Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.14 @ 17:17:21 Player: Luigi Panache Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (247) 1235 Value Destroyed (11121) 11121 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (3698) 3698 TOTAL SCORE: 25454 Bonus ------- High Alert Combat Kills 703 Follower Combat Kills 894 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -299 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Medium Treads Medium Treads Improved Antigrav System Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Small Battery Assembled Biocell Array Assembled Suspension Frame Assembled Suspension Frame Assembled Combat Suite Advanced Target Analyzer Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Large Storage Unit Gamma Rifle [Rating: 186] Favorites ----------- Power Assembled Flux Generator Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Light Treads Treads Light Treads Leg Assembled Alloy Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device GOLEM Unit Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Shock Bomb Launcher Special Weapon Molecular Deconstructor Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Utility 11 | . . . 2 . . . . 1 . . . . 1 . . . . . 2 2 1 2 Weapon 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . Parts Attached 247 | 6 7 9 16 24 2 1 19 10 2 7 . 7 16 12 4 11 43 3 6 11 14 17 Power 16 | 1 . 1 1 3 . . 2 . . . . . 2 1 1 1 3 . . . . . Engine 11 | 1 . 1 1 3 . . 1 . . . . . . 1 1 1 1 . . . . . Core 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Propulsion 72 | 2 . 2 4 13 . . 6 7 . 1 . 1 1 2 2 2 6 2 2 4 5 10 Treads 42 | . . 2 2 3 . . . 6 . 1 . 1 1 2 2 2 6 2 2 4 5 1 Leg 20 | 2 . . 1 10 . . 6 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . 1 . . . . . . . . . . . . . . . . . . 7 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Utility 60 | 1 5 . 2 1 1 1 2 2 . 1 . 2 3 3 . 3 18 . 4 2 4 5 Device 15 | . 2 . 1 . . . 1 1 . . . 1 . 2 . . 5 . . . 1 1 Storage 12 | 1 2 . . 1 1 . 1 . . . . . . . . . 1 . . 1 1 3 Processor 4 | . . . . . . 1 . . . . . 1 . . . 1 . . . . . 1 Hackware 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Protection 27 | . 1 . 1 . . . . 1 . 1 . . 1 1 . 2 12 . 4 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 99 | 2 2 6 9 7 1 . 9 1 2 5 . 4 10 6 1 5 16 1 . 5 5 2 Energy Gun 34 | . 2 2 6 2 . . 7 1 1 1 . 4 3 1 . . 3 . . . . 1 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 37 | 2 . 1 1 2 1 . 1 . . 1 . . 6 3 1 3 10 . . 2 3 . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 19 | . . 2 2 3 . . 1 . 1 2 . . 1 1 . 1 1 1 . 2 1 . Special Weapon 4 | . . . . . . . . . . . . . . 1 . 1 1 . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . . . 2 . . . . . . 1 . . 8 . . . . 1 Parts Lost 76 | . . 4 2 9 . . 1 . . 3 . 1 . 1 . . 5 1 5 7 18 19 Power 6 | . . 1 1 1 . . . . . . . . . . . . . . . 1 1 1 Propulsion 24 | . . 1 1 2 . . 1 . . . . . . . . . 2 1 2 2 5 7 Utility 19 | . . . . 2 . . . . . 1 . 1 . . . . 1 . . 2 4 8 Weapon 27 | . . 2 . 4 . . . . . 2 . . . 1 . . 2 . 3 2 8 3 Highest Loss Streak 16 | . . 4 2 2 . . 1 . . 3 . 1 . 1 . . 4 1 3 3 16 10 Average Slot Usage (%) 87 | . 96 99 78 76 61 87 91 98 100 98 100 99 96 99 100 99 92 85 85 81 80 57 Engine 3 | . 14 14 9 11 11 11 5 . . . . . . 4 6 6 4 . . . . . Core 2 | . . . . . . . 3 7 7 7 7 7 12 7 6 6 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 6 5 5 3 3 Treads 17 | . . 4 16 13 22 22 8 14 30 29 30 30 26 26 26 26 22 22 16 8 11 . Leg 5 | . 28 23 2 8 . . 20 15 . . . . . . . . 3 3 5 5 3 3 Device 9 | . 6 . 3 . . . 3 14 15 15 15 7 6 7 13 13 10 6 5 14 11 18 Storage 17 | . 18 28 22 22 23 33 27 18 15 15 15 15 13 13 13 13 15 20 17 20 17 6 Processor 3 | . . . . . . 10 4 . . . . 6 6 6 6 6 6 6 5 5 3 2 Protection 4 | . . . 3 5 . . . 3 7 7 7 7 6 5 6 5 2 . 10 5 11 4 Energy Gun 3 | . 12 10 13 . . . 15 23 22 2 . 6 11 . 2 . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . . . . . 3 19 15 13 12 7 Ballistic Gun 7 | . 14 3 7 8 5 11 . . . 5 7 7 2 19 17 19 13 . . . 2 . Launcher 1 | . . 14 . 7 . . 2 . . 7 7 7 5 . . . . . . . . . Naked Turns 96 | . . . . . . . . . . . . . . . . . . . . . 26 70 Heaviest Build 153 | 12 57 57 61 62 66 66 68 71 71 83 83 83 84 100 100 99 135 135 151 149 153 121 Greatest Support 145 | 20 20 40 40 40 40 40 45 88 88 88 88 88 88 88 108 108 90 111 111 145 121 95 Greatest Overweight (x) 5 | 3 2 2 2 5 1 1 2 1 . 1 . . . 1 1 1 4 4 4 4 4 3 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . 1 1 2 1 1 . Largest Inventory Capacity 20 | 6 18 18 18 20 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 10 Average Capacity 16 | 5 9 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 17 6 Most Carried 18 | 5 10 10 14 18 18 17 18 18 18 18 17 18 18 18 18 18 18 18 17 16 18 7 Average Carried 15 | 3 6 9 10 14 17 17 17 13 17 17 17 17 17 17 17 17 17 17 15 15 15 3 Final Capacity 18 | 6 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 4 4 Final Carried 18 | 5 10 7 12 17 17 17 18 18 18 17 17 18 18 18 18 18 18 17 16 16 4 3 Class Distribution -------------------- 25% | Mutant 23% | Golem 19% | Scavenger-Gunner 11% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Skirmisher 3% | Scavenger-Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -4/Factory Golem | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Matter Collected 4267 | 281 145 130 176 491 30 40 208 90 40 160 . 145 299 167 175 17 933 58 40 203 193 246 Remotely 82 | . 82 . . . . . . . . . . . . . . . . . . . . . Salvage Created 12087 | 99 140 54 284 608 . 40 678 380 44 699 . 628 592 110 175 . 440 653 1579 2307 1286 1291 Parts 631 | 12 9 5 16 42 . 2 35 20 5 23 . 21 34 6 17 . 16 36 67 94 84 87 Haulers Intercepted 5 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . 4 7 . 6 . 10 13 . . 30 . . . . Prevented 19 | . . . . . . . . . . 6 . 7 . . . . . 6 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Combat Hostiles Destroyed 205 | . 4 5 10 22 . 1 8 2 3 13 . 9 11 3 2 . 5 16 22 31 16 22 Melee 5 | . . . . . . . . . . . . . . . . . 1 . . 1 . 3 Guns 46 | . 4 2 4 8 . 1 7 2 . 2 . 1 3 1 2 . 3 . . . 6 . Cannons 86 | . . . . . . . . . . . . . . . . . . 13 20 26 8 19 AOE 60 | . . 3 6 14 . . . . 3 10 . 5 8 2 . . . 3 2 4 . . Classes Destroyed 21 | 1 3 1 2 3 . 1 2 1 . 3 . 1 1 . . . 2 . . . . . Worker 5 | . . . 1 . . . . . . . . . 1 . . . . . 1 2 . . Builder 4 | . . . . 1 . . . . . . . . . . . . . . 1 1 1 . Tunneler 9 | 5 . . . 4 . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 . . . 2 1 . . . . . . . . . . . . . . Recycler 9 | . . . . 2 . . 1 1 . . . . 1 . . . . . 3 1 . . Operator 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Watcher 12 | . . . . . . . 2 1 . . . . . . . . . . 2 3 4 . Swarmer 61 | . 3 3 7 7 . . . . 3 . . . 8 2 . . . 9 4 4 4 7 Grunt 45 | . 1 . 2 12 . . 7 . . 4 . 3 . 1 . . . 4 6 5 . . Brawler 6 | . . . . . . . . 1 . 3 . . . . . . . . 2 . . . Duelist 5 | . . . . . . . . . . 3 . . . . . . . . . 2 . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Sentry 17 | . . . 1 . . . 1 1 . 1 . . 2 . 1 . . . 1 4 3 2 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 19 | . . . . . . 1 . 1 . . . . . . . . . . 5 6 4 2 Programmer 32 | . . . . . . . . . . . . . 1 . . . . 2 4 9 5 11 Behemoth 4 | . . . . . . . . . . 1 . . . . 1 . . 1 . 1 . . Z-Light 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Assembled 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Golem 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Butcher 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | 3 3 3 3 5 . 1 4 3 3 12 . 6 4 2 1 . 3 5 7 9 8 5 Combat Bots Only 12 | . 3 3 3 4 . 1 3 2 3 12 . 6 4 2 1 . 3 5 4 7 7 5 Max Kills in Single Turn 4 | 1 1 3 3 4 . 1 1 1 3 3 . 2 3 1 1 . 1 1 3 2 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 3 3 . . . . 3 3 . 2 3 1 . . . 1 1 1 . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Damage Taken 19977 | . 86 719 297 853 . 54 344 113 24 742 . 249 301 82 299 . 2225 620 1375 2675 4574 4345 Core 3314 | . 16 147 57 114 . . 85 22 . 55 . 27 22 12 17 . 111 58 9 255 856 1451 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 34 . . . 57 84 . . . . 85 . . . . . 74 99 77 34 . Volleys Fired 496 | 13 11 8 22 56 . . 26 9 1 21 . 17 21 7 4 5 30 29 58 71 43 44 Largest 4 | 2 2 2 2 2 . . 2 3 1 2 . 2 3 3 3 2 3 3 3 3 4 3 Hottest 135 | 40 40 96 80 80 . . 124 135 30 90 . 83 105 84 84 28 84 75 75 96 103 75 Shots Fired 1009 | 26 22 14 44 77 . 4 52 27 1 27 . 18 33 15 12 6 81 59 108 172 124 87 Gun 419 | 26 22 10 42 58 . 4 51 27 . 8 . 3 20 13 12 1 77 . . 12 33 . Cannon 488 | . . 2 . . . . . . . . . 1 . . . . . 55 108 151 84 87 Launcher 89 | . . 2 2 19 . . 1 . 1 19 . 14 13 2 . . . 4 . 9 3 . Special 13 | . . . . . . . . . . . . . . . . 5 4 . . . 4 . Kinetic 267 | 26 22 3 9 38 . 4 . . . . . 2 16 12 12 1 77 . . 12 33 . Thermal 528 | . . . 5 . . . 38 . . . . . . . . . . 55 108 151 84 87 Explosive 26 | . . 2 2 19 . . . . 1 2 . . . . . . . . . . . . Electromagnetic 175 | . . 9 28 20 . . 14 27 . 25 . 16 17 3 . . . 4 . 9 3 . Robot Hit Streak 52 | 7 12 18 11 21 . 25 42 26 5 22 . 18 52 11 28 . 39 30 52 48 26 28 Robot Miss Streak 8 | 1 2 1 2 1 . . 1 2 . 1 . 1 1 3 1 . 8 1 2 1 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . 1 . . . . 1 . . 1 . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . 1 . . . . . . 1 . . . . . Autonomous 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Shots Hit Robots 819 | 18 15 11 33 60 . 4 46 22 1 26 . 16 24 10 12 . 66 49 88 137 95 86 Core Hits 555 | 8 7 9 16 48 . 1 28 19 3 35 . 27 35 11 17 . 59 21 43 64 66 38 Critical Hits 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 37 | . . . . . . . . . . . . . . . . . 8 . . 6 . 23 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . . . . . . . 8 . . 6 . 23 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34845 | 195 161 295 642 2095 . 83 894 462 142 1342 . 1022 966 295 475 . 2287 2219 5038 7522 4326 4384 Guns 7005 | 195 160 87 326 503 . 83 870 428 . 106 . 67 596 207 475 . 2078 . . 131 693 . Cannons 18818 | . . 39 . . . . . . . . . . . . . . . 1838 3888 6149 3156 3748 Explosions 7958 | . . 169 316 1592 . . 18 34 142 1236 . 955 370 88 . . . 381 1150 1030 477 . Melee 1032 | . . . . . . . . . . . . . . . . . 209 . . 212 . 611 Ramming 32 | . 1 . . . . . 6 . . . . . . . . . . . . . . 25 Kinetic 4836 | 195 160 20 39 234 . 83 . . . . . 21 500 207 475 . 2078 . . 131 693 . Thermal 20955 | . . . 134 37 . . 608 34 . 342 . 157 14 . . . . 1838 4321 6320 3402 3748 Explosive 3401 | . . 169 225 1555 . . . . 142 410 . . . . . . . . 672 228 . . Electromagnetic 4589 | . . 106 244 269 . . 280 428 . 590 . 844 452 88 . . . 381 45 631 231 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 1032 | . . . . . . . . . . . . . . . . . 209 . . 212 . 611 Highest Corruption 13 | . 1 1 . 6 6 6 . . . . . . . . . . . 1 . 3 13 9 Average Corruption 3 | . 1 1 . 5 6 6 . . . . . . . . . . . 1 . 1 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 120 | . 1 4 . 43 9 6 . . . . . . . . . . . 7 . 15 9 26 Message Errors 36 | . 1 2 . 8 2 3 . . . . . . . . . . . 5 . 6 2 7 Matter Fused 18 | . . . . 11 1 1 . . . . . . . . . . . . . . . 5 Heat Flow Errors 8 | . . . . 2 3 . . . . . . . . . . . . . . 2 . 1 Energy Discharges 12 | . . . . 6 1 . . . . . . . . . . . . . . . 2 3 Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 20 | . . 1 . 7 . 2 . . . . . . . . . . . 1 . 2 1 6 Data Loss (major) 5 | . . . . 3 2 . . . . . . . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Targeting Errors 15 | . . 1 . 3 . . . . . . . . . . . . . 1 . 4 2 4 Weapon Failures 2 | . . . . 1 . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2199 | . . . 12 66 . . . . . 2 . . 3 . . . . 140 516 741 400 319 Projectiles 1737 | . . . . . . . . . . . . . . . . . . 135 233 697 353 319 Explosions 462 | . . . 12 66 . . . . . 2 . . 3 . . . . 5 283 44 47 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 866 | . . 37 40 266 . . 13 . . 79 . 32 . . . . . . 229 159 . 11 Shots 26 | . . 1 2 9 . . 1 . . 2 . 3 . . . . . . 4 4 . . Rammed 5 | . 1 . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 6 | . 1 . . . . . 1 . . . . . . . . . . . . . . 4 Kicked 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 351 | . 6 72 46 242 212 . 351 50 . 117 . . 10 349 15 . 88 45 59 107 7 110 Average Temperature 58 | . 6 34 18 58 97 . 131 24 . 80 . . 6 178 8 . 23 22 22 62 2 75 Received Heat Transfer 2661 | . 18 . 39 312 . . 234 12 . 177 . 30 54 . 78 . 495 99 135 201 588 189 Effects 4 | . . . . . . . 3 . . . . . . 1 . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 1 . 3 1 . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . 1 . 3 . . . . . . . . . . Parts Fried 17 | . . . 1 2 . . 2 . . 2 . 4 2 . . . . 1 . 3 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . Parts Melted 23 | . . . . . . . . . . 1 . . . . . . . . 2 7 5 8 Heat Transferred 12796 | . . . 200 50 . . 1221 50 . 450 . 200 50 . . . . 1025 2500 3250 1925 1875 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . 1 1 . . . 1 . 6 . 2 2 . . . . . . 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Peak Influence 901 | 25 222 74 308 239 . 48 88 99 . . . . 264 . . . . . 732 901 425 413 Initial 318 | . 13 . 16 35 . . 15 22 . . . . . . . . . . . 306 318 79 Average 188 | 13 106 43 214 65 . 47 43 31 . . . . 88 . . . . . 396 489 266 122 Maximum Alert Level 3 | . 1 . 1 1 . . . . . . . . 1 . . . . . 3 3 2 2 Low Security (%) 67 | 100 70 100 28 98 . 100 100 100 . . . . 97 . . . . . 36 3 37 78 Level 1 20 | . 29 . 71 1 . . . . . . . . 2 . . . . . 10 50 58 21 Level 2 4 | . . . . . . . . . . . . . . . . . . . 20 17 3 . Level 3 7 | . . . . . . . . . . . . . . . . . . . 31 27 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 . . . . . . 1 . . 4 . . . . . 2 4 2 8 Investigation 4 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . 1 Extermination 12 | . . . . . . . . . . . . . 2 . . . . . 1 3 1 5 Reinforcement 5 | . . . 1 . . . . . . . . . . . . . . . . 1 1 2 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Distress Signals 13 | . 2 . . . . . 3 . . . . . . . . . . . . 1 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 329 | . 10 5 14 26 . 1 16 3 3 15 . 10 15 6 2 . 12 16 35 45 41 54 Peak Tracking Total 21 | . 4 2 6 4 . 1 6 1 3 7 . 6 4 3 1 . 6 5 4 7 15 21 Tactical Retreats 26 | . 1 . . 2 . . . . . . . . 2 . . . . 1 7 4 1 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Traps Triggered 14 | . 1 . . . . . . 1 . . . . 4 . . . . . 3 3 2 . Indirectly 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Machines Disabled 43 | . . . 2 2 . . 1 . . 1 . . 1 1 . . 3 . 16 12 3 1 Max in Single Turn 6 | . . . 1 1 . . 1 . . 1 . . 1 1 . . 1 . 6 5 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Machines Accessed 37 | . 4 1 2 . 1 . 2 4 2 . 4 . 3 1 1 . . . 3 4 4 1 Terminals 20 | . 4 . 2 . . . 1 1 . . . . 3 . 1 . . . 2 3 2 1 Fabricators 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . 1 . . . . . . . . . . . 1 1 . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 107 | . 12 1 4 . 1 . 9 10 9 . 23 . 6 1 1 . . . 9 8 9 4 Successful 66 | . 6 1 2 . 1 . 8 4 9 . 23 . 1 1 1 . . . 3 2 4 . Failed 41 | . 6 . 2 . . . 1 6 . . . . 5 . . . . . 6 6 5 4 Catastrophic 9 | . 1 . 1 . . . . . . . . . . . . . . . 1 2 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . 8 . 4 . 1 . 1 2 . . . . 4 1 . . . . 2 4 2 1 Terminals 49 | . 12 . 4 . . . 2 3 . . . . 6 . 1 . . . 6 6 5 4 Fabricators 5 | . . . . . . . . 2 . . . . . . . . . . 3 . . . Repair Stations 8 | . . . . . . . . 4 . . . . . . . . . . . 2 2 . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 7 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Terminal Hacks 49 | . 5 1 2 . 1 . 1 . 9 . 23 . . 1 1 . . . . 2 3 . Record 20 | . . . . . . . . . 8 . 11 . . . 1 . . . . . . . Part Schematic 8 | . 2 . 2 . . . . . . . 4 . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 3 | . 1 . . . . . 1 . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Build 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . . . . . . . . . . . Insert Component 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . Terminals 2 | . 1 . . . . . . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Used 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . Hacking Detections 24 | . 3 . 1 . . . 2 4 . . . . 3 . . . . . 2 4 4 1 Full Trace Events 3 | . 1 . . . . . . . . . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Matter 186 | . . . . . . . . 186 . . . . . . . . . . . . . . Time 49 | . . . . . . . . 49 . . . . . . . . . . . . . . Total Robot Build Rating 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 2 . 2 . . . 3 . . . 4 . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Matter 285 | . . . . . . . . . . . . . . . . . . . 285 . . . Time 76 | . . . . . . . . . . . . . . . . . . . 76 . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Time 13 | . . . . . . . . 13 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . 8 . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Total Allies 13 | . . 2 . 4 . . . 3 . 1 . 1 1 . . . 1 . . . . . Largest Group 3 | . . 2 . 3 3 3 3 3 . 1 . 1 2 2 1 1 2 . . . . . Highest-Rated Group 144 | . . 50 . 40 40 40 40 30 . 32 . 94 120 120 26 26 144 . . . . . Highest-Rated Ally 118 | . . 31 . 31 16 16 16 10 . 32 . 94 94 94 26 26 118 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 125 | . . . . 5 . 6 27 2 . 6 . 8 38 11 . . 22 . . . . . Total Damage 5470 | . . . . 105 . 89 357 17 . 381 . 233 1335 363 . . 2590 . . . . . Kills 33 | . . . . 1 . . 3 . . . . 3 9 3 . . 14 . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . . . 1 . . . . 1 1 . 2 . 2 2 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Turns Passed 20946 | 174 624 554 414 1536 526 234 880 757 510 705 125 525 901 1101 717 1889 2341 1113 1184 1611 979 1546 Spaces Moved 9438 | 74 386 281 168 748 290 124 361 426 311 392 78 296 385 579 396 1048 802 529 419 530 383 432 Core 202 | 13 . . . . . . . . . . . . . . . . . . . . 52 137 Treads 7220 | . . 57 168 479 290 124 168 200 311 392 78 296 385 579 396 1048 720 513 357 367 284 8 Legs 1733 | 61 386 224 . 269 . . 193 226 . . . . . . . . 82 16 62 163 47 4 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 252 | . . . . . . . . . . . . . . . . . . . . . . 252 Flight 31 | . . . . . . . . . . . . . . . . . . . . . . 31 Fastest Speed 40 | 50 120 180 180 180 180 180 150 150 162 162 162 162 162 162 162 162 162 180 185 170 50 40 Average Speed 170 | 120 136 182 188 181 180 180 166 155 162 162 162 162 162 182 171 176 181 187 204 187 170 96 Slowest Speed 270 | 200 180 200 200 270 180 180 180 180 162 183 162 162 162 187 187 182 240 230 240 240 240 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . 1 . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 6 61 51 19 97 65 38 31 13 59 58 68 53 14 78 60 80 65 63 21 19 17 16 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 7 | . . 1 . . . . . . 1 1 1 . . . 1 2 . . . . . . Known Exits Taken 6 | . 1 . . . . . 1 . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 16 | 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 12 | . . . . 1 . . . . 1 1 . 2 . 1 2 2 . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 438 | . . 29 25 145 . 1 . 2 9 18 . 6 8 . . . . 13 99 64 12 7 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 64 | . . . . . . 1 . . . . . 1 . . . . . 13 13 19 10 7 AOE 374 | . . 29 25 145 . . . 2 9 18 . 5 8 . . . . . 86 45 2 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Fac Res Res Total 13315 | 132 463 307 218 853 295 135 595 507 316 433 77 323 635 615 426 1080 1613 601 648 994 614 1435 Wait 2826 | 35 43 9 7 12 . 11 160 34 1 . . . 187 . 14 6 673 36 164 369 157 908 Move 9408 | 73 385 280 167 747 289 123 360 425 310 391 77 295 384 578 395 1045 801 528 418 529 382 426 Hop 3 | . . . . . . . . . . . . . . . . 1 . . . . . 2 Pick Up 87 | 5 7 1 4 6 1 . 9 10 1 1 . . 11 5 3 5 8 1 . . 3 6 Fast Attach 104 | 6 6 . 3 5 2 1 9 4 . 3 . 4 4 6 . 2 28 . 3 5 4 9 Attach 46 | . . 4 3 6 . . 4 3 . 1 . . . 1 . 3 6 . . 2 8 5 Detach 20 | . 1 . . 1 1 . 2 5 . . . . 1 1 . . 2 1 . 4 . 1 Swap 97 | . 1 5 10 13 . . 6 3 2 3 . 3 12 5 4 6 9 3 3 4 2 3 Drop 166 | . 8 . 2 7 2 . 18 14 1 1 . 4 15 12 6 7 48 3 2 4 8 4 Fire 496 | 13 11 8 22 56 . . 26 9 1 21 . 17 21 7 4 5 30 29 58 71 43 44 Melee 37 | . . . . . . . . . . . . . . . . . 8 . . 6 . 23 Ram 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Kick 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . . . . . . . . . . . . 7 . Rewire 12 | . . . . . . . . . . 12 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / [*Zio]) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 5 exits: *Res x4 / Arm) -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 557 | -10/Materials | Discovered new exit (range 5) 590 | -10/Materials | Identified exit to Mines 799 | -10/Materials | Entered Mines 854 | -10/Mines | Found the Drone Emporium 927 | -10/Mines | Assembled infested the area 1022 | -10/Mines | Learned location of Storage (-9) 1228 | -10/Mines | Core integrity fell below 50% 1256 | -10/Mines | Lost 4 parts (1p1n2w) 1346 | -10/Mines | Discovered new exit (range 5) 1353 | -10/Mines | Entered Materials 1353 | -9/Materials | Evolved 2 slots: Utility x2 1422 | -9/Materials | Discovered new exit (range 16) 1731 | -9/Materials | Discovered new exit (range 9) 1767 | -9/Materials | Entered Mines 1808 | -9/Mines | Excavation squad dispatched 1808 | -9/Mines | A large section of the Mines collapsed 2058 | -9/Mines | Excavation squad dispatched 2308 | -9/Mines | Excavation squad dispatched 2358 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2558 | -9/Mines | Excavation squad dispatched 2592 | -9/Mines | Received a Mining Laser from a helpful Derelict 2752 | -9/Mines | Discovered new exit (range 10) 3124 | -9/Mines | Learned 4 Materials zone layouts 3141 | -9/Mines | Discovered new exit (range 10) 3172 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3296 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3296 | -9/Mines | Discovered new exit (range 5) 3303 | -9/Mines | Entered Exiles 3303 | -9/Exiles | Accompanied by 3 allies 3345 | -9/Exiles | Met 8R-AWN 3378 | -9/Exiles | Met EX-HEX 3502 | -9/Exiles | Met EX-BIN 3527 | -9/Exiles | Aligned with FarCom system 3529 | -9/Exiles | Given EX-Vault access code 3570 | -9/Exiles | Opened EX-Vault 3583 | -9/Exiles | Found AWS/Gauss 3620 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3669 | -9/Exiles | Met EX-DEC 3813 | -9/Exiles | Discovered new exit (range 11) 3829 | -9/Exiles | Left Exiles lab with AWS/Gauss 3829 | -9/Exiles | Entered Mines 3829 | -8/Mines | Accompanied by 3 allies 4046 | -8/Mines | Discovered new exit (range 8) 4063 | -8/Mines | Entered Materials 4063 | -8/Materials | Accompanied by 3 allies 4063 | -8/Materials | Evolved 2 slots: Propulsion x2 4064 | -8/Materials | Identified exit to Factory 4725 | -8/Materials | Build established: Scavenger-Mutant 4943 | -8/Materials | Entered Factory 4943 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5017 | -7/Factory | Fabricated B-36 Bruiser (x3) 5213 | -7/Factory | Discovered new exit (range 6) 5231 | -7/Factory | Build established: Scavenger-Skirmisher 5577 | -7/Factory | Repaired Lgt. Treads 5700 | -7/Factory | Entered Lower Caves 5807 | -7/Lower Caves | Learned Factory trap positions 5807 | -7/Lower Caves | Learned Armory emergency access door positions 5807 | -7/Lower Caves | Learned Armory security intel 5807 | -7/Lower Caves | Learned Research terminal intel 6009 | -7/Lower Caves | Build established: Tank 6043 | -7/Lower Caves | Learned 4 Factory zone layouts 6205 | -7/Lower Caves | Discovered new exit (range 3) 6210 | -7/Lower Caves | Entered another Lower Caves area 6225 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6280 | -7/Lower Caves | Destroyed 12 combat bots 6312 | -7/Lower Caves | Spotted B-75 Beast 6334 | -7/Lower Caves | Destroyed B-75 Beast 6362 | -7/Lower Caves | Lost 3 parts (1u2w) 6374 | -7/Lower Caves | Learned location of Zion (-6) 6611 | -7/Lower Caves | Discovered new exit (range 14) 6667 | -7/Lower Caves | Build established: Scavenger-Tank 6915 | -7/Lower Caves | Entered Data Miner 6915 | -7/Data Miner | Discovered new exit (range 6) 6946 | -7/Data Miner | Met Data Miner 6975 | -7/Data Miner | Learned location of Section 7 (-2) 6975 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7005 | -7/Data Miner | Received God Mode back door access code from Data Miner 7040 | -7/Data Miner | Entered Proximity Caves 7050 | -6/Proximity Caves | Attacked by a faux Warlord 7147 | -6/Proximity Caves | Escorted by Enhanced Grunt 7348 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7364 | -6/Proximity Caves | Learned location of 1 exit from Factory 7554 | -6/Proximity Caves | Discovered new exit (range 8) 7565 | -6/Proximity Caves | Entered Factory 7565 | -6/Factory | Accompanied by 1 ally 7565 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7566 | -6/Factory | Identified exit to Factory 7568 | -6/Factory | Loaded intel: 128 trap records 7569 | -6/Factory | Loaded intel: 189 non-interactive machine locations 7933 | -6/Factory | Incoming investigation squad redirected 8000 | -6/Factory | Build established: Scavenger-Mutant 8375 | -6/Factory | Discovered new exit (range 9) 8380 | -6/Factory | Garrison activated, responded to threat 8466 | -6/Factory | Entered Lower Caves 8466 | -6/Lower Caves | Accompanied by 2 allies 8479 | -6/Lower Caves | Learned 8 Factory zone layouts 8729 | -6/Lower Caves | Build established: Scavenger-Tank 9133 | -6/Lower Caves | Encountered a Warlord checkpoint 9156 | -6/Lower Caves | Learned 12 Factory zone layouts 9391 | -6/Lower Caves | Discovered new exit (range 13) 9526 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9540 | -6/Lower Caves | Found Prototype Special Weapon 9540 | -6/Lower Caves | Identified Molecular Deconstructor 9567 | -6/Lower Caves | Entered another Lower Caves area 9567 | -6/Lower Caves | Accompanied by 1 ally 9651 | -6/Lower Caves | Build established: Scavenger-Gunner 9837 | -6/Lower Caves | Spotted B-75 Beast 9865 | -6/Lower Caves | Destroyed B-75 Beast 9988 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10092 | -6/Lower Caves | Encountered a Warlord checkpoint 10261 | -6/Lower Caves | Discovered new exit (range 12) 10284 | -6/Lower Caves | Entered Zion 10284 | -6/Zion | Accompanied by 1 ally 10388 | -6/Zion | Learned 8 Factory zone layouts 10421 | -6/Zion | Learned location of Warlord (-4) 10476 | -6/Zion | Found CR-A16's Pointy Stick 10531 | -6/Zion | Loaded intel: 5 derelict terminal locations 10809 | -6/Zion | Visited the Megawrench Repair Shop 10809 | -6/Zion | Megawrench repaired 15 parts 10829 | -6/Zion | Learned location of 1 exit from Factory 11643 | -6/Zion | Rebuked by Imprinter 12164 | -6/Zion | Discovered new exit (range 4) 12165 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12173 | -6/Zion | Entered Deep Caves 12173 | -6/Deep Caves | Accompanied by 1 ally 12175 | -6/Deep Caves | Met 5H-AD0 12352 | -6/Deep Caves | Z-Facility disabled 12376 | -6/Deep Caves | Attacked by Z-Imprinter 12383 | -6/Deep Caves | Allies destroyed Z-Imprinter 12459 | -6/Deep Caves | Found Prototype Device 12459 | -6/Deep Caves | Identified Zio. Metafield Generator 12483 | -6/Deep Caves | Found Prototype Protection 12483 | -6/Deep Caves | Identified Zio. Weapon Casing 12530 | -6/Deep Caves | Found Zio. Weapon Casing 12538 | -6/Deep Caves | Found Zio. Weapon Casing 12947 | -6/Deep Caves | Discovered new exit (range 6) 13141 | -6/Deep Caves | Spotted as-71722 13228 | -6/Deep Caves | Lost 4 parts (1n1u2w) 13248 | -6/Deep Caves | Destroyed as-71722 13253 | -6/Deep Caves | Found GOLEM Unit 13337 | -6/Deep Caves | Exposed GOLEM chamber 13342 | -6/Deep Caves | Found GOLEM Unit 13366 | -6/Deep Caves | Found GOLEM Unit 13370 | -6/Deep Caves | Found GOLEM Unit 13674 | -6/Deep Caves | Build established: Scavenger-Golem 14063 | -6/Deep Caves | Build established: Golem 14514 | -6/Deep Caves | Entered Proximity Caves 15079 | -5/Proximity Caves | Learned location of 1 exit from Factory 15118 | -5/Proximity Caves | Spotted B-75 Beast 15120 | -5/Proximity Caves | Destroyed B-75 Beast 15610 | -5/Proximity Caves | Discovered exit to Factory (range 9) 15627 | -5/Proximity Caves | Entered Factory 15627 | -5/Factory | Evolved 2 slots: Utility x2 15628 | -5/Factory | Identified exit to Upper Caves 15629 | -5/Factory | Identified exit to Factory 16057 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 16220 | -5/Factory | Lost 3 parts (2n1w) 16811 | -5/Factory | Entered another Factory area 16811 | -4/Factory | Evolved 2 slots: Utility x2 16812 | -4/Factory | Identified exit to Armory 16874 | -4/Factory | Spotted B-86 Titan 16914 | -4/Factory | Destroyed B-86 Titan 16942 | -4/Factory | Lost 3 parts (1p1n1u) 17872 | -4/Factory | Build established: Skirmisher 18019 | -4/Factory | Destroyed 7 combat bots 18237 | -4/Factory | Build established: Golem 18245 | -4/Factory | Identified exit to Research 18422 | -4/Factory | Entered Research 18422 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 18423 | -3/Research | Loaded intel: 20 terminal locations 18875 | -3/Research | Identified exit to Research 19324 | -3/Research | System corruption reached 10% 19373 | -3/Research | Destroyed 7 combat bots 19375 | -3/Research | Released all parts (11) 19375 | -3/Research | Spotted B-86 Titan 19386 | -3/Research | Core integrity fell below 50% 19401 | -3/Research | Entered another Research area 19401 | -2/Research | Evolved 2 slots: Utility x2 19405 | -2/Research | Lost 16 parts (1p4n4u7w) 19574 | -2/Research | Build established: Mutant 20591 | -2/Research | Lost 3 parts (2n1u) 20662 | -2/Research | Spotted B-90 Cyclops 20828 | -2/Research | Lost 10 parts (1p2n4u3w) 20862 | -2/Research | Released all parts (9) 20869 | -2/Research | Core integrity fell below 50% 20905 | -2/Research | Core integrity fell below 20% 20913 | -2/Research | Spotted B-90 Cyclops 20947 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 20892_ Slug penetrates R-10 Processor. 20895_ K-01 Serf destroyed. 20895_ Slug penetrates Wall. 20895_ U-05 Engineer lays Concrete. 20896_ Q-thruster destroyed. 20897_ U-05 Engineer lays Concrete. 20897_ Acquired 14 matter. 20898_ Slug penetrates Wall. 20899_ Penetrated by Slug. 20901_ ALERT: Rogue bot located, Programmers report to Research Zone 4R. 20904_ Xenon Bombardment Thruster destroyed. 20906_ W-44 Eye distress signal alerts nearby ally. 20906_ Penetrated by Slug. 20912_ P-80 Master resets R-10 Processor, system corruption cleaned. 20918_ System corrupted: Energy discharge (-19). 20920_ B-90 Cyclops activates siege mode. 20921_ Slammed into U-05 Engineer. 20921_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 20924_ Slammed into U-05 Engineer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ??????????????????????????????? | | ??????????????# ?????????????????????????????? | | ?????????????## ????????????????????????????? | | ?????????????? ????????????????????????????? | | ???????????????# g???????????????????????????? | | ???????????????# ##?????????????????????????? | | ???????????????+ k ?????????????????????????? | | ???????????????# A ????????????????????????? | | ???????????????# ????????????????????????? | | ?????????????### ######??????????????????? | | ?????????? k @ #??????????????????? | | ????????s? ########### ???????? | | ?????????? w #??????? | | ???????s???s """ #??????? | | ??????????s """ #??????? | | ????????????######## """ #??????? | | ???????????????????# ########### ???????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# ### #??#####???????????? | | ???????????????????###+#??# # #???????????? | | ??????????????????????????+ + #???????????? | | ??????????????????????????# # #???????????? | | ??????????????????????????# #?? #???????????? | | ??????????????????????????# #???? +???????????? | | ??????????????????????????# s #??????#???????????? | | ??????????????????????????# p ########???????????? | | ??????????????????????????# p #??????? | | ??????????????????????????# ########???????????? | | ???????????????#########??# #??????????????????? | | ????????????# # #??????????????????? | | ????????????# + #??????????????????? | | ##??????????# * # #??????????????????? | | ??????????# ??# #??????????????????? | | ###???????? ????# #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 45 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 20 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Adv. Beam Rifle | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ B-36 Bruiser | x3 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedCoilShifter Manual? 0 Play Time 02:54:46 Cumulative 145.1 hours Start 2020.12.14 @ 13:58:08 End 2020.12.14 @ 17:17:21 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 116 Rogue 32 Adventurer 46 Explorer 38 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 73 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a3c6a61-4553-4843-a497-2576dbc47908