Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.11 @ 16:03:06 Player: josiah Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (135) 675 Value Destroyed (4482) 4482 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 9732 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/1000 Matter 138/300 Energy 99/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Matter Compressor (250) Recoil Nullifier Compact Ion Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Wheel Antigrav System > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit Improved Targeting Computer Improved Heavy Armor Plating Reactive Plating > --- WEAPON ----------- Compact Ion Cannon Neutron Cannon Makeshift Shrapnel Gun Flak Cannon > --- INVENTORY -------- High-capacity Storage Unit Matter Compressor Advanced Terrain Scan Processor Improved Core Shielding Improved Core Shielding Flak Cannon Flak Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Antimatter Cannon [Rating: 74] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . . . . 1 . . . . Utility 6 | . . 1 . 1 1 1 . . 2 Weapon 2 | . . 1 . 1 . . . . . Parts Attached 141 | 6 5 17 24 6 17 7 5 . 54 Power 22 | 1 1 1 4 . 2 2 . . 11 Engine 11 | 1 1 . 4 . 2 . . . 3 Core 10 | . . 1 . . . 2 . . 7 Reactor 1 | . . . . . . . . . 1 Propulsion 32 | 2 . 7 6 2 3 . 2 . 10 Treads 4 | . . . . 2 1 . . . 1 Leg 9 | 2 . 1 2 . . . . . 4 Wheel 17 | . . 6 4 . 2 . 2 . 3 Hover 1 | . . . . . . . . . 1 Flight 1 | . . . . . . . . . 1 Utility 38 | 1 1 4 5 3 7 2 1 . 14 Device 17 | . 1 1 1 1 3 1 . . 9 Storage 4 | 1 . 1 1 . 1 . . . . Processor 2 | . . . . . 2 . . . . Hackware . | . . . . . . . . . . Protection 15 | . . 2 3 2 1 1 1 . 5 Artifact . | . . . . . . . . . . Weapon 49 | 2 3 5 9 1 5 3 2 . 19 Energy Gun 5 | 2 2 . . . 1 . . . . Energy Cannon 7 | . . . . . 1 1 . . 5 Ballistic Gun 23 | . 1 5 9 1 1 . . . 6 Ballistic Cannon 14 | . . . . . 2 2 2 . 8 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . . Parts Lost 75 | . 3 5 6 . 6 . 2 . 53 Power 13 | . . . 1 . 2 . . . 10 Propulsion 19 | . 1 2 4 . . . 1 . 11 Utility 17 | . . 1 1 . 1 . 1 . 13 Weapon 26 | . 2 2 . . 3 . . . 19 Highest Loss Streak 18 | . 3 1 1 . 5 . 2 . 18 Average Slot Usage (%) 92 | . 83 94 97 100 94 92 95 100 80 Engine 5 | . 14 6 10 9 6 5 . . 2 Core 4 | . . 4 . . . 5 13 13 5 Treads 2 | . . . . 17 11 . . . 1 Leg 4 | . 19 1 12 . . . . . 1 Wheel 8 | . . 19 6 . 7 13 15 20 6 Device 10 | . 9 14 11 9 7 13 10 6 12 Storage 14 | . 14 12 19 18 15 13 13 13 11 Processor 3 | . . . . . 7 6 6 6 5 Protection 5 | . . 5 2 9 5 6 8 13 8 Energy Gun 1 | . 19 2 . . . . . . . Energy Cannon 1 | . . . . . . 3 4 . 4 Ballistic Gun 17 | . 5 26 32 36 27 1 . . 5 Ballistic Cannon 7 | . . . . . 1 21 21 26 10 Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 13 14 32 50 56 67 91 94 94 102 Greatest Support 64 | 20 20 26 26 44 64 40 44 44 50 Greatest Overweight (x) 26 | 4 1 2 4 2 2 2 7 2 26 Average Overweight (x) 1 | . . 1 2 1 . 1 2 2 2 Largest Inventory Capacity 16 | 6 6 12 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 10 14 16 16 16 16 16 15 Most Carried 16 | 3 6 10 16 16 16 16 16 16 16 Average Carried 13 | 1 3 8 14 15 15 15 15 16 11 Final Capacity 16 | 6 6 10 16 16 16 16 16 16 4 Final Carried 16 | 3 6 10 16 16 16 16 16 16 4 Class Distribution -------------------- 32% | Gunner 27% | Tank 19% | Mutant 6% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Matter Collected 4499 | 186 59 406 783 273 482 . 185 25 2100 Remotely . | . . . . . . . . . . Salvage Created 5653 | . 80 690 1295 377 862 . 45 . 2304 Parts 308 | . 8 50 79 21 46 . 5 . 99 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 14 | . . 1 . . 2 . . . 11 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . 5 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 109 | . 4 18 25 6 14 . 5 . 37 Guns 76 | . 4 18 25 6 12 . . . 11 Cannons 32 | . . . . . 2 . 5 . 25 AOE 1 | . . . . . . . . . 1 Classes Destroyed 13 | . 2 4 3 . 2 . 1 . 1 Worker 8 | . . 1 3 . . . . . 4 Builder 2 | . . . 1 . . . . . 1 Recycler 14 | . . 1 3 1 1 . . . 8 Operator 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 35 | . 3 7 10 . . . 4 . 11 Grunt 40 | . 1 7 5 4 8 . . . 15 Brawler 1 | . . 1 . . . . . . . Duelist 3 | . . . . . 2 . . . 1 Sentry 18 | . . 3 10 2 3 . . . . Hunter 4 | . . . . . . . . . 4 Programmer 7 | . . . . . 1 . . . 6 Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 12 | . 3 5 7 3 5 . 2 . 12 Combat Bots Only 8 | . 3 5 6 3 4 . 2 . 8 Max Kills in Single Turn 2 | . 1 2 2 1 2 . 1 . 2 Gunslinging 1 | . . 1 1 . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Damage Taken 11573 | . 292 694 1060 231 1595 36 381 . 7284 Core 1567 | . 32 195 174 14 134 . 6 . 1012 Absorbed by Shields 421 | . . . . . . 13 131 . 277 Core Remaining (%) 78 | 100 87 . 7 97 80 . . 99 . Volleys Fired 315 | . 12 42 64 17 29 . 11 . 140 Largest 4 | . 2 3 3 4 4 . 4 . 4 Hottest 345 | . 80 80 69 92 176 . 227 . 345 Shots Fired 870 | . 23 115 192 68 108 . 37 . 327 Gun 619 | . 23 115 192 68 103 . . . 118 Cannon 251 | . . . . . 5 . 37 . 209 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 786 | . 6 111 192 68 103 . 33 . 273 Thermal 72 | . 7 4 . . 5 . 4 . 52 Explosive . | . . . . . . . . . . Electromagnetic 12 | . 10 . . . . . . . 2 Robot Hit Streak 40 | . 7 14 23 40 37 . 9 . 19 Robot Miss Streak 8 | . 2 3 3 3 3 . 8 . 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 16 | . . 4 6 . 4 . . . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 . . . 1 Shots Hit Robots 665 | . 12 78 131 46 93 . 32 . 273 Core Hits 412 | . 5 38 55 17 47 . 14 . 236 Critical Hits 12 | . . . . . 1 . . . 11 Critical Kills 3 | . . . . . 1 . . . 2 Critical Parts Destroyed 9 | . . . . . . . . . 9 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10922 | . 153 818 1699 588 1533 . 701 . 5430 Guns 6171 | . 153 818 1699 588 1415 . . . 1498 Cannons 4243 | . . . . . 118 . 701 . 3424 Explosions 508 | . . . . . . . . . 508 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 8813 | . 18 774 1699 588 1395 . 581 . 3758 Thermal 2009 | . 66 44 . . 138 . 120 . 1641 Explosive . | . . . . . . . . . . Electromagnetic 100 | . 69 . . . . . . . 31 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . 4 . 1 . . . 16 Average Corruption 4 | . . . 3 . 1 . . . 6 Corruption Purged . | . . . . . . . . . . Effects 88 | . . . 25 . 1 . . . 62 Message Errors 14 | . . . 8 . . . . . 6 Matter Fused 13 | . . . 8 . . . . . 5 Heat Flow Errors 9 | . . . 6 . . . . . 3 Energy Discharges 5 | . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 6 | . . . 2 . . . . . 4 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Targeting Errors 25 | . . . 1 . 1 . . . 23 Weapon Failures 9 | . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . Overflow Damage 111 | . . . . . . . . . 111 Projectiles 54 | . . . . . . . . . 54 Explosions 57 | . . . . . . . . . 57 Melee . | . . . . . . . . . . Knockbacks 62 | . . . . . . . 6 . 56 Impact . | . . . . . . . . . . Kinetic 56 | . . . . . . . 6 . 50 Secondary 6 | . . . . . . . . . 6 Self-Inflicted Damage 169 | . . . . . . . . . 169 Shots 2 | . . . . . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 522 | . 132 97 176 3 86 . 451 . 522 Average Temperature 184 | . 50 28 79 3 24 . 204 . 220 Received Heat Transfer 2415 | . 48 234 216 108 435 . 27 . 1347 Effects 51 | . . . . . . . 12 . 39 Shutdowns 16 | . . . . . . . 2 . 14 Energy Bleed 1 | . . . . . . . 1 . . Interference 20 | . . . . . . . 8 . 12 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . 1 . 1 Damage (major) 7 | . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 2368 | . 150 100 . . 249 . 148 . 1721 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Peak Influence 679 | . 89 335 679 303 200 98 . . 211 Average Influence 197 | . 19 97 417 186 124 81 . . 89 Maximum Alert Level 2 | . . 1 2 1 1 . . . 1 Low Security (%) 65 | 100 100 90 2 64 97 100 . . 98 Level 1 19 | . . 9 49 35 2 . . . 1 Level 2 15 | . . . 48 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . 2 1 1 1 . . . 7 Investigation . | . . . . . . . . . . Extermination 5 | . . . . . 1 . . . 4 Reinforcement 6 | . . 2 . 1 . . . . 3 Assault 1 | . . . 1 . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Distress Signals 4 | . . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 170 | . 6 22 38 12 16 1 10 1 64 Peak Tracking Total 11 | . 3 5 6 5 5 1 4 1 11 Tactical Retreats 18 | . . 3 1 1 . . 3 . 10 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Traps Triggered 11 | . 1 . 4 . 2 1 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Disabled 5 | . . . 1 . . . . . 4 Max in Single Turn 2 | . . . . . . . . . 2 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Machines Accessed 12 | . 4 . 5 . 1 . 1 . 1 Terminals 10 | . 4 . 5 . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 37 | . 18 . 13 . 3 . 1 . 2 Successful 23 | . 13 . 7 . 1 . 1 . 1 Failed 14 | . 5 . 6 . 2 . . . 1 Catastrophic 1 | . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 15 . 5 . . . . . 1 Terminals 33 | . 18 . 13 . . . . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 9 | . 3 . 5 . . . 1 . . Record 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 28 | . 21 . 5 . . . . . 2 Terminals 13 | . 10 . 2 . . . . . 1 Track 4 | . 3 . . . . . . . 1 Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . 3 . 2 . . . . . . Operators 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 4 . 4 . 1 . . . 1 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 99 | . . . 99 99 . . . . . Highest-Rated Ally 99 | . . . 99 99 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . 4 . . . . . . Total Damage 304 | . . . 304 . . . . . . Kills 3 | . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Turns Passed 7934 | 70 457 644 2089 464 762 482 1044 250 1672 Spaces Moved 4458 | 46 212 319 1118 198 467 388 837 216 657 Core 25 | 18 . . . . . . . . 7 Treads 600 | . . . . 188 200 . . . 212 Legs 944 | 28 212 26 611 10 . . . . 57 Wheels 2885 | . . 293 507 . 267 388 837 216 377 Hover 2 | . . . . . . . . . 2 Flight 2 | . . . . . . . . . 2 Fastest Speed 50 | 50 120 90 90 165 105 105 115 116 50 Average Speed 133 | 127 141 104 145 165 124 114 115 116 162 Slowest Speed 1350 | 250 150 180 240 180 150 115 160 116 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 36 20 96 32 14 8 98 28 14 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 4 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 15 | . . . . . . . 2 . 13 Melee . | . . . . . . . . . . Projectile 11 | . . . . . . . 2 . 9 AOE 4 | . . . . . . . . . 4 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Total 5800 | 54 346 548 1447 292 582 429 887 215 1000 Wait 755 | . 114 153 214 64 35 20 28 . 127 Move 4449 | 45 211 318 1117 197 466 387 836 215 657 Hop . | . . . . . . . . . . Pick Up 73 | 3 4 13 12 4 16 6 5 . 10 Fast Attach 71 | 6 4 3 13 1 8 5 . . 31 Attach 41 | . 1 6 2 2 5 1 3 . 21 Detach 2 | . . . . . . . . . 2 Swap 29 | . . 8 9 3 4 1 2 . 2 Drop 65 | . . 5 16 4 19 9 2 . 10 Fire 315 | . 12 42 64 17 29 . 11 . 140 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Lost 3 parts (1n2w) 302 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 13) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1072 | -9/Materials | Discovered new exit (range 8) 1172 | -9/Materials | Entered Storage 1211 | -9/Storage | Core integrity fell below 50% 1490 | -9/Storage | Build established: Scavenger-Tank 1972 | -9/Storage | First assault squad dispatched 2010 | -9/Storage | Core integrity fell below 20% 2011 | -9/Storage | Build established: Gunner 2083 | -9/Storage | Met 01-MTF 2163 | -9/Storage | Discovered new exit (range 11) 3261 | -9/Storage | Entered Materials 3261 | -8/Materials | Accompanied by 1 ally 3261 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3266 | -8/Materials | 01-MTF left 3567 | -8/Materials | Build established: Tank 3717 | -8/Materials | Discovered new exit (range 5) 3725 | -8/Materials | Entered Factory 3725 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4421 | -7/Factory | Lost 5 parts (1p1u3w) 4470 | -7/Factory | Discovered new exit (range 3) 4481 | -7/Factory | Build established: Gunner 4487 | -7/Factory | Entered another Factory area 4487 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4845 | -6/Factory | Build established: Tank 4911 | -6/Factory | Discovered new exit (range 14) 4969 | -6/Factory | Entered Lower Caves 4970 | -6/Lower Caves | Encountered a Warlord checkpoint 5006 | -6/Lower Caves | Learned Factory security intel 5159 | -6/Lower Caves | Spotted B-75 Beast 5375 | -6/Lower Caves | Learned Factory security intel 5683 | -6/Lower Caves | Destroyed B-75 Beast 5918 | -6/Lower Caves | Discovered new exit (range 11) 6013 | -6/Lower Caves | Entered another Lower Caves area 6147 | -6/Lower Caves | Discovered new exit (range 9) 6208 | -6/Lower Caves | Build established: Mutant 6221 | -6/Lower Caves | Spotted B-75 Beast 6263 | -6/Lower Caves | Entered Factory 6263 | -5/Factory | Evolved 2 slots: Utility x2 6723 | -5/Factory | Lost 5 parts (2p2u1w) 6815 | -5/Factory | Lost 3 parts (2n1w) 7044 | -5/Factory | Lost 3 parts (1u2w) 7168 | -5/Factory | Lost 8 parts (2p2n2u2w) 7548 | -5/Factory | Build established: Gunner 7662 | -5/Factory | Destroyed 8 combat bots 7716 | -5/Factory | Core integrity fell below 50% 7739 | -5/Factory | System corruption reached 10% 7760 | -5/Factory | Lost 18 parts (3p3n4u8w) 7861 | -5/Factory | Lost 3 parts (2u1w) 7902 | -5/Factory | Core integrity fell below 20% 7913 | -5/Factory | Lost 5 parts (1p3n1w) 7935 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07916_ Hyp. Coil Gun destroyed. 07919_ System corrupted: Hyp. Coil Gun targeting data glitched. 07919_ HV Slug penetrates S-27 Virus. 07919_ S-27 Virus suffers critical hit. 07919_ S-27 Virus destroyed. 07919_ HV Slug penetrates Wall. 07920_ System corrupted: Matter fused (-7). 07920_ Lgt. Angular Momentum Engine destroyed. 07921_ System corrupted: Hyp. Coil Gun jammed. 07921_ S-27 Virus destroyed. 07923_ HV Slug penetrates Wall. 07923_ Imp. Heat Sink destroyed. 07925_ HV Slug penetrates Wall. 07929_ System corrupted: Hyp. Coil Gun targeting data glitched. 07929_ HV Slug penetrates S-27 Virus. 07929_ HV Slug penetrates Wall. 07931_ Hyp. Coil Gun destroyed. 07933_ Dropped Lrg. Storage Unit. 07934_ Dropped Imp. Weapon Cycler. 07935_ Acquired 30 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????#w#??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????###k###????????????????????? | | ?????????????????###### #????????????????????? | | ?????????????????# ####?????????????????? | | ?????????????????# +?????????????????? | | ?????????????????# #????????????????????? | | ?????????????????# ## s*! #????????????????????? | | ?????????????????# ####g#####??????????????????? | | ?????????????????# # *gs[ / ???????????????????? | | ################## #=[!%= #????????????????????? | | * % / # # %=@= #????????????????????? | | =####### # ^ #|! #????????????????????? | | !##????# # #|!] #????????????????????? | | ##????# / #|! #????????????????????? | | +####### # ########????????????????????? | | = ## # #???????????????????????????? | | | ## # #???????????????????????????? | | [ ## # #???????????????????????????? | | ############ #???????????????????????????? | | #######??????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????? #???????????????????????????? | | ?????????????????? +???????????????????????????? | | ?????????????????? #???????????????????????????? | | ?????????????????? #???????????????????????????? | | #????????????????? #???????????????????????????? | | #????????????????? ????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 34 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 25 Core Shielding 30 Weapon Cycling 20 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 13 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed ParticleDerelictPerforator Manual? 0 Play Time 01:17:05 Cumulative 93.1 hours Start 2019.12.10 @ 20:12:13 End 2019.12.11 @ 16:03:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 98 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 33 Gallery% 65 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24cbee04-c5bd-4c9e-8c4a-f90814cd1a6f