Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.14 @ 00:22:59

Player: Dull

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (168)     840
Value Destroyed (5123)     5123
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (3516)               3516
              TOTAL SCORE: 12719

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2716
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     57/300
Energy                     83/100
System Corruption          14%
Temperature                Cool (47)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Deuterium Engine
                Gravmag System
                Gravmag System
                Gravmag System
                Gravmag System
                Gravmag System
                Machine Analyzer
                Particle Charger
       Hardened Heavy Armor Plating
                Lightning Gun
                Tesla Rifle
       Improved Spread Laser
                Firepult
                Rocket Array
                Greatsword

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
                Wheel
                Wheel
        Compact Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Cooling System
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Firepult
>               --- INVENTORY --------
                Ion Engine
          Light Deuterium Engine
       Improved Heat Sink
                Machine Analyzer
                Particle Charger
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
       Hardened Heavy Armor Plating
   High-powered Tractor Beam
                Lightning Gun
       Improved Spread Laser
                Rocket Array
                Rocket Array
                Rocket Array
                Greatsword
[Rating: 55]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Firepult
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Array
  Impact Weapon            Heavy Mace
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             101  | .   18  12  .   4   18  49  
  Power                    7    | .   2   2   .   .   .   3   
    Engine                 5    | .   2   2   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | .   4   5   .   .   4   12  
    Treads                 9    | .   3   2   .   .   2   2   
    Leg                    1    | .   .   .   .   .   1   .   
    Wheel                  14   | .   1   3   .   .   1   9   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  27   | .   4   2   .   2   8   11  
    Device                 10   | .   1   1   .   2   2   4   
    Storage                4    | .   3   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   .   1   .   .   5   7   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   42   | .   8   3   .   2   6   23  
    Energy Gun             8    | .   3   1   .   .   .   4   
    Energy Cannon          7    | .   .   .   .   .   1   6   
    Ballistic Gun          7    | .   1   2   .   1   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               16   | .   4   .   .   .   1   11  
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   4   
  Corrupted Parts          3    | .   .   .   .   2   .   1   
    System Corruption      9    | .   .   .   .   5   .   4   
Parts Lost                 38   | .   1   2   .   .   10  25  
  Power                    3    | .   .   1   .   .   .   2   
  Propulsion               16   | .   1   1   .   .   2   12  
  Utility                  12   | .   .   .   .   .   4   8   
  Weapon                   7    | .   .   .   .   .   4   3   
  Highest Loss Streak      8    | .   1   2   .   .   8   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  99  100 100 83  71  
  Engine                   9    | .   14  13  14  14  9   1   
  Core                     1    | .   .   .   .   .   .   5   
  Treads                   8    | .   20  13  .   .   3   3   
  Wheel                    14   | .   1   14  28  28  18  17  
  Device                   8    | .   13  1   .   .   9   11  
  Storage                  11   | .   14  14  14  14  10  8   
  Protection               8    | .   .   12  14  13  15  9   
  Energy Gun               8    | .   13  14  14  14  7   .   
  Energy Cannon            1    | .   .   .   .   .   1   4   
  Ballistic Gun            6    | .   7   13  14  14  3   .   
  Launcher                 2    | .   7   .   .   .   .   3   
Peak Build Rating          55   | .   10  11  13  17  38  55  
  Average Rating           22   | .   8   10  12  13  19  44  
  On Entrance              13   | 6   6   10  11  13  13  38  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             92   | 12  52  55  55  55  75  92  
  Greatest Support         64   | 20  40  32  32  32  48  64  
  Greatest Overweight (x)  29   | .   3   3   1   1   4   29  
  Average Overweight (x)   1    | .   1   1   1   1   1   2   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  
  Average Capacity         19   | .   17  20  20  20  20  20  
  Most Carried             20   | .   20  20  20  20  20  20  
  Average Carried          18   | .   16  19  19  19  18  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  
  Final Carried            20   | 6   20  20  20  19  17  18  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2637 | 196  484  221  .    15   501  1220 
  Remotely                 38   | .    .    .    .    .    .    38   
Salvage Created            5913 | .    524  217  .    83   1024 4065 
  Parts                    246  | .    41   8    .    6    44   147  
Haulers Intercepted        8    | .    2    .    .    .    .    6    
Recyclers Shooed           7    | .    1    1    .    .    1    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  124  | .   13  2   .   2   17  90  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     17   | .   7   2   .   1   7   .   
  Cannons                  12   | .   .   .   .   .   5   7   
  AOE                      82   | .   6   .   .   .   5   71  
Classes Destroyed          18   | .   6   2   .   .   5   5   
  Worker                   11   | .   1   1   .   .   2   7   
  Builder                  17   | .   1   .   .   1   1   14  
  Tunneler                 3    | .   .   1   .   .   .   2   
  Hauler                   8    | .   2   .   .   .   .   6   
  Recycler                 15   | .   1   1   .   .   4   9   
  Mechanic                 4    | .   .   .   .   .   1   3   
  Operator                 2    | .   .   .   .   .   .   2   
  Swarmer                  25   | .   6   .   .   .   3   16  
  Cutter                   3    | .   .   .   .   .   .   3   
  Grunt                    56   | .   7   .   .   2   8   39  
  Brawler                  5    | .   .   .   .   .   1   4   
  Duelist                  7    | .   .   .   .   .   1   6   
  Protector                3    | .   .   .   .   .   .   3   
  Sentry                   6    | .   .   2   .   .   1   3   
  Specialist               3    | .   .   .   .   .   2   1   
  Hunter                   5    | .   .   .   .   .   .   5   
  Programmer               9    | .   .   .   .   .   .   9   
  Heavy                    2    | .   .   .   .   .   1   1   
Best Kill Streak           13   | .   4   2   .   2   5   13  
  Combat Bots Only         9    | .   3   2   .   2   4   9   
Max Kills in Single Turn   7    | .   4   1   .   1   5   7   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 5    | .   3   .   .   .   3   5   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   
Hostile Shots Fired        550   | .     67    40    .     2     78    363   
  Missed                   186   | .     18    11    .     1     16    140   
Damage Taken               6917  | .     523   440   .     87    1542  4325  
  Core                     1041  | .     61    85    .     35    157   703   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     
  Ignored by Resistances   57    | .     .     .     .     .     .     57    
  Regen/Repaired (Parts)   130   | .     130   .     .     .     .     .     
Core Remaining (%)         66    | 100   .     .     .     27    71    .     
Volleys Fired              235   | .     49    17    .     5     66    98    
  Largest                  2     | .     2     2     .     2     2     2     
  Hottest                  250   | .     86    76    .     76    250   250   
Shots Fired                349   | .     85    34    .     11    106   113   
  Gun                      204   | .     79    34    .     11    70    10    
  Cannon                   93    | .     .     .     .     .     34    59    
  Launcher                 52    | .     6     .     .     .     2     44    
  Special                  .     | .     .     .     .     .     .     .     
  Kinetic                  123   | .     35    17    .     5     66    .     
  Thermal                  168   | .     44    17    .     6     38    63    
  Explosive                52    | .     6     .     .     .     2     44    
  Electromagnetic          6     | .     .     .     .     .     .     6     
  Robot Hit Streak         18    | .     18    9     .     14    13    9     
  Robot Miss Streak        9     | .     5     2     .     .     8     9     
  Penetration Max          1     | .     .     .     .     .     1     .     
  Secondary Targets        2     | .     .     .     .     1     1     .     
    Max Gunslinging Chain  1     | .     .     .     .     1     1     .     
Shots Hit Robots           274   | .     54    26    .     10    88    96    
  Core Hits                484   | .     26    8     .     4     63    383   
  Critical Kills           .     | .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     
  Critical Strikes         9     | .     2     1     .     .     5     1     
    Burn                   8     | .     2     1     .     .     5     .     
    Sever                  1     | .     .     .     .     .     .     1     
Melee Attacks              12    | .     .     .     .     .     .     12    
  Impact                   .     | .     .     .     .     .     .     .     
  Slashing                 12    | .     .     .     .     .     .     12    
  Piercing                 .     | .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     3     
    Combat Hostiles        .     | .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     
Damage Inflicted           16802 | .     1041  354   .     133   1972  13302 
  Guns                     2318  | .     725   354   .     133   911   195   
  Cannons                  1600  | .     .     .     .     .     590   1010  
  Explosions               12325 | .     316   .     .     .     471   11538 
  Melee                    559   | .     .     .     .     .     .     559   
  Ramming                  .     | .     .     .     .     .     .     .     
  Kinetic                  1461  | .     291   151   .     45    974   .     
  Thermal                  6088  | .     434   203   .     88    787   4576  
  Explosive                8506  | .     316   .     .     .     211   7979  
  Electromagnetic          188   | .     .     .     .     .     .     188   
  Impact                   .     | .     .     .     .     .     .     .     
  Slashing                 559   | .     .     .     .     .     .     559   
  Piercing                 .     | .     .     .     .     .     .     .     
Highest Corruption         14    | .     .     .     .     5     .     14    
  Average Corruption       6     | .     .     .     .     4     .     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     
  Effects                  31    | .     .     .     .     1     .     30    
    Message Errors         6     | .     .     .     .     .     .     6     
    Matter Fused           8     | .     .     .     .     .     .     8     
    Heat Flow Errors       5     | .     .     .     .     .     .     5     
    Energy Discharges      6     | .     .     .     .     .     .     6     
    Data Loss (minor)      2     | .     .     .     .     .     .     2     
    Misfires               2     | .     .     .     .     1     .     1     
    Misdirections          1     | .     .     .     .     .     .     1     
    Weapon Failures        1     | .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     
Overflow Damage            194   | .     .     .     .     .     .     194   
  Projectiles              12    | .     .     .     .     .     .     12    
  Explosions               86    | .     .     .     .     .     .     86    
  Melee                    96    | .     .     .     .     .     .     96    
Knockbacks                 18    | .     .     .     .     .     18    .     
  Impact                   .     | .     .     .     .     .     .     .     
  Kinetic                  18    | .     .     .     .     .     18    .     
  Secondary                .     | .     .     .     .     .     .     .     
Self-Inflicted Damage      1243  | .     24    .     .     .     151   1068  
  Shots                    72    | .     1     .     .     .     11    60    
  Rammed                   .     | .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     
Highest Temperature        1073  | .     159   81    .     132   345   1073  
  Average Temperature      148   | .     48    27    .     56    69    188   
  Received Heat Transfer   1224  | .     216   135   .     24    369   480   
  Effects                  29    | .     .     .     .     .     .     29    
    Shutdowns              7     | .     .     .     .     .     .     7     
    Energy Bleed           4     | .     .     .     .     .     .     4     
    Interference           8     | .     .     .     .     .     .     8     
    Matter Decay           3     | .     .     .     .     .     .     3     
    Short Circuit          1     | .     .     .     .     .     .     1     
    Damage (minor)         2     | .     .     .     .     .     .     2     
    Damage (major)         4     | .     .     .     .     .     .     4     
Siege Activations          .     | .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     2     
  Impact Corruptions       .     | .     .     .     .     .     .     .     
Robots Melted              16    | .     .     .     .     1     .     15    
  Combat Hostiles          12    | .     .     .     .     1     .     11    
  Parts Melted             98    | .     3     .     .     1     11    83    
  Heat Transferred         26868 | .     1258  592   .     222   3412  21384 
Parts Sabotaged            .     | .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             2533 | .    241  51   .    56   244  2533 
  Initial                  110  | .    .    16   .    .    1    110  
  Average                  385  | .    90   18   .    36   97   988  
Maximum Alert Level        5    | .    1    .    .    .    1    5    
  Low Security (%)         73   | .    96   100  .    100  92   28   
  Level 1                  4    | .    3    .    .    .    7    8    
  Level 2                  4    | .    .    .    .    .    .    12   
  Level 3                  3    | .    .    .    .    .    .    10   
  Level 4                  2    | .    .    .    .    .    .    7    
  Level 5                  9    | .    .    .    .    .    .    26   
  High Security            1    | .    .    .    .    .    .    5    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          42   | .    2    .    .    .    3    37   
  Investigation            2    | .    1    .    .    .    .    1    
  Extermination            3    | .    .    .    .    .    .    3    
  Reinforcement            16   | .    1    .    .    .    3    12   
  Assault                  7    | .    .    .    .    .    .    7    
  Garrison                 14   | .    .    .    .    .    .    14   
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    1    5    
Haulers Reinforced         3    | .    .    .    .    .    .    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   3   .   .   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              157  | .   26  2   .   4   18  107 
  Peak Tracking Total      14   | .   5   2   .   2   7   14  
  Tactical Retreats        3    | .   .   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          28   | .   .   1   .   .   .   27  
  Max in Single Turn       6    | .   .   1   .   .   .   6   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          13   | .   7   1   2   .   1   2   
  Terminals                6    | .   4   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                24   | .   14  1   2   .   3   4   
  Successful               11   | .   6   1   2   .   2   .   
  Failed                   13   | .   8   .   .   .   1   4   
    Catastrophic           3    | .   2   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   9   .   1   .   3   4   
  Terminals                10   | .   6   .   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   
  Recycling Units          8    | .   5   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   2   1   2   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   .   2   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   
    Reject                 2    | .   1   .   .   .   1   .   
    Mask                   2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   6   .   .   .   1   1   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   .   .   
  Highest-Rated Group      40   | .   .   40  40  32  .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   10  .   .   
  Total Damage             142  | .   .   .   .   142 .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7182 | .    1733 1248 523  612  746  2320 
Spaces Moved               3918 | 1    697  694  454  489  334  1249 
  Core                     1    | .    .    .    .    .    .    1    
  Treads                   928  | .    570  168  .    .    25   165  
  Legs                     1    | 1    .    .    .    .    .    .    
  Wheels                   2988 | .    127  526  454  489  309  1083 
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            105  | 120  145  115  115  115  115  105  
  Average Speed            151  | 120  214  165  115  115  125  142  
  Slowest Speed            1500 | 120  320  320  115  115  245  1500 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 1    80   99   93   63   28   23   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    
Spaces Dug                 62   | .    15   .    .    .    .    47   
Terrain Destroyed          672  | .    46   .    .    .    46   580  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      671  | .    46   .    .    .    46   579  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      4771 | .    853  761  456  532  554  1615 
  Wait                     364  | .    44   28   .    28   127  137  
  Move                     3912 | .    696  693  453  488  333  1249 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  64   | .    26   4    1    2    7    24   
  Fast Attach              33   | .    3    2    .    .    6    22   
  Attach                   30   | .    .    1    .    2    7    20   
  Detach                   14   | .    .    .    .    2    .    12   
  Swap                     38   | .    15   9    .    2    5    7    
  Drop                     69   | .    20   7    2    3    3    34   
  Fire                     235  | .    49   17   .    5    66   98   
  Melee                    12   | .    .    .    .    .    .    12   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 7)
  336 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 10)
  852 | -10/Materials | Discovered new exit (range 15)
 1242 | -10/Materials | Repaired Lgt. Treads
 1712 | -10/Materials | Discovered new exit (range 11)
 1724 | -10/Materials | Discovered new exit (range 8)
 1734 | -10/Materials | Entered Mines
 1774 | -10/Mines     | Core integrity fell below 50%
 1786 | -10/Mines     | Learned 2 Materials zone layouts
 2113 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2208 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2211 | -10/Mines     | Discovered new exit (range 5)
 2375 | -10/Mines     | Discovered new exit (range 11)
 2390 | -10/Mines     | Learned Materials trap positions
 2408 | -10/Mines     | Learned location of 1 exit from Materials
 2424 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2497 | -10/Mines     | Discovered new exit (range 5)
 2617 | -10/Mines     | Discovered new exit (range 4)
 2728 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2982 | -10/Mines     | Entered Exiles
 2982 | -10/Exiles    | Accompanied by 3 allies
 3003 | -10/Exiles    | Discovered new exit (range 15)
 3035 | -10/Exiles    | Met 8R-AWN
 3053 | -10/Exiles    | Met EX-HEX
 3085 | -10/Exiles    | Met EX-BIN
 3101 | -10/Exiles    | Aligned with FarCom system
 3102 | -10/Exiles    | Given EX-Vault access code
 3152 | -10/Exiles    | Opened EX-Vault
 3158 | -10/Exiles    | Found Firepult
 3182 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3219 | -10/Exiles    | Learned location of Zion (-7)
 3240 | -10/Exiles    | Met EX-DEC
 3310 | -10/Exiles    | Visited The Gauntlet
 3490 | -10/Exiles    | Discovered new exit (range 14)
 3505 | -10/Exiles    | Left Exiles lab with Firepult
 3505 | -10/Exiles    | Entered Mines
 3505 | -9/Mines      | Accompanied by 3 allies
 3621 | -9/Mines      | Learned location of Storage (-7)
 3910 | -9/Mines      | Assembled infested the area
 3915 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 4071 | -9/Mines      | Discovered new exit (range 11)
 4117 | -9/Mines      | Entered Materials
 4117 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4118 | -8/Materials  | Identified exit to Factory
 4120 | -8/Materials  | Loaded intel: 19 trap records
 4393 | -8/Materials  | Build established: Scavenger-Mutant
 4808 | -8/Materials  | Lost 8 parts (1n3u4w)
 4863 | -8/Materials  | Entered Factory
 4863 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5682 | -7/Factory    | Found Prototype Launcher
 5682 | -7/Factory    | Identified Rocket Array
 5691 | -7/Factory    | Found Rocket Array
 5693 | -7/Factory    | Found Rocket Array
 5695 | -7/Factory    | Found Faulty Rocket Array
 5782 | -7/Factory    | Found Faulty Rocket Array
 5785 | -7/Factory    | Found Rocket Array
 5812 | -7/Factory    | Discovered new exit (range 16)
 5872 | -7/Factory    | Discovered new exit (range 8)
 5943 | -7/Factory    | Garrison activated, responded to threat
 6130 | -7/Factory    | Destroyed 7 combat bots
 6256 | -7/Factory    | Garrison activated, responded to threat
 6350 | -7/Factory    | Cargo convoy interrupted
 6354 | -7/Factory    | Garrison activated, responded to threat
 6385 | -7/Factory    | Destroyed 9 combat bots
 6385 | -7/Factory    | Lost 4 parts (3n1u)
 6463 | -7/Factory    | First assault squad dispatched
 6563 | -7/Factory    | Garrison activated, responded to threat
 6646 | -7/Factory    | Build established: Mutant
 6667 | -7/Factory    | Destroyed 8 combat bots
 6795 | -7/Factory    | Garrison activated, responded to threat
 6844 | -7/Factory    | Destroyed 8 combat bots
 6851 | -7/Factory    | Lost 6 parts (1p2n1u2w)
 7041 | -7/Factory    | Core integrity fell below 50%
 7061 | -7/Factory    | Destroyed 7 combat bots
 7063 | -7/Factory    | High security lockdown imminent
 7086 | -7/Factory    | System corruption reached 10%
 7093 | -7/Factory    | Lost 4 parts (1p2n1u)
 7143 | -7/Factory    | High security lockdown engaged
 7153 | -7/Factory    | Garrison activated, responded to threat
 7181 | -7/Factory    | Core integrity fell below 20%
 7183 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
07166_ G-47 Trooper unfolds itself.
07166_ L-41 Fighter unfolds itself.
07166_ I-36 Angel unfolds itself.
07167_ Acquired 62 matter.
07174_ System corrupted: Heat flow error (+243).
07175_ I-36 Angel destroyed.
07175_ G-47 Trooper destroyed. <x2>
07179_ Wheel destroyed.
07179_ L-41 Fighter destroyed. <x2>
07179_ Hrd. Heavy Armor Plating destroyed.
07180_ The unstable cave ceiling collapses.
07180_ Rocket Array destroyed.
07181_ Lgt. Treads destroyed.
07181_ System corrupted by crushing effect (+3).
07182_ The unstable cave ceiling collapses. <x2>
07183_ Acquired 34 matter.
07183_ Acquired 4 matter.
07183_ Y-54 Guardian destroyed.
07183_ Hpw. Tractor Beam destroyed.
07183_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????##########??????? |
| ?????###########?????????????????#        #??????? |
| ###### """G""" #?????????????????#  """"" #??????? |
|     ## """ """ #???????????????###  "" F" #??????? |
| ""  #           #??????????????#    "" "" #??????? |
| ""  #       Y    #????????????####        ##???### |
| ""          Y     ????????????# #          ####    |
|     #              ??##???????##  !                |
| ""           Y%     ## ???????#                 #  |
| ""                  #  ########                ##  |
| ""  [  [##      =       ""T " ###  ##        #     |
|       #     *  * g                                 |
|     ###                                            |
|     #                                              |
| +######                  @                         |
|    #?##                 /b                         |
|    #######+######       /                 #  # #   |
|     +                                  #     ####  |
|    ##                                        #??#  |
|    ##            #                                 |
|  ####                                    "   ##### |
|  #??#            ##                          #???? |
|  #??###      #####                     #  ]  #???? |
|  #????? #              !               +     #???? |
|  ######                            ^   #     #???? |
|  ##   ## #              ###     #### ###     #???? |
|     <!        ##       ####  ##        #  ]* #???? |
|  ##   ##     ## #       " #####   """  #  *[ #???? |
|  ### ##?#    # ##         #???# ! """  #??*[ #???? |
|  #?# #???                 #???#   """  #???#?#???? |
|  #?# #????#   #           #???# [      #?????????? |
|  #?# #??## # #            #???#     !! #?????????? |
|  #?# #??#      # #        #???#   / !! #?????????? |
|  #?# #??# # ## ##         #????     !  ??????????? |
| +###+#### #?   ##         #???? !      ??????????? |
|         # ##  ####        #????#########?????????? |
|         # ####   #   ######????????###########???? |
| !!      # ##########################         #???? |
| !!      #                                    ###+# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          14
Energy Capacity            265
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             975
Resistance: EM             15
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ControlCentriumExpander
  Manual?         0
Play Time         00:58:29
  Cumulative      73.2 hours
  Start           2024.09.13 @ 23:26:36
  End             2024.09.14 @ 00:22:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          53
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bf770460-1c19-4feb-82e5-6eec9ec5cdb4