Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.07 @ 08:48:35 Player: Blank Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (43) 215 Value Destroyed (1276) 1276 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 4991 Bonus ------- Follower Combat Kills 60 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Signal Interpreter Seismic Detector Transmission Jammer Hacking Suite > --- WEAPON (2) ------- Autogun Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Titanium Leg Titanium Leg Gravmag System > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Sensor Array Signal Interpreter Hacking Suite Recalibrator > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Trap Scanner Seismic Detector Precision Shock Rifle Gauss Rifle Grenade Launcher Datajack Remote Datajack Scythe [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . 2 . 2 . . . Weapon . | . . . . . . . . Parts Attached 58 | 7 1 19 12 4 2 . 13 Power 8 | 1 . 3 3 . . . 1 Engine 5 | 1 . 3 1 . . . . Core 3 | . . . 2 . . . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . 4 6 1 2 . 4 Treads 3 | . . 2 1 . . . . Leg 13 | 2 . 1 5 . 2 . 3 Wheel 1 | . . 1 . . . . . Hover 1 | . . . . 1 . . . Flight 1 | . . . . . . . 1 Utility 16 | 2 1 8 1 2 . . 2 Device 10 | 1 1 4 . 2 . . 2 Storage 1 | 1 . . . . . . . Processor 2 | . . 2 . . . . . Hackware 1 | . . . 1 . . . . Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 15 | 2 . 4 2 1 . . 6 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 9 | 2 . 3 1 1 . . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 32 | . . 5 3 4 . . 20 Power 4 | . . 1 1 . . . 2 Propulsion 14 | . . 2 1 3 . . 8 Utility 6 | . . 2 . . . . 4 Weapon 8 | . . . 1 1 . . 6 Highest Loss Streak 9 | . . 2 1 4 . . 9 To Critical Strikes . | . . . . . . . . Average Backups 7 | 5 7 7 7 7 7 8 3 Power . | . 1 . . . . . . Propulsion 1 | 3 3 2 . . . . . Utility 1 | . 1 1 1 2 2 2 1 Weapon 2 | . 1 3 3 2 3 4 . Tool/Special . | . . . . . . . . Unused Backups 11 | . 1 5 2 1 1 . 1 Power . | . . . . . . . . Propulsion 2 | . 1 1 . . . . . Utility 2 | . . . . 1 1 . . Weapon 7 | . . 4 2 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 100 98 98 86 100 100 68 Engine 7 | . 14 11 2 7 7 7 1 Core 1 | . . . 5 . . . . Treads 3 | . . 1 9 5 5 . . Leg 20 | . 28 17 25 18 18 30 17 Hover 1 | . . . . 5 5 . . Device 17 | . 14 20 12 10 23 23 19 Storage 8 | . 14 11 9 7 7 7 1 Processor 6 | . . 6 9 7 7 7 7 Hackware 4 | . . . 5 7 7 7 7 Protection 1 | . . 4 . . . . . Energy Cannon 1 | . . 7 . . . . . Ballistic Gun 12 | . 28 14 16 7 7 7 2 Ballistic Cannon 2 | . . . . 7 7 7 . Peak Build Rating 35 | 7 8 16 24 32 35 32 32 Average Rating 20 | 5 7 12 21 26 32 32 23 On Entrance 18 | . 7 8 16 24 32 32 32 Avg Prop Armor Cover (%) 10 | . . 6 4 11 11 . 18 Naked Turns . | . . . . . . . . Heaviest Build 25 | 15 15 24 24 25 25 25 25 Greatest Support 69 | 20 20 40 60 52 54 54 69 Greatest Overweight (x) 4 | 4 . 2 . 1 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 5 Most Carried 8 | 7 8 8 8 8 8 8 8 Average Carried 7 | 5 7 7 7 7 7 8 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 7 7 8 8 . Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Matter Collected 1688 | 318 18 409 408 129 272 . 134 Remotely . | . . . . . . . . Salvage Created 1959 | 126 47 607 585 108 201 . 285 Parts 106 | 12 6 33 36 4 3 . 12 Haulers Intercepted 5 | . . 2 2 1 . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 1 . 6 Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Combat Hostiles Destroyed 32 | . 3 10 12 2 . . 5 Melee 3 | . . . . . . . 3 Guns 23 | . 3 5 11 2 . . 2 Cannons 6 | . . 5 1 . . . . Classes Destroyed 10 | 2 1 5 2 . . . . Tunneler 2 | 2 . . . . . . . Hauler 5 | . . 2 2 1 . . . Recycler 1 | 1 . . . . . . . Operator 1 | . . . 1 . . . . Watcher 2 | . . 2 . . . . . Swarmer 8 | . 3 . 4 . . . 1 Grunt 13 | . . 6 3 . . . 4 Brawler 1 | . . 1 . . . . . Sentry 7 | . . 3 4 . . . . Hunter 3 | . . . 1 2 . . . Best Kill Streak 5 | 2 3 3 5 1 . . 2 Combat Bots Only 5 | . 3 3 5 1 . . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Hostile Shots Fired 400 | . 25 68 82 30 . . 195 Missed 123 | . 5 21 22 7 . . 68 Hits 277 | . 20 47 60 23 . . 127 Melee 4 | . . 4 . . . . . Projectile 273 | . 20 43 60 23 . . 127 AOE 1 | . . 1 . . . . . Critical Strikes 13 | . 1 . 2 1 . . 9 Damage Taken 4203 | . 201 711 841 344 . . 2106 Core 957 | . 32 96 119 47 . . 663 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 15 | . . . 15 . . . . Core Remaining (%) 85 | 100 87 76 78 . . . . Volleys Fired 159 | 8 9 52 44 17 11 . 18 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 91 | 40 40 91 65 65 62 . 62 Shots Fired 308 | 16 18 104 88 33 22 . 27 Gun 232 | 16 18 64 83 16 11 . 24 Cannon 75 | . . 40 5 17 11 . 2 Launcher . | . . . . . . . . Special 1 | . . . . . . . 1 Kinetic 267 | 16 18 64 88 33 22 . 26 Thermal 40 | . . 40 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | 4 4 10 8 9 6 . 10 Robot Miss Streak 5 | 5 5 5 3 2 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 202 | 8 7 65 59 20 16 . 27 Core Hits 80 | 4 3 19 23 6 5 . 20 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 2 | . . . 2 . . . . Destroy 2 | . . . 2 . . . . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3565 | 97 78 1125 1071 316 350 . 528 Guns 2339 | 97 78 580 973 149 159 . 303 Cannons 1021 | . . 530 92 166 191 . 42 Explosions . | . . . . . . . . Melee 125 | . . . . . . . 125 Ramming 80 | . . 15 6 1 . . 58 Kinetic 2830 | 97 78 580 1065 315 350 . 345 Thermal 530 | . . 530 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 125 | . . . . . . . 125 Piercing . | . . . . . . . . Highest Corruption 4 | . . 4 . . . . 3 Average Corruption 3 | . . 3 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 11 . . . . 2 Message Errors 4 | . . 4 . . . . . Matter Fused 2 | . . 2 . . . . . Heat Flow Errors 2 | . . 1 . . . . 1 Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 2 | . . 1 . . . . 1 Data Loss (major) 1 | . . 1 . . . . . Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 28 | . . . . . 28 . . Projectiles 28 | . . . . . 28 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . 3 1 . 1 Impact . | . . . . . . . . Kinetic 5 | . . . . 3 1 . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 19 | . . 2 . . . . 17 Shots . | . . . . . . . . Rammed 25 | . . 3 . . . . 22 Targets Rammed 33 | . . 5 1 1 . . 26 Kicked 8 | . . 2 1 1 . . 4 Crushed . | . . . . . . . . Highest Temperature 147 | . . 147 26 12 12 . 131 Average Temperature 25 | . . 40 5 5 6 . 35 Received Heat Transfer 1130 | . . 276 171 18 . . 665 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 962 | . . 962 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 156 | 10 76 68 156 35 . . . Initial 18 | . . 18 18 8 . . . Average 17 | . 15 20 29 3 . . . Influence Increases 1100 | 15 86 313 381 105 10 . 190 Destroy 0b10 Robot/C 680 | . 60 200 240 40 . . 140 Destroy 0b10 Robot/NC 65 | 15 . 20 15 5 10 . . Destroy Leader 174 | . 10 68 74 12 . . 10 Allied During Kill 10 | . . . . . . . 10 Successful Hack 42 | . . 7 2 33 . . . Disable Machine 15 | . . 15 . . . . . Destroy Structure 9 | . 1 3 5 . . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 90 | . 15 . 45 . . . 30 Influence Decreases 1100 | 15 40 315 406 124 10 . 190 Entered New Map 65 | . . 28 26 11 . . . Time Decay 735 | 15 40 257 230 83 10 . 100 Lost Part 140 | . . 30 10 30 . . 70 Lost Ally 20 | . . . . . . . 20 Purge Threat 140 | . . . 140 . . . . Squads Dispatched 8 | . 1 2 2 3 . . . Investigation 4 | . . 2 1 1 . . . Extermination 1 | . . . . 1 . . . Reinforcement 3 | . 1 . 1 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Distress Signals 3 | . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 7 25 23 7 . . 13 Peak Tracking Total 7 | . 3 7 6 3 . . 6 Tactical Retreats 5 | . 1 . 2 . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Traps Triggered 4 | . 1 2 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Machines Accessed 14 | . . 1 4 5 . 4 . Terminals 6 | . . 1 2 3 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 54 | . . 1 9 11 . 33 . Successful 45 | . . 1 5 6 . 33 . Failed 9 | . . . 4 5 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . . 1 5 7 . . . Fabricators 2 | . . . . 2 . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 2 2 . . . Terminal Hacks 41 | . . 1 2 5 . 33 . Record 11 | . . . . . . 11 . Part Schematic 13 | . . . . . . 13 . Robot Schematic 6 | . . . . . . 6 . Prototype ID Bank 4 | . . . 1 . . 3 . Emergency Access Points 1 | . . . . 1 . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . . . 2 . . . Recall Investigation 1 | . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . . 1 3 4 . . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . . . 13 . Parts Built 2 | . . . . 2 . . . Authchips . | . . . . . . . . Time 47 | . . . . 47 . . . Total Part Build Rating 10 | . . . . 10 . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . 96 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . . 9 Total Damage 374 | . . . . . . . 374 Kills 2 | . . . . . . . 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Active Infowar (turns) 3350 | 52 268 906 650 521 529 115 309 Optics 366 | . . 366 . . . . . Sensors 2744 | . 223 417 650 521 529 115 289 Terrain 374 | . . 374 . . . . . Seismic 854 | 52 45 476 271 . . . 10 Jamming 24 | . . . . . . . 24 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Turns Passed 3568 | 174 268 906 676 521 529 115 379 Spaces Moved 2003 | 109 177 440 313 305 370 93 196 Core 63 | 12 . . . . . . 51 Treads 108 | . . 31 76 1 . . . Legs 1681 | 97 177 259 237 304 370 93 144 Wheels 150 | . . 150 . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Fastest Speed 50 | 50 120 95 120 122 125 125 50 Average Speed 126 | 122 120 134 129 124 125 125 121 Slowest Speed 250 | 250 120 240 160 240 126 125 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 47 37 32 12 47 70 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 1 1 . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 2 | . . . . . 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . 1 . 1 . . Melee . | . . . . . . . . Projectile 2 | . . . 1 . 1 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Total 2724 | 130 214 653 504 413 417 92 301 Wait 411 | . 25 115 122 79 30 . 40 Move 1998 | 108 176 440 313 304 369 92 196 Hop . | . . . . . . . . Pick Up 32 | 7 2 11 4 5 2 . 1 Fast Attach 21 | 7 . 3 2 2 . . 7 Attach 19 | . . 4 4 4 . . 7 Detach . | . . . . . . . . Swap 26 | . 1 13 9 . 3 . . Drop 21 | . 1 11 6 1 2 . . Fire 159 | 8 9 52 44 17 11 . 18 Melee 6 | . . . . . . . 6 Ram 24 | . . 2 . . . . 22 Kick 7 | . . 2 . 1 . . 4 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 175 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 14) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Utility x2 1328 | -9/Materials | Discovered new exit (range 14) 1348 | -9/Materials | Identified exit to Materials 1349 | -9/Materials | Entered another Materials area 1349 | -8/Materials | Evolved 2 slots: Propulsion x2 1774 | -8/Materials | Build established: Scavenger-Mutant 1881 | -8/Materials | Repaired Sensor Array 2011 | -8/Materials | Discovered new exit (range 13) 2019 | -8/Materials | Identified exit to Garrison 2024 | -8/Materials | Identified exit to Factory 2025 | -8/Materials | Entered Factory 2025 | -7/Factory | Evolved 2 slots: Utility x2 2157 | -7/Factory | Lost 4 parts (3n1w) 2412 | -7/Factory | Build established: Mutant 2423 | -7/Factory | Discovered new exit (range 16) 2490 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 2543 | -7/Factory | Identified exit to Lower Caves 2546 | -7/Factory | Entered Lower Caves 2549 | -7/Lower Caves | Encountered a Warlord checkpoint 3050 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3074 | -7/Lower Caves | Identified exit to Data Miner 3075 | -7/Lower Caves | Entered Data Miner 3075 | -7/Data Miner | Discovered new exit (range 7) 3087 | -7/Data Miner | Identified exit to Proximity Caves 3105 | -7/Data Miner | Met Data Miner 3135 | -7/Data Miner | Learned location of Section 7 (-2) 3135 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3160 | -7/Data Miner | Received God Mode back door access code from Data Miner 3190 | -7/Data Miner | Entered Proximity Caves 3193 | -6/Proximity Caves | Spotter reported a threat 3193 | -6/Proximity Caves | Spotter reported a threat 3277 | -6/Proximity Caves | Lost 7 parts (1p2n1u3w) 3348 | -6/Proximity Caves | Spotter reported a threat 3378 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3417 | -6/Proximity Caves | Core integrity fell below 50% 3450 | -6/Proximity Caves | Escorted by Enhanced Grunt 3480 | -6/Proximity Caves | Core integrity fell below 20% 3481 | -6/Proximity Caves | Lost 9 parts (5n2u2w) 3542 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 3569 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03489_ Destabilizing: Short circuit. 03490_ Slammed into S-27 Virus. 03490_ Destabilizing: System corrupted (+1). 03491_ Slammed into S-27 Virus. 03492_ Destabilizing: System corrupted (+2). 03493_ Broken Remote Datajack destroyed. 03493_ Slammed into S-27 Virus. 03493_ S-27 Virus destroyed. 03494_ Acquired Autogun. 03497_ Acquired VTOL Module. 03499_ VTOL Module destroyed. 03499_ Acquired Lgt. Nuclear Core. 03503_ Sensor Array destroyed. 03511_ Lgt. Nuclear Core destroyed. 03514_ G-50 Soldier destroyed. 03516_ Acquired 35 matter. 03518_ Acquired Adv. Heat Sink. 03519_ Acquired 10 matter. 03541_ System corrupted: Heat flow error (+184). 03562_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????### % % #??### % | | ?????????????#"# % #????## # | | ??????????????# % #?????# ## | | ??????????????# % #####?????# ## | | ??????????????# % #?????????# # | | ??????????????# #?????????# | | ??????????????# #?????????# | | ??????????????## % %### #????????# | | ???????????????### %#### ##????????## | | ????????????????## #######?????????## | | ???????????????## #???????????#### | | ???????????????# ##########?## | | ???????????????# # ### | | ???????????????## # | | ????????????????### # ## | | ??????????????????#### # ###?## | | ????????????????????## # #???#### | | ???????????????????## # #??## ## | | ?????????????????### #? ???# | | ????????????????## #### ##???# | | ????????????????# ### #??## # | | ????????????????# ## #### ## | | ??????????????### ## #? | | ??????????????# ##### ##? | | ??????????????# #### ## ##?? | | ??????????????## @## #### ###??? | | ???????????????#### #??### ##????? | | ??????????????????### g #????## ####?????? | | ????????????????????## ##?????###????????? | | ?????????????????????# ##?????????????????? | | ?????????????????????#####??????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Hvy. Machine Gun | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Repaired ---------- Sensor Array | 25% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed ExperimentalBeamNanosword Manual? 0 Play Time 00:36:53 Cumulative 13.4 hours Start 2026.08.05 @ 14:24:01 End 2026.08.07 @ 08:48:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf632307-fc2f-4e8d-b1fa-d4f39aa86c78