Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.11 @ 16:03:06

Player: josiah

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (135)     675
Value Destroyed (4482)     4482
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (175)                175
              TOTAL SCORE: 9732

 Bonus
-------
High Alert Combat Kills    109
Follower Combat Kills      66

 Cogmind 
---------
Core Integrity             0/1000
Matter                     138/300
Energy                     99/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (8) ------
       Improved Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
  High-capacity Storage Unit
                Matter Compressor (250)
                Recoil Nullifier
        Compact Ion Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Medium Treads
                Wheel
                Antigrav System
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
          Large Storage Unit
          Large Storage Unit
       Improved Targeting Computer
       Improved Heavy Armor Plating
                Reactive Plating
>               --- WEAPON -----------
        Compact Ion Cannon
                Neutron Cannon
      Makeshift Shrapnel Gun
                Flak Cannon
>               --- INVENTORY --------
  High-capacity Storage Unit
                Matter Compressor
       Advanced Terrain Scan Processor
       Improved Core Shielding
       Improved Core Shielding
                Flak Cannon
                Flak Cannon
                Magnetic Acceleration Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
                Antimatter Cannon
[Rating: 74]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Shield Generator
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   1   .   1   1   1   .   .   2   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   
Parts Attached             141  | 6   5   17  24  6   17  7   5   .   54  
  Power                    22   | 1   1   1   4   .   2   2   .   .   11  
    Engine                 11   | 1   1   .   4   .   2   .   .   .   3   
    Core                   10   | .   .   1   .   .   .   2   .   .   7   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   .   7   6   2   3   .   2   .   10  
    Treads                 4    | .   .   .   .   2   1   .   .   .   1   
    Leg                    9    | 2   .   1   2   .   .   .   .   .   4   
    Wheel                  17   | .   .   6   4   .   2   .   2   .   3   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  38   | 1   1   4   5   3   7   2   1   .   14  
    Device                 17   | .   1   1   1   1   3   1   .   .   9   
    Storage                4    | 1   .   1   1   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   2   3   2   1   1   1   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   3   5   9   1   5   3   2   .   19  
    Energy Gun             5    | 2   2   .   .   .   1   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   1   1   .   .   5   
    Ballistic Gun          23   | .   1   5   9   1   1   .   .   .   6   
    Ballistic Cannon       14   | .   .   .   .   .   2   2   2   .   8   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   2   .   .   .   
Parts Lost                 75   | .   3   5   6   .   6   .   2   .   53  
  Power                    13   | .   .   .   1   .   2   .   .   .   10  
  Propulsion               19   | .   1   2   4   .   .   .   1   .   11  
  Utility                  17   | .   .   1   1   .   1   .   1   .   13  
  Weapon                   26   | .   2   2   .   .   3   .   .   .   19  
  Highest Loss Streak      18   | .   3   1   1   .   5   .   2   .   18  
Average Slot Usage (%)     92   | .   83  94  97  100 94  92  95  100 80  
  Engine                   5    | .   14  6   10  9   6   5   .   .   2   
  Core                     4    | .   .   4   .   .   .   5   13  13  5   
  Treads                   2    | .   .   .   .   17  11  .   .   .   1   
  Leg                      4    | .   19  1   12  .   .   .   .   .   1   
  Wheel                    8    | .   .   19  6   .   7   13  15  20  6   
  Device                   10   | .   9   14  11  9   7   13  10  6   12  
  Storage                  14   | .   14  12  19  18  15  13  13  13  11  
  Processor                3    | .   .   .   .   .   7   6   6   6   5   
  Protection               5    | .   .   5   2   9   5   6   8   13  8   
  Energy Gun               1    | .   19  2   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   3   4   .   4   
  Ballistic Gun            17   | .   5   26  32  36  27  1   .   .   5   
  Ballistic Cannon         7    | .   .   .   .   .   1   21  21  26  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             102  | 13  14  32  50  56  67  91  94  94  102 
  Greatest Support         64   | 20  20  26  26  44  64  40  44  44  50  
  Greatest Overweight (x)  26   | 4   1   2   4   2   2   2   7   2   26  
  Average Overweight (x)   1    | .   .   1   2   1   .   1   2   2   2   
Largest Inventory Capacity 16   | 6   6   12  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   6   10  14  16  16  16  16  16  15  
  Most Carried             16   | 3   6   10  16  16  16  16  16  16  16  
  Average Carried          13   | 1   3   8   14  15  15  15  15  16  11  
  Final Capacity           16   | 6   6   10  16  16  16  16  16  16  4   
  Final Carried            16   | 3   6   10  16  16  16  16  16  16  4   

 Class Distribution 
--------------------
 32% | Gunner
 27% | Tank
 19% | Mutant
  6% | Scavenger-Tank
  5% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -9/Storage
   Tank | -8/Materials
 Gunner | -7/Factory
   Tank | -6/Factory
   Tank | -6/Lower Caves
 Mutant | -6/Lower Caves
 Gunner | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           4499 | 186  59   406  783  273  482  .    185  25   2100 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5653 | .    80   690  1295 377  862  .    45   .    2304 
  Parts                    308  | .    8    50   79   21   46   .    5    .    99   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           14   | .    .    1    .    .    2    .    .    .    11   
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    5    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  109  | .   4   18  25  6   14  .   5   .   37  
  Guns                     76   | .   4   18  25  6   12  .   .   .   11  
  Cannons                  32   | .   .   .   .   .   2   .   5   .   25  
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | .   2   4   3   .   2   .   1   .   1   
  Worker                   8    | .   .   1   3   .   .   .   .   .   4   
  Builder                  2    | .   .   .   1   .   .   .   .   .   1   
  Recycler                 14   | .   .   1   3   1   1   .   .   .   8   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   
  Swarmer                  35   | .   3   7   10  .   .   .   4   .   11  
  Grunt                    40   | .   1   7   5   4   8   .   .   .   15  
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   .   .   1   
  Sentry                   18   | .   .   3   10  2   3   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   4   
  Programmer               7    | .   .   .   .   .   1   .   .   .   6   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | .   3   5   7   3   5   .   2   .   12  
  Combat Bots Only         8    | .   3   5   6   3   4   .   2   .   8   
Max Kills in Single Turn   2    | .   1   2   2   1   2   .   1   .   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               11573 | .    292  694  1060 231  1595 36   381  .    7284 
  Core                     1567  | .    32   195  174  14   134  .    6    .    1012 
  Absorbed by Shields      421   | .    .    .    .    .    .    13   131  .    277  
Core Remaining (%)         78    | 100  87   .    7    97   80   .    .    99   .    
Volleys Fired              315   | .    12   42   64   17   29   .    11   .    140  
  Largest                  4     | .    2    3    3    4    4    .    4    .    4    
  Hottest                  345   | .    80   80   69   92   176  .    227  .    345  
Shots Fired                870   | .    23   115  192  68   108  .    37   .    327  
  Gun                      619   | .    23   115  192  68   103  .    .    .    118  
  Cannon                   251   | .    .    .    .    .    5    .    37   .    209  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  786   | .    6    111  192  68   103  .    33   .    273  
  Thermal                  72    | .    7    4    .    .    5    .    4    .    52   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    10   .    .    .    .    .    .    .    2    
  Robot Hit Streak         40    | .    7    14   23   40   37   .    9    .    19   
  Robot Miss Streak        8     | .    2    3    3    3    3    .    8    .    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        16    | .    .    4    6    .    4    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    .    .    1    
Shots Hit Robots           665   | .    12   78   131  46   93   .    32   .    273  
  Core Hits                412   | .    5    38   55   17   47   .    14   .    236  
  Critical Hits            12    | .    .    .    .    .    1    .    .    .    11   
  Critical Kills           3     | .    .    .    .    .    1    .    .    .    2    
  Critical Parts Destroyed 9     | .    .    .    .    .    .    .    .    .    9    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10922 | .    153  818  1699 588  1533 .    701  .    5430 
  Guns                     6171  | .    153  818  1699 588  1415 .    .    .    1498 
  Cannons                  4243  | .    .    .    .    .    118  .    701  .    3424 
  Explosions               508   | .    .    .    .    .    .    .    .    .    508  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8813  | .    18   774  1699 588  1395 .    581  .    3758 
  Thermal                  2009  | .    66   44   .    .    138  .    120  .    1641 
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          100   | .    69   .    .    .    .    .    .    .    31   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    4    .    1    .    .    .    16   
  Average Corruption       4     | .    .    .    3    .    1    .    .    .    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    .    .    25   .    1    .    .    .    62   
    Message Errors         14    | .    .    .    8    .    .    .    .    .    6    
    Matter Fused           13    | .    .    .    8    .    .    .    .    .    5    
    Heat Flow Errors       9     | .    .    .    6    .    .    .    .    .    3    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    .    .    2    .    .    .    .    .    4    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    4    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       25    | .    .    .    1    .    1    .    .    .    23   
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    9    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            111   | .    .    .    .    .    .    .    .    .    111  
  Projectiles              54    | .    .    .    .    .    .    .    .    .    54   
  Explosions               57    | .    .    .    .    .    .    .    .    .    57   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 62    | .    .    .    .    .    .    .    6    .    56   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  56    | .    .    .    .    .    .    .    6    .    50   
  Secondary                6     | .    .    .    .    .    .    .    .    .    6    
Self-Inflicted Damage      169   | .    .    .    .    .    .    .    .    .    169  
  Shots                    2     | .    .    .    .    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        522   | .    132  97   176  3    86   .    451  .    522  
  Average Temperature      184   | .    50   28   79   3    24   .    204  .    220  
  Received Heat Transfer   2415  | .    48   234  216  108  435  .    27   .    1347 
  Effects                  51    | .    .    .    .    .    .    .    12   .    39   
    Shutdowns              16    | .    .    .    .    .    .    .    2    .    14   
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    
    Interference           20    | .    .    .    .    .    .    .    8    .    12   
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    2    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    3    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    .    1    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         2368  | .    150  100  .    .    249  .    148  .    1721 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Peak Influence             679  | .   89  335 679 303 200 98  .   .   211 
  Average Influence        197  | .   19  97  417 186 124 81  .   .   89  
Maximum Alert Level        2    | .   .   1   2   1   1   .   .   .   1   
  Low Security (%)         65   | 100 100 90  2   64  97  100 .   .   98  
  Level 1                  19   | .   .   9   49  35  2   .   .   .   1   
  Level 2                  15   | .   .   .   48  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   2   1   1   1   .   .   .   7   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   .   1   .   .   .   4   
  Reinforcement            6    | .   .   2   .   1   .   .   .   .   3   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Distress Signals           4    | .   .   .   2   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              170  | .   6   22  38  12  16  1   10  1   64  
  Peak Tracking Total      11   | .   3   5   6   5   5   1   4   1   11  
  Tactical Retreats        18   | .   .   3   1   1   .   .   3   .   10  

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Traps Triggered            11   | .   1   .   4   .   2   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Machines Disabled          5    | .   .   .   1   .   .   .   .   .   4   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Machines Accessed          12   | .   4   .   5   .   1   .   1   .   1   
  Terminals                10   | .   4   .   5   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   
Total Hacks                37   | .   18  .   13  .   3   .   1   .   2   
  Successful               23   | .   13  .   7   .   1   .   1   .   1   
  Failed                   14   | .   5   .   6   .   2   .   .   .   1   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   15  .   5   .   .   .   .   .   1   
  Terminals                33   | .   18  .   13  .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   
Terminal Hacks             9    | .   3   .   5   .   .   .   1   .   .   
  Record                   1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         28   | .   21  .   5   .   .   .   .   .   2   
  Terminals                13   | .   10  .   2   .   .   .   .   .   1   
    Track                  4    | .   3   .   .   .   .   .   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 5    | .   3   .   2   .   .   .   .   .   .   
    Operators              3    | .   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   4   .   1   .   .   .   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   .   
  Highest-Rated Group      99   | .   .   .   99  99  .   .   .   .   .   
  Highest-Rated Ally       99   | .   .   .   99  99  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   .   .   .   .   
  Total Damage             304  | .   .   .   304 .   .   .   .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               7934 | 70   457  644  2089 464  762  482  1044 250  1672 
Spaces Moved               4458 | 46   212  319  1118 198  467  388  837  216  657  
  Core                     25   | 18   .    .    .    .    .    .    .    .    7    
  Treads                   600  | .    .    .    .    188  200  .    .    .    212  
  Legs                     944  | 28   212  26   611  10   .    .    .    .    57   
  Wheels                   2885 | .    .    293  507  .    267  388  837  216  377  
  Hover                    2    | .    .    .    .    .    .    .    .    .    2    
  Flight                   2    | .    .    .    .    .    .    .    .    .    2    
  Fastest Speed            50   | 50   120  90   90   165  105  105  115  116  50   
  Average Speed            133  | 127  141  104  145  165  124  114  115  116  162  
  Slowest Speed            1350 | 250  150  180  240  180  150  115  160  116  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    36   20   96   32   14   8    98   28   14   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    4    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    .    .    .    .    2    .    13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    .    .    2    .    9    
  AOE                      4    | .    .    .    .    .    .    .    .    .    4    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Low  Low  Fac  
Total                      5800 | 54   346  548  1447 292  582  429  887  215  1000 
  Wait                     755  | .    114  153  214  64   35   20   28   .    127  
  Move                     4449 | 45   211  318  1117 197  466  387  836  215  657  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 3    4    13   12   4    16   6    5    .    10   
  Fast Attach              71   | 6    4    3    13   1    8    5    .    .    31   
  Attach                   41   | .    1    6    2    2    5    1    3    .    21   
  Detach                   2    | .    .    .    .    .    .    .    .    .    2    
  Swap                     29   | .    .    8    9    3    4    1    2    .    2    
  Drop                     65   | .    .    5    16   4    19   9    2    .    10   
  Fire                     315  | .    12   42   64   17   29   .    11   .    140  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
   71 | -11/Scrapyard  | Entered Materials
  295 | -10/Materials  | Lost 3 parts (1n2w)
  302 | -10/Materials  | Build established: Mutant
  443 | -10/Materials  | Discovered new exit (range 13)
  528 | -10/Materials  | Entered another Materials area
  528 | -9/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1072 | -9/Materials   | Discovered new exit (range 8)
 1172 | -9/Materials   | Entered Storage
 1211 | -9/Storage     | Core integrity fell below 50%
 1490 | -9/Storage     | Build established: Scavenger-Tank
 1972 | -9/Storage     | First assault squad dispatched
 2010 | -9/Storage     | Core integrity fell below 20%
 2011 | -9/Storage     | Build established: Gunner
 2083 | -9/Storage     | Met 01-MTF
 2163 | -9/Storage     | Discovered new exit (range 11)
 3261 | -9/Storage     | Entered Materials
 3261 | -8/Materials   | Accompanied by 1 ally
 3261 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 3266 | -8/Materials   | 01-MTF left
 3567 | -8/Materials   | Build established: Tank
 3717 | -8/Materials   | Discovered new exit (range 5)
 3725 | -8/Materials   | Entered Factory
 3725 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4421 | -7/Factory     | Lost 5 parts (1p1u3w)
 4470 | -7/Factory     | Discovered new exit (range 3)
 4481 | -7/Factory     | Build established: Gunner
 4487 | -7/Factory     | Entered another Factory area
 4487 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4845 | -6/Factory     | Build established: Tank
 4911 | -6/Factory     | Discovered new exit (range 14)
 4969 | -6/Factory     | Entered Lower Caves
 4970 | -6/Lower Caves | Encountered a Warlord checkpoint
 5006 | -6/Lower Caves | Learned Factory security intel
 5159 | -6/Lower Caves | Spotted B-75 Beast
 5375 | -6/Lower Caves | Learned Factory security intel
 5683 | -6/Lower Caves | Destroyed B-75 Beast
 5918 | -6/Lower Caves | Discovered new exit (range 11)
 6013 | -6/Lower Caves | Entered another Lower Caves area
 6147 | -6/Lower Caves | Discovered new exit (range 9)
 6208 | -6/Lower Caves | Build established: Mutant
 6221 | -6/Lower Caves | Spotted B-75 Beast
 6263 | -6/Lower Caves | Entered Factory
 6263 | -5/Factory     | Evolved 2 slots: Utility x2
 6723 | -5/Factory     | Lost 5 parts (2p2u1w)
 6815 | -5/Factory     | Lost 3 parts (2n1w)
 7044 | -5/Factory     | Lost 3 parts (1u2w)
 7168 | -5/Factory     | Lost 8 parts (2p2n2u2w)
 7548 | -5/Factory     | Build established: Gunner
 7662 | -5/Factory     | Destroyed 8 combat bots
 7716 | -5/Factory     | Core integrity fell below 50%
 7739 | -5/Factory     | System corruption reached 10%
 7760 | -5/Factory     | Lost 18 parts (3p3n4u8w)
 7861 | -5/Factory     | Lost 3 parts (2u1w)
 7902 | -5/Factory     | Core integrity fell below 20%
 7913 | -5/Factory     | Lost 5 parts (1p3n1w)
 7935 | -5/Factory     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
07916_ Hyp. Coil Gun destroyed.
07919_ System corrupted: Hyp. Coil Gun targeting data glitched.
07919_ HV Slug penetrates S-27 Virus.
07919_ S-27 Virus suffers critical hit.
07919_ S-27 Virus destroyed.
07919_ HV Slug penetrates Wall.
07920_ System corrupted: Matter fused (-7).
07920_ Lgt. Angular Momentum Engine destroyed.
07921_ System corrupted: Hyp. Coil Gun jammed.
07921_ S-27 Virus destroyed.
07923_ HV Slug penetrates Wall. <x2>
07923_ Imp. Heat Sink destroyed.
07925_ HV Slug penetrates Wall. <x3>
07929_ System corrupted: Hyp. Coil Gun targeting data glitched.
07929_ HV Slug penetrates S-27 Virus.
07929_ HV Slug penetrates Wall. <x3>
07931_ Hyp. Coil Gun destroyed.
07933_ Dropped Lrg. Storage Unit. <x2>
07934_ Dropped Imp. Weapon Cycler.
07935_ Acquired 30 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ##################   #=[!%= #????????????????????? |
| * %    /         #   # %=@= #????????????????????? |
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| !##????#         #   #|!]   #????????????????????? |
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|    =  ##         #   #???????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          34
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             900
Resistance: KI             25
Core Shielding             30
Weapon Cycling             20
Evasion (%)                42
Targeting Accuracy         6
Recoil Reduction           13

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              ParticleDerelictPerforator
  Manual?         0
Play Time         01:17:05
  Cumulative      93.1 hours
  Start           2019.12.10 @ 20:12:13
  End             2019.12.11 @ 16:03:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           98
  Adventurer      3
  Explorer        40
Win Type          -
  Total           2
  Types           1/1/0/0/0/0/0
Lore%             33
Gallery%          65
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24cbee04-c5bd-4c9e-8c4a-f90814cd1a6f