Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 22:01:32 Player: Waffa Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1622) 1622 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5132 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 239/300 Energy 58/100 System Corruption 2% Temperature Cool (11) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter 0b10 Alert Chip Layered Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Experimental Sensor Array Matter Filter Kinecellerator Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter 0b10 Alert Chip > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy Particle Gun Heavy Particle Gun [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor 0b10 Alert Chip Protection Core Shielding Weapon Small Laser Energy Gun Small Laser Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 1 1 Weapon 2 | . . . . . 1 1 Parts Attached 73 | 6 14 . 6 1 34 12 Power 6 | 1 1 . . . 3 1 Engine 3 | 1 1 . . . 1 . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 24 | 2 5 . 1 . 13 3 Treads . | . . . . . . . Leg 23 | 2 5 . 1 . 13 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 4 . 4 . 5 5 Device 6 | . 1 . 3 . 1 1 Storage 2 | 1 1 . . . . . Processor 2 | . . . 1 . . 1 Hackware . | . . . . . . . Protection 9 | . 2 . . . 4 3 Artifact . | . . . . . . . Weapon 24 | 2 4 . 1 1 13 3 Energy Gun 14 | 2 4 . . . 5 3 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . . 3 . Ballistic Cannon 5 | . . . . . 5 . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . Parts Lost 18 | . 1 . . . 2 15 Power 2 | . . . . . . 2 Propulsion 7 | . . . . . 2 5 Utility 2 | . . . . . . 2 Weapon 7 | . 1 . . . . 6 Highest Loss Streak 9 | . 1 . . . 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 98 100 100 100 93 59 Engine 8 | . 14 14 14 14 2 . Core 2 | . . . . . 6 5 Leg 26 | . 28 28 28 28 30 8 Device 1 | . . . . . 1 5 Storage 11 | . 14 14 14 14 9 7 Processor 6 | . . . 9 14 9 14 Protection 7 | . 13 14 4 . 7 1 Energy Gun 15 | . 27 28 18 . 7 11 Ballistic Gun 3 | . . . . . 8 . Ballistic Cannon 3 | . . . . . 8 2 Slashing Weapon 3 | . . . 9 14 2 . Peak Build Rating 47 | 6 8 8 23 20 36 47 Average Rating 19 | 4 7 7 16 20 28 31 On Entrance 13 | . 6 7 8 20 20 36 Naked Turns . | . . . . . . . Heaviest Build 39 | 13 18 18 21 19 39 32 Greatest Support 45 | 20 20 20 20 20 45 45 Greatest Overweight (x) 7 | . . . 1 . 2 7 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 5 10 9 10 10 10 10 Average Carried 8 | 2 7 8 9 10 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 8 9 10 10 10 7 Class Distribution -------------------- 42% | Scavenger-Mutant 29% | Mutant 16% | Scavenger-Skirmisher 12% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1438 | 240 169 . . 90 899 40 Remotely . | . . . . . . . Salvage Created 2106 | . 654 44 . . 1048 360 Parts 116 | . 45 8 . . 49 14 Haulers Intercepted 4 | . 2 . . . 2 . Recyclers Shooed 2 | . . . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 42 | . 14 3 . . 17 8 Melee 1 | . . . . . 1 . Guns 35 | . 14 3 . . 11 7 Cannons 6 | . . . . . 5 1 Classes Destroyed 12 | . 7 . . . 4 1 Worker 3 | . 1 . . . 2 . Builder 4 | . 1 . . . . 3 Hauler 4 | . 2 . . . 2 . Recycler 4 | . . . . . 2 2 Mechanic 1 | . . . . . 1 . Operator 1 | . 1 . . . . . Watcher 3 | . 2 . . . 1 . Swarmer 16 | . 6 3 . . . 7 Grunt 20 | . 8 . . . 12 . Brawler 2 | . . . . . 2 . Sentry 3 | . . . . . 3 . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 3 3 . . 7 8 Combat Bots Only 6 | . 3 3 . . 6 4 Max Kills in Single Turn 5 | . 1 1 . . 2 5 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 450 | . 70 7 . . 71 302 Missed 142 | . 18 1 . . 21 102 Damage Taken 4492 | . 535 45 . . 1013 2899 Core 1139 | . 93 12 . . 319 715 Absorbed by Shields . | . . . . . . . Redirected to Shielding 22 | . 20 2 . . . . Regen/Repaired (Parts) 71 | . . . . . 71 . Core Remaining (%) 66 | 100 . . . 58 42 . Volleys Fired 181 | . 78 4 . . 56 43 Largest 4 | . 2 2 . . 3 4 Hottest 213 | . 90 80 . . 165 213 Shots Fired 389 | . 152 8 . . 156 73 Gun 328 | . 152 8 . . 103 65 Cannon 61 | . . . . . 53 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 109 | . . . . . 101 8 Thermal 280 | . 152 8 . . 55 65 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | . 15 2 . . 8 6 Robot Miss Streak 20 | . 7 4 . . 20 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 209 | . 82 3 . . 89 35 Core Hits 112 | . 36 3 . . 59 14 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 18 | . 2 . . . 10 6 Burn 11 | . 2 . . . 4 5 Blast 6 | . . . . . 5 1 Sever 1 | . . . . . 1 . Melee Attacks 4 | . . . . . 4 . Impact . | . . . . . . . Slashing 4 | . . . . . 4 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4222 | . 963 56 . . 1976 1227 Guns 2872 | . 963 56 . . 1162 691 Cannons 748 | . . . . . 642 106 Explosions 430 | . . . . . . 430 Melee 172 | . . . . . 172 . Ramming . | . . . . . . . Kinetic 1300 | . . . . . 1194 106 Thermal 2750 | . 963 56 . . 610 1121 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 172 | . . . . . 172 . Piercing . | . . . . . . . Highest Corruption 2 | . 1 1 1 1 . 2 Average Corruption 1 | . 1 1 1 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . 1 1 6 3 . 1 Message Errors 1 | . . . 1 . . . Matter Fused 6 | . 1 1 2 2 . . Energy Discharges 4 | . . . 2 1 . 1 Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 158 | . . . . . . 158 Projectiles 17 | . . . . . . 17 Explosions 141 | . . . . . . 141 Melee . | . . . . . . . Knockbacks 11 | . . . . . 10 1 Impact . | . . . . . . . Kinetic 10 | . . . . . 9 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 189 | . . . . . . 189 Shots 2 | . . . . . . 2 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 671 | . 154 72 . . 671 477 Average Temperature 106 | . 40 38 . . 167 136 Received Heat Transfer 1458 | . 210 . . . 432 816 Effects 21 | . . . . . 21 . Shutdowns 3 | . . . . . 3 . Energy Bleed 5 | . . . . . 5 . Interference 5 | . . . . . 5 . Matter Decay 1 | . . . . . 1 . Short Circuit 4 | . . . . . 4 . Damage (core) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . 5 . . . 3 4 Heat Transferred 5948 | . 2476 125 . . 1506 1841 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 350 | . 350 149 . . 174 282 Initial 79 | . . 79 . . . 77 Average 115 | . 169 146 . . 73 175 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 77 | 100 55 100 . 100 100 48 Level 1 22 | . 44 . . . . 51 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 . . . 4 2 Investigation 3 | . . . . . 2 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 4 | . 2 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 32 2 . . 28 14 Peak Tracking Total 4 | . 4 2 . . 4 4 Tactical Retreats 5 | . 2 . . . 2 1 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 5 | . 1 . . . 1 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . . . . 7 Max in Single Turn 7 | . . . . . . 7 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 15 | . 5 . 1 . 7 2 Terminals 10 | . 4 . . . 5 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 40 | . 15 . 2 . 19 4 Successful 24 | . 10 . 2 . 11 1 Failed 16 | . 5 . . . 8 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 31 | . 14 . . . 14 3 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . . . 3 . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 9 . 2 . 7 . Record 4 | . 1 . 2 . 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 . . . 1 . Branch Access Points 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 2 | . 2 . . . . . Transport Status 1 | . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 3 | . 1 . . . 2 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 2 . . . 6 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time 58 | . . . . . . 58 Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 . . Highest-Rated Group 31 | . . . . 31 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 5056 | 86 1597 97 667 333 1746 530 Spaces Moved 3110 | 75 1047 71 544 275 900 198 Core 98 | 24 . . . . . 74 Treads . | . . . . . . . Legs 3009 | 51 1047 71 544 275 900 121 Wheels 3 | . . . . . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 127 | 97 120 120 120 120 131 201 Slowest Speed 400 | 120 120 120 190 120 260 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 84 17 80 59 43 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 58 | . . . . . 13 45 Melee . | . . . . . . . Projectile 15 | . . . . . 13 2 AOE 43 | . . . . . . 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3852 | 88 1244 75 557 278 1346 264 Wait 359 | . 72 . . 2 283 2 Move 3104 | 74 1046 70 543 274 899 198 Hop . | . . . . . . . Pick Up 64 | 8 16 1 4 . 28 7 Fast Attach 15 | . . . . 1 14 . Attach 24 | 6 3 . . . 4 11 Detach 1 | . . . . . . 1 Swap 34 | . 11 . 6 . 16 1 Drop 65 | . 18 . 4 1 42 . Fire 181 | . 78 4 . . 56 43 Melee 4 | . . . . . 4 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 17) 306 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 658 | -10/Materials | Discovered new exit (range 3) 1092 | -10/Materials | Build established: Scavenger-Mutant 1095 | -10/Materials | Discovered new exit (range 8) 1684 | -10/Materials | Entered Mines 1689 | -10/Mines | Met a Derelict bent on vengeance 1701 | -10/Mines | Learned location of Storage (-7) 1765 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1767 | -10/Mines | Found Prototype Device 1774 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1775 | -10/Mines | Discovered new exit (range 5) 1781 | -10/Mines | Entered Exiles 1801 | -10/Exiles | Discovered new exit (range 15) 1827 | -10/Exiles | Met 8R-AWN 1846 | -10/Exiles | Met EX-HEX 1888 | -10/Exiles | Met EX-BIN 1905 | -10/Exiles | Aligned with FarCom system 1906 | -10/Exiles | Given EX-Vault access code 1935 | -10/Exiles | Opened EX-Vault 1972 | -10/Exiles | Found Prototype Processor 1981 | -10/Exiles | Found Prototype Device 1982 | -10/Exiles | Identified PSU Rigger 1984 | -10/Exiles | Identified Exp. Sensor Array 1991 | -10/Exiles | Found Prototype Slashing Weapon 1992 | -10/Exiles | Identified Longsword +1 1995 | -10/Exiles | Identified 0b10 Alert Chip 2033 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2074 | -10/Exiles | Met EX-DEC 2258 | -10/Exiles | Visited The Gauntlet 2439 | -10/Exiles | Discovered new exit (range 10) 2448 | -10/Exiles | Stole two prototypes: Longsword +1, 0b10 Alert Chip 2448 | -10/Exiles | Entered Mines 2451 | -9/Mines | Received a Mining Laser from a helpful Derelict 2467 | -9/Mines | Found DCF Scrap (15 items) 2692 | -9/Mines | Discovered new exit (range 10) 2748 | -9/Mines | Learned Materials security intel 2759 | -9/Mines | Build established: Mutant 2781 | -9/Mines | Entered Materials 2781 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3080 | -8/Materials | Build established: Scavenger-Mutant 3557 | -8/Materials | Build established: Skirmisher 3784 | -8/Materials | Repaired Aluminum Leg? 4007 | -8/Materials | Discovered new exit (range 5) 4165 | -8/Materials | Build established: Scavenger-Skirmisher 4187 | -8/Materials | Core integrity fell below 50% 4527 | -8/Materials | Entered Factory 4527 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4529 | -7/Factory | FarCom data flow suspended 4730 | -7/Factory | Lost 9 parts (1p4n4w) 5022 | -7/Factory | Core integrity fell below 50% 5043 | -7/Factory | Core integrity fell below 20% 5057 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05013_ Triggered Heavy Explosive Trap. 05013_ An explosion rips through the floor. 05023_ Acquired Matter Filter. 05027_ Lyr. Light Armor Plating destroyed. 05032_ The unstable cave ceiling collapses. 05034_ U-05 Engineer lays Concrete. 05036_ Acquired Imp. Titanium Leg. 05036_ U-05 Engineer lays Concrete. 05039_ Acquired Imp. Titanium Leg. 05040_ The unstable cave ceiling collapses. 05040_ U-05 Engineer lays Concrete. 05041_ Critical hit (Burn: +37). 05041_ Acquired Imp. Titanium Leg. 05043_ U-05 Engineer lays Concrete. 05043_ Acquired Imp. Titanium Leg. 05044_ U-05 Engineer lays Concrete. 05056_ Triggered Heavy Explosive Trap. 05056_ An explosion rips through the floor. 05056_ U-05 Engineer destroyed. 05056_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????######% # # | | ????????????????????????##% " # | | ????????????????????????## " # | | ???????????????????????### " # | | ???????????????????????# # " + | | ???????????????????????# # # | | ???????????????????????# "####### | | ???????????????????????# #?????# | | ???????????????????????# "##????# | | ???????????????????????# # ??? | | ??????????????############ ??? | | ??????????????# ! ! # ?? | | ??????????????# # ? | | ??????????????# # ! ? | | ??????????????# """ """ # #"#"""###"????##### | | ??????????????# """ """ # # #???????????? | | ??????????????# """ """ # # ! + ?????????? | | ??????????????# # u/ #?? ????????? | | ??????????????# """ """ + # #???????????? | | ??????????????# """ """ # !% # """ #???????????? | | ??????????????# """ """ # u# """ #???????????? | | ??????????????# # # """ #???????????? | | ??????????????# """ """ # m# #???????????? | | ??????????????# """ """ % ""#???????????? | | ??????????????# """ """ Y"#???????????? | | ??????????????# @ ""#???????????? | | ??????????????########## ug # ! #???????????? | | ???????????? w g ######???????????? | | ?????????????????###### ####?????????????? | | ??????????????????????# ! #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ! #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# != Y! #?????????????? | | ??????????????????????# != #?????????????? | | ??????????????????????# "" ! ! #?????????????? | | ??????????????????????# """ #????????????? | | ??????????????????????# "R """ ##????????????? | | ??????????????????????# """ """ #?????????????? | | ??????????????????????# "" """ #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????##############?????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy More Dakka Please Challenges ------------ None Game ------ Seed LobotomyKineticPropulsion Manual? 0 Play Time 01:03:02 Cumulative 5.5 hours Start 2025.02.05 @ 20:59:57 End 2025.02.05 @ 22:01:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fc1cf43-c90e-4eab-ae4d-cec24436e2fb