Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 18:51:46 Player: Zailor Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2537) 2537 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5992 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 240/300 Energy 29/100 System Corruption 5% Temperature Cool (12) Movement Core (600) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Enhanced Optical Array Hacking Suite > --- WEAPON (3) ------- Chainsword > --- INVENTORY (16) --- Xenon Bombardment Thruster Improved Heat Sink Small Storage Unit High-capacity Matter Pod (200) Improved Terrain Scan Processor Microactuators Heart of Steel Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Kinecellerator Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun Katana > --- INVENTORY -------- Light Nuclear Core Armored Treads Advanced Treads Armored Huge Wheel Gravmag System Gravmag System Gravmag System Gravmag System Xenon Bombardment Thruster Small Storage Unit High-capacity Matter Pod Enhanced Optical Array Improved Terrain Scanner Microactuators Heavy Missile Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon 1 | . . 1 . . . . . . Parts Attached 84 | 6 3 15 16 18 6 9 . 11 Power 7 | 1 . 1 4 . . 1 . . Engine 4 | 1 . 1 2 . . . . . Core 3 | . . . 2 . . 1 . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 3 3 5 2 1 . 5 Treads 7 | 2 . 3 . . 2 . . . Leg 9 | . . . 3 5 . 1 . . Wheel . | . . . . . . . . . Hover 4 | . . . . . . . . 4 Flight 1 | . . . . . . . . 1 Utility 13 | 1 . 4 1 3 2 . . 2 Device 7 | . . 2 1 2 1 . . 1 Storage 3 | 1 . 2 . . . . . . Processor 1 | . . . . . 1 . . . Hackware 1 | . . . . . . . . 1 Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 43 | 2 3 7 8 10 2 7 . 4 Energy Gun 8 | 1 . 2 1 2 . 2 . . Energy Cannon 4 | . . 1 1 1 . . . 1 Ballistic Gun 13 | 1 2 4 4 1 . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 1 . 1 . 1 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 12 | . . . 1 6 1 2 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 31 | . . 6 2 3 1 2 . 17 Power 2 | . . . . . . 1 . 1 Propulsion 10 | . . 1 . . . . . 9 Utility 4 | . . . . . 1 . . 3 Weapon 15 | . . 5 2 3 . 1 . 4 Highest Loss Streak 5 | . . 5 2 1 1 1 . 5 Average Slot Usage (%) 93 | . 85 96 97 97 99 99 100 66 Engine 2 | . 14 11 2 . . . . . Core 4 | . . . 6 7 7 6 7 . Treads 8 | . 28 21 . . 5 15 15 5 Leg 17 | . . . 26 29 24 15 15 5 Device 12 | . . 10 17 19 13 7 7 10 Storage 16 | . 14 21 18 15 15 15 15 15 Processor 2 | . . . . . 1 7 7 7 Protection 2 | . . . . 2 7 7 7 . Energy Gun 4 | . 14 6 . 5 . 4 7 4 Energy Cannon 2 | . . 3 6 2 . . . 4 Ballistic Gun 10 | . 13 20 17 7 7 7 7 4 Slashing Weapon 4 | . . . . 5 14 9 7 . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 9 11 50 57 60 60 59 55 51 Greatest Support 60 | 40 40 40 60 58 58 42 33 44 Greatest Overweight (x) 15 | . . 2 15 1 1 1 1 3 Average Overweight (x) . | . . . . . . 1 1 2 Largest Inventory Capacity 16 | 6 6 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 15 16 16 16 16 16 16 Most Carried 16 | 4 6 15 16 16 16 16 16 16 Average Carried 13 | 2 5 9 15 15 15 15 16 15 Final Capacity 16 | 6 6 16 16 16 16 16 16 16 Final Carried 16 | 4 6 14 16 16 16 16 16 9 Class Distribution -------------------- 41% | Mutant 29% | Scavenger-Mutant 11% | Gunner 6% | Skirmisher 6% | Scavenger-Gunner 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1895 | 260 7 483 356 333 85 285 . 86 Remotely . | . . . . . . . . . Salvage Created 2466 | 90 40 595 705 443 85 281 . 227 Parts 129 | 2 13 41 32 16 9 13 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 1 3 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 19 | . . . . . 6 11 . 2 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . 6 13 14 9 4 9 . 6 Melee 3 | . . . . . 1 . . 2 Guns 33 | . 1 10 7 7 1 4 . 3 Cannons 7 | . . 2 5 . . . . . AOE 16 | . 5 1 2 . 2 5 . 1 Classes Destroyed 11 | 1 2 3 3 2 . . . . Worker 1 | . . 1 . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . 1 . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 13 | . 6 2 . . 3 . . 2 Grunt 30 | . . 8 6 5 . 8 . 3 Brawler 2 | . . . 1 . . . . 1 Duelist 2 | . . . 1 1 . . . . Sentry 10 | . . 3 5 2 . . . . Hunter 1 | . . . 1 . . . . . Programmer 3 | . . . . 1 1 1 . . Best Kill Streak 6 | 1 6 4 4 3 3 3 . 4 Combat Bots Only 6 | . 6 4 4 3 3 3 . 4 Max Kills in Single Turn 3 | 1 3 2 1 1 2 1 . 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 3 1 1 . 2 1 . 1 Melee 1 | . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Damage Taken 5068 | . 138 752 566 1076 154 616 . 1766 Core 925 | . 24 102 88 93 . 79 . 539 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 90 74 84 . . . . . Volleys Fired 158 | 4 13 40 35 36 5 16 . 9 Largest 3 | 1 2 3 3 3 1 2 . 3 Hottest 155 | 40 70 111 115 155 39 88 . 122 Shots Fired 330 | 4 18 95 93 70 5 26 . 19 Gun 276 | 4 16 80 74 65 4 17 . 16 Cannon 39 | . . 15 18 5 . . . 1 Launcher 15 | . 2 . 1 . 1 9 . 2 Special . | . . . . . . . . . Kinetic 200 | . 3 56 70 43 4 15 . 9 Thermal 81 | 4 13 37 4 22 . . . 1 Explosive 15 | . 2 . 1 . 1 9 . 2 Electromagnetic 34 | . . 2 18 5 . 2 . 7 Robot Hit Streak 16 | 3 4 14 10 16 7 12 . 16 Robot Miss Streak 5 | 1 3 3 5 4 3 4 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 1 1 1 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 238 | 3 10 64 48 62 6 25 . 20 Core Hits 154 | 2 10 29 31 31 8 31 . 12 Critical Hits 1 | . . . . . . 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 52 | . . . 4 28 10 3 . 7 Impact . | . . . . . . . . . Slashing 52 | . . . 4 28 10 3 . 7 Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . 1 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6299 | 44 323 775 1358 1355 300 1331 . 813 Guns 3020 | 44 85 569 606 1006 84 351 . 275 Cannons 628 | . . 163 359 106 . . . . Explosions 2113 | . 238 43 290 . 183 980 . 379 Melee 537 | . . . 102 243 33 . . 159 Ramming 1 | . . . 1 . . . . . Kinetic 2099 | . 10 349 581 577 84 337 . 161 Thermal 1107 | 44 75 393 166 429 . . . . Explosive 1929 | . 238 . 149 . 183 980 . 379 Electromagnetic 626 | . . 33 359 106 . 14 . 114 Impact . | . . . . . . . . . Slashing 537 | . . . 102 243 33 . . 159 Piercing . | . . . . . . . . . Highest Corruption 5 | . . 2 . 1 1 2 2 5 Average Corruption 1 | . . 2 . 1 1 1 2 5 Corruption Purged . | . . . . . . . . . Effects 30 | . . 1 . 5 2 4 1 17 Message Errors 8 | . . . . 2 1 3 . 2 Matter Fused 6 | . . . . . . . . 6 Heat Flow Errors 4 | . . 1 . . . . . 3 Energy Discharges 4 | . . . . . 1 . 1 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 4 | . . . . 2 . 1 . 1 Misfires 1 | . . . . . . . . 1 Targeting Errors 2 | . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 392 | . . 29 98 153 7 70 . 35 Projectiles 17 | . . 1 16 . . . . . Explosions 106 | . . 28 . . 7 70 . 1 Melee 269 | . . . 82 153 . . . 34 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 250 | . . 116 20 . . . . 114 Shots 5 | . . 2 1 . . . . 2 Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 226 | . 20 188 135 60 . 13 . 226 Average Temperature 39 | . 12 50 30 21 . 7 . 67 Received Heat Transfer 1575 | . . 297 180 330 . 306 . 462 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . 2 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Melted 6 | . 1 . . 4 . . . 1 Heat Transferred 2205 | 100 175 771 224 935 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Peak Influence 346 | 5 165 291 346 114 . . . . Average Influence 76 | 1 30 137 127 30 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . Low Security (%) 88 | 100 100 74 77 100 . . . . Level 1 11 | . . 25 22 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . . 2 2 1 . . . . Investigation 1 | . . 1 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . . 1 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 9 29 27 16 4 10 . 13 Peak Tracking Total 7 | . 7 7 6 4 3 4 . 7 Tactical Retreats 13 | . . 3 5 1 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 13 | . 2 3 4 3 1 . . . Terminals 12 | . 2 3 4 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 48 | . 5 14 18 10 1 . . . Successful 19 | . . 5 8 5 1 . . . Failed 29 | . 5 9 10 5 . . . . Catastrophic 5 | . . 2 3 . . . . . Database Lockouts . | . . . . . . . . . Manual 34 | . 3 13 14 4 . . . . Terminals 47 | . 5 14 18 10 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . 3 6 4 1 . . . Open Door 1 | . . . . . 1 . . . Level Access Points 2 | . . . 1 1 . . . . Branch Access Points 2 | . . 1 . 1 . . . . Terminal Index 2 | . . 1 1 . . . . . Unreport Threat 4 | . . . 2 2 . . . . Locate Traps 1 | . . . 1 . . . . . Recall Investigation 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . . 2 2 1 . . . . Terminals 5 | . . 2 2 1 . . . . Botnet 5 | . . 2 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 3 4 3 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Turns Passed 5088 | 96 369 641 861 1280 439 680 188 534 Spaces Moved 2659 | 49 202 274 401 664 284 393 126 266 Core 4 | 2 . . 2 . . . . . Treads 544 | 47 202 274 2 . . 8 . 11 Legs 2043 | . . . 397 664 284 385 126 187 Wheels . | . . . . . . . . . Hover 68 | . . . . . . . . 68 Flight . | . . . . . . . . . Fastest Speed 48 | 50 160 160 130 126 126 150 150 48 Average Speed 157 | 155 160 176 158 157 136 151 150 167 Slowest Speed 800 | 160 160 200 800 160 156 177 150 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 36 27 40 23 42 67 15 49 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . 2 . 1 Spaces Dug 35 | . . . 3 25 7 . . . Terrain Destroyed 274 | . 15 45 27 25 20 110 . 32 Melee 35 | . . . 3 25 7 . . . Projectile 2 | . . . . . . . . 2 AOE 237 | . 15 45 24 . 13 110 . 30 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Total 3207 | 62 231 357 556 791 318 443 125 324 Wait 183 | . 11 19 69 22 11 20 . 31 Move 2651 | 48 201 273 400 663 283 392 125 266 Hop . | . . . . . . . . . Pick Up 39 | 4 2 5 14 11 2 1 . . Fast Attach 32 | 6 . 8 7 6 . 2 . 3 Attach 17 | . . 1 2 3 3 1 . 7 Detach 3 | . . 1 2 . . . . . Swap 36 | . 3 7 7 9 3 6 . 1 Drop 37 | . 1 3 15 13 3 2 . . Fire 158 | 4 13 40 35 36 5 16 . 9 Melee 50 | . . . 4 28 8 3 . 7 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 15) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 842 | -9/Materials | Identified exit to Mines 1032 | -9/Materials | Discovered new exit (range 10) 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1135 | -8/Materials | Lost 5 parts (1n4w) 1321 | -8/Materials | Build established: Gunner 1633 | -8/Materials | Discovered new exit (range 16) 1829 | -8/Materials | Identified exit to Factory 1968 | -8/Materials | Entered Factory 1968 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -7/Factory | Build established: Mutant 2633 | -7/Factory | Identified exit to Factory 2997 | -7/Factory | Identified exit to Lower Caves 3144 | -7/Factory | Build established: Scavenger-Mutant 3248 | -7/Factory | Entered Lower Caves 3530 | -7/Lower Caves | Learned 12 Factory zone layouts 3541 | -7/Lower Caves | Found Prototype Device 3676 | -7/Lower Caves | Discovered new exit (range 8) 3687 | -7/Lower Caves | Entered another Lower Caves area 4162 | -7/Lower Caves | Build established: Mutant 4339 | -7/Lower Caves | Discovered new exit (range 14) 4367 | -7/Lower Caves | Entered Zion 4397 | -7/Zion | Received a hallucinogenic algorithm 4436 | -7/Zion | Given A8's code to call for help 4453 | -7/Zion | System corruption cleaned by Quarantine Array 4522 | -7/Zion | Build established: Scavenger-Mutant 4540 | -7/Zion | Discovered new exit (range 11) 4555 | -7/Zion | Entered Proximity Caves 4602 | -6/Proximity Caves | Lost 5 parts (1p2n1u1w) 4787 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4911 | -6/Proximity Caves | Spotted B-75 Beast 4981 | -6/Proximity Caves | Core integrity fell below 50% 5014 | -6/Proximity Caves | Lost 5 parts (2n2u1w) 5043 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5072 | -6/Proximity Caves | Core integrity fell below 20% 5089 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04973_ Microactuators destroyed. 04976_ Hvy. Plasma Cannon destroyed. 04976_ Arm. Treads destroyed. 04977_ Carbon-fiber Leg destroyed. 04983_ Imp. Heat Sink destroyed. 05004_ System corrupted: Heat flow error (+102). 05034_ System corrupted: Matter fused (-10). 05043_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 05052_ Gravmag System destroyed. 05063_ Destroyed Lgt. Nuclear Core. 05065_ Gravmag System destroyed. 05066_ S-27 Virus destroyed. 05071_ System corrupted: Heat flow error (+185). 05071_ Destroyed Lgt. Nuclear Core. 05071_ Destroyed VTOL Module. 05073_ S-27 Virus destroyed. 05078_ Acquired VTOL Module. 05085_ Gravmag System destroyed. 05085_ VTOL Module destroyed. 05086_ System corrupted: Katana rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ????## #???????????###??????????????????????????? | | ##### ####????????# #??####???????????????????? | | # #????????? ## ##??????????????????? | | # ## #????????? ##?????????????????? | | # ### #????????? ###???????????????? | | #?# #?????????? ????????????????? | | ##?# ###???????? ?????????????????? | | ##### ##???????# ???????????????????? | | #####?# ##??????# ????????????????????? | | #?????# #??????# #?????????????????????? | | ??????# #?????## #??????????????????????? | | ??????## #?????# #?????????? ####????????? | | ??????## ##??####g ####### # "???? | | ??????# ##???# %g% ???? | | ?????## ##????# ###g @ #?????????????? | | ????## ####### #### ######?????????????? | | ????# # Y #??????????????????? | | ????# ## ## #??????????????????? | | ??"?# # ####? #??????????????????? | | """ #????? #??????????????????? | | """ # ### ???#??????????????????? | | """ ###??## # ???????????????????? | | """## #####?# # ########??????????????????? | | ### ## #### ##?????????????????????????? | | ??# ???? #?????????????????????????? | | #?# #??? ###?????????????????????????? | | ### ??? #???????????????????????????? | | ## ###??? ???????????????????????????? | | # ### #??##? #???????????????????????????? | | #??## #?# ? ???????????????????????????? | | #????# #? ? ???????????????????????????? | | #????#####? ? ???????????????????????????? | | ### ##??????### ## ???????????????????????????? | | #?# #??????# # ???????????????????????????? | | #?## #??????# ##???????????????????????????? | | #??# #??????# #????????????????????????????? | | #??# #??????? #????????????????????????????? | | #??# #??????? ##???????????????????????????? | | #### #??????? ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteAntimatterSuite Manual? 0 Play Time 00:50:11 Cumulative 108.3 hours Start 2020.04.15 @ 12:33:49 End 2020.04.15 @ 18:51:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1fc552df-b911-4b96-a272-3050f8cce6b3