Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 08:44:07 Player: shapeshifter Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2252) 2252 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4157 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 222/232 System Corruption 5% Temperature Cool (49) Movement Rolling (182) Ox2 Location -9/Recycling Parts ------- > --- POWER (1) -------- Multi-Ion Engine > --- PROPULSION (2) --- Wheeled Titanium Exoskeleton Compact Wheel > --- UTILITY (4) ------ Armored Scrap Engine Huge Storage Unit Medium Armor Plating (fused) > --- WEAPON (2) ------- Rocket Launcher Flak EM Construct/G > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Large Storage Unit High-capacity Matter Pod (200) Terrain Scan Processor Transport Network Coupler Makeshift Salvage Targeting Computer Propulsion Shielding Light Armor Plating Shock Bomb Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Wheel > --- UTILITY ---------- Scrap Engine Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Minigun Flak Cannon > --- INVENTORY -------- Reinforced Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Improved Treads Wheel High-capacity Matter Pod Transport Network Coupler Core Shielding Propulsion Shielding Light Armor Plating Light Armor Plating Medium Armor Plating Heavy Assault Rifle Minigun Minigun Flak Cannon Flak Cannon Shock Bomb Launcher Rocket Launcher Rocket Launcher [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 42 | 7 7 10 10 8 Power 6 | 1 2 1 2 . Engine 6 | 1 2 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 2 4 3 Treads 6 | 2 . 1 3 . Leg . | . . . . . Wheel 6 | . 1 1 1 3 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 2 5 . 2 Device 3 | 1 . 1 . 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 5 | . 1 3 . 1 Artifact . | . . . . . Weapon 13 | 2 2 2 4 3 Energy Gun 5 | 2 1 1 1 . Energy Cannon . | . . . . . Ballistic Gun 5 | . 1 1 1 2 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 3 1 Parts Lost 9 | . 1 3 3 2 Power . | . . . . . Propulsion 5 | . . 2 2 1 Utility 3 | . 1 1 . 1 Weapon 1 | . . . 1 . Highest Loss Streak 3 | . 1 3 1 1 To Critical Strikes 1 | . . 1 . . Average Backups 17 | 3 16 20 24 16 Power 1 | . . 1 2 2 Propulsion 3 | 1 5 4 4 2 Utility 6 | . 4 8 7 6 Weapon 6 | 1 5 6 9 5 Tool/Special . | . . . . . Unused Backups 29 | . 2 4 5 18 Power 6 | . 1 . 1 4 Propulsion 3 | . . . 1 2 Utility 11 | . . 1 2 8 Weapon 9 | . 1 3 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 99 100 89 Engine 11 | . 14 11 11 10 Treads 11 | . 16 10 13 6 Wheel 11 | . 11 10 8 14 Device 10 | . 11 6 11 11 Storage 11 | . 14 11 11 11 Processor 6 | . . 10 11 7 Protection 7 | . 2 16 11 6 Energy Gun 10 | . 14 11 10 7 Ballistic Gun 9 | . 13 11 11 6 Launcher 2 | . . . . 6 Peak Build Rating 37 | 7 11 16 21 37 Average Rating 19 | 4 10 14 17 30 On Entrance 11 | . 7 11 16 21 Naked Turns . | . . . . . Heaviest Build 100 | 14 92 98 98 100 Greatest Support 46 | 40 40 16 46 42 Greatest Overweight (x) 33 | . 5 6 9 33 Average Overweight (x) 5 | . 4 5 6 6 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 7 21 25 25 25 Most Carried 25 | 6 22 25 25 25 Average Carried 17 | 3 16 20 24 16 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 20 25 24 11 Scrap Engine Consumption 58 | . . . . 58 Constructs Created 3 | . . . . 3 Constructs Modified 14 | . . . . 14 Class Distribution -------------------- 78% | Mutant 21% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Matter Collected 1625 | 212 147 333 257 676 Remotely . | . . . . . Salvage Created 2461 | 37 385 698 775 566 Parts 150 | 9 22 45 48 26 Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 3 | . . . . 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Combat Hostiles Destroyed 63 | . 10 18 20 15 Guns 52 | . 10 18 17 7 AOE 11 | . . . 3 8 Classes Destroyed 16 | 1 6 2 1 6 Worker 3 | . 2 . 1 . Builder 4 | . 1 1 2 . Tunneler 2 | 2 . . . . Hauler 3 | . 1 1 1 . Mechanic 1 | . . . 1 . Watcher 5 | . 1 2 2 . Swarmer 12 | . 3 4 3 2 Grunt 33 | . 7 10 13 3 Brawler 2 | . . 1 . 1 Duelist 1 | . . . . 1 Protector 2 | . . . . 2 Sentry 8 | . . 3 4 1 Demolisher 1 | . . . . 1 Programmer 1 | . . . . 1 Scientist 1 | . . . . 1 Scrapper 3 | . . . . 3 Best Kill Streak 11 | 2 4 6 6 11 Combat Bots Only 11 | . 4 6 6 11 Max Kills in Single Turn 4 | 1 1 2 4 4 Gunslinging . | . . . . . Exploded 3 | . . . 3 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Hostile Shots Fired 234 | . 46 57 72 59 Missed 75 | . 15 16 27 17 Hits 159 | . 31 41 45 42 Projectile 159 | . 31 41 45 42 AOE 8 | . . . . 8 Critical Strikes 12 | . 1 2 2 7 Damage Taken 2586 | . 378 569 574 1065 Core 451 | . 42 99 76 234 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 259 | . . . . 259 Core Remaining (%) 91 | 100 83 . . . Volleys Fired 174 | 3 52 35 58 26 Largest 2 | 2 2 2 2 2 Hottest 112 | 80 88 88 90 112 Shots Fired 309 | 6 95 68 92 48 Gun 286 | 6 95 68 85 32 Cannon 6 | . . . . 6 Launcher 17 | . . . 7 10 Special . | . . . . . Kinetic 173 | . 52 35 56 30 Thermal 108 | 3 43 33 29 . Explosive 17 | . . . 7 10 Electromagnetic 11 | 3 . . . 8 Robot Hit Streak 18 | 2 10 14 13 18 Robot Miss Streak 8 | 1 7 8 7 5 Penetration Max . | . . . . . Secondary Targets 6 | . 1 3 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 243 | 3 68 58 76 38 Core Hits 234 | 2 56 58 68 50 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4751 | 38 895 870 1575 1373 Guns 3270 | 38 873 858 1084 417 Cannons 104 | . . . . 104 Explosions 1319 | . . . 476 843 Melee . | . . . . . Ramming 58 | . 22 12 15 9 Kinetic 1918 | . 425 389 689 415 Thermal 1312 | . 448 469 395 . Explosive 1319 | . . . 476 843 Electromagnetic 144 | 38 . . . 106 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 2 2 5 Average Corruption 3 | . . 1 2 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . . 4 11 29 Message Errors 10 | . . . 2 8 Matter Fused 10 | . . 2 3 5 Heat Flow Errors 6 | . . 1 2 3 Energy Discharges 4 | . . . 1 3 Parts Fused 2 | . . . . 2 Data Loss (minor) 6 | . . . 2 4 Data Loss (major) 2 | . . . . 2 Misfires 1 | . . . . 1 Alerts 2 | . . 1 . 1 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 39 | . . . 20 19 Projectiles . | . . . . . Explosions 39 | . . . 20 19 Melee . | . . . . . Knockbacks 4 | . . 1 . 3 Impact 1 | . . 1 . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 219 | . 11 102 25 81 Shots 5 | . . 1 2 2 Rammed 5 | . 1 1 2 1 Targets Rammed 5 | . 1 1 2 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | 36 234 330 260 303 Average Temperature 67 | 18 56 99 32 81 Received Heat Transfer 1091 | . 177 162 318 434 Effects 1 | . 1 . . . Interference 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 1625 | . 565 575 485 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 85 | 100 100 84 53 90 Level 1 14 | . . 15 46 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 348 | 5 111 305 348 225 Initial 113 | . . . 53 113 Average 85 | . 27 123 201 64 Influence Increases 1778 | 10 312 543 595 318 Destroy 0b10 Robot/C 1160 | . 200 360 400 200 Destroy 0b10 Robot/NC 115 | 10 25 20 35 25 Destroy Leader 246 | . 64 86 96 . Successful Hack 81 | . 22 27 5 27 Disable Machine 30 | . . 30 . . Destroy Structure 116 | . 1 20 44 51 Lose Combat Pursuer 30 | . . . 15 15 Influence Decreases 1615 | 10 312 416 430 447 Entered New Map 253 | . . . 74 179 Time Decay 1152 | 10 302 246 326 268 Lost Part 60 | . 10 20 30 . Purge Threat 150 | . . 150 . . Squads Dispatched 10 | . 5 4 1 . Investigation 5 | . 2 3 . . Extermination . | . . . . . Reinforcement 5 | . 3 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 18 22 26 12 Peak Tracking Total 7 | . 3 5 5 7 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Machines Disabled 3 | . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Machines Accessed 21 | . 4 6 2 9 Terminals 16 | . 3 6 2 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 68 | . 7 20 6 35 Successful 35 | . 4 11 3 17 Failed 33 | . 3 9 3 18 Catastrophic 10 | . 3 3 . 4 Database Lockouts . | . . . . . Manual 44 | . 6 14 3 21 Terminals 55 | . 6 20 6 23 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 11 | . 1 . . 10 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . . 6 2 7 Prototype ID Bank 1 | . . . . 1 Branch Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Unreport Threat 1 | . . 1 . . Locate Traps 1 | . . 1 . . Zone Layout 6 | . . 1 1 4 Release Object 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 1 . . 5 Report Inventory 4 | . 1 . . 3 Retrieve Components 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 3 5 1 5 Terminals 14 | . 3 5 1 5 Botnet 14 | . 3 5 1 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 4 5 2 7 Full Trace Events 10 | . . 4 1 5 Feedback Events 3 | . . 2 . 1 Corruption 3 | . . 2 . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . . 4 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Active Infowar (turns) 960 | 25 935 . . . Seismic 960 | 25 935 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Turns Passed 4258 | 120 1127 649 721 1641 Spaces Moved 1878 | 67 542 288 236 745 Core 13 | 12 . . . 1 Treads 199 | 55 102 . 42 . Legs . | . . . . . Wheels 1666 | . 440 288 194 744 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 175 175 182 Average Speed 190 | 140 172 176 225 202 Slowest Speed 1700 | 160 175 190 320 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 5 63 33 54 94 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . . 10 Terrain Destroyed 129 | . . 16 45 68 Melee . | . . . . . Projectile . | . . . . . AOE 129 | . . 16 45 68 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Total 2274 | 87 643 363 337 844 Wait 55 | . 13 3 6 33 Move 1874 | 66 541 287 235 745 Hop . | . . . . . Pick Up 70 | 11 22 18 12 7 Fast Attach . | . . . . . Attach 26 | 7 3 7 4 5 Detach 1 | . . . . 1 Swap 22 | . 4 4 9 5 Drop 47 | . 7 8 11 21 Fire 174 | 3 52 35 58 26 Melee . | . . . . . Ram 5 | . 1 1 2 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Recycling History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 788 | -10/Materials | Discovered new exit (range 16) 1248 | -10/Materials | Entered another Materials area 1248 | -9/Materials | Evolved 2 slots: Utility x2 1431 | -9/Materials | Discovered new exit (range 9) 1437 | -9/Materials | Lost 3 parts (2n1u) 1481 | -9/Materials | Identified exit to Mines 1481 | -9/Materials | Identified exit to Storage 1594 | -9/Materials | Discovered new exit (range 9) 1897 | -9/Materials | Entered Storage 2156 | -9/Storage | Identified exit to Recycling 2605 | -9/Storage | Used back door to open Recycling access 2618 | -9/Storage | Entered Recycling 3056 | -9/Recycling | Scanned before Scraplab entrance 3087 | -9/Recycling | Entered Scraplab 3096 | -9/Recycling | Angered Scraplab inhabitants 3099 | -9/Recycling | Found Prototype Device 3107 | -9/Recycling | Core integrity fell below 50% 3133 | -9/Recycling | Identified Scrap Engine 3492 | -9/Recycling | Core integrity fell below 20% 3645 | -9/Recycling | Build established: Construct 3795 | -9/Recycling | Destroyed 11 combat bots 4259 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04147_ Dropped Flak Cannon. 04148_ Arm. Scrap Engine consumes Flak Cannon. 04220_ Connecting with Recycling Unit... >>Recycling(Report) Matter reserves: 0 Inventory: Shock Bomb Launcher (100%) Minigun (50%) Hvy. Assault Rifle (100%) >>Retrieve(Components) Retrieving 3 components... Shock Bomb Launcher Hvy. Assault Rifle Minigun 04221_ Arm. Scrap Engine consumes Hvy. Assault Rifle. 04223_ Arm. Scrap Engine consumes Minigun. 04228_ Acquired Shock Bomb Launcher. 04231_ System corrupted: Energy discharge (-51). 04255_ Y-45 Defender springs to life. Map ----- +----------------------------------------------------+ | ???# #??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | ???# #??????????????????????????????????????? | | #### ###????????????????????????????????????? | | # ""#????????????????????????????????????? | | "" + Y"#????????????????????????????????????? | | "" # ""#????????????????????????????????????? | | "" # ###????????????????????????????????????? | | "" + #??????????????????????????????????????? | | "" # #??????????????????????????????????????? | | # #???????######?????????????????????????? | | # #???##### # #?????????????????????????? | | "### #???# #### #??#######????????????????? | | "#?# ##### ## ###### #????????????????? | | #### #????????????????? | | + #????????????????? | | #### #????????????????? | | #??### #######"Y"####### #????????????????? | | #????# #?????#"""####?### ##????????????????? | | #????# #?????#####????# #?????????????????? | | #????# #??????????????# #?????????????????? | | #????# ################ #?????????????????? | | #?#### ## !###@ #?????????????????? | | ### # #?# #?????????????????? | | # | #?# ###???????????????? | | + ! #?# #???????????????? | | # #?# ]#???????????????? | | ### # ! #? ]] #??????????????? | | ??##### # #? #??????????????? | | ??????# ####### #######? #??????????????? | | ??????# ###### #?? 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Y #???????????????? | | #?### # #? #???????????????? | | ### # %# #?? ##???????????????? | | ####### #% #?? #????????????????? | | ####### # #?? ????????????????? | | % # % #?? ??????????????????? | | + % #??# ??????????????????? | | # #??# ??????????????????? | | ###+##### % #?? ?????????????????????? | | ## ! ! #????????????????????????? | | ?# # !#????????????????????????? | | ?# ! ### % #????????????????????????? | | ?# #?##############????????????????????????? | | ?# % #???????????????????????????????????????? | | ?#! % #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellReflectiveParser Manual? 0 Play Time 00:27:50 Cumulative 47.3 hours Start 2025.07.24 @ 08:16:03 End 2025.07.24 @ 08:44:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7174fc0-f656-4740-afb8-9549a55c7685