Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.20 @ 09:30:28 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (128) 640 Value Destroyed (3737) 3737 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 9370 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 508 Friendly Fire -54 Cogmind --------- Core Integrity 942/1000 Matter 294/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Walking (107) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- FC Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- Hyp. Ballistic Coil Construct/G Shotgun Energy Construct/G > --- INVENTORY (10) --- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Precision Matter Filter ECM Suite Mining Laser Ripper Peak State ------------ > --- POWER ------------ Fission-Nuclear Core > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Hyp. Ballistic Coil Construct/G Burst Accelerated Construct/G Shotgun Energy Construct/G > --- INVENTORY -------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Precision Matter Filter ECM Suite Mining Laser Ripper [Rating: 81] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Constructs Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Assault Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Slashing Weapon Ripper Build | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Slots Evolved 10 | . . . 2 2 . . 4 . 2 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . 1 . . . 2 . . Utility 5 | . . . . 2 . . 1 . 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 93 | 6 8 2 19 13 14 5 12 7 7 Power 13 | 1 1 1 4 . 6 . . . . Engine 6 | 1 1 1 3 . . . . . . Core 7 | . . . 1 . 6 . . . . Reactor . | . . . . . . . . . . Propulsion 27 | 2 2 . 8 5 3 . 4 3 . Treads 10 | . 2 . 6 . . . . 2 . Leg 13 | 2 . . 2 5 3 . . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 4 | . . . . . . . 4 . . Utility 23 | 1 2 . 1 6 1 2 3 1 6 Device 3 | . . . . 1 . 1 . . 1 Storage 7 | 1 1 . . 3 . . . 1 1 Processor 9 | . 1 . 1 2 . 1 1 . 3 Hackware . | . . . . . . . . . . Protection 4 | . . . . . 1 . 2 . 1 Artifact . | . . . . . . . . . . Weapon 30 | 2 3 1 6 2 4 3 5 3 1 Energy Gun 4 | . . . 4 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 2 3 1 2 2 1 . 1 . . Ballistic Cannon 3 | . . . . . 3 . . . . Launcher 3 | . . . . . . 1 2 . . Special Weapon 1 | . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 7 | . . . . . . 1 2 3 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 2 . . Corrupted Parts 2 | . . . 1 1 . . . . . System Corruption 3 | . . . 2 1 . . . . . Parts Lost 20 | . . . 2 . 7 . 1 6 4 Power 11 | . . . 2 . 4 . . 3 2 Propulsion 4 | . . . . . 2 . 1 1 . Utility 1 | . . . . . . . . . 1 Weapon 4 | . . . . . 1 . . 2 1 Highest Loss Streak 4 | . . . 1 . 4 . 1 4 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 77 | . 94 100 95 82 96 79 63 61 63 Engine 5 | . 14 14 17 . . . . 4 . Core 5 | . . . 2 9 15 14 5 1 4 Treads 7 | . 22 28 30 . . . . 1 . Leg 9 | . 5 . . 21 25 25 5 5 3 Flight 2 | . . . . . . . 11 2 . Device 4 | . . . . 9 4 8 6 6 6 Storage 8 | . 14 14 11 9 9 9 6 6 8 Processor 12 | . 9 14 11 18 18 9 6 13 12 Protection 1 | . . . . . 4 . 4 . 4 Energy Gun 4 | . . . 15 6 . . 6 6 2 Ballistic Gun 7 | . 28 28 6 9 4 . . 4 12 Ballistic Cannon 1 | . . . . . 13 4 . . . Slashing Weapon 2 | . . . . . . 6 4 5 1 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 11 12 11 23 23 40 40 43 40 49 Greatest Support 129 | 20 40 40 63 45 45 32 30 94 129 Greatest Overweight (x) 11 | 3 . . . 1 1 1 11 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 10 Most Carried 10 | 2 8 8 8 10 10 10 9 10 9 Average Carried 8 | . 6 8 7 7 9 7 6 9 7 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 2 8 8 7 10 10 7 9 9 9 Scrap Engine Consumption 163 | . . . . . . 27 33 77 26 Constructs Created 8 | . . . . . . 3 . 4 1 Constructs Modified 52 | . . . . . . 5 12 24 11 Class Distribution -------------------- 39% | Construct 37% | Mutant 16% | Scavenger-Mutant 7% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Extension Construct | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ----------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Matter Collected 2909 | 244 222 102 181 268 817 138 255 440 242 Remotely . | . . . . . . . . . . Salvage Created 4491 | 61 245 135 797 330 879 222 345 920 557 Parts 255 | 5 14 17 55 28 45 7 21 40 23 Haulers Intercepted 6 | . . . 2 . 1 . . 3 . Recyclers Shooed 10 | 1 . 1 1 . 3 . 1 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Combat Hostiles Destroyed 87 | . 7 6 19 8 21 1 9 9 7 Guns 56 | . 7 6 18 8 1 . 1 9 6 Cannons 22 | . . . . . 20 1 . . 1 AOE 7 | . . . 1 . . . 6 . . Classes Destroyed 14 | 1 4 1 4 1 . . 2 1 . Worker 11 | . 2 . 1 . 2 . 2 4 . Builder 5 | . . . 1 1 1 . 1 1 . Tunneler 3 | 3 . . . . . . . . . Hauler 6 | . . . 2 . 1 . . 3 . Recycler 7 | . . 1 . . 2 2 1 . 1 Mechanic 2 | . 1 . . . 1 . . . . Operator 1 | . . . . . . . 1 . . Watcher 6 | . . . 1 . 1 . 1 2 1 Swarmer 29 | . 5 6 8 3 4 . 3 . . Grunt 26 | . 2 . 8 2 8 . . 4 2 Sentry 17 | . . . 3 2 9 1 1 1 . Hunter 4 | . . . . 1 . . 2 1 . Programmer 9 | . . . . . . . 3 1 5 Behemoth 2 | . . . . . . . . 2 . Best Kill Streak 7 | 3 4 3 7 3 5 3 7 4 3 Combat Bots Only 7 | . 3 3 7 3 4 1 3 2 3 Max Kills in Single Turn 3 | 2 1 1 1 1 2 1 3 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Damage Taken 6970 | . 376 117 677 352 1212 108 902 2073 1153 Core 681 | . 75 30 69 41 124 . 79 205 58 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 1703 | . 23 . . . . 47 412 604 617 Core Remaining (%) 75 | 100 . 58 82 . . 70 . 66 . Volleys Fired 379 | 5 30 18 50 25 81 6 31 103 30 Largest 3 | 2 2 2 2 2 2 1 1 2 3 Hottest 130 | 40 40 40 90 73 88 44 65 130 126 Shots Fired 663 | 10 60 36 91 42 155 6 31 151 81 Gun 515 | 10 60 36 91 42 30 . 19 151 76 Cannon 136 | . . . . . 125 6 . . 5 Launcher 12 | . . . . . . . 12 . . Special . | . . . . . . . . . . Kinetic 487 | 10 60 36 32 25 155 . . 97 72 Thermal 77 | . . . . . . 6 19 48 4 Explosive 12 | . . . . . . . 12 . . Electromagnetic 87 | . . . 59 17 . . . 6 5 Robot Hit Streak 23 | 1 9 8 13 20 13 13 16 23 14 Robot Miss Streak 11 | 1 4 4 6 2 11 1 4 6 5 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 10 | . 1 . 7 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 Shots Hit Robots 504 | 5 39 24 64 33 105 12 25 133 64 Core Hits 327 | 5 15 11 42 17 68 8 35 97 29 Critical Kills 5 | . . . . . . . . 1 4 Critical Parts Destroyed 6 | . . . . . . . . . 6 Critical Strikes 18 | . . . 1 . 5 1 . 1 10 Destroy 11 | . . . . . . . . 1 10 Blast 5 | . . . . . 5 . . . . Corrupt 1 | . . . 1 . . . . . . Sever 1 | . . . . . . 1 . . . Melee Attacks 18 | . . . . . . 9 3 4 2 Impact . | . . . . . . . . . . Slashing 18 | . . . . . . 9 3 4 2 Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . 3 2 3 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10011 | 64 472 223 848 536 2270 495 1545 2352 1206 Guns 5690 | 64 472 223 810 534 338 . 219 2062 968 Cannons 2092 | . . . . . 1917 112 . . 63 Explosions 1221 | . . . 38 . . . 1183 . . Melee 953 | . . . . . . 383 143 252 175 Ramming 55 | . . . . 2 15 . . 38 . Kinetic 5769 | 64 472 223 186 320 2255 . . 1323 926 Thermal 1070 | . . . 38 . . 112 219 659 42 Explosive 1183 | . . . . . . . 1183 . . Electromagnetic 981 | . . . 624 214 . . . 80 63 Impact . | . . . . . . . . . . Slashing 953 | . . . . . . 383 143 252 175 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . 2 1 2 2 3 5 7 Average Corruption 3 | . . . 2 1 1 2 2 4 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 113 | . . . 3 1 8 10 18 64 9 Message Errors 28 | . . . 1 . 2 2 1 19 3 Matter Fused 23 | . . . 1 . 1 2 4 15 . Heat Flow Errors 12 | . . . . 1 . 1 3 7 . Energy Discharges 14 | . . . 1 . 1 1 3 7 1 Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 19 | . . . . . 2 2 5 9 1 Data Loss (major) 6 | . . . . . . 1 . 4 1 Misfires 2 | . . . . . 2 . . . . Alerts 5 | . . . . . . 1 1 2 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 370 | . . . . . 18 129 117 53 53 Projectiles 18 | . . . . . 18 . . . . Explosions 124 | . . . . . . . 87 . 37 Melee 228 | . . . . . . 129 30 53 16 Knockbacks 27 | . . . . . 27 . . . . Impact . | . . . . . . . . . . Kinetic 25 | . . . . . 25 . . . . Secondary 2 | . . . . . 2 . . . . Self-Inflicted Damage 160 | . . . 35 . . . 13 . 112 Shots 4 | . . . 1 . . . 1 . 2 Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . 1 1 . . 2 . Kicked 4 | . . . . 1 1 . . 2 . Crushed . | . . . . . . . . . . Highest Temperature 484 | . 12 . 257 209 375 182 159 387 484 Average Temperature 91 | . 7 . 90 49 90 53 52 80 191 Received Heat Transfer 1605 | . 132 . 192 81 504 18 132 408 138 Effects 7 | . . . . . 3 . . 1 3 Energy Bleed 1 | . . . . . . . . 1 . Interference 3 | . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . 2 . . Parts Melted 16 | . . . . . . 4 9 . 3 Heat Transferred 2951 | . . . 50 . . 740 2013 . 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Peak Influence 602 | 15 199 91 413 376 602 175 334 295 157 Initial 175 | . 9 1 27 110 105 175 . 163 41 Average 130 | 4 73 49 178 192 332 91 86 109 94 Maximum Alert Level 2 | . . . 2 1 2 . 1 1 . Low Security (%) 77 | 100 100 100 70 66 17 100 79 77 100 Level 1 17 | . . . 18 33 41 . 20 22 . Level 2 5 | . . . 11 . 41 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 1 . 4 . 5 2 4 Investigation 6 | . . . 1 . 2 . 1 2 . Extermination 4 | . . . . . . . 2 . 2 Reinforcement 5 | . . . . . 1 . 2 . 2 Assault 1 | . . . . . 1 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Distress Signals 10 | . 1 1 1 2 1 . 1 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 10 7 24 15 26 1 14 24 12 Peak Tracking Total 6 | . 3 3 6 4 4 1 5 4 3 Tactical Retreats 7 | . . 1 . 2 2 . 2 . . Traps | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Traps Triggered 6 | . . . 1 . 2 . . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ---------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Machines Disabled 13 | . . . 2 . 2 . 3 4 2 Max in Single Turn 2 | . . . 1 . 1 . 2 . 1 Garrison Access 2 | . . . . 1 1 . . . . Energy Cycler 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Machines Accessed 13 | . 3 . . 1 3 . 2 4 . Terminals 7 | . 2 . . . 1 . . 4 . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . 1 . . Total Hacks 30 | . 8 . . 1 8 . 7 6 . Successful 13 | . 4 . . 1 3 . 2 3 . Failed 17 | . 4 . . . 5 . 5 3 . Catastrophic 3 | . . . . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 2 . . . 1 . . . . Terminals 14 | . 5 . . . 3 . . 6 . Fabricators . | . . . . . . . . . . Repair Stations 11 | . 3 . . . 4 . 4 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 1 1 . 3 . . Terminal Hacks 5 | . 1 . . . 1 . . 3 . Robot Analysis 1 | . 1 . . . . . . . . Open Door 4 | . . . . . 1 . . 3 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 . . . 1 . 2 . . Scan Component 3 | . 1 . . . 1 . 1 . . Repair 2 | . 1 . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . Seal Access 2 | . . . . 1 1 . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 3 . . . 2 . 2 2 . Full Trace Events 3 | . . . . . 1 . 1 1 . Feedback Events 2 | . . . . . 1 . 1 . . Corruption 2 | . . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . 1 . . Time 42 | . 26 . . . . . 16 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ------------ Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 15 | . . . . . . . . 15 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 -------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Total Allies 23 | . . 1 . . . . . 22 . Largest Group 7 | . . 1 . . . . . 7 3 Highest-Rated Group 213 | . . 31 . . . . . 213 90 Highest-Rated Ally 39 | . . 31 . . . . . 39 34 Total Orders . | . . . . . . . . . . Ally Attacks 116 | . . . . . . . . 107 9 Total Damage 2249 | . . . . . . . . 2118 131 Kills 16 | . . . . . . . . 14 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 ------------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Turns Passed 8299 | 87 463 688 802 556 841 846 1130 2306 580 Spaces Moved 4547 | 55 208 396 389 358 405 367 729 1332 308 Core 18 | 17 . . . . . . 1 . . Treads 953 | . 187 396 369 . . . . 1 . Legs 2613 | 38 21 . 20 358 405 367 104 1092 208 Wheels 135 | . . . . . . . . 35 100 Hover 20 | . . . . . . . 20 . . Flight 808 | . . . . . . . 604 204 . Fastest Speed 42 | 50 120 160 120 120 120 110 42 42 107 Average Speed 126 | 114 155 160 157 120 139 116 105 111 135 Slowest Speed 600 | 200 160 160 160 190 190 203 600 240 156 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 10 | . . . . . . . 10 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 43 | 4 31 75 38 21 61 88 21 87 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 3 | . . . . . 1 2 . . . Terrain Destroyed 135 | . . . . . 14 2 113 2 4 Melee 2 | . . . . . . 2 . . . Projectile 15 | . . . . . 14 . . . 1 AOE 116 | . . . . . . . 113 . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -6 -5 --------- Run | Jun Mat Min Mat Mat Sto Rec Fac Ext Fac Total 6461 | 67 292 422 500 441 531 768 1040 1992 408 Wait 1129 | . 29 3 12 31 12 369 263 360 50 Move 4518 | 54 207 395 388 357 404 366 708 1331 308 Hop 10 | . . . . . . . 10 . . Pick Up 45 | 2 10 1 9 6 5 . 5 2 5 Fast Attach 44 | 6 4 . 9 2 8 2 7 5 1 Attach 20 | . . . 2 2 4 2 5 1 4 Detach 7 | . . . . . 1 2 3 . 1 Swap 29 | . 4 2 8 9 2 1 . 1 2 Drop 77 | . 8 3 22 8 8 11 5 7 5 Fire 379 | 5 30 18 50 25 81 6 31 103 30 Melee 18 | . . . . . . 9 3 4 2 Ram . | . . . . . . . . . . Kick 4 | . . . . 1 1 . . 2 . Crush . | . . . . . . . . . . Escape Stasis 23 | . . . . . 5 . . 18 . Rewire 158 | . . . . . . . . 158 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [Fac] / [*Rec]) -8/Recycling -6/Factory -6/Extension (discovered 2 exits: [*Fac] / [*Cet]) -5/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 88 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 314 | -10/Materials | Repaired Lgt. Assault Rifle 512 | -10/Materials | Discovered new exit (range 8) 551 | -10/Materials | Entered Mines 724 | -10/Mines | Received a Mining Laser from a helpful Derelict 900 | -10/Mines | Identified exit to Materials 919 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1192 | -10/Mines | Discovered exit to Materials (range 10) 1239 | -10/Mines | Entered Materials 1239 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1895 | -9/Materials | Destroyed 7 combat bots 1966 | -9/Materials | Discovered new exit (range 10) 2041 | -9/Materials | Entered another Materials area 2041 | -8/Materials | Evolved 2 slots: Utility x2 2308 | -8/Materials | Build established: Scavenger-Mutant 2441 | -8/Materials | Discovered new exit (range 15) 2597 | -8/Materials | Entered Storage 2936 | -8/Storage | Discovered new exit (range 14) 2998 | -8/Storage | Lost 4 parts (2p1n1w) 3053 | -8/Storage | Found Prototype Launcher 3397 | -8/Storage | First assault squad dispatched 3431 | -8/Storage | Used back door to open Recycling access 3431 | -8/Storage | Discovered new exit (range 5) 3438 | -8/Storage | Entered Recycling 3444 | -8/Recycling | Found Scrap Engine 3596 | -8/Recycling | Build established: Mutant 3647 | -8/Recycling | Identified Gui. Missile Launcher 4152 | -8/Recycling | Discovered new exit (range 9) 4284 | -8/Recycling | Entered Factory 4284 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 4871 | -6/Factory | Build established: Construct 5073 | -6/Factory | Repaired Hrd. Light Armor Plating 5389 | -6/Factory | Spotted B-75 Beast 5407 | -6/Factory | Discovered new exit (range 19) 5414 | -6/Factory | Entered Extension 5489 | -6/Extension | Disrupted transfer network 5632 | -6/Extension | Rescued a captive Derelict 5755 | -6/Extension | Rescued a captive Derelict 5757 | -6/Extension | Rescued a captive Derelict 5935 | -6/Extension | Rescued a captive Derelict 5935 | -6/Extension | Rescued a captive Derelict 6291 | -6/Extension | Build established: Commander-Construct 6350 | -6/Extension | Spotted B-75 Beast 6391 | -6/Extension | Destroyed B-75 Beast 6394 | -6/Extension | Spotted B-75 Beast 6461 | -6/Extension | Destroyed B-75 Beast 6493 | -6/Extension | Lost 4 parts (2p1n1w) 6842 | -6/Extension | Build established: Construct 7345 | -6/Extension | Energy Cycler disabled 7348 | -6/Extension | Rescued a captive Derelict 7351 | -6/Extension | Rescued a captive Derelict 7459 | -6/Extension | Disrupted transfer network 7687 | -6/Extension | Discovered new exit (range 10) 7688 | -6/Extension | Discovered new exit (range 6) 7720 | -6/Extension | Entered Factory 7720 | -5/Factory | Accompanied by 3 allies 7720 | -5/Factory | Evolved 2 slots: Utility x2 8300 | -5/Factory | Self-destructed Last Messages --------------- 08279_ The floor emits a surge of raw power. 08279_ System corrupted (+1). 08284_ Slug penetrates Wall. 08284_ Pressure Siphon disabled. 08284_ P-70 Sage suffers critical hit (Destroy). 08284_ P-70 Sage destroyed. 08285_ Arm. Scrap Engine consumes Hpw. Shock Rifle. 08288_ Hrd. Light Armor Plating destroyed. 08291_ System corrupted: Shotgun Energy Construct/G failed to cycle. 08293_ Neutrino Reactor explodes. 08293_ Chain reaction triggered in Corrupted Unknown Power Core. 08293_ Burst Accelerated Construct/G destroyed. 08293_ Arm. Scrap Engine damaged due to network destabilization (-6). 08293_ Destroyed Burst Accelerated Construct/G. 08293_ Fission-Nuclear Core destroyed. 08293_ Arm. Scrap Engine damaged due to network destabilization (-5). 08293_ Destroyed Fission-Nuclear Core. 08294_ Slug penetrates P-70 Sage. 08296_ System corrupted: IFF burst signal emitted. 08298_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ???????????????????????# ## !!! 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"""" #???????????# | | ???????????????????????# """" =#???????????# " " | | ???????????????????????# """" #???????????# " " | | ???????????????????????# #???????????# " " | | ???????????????????????# """" #???????????# " " | | ???????????????????????# """" #???????????# " " | | ???????????????????????+ "%%%% +???????????# " " | | ???????????????????????# % % #???????????# " " | | ???????????????????????# #???????????# " " | | ???????????????????????### ## #???????????# " " | | ?????????????????????????# ## #???????????# | | ???????????????########### ## ############# | | ???????????????# # ## + | | ???????????????# ##################### | | ???????????????# % #???????????????????? | | ???????????????# """ |@ #???????????????????? | | ???????????????# """ ; #???????????????????? | | ???????????????# """ ; #???????????????????? | | ???????????????# # p #???????????????????? | | ???????????????# ! # k#???????????????????? | | ???????????????########### #???????????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????# ??????????????????? | | ?????????????????????????# +?????????????????? | | ?????????????????????????/ #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 882 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 61 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationBarrageFrame Manual? 0 Play Time 00:50:30 Cumulative 423.6 hours Start 2024.01.26 @ 16:56:00 End 2024.02.20 @ 09:30:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 743 Rogue 588 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55e234eb-6520-4f69-94ac-9000a507f5b6