Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.01 @ 12:29:24 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3629) 3629 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (368) 368 TOTAL SCORE: 6667 Bonus ------- High Alert Combat Kills 168 Entered Garrisons 200 Cogmind --------- Core Integrity 434/550 Matter 181/300 Energy 191/280 System Corruption 4% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON (2) ------- Autogun Mini Grenade Launcher > --- INVENTORY (25) --- Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Large Matter Pod (150) Transport Network Coupler Target Analyzer Medium Armor Plating Medium Armor Plating Medium Armor Plating Shield Generator Improved EM Shotgun Shock Rifle Heavy EM Shotgun Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Autogun Ripper Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Light Armor Plating Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Heat Sink Improved Heat Sink Large Matter Pod Light Armor Plating Shield Generator Shield Generator Improved EM Shotgun Beam Rifle Advanced Beam Rifle Autogun Autogun Autogun Autogun Autogun Light Cannon Light Cannon [Rating: 26] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Autogun Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 71 | . 14 15 27 3 12 Power 5 | . 2 1 1 . 1 Engine 5 | . 2 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 22 | . 4 4 9 . 5 Treads 20 | . 2 4 9 . 5 Leg 2 | . 2 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | . 5 3 7 1 2 Device 9 | . 2 1 5 1 . Storage 4 | . 3 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 2 1 . 2 Artifact . | . . . . . . Weapon 26 | . 3 7 10 2 4 Energy Gun 12 | . . 7 4 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 3 . 3 . 3 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 3 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 1 . . Parts Lost 6 | . . 1 3 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 1 3 . 2 Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 1 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 99 Engine 11 | . 14 11 9 9 9 Treads 31 | . 23 33 36 36 36 Leg 1 | . 4 . . . . Device 15 | . 13 11 17 18 17 Storage 11 | . 14 11 9 9 9 Protection 5 | . . 10 9 9 9 Energy Gun 7 | . . 21 14 5 3 Ballistic Gun 14 | . 26 . 3 10 14 Naked Turns . | . . . . . . Heaviest Build 101 | 12 89 96 101 100 100 Greatest Support 80 | 20 40 60 80 80 80 Greatest Overweight (x) 2 | . 2 1 1 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 25 | . 25 25 25 25 25 Average Capacity 24 | . 22 25 25 25 25 Most Carried 25 | . 24 25 25 25 25 Average Carried 21 | . 16 22 23 24 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 6 24 24 25 24 25 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 1639 | 200 506 175 378 159 221 Remotely . | . . . . . . Salvage Created 3654 | . 785 761 1361 353 394 Parts 197 | . 54 42 57 15 29 Haulers Intercepted 8 | . 2 2 3 . 1 Recyclers Shooed 4 | . 3 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 60 | . 13 16 20 7 4 Guns 57 | . 13 16 17 7 4 AOE 2 | . . . 2 . . Classes Destroyed 14 | . 7 1 3 2 1 Worker 8 | . 1 1 4 . 2 Builder 2 | . 1 . . . 1 Hauler 8 | . 2 2 3 . 1 Recycler 8 | . 3 1 3 . 1 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 6 | . 3 . 3 . . Swarmer 15 | . 6 8 1 . . Grunt 21 | . 7 2 11 . 1 Brawler 1 | . . . . 1 . Duelist 3 | . . . 2 1 . Sentry 15 | . . 6 4 2 3 Hunter 2 | . . . 2 . . Programmer 3 | . . . . 3 . Best Kill Streak 8 | . 5 8 7 3 2 Combat Bots Only 4 | . 3 4 4 3 1 Max Kills in Single Turn 3 | . 1 2 3 1 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 2519 | . 666 425 796 252 380 Core 276 | . 115 45 66 22 28 Absorbed by Shields 428 | . . . 225 91 112 Regen/Repaired (Parts) 72 | . 72 . . . . Core Remaining (%) 80 | 100 54 88 . . . Volleys Fired 232 | . 62 37 73 36 24 Largest 2 | . 2 2 2 2 2 Hottest 122 | . 70 122 122 84 84 Shots Fired 456 | . 123 73 141 74 45 Gun 448 | . 123 73 136 74 42 Cannon . | . . . . . . Launcher 8 | . . . 5 . 3 Special . | . . . . . . Kinetic 191 | . 102 . 18 37 34 Thermal 256 | . 21 73 117 37 8 Explosive 8 | . . . 5 . 3 Electromagnetic 1 | . . . 1 . . Robot Hit Streak 19 | . 10 12 19 13 15 Robot Miss Streak 6 | . 3 5 6 1 1 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 4 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 279 | . 79 37 98 32 33 Core Hits 132 | . 35 20 49 11 17 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 26 | . 1 8 12 3 2 Burn 25 | . 1 8 12 2 2 Destroy 1 | . . . . 1 . Melee Attacks 5 | . . . . 5 . Impact . | . . . . . . Slashing 5 | . . . . 5 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5982 | . 1040 824 2587 673 858 Guns 5004 | . 945 798 2031 673 557 Cannons . | . . . . . . Explosions 782 | . . . 507 . 275 Melee . | . . . . . . Ramming 196 | . 95 26 49 . 26 Kinetic 1731 | . 794 . 194 308 435 Thermal 3258 | . 151 798 1822 365 122 Explosive 782 | . . . 507 . 275 Electromagnetic 15 | . . . 15 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . 1 . 4 4 Average Corruption 3 | . . 1 . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 27 | . . 4 . 16 7 Message Errors 6 | . . . . 4 2 Matter Fused 9 | . . 3 . 5 1 Heat Flow Errors 3 | . . 1 . 2 . Energy Discharges 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 2 1 Misfires 3 | . . . . 2 1 Alerts 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 19 | . . . 19 . . Projectiles . | . . . . . . Explosions 8 | . . . 8 . . Melee 11 | . . . 11 . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 64 | . . . 64 . . Shots 2 | . . . 2 . . Rammed 13 | . 8 1 4 . . Targets Rammed 22 | . 14 1 6 . 1 Kicked 2 | . 2 . . . . Crushed 7 | . 4 . 2 . 1 Highest Temperature 271 | . 60 271 168 225 24 Average Temperature 47 | . 27 80 36 27 11 Received Heat Transfer 656 | . 231 24 275 12 114 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 3 . . Impact Corruptions 1 | . . . 1 . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 24 | . . 6 9 8 1 Heat Transferred 7881 | . 518 2035 4218 740 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 1304 | . 310 378 462 1304 635 Initial 635 | . . 10 131 265 635 Average 290 | . 89 158 268 664 498 Maximum Alert Level 4 | . 1 1 2 4 2 Low Security (%) 48 | . 92 60 27 . . Level 1 29 | . 7 39 58 41 17 Level 2 13 | . . . 13 15 82 Level 3 5 | . . . . 27 . Level 4 3 | . . . . 15 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 2 6 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 6 | . 2 2 2 . . Assault . | . . . . . . Garrison 4 | . . . 4 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 12 | . 6 2 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 42 20 37 6 10 Peak Tracking Total 7 | . 7 5 5 3 5 Tactical Retreats 5 | . 2 2 1 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 6 | . . 1 . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 9 | . . 1 . 7 1 Max in Single Turn 2 | . . 1 . 2 1 Garrison Relay 7 | . . . . 7 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 21 | . 7 5 3 3 3 Terminals 17 | . 5 5 1 3 3 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 48 | . 17 13 6 3 9 Successful 23 | . 7 6 5 1 4 Failed 25 | . 10 7 1 2 5 Catastrophic 9 | . 2 3 . 2 2 Database Lockouts . | . . . . . . Manual 21 | . 11 4 1 . 5 Terminals 38 | . 12 13 1 3 9 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 2 | . . . 2 . . Terminal Hacks 16 | . 4 6 1 1 4 Robot Analysis 1 | . . 1 . . . Prototype ID Bank 5 | . 3 1 . . 1 Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . . 1 . 1 Locate Traps 2 | . 1 . . . 1 Dispatch Records 1 | . . 1 . . . Security Status 1 | . . . . . 1 Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 1 | . 1 . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 6 5 2 3 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 27 | . . . . 27 . Machine Destruction 27 | . . . . 27 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 6199 | . 2336 898 1074 1321 570 Spaces Moved 2044 | 1 732 301 323 489 198 Core . | . . . . . . Treads 1894 | . 583 301 323 489 198 Legs 150 | 1 149 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 240 240 Average Speed 254 | 120 279 240 240 240 240 Slowest Speed 320 | 120 320 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 2 75 39 35 76 20 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . . 7 . . Terrain Destroyed 62 | . . . 37 . 25 Melee . | . . . . . . Projectile . | . . . . . . AOE 62 | . . . 37 . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 2614 | . 887 421 475 569 262 Wait 94 | . 32 14 27 15 6 Move 2039 | . 731 300 322 488 198 Hop . | . . . . . . Pick Up 67 | . 21 26 7 6 7 Fast Attach 6 | . 3 1 2 . . Attach 9 | . . 3 4 . 2 Detach . | . . . . . . Swap 56 | . 11 11 21 3 10 Drop 76 | . 13 28 13 8 14 Fire 232 | . 62 37 73 36 24 Melee 5 | . . . . 5 . Ram . | . . . . . . Kick 2 | . 2 . . . . Crush 20 | . 12 1 6 . 1 Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 205 | -10/Materials | Repaired Assault Rifle 330 | -10/Materials | Discovered new exit (range 9) 656 | -10/Materials | Build established: Mutant 1317 | -10/Materials | Discovered new exit (range 15) 2337 | -10/Materials | Entered another Materials area 2337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3203 | -9/Materials | Discovered new exit (range 12) 3235 | -9/Materials | Entered another Materials area 3235 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3330 | -8/Materials | Garrison activated, responded to threat 3482 | -8/Materials | Build established: Scavenger-Mutant 4218 | -8/Materials | Garrison activated, responded to threat 4289 | -8/Materials | Identified exit to Garrison 4309 | -8/Materials | Entered Garrison 4309 | -8/Garrison | Warlord forces raided the area 4320 | -8/Garrison | Triggered checkpoint 4376 | -8/Garrison | Triggered checkpoint 4400 | -8/Garrison | Triggered checkpoint 4421 | -8/Garrison | Warlord forces retreated 4648 | -8/Garrison | Discovered new exit (range 10) 4876 | -8/Garrison | Discovered new exit (range 12) 4944 | -8/Garrison | Triggered checkpoint 5010 | -8/Garrison | Garrison Relay disabled 5240 | -8/Garrison | Garrison Relay disabled 5243 | -8/Garrison | Garrison Relay disabled 5248 | -8/Garrison | Garrison Relay disabled 5254 | -8/Garrison | Garrison Relay disabled 5469 | -8/Garrison | Garrison Relay disabled 5500 | -8/Garrison | Discovered new exit (range 9) 5630 | -8/Garrison | Entered Materials 6200 | -8/Materials | Self-destructed Last Messages --------------- 06184_ Acquired 57 matter. 06187_ R-06 Scavenger collects Heat Sink. 06188_ R-06 Scavenger destroyed. 06189_ Dropped Hvy. Assault Rifle. 06189_ Penetrated by Slug. 06190_ K-01 Serf collects debris. 06191_ U-05 Engineer builds a Door. 06192_ K-01 Serf destroyed. 06192_ Penetrated by Slug. 06192_ U-05 Engineer destroyed. 06193_ U-05 Engineer lays Concrete. 06194_ The unstable cave ceiling collapses. 06194_ U-05 Engineer lays Concrete. 06195_ Shield Generator destroyed. 06196_ U-05 Engineer lays Concrete. 06198_ U-05 Engineer destroyed. 06198_ Electrolysis Chamber disabled. 06198_ U-05 Engineer lays Concrete. 06200_ U-05 Engineer builds a Wall. 06200_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???####* !#? #?????????????????????????????? | | #?##! !![#? #?????????????????????????????? | | #?#! 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