Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 04:36:00

Player: Grim

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (66)      330
Value Destroyed (1990)     1990
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (135)                135
              TOTAL SCORE: 4095

 Bonus
-------
High Alert Combat Kills    135

 Cogmind 
---------
Core Integrity             0/550
Matter                     153/300
Energy                     7/100
System Corruption          48%
Temperature                Warning (361)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Visual Processing Unit
  Improved Terrain Scanner
           Transport Network Coupler
           Field Laser

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Battery
  Advanced Visual Processing Unit
           Signal Interpreter
           Reactive Plating
>          --- WEAPON -----------
           Assault Cannon
  Advanced EMP Blaster
>          --- INVENTORY --------
  Improved Heat Sink
           Visual Processing Unit
  Improved Terrain Scanner
  Improved Targeting Computer
           Core Shielding
  Hardened Heavy Armor Plating
           System Shield
  Improved EM Shotgun
           Beam Cannon
           Ion Cannon
           Great Maul
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Signal Interpreter
  Storage                  Large Battery
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             72   | 5   9   19  39  
  Power                    10   | 1   1   3   5   
    Engine                 6    | 1   1   3   1   
    Core                   4    | .   .   .   4   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   2   6   7   
    Treads                 13   | .   .   6   7   
    Leg                    2    | 2   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  18   | 1   1   5   11  
    Device                 1    | .   .   .   1   
    Storage                4    | 1   .   3   .   
    Processor              4    | .   1   1   2   
    Hackware               2    | .   .   1   1   
    Protection             7    | .   .   .   7   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 1   5   5   16  
    Energy Gun             11   | 1   2   4   4   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       6    | .   3   .   3   
    Launcher               3    | .   .   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          3    | .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
  Corrupted Parts          3    | .   .   .   3   
    System Corruption      30   | .   .   .   30  
Parts Lost                 39   | .   4   9   26  
  Power                    7    | .   1   2   4   
  Propulsion               9    | .   1   3   5   
  Utility                  11   | .   .   1   10  
  Weapon                   12   | .   2   3   7   
  Highest Loss Streak      20   | .   4   7   20  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   84  89  95  
  Engine                   6    | .   14  9   2   
  Core                     3    | .   .   .   6   
  Treads                   15   | .   .   10  24  
  Leg                      2    | .   11  .   .   
  Hover                    3    | .   11  3   .   
  Storage                  18   | .   14  22  17  
  Processor                15   | .   9   16  17  
  Hackware                 1    | .   .   5   .   
  Protection               4    | .   .   .   9   
  Energy Gun               9    | .   11  15  5   
  Ballistic Gun            2    | .   .   5   .   
  Ballistic Cannon         4    | .   9   .   5   
  Launcher                 1    | .   .   .   2   
  Impact Weapon            1    | .   .   .   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 11  14  32  51  
  Greatest Support         60   | 20  20  40  60  
  Greatest Overweight (x)  4    | .   1   4   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         11   | 7   8   9   15  
  Most Carried             15   | 4   5   8   15  
  Average Carried          7    | .   2   3   13  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            8    | .   3   8   4   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1075 | 119  77   327  552  
  Remotely                 .    | .    .    .    .    
Salvage Created            2544 | .    95   442  2007 
  Parts                    149  | .    12   32   105  
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  48   | .   5   10  33  
  Melee                    1    | .   .   .   1   
  Guns                     13   | .   3   10  .   
  Cannons                  13   | .   2   .   11  
  AOE                      20   | .   .   .   20  
Classes Destroyed          14   | .   3   3   8   
  Worker                   3    | .   .   .   3   
  Builder                  4    | .   .   .   4   
  Tunneler                 1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Operator                 1    | .   1   .   .   
  Watcher                  6    | .   .   1   5   
  Swarmer                  12   | .   3   3   6   
  Grunt                    19   | .   2   2   15  
  Brawler                  2    | .   .   .   2   
  Duelist                  1    | .   .   1   .   
  Sentry                   12   | .   .   4   8   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           17   | .   3   4   17  
  Combat Bots Only         8    | .   3   4   8   
Max Kills in Single Turn   5    | .   1   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   .   4   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        442  | .    58   117  267  
  Missed                   119  | .    13   34   72   
Damage Taken               5292 | .    480  884  3928 
  Core                     806  | .    129  112  565  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  52   | .    .    .    52   
  Ignored by Resistances   63   | .    .    .    63   
Core Remaining (%)         73   | 100  48   72   .    
Volleys Fired              152  | .    27   34   91   
  Largest                  2    | .    2    2    2    
  Hottest                  120  | .    75   106  120  
Shots Fired                228  | .    38   64   126  
  Gun                      126  | .    25   64   37   
  Cannon                   77   | .    13   .    64   
  Launcher                 25   | .    .    .    25   
  Special                  .    | .    .    .    .    
  Kinetic                  75   | .    13   11   51   
  Thermal                  93   | .    25   47   21   
  Explosive                .    | .    .    .    .    
  Electromagnetic          60   | .    .    6    54   
  Robot Hit Streak         12   | .    4    7    12   
  Robot Miss Streak        6    | .    6    6    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           154  | .    19   39   96   
  Core Hits                102  | .    8    19   75   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         3    | .    .    1    2    
    Burn                   1    | .    .    1    .    
    Blast                  1    | .    .    .    1    
    Smash                  1    | .    .    .    1    
Melee Attacks              3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4667 | .    247  523  3897 
  Guns                     1129 | .    118  523  488  
  Cannons                  1142 | .    129  .    1013 
  Explosions               2305 | .    .    .    2305 
  Melee                    91   | .    .    .    91   
  Ramming                  .    | .    .    .    .    
  Kinetic                  1031 | .    129  102  800  
  Thermal                  1303 | .    118  383  802  
  Explosive                .    | .    .    .    .    
  Electromagnetic          2242 | .    .    38   2204 
  Impact                   91   | .    .    .    91   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         48   | .    .    .    48   
  Average Corruption       19   | .    .    .    19   
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  16   | .    .    .    16   
    Message Errors         3    | .    .    .    3    
    Matter Fused           3    | .    .    .    3    
    Heat Flow Errors       2    | .    .    .    2    
    Energy Discharges      3    | .    .    .    3    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Weapon Failures        3    | .    .    .    3    
Overload Shots             .    | .    .    .    .    
Overflow Damage            120  | .    .    .    120  
  Projectiles              23   | .    .    .    23   
  Explosions               41   | .    .    .    41   
  Melee                    56   | .    .    .    56   
Knockbacks                 5    | .    .    .    5    
  Impact                   .    | .    .    .    .    
  Kinetic                  5    | .    .    .    5    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      317  | .    .    .    317  
  Shots                    15   | .    .    .    15   
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        400  | .    95   269  400  
  Average Temperature      80   | .    55   80   87   
  Received Heat Transfer   1569 | .    66   180  1323 
  Effects                  1    | .    .    .    1    
    Energy Bleed           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           3    | .    .    .    3    
  Combat Hostiles          1    | .    .    .    1    
  Parts Fried              16   | .    .    .    16   
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    1    3    1    
  Heat Transferred         2765 | .    275  1124 1366 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      10   | .    .    .    10   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             641  | .   110 220 641 
  Initial                  8    | .   .   8   .   
  Average                  148  | .   60  77  228 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         78   | 100 100 99  56  
  Level 1                  11   | .   .   .   22  
  Level 2                  10   | .   .   .   20  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   2   1   8   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   2   1   3   
  Assault                  1    | .   .   .   1   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   11  13  52  
  Peak Tracking Total      7    | .   3   4   7   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          6    | .   1   1   4   
  Terminals                5    | .   1   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   1   2   5   
  Successful               5    | .   .   1   4   
  Failed                   3    | .   1   1   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   1   2   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   1   3   
  Record                   1    | .   .   1   .   
  Alert Level              1    | .   .   .   1   
  Zone Layout              2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 1    | .   .   .   1   
  Insert Component         1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   1   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2634 | 38   463  822  1311 
Spaces Moved               1349 | 29   310  420  590  
  Core                     14   | 8    .    6    .    
  Treads                   840  | .    .    250  590  
  Legs                     169  | 21   148  .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    326  | .    162  164  .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   116  120  160  
  Average Speed            154  | 100  121  162  168  
  Slowest Speed            330  | 120  190  250  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 3    40   30   55   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          49   | .    .    .    49   
  Melee                    .    | .    .    .    .    
  Projectile               9    | .    .    .    9    
  AOE                      40   | .    .    .    40   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1664 | 38  360 496 770 
  Wait                     .    | .   .   .   .   
  Move                     1346 | 28  309 419 590 
  Hop                      .    | .   .   .   .   
  Pick Up                  71   | 5   13  22  31  
  Fast Attach              .    | .   .   .   .   
  Attach                   49   | 5   8   15  21  
  Detach                   1    | .   .   .   1   
  Swap                     23   | .   1   4   18  
  Drop                     19   | .   2   2   15  
  Fire                     152  | .   27  34  91  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   39 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  485 | -10/Materials | Core integrity fell below 50%
  488 | -10/Materials | Discovered new exit (range 13)
  501 | -10/Materials | Identified exit to Materials
  502 | -10/Materials | Entered another Materials area
  502 | -9/Materials  | Evolved 2 slots: Utility x2
  514 | -9/Materials  | Lost 4 parts (1p1n2w)
  981 | -9/Materials  | Lost 7 parts (2p2n1u2w)
 1202 | -9/Materials  | Build established: Scavenger-Mutant
 1209 | -9/Materials  | Discovered new exit (range 12)
 1225 | -9/Materials  | Identified exit to Materials
 1324 | -9/Materials  | Entered another Materials area
 1324 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1954 | -8/Materials  | Build established: Mutant
 2312 | -8/Materials  | Garrison activated, responded to threat
 2382 | -8/Materials  | Lost 5 parts (1p1n2u1w)
 2395 | -8/Materials  | Destroyed 8 combat bots
 2413 | -8/Materials  | System corruption reached 10%
 2524 | -8/Materials  | First assault squad dispatched
 2557 | -8/Materials  | System corruption reached 30%
 2620 | -8/Materials  | Core integrity fell below 50%
 2632 | -8/Materials  | Core integrity fell below 20%
 2635 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02622_ Lgt. Ion Engine destroyed.
02623_ U-05 Engineer lays Concrete.
02623_ Hammer melted.
02623_ B-36 Bruiser destroyed.
02624_ Acquired 50 matter.
02624_ U-05 Engineer lays Concrete. <x2>
02626_ System corrupted: Ion Cannon failed to
  cycle.
02626_ Critical hit (Burn: +37).
02627_ Beam Cannon destroyed.
02628_ U-05 Engineer lays Concrete.
02629_ Critical hit (Burn: +37).
02630_ System corrupted: Ion Cannon failed to
  cycle.
02630_ Adv. EMP Blaster destroyed.
02631_ Core Shielding destroyed.
02631_ Critical hit (Burn: +37).
02634_ Overheating: Energy bleed (-14).
02635_ Ion Cannon destroyed.
02635_ Imp. Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
|     %+%  #        #?????# %   #      #??#       =# |
| "   %#   #        #?????### #####+####??########## |
| "    #   +        #???????# #???# #????????#       |
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| ] ???# !!##%!   ########### #???# /  """ #????#=   |
|    ??# !%=[=%=%             #???# #      #????#    |
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| ?????#%  #?     #         #?????# #??????????????? |
| ?????#   #      #         #?????#  ??????????????? |
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| #+###[=   ##########+############   #????????????? |
|      !           =%=  %[  =!!       #????????????? |
|                   [      "=!!       #????????????? |
|                  =   """"%=!        #????????????? |
| #####     #########  "T" "          #????????????? |
| ????#######??????##                 #????????????? |
| ??????????????????#                  ????????????? |
| ??????????????????#            ^     #???????????? |
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| ??????????????????+  """  """            ????????? |
| ??????????????????#  """  ""               ??????? |
| ??????????????????#                         ?????? |
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| ??????????????????#  """  """  #?????????????????? |
| ??????????????????#  """  """  #?????????????????? |
| ??????????????????#        ??  #?????????????????? |
| ??????????????????#   ?    ??  #?????????????????? |
| ???????????????????        ??  #?????????????????? |
| ???????????????????        ???  ?????????????????? |
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| ???????????????????        ???  ?????????????????? |
| ??????????????????? ##?###???? ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              VortexRiotNanosword
  Manual?         0
Play Time         00:45:18
  Cumulative      13.3 hours
  Start           2024.03.12 @ 03:35:54
  End             2024.03.12 @ 04:36:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           14
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c6010bf9-3c5a-43b0-bde6-68e5cb3938fd