 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 33 Recoil Reduction 5 Energy Filtering 50 Stasis Canceling 2 Offensive Hacking 24 Item Schematics ----------------- Electron Diverter | -3/Section 7 | Scanalyzed Micro-nuke Launcher | -2/Research | Z-intel Adv. Shield Generator | -2/Research | Z-intel Hvy. Disruptor Cannon | -2/Research | Z-intel Cloaking Device | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Adv. Hacking Suite | -2/Research | Z-intel Adv. Heavy Siege Treads | -2/Research | Z-intel Point Defense Array | -2/Research | Z-intel Lrn. Sensor Array | -2/Research | Z-intel Com. Matter Pod | -2/Research | Z-intel Imp. Kinecellerator | -2/Research | Z-intel Com. HERF Cannon | -2/Research | Z-intel Robot Schematics ------------------ T-07 Excavator | -3/Section 7 | Z-intel M-36 Artificer | -3/Section 7 | Z-intel A-02 Transporter | -3/Section 7 | Z-intel Y-72 Warden | -3/Section 7 | Z-intel R-10 Processor | -3/Section 7 | Z-intel Fabricated ------------ Biomechanical Wings | x1 | -6/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Exp. Utility Shielding | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Heat Negator Core Membrane Integrated Mediator Matter Drive Core Expander LRC Storage Subatomic Replicator LRC Armor Spacefold Activator Core Physics Calibrator Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed MatterCryofiberBiocell Manual? 0 Play Time 03:04:31 Cumulative 1883.0 hours Start 2021.01.26 @ 17:35:54 End 2021.01.26 @ 22:43:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2544 Rogue 2536 Adventurer 0 Explorer 8 Win Type 2 Total 199 Types 42/26/79/3/3/5/38/2/1 Lore% 100 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c700477-364f-4af4-a6bb-e838f193eec2