Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.10.09 @ 00:44:54 Player: Dirtyjack OC Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (287) 1435 Value Destroyed (11520) 11520 Prototype IDs (87) 1740 Alien Tech Used (5) 1000 Bonus (53883) 53883 TOTAL SCORE: 81078 Bonus ------- High Alert Combat Kills 2853 Follower Combat Kills 5388 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1058 Cogmind --------- Core Integrity 947/1600 Matter 224/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Graviton Cannon Graviton Cannon Omega Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Desublimator Experimental Power Amplifier Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Advanced Phase Shifter Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Hypervelocity Linear Accelerator Graviton Cannon Omega Cannon > --- INVENTORY -------- Quantum Reactor Zero-point Reactor Experimental Biometal Leg Desublimator Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Experimental Weapon Cycler Advanced Reaction Control System Advanced Reaction Control System Advanced Reaction Control System Advanced Phase Shifter Zionite Weapon Casing Zionite Weapon Casing Experimental Force Field Long-range Tractor Beam Drone Bay Heavy Quantum Rifle Hypervelocity Multirail Heavy Hardcell Cannon Hypervelocity Linear Accelerator Graviton Cannon [Rating: 265] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Biometal Leg Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility Experimental Targeting Computer Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Dirty Datajack Energy Gun Warp Gun Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Launcher Improved Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . . Utility 10 | . . . 1 . 1 1 . . . . 2 . . . . . . . . . . . 2 . . . . 1 . . 1 . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 681 | 4 30 6 22 23 43 27 . 4 14 3 12 . 4 . 3 30 . . 3 . 7 . 7 . 4 8 3 19 10 4 15 37 24 183 132 Power 45 | . 2 . 5 3 5 1 . . . . 3 . . . 2 1 . . 1 . 1 . . . . 1 . 4 2 . . 2 4 5 3 Engine 13 | . 2 . 5 2 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . 1 2 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . 2 . . . 1 1 . . . . 1 . . . . 1 . 4 2 . . 2 4 5 3 Propulsion 141 | . 4 5 4 5 10 6 . . 4 . 2 . . . . 10 . . 1 . 1 . 2 . . 2 . 1 2 . 4 14 6 31 27 Treads 18 | . 4 3 4 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Leg 54 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 26 27 Wheel 15 | . . 2 . 4 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 12 6 2 . Flight 33 | . . . . . . 4 . . 4 . 2 . . . . 9 . . 1 . . . 2 . . 2 . 1 2 . 4 2 . . . Utility 321 | 2 14 1 7 5 12 15 . 1 9 3 7 . 4 . . 11 . . 1 . 3 . 5 . 4 4 3 13 4 1 8 16 10 106 52 Device 173 | 2 7 1 1 4 6 4 . . 2 2 4 . 2 . . 1 . . . . . . 4 . . 3 3 7 2 . 2 9 5 68 34 Storage 23 | . 4 . 3 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 8 3 Processor 37 | . 1 . 1 . . 4 . . 5 . 1 . . . . 1 . . . . . . 1 . . . . 1 1 . 1 2 . 15 3 Hackware 5 | . . . 1 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Protection 83 | . 2 . 1 . 5 4 . 1 2 1 2 . 2 . . 7 . . 1 . 3 . . . 4 1 . 5 . 1 5 4 5 15 12 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 174 | 2 10 . 6 10 16 5 . 3 1 . . . . . 1 8 . . . . 2 . . . . 1 . 1 2 3 3 5 4 41 50 Energy Gun 18 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 10 2 Energy Cannon 9 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 5 Ballistic Gun 41 | 1 5 . 6 4 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 8 9 Ballistic Cannon 60 | . 1 . . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 34 Launcher 9 | . 2 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Special Weapon 11 | . . . . . 4 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . 1 3 . Impact Weapon 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . . . 1 2 1 2 . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon 10 | . . . . . . . . 3 1 . . . . . 1 4 . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 84 | . . . . 1 1 1 . . 6 . 3 . . . . 3 . . . . 2 . . . . 3 . 4 . 3 3 12 2 33 7 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Parts Lost 47 | . . . . 6 9 1 . . . . . . . . . . . . . 2 1 1 . . . . . . . . 2 . . 4 21 Power 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 18 | . . . . 2 5 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . 2 . . 1 5 Utility 21 | . . . . 2 1 . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 2 14 Weapon 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 5 | . . . . 3 4 1 . . . . . . . . . . . . . 2 1 1 . . . . . . . . 2 . . 2 5 Average Slot Usage (%) 90 | . 99 100 99 89 78 93 100 100 94 100 95 100 100 100 100 98 100 100 95 85 86 88 89 94 94 98 100 99 88 77 78 87 90 82 89 Engine 3 | . 14 14 11 5 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . 5 1 2 7 7 7 7 2 . . . . . . . 2 5 1 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 3 6 6 6 5 4 5 5 2 . 3 5 5 5 5 5 5 4 4 4 3 3 6 5 5 Treads 6 | . 19 24 22 14 9 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 6 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 28 Wheel 2 | . . 3 . 3 12 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 25 7 . Flight 7 | . . . . . . 9 30 30 25 30 26 26 26 26 26 32 35 35 30 24 23 23 26 26 26 29 31 33 23 22 19 5 . . . Device 11 | . 10 8 8 8 17 6 15 15 9 7 10 13 12 13 13 10 5 5 5 5 5 5 12 21 16 15 17 16 12 13 11 10 20 8 21 Storage 5 | . 7 14 11 16 9 4 . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . 4 3 Processor 9 | . . . 5 . . 7 7 7 13 15 14 13 13 13 13 11 17 17 17 17 17 17 21 21 21 21 21 19 19 18 17 20 13 13 13 Protection 9 | . 8 5 . 3 8 11 15 15 13 15 16 20 20 20 20 16 17 17 17 12 14 17 7 5 8 10 7 10 13 7 10 12 10 10 2 Ballistic Gun 7 | . 21 28 32 13 4 7 23 15 . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Ballistic Cannon 3 | . . . . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 9 Launcher 1 | . . . . 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 6 . 4 . . . . . . . . . . . . . . . . . . . . . 3 5 3 9 7 2 . . Special Melee Weapon 3 | . . . . . . . . 8 23 23 20 20 20 20 20 16 17 17 17 17 16 17 15 15 15 13 10 9 6 . . . . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 228 | 14 94 32 98 45 113 117 24 24 16 15 21 20 20 19 19 27 24 24 24 19 19 19 21 21 23 32 31 36 45 47 58 70 105 209 228 Greatest Support 242 | 20 40 40 46 46 43 30 29 29 29 20 21 20 20 20 20 38 34 34 38 38 32 32 39 36 36 36 35 41 48 48 58 101 112 242 242 Greatest Overweight (x) 59 | . 2 3 2 4 33 5 . . 4 . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 1 . 59 1 Average Overweight (x) . | . . . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 15 25 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 5 5 25 25 Average Capacity 13 | 7 9 15 15 15 22 19 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 15 14 5 5 19 24 Most Carried 25 | 7 13 15 16 15 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 12 15 15 5 5 25 25 Average Carried 11 | 6 7 14 14 13 18 18 4 4 4 5 4 5 5 5 4 4 5 5 4 5 4 5 4 5 4 4 4 4 4 11 13 4 4 14 23 Final Capacity 25 | 5 15 15 15 15 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 5 5 5 25 5 Final Carried 25 | 5 13 13 15 14 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 12 14 5 5 5 25 5 Class Distribution -------------------- 21% | Mutant 19% | Scavenger-Mutant 11% | Scavenger-Gunner 7% | Sprinter 6% | Scavenger-Ninja 5% | Messiah-Scout 4% | Messiah-Sprinter 3% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Data Miner Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Scout | -5/Waste Messiah-Scout | -5/Factory Scout | -5/Extension Scout | -5/Cetus Messiah-Scout | -5/Archives Messiah-Scout | -5/Hub_04(d) Messiah-Scout | -4/Factory Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Messiah-Ninja | -3/Research Ninja | -3/Armory Ninja | -3/Lab Messiah-Ninja | -2/Research Scavenger-Ninja | -2/Testing Scavenger-Ninja | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Matter Collected 15362 | 284 941 370 985 927 1458 568 70 . 49 38 253 . 34 . 21 280 . 23 47 . 65 . 59 . 51 . 40 109 271 . 200 423 974 3499 3323 Remotely 2219 | 68 3 . . 225 755 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 1150 Salvage Created 12416 | 170 988 377 1401 184 1482 400 75 . . . . . . . 44 87 . . 120 . . . . . . . . 162 . . 374 912 1533 2376 1731 Parts 699 | 18 79 20 117 5 96 22 3 . . . . . . . 3 3 . . 3 . . . . . . . . 6 . . 13 43 99 69 100 Haulers Intercepted 13 | . 2 . 2 . 3 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 1 . . . Recyclers Shooed 11 | . 4 . 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 3 4 . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Combat Hostiles Destroyed 179 | . 13 10 30 14 28 3 3 . . . . . . . 1 . . . 1 . . . . . . . . . . . . 5 15 35 21 Melee 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Guns 131 | . 8 10 30 2 7 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 5 15 33 18 Cannons 25 | . . . . . 17 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 AOE 21 | . 5 . . 11 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | 2 7 1 2 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 5 . Worker 28 | . 4 1 3 1 9 3 . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 . Builder 21 | . 5 1 5 . 5 . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 1 . . Tunneler 6 | 4 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 13 | . 2 . 2 . 3 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . . 2 1 . . . Recycler 19 | 1 5 1 1 2 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 25 | . 3 . 5 . 4 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 5 1 . Swarmer 35 | . . 6 8 . 8 . 3 . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 7 . Grunt 62 | . 13 4 14 . 17 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 9 . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . . 6 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 . Programmer 23 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 9 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Assembled 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | 3 4 3 5 6 11 2 3 . . . . . . . 1 1 . . 1 . . . . . . . . 1 . . 2 3 3 12 6 Combat Bots Only 12 | . 3 3 5 4 6 2 3 . . . . . . . 1 . . . 1 . . . . . . . . . . . . 2 3 12 6 Max Kills in Single Turn 3 | 1 2 1 2 2 3 1 1 . . . . . . . 1 1 . . 1 . . . . . . . . 1 . . 1 1 2 2 2 Gunslinging 1 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . . 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Damage Taken 20278 | . 292 271 715 921 1887 115 87 . . 31 17 50 120 . 180 . . . 369 148 129 82 . . 117 . 26 150 188 . 727 389 367 3244 9656 Core 1997 | . 76 27 147 101 448 28 31 . . . . 15 47 . 82 . . . 109 . 23 . . . 12 . 24 11 62 . 243 48 44 45 374 Absorbed by Shields 7947 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349 589 7009 Core Remaining (%) 72 | 100 . 58 . 38 18 . . . . 91 . . . . 83 . . . . . . 86 . . . . 96 . . 84 . 79 . . 59 Volleys Fired 974 | 11 112 25 76 34 140 15 3 . . . . . . . . 1 . . . . 5 . . . . . . . . . . 23 103 153 273 Largest 4 | 2 2 2 3 3 3 3 3 . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 4 3 Hottest 260 | 40 80 46 69 72 63 84 84 . . . . . . . . 30 . . . . 20 . . . . . . . . . . 50 90 260 260 Shots Fired 1497 | 22 176 50 228 76 191 27 9 . . . . . . . . 1 . . . . 5 . . . . . . . . . . 23 103 203 383 Gun 949 | 22 152 50 228 45 71 18 9 . . . . . . . . . . . . . . . . . . . . . . . . 23 103 144 84 Cannon 479 | . 6 . . 4 105 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 299 Launcher 51 | . 18 . . 27 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 18 | . . . . . 9 . . . . . . . . . . 1 . . . . 5 . . . . . . . . . . . . 3 . Kinetic 1298 | 22 102 50 228 49 176 27 9 . . . . . . . . . . . . . . . . . . . . . . . . 23 101 168 343 Thermal 65 | . 6 . . . 9 . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 2 3 40 Explosive 51 | . 18 . . 27 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 50 | . 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . Robot Hit Streak 36 | 5 6 6 9 5 15 9 6 . . . . . . . . 4 . . . . . . . . . . . . . . . 7 35 29 36 Robot Miss Streak 11 | 1 11 6 6 4 5 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 7 4 5 Penetration Max 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 Secondary Targets 7 | . . . 4 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1083 | 13 69 34 149 37 116 25 6 . . . . 3 5 . 7 11 . . 9 . . . . . . . . 9 . . 16 30 68 145 331 Core Hits 648 | 8 59 22 76 29 68 11 4 . . . . 3 4 . 6 2 . . 6 . . . . . . . . 3 . . 7 24 50 122 144 Critical Kills 91 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 26 34 18 Critical Parts Destroyed 162 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 15 37 67 40 Critical Strikes 322 | . 2 . 3 . 6 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 25 74 112 98 Destroy 293 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 74 110 79 Blast 26 | . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Smash 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 224 | . . . . 7 . 10 . . . . . 3 5 . 7 12 . . 9 . . . . . . . . 31 4 9 63 26 38 . . Impact 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . . Slashing 188 | . . . . 7 . 10 . . . . . . . . . . . . . . . . . . . . . 31 4 9 63 26 38 . . Piercing 24 | . . . . . . . . . . . . 3 5 . 7 . . . 9 . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . 2 . 3 . . . . . . . . . 2 . . . . . . . . . . . 3 . . 6 4 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . . . Damage Inflicted 40118 | 139 1756 526 2168 1632 4931 1035 132 . . . . 9 16 . 23 503 . . 29 . . . . . . . . 926 . . 1453 1442 1174 3976 18248 Guns 9691 | 138 1056 518 2133 303 514 263 132 . . . . . . . . . . . . . . . . . . . . . . . . 238 1015 2009 1372 Cannons 22608 | . 36 . . 38 3547 348 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1763 16876 Explosions 2388 | . 616 . . 979 793 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 5056 | . . . . 310 . 424 . . . . . 9 16 . 23 503 . . 29 . . . . . . . . 926 . . 1453 1204 159 . . Ramming 291 | 1 48 8 35 2 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 . Kinetic 30297 | 138 1036 518 2133 341 4061 611 132 . . . . . . . . . . . . . . . . . . . . . . . . 238 1015 3024 17050 Thermal 1318 | . 36 . . . 70 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 1198 Explosive 2388 | . 616 . . 979 793 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 20 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 503 | . . . . . . . . . . . . . . . . 503 . . . . . . . . . . . . . . . . . . . Slashing 4476 | . . . . 310 . 424 . . . . . . . . . . . . . . . . . . . . . 926 . . 1453 1204 159 . . Piercing 77 | . . . . . . . . . . . . 9 16 . 23 . . . 29 . . . . . . . . . . . . . . . . Phasic 748 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 748 . Highest Corruption 18 | . . . . . 18 1 1 1 3 . . . . . . . . . . . . . . . . . . 1 1 1 . . 4 12 3 Average Corruption 4 | . . . . . 10 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 3 2 Corruption Purged 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Effects 157 | . . . . . 75 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 2 1 . . 17 43 13 Message Errors 48 | . . . . . 21 . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 1 . . 5 13 4 Matter Fused 35 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 10 3 Heat Flow Errors 13 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Energy Discharges 28 | . . . . . 8 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . 5 7 4 Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . Data Loss (major) 6 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misfires 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 6 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2606 | . . . . 248 305 91 . . . . . . . . . 174 . . . . . . . . . . . 125 . . 511 344 92 . 716 Projectiles 970 | . . . . . 234 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716 Explosions 191 | . . . . 120 71 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1445 | . . . . 128 . 71 . . . . . . . . . 174 . . . . . . . . . . . 125 . . 511 344 92 . . Knockbacks 123 | . 1 . . 2 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Impact 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 122 | . . . . 2 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 627 | . . . . 346 91 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190 . Shots 9 | . . . . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 15 | . 6 3 4 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 21 | 1 10 3 5 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 420 | . 144 15 12 15 245 29 42 . . . 51 27 27 . 25 197 41 99 78 . . . . . 56 16 . 302 . . 7 328 55 420 338 Average Temperature 56 | . 29 8 8 5 52 12 19 . . . 23 14 17 . 25 49 22 37 30 . . . . . 20 8 . 81 . . 3 68 11 79 77 Received Heat Transfer 1401 | . 165 120 180 40 513 27 . . . 9 . . 12 . 9 . . . 84 18 9 . . . . . . . 9 . 126 . 8 21 51 Effects 12 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 9 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 738 | . 74 . . . 222 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 387 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Peak Influence 1552 | 25 400 252 612 243 681 366 . . . . 362 . . . . 376 112 146 251 132 119 52 110 . . . . 335 1054 . 529 522 750 1552 . Initial 480 | . 16 142 3 234 . 309 . . . . . . . . . 73 97 78 71 117 36 37 20 . . . . 90 86 . . 297 259 480 . Average 209 | 15 128 156 219 56 163 174 . . . . 237 . . . . 205 100 110 80 108 89 37 54 . . . . 197 458 . 209 390 449 1002 . Maximum Alert Level 5 | . 2 1 2 1 2 1 . . . . 1 . . . . 1 . . 1 . . . . . . . . 1 3 . 2 2 3 5 . Low Security (%) 43 | 100 72 76 57 79 61 65 . . . . 22 . . . . 53 100 100 98 100 100 100 100 . . . . 52 44 . 55 . . . . Level 1 20 | . 26 23 20 20 24 34 . . . . 77 . . . . 46 . . 1 . . . . . . . . 47 16 . 33 51 48 . . Level 2 7 | . 1 . 22 . 14 . . . . . . . . . . . . . . . . . . . . . . . 3 . 11 48 40 2 . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . 11 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 3 . 6 . 4 7 . . . . 5 . . . . 3 . . 3 . . . . . . . . 7 4 . 6 2 7 6 . Investigation 23 | . 2 . 2 . 2 4 . . . . 2 . . . . 1 . . 2 . . . . . . . . 1 . . 3 1 2 1 . Extermination 12 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . 2 . . 1 1 3 1 . Reinforcement 24 | . 1 . 4 . 2 1 . . . . 1 . . . . 2 . . 1 . . . . . . . . 4 3 . 2 . 2 1 . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Distress Signals 45 | . 3 . 1 . 4 . . . . . 2 . . . . . . . 3 1 . 1 1 . . . . 1 . . . . . 28 . Communications Jammed 136 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 55 1 48 28 . Distress Signals 117 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 55 . 31 28 . Times Spotted 578 | . 30 16 50 21 50 5 4 . . 4 13 4 4 . 11 10 2 1 50 5 3 2 4 . 10 . 8 19 17 . 30 6 36 106 57 Peak Tracking Total 17 | . 2 5 5 6 6 2 3 . . 4 3 4 3 . 4 4 2 1 13 5 2 2 3 . 9 . 7 4 4 . 12 2 5 17 6 Tactical Retreats 65 | . 1 3 3 3 10 . 1 . . . . . 1 . 1 1 . . 5 . . . . . 2 . 2 6 1 . 7 . 3 13 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Traps Triggered 16 | . 1 . . . . . . . . . 1 . . . . 1 . . 2 . . . . . . . . . 1 . . 1 2 7 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Disabled 47 | . 4 . 1 . 3 . . . . . 1 . . . . 3 . . 3 . 3 . . . . . . . 6 2 2 8 . 6 5 Max in Single Turn 2 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 2 1 Garrison Access 3 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Machines Accessed 47 | . 9 . 8 2 4 9 . . . . 1 . . 3 . 5 . 1 . . . . 2 1 . . . 1 . . . 1 . . . Terminals 19 | . 6 . 5 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 2 . . . . 1 . . . . 3 . 1 . . . . 1 . . . . . . . . . . . . Repair Stations 3 | . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recycling Units 5 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Total Hacks 160 | . 33 . 32 4 12 29 . . . . 1 . . 20 . 14 . 4 . . . . 5 1 . . . 3 . . . 2 . . . Successful 103 | . 18 . 23 2 10 16 . . . . . . . 20 . 7 . 1 . . . . 2 1 . . . 1 . . . 2 . . . Failed 57 | . 15 . 9 2 2 13 . . . . 1 . . . . 7 . 3 . . . . 3 . . . . 2 . . . . . . . Catastrophic 8 | . 1 . . . . 4 . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 218 | . 21 . 11 3 9 7 . . . . 13 . . . . 16 . 6 14 7 . . 10 . . . . 23 8 . 12 19 34 5 . Terminals 78 | . 26 . 19 3 10 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 21 | . . . . . . 5 . . . . 1 . . . . 9 . 4 . . . . 2 . . . . . . . . . . . . Repair Stations 11 | . 5 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 2 . . . Recycling Units 5 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 15 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Garrison Access 8 | . . . . . 1 3 . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . Terminal Hacks 56 | . 11 . 8 2 6 8 . . . . . . . 20 . . . . . . . . . 1 . . . . . . . . . . . Record 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Part Schematic 12 | . 3 . 1 . . 1 . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 3 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . 3 . . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . Load Schematic 3 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Build 4 | . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 8 | . 4 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . Scan Component 4 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Repair 4 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Insert Component 6 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Analyze 7 | . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 17 | . 3 . 3 . 4 5 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Terminals 7 | . 1 . 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . . . 2 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 6 1 2 8 . . . . 1 . . . . 4 . 1 . . . . 2 . . . . 1 . . . 1 . . . Full Trace Events 7 | . . . 1 1 . 3 . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 3 . 6 . . 1 . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . Parts Built 5 | . . . . . . 2 . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . Matter 884 | . . . . . . 372 . . . . . . . . . 256 . . . . . . 256 . . . . . . . . . . . . Time 326 | . . . . . . 198 . . . . . . . . . 64 . . . . . . 64 . . . . . . . . . . . . Total Part Build Rating 28 | . . . . . . 4 . . . . . . . . . 8 . . . . . . 16 . . . . . . . . . . . . Parts Repaired 4 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Time 183 | . 52 . . . . . . . . . . . . . . 51 . . . . . . . . . . . . . . . 80 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 10 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . 5 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Total Allies 118 | . . 1 . 3 . . . . 6 . 6 1 . . 3 4 1 7 23 9 . . 2 . . . . 3 14 . 5 . 6 24 . Largest Group 19 | . . 1 . 3 . . . . 6 6 6 1 . . 1 4 1 7 10 9 5 . 2 . . . . 2 11 . 3 . 5 19 . Highest-Rated Group 1960 | . . 31 . 40 . . . . 205 205 420 70 . . 95 264 31 312 413 630 350 . 206 . . . . 59 748 . 342 . 515 1960 . Highest-Rated Ally 269 | . . 31 . 16 . . . . 41 41 70 70 . . 95 85 31 70 159 70 70 . 103 . . . . 32 146 . 269 . 122 269 . Zionite Dispatches 27 | . . . . . . . . . . . 2 . . . . 2 . 2 3 3 . . 1 . . . . 3 4 . 3 . 4 . . Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . Light 8 | . . . . . . . . . . . 2 . . . . . . 1 . 3 . . . . . . . . 1 . 1 . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Hover Resupply 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 18 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 1 . 1 . 2 7 3 STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 . 1 . 2 . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 706 | . . . . 9 . . . . . 19 105 4 . . 10 24 . 14 171 . 33 . 6 . . . . . 69 . 9 . . 233 . Total Damage 30683 | . . . . 53 . . . . . 407 1895 46 . . 191 1137 . 251 3777 . 574 . 289 . . . . . 4258 . 612 . . 17193 . Kills 134 | . . . . . . . . . . 1 13 . . . 3 9 . 2 22 . 2 . 1 . . . . . 26 . 3 . . 52 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 5 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 3 . 2 . . 2 1 . 2 . 1 2 . 2 . . . . . . . . 2 . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Decoded 0b10 Intel 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Zionite Intel Received 21 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . 1 . . . . 4 . . 1 4 7 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Active Garrisons 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Turns Passed 30760 | 106 2924 1206 1817 1964 2630 1682 245 226 607 321 696 136 278 23 237 709 16 118 997 68 95 109 312 177 236 67 326 519 359 162 674 641 1490 7341 1246 Spaces Moved 29697 | 25 1081 722 756 843 808 1142 651 495 973 648 1384 431 731 75 606 1368 62 234 1107 140 105 37 942 630 347 119 360 1099 662 137 1364 812 2282 6029 490 Core 109 | . . . . . 28 . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . 44 10 Treads 2790 | . 849 523 756 610 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4172 | 25 232 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3435 480 Wheels 1858 | . . 199 . 233 728 698 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5435 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603 2282 2550 . Flight 15333 | . . . . . . 444 651 495 946 648 1384 431 731 75 606 1368 62 234 1107 140 105 37 942 630 347 119 360 1099 662 137 1364 209 . . . Fastest Speed 19 | 120 120 105 160 95 95 31 31 31 31 31 31 31 31 31 31 25 25 25 25 29 32 32 28 28 28 23 23 19 22 26 27 23 44 50 50 Average Speed 69 | 120 161 149 166 179 193 92 31 31 37 31 31 31 31 31 31 28 25 25 27 30 32 32 28 28 28 25 23 20 25 26 27 44 47 101 103 Slowest Speed 3000 | 120 360 160 360 260 1700 381 31 31 250 31 101 31 31 31 31 102 25 25 29 32 32 32 32 28 28 31 23 96 26 26 104 128 53 3000 184 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 128 | . . . . . . 5 1 . . . 13 . 5 . . 11 . 4 28 1 6 . 4 1 1 . 4 16 . . 23 5 . . . Cave-ins Triggered 4 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 59 | 2 96 99 64 98 48 23 91 66 89 78 25 59 87 74 78 27 71 10 84 69 81 5 25 74 61 58 61 36 30 99 30 64 55 86 32 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 16 | . 2 1 1 . 1 1 2 1 . . . . . 1 1 4 . . . . . . . 1 . . . . . . . . . . . Known Exits Taken 20 | . . . 1 1 . 1 . . . 1 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . . . Unknown Exits Taken 13 | 1 1 1 . . 1 . 1 1 1 . . 1 . 1 1 . . . . . . . . . . . . 1 . . . . 1 1 . Scrap Searched 30 | . . 1 . 1 . . 5 1 4 2 . 3 3 . 2 . . . . . . . . 2 1 . 5 . . . . . . . . Spaces Dug 123 | . . . . 17 6 3 . . . . . . . . . 1 . . . . . . . . . . . 22 3 . 24 5 34 8 . Terrain Destroyed 680 | . 63 . . 242 78 5 . . . . . . . . . 1 . . . . . . . . . . . 22 3 . 24 7 46 84 105 Melee 89 | . . . . 2 . 2 . . . . . . . . . 1 . . . . . . . . . . . 22 3 . 24 4 31 . . Projectile 162 | . . . . 1 51 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 15 90 AOE 390 | . 63 . . 239 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . Terrain Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Walls Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Acc Com Ac0 Total 38418 | 81 2079 794 1154 1219 1658 1732 686 568 1216 767 1638 434 779 74 658 1655 61 288 1771 163 149 133 975 628 484 156 597 1323 845 254 1593 1043 2587 7156 1020 Wait 6041 | 34 793 30 245 298 596 487 30 59 212 114 236 1 41 . 37 222 . 59 601 25 34 97 27 . 130 20 237 178 126 95 157 121 117 560 22 Move 29417 | 25 1080 721 755 842 804 1131 648 494 972 647 1358 430 720 74 605 1346 61 225 1055 137 92 36 933 627 344 118 352 1068 661 136 1320 803 2281 6027 489 Hop 114 | . . . . . . 5 1 . . . 12 . 5 . . 11 . 4 23 1 6 . 4 1 1 . 3 14 . . 20 3 . . . Pick Up 229 | 2 26 4 19 3 28 20 2 4 1 . 5 . . . 3 8 . . 2 . 1 . 1 . 1 3 1 1 3 3 15 3 3 30 37 Fast Attach 392 | 2 13 1 8 7 23 9 . 3 15 2 11 . 4 . . 18 . . 1 . 4 . 6 . 3 5 . 10 7 4 9 32 17 133 45 Attach 160 | . 5 2 3 5 14 12 . 1 . . 1 . . . 2 2 . . 1 . . . 1 . 1 3 1 3 1 2 6 3 5 32 54 Detach 151 | 1 4 . 3 4 11 8 . . 5 . 2 . . . . 1 . . . . . . . . . . . 4 5 2 1 7 6 62 25 Swap 137 | 2 12 3 11 11 6 6 . . . 1 . . . . 1 10 . . 1 . 3 . . . . . 2 7 3 . . 2 2 20 34 Drop 462 | 4 24 5 29 7 32 29 2 7 11 3 13 . 4 . 3 24 . . 4 . 4 . 3 . 4 7 1 7 6 3 21 24 15 125 41 Fire 974 | 11 112 25 76 34 140 15 3 . . . . . . . . 1 . . . . 5 . . . . . . . . . . 23 103 153 273 Melee 201 | . . . . 7 . 10 . . . . . 3 5 . 7 12 . . 9 . . . . . . . . 31 4 9 44 22 38 . . Ram 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 19 | . 10 3 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . . 3 . . . . . . . . . . . . . 10 . . . . . . . . . 4 . . . . 5 . Rewire 96 | . . . . . . . . . . . . . . . . . . . 64 . . . . . . . . . 25 . . . . 7 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 7 exits: Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 2 exits: *Fac / *Hub) -5/Hub_04(d) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Arm) -3/Armory (discovered 2 exits: *Res / *Lab) -3/Lab -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 107 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 6) 310 | -10/Materials | Build established: Mutant 1118 | -10/Materials | Repaired Beam Cannon 1132 | -10/Materials | Discovered new exit (range 8) 1979 | -10/Materials | Discovered new exit (range 15) 2400 | -10/Materials | Discovered new exit (range 16) 2629 | -10/Materials | Discovered new exit (range 7) 2937 | -10/Materials | Repaired Lgt. Treads 3031 | -10/Materials | Entered Mines 3250 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3250 | -10/Mines | Discovered new exit (range 5) 3272 | -10/Mines | Discovered new exit (range 8) 3341 | -10/Mines | Met a Derelict testing a Signal Generator 3343 | -10/Mines | Learned Materials garrison access intel 3351 | -10/Mines | Found Signal Generator 3549 | -10/Mines | Discovered new exit (range 15) 3939 | -10/Mines | Received a Mining Laser from a helpful Derelict 4177 | -10/Mines | Learned location of Zion (-7) 4237 | -10/Mines | Entered Materials 4237 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4576 | -9/Materials | Build established: Skirmisher 4826 | -9/Materials | Identified exit to Mines 5540 | -9/Materials | Build established: Gunner 6054 | -9/Materials | Entered Mines 6058 | -9/Mines | Identified exit to Materials 6206 | -9/Mines | Build established: Tank 6476 | -9/Mines | Learned Materials trap positions 6584 | -9/Mines | Assembled infested the area 6589 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6631 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6701 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6900 | -9/Mines | Lost 3 parts (1p1n1w) 6922 | -9/Mines | Build established: Mutant 6923 | -9/Mines | Learned Materials security intel 6960 | -9/Mines | Core integrity fell below 50% 7118 | -9/Mines | Found the Drone Emporium 7164 | -9/Mines | Found Prototype Device 7164 | -9/Mines | Identified Thief Drone Bay 8018 | -9/Mines | Entered Materials 8018 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8019 | -8/Materials | Loaded intel: 22 trap records 8021 | -8/Materials | Loaded intel: 1 garrison access location 8980 | -8/Materials | Crushed by falling debris 8981 | -8/Materials | System corruption reached 10% 9011 | -8/Materials | Lost 4 parts (1p2n1w) 9786 | -8/Materials | Build established: Scavenger-Mutant 9968 | -8/Materials | Crushed by falling debris 9969 | -8/Materials | Core integrity fell below 50% 9972 | -8/Materials | Crushed by falling debris 10339 | -8/Materials | Core integrity fell below 20% 10577 | -8/Materials | Discovered new exit (range 15) 10648 | -8/Materials | Entered Factory 10648 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11156 | -7/Factory | Build established: Hacker-Mutant 11164 | -7/Factory | Identified exit to Storage 11164 | -7/Factory | Identified exit to Lower Caves 11268 | -7/Factory | Identified exit to Factory 11589 | -7/Factory | Fabricated Imp. Flight Unit? 11701 | -7/Factory | Fabricated Imp. Flight Unit (x1) 12152 | -7/Factory | Build established: Sprinter 12330 | -7/Factory | Entered Lower Caves 12528 | -7/Lower Caves | Discovered new exit (range 6) 12575 | -7/Lower Caves | Entered another Lower Caves area 12627 | -7/Lower Caves | Spotted B-75 Beast 12711 | -7/Lower Caves | Discovered new exit (range 9) 12713 | -7/Lower Caves | Encountered a Warlord checkpoint 12801 | -7/Lower Caves | Entered Zion 12807 | -7/Zion | Given the Hacking Drone Bay 12808 | -7/Zion | Found Prototype Device 12808 | -7/Zion | Identified Hacking Drone Bay 12824 | -7/Zion | Discovered new exit (range 16) 12841 | -7/Zion | System corruption cleaned by Quarantine Array 12881 | -7/Zion | Gained Derelict followers 12957 | -7/Zion | Found Prototype Processor 12957 | -7/Zion | Identified Exp. Melee Analysis Suite 12961 | -7/Zion | Found Prototype Processor 12961 | -7/Zion | Identified Exp. Armor Integrity Analyzer 12966 | -7/Zion | Found Prototype Processor 12966 | -7/Zion | Identified Exp. Targeting Computer 12970 | -7/Zion | Found Prototype Processor 12970 | -7/Zion | Identified Spectral Analyzer 13057 | -7/Zion | System corruption cleaned by Quarantine Array 13135 | -7/Zion | Imprinted 13137 | -7/Zion | Declared Zion's savior 13408 | -7/Zion | Entered Proximity Caves 13408 | -6/Proximity Caves | Accompanied by 6 allies 13425 | -6/Proximity Caves | Learned Factory stockpile data 13449 | -6/Proximity Caves | Learned Factory trap positions 13487 | -6/Proximity Caves | Spotted B-75 Beast 13724 | -6/Proximity Caves | Discovered exit to Factory (range 16) 13729 | -6/Proximity Caves | Entered Factory 13729 | -6/Factory | Evolved 2 slots: Utility x2 13730 | -6/Factory | Loaded intel: 78 trap records 13746 | -6/Factory | Zion Light squad teleported in 13760 | -6/Factory | Zion Light squad teleported in 13803 | -6/Factory | Discovered new exit (range 22) 13823 | -6/Factory | Discovered new exit (range 10) 14005 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14018 | -6/Factory | Found Prototype Protection 14018 | -6/Factory | Identified Zio. Weapon Casing 14072 | -6/Factory | Identified exit to Lower Caves 14425 | -6/Factory | Entered Lower Caves 14425 | -6/Lower Caves | Accompanied by 1 ally 14463 | -6/Lower Caves | Learned location of 1 exit from Factory 14559 | -6/Lower Caves | Discovered new exit (range 10) 14561 | -6/Lower Caves | Entered another Lower Caves area 14564 | -6/Lower Caves | Discovered new exit (range 8) 14576 | -6/Lower Caves | Identified exit to Data Miner 14577 | -6/Lower Caves | Learned Factory garrison access intel 14690 | -6/Lower Caves | Build established: Messiah-Sprinter 14775 | -6/Lower Caves | Spotted B-75 Beast 14810 | -6/Lower Caves | Encountered a Warlord checkpoint 14839 | -6/Lower Caves | Entered Data Miner 14839 | -6/Data Miner | Discovered new exit (range 6) 14843 | -6/Data Miner | Met Data Miner 14851 | -6/Data Miner | Learned location of Section 7 (-3) 14851 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14855 | -6/Data Miner | Received God Mode back door access code from Data Miner 14862 | -6/Data Miner | Entered Proximity Caves 14909 | -5/Proximity Caves | Escorted by Enhanced Grunt 14963 | -5/Proximity Caves | Learned Factory emergency access door positions 15044 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15054 | -5/Proximity Caves | Discovered new exit (range 9) 15099 | -5/Proximity Caves | Entered Factory 15099 | -5/Factory | Evolved 2 slots: Propulsion x2 15100 | -5/Factory | Identified exit to Factory 15102 | -5/Factory | Loaded intel: 4 garrison access locations 15275 | -5/Factory | Zion Heavy squad teleported in 15311 | -5/Factory | Zion Hacker squad teleported in 15404 | -5/Factory | Found Zio. Weapon Casing 15505 | -5/Factory | Fabricated Impulse Thruster Array (x1) 15614 | -5/Factory | Repaired Imp. Flight Unit 15720 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15792 | -5/Factory | Found Prototype Protection 15792 | -5/Factory | Identified Zio. Heavy Carapace 15808 | -5/Factory | Manually triggered Chute Trap 15808 | -5/Factory | Sucked down chute 15808 | -5/Factory | Entered Waste 15809 | -5/Waste | Met a frightened Derelict 15814 | -5/Waste | Spotted C-40 Crusher 15817 | -5/Waste | Spotted C-40 Crusher 15819 | -5/Waste | Spotted C-40 Crusher 15819 | -5/Waste | Spotted C-40 Crusher 15820 | -5/Waste | Spotted C-40 Crusher 15821 | -5/Waste | Spotted C-40 Crusher 15822 | -5/Waste | Discovered new exit (range 10) 15824 | -5/Waste | Identified exit to Factory 15824 | -5/Waste | Entered Factory 15842 | -5/Factory | Zion Light squad teleported in 15883 | -5/Factory | Zion Fire squad teleported in 15911 | -5/Factory | Discovered new exit (range 22) 15916 | -5/Factory | Identified exit to Extension 15942 | -5/Factory | Entered Extension 15942 | -5/Extension | Accompanied by 7 allies 15951 | -5/Extension | Zion Demo squad teleported in 15951 | -5/Extension | Rescued a captive Derelict 16014 | -5/Extension | Spotted B-75 Beast 16027 | -5/Extension | Allies destroyed B-75 Beast 16052 | -5/Extension | Spotted B-75 Beast 16066 | -5/Extension | Build established: Messiah-Scout 16152 | -5/Extension | Zion Infowar Resupply teleported in 16368 | -5/Extension | Rescued a captive Derelict 16453 | -5/Extension | Rescued a captive Derelict 16454 | -5/Extension | Zion Hover Resupply teleported in 16457 | -5/Extension | Rescued a captive Derelict 16490 | -5/Extension | Incoming investigation squad redirected 16639 | -5/Extension | Rescued a captive Derelict 16639 | -5/Extension | Retrieved Zion intel report: Emergency Access 16659 | -5/Extension | Rescued a captive Derelict 16690 | -5/Extension | Rescued a captive Derelict 16694 | -5/Extension | Rescued a captive Derelict 16712 | -5/Extension | Rescued a captive Derelict 16713 | -5/Extension | Rescued a captive Derelict 16730 | -5/Extension | Rescued A7 16754 | -5/Extension | Build established: Scout 16925 | -5/Extension | Disrupted transfer network 16936 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 16936 | -5/Extension | Discovered exit to Factory (range 13) 16936 | -5/Extension | Discovered new exit (range 9) 16939 | -5/Extension | Identified exit to Cetus 16939 | -5/Extension | Entered Cetus 16942 | -5/Cetus | Spotted Cetus Guard 16942 | -5/Cetus | Spotted Cetus Guard 16944 | -5/Cetus | Spotted Cetus Guard 16944 | -5/Cetus | Spotted Cetus Guard 16964 | -5/Cetus | Zion Light squad teleported in 16966 | -5/Cetus | Zion Light squad teleported in 16973 | -5/Cetus | Zion Light squad teleported in 16973 | -5/Cetus | Discovered new exit (range 23) 16981 | -5/Cetus | Identified exit to Archives 17007 | -5/Cetus | Entered Archives 17007 | -5/Archives | Accompanied by 5 allies 17041 | -5/Archives | Found Zio. Weapon Casing 17043 | -5/Archives | Discovered new exit (range 22) 17054 | -5/Archives | Discovered exit to Factory (range 14) 17094 | -5/Archives | Found Zio. Weapon Casing 17102 | -5/Archives | Identified exit to Hub_04(d) 17102 | -5/Archives | Entered Hub_04(d) 17102 | -5/Hub_04(d) | Discovered exit to Factory (range 11) 17211 | -5/Hub_04(d) | Entered Factory 17211 | -4/Factory | Evolved 2 slots: Utility x2 17234 | -4/Factory | Retrieved Zion intel report: Trap Installations 17235 | -4/Factory | Zion Heavy squad teleported in 17349 | -4/Factory | Discovered new exit (range 12) 17352 | -4/Factory | Identified exit to Research 17446 | -4/Factory | Fabricated Biometal Leg? 17490 | -4/Factory | Discovered exit to Research (range 22) 17520 | -4/Factory | Discovered new exit (range 12) 17523 | -4/Factory | Identified exit to Upper Caves 17523 | -4/Factory | Entered Upper Caves 17606 | -4/Upper Caves | Learned Research trap positions 17673 | -4/Upper Caves | Discovered new exit (range 14) 17676 | -4/Upper Caves | Identified exit to Upper Caves 17700 | -4/Upper Caves | Entered another Upper Caves area 17707 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17709 | -4/Upper Caves | Build established: Messiah-Scout 17931 | -4/Upper Caves | Discovered new exit (range 21) 17936 | -4/Upper Caves | Identified exit to Zhirov 17936 | -4/Upper Caves | Entered Zhirov 17936 | -4/Zhirov | Discovered new exit (range 3) 17942 | -4/Zhirov | Met Zhirov 17990 | -4/Zhirov | Found Alien Artifact 17993 | -4/Zhirov | Found Alien Artifact 18003 | -4/Zhirov | Identified exit to Proximity Caves 18003 | -4/Zhirov | Entered Proximity Caves 18201 | -3/Proximity Caves | Discovered exit to Research (range 15) 18242 | -3/Proximity Caves | Build established: Scout 18328 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18329 | -3/Proximity Caves | Entered Research 18329 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 18330 | -3/Research | Loaded intel: 58 trap records 18337 | -3/Research | Zion Zionite Resupply teleported in 18363 | -3/Research | Retrieved Zion intel report: Active Terminals 18380 | -3/Research | Retrieved Zion intel report: Emergency Access 18381 | -3/Research | Zion Melee Resupply teleported in 18387 | -3/Research | Found Prototype Slashing Weapon 18387 | -3/Research | Identified Molecular Scythe 18576 | -3/Research | Retrieved Zion intel report: Active Garrisons 18602 | -3/Research | Identified Transdimensional Reconstructor 18624 | -3/Research | Incoming investigation squad redirected 18716 | -3/Research | Retrieved Zion intel report: Guard Positions 18717 | -3/Research | Zion Defense Resupply teleported in 18721 | -3/Research | Discovered new exit (range 22) 18729 | -3/Research | Identified exit to Research 18732 | -3/Research | Identified Integrated Reactor 18732 | -3/Research | Installed Integrated Reactor, increased core energy generation (+10) 18736 | -3/Research | Found Prototype Processor 18736 | -3/Research | Identified Exp. Target Analyzer 18764 | -3/Research | Build established: Messiah-Ninja 18792 | -3/Research | Discovered new exit (range 21) 18848 | -3/Research | Entered Armory 18917 | -3/Armory | Warped through subspace to slip node 18917 | -3/Armory | Discovered new exit (range 1) 18917 | -3/Armory | Identified exit to Lab 19023 | -3/Armory | Zion hero teleported in (NK-0LA) 19043 | -3/Armory | Zion Light squad teleported in 19083 | -3/Armory | Zion Fire squad teleported in 19093 | -3/Armory | Zion Melee Resupply teleported in 19098 | -3/Armory | First assault squad dispatched 19098 | -3/Armory | Discovered exit to Research (range 13) 19207 | -3/Armory | Entered Lab 19207 | -3/Lab | Discovered exit to Research (range 9) 19210 | -3/Lab | Hidden lab's door opened automatically 19210 | -3/Lab | Sensor layout match revealed 19211 | -3/Lab | Gained access to the hidden lab's interior 19312 | -3/Lab | Found Alien Artifact 19319 | -3/Lab | Found Alien Artifact 19319 | -3/Lab | Identified Core Expander 19319 | -3/Lab | Installed Core Expander, added new Weapon slot 19325 | -3/Lab | Found Integrated Reactor 19325 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 19334 | -3/Lab | Found Transdimensional Reconstructor 19347 | -3/Lab | Found Prototype Energy Gun 19347 | -3/Lab | Identified Hyp. EM Gauss Rifle 19349 | -3/Lab | Found Prototype Energy Cannon 19349 | -3/Lab | Identified Potential Cannon 19359 | -3/Lab | Found Prototype Protection 19369 | -3/Lab | Entered Research 19369 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19401 | -2/Research | Incoming investigation squad redirected 19430 | -2/Research | Zion Experimental squad teleported in 19512 | -2/Research | Build established: Ninja 19670 | -2/Research | Found Prototype Protection 19670 | -2/Research | Identified Zio. Shade Armor 19676 | -2/Research | Found Zio. Shade Armor 19678 | -2/Research | Found Zio. Shade Armor 19680 | -2/Research | Found Zio. Weapon Casing 19682 | -2/Research | Found Zio. Weapon Casing 19685 | -2/Research | Found Zio. Shade Armor 19864 | -2/Research | Zion Infowar Resupply teleported in 19871 | -2/Research | Found Prototype Device 19871 | -2/Research | Identified Exp. Transmission Jammer 19924 | -2/Research | Incoming investigation squad redirected 19967 | -2/Research | Build established: Messiah-Ninja 20029 | -2/Research | Retrieved Zion intel report: Main Access 20029 | -2/Research | Identified exit to Access 20030 | -2/Research | Zion Light squad teleported in 20032 | -2/Research | Discovered new exit (range 15) 20042 | -2/Research | Identified exit to Testing 20042 | -2/Research | Spotted B-90 Cyclops 20043 | -2/Research | Entered Testing 20069 | -2/Testing | Incoming investigation squad redirected 20104 | -2/Testing | Found Prototype Ballistic Gun 20104 | -2/Testing | Identified Hyp. Multirail 20119 | -2/Testing | Retrieved Zion intel report: Emergency Access 20127 | -2/Testing | Found Exp. Target Analyzer 20254 | -2/Testing | Spotted Striker 20254 | -2/Testing | Spotted Striker 20270 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 20357 | -2/Testing | Build established: Scavenger-Ninja 20458 | -2/Testing | Found Prototype Hackware 20458 | -2/Testing | Identified System Mapper 20545 | -2/Testing | Repaired Exp. Weapon Shielding 20578 | -2/Testing | Retrieved Zion intel report: Active Garrisons 20598 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 20617 | -2/Testing | Found Prototype Processor 20617 | -2/Testing | Identified Exp. Terrain Scan Processor 20637 | -2/Testing | Discovered exit to Access (range 10) 20645 | -2/Testing | Found Prototype Launcher 20645 | -2/Testing | Identified Z-bomb Delivery System 20660 | -2/Testing | Found Prototype Device 20671 | -2/Testing | Found Prototype Energy Gun 20671 | -2/Testing | Identified Warp Gun 20684 | -2/Testing | Entered Access 20684 | -1/Access | Evolved 2 slots: Power x1, Utility x1 20684 | -1/Access | Identified AEGIS Remote Shield 20698 | -1/Access | Zion Hover Resupply teleported in 20944 | -1/Access | Retrieved Zion intel report: Emergency Access 21102 | -1/Access | Retrieved Zion intel report: Active Garrisons 21109 | -1/Access | Discovered new exit (range 14) 21113 | -1/Access | Retrieved Zion intel report: Component Stockpiles 21121 | -1/Access | Found Imp. Powered Armor 21150 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 21320 | -1/Access | Retrieved Zion intel report: Unaware Analyses 21651 | -1/Access | Incoming investigation squad redirected 21744 | -1/Access | Retrieved Zion intel report: Unaware Analyses 21807 | -1/Access | Spotted B-99 Colossus 21832 | -1/Access | Retrieved Zion intel report: Unaware Schematics 21838 | -1/Access | Spotted B-99 Colossus 22095 | -1/Access | Discovered new exit (range 14) 22098 | -1/Access | Zion Hover Resupply teleported in 22116 | -1/Access | Zion Heavy squad teleported in 22124 | -1/Access | Zion Heavy squad teleported in 22154 | -1/Access | Found Zio. Weapon Casing 22157 | -1/Access | Found Zio. Heavy Carapace 22174 | -1/Access | Entered Command 22197 | -1/Command | Identified Core Reset Matrix 22197 | -1/Command | Used Core Reset Matrix 22198 | -1/Command | Found Unknown Device 22198 | -1/Command | Identified Antimissile System 22221 | -1/Command | Phase Generator disabled 22326 | -1/Command | Incoming investigation squad redirected 22392 | -1/Command | Disengaged cave seal 22392 | -1/Command | Zionites emerged from the dark tunnel 22420 | -1/Command | Retrieved Zion intel report: Branch Access 22424 | -1/Command | First assault squad dispatched 22441 | -1/Command | Build established: Scavenger-Mutant 22508 | -1/Command | Spotted M Guard 22508 | -1/Command | Spotted Combat Programmer 22513 | -1/Command | Spotted M Guard 22524 | -1/Command | Spotted Combat Programmer 22531 | -1/Command | Allies destroyed Combat Programmer 22531 | -1/Command | Allies destroyed Combat Programmer 22542 | -1/Command | Allies destroyed M Guard 22570 | -1/Command | Allies destroyed M Guard 22570 | -1/Command | All MAIN.C guards destroyed 22602 | -1/Command | Found Prototype Protection 22602 | -1/Command | Identified Hvy. Regenerative Plating 22627 | -1/Command | Found Prototype Processor 22627 | -1/Command | Identified Exp. Targeting Computer 22633 | -1/Command | Found Prototype Device 22633 | -1/Command | Identified Thermal Barrier 22645 | -1/Command | Found Prototype Reactor 22645 | -1/Command | Identified Zero-point Reactor 22653 | -1/Command | Found Exp. Targeting Computer 22669 | -1/Command | Crushed by falling debris 22710 | -1/Command | Met MAIN.C 22719 | -1/Command | 0b10 Conduit disabled 22723 | -1/Command | Allies destroyed MAIN.C Shell 22724 | -1/Command | MAIN.C activated Command garrisons 22738 | -1/Command | Allies destroyed MAIN.C 22749 | -1/Command | Found Zio. Weapon Casing 22759 | -1/Command | Found Zio. Weapon Casing 22762 | -1/Command | Found Zio. Weapon Casing 22816 | -1/Command | Destroyed 12 combat bots 22833 | -1/Command | Spotted B-99 Colossus 22949 | -1/Command | Discovered new exit (range 7) 23722 | -1/Command | Spotted Alpha 7 23868 | -1/Command | Spotted Striker 23875 | -1/Command | Destroyed Striker 23937 | -1/Command | Spotted B-99 Colossus 24097 | -1/Command | Found Prototype Ballistic Gun 24097 | -1/Command | Identified Multirail 24120 | -1/Command | Spotted Alpha 7 24328 | -1/Command | Destroyed Alpha 7 24801 | -1/Command | Found Prototype Ballistic Cannon 24801 | -1/Command | Identified Omega Cannon 24805 | -1/Command | Found Prototype Device 24805 | -1/Command | Identified Femtoactuators 24808 | -1/Command | Found Prototype Device 24808 | -1/Command | Identified System Purifier 24818 | -1/Command | Found Prototype Device 24818 | -1/Command | Identified Exp. Force Field 24905 | -1/Command | Build established: Scavenger-Gunner 25164 | -1/Command | Found Prototype Processor 25164 | -1/Command | Identified Exp. Armor Integrity Analyzer 25443 | -1/Command | System corruption reached 10% 26540 | -1/Command | Spotted B-99 Colossus 26723 | -1/Command | Destroyed B-99 Colossus 26808 | -1/Command | Build established: Scavenger-Tank 27337 | -1/Command | Found Zio. Weapon Casing 27345 | -1/Command | Build established: Scavenger-Gunner 27348 | -1/Command | Found Zio. Weapon Casing 27479 | -1/Command | Found Prototype Device 27479 | -1/Command | Identified Adv. Kinecellerator 27835 | -1/Command | Destroyed B-99 Colossus 27979 | -1/Command | Found Prototype Reactor 27979 | -1/Command | Identified Vortex Chain Reactor 28266 | -1/Command | Build established: Scavenger-Mutant 28679 | -1/Command | Found Zero-point Reactor 28949 | -1/Command | Discovered new exit (range 8) 28964 | -1/Command | Found Prototype Processor 28964 | -1/Command | Identified Exp. Core Analyzer 28985 | -1/Command | Found Exp. Targeting Computer 29234 | -1/Command | Build established: Scavenger-Gunner 29508 | -1/Command | Warped through subspace to slip node 29508 | -1/Command | Discovered new exit (range 4) 29515 | -1/Command | Entered Access_0 29516 | -1/Access_0 | Sensed 2 artifacts in vicinity 29517 | -1/Access_0 | Met Architect 29528 | -1/Access_0 | Architect warped through subspace 29553 | -1/Access_0 | Destroyed A8 29606 | -1/Access_0 | Architect warped through subspace 29649 | -1/Access_0 | Architect warped through subspace 29653 | -1/Access_0 | Build established: Scavenger-Mutant 29686 | -1/Access_0 | Architect warped through subspace 29688 | -1/Access_0 | Subspace Access Node disabled 29714 | -1/Access_0 | Architect warped through subspace 29726 | -1/Access_0 | Found Prototype Device 29726 | -1/Access_0 | Identified Exp. Weapon Cycler 29729 | -1/Access_0 | Found Prototype Device 29729 | -1/Access_0 | Identified Desublimator 29739 | -1/Access_0 | Found Exp. Targeting Computer 29751 | -1/Access_0 | Architect warped through subspace 29760 | -1/Access_0 | Found Desublimator 29764 | -1/Access_0 | Found Exp. Weapon Cycler 29775 | -1/Access_0 | Architect warped through subspace 29802 | -1/Access_0 | Architect warped through subspace 29819 | -1/Access_0 | Architect warped through subspace 29841 | -1/Access_0 | Architect warped through subspace 29903 | -1/Access_0 | A6 warped into view 29917 | -1/Access_0 | Architect warped through subspace 29936 | -1/Access_0 | Destroyed A6 29947 | -1/Access_0 | Architect warped through subspace 29959 | -1/Access_0 | Found Prototype Device 29959 | -1/Access_0 | Identified Exp. Phase Shifter 29968 | -1/Access_0 | Architect warped through subspace 29981 | -1/Access_0 | Found Exp. Weapon Cycler 29988 | -1/Access_0 | Architect warped through subspace 29991 | -1/Access_0 | Subspace Access Node disabled 30000 | -1/Access_0 | Found Exp. Targeting Computer 30015 | -1/Access_0 | Architect warped through subspace 30035 | -1/Access_0 | Architect warped through subspace 30040 | -1/Access_0 | Found Exp. Weapon Cycler 30043 | -1/Access_0 | Found Exp. Phase Shifter 30051 | -1/Access_0 | Architect warped through subspace 30068 | -1/Access_0 | Architect warped through subspace 30083 | -1/Access_0 | Architect warped through subspace 30101 | -1/Access_0 | Architect warped through subspace 30122 | -1/Access_0 | Architect warped through subspace 30132 | -1/Access_0 | Subspace Access Node disabled 30166 | -1/Access_0 | Architect warped through subspace 30173 | -1/Access_0 | Found Exp. Targeting Computer 30177 | -1/Access_0 | Found Exp. Phase Shifter 30208 | -1/Access_0 | Architect warped through subspace 30233 | -1/Access_0 | Architect warped through subspace 30308 | -1/Access_0 | Found Zero-point Reactor 30326 | -1/Access_0 | Architect warped through subspace 30386 | -1/Access_0 | Architect warped through subspace 30395 | -1/Access_0 | A5 warped into view 30433 | -1/Access_0 | Architect warped through subspace 30473 | -1/Access_0 | Architect warped through subspace 30509 | -1/Access_0 | Architect warped through subspace 30534 | -1/Access_0 | Architect warped through subspace 30551 | -1/Access_0 | Architect warped through subspace 30593 | -1/Access_0 | Architect warped through subspace 30603 | -1/Access_0 | Subspace Access Node disabled 30731 | -1/Access_0 | Lost 5 parts (1n4u) 30753 | -1/Access_0 | Destroyed Architect 30754 | -1/Access_0 | Architect triggered a singularity event 30755 | -1/Access_0 | Released all parts (24) 30757 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30757 | -1/Access_0 | Warped through subspace to slip node 30757 | -1/Access_0 | Discovered new exit (range 8) 30761 | *** | Escaped singularity! Last Messages --------------- 30755_ Released Huge Storage Unit. 30755_ Released Exp. Targeting Computer. 30755_ Released Exp. Armor Integrity Analyzer. 30755_ Released Exp. Targeting Computer. 30755_ Released Exp. Power Amplifier. 30755_ Released Exp. Biometal Leg. 30755_ Released Enh. Flexi-carbon Leg. 30755_ Released Lyr. Medium Armor Plating. 30755_ Released Hvy. Hardcell Cannon. 30755_ Released Neutron Cannon. 30755_ Acquired 4 matter. 30756_ A0_COM: 9. 30757_ A0_COM: 8. 30757_ Acquired Hpw. Transdimensional Reconstructor. 30757_ Warped through subspace, drawn to slip node. 30757_ EXIT=FOUND 30758_ A0_COM: 7. 30759_ A0_COM: 6. 30760_ A0_COM: 5. 30761_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 125 Energy Capacity 1800 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 22 Power Amplification 80 Additional Mass Support 9 Heat Shielding 100 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 82 Targeting Accuracy 36 Melee Accuracy 12 Launcher Accuracy 40 Target Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 2 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Imp. Flight Unit | x1 | -7/Factory Impulse Thruster Array | x1 | -5/Factory | Preloaded Biometal Leg | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HackingThiefConverter Manual? 0 Play Time 04:31:59 Cumulative 2278.6 hours Start 2021.10.08 @ 19:02:11 End 2021.10.09 @ 00:44:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2699 Rogue 2691 Adventurer 0 Explorer 8 Win Type 6 Total 265 Types 47/32/96/3/3/5/76/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f2fb46e-51c0-42cb-bb92-14478dee771b