Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.01 @ 09:31:40

Player: Enzo

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (178)     890
Value Destroyed (6123)     6123
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (4628)               4628
              TOTAL SCORE: 18801

 Bonus
-------
High Alert Combat Kills    451
Follower Combat Kills      635
Entered Garrisons          1000
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -258

 Cogmind 
---------
Core Integrity             1150/1150
Matter                     300/300
Energy                     315/315
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (1) --------
             Neutrino Core
>            --- PROPULSION (4) ---
    Improved Treads
    Improved Treads
    Improved Treads
>            --- UTILITY (12) -----
    Improved Cryofiber Web
    Advanced Heat Sink
       Large Storage Unit
             Signal Interpreter
    Advanced Terrain Scan Processor
    Improved Launcher Guidance Computer
    Improved Medium Armor Plating
             Relay Coupler [NC] (35)
             Relay Coupler [Grunt] (7)
>            --- WEAPON (2) -------
             Wave Gun
             KE Penetrator
>            --- INVENTORY (10) ---
  Reinforced Fission Core
       Micro Fission Core
      Cooled Aerolev Unit
       Large Storage Unit
             Relay Coupler [Grunt] (32)
             Relay Coupler [Brawler] (30)
             Relay Coupler [Brawler] (31)
             Skeleton Box
             System Backup Module
       Heavy Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Micro Fission Core
>            --- PROPULSION -------
      Cooled Aerolev Unit
             Antigrav System
             Linear Gravjet
>            --- UTILITY ----------
    Improved Cryofiber Web
       Large Storage Unit
             Signal Interpreter
    Advanced Terrain Scan Processor
    Improved Launcher Guidance Computer
    Improved Utility Shielding
    Improved Light Armor Plating
             Relay Coupler [NC]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
>            --- WEAPON -----------
    Improved EM Pulse Cannon
       Heavy Shock Bomb Launcher
>            --- INVENTORY --------
             Neutrino Core
       Large Storage Unit
             Relay Coupler [Grunt]
             Skeleton Box
             Variable Charge Gun
    Improved EM Pulse Cannon
  Long-range Proton Cannon
       Heavy Ion Cannon
       Heavy Missile Launcher
       Heavy Missile Launcher
[Rating: 69]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Aerolev Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Utility Shielding
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   .   2   .   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   1   .   .   .   2   .   .   .   2   .   2   .   1   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             160  | 7   10  .   9   2   .   2   26  6   4   5   18  5   17  12  17  20  .   
  Power                    14   | 1   .   .   2   .   .   .   2   .   .   .   1   .   2   1   4   1   .   
    Engine                 6    | 1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   1   .   .   
    Core                   8    | .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   3   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   3   .   1   .   .   .   5   .   .   .   3   .   1   5   5   6   .   
    Treads                 19   | 2   3   .   1   .   .   .   5   .   .   .   1   .   .   1   .   6   .   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
    Wheel                  3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  33   | 2   2   .   1   .   .   .   4   .   2   1   6   2   4   1   5   3   .   
    Device                 12   | .   .   .   1   .   .   .   1   .   1   .   4   .   3   .   1   1   .   
    Storage                6    | 2   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   2   1   .   
    Protection             5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   5   .   5   2   .   2   15  6   2   4   8   3   10  5   3   10  .   
    Energy Gun             7    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   2   2   .   
    Energy Cannon          16   | .   .   .   .   .   .   .   3   1   1   .   3   .   4   1   .   3   .   
    Ballistic Gun          19   | 2   2   .   2   .   .   .   4   2   .   1   2   .   .   2   .   2   .   
    Ballistic Cannon       10   | .   1   .   1   1   .   1   2   .   .   .   1   1   2   .   .   .   .   
    Launcher               26   | .   2   .   2   1   .   1   4   3   1   1   2   1   3   2   1   2   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   3   .   .   .   1   .   1   .   2   .   .   
Parts Lost                 33   | .   .   .   .   .   .   .   2   1   .   .   .   .   4   10  .   16  .   
  Power                    4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   5   .   
  Utility                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   
  Weapon                   12   | .   .   .   .   .   .   .   1   1   .   .   .   .   1   2   .   7   .   
  Highest Loss Streak      7    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   7   .   7   .   
Average Slot Usage (%)     94   | .   100 100 100 100 100 100 99  99  100 100 91  91  91  83  86  83  .   
  Engine                   5    | .   14  14  5   .   .   .   7   9   9   9   4   .   2   5   2   .   .   
  Core                     2    | .   .   .   5   11  11  11  1   .   .   .   2   7   3   .   2   5   .   
  Treads                   17   | .   28  28  33  33  33  33  27  27  27  27  .   .   .   2   2   11  .   
  Wheel                    3    | .   .   .   .   .   .   .   .   .   .   .   14  15  12  4   .   .   .   
  Device                   9    | .   .   .   11  11  11  11  16  9   7   2   15  12  12  5   2   8   .   
  Storage                  17   | .   28  28  22  22  22  22  18  18  18  18  15  15  13  13  8   5   .   
  Processor                10   | .   .   .   .   .   .   .   10  18  18  18  15  15  13  13  13  17  .   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   .   6   7   9   13  13  13  13  .   
  Protection               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   6   4   8   5   .   
  Energy Cannon            4    | .   .   .   .   .   .   .   7   7   5   3   5   4   5   5   5   3   .   
  Ballistic Gun            6    | .   22  14  10  11  11  11  3   2   5   1   2   .   .   4   3   2   .   
  Ballistic Cannon         3    | .   5   14  10  10  11  9   2   .   .   .   2   6   4   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   .   1   4   8   7   4   1   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 17  42  42  44  44  44  44  52  52  59  50  57  55  60  56  64  49  .   
  Greatest Support         69   | 40  40  40  60  60  60  60  67  67  67  67  67  38  38  38  50  69  .   
  Greatest Overweight (x)  17   | .   1   1   .   .   .   .   .   .   .   .   1   1   2   17  1   13  .   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Largest Inventory Capacity 16   | 8   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  10  .   
  Average Capacity         14   | 7   14  16  16  16  16  16  16  16  16  16  16  16  16  16  13  10  .   
  Most Carried             16   | 3   13  16  13  14  14  15  16  16  16  16  16  16  16  15  16  10  .   
  Average Carried          12   | 2   8   14  12  13  13  14  14  15  15  16  15  15  14  12  12  8   .   
  Final Capacity           16   | 8   16  16  16  16  16  16  16  16  16  16  16  16  16  16  10  10  10  
  Final Carried            16   | 3   13  14  13  13  14  15  16  16  16  16  16  16  14  12  10  10  10  

 Class Distribution 
--------------------
 49% | Mutant
 18% | Scavenger-Mutant
 12% | Scavenger-Skirmisher
  7% | Skirmisher
  4% | Bothacker-Mutant
  3% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Mutant | -8/Garrison
     Scavenger-Mutant | -8/Materials
               Mutant | -8/Garrison
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Garrison
 Bothacker-Skirmisher | -6/Factory
     Scavenger-Mutant | -6/Garrison
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/Garrison
     Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           3938 | 336  325  .    299  30   .    60   474  249  156  44   345  104  487  396  54   579  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5193 | 136  480  .    466  52   .    123  574  167  264  158  262  259  593  546  112  1001 .    
  Parts                    306  | 11   39   .    24   .    .    11   42   19   18   9    19   17   39   14   8    36   .    
Haulers Intercepted        7    | .    2    .    .    .    .    .    3    .    .    .    1    .    1    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  133  | .   10  .   16  3   .   4   9   14  10  5   3   9   10  17  2   21  .   
  Guns                     25   | .   5   .   6   .   .   1   1   .   1   4   .   .   .   4   2   1   .   
  Cannons                  29   | .   .   .   3   .   .   1   3   3   1   .   1   4   5   2   .   6   .   
  AOE                      74   | .   5   .   7   3   .   2   5   11  8   1   2   5   5   11  .   9   .   
Classes Destroyed          16   | 2   6   .   1   .   .   1   1   .   1   .   .   .   1   .   .   3   .   
  Worker                   8    | .   .   .   .   .   .   .   1   .   .   .   3   .   4   .   .   .   .   
  Builder                  6    | .   1   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
  Tunneler                 5    | 2   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Hauler                   7    | .   2   .   .   .   .   .   3   .   .   .   1   .   1   .   .   .   .   
  Recycler                 6    | 1   1   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Watcher                  8    | .   3   .   .   .   .   .   3   .   .   .   1   .   1   .   .   .   .   
  Swarmer                  55   | .   6   .   4   .   .   3   4   10  5   3   .   4   3   6   .   7   .   
  Grunt                    50   | .   4   .   8   3   .   .   4   3   3   .   2   5   .   10  .   8   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   11   | .   .   .   4   .   .   .   1   .   1   2   .   .   .   1   .   2   .   
  Hunter                   7    | .   .   .   .   .   .   1   .   1   1   .   1   .   3   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 1   4   .   5   3   .   3   5   5   8   3   5   9   7   7   1   4   .   
  Combat Bots Only         9    | .   4   .   5   3   .   3   4   5   5   3   2   9   3   7   1   5   .   
Max Kills in Single Turn   3    | 1   3   .   3   3   .   2   3   3   2   1   2   3   3   3   1   3   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   3   .   3   3   .   2   2   3   2   1   1   3   2   3   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Damage Taken               5919  | .    169  .    389  43   .    85   270  177  232  107  108  104  908  1019 185  2123 .    
  Core                     968   | .    28   .    60   .    .    23   7    17   28   8    .    28   132  178  .    459  .    
  Absorbed by Shields      72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   .    
Core Remaining (%)         81    | 100  .    88   .    .    .    79   .    .    .    89   .    96   .    63   .    54   .    
Volleys Fired              398   | 11   44   .    25   1    .    9    50   17   23   13   23   15   48   35   11   73   .    
  Largest                  2     | 2    2    .    2    1    .    2    2    2    2    1    2    2    2    2    1    2    .    
  Hottest                  225   | 40   55   .    58   30   .    58   84   84   89   56   117  117  153  99   225  156  .    
Shots Fired                555   | 22   73   .    44   1    .    16   69   20   26   13   25   20   70   48   11   97   .    
  Gun                      225   | 22   69   .    19   .    .    7    25   4    3    9    2    .    .    25   11   29   .    
  Cannon                   250   | .    1    .    19   .    .    7    36   8    15   3    20   13   65   12   .    51   .    
  Launcher                 68    | .    3    .    6    1    .    2    8    8    8    1    3    3    5    8    .    12   .    
  Special                  12    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    3    .    5    .    
  Kinetic                  294   | 22   70   .    38   .    .    14   44   4    3    1    11   8    34   25   .    20   .    
  Thermal                  42    | .    .    .    .    .    .    .    1    3    .    .    .    .    15   3    11   9    .    
  Explosive                68    | .    3    .    6    1    .    2    8    8    8    1    3    3    5    8    .    12   .    
  Electromagnetic          139   | .    .    .    .    .    .    .    16   5    15   11   11   5    16   9    .    51   .    
  Robot Hit Streak         18    | 5    6    .    10   4    .    17   18   6    10   6    4    6    7    8    8    13   .    
  Robot Miss Streak        6     | 1    5    .    2    .    .    .    4    3    1    3    2    3    6    1    1    6    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           354   | 15   44   .    31   1    .    13   44   9    17   8    16   9    38   38   8    63   .    
  Core Hits                290   | 4    30   .    24   4    .    8    34   20   22   6    12   11   34   37   3    41   .    
  Critical Hits            5     | .    1    .    .    .    .    .    .    .    .    .    1    .    2    1    .    .    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
Melee Attacks              2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16999 | 182  808  .    934  377  .    328  1717 1021 1430 156  809  750  2806 2541 367  2773 .    
  Guns                     2745  | 182  489  .    245  .    .    91   390  .    65   126  13   .    .    499  367  278  .    
  Cannons                  4651  | .    20   .    189  .    .    84   555  115  246  .    351  272  1480 236  .    1103 .    
  Explosions               9603  | .    299  .    500  377  .    153  772  906  1119 30   445  478  1326 1806 .    1392 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3604  | 182  509  .    434  .    .    175  602  .    65   22   127  116  685  499  .    188  .    
  Thermal                  2571  | .    .    .    .    275  .    .    .    27   370  30   160  .    887  102  367  353  .    
  Explosive                8096  | .    299  .    500  102  .    153  772  906  749  .    285  478  917  1806 .    1129 .    
  Electromagnetic          2728  | .    .    .    .    .    .    .    343  88   246  104  237  156  317  134  .    1103 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    .    .    5    1    6    6    3    12   .    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    .    4    1    4    6    2    6    .    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    .    .    4    .    1    .    .    .    .    
  Effects                  90    | .    .    .    .    .    .    .    .    .    .    .    12   2    19   21   1    35   .    
    Message Errors         15    | .    .    .    .    .    .    .    .    .    .    .    1    1    3    4    1    5    .    
    Matter Fused           24    | .    .    .    .    .    .    .    .    .    .    .    5    .    8    7    .    4    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    1    .    2    3    .    3    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    3    .    1    2    .    4    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    7    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    7    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    6    .    .    
Overflow Damage            779   | .    .    .    28   38   .    6    52   42   29   .    25   .    399  143  .    17   .    
  Projectiles              302   | .    .    .    .    .    .    .    41   .    3    .    .    .    219  39   .    .    .    
  Explosions               477   | .    .    .    28   38   .    6    11   42   26   .    25   .    180  104  .    17   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    1    .    .    .    .    .    .    .    1    1    3    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    1    .    .    .    .    .    .    .    1    1    3    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      172   | .    .    .    .    43   .    .    11   23   32   46   .    .    .    .    .    17   .    
  Shots                    7     | .    .    .    .    2    .    .    1    1    1    1    .    .    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        366   | .    .    .    12   6    .    .    42   48   63   12   211  66   189  192  366  60   .    
  Average Temperature      54    | .    .    .    5    6    .    .    14   14   21   7    39   25   84   50   164  31   .    
  Received Heat Transfer   1104  | .    30   .    135  .    .    .    72   45   72   9    36   45   .    285  .    375  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    5    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Parts Fried              11    | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    8    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    
  Heat Transferred         2523  | .    .    .    .    300  .    .    .    37   400  50   150  .    790  150  348  298  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    .    .    .    3    1    1    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Peak Influence             754  | 15  218 30  477 238 .   118 149 462 551 445 377 603 426 522 371 754 .   
  Initial                  395  | .   9   30  11  108 .   .   45  53  224 292 233 185 316 203 273 259 395 
  Average                  248  | 8   132 30  189 237 .   50  55  294 336 359 244 436 306 408 302 589 .   
Maximum Alert Level        3    | .   1   .   2   1   .   .   .   2   2   2   1   2   2   2   1   3   .   
  Low Security (%)         40   | 100 78  100 50  .   .   100 100 10  .   .   20  31  6   .   .   .   .   
  Level 1                  39   | .   21  .   41  99  .   .   .   71  66  64  79  4   81  30  100 11  .   
  Level 2                  18   | .   .   .   7   .   .   .   .   18  33  35  .   64  12  69  .   68  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   1   .   .   .   2   .   3   .   3   .   4   .   1   .   .   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
  Reinforcement            6    | .   1   .   1   .   .   .   1   .   1   .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Alert ID Control Effect    12   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   5   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Distress Signals           9    | .   1   .   3   .   .   .   2   .   1   .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              192  | .   18  2   20  3   .   2   22  12  14  5   12  9   14  25  3   31  .   
  Peak Tracking Total      12   | .   3   2   5   3   .   1   5   4   4   3   4   6   5   12  2   11  .   
  Tactical Retreats        15   | .   3   .   .   .   .   .   .   1   4   1   .   .   1   3   .   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Traps Triggered            10   | .   2   .   .   .   .   .   .   .   .   .   .   2   3   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Disabled          25   | .   1   .   .   4   .   .   .   2   2   .   5   2   6   1   .   2   .   
  Max in Single Turn       4    | .   1   .   .   4   .   .   .   1   1   .   3   1   2   1   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Machines Accessed          42   | .   6   .   4   .   1   .   7   .   5   .   10  .   7   .   2   .   .   
  Terminals                25   | .   5   .   3   .   .   .   4   .   3   .   6   .   3   .   1   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                94   | .   15  .   11  .   1   .   20  .   12  .   18  .   14  .   3   .   .   
  Successful               48   | .   6   .   6   .   1   .   13  .   7   .   7   .   6   .   2   .   .   
  Failed                   46   | .   9   .   5   .   .   .   7   .   5   .   11  .   8   .   1   .   .   
    Catastrophic           13   | .   3   .   .   .   .   .   1   .   1   .   5   .   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   9   .   2   .   1   .   6   .   6   .   3   .   .   .   .   .   .   
  Terminals                63   | .   13  .   9   .   .   .   11  .   9   .   11  .   8   .   2   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   
  Repair Stations          8    | .   2   .   2   .   .   .   .   .   2   .   .   .   2   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Terminal Hacks             22   | .   4   .   2   .   1   .   4   .   3   .   3   .   4   .   1   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Scan Component           4    | .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Repair                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   6   .   4   .   .   .   7   .   4   .   9   .   6   .   1   .   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Matter                 438  | .   .   .   .   .   .   .   .   .   .   .   438 .   .   .   .   .   .   
    Time                   232  | .   .   .   .   .   .   .   .   .   .   .   232 .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     58   | .   26  .   32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   .   4   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   .   4   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   .   4   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  formatsys_high           7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   3   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   4   .   .   .   5   .   .   .   6   .   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   4   .   .   .   5   .   .   .   6   .   
  Attached                 5    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Total Allies               15   | .   .   .   1   .   .   .   .   .   .   1   4   2   .   3   .   4   .   
  Largest Group            5    | .   .   .   1   1   1   1   1   .   .   1   4   5   5   3   .   3   .   
  Highest-Rated Group      105  | .   .   .   10  10  10  10  10  .   .   15  84  95  95  87  .   105 .   
  Highest-Rated Ally       47   | .   .   .   10  10  10  10  10  .   .   15  21  21  21  29  .   47  .   
Total Orders               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  STAY                     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               124  | .   .   .   .   .   .   .   .   .   .   2   38  12  17  41  .   14  .   
  Total Damage             2098 | .   .   .   .   .   .   .   .   .   .   31  741 255 234 628 .   209 .   
  Kills                    22   | .   .   .   .   .   .   .   .   .   .   .   6   4   2   5   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               10786 | 239  1176 235  515  335  347  187  1931 509  446  261  1212 312  992  680  380  1029 .    
Spaces Moved               6095  | 122  557  125  244  204  217  93   909  289  205  135  977  241  629  368  278  502  .    
  Core                     23    | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    7    .    
  Treads                   3499  | 113  557  125  244  204  217  93   909  289  205  135  15   .    .    .    .    393  .    
  Legs                     317   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    198  119  .    .    
  Wheels                   1995  | .    .    .    .    .    .    .    .    .    .    .    962  241  629  163  .    .    .    
  Hover                    261   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    159  102  .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            42    | 50   160  180  160  160  160  160  150  150  150  150  100  100  100  100  42   42   .    
  Average Speed            136   | 151  175  180  160  160  160  160  151  150  150  150  101  100  100  149  88   147  .    
  Slowest Speed            900   | 160  180  180  160  160  160  160  160  150  150  150  150  100  120  900  153  700  .    
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39    | 10   91   37   22   46   62   19   56   45   22   41   25   45   14   70   6    65   .    
  Regions Visited          17
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 24    | .    .    .    .    .    .    5    1    .    .    .    .    16   .    .    2    .    .    
Terrain Destroyed          459   | .    25   .    27   10   .    13   55   44   57   14   40   20   49   26   2    77   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               22    | .    .    .    .    .    .    .    1    1    .    .    2    .    9    3    2    4    .    
  AOE                      437   | .    25   .    27   10   .    13   54   43   57   14   38   20   40   23   .    73   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      7980 | 150  678  137  323  211  217  114  1391 344  317  177  1174 292  916  446  402  691  .    
  Wait                     1150 | 8    56   3    39   3    .    10   380  29   82   24   124  8    217  28   72   67   .    
  Move                     6073 | 121  556  124  243  203  216  92   908  287  204  133  976  239  628  366  277  500  .    
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  62   | 3    8    4    3    1    1    1    8    3    1    .    10   3    3    2    7    4    .    
  Fast Attach              62   | 7    1    .    2    .    .    .    6    .    2    .    10   1    3    7    11   12   .    
  Attach                   25   | .    .    .    2    .    .    .    4    1    .    .    3    .    5    2    4    4    .    
  Detach                   8    | .    1    .    .    .    .    .    3    .    .    .    1    .    1    .    1    1    .    
  Swap                     74   | .    9    .    5    2    .    2    17   5    2    5    5    4    9    3    2    4    .    
  Drop                     76   | .    3    3    4    1    .    .    15   2    3    .    21   4    2    1    17   .    .    
  Fire                     398  | 11   44   .    25   1    .    9    50   17   23   13   23   15   48   35   11   73   .    
  Melee                    2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            42   | .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    26   .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    2    .    .    .    
  Trap                     3    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison
-8/Materials
-8/Garrison
-7/Factory (discovered 4 exits: *Fac / *Sto x2 / Gar)
-7/Garrison
-6/Factory (discovered 3 exits: Low x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 16)
   240 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   456 | -10/Materials | Discovered new exit (range 12)
   571 | -10/Materials | Discovered new exit (range 10)
   884 | -10/Materials | Repaired Grenade Launcher
  1095 | -10/Materials | Discovered new exit (range 16)
  1213 | -10/Materials | Discovered new exit (range 5)
  1383 | -10/Materials | Discovered new exit (range 14)
  1416 | -10/Materials | Entered Mines
  1496 | -10/Mines     | Found a hidden stash of uninstalled traps
  1524 | -10/Mines     | Learned 2 Materials zone layouts
  1567 | -10/Mines     | Discovered new exit (range 15)
  1581 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1620 | -10/Mines     | Assembled infested the area
  1625 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  1651 | -10/Mines     | Entered Materials
  1651 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1652 | -9/Materials  | Identified exit to Mines
  1716 | -9/Materials  | Repaired Terrain Scan Processor
  2166 | -9/Materials  | Entered Mines
  2166 | -9/Mines      | Accompanied by 1 ally
  2301 | -9/Mines      | Learned Materials stockpile data
  2490 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2490 | -9/Mines      | Discovered new exit (range 5)
  2501 | -9/Mines      | Entered Exiles
  2501 | -9/Exiles     | Accompanied by 1 ally
  2540 | -9/Exiles     | Met 8R-AWN
  2569 | -9/Exiles     | Met EX-HEX
  2613 | -9/Exiles     | Met EX-BIN
  2633 | -9/Exiles     | Aligned with FarCom system
  2634 | -9/Exiles     | Given EX-Vault access code
  2673 | -9/Exiles     | Opened EX-Vault
  2681 | -9/Exiles     | Found Skeleton Box
  2712 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2768 | -9/Exiles     | Met EX-DEC
  2835 | -9/Exiles     | Discovered new exit (range 10)
  2848 | -9/Exiles     | Left Exiles lab with Skeleton Box
  2848 | -9/Exiles     | Entered Mines
  2848 | -8/Mines      | Accompanied by 1 ally
  3021 | -8/Mines      | Discovered new exit (range 8)
  3035 | -8/Mines      | Entered Materials
  3035 | -8/Materials  | Accompanied by 1 ally
  3035 | -8/Materials  | Evolved 2 slots: Utility x2
  3763 | -8/Materials  | Build established: Scavenger-Skirmisher
  4321 | -8/Materials  | Discovered new exit (range 8)
  4389 | -8/Materials  | Build established: Skirmisher
  4575 | -8/Materials  | Discovered new exit (range 10)
  4644 | -8/Materials  | Identified exit to Factory
  4786 | -8/Materials  | Build established: Mutant
  4965 | -8/Materials  | Identified exit to Garrison
  4966 | -8/Materials  | Entered Garrison
  4974 | -8/Garrison   | Installed Relay Interface Framework
  4987 | -8/Garrison   | Triggered checkpoint
  5264 | -8/Garrison   | Triggered checkpoint
  5320 | -8/Garrison   | Discovered new exit (range 15)
  5341 | -8/Garrison   | Identified exit to Materials
  5373 | -8/Garrison   | Triggered checkpoint
  5405 | -8/Garrison   | Garrison Relay disabled
  5475 | -8/Garrison   | Entered Materials
  5760 | -8/Materials  | Garrison activated, responded to threat
  5919 | -8/Materials  | Identified exit to Garrison
  5921 | -8/Materials  | Entered Garrison
  5929 | -8/Garrison   | Expanded RIF knowledge: Alert ID Control
  6002 | -8/Garrison   | Triggered checkpoint
  6167 | -8/Garrison   | Discovered exit to Factory (range 10)
  6182 | -8/Garrison   | Entered Factory
  6182 | -7/Factory    | Evolved 2 slots: Utility x2
  6396 | -7/Factory    | Discovered new exit (range 8)
  6403 | -7/Factory    | Identified exit to Storage
  6538 | -7/Factory    | Discovered exit to Storage (range 16)
  6648 | -7/Factory    | Found Prototype Launcher
  6648 | -7/Factory    | Identified Rocket Array
  6786 | -7/Factory    | Build established: Scavenger-Skirmisher
  6802 | -7/Factory    | Fabricated H-55 Commando (x2)
  6921 | -7/Factory    | Fabricated H-55 Commando (x2)
  7309 | -7/Factory    | Discovered new exit (range 9)
  7330 | -7/Factory    | Identified exit to Factory
  7389 | -7/Factory    | Identified exit to Garrison
  7394 | -7/Factory    | Entered Garrison
  7394 | -7/Garrison   | Accompanied by 3 allies
  7491 | -7/Garrison   | Triggered checkpoint
  7540 | -7/Garrison   | Triggered checkpoint
  7540 | -7/Garrison   | Destroyed 9 combat bots
  7561 | -7/Garrison   | Discovered exit to Factory (range 14)
  7580 | -7/Garrison   | Expanded RIF knowledge: Hotswap
  7612 | -7/Garrison   | Triggered checkpoint
  7647 | -7/Garrison   | Garrison Relay disabled
  7706 | -7/Garrison   | Entered Factory
  7706 | -6/Factory    | Accompanied by 5 allies
  7706 | -6/Factory    | Evolved 2 slots: Utility x2
  7833 | -6/Factory    | Identified exit to Lower Caves
  8003 | -6/Factory    | Build established: Commander-Skirmisher
  8560 | -6/Factory    | Build established: Bothacker-Skirmisher
  8697 | -6/Factory    | Identified exit to Garrison
  8698 | -6/Factory    | Entered Garrison
  8744 | -6/Garrison   | Triggered checkpoint
  8825 | -6/Garrison   | Discovered new exit (range 9)
  8832 | -6/Garrison   | Identified exit to Factory
  8867 | -6/Garrison   | Triggered checkpoint
  8881 | -6/Garrison   | Triggered checkpoint
  8899 | -6/Garrison   | Destroyed 7 combat bots
  8911 | -6/Garrison   | Lost 3 parts (1p1n1w)
  8968 | -6/Garrison   | Triggered checkpoint
  9015 | -6/Garrison   | Lost 7 parts (3n3u1w)
  9186 | -6/Garrison   | Discovered exit to Factory (range 8)
  9348 | -6/Garrison   | Discovered exit to Factory (range 10)
  9370 | -6/Garrison   | Expanded RIF knowledge: Patrol Navigation
  9378 | -6/Garrison   | Entered Factory
  9378 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9417 | -5/Factory    | Build established: Scavenger-Mutant
  9470 | -5/Factory    | Discovered new exit (range 10)
  9484 | -5/Factory    | Identified exit to Factory
  9758 | -5/Factory    | Identified exit to Garrison
  9758 | -5/Factory    | Entered Garrison
  9828 | -5/Garrison   | Spotted B-75 Beast
  9836 | -5/Garrison   | Triggered checkpoint
  9860 | -5/Garrison   | Triggered checkpoint
  9911 | -5/Garrison   | Destroyed B-75 Beast
  9942 | -5/Garrison   | Lost 6 parts (2n1u3w)
 10271 | -5/Garrison   | Discovered exit to Factory (range 15)
 10304 | -5/Garrison   | Expanded RIF knowledge: Zone Cloak
 10364 | -5/Garrison   | Garrison Relay disabled
 10394 | -5/Garrison   | Triggered checkpoint
 10514 | -5/Garrison   | Discovered exit to Factory (range 8)
 10560 | -5/Garrison   | Triggered checkpoint
 10610 | -5/Garrison   | System corruption reached 10%
 10640 | -5/Garrison   | Lost 7 parts (3n2u2w)
 10718 | -5/Garrison   | Garrison Relay disabled
 10787 | -5/Garrison   | Entered Factory
 10787 | -4/Factory    | Evolved 2 slots: Utility x2
 10787 | -4/Factory    | Self-destructed

 Last Messages 
---------------
10694_ Acquired 10 matter.
10718_ Garrison Relay disabled.
10718_ Relay Coupler [Grunt] tumbles out of relay unit.
10718_ Relay Coupler [Brawler] tumbles out of relay unit. <x2>
10718_ Slug penetrates Reinforced Barrier.
10722_ System corrupted: Matter fused (-10).
10724_ Acquired Relay Coupler [Grunt].
10727_ Acquired Relay Coupler [Brawler].
10740_ System corrupted: FCS attempts to trigger KE Penetrator.
10740_ System corrupted: KE Penetrator misfires.
10740_ Slug penetrates Reinforced Barrier.
10744_ Acquired 18 matter.
10757_ System corrupted: Component data lost.
10774_ H%6QS EL&UE NKF>M3#NV33|#H
10786_ Attempting to access garrison exit controls...
RIF authorized.
PARAMETERS=UTILITY_2
LOCATION=FACTORY
GOAL=ESCAPE
10787_ Receiving FarCom transmissions...

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#     #???                   |
| ??????????????????????#     #???                   |
| ??????????????????????#     #???                   |
| ??????????????????????+     #???                   |
| ??????????????????????#     #???                   |
| ??????????????????????#     #???                   |
| ??????????????????????#     #???                   |
| ??????????????????????#     #???                   |
| ??????????????????????#     #???                   |
| ???????????????????????     ????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
| ????????????????????????????????                   |
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| ????????????????????????????????                   |
| ????????????????????????????????                   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Base Temperature (-)       150
Armor Coverage             225
Resistance: KI             20
Utility Shielding          66
Evasion (%)                56
Launcher Accuracy          30
Recoil Reduction           3
Defensive Hacking          10
Relay Coupler Types        61
Relay Coupler Value        3

 Item Schematics 
-----------------
         Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed
                System Shield | -8/Materials | Scanalyzed
 Magnetic Acceleration Cannon | -7/Factory   | Hacked
                Core Analyzer | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-55 Commando | x2 | -7/Factory | Preloaded
 H-55 Commando | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableAssembledThruster
  Manual?         0
Play Time         02:49:46
  Cumulative      57.5 hours
  Start           2021.09.29 @ 17:05:22
  End             2021.10.01 @ 09:31:40
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          118
  Rogue           118
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7e68f0d6-2b6f-4efe-a69e-0cee300489aa