Cogmind - Beta 16 *** ADVENTURER MODE // 2025.12.07 @ 17:37:09 Player: Roach K Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3019 Bonus ------- None Cogmind --------- Core Integrity 178/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Ion Engine Ion Engine Light Deuterium Engine Light Deuterium Engine Improved Terrain Scanner ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Cooling System High-capacity Storage Unit > --- WEAPON ----------- Shock Rifle Field Laser Heavy Particle Cannon Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Ion Engine Light Deuterium Engine Light Deuterium Engine Improved Terrain Scanner ECM Suite [Rating: 27] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Weapon Shotgun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Launcher EMP Blaster Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 3 | . . 2 . 1 Parts Attached 33 | 7 1 16 2 7 Power 3 | . . 2 1 . Engine 3 | . . 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 4 . 4 1 1 Treads 2 | 2 . . . . Leg 2 | . . 2 . . Wheel 2 | 2 . . . . Hover 4 | . . 2 1 1 Flight . | . . . . . Utility 3 | 1 1 . . 1 Device 2 | 1 . . . 1 Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 . 10 . 5 Energy Gun 5 | 1 . 2 . 2 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 7 | 1 . 4 . 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 12 | . . 2 1 9 Power 2 | . . 1 . 1 Propulsion 4 | . . . 1 3 Utility 2 | . . 1 . 1 Weapon 4 | . . . . 4 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Backups 7 | . 2 9 10 8 Power 4 | . . 5 6 6 Propulsion . | . . 1 1 . Utility 1 | . . 2 3 2 Weapon . | . 1 . . . Tool/Special . | . . . . . Unused Backups 10 | . 1 2 . 7 Power 5 | . . . . 5 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 3 | . 1 2 . . Tool/Special . | . . . . . Average Slot Usage (%) 77 | . 75 83 87 62 Engine 5 | . . 6 11 8 Treads 7 | . 28 5 . . Leg 2 | . . 5 . . Hover 11 | . . 11 21 19 Device 8 | . 14 7 . 8 Storage 9 | . 4 11 11 9 Energy Gun 9 | . 14 8 . 9 Energy Cannon 2 | . . 2 . 4 Ballistic Gun 17 | . 14 21 44 4 Launcher 1 | . . 3 . . Peak Build Rating 27 | 5 7 21 20 27 Average Rating 12 | 4 5 13 18 18 On Entrance 9 | . 5 7 17 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 62 | 5 45 58 57 62 Greatest Support 40 | 40 40 40 16 24 Greatest Overweight (x) 19 | . 1 3 7 19 Average Overweight (x) 1 | . . 2 3 2 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 17 | 5 9 20 20 20 Most Carried 16 | . 8 16 11 10 Average Carried 7 | . 2 10 10 8 Final Capacity 20 | 5 20 20 20 20 Final Carried 12 | . 8 12 10 8 Class Distribution -------------------- 46% | Gunner 40% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 774 | 291 40 248 102 93 Remotely 399 | 228 40 131 . . Salvage Created 1182 | 156 218 280 102 426 Parts 77 | 6 16 26 4 25 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 26 | . 5 9 3 9 Guns 23 | . 4 8 3 8 Cannons 2 | . . 1 . 1 AOE 1 | . 1 . . . Classes Destroyed 10 | 2 2 3 . 3 Worker 1 | . . . . 1 Builder 2 | . . 2 . . Tunneler 6 | 5 . . . 1 Recycler 1 | 1 . . . . Mechanic 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 7 | . . 3 . 4 Grunt 17 | . 5 5 3 4 Duelist 1 | . . 1 . . Sentry 1 | . . . . 1 Best Kill Streak 6 | 4 4 6 3 6 Combat Bots Only 6 | . 3 6 3 4 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 236 | . 26 55 16 139 Missed 75 | . 11 12 4 48 Hits 161 | . 15 43 12 91 Melee 4 | . . 4 . . Projectile 157 | . 15 39 12 91 Critical Strikes 6 | . 1 . 2 3 Damage Taken 1940 | 16 143 629 118 1034 Core 481 | 8 21 37 43 372 Absorbed by Shields . | . . . . . Ignored by Resistances 570 | 5 46 182 36 301 Core Remaining (%) 88 | 96 88 . 80 . Volleys Fired 70 | 7 10 19 4 30 Largest 4 | 2 2 4 4 4 Hottest 211 | 60 60 185 92 211 Shots Fired 166 | 14 20 62 16 54 Gun 145 | 14 20 53 16 42 Cannon 21 | . . 9 . 12 Launcher . | . . . . . Special . | . . . . . Kinetic 75 | 7 10 34 16 8 Thermal 70 | . . 28 . 42 Explosive . | . . . . . Electromagnetic 21 | 7 10 . . 4 Robot Hit Streak 21 | 4 12 21 6 12 Robot Miss Streak 5 | 1 1 5 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . 2 1 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 117 | 10 17 37 14 39 Core Hits 67 | 8 11 20 7 21 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2153 | 204 326 616 219 788 Guns 1600 | 107 223 513 219 538 Cannons 284 | . . 34 . 250 Explosions 249 | 95 95 59 . . Melee . | . . . . . Ramming 20 | 2 8 10 . . Kinetic 785 | 38 97 324 219 107 Thermal 1081 | 95 95 282 . 609 Explosive . | . . . . . Electromagnetic 267 | 69 126 . . 72 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 61 | 13 . 36 . 12 Projectiles 12 | . . . . 12 Explosions 49 | 13 . 36 . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 232 | 17 . 215 . . Shots 5 | 1 . 4 . . Rammed 5 | 1 1 2 1 . Targets Rammed 5 | 1 1 2 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 597 | 7 28 597 199 251 Average Temperature 169 | 4 12 278 116 82 Received Heat Transfer 1053 | . 117 153 126 657 Effects 14 | . . 14 . . Shutdowns 4 | . . 4 . . Interference 3 | . . 3 . . Short Circuit 1 | . . 1 . . Damage (minor) 2 | . . 2 . . Damage (major) 4 | . . 4 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 2018 | 200 100 571 . 1147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 2 1 . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 122 | 15 111 122 73 76 Initial 14 | . . 14 13 7 Average 39 | 3 50 42 43 34 Influence Increases 772 | 30 141 308 70 223 Destroy 0b10 Robot/C 520 | . 100 180 60 180 Destroy 0b10 Robot/NC 65 | 30 5 10 . 20 Destroy Leader 94 | . 32 30 10 22 Disable Machine 54 | . . 54 . . Destroy Structure 39 | . 4 34 . 1 Influence Decreases 772 | 30 100 308 88 246 Entered New Map 71 | . . 27 28 16 Time Decay 585 | 30 100 261 50 144 Lost Part 116 | . . 20 10 86 Squads Dispatched 4 | . 2 . . 2 Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 6 16 3 16 Peak Tracking Total 5 | . 4 5 3 4 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 6 | . . 6 . . Max in Single Turn 6 | . . 6 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 1 1 . 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 5 | . 2 1 . 2 Successful 4 | . 2 . . 2 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Record 1 | . 1 . . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1500 | 108 263 676 109 344 Spaces Moved 552 | 54 123 220 38 117 Core 10 | 4 . . . 6 Treads 201 | 41 123 37 . . Legs 63 | . . 63 . . Wheels 9 | 9 . . . . Hover 269 | . . 120 38 111 Flight . | . . . . . Fastest Speed 50 | 50 160 236 236 112 Average Speed 213 | 138 179 244 242 216 Slowest Speed 1000 | 160 240 320 480 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 29 23 22 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 45 | 9 3 32 . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 44 | 9 3 32 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 743 | 70 145 320 44 164 Wait 26 | . . 24 . 2 Move 549 | 54 122 219 37 117 Hop . | . . . . . Pick Up 34 | . 10 21 . 3 Fast Attach 11 | 7 . 2 . 2 Attach 23 | . 1 15 2 5 Detach 1 | . . 1 . . Swap 1 | . . 1 . . Drop 24 | 2 1 16 . 5 Fire 70 | 7 10 19 4 30 Melee . | . . . . . Ram 3 | . . 2 1 . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 35 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Met a group of wandering Federalists 225 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Weapon x2 807 | -9/Materials | Discovered new exit (range 13) 1038 | -9/Materials | Build established: Gunner 1048 | -9/Materials | Entered Mines 1135 | -9/Mines | Discovered new exit (range 9) 1157 | -9/Mines | Entered Materials 1157 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1390 | -8/Materials | Garrison activated, responded to threat 1459 | -8/Materials | Lost 4 parts (3n1w) 1486 | -8/Materials | Core integrity fell below 50% 1501 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer builds a Wall. Field Laser destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Hvy. Particle Cannon destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Cooling System destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????!???????# #????????????????????? | | ?????????????? !!??????# #????????????????????? | | ??????????????" !!!?????# #????????????????????? | | ??????????????" ????# #????????????????????? | | ??????????????" ##### #????????????????????? | | ????????????? ### ##???????????????????? | | ????????????###+# ###### #???????????????????? | | ???????????? uu [ a #??????????????????## | | ?????????????? 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[ + | | ????????????###+######### ### | | ????????????????????????##############+##+#?# | | ???????????????????????????????????# #?# | | ???????????????????????????????????# #?###### | | ???????????????????????????????????# #??????? | | ???????????????????????????????????# #??????? | | ???????????????????????????????????# #??????? | | ???????????????????????????????????# #??????? | | ???????????????????????????????????########??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 44 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Troublemaker Use The Force You Again Challenges ------------ None Game ------ Seed IonicWeaponWheel Manual? 0 Play Time 00:19:18 Cumulative 3.0 hours Start 2025.12.07 @ 17:17:57 End 2025.12.07 @ 17:37:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 00857c85-5c9f-44ff-bd28-09c109c0e2e6