Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 04:36:00 Player: Grim Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (66) 330 Value Destroyed (1990) 1990 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 4095 Bonus ------- High Alert Combat Kills 135 Cogmind --------- Core Integrity 0/550 Matter 153/300 Energy 7/100 System Corruption 48% Temperature Warning (361) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Visual Processing Unit Improved Terrain Scanner Transport Network Coupler Field Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Battery Advanced Visual Processing Unit Signal Interpreter Reactive Plating > --- WEAPON ----------- Assault Cannon Advanced EMP Blaster > --- INVENTORY -------- Improved Heat Sink Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Core Shielding Hardened Heavy Armor Plating System Shield Improved EM Shotgun Beam Cannon Ion Cannon Great Maul [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Signal Interpreter Storage Large Battery Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 72 | 5 9 19 39 Power 10 | 1 1 3 5 Engine 6 | 1 1 3 1 Core 4 | . . . 4 Reactor . | . . . . Propulsion 17 | 2 2 6 7 Treads 13 | . . 6 7 Leg 2 | 2 . . . Wheel . | . . . . Hover 2 | . 2 . . Flight . | . . . . Utility 18 | 1 1 5 11 Device 1 | . . . 1 Storage 4 | 1 . 3 . Processor 4 | . 1 1 2 Hackware 2 | . . 1 1 Protection 7 | . . . 7 Artifact . | . . . . Weapon 27 | 1 5 5 16 Energy Gun 11 | 1 2 4 4 Energy Cannon 3 | . . . 3 Ballistic Gun 1 | . . 1 . Ballistic Cannon 6 | . 3 . 3 Launcher 3 | . . . 3 Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Corrupted Parts 3 | . . . 3 System Corruption 30 | . . . 30 Parts Lost 39 | . 4 9 26 Power 7 | . 1 2 4 Propulsion 9 | . 1 3 5 Utility 11 | . . 1 10 Weapon 12 | . 2 3 7 Highest Loss Streak 20 | . 4 7 20 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 84 89 95 Engine 6 | . 14 9 2 Core 3 | . . . 6 Treads 15 | . . 10 24 Leg 2 | . 11 . . Hover 3 | . 11 3 . Storage 18 | . 14 22 17 Processor 15 | . 9 16 17 Hackware 1 | . . 5 . Protection 4 | . . . 9 Energy Gun 9 | . 11 15 5 Ballistic Gun 2 | . . 5 . Ballistic Cannon 4 | . 9 . 5 Launcher 1 | . . . 2 Impact Weapon 1 | . . . 3 Naked Turns . | . . . . Heaviest Build 51 | 11 14 32 51 Greatest Support 60 | 20 20 40 60 Greatest Overweight (x) 4 | . 1 4 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 11 | 7 8 9 15 Most Carried 15 | 4 5 8 15 Average Carried 7 | . 2 3 13 Final Capacity 15 | 8 8 15 15 Final Carried 8 | . 3 8 4 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1075 | 119 77 327 552 Remotely . | . . . . Salvage Created 2544 | . 95 442 2007 Parts 149 | . 12 32 105 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 48 | . 5 10 33 Melee 1 | . . . 1 Guns 13 | . 3 10 . Cannons 13 | . 2 . 11 AOE 20 | . . . 20 Classes Destroyed 14 | . 3 3 8 Worker 3 | . . . 3 Builder 4 | . . . 4 Tunneler 1 | . . . 1 Hauler 1 | . . . 1 Recycler 2 | . . . 2 Operator 1 | . 1 . . Watcher 6 | . . 1 5 Swarmer 12 | . 3 3 6 Grunt 19 | . 2 2 15 Brawler 2 | . . . 2 Duelist 1 | . . 1 . Sentry 12 | . . 4 8 Hunter 1 | . . . 1 Heavy 1 | . . . 1 Best Kill Streak 17 | . 3 4 17 Combat Bots Only 8 | . 3 4 8 Max Kills in Single Turn 5 | . 1 1 5 Gunslinging . | . . . . Exploded 4 | . . . 4 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 442 | . 58 117 267 Missed 119 | . 13 34 72 Damage Taken 5292 | . 480 884 3928 Core 806 | . 129 112 565 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . . . 52 Ignored by Resistances 63 | . . . 63 Core Remaining (%) 73 | 100 48 72 . Volleys Fired 152 | . 27 34 91 Largest 2 | . 2 2 2 Hottest 120 | . 75 106 120 Shots Fired 228 | . 38 64 126 Gun 126 | . 25 64 37 Cannon 77 | . 13 . 64 Launcher 25 | . . . 25 Special . | . . . . Kinetic 75 | . 13 11 51 Thermal 93 | . 25 47 21 Explosive . | . . . . Electromagnetic 60 | . . 6 54 Robot Hit Streak 12 | . 4 7 12 Robot Miss Streak 6 | . 6 6 3 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 154 | . 19 39 96 Core Hits 102 | . 8 19 75 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 3 | . . 1 2 Burn 1 | . . 1 . Blast 1 | . . . 1 Smash 1 | . . . 1 Melee Attacks 3 | . . . 3 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4667 | . 247 523 3897 Guns 1129 | . 118 523 488 Cannons 1142 | . 129 . 1013 Explosions 2305 | . . . 2305 Melee 91 | . . . 91 Ramming . | . . . . Kinetic 1031 | . 129 102 800 Thermal 1303 | . 118 383 802 Explosive . | . . . . Electromagnetic 2242 | . . 38 2204 Impact 91 | . . . 91 Slashing . | . . . . Piercing . | . . . . Highest Corruption 48 | . . . 48 Average Corruption 19 | . . . 19 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 16 | . . . 16 Message Errors 3 | . . . 3 Matter Fused 3 | . . . 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 3 | . . . 3 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Weapon Failures 3 | . . . 3 Overload Shots . | . . . . Overflow Damage 120 | . . . 120 Projectiles 23 | . . . 23 Explosions 41 | . . . 41 Melee 56 | . . . 56 Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 5 | . . . 5 Secondary . | . . . . Self-Inflicted Damage 317 | . . . 317 Shots 15 | . . . 15 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 400 | . 95 269 400 Average Temperature 80 | . 55 80 87 Received Heat Transfer 1569 | . 66 180 1323 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 1 | . . . 1 Parts Fried 16 | . . . 16 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 1 3 1 Heat Transferred 2765 | . 275 1124 1366 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 10 | . . . 10 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 641 | . 110 220 641 Initial 8 | . . 8 . Average 148 | . 60 77 228 Maximum Alert Level 2 | . . 1 2 Low Security (%) 78 | 100 100 99 56 Level 1 11 | . . . 22 Level 2 10 | . . . 20 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 1 8 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 11 13 52 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats 3 | . . 1 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . 1 . 4 Max in Single Turn 2 | . 1 . 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 1 1 4 Terminals 5 | . 1 1 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 8 | . 1 2 5 Successful 5 | . . 1 4 Failed 3 | . 1 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 1 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 4 | . . 1 3 Record 1 | . . 1 . Alert Level 1 | . . . 1 Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . . 1 Insert Component 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2634 | 38 463 822 1311 Spaces Moved 1349 | 29 310 420 590 Core 14 | 8 . 6 . Treads 840 | . . 250 590 Legs 169 | 21 148 . . Wheels . | . . . . Hover 326 | . 162 164 . Flight . | . . . . Fastest Speed 50 | 50 116 120 160 Average Speed 154 | 100 121 162 168 Slowest Speed 330 | 120 190 250 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 3 40 30 55 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 49 | . . . 49 Melee . | . . . . Projectile 9 | . . . 9 AOE 40 | . . . 40 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1664 | 38 360 496 770 Wait . | . . . . Move 1346 | 28 309 419 590 Hop . | . . . . Pick Up 71 | 5 13 22 31 Fast Attach . | . . . . Attach 49 | 5 8 15 21 Detach 1 | . . . 1 Swap 23 | . 1 4 18 Drop 19 | . 2 2 15 Fire 152 | . 27 34 91 Melee 3 | . . . 3 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 485 | -10/Materials | Core integrity fell below 50% 488 | -10/Materials | Discovered new exit (range 13) 501 | -10/Materials | Identified exit to Materials 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Utility x2 514 | -9/Materials | Lost 4 parts (1p1n2w) 981 | -9/Materials | Lost 7 parts (2p2n1u2w) 1202 | -9/Materials | Build established: Scavenger-Mutant 1209 | -9/Materials | Discovered new exit (range 12) 1225 | -9/Materials | Identified exit to Materials 1324 | -9/Materials | Entered another Materials area 1324 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -8/Materials | Build established: Mutant 2312 | -8/Materials | Garrison activated, responded to threat 2382 | -8/Materials | Lost 5 parts (1p1n2u1w) 2395 | -8/Materials | Destroyed 8 combat bots 2413 | -8/Materials | System corruption reached 10% 2524 | -8/Materials | First assault squad dispatched 2557 | -8/Materials | System corruption reached 30% 2620 | -8/Materials | Core integrity fell below 50% 2632 | -8/Materials | Core integrity fell below 20% 2635 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02622_ Lgt. Ion Engine destroyed. 02623_ U-05 Engineer lays Concrete. 02623_ Hammer melted. 02623_ B-36 Bruiser destroyed. 02624_ Acquired 50 matter. 02624_ U-05 Engineer lays Concrete. 02626_ System corrupted: Ion Cannon failed to cycle. 02626_ Critical hit (Burn: +37). 02627_ Beam Cannon destroyed. 02628_ U-05 Engineer lays Concrete. 02629_ Critical hit (Burn: +37). 02630_ System corrupted: Ion Cannon failed to cycle. 02630_ Adv. EMP Blaster destroyed. 02631_ Core Shielding destroyed. 02631_ Critical hit (Burn: +37). 02634_ Overheating: Energy bleed (-14). 02635_ Ion Cannon destroyed. 02635_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | %+% # #?????# % # #??# =# | | " %# # #?????### #####+####??########## | | " # + #???????# #???# #????????# | | " # ###"#######??????# #???# #????????# | | # # * #??????# #???# #????????# | | ###### # #??????# #???# #????????# | | ?????# # #??????# #???# #????????# | | ?????# # #??????# #???# #????????####+#+ | | ?????# # #??????# #???# ############# | | ?????# # ![ #??????? #???# # / | | ?????# |#%[= #??????? ????# #! """ ###### | | ]????# %=#!%= [ #??????? ????# # """ #????###+ | | ] ???# !!##%! ########### #???# / """ #????#= | | ??# !%=[=%=% #???# # #????# | | """?# % ! ########??+????# # = #????# | | """ # %= % #??????????????# ########????# "" | | ??"" + #### #??????????????# #???????????# "" | | # # # ###??????????????# #???????????# "" | | ###### ## # ############?????# #???????????# | | ?????# #####+## = "T" #?????# #???????????#### | | ?????#% #? # #?????# #??????????????? | | ?????# # # #?????# ??????????????? | | ?????#[ # [# #?????? ??????????????? | | ?????#% / # =|% #?????? ??????????????? | | ?????#= # "T # %=ggg=!#?????? ??????????????? | | ?????#! # # =%g*%!@#?????? ?#????????????? | | ????##% %##??#### !%gg]%#?????? #????????????? | | #+###[= ##########+############ #????????????? | | ! =%= %[ =!! #????????????? | | [ "=!! #????????????? | | = """"%=! #????????????? | | ##### ######### "T" " #????????????? | | ????#######??????## #????????????? | | ??????????????????# ????????????? | | ??????????????????# ^ #???????????? | | ??????????????????# """ """ ??????????? | | ??????????????????+ """ """ ????????? | | ??????????????????# """ "" ??????? | | ??????????????????# ?????? | | ??????????????????# ##############????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# ?? #?????????????????? | | ??????????????????# ? ?? #?????????????????? | | ??????????????????? ?? #?????????????????? | | ??????????????????? ??? ?????????????????? | | ??????????????????? ? ??? ?????????????????? | | ??????????????????? ??? ?????????????????? | | ??????????????????? ##?###???? ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed VortexRiotNanosword Manual? 0 Play Time 00:45:18 Cumulative 13.3 hours Start 2024.03.12 @ 03:35:54 End 2024.03.12 @ 04:36:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 14 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6010bf9-3c5a-43b0-bde6-68e5cb3938fd