Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.05 @ 09:08:09 Player: Someone64 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (7) 35 Value Destroyed (90) 90 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1725 Bonus ------- None Cogmind --------- Core Integrity 381/550 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Utility Shielding Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Light Ion Engine Advanced Treads Flight Unit Improved Terrain Scan Processor Target Analyzer Improved Utility Shielding Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit Target Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Flight Unit Improved Terrain Scan Processor Target Analyzer [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 27 | 6 3 7 11 Power 5 | 1 1 2 1 Engine 5 | 1 1 2 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads . | . . . . Leg 2 | . . 2 . Wheel 2 | 2 . . . Hover 3 | . . . 3 Flight 4 | . . 3 1 Utility 6 | 1 . . 5 Device . | . . . . Storage 1 | 1 . . . Processor 2 | . . . 2 Hackware 2 | . . . 2 Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 2 . 1 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 5 2 7 Power 4 | . 2 . 2 Propulsion 6 | . . 2 4 Utility . | . . . . Weapon 4 | . 3 . 1 Highest Loss Streak 7 | . 3 1 7 Average Slot Usage (%) 62 | . 74 49 66 Engine 15 | . 13 17 15 Leg 7 | . . 10 10 Wheel 9 | . 28 4 . Hover 2 | . . . 6 Flight 2 | . . 6 . Storage 11 | . 14 11 9 Processor 3 | . . . 7 Hackware 5 | . . . 13 Protection 1 | . . . 3 Energy Gun 1 | . 4 . . Ballistic Gun 2 | . 9 . 1 Launcher 1 | . 5 . . Naked Turns . | . . . . Heaviest Build 18 | 9 11 10 18 Greatest Support 26 | 26 26 26 20 Greatest Overweight (x) 5 | . . 3 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 6 6 6 6 Average Carried 5 | 4 5 4 5 Final Capacity 6 | 6 6 6 6 Final Carried 6 | 6 4 4 6 Class Distribution -------------------- 69% | Mutant 17% | Hacker-Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 234 | 158 . 56 20 Remotely . | . . . . Salvage Created 112 | . 17 75 20 Parts 13 | . 4 6 3 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 7 | . 2 4 1 Melee 2 | . . 1 1 Guns 1 | . 1 . . AOE 4 | . 1 3 . Classes Destroyed 1 | . 1 . . Swarmer 7 | . 2 4 1 Best Kill Streak 4 | . 2 4 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 3 | . 1 3 . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1284 | . 598 97 589 Core 366 | . 159 38 169 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 36 90 . Volleys Fired 19 | . 18 . 1 Largest 1 | . 1 . 1 Hottest 50 | . 50 . 20 Shots Fired 19 | . 18 . 1 Gun 17 | . 16 . 1 Cannon . | . . . . Launcher 2 | . 2 . . Special . | . . . . Kinetic 14 | . 13 . 1 Thermal 3 | . 3 . . Explosive 2 | . 2 . . Electromagnetic . | . . . . Robot Hit Streak 3 | . 3 . 2 Robot Miss Streak 4 | . 4 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 6 | . 5 . 1 Core Hits 20 | . 6 9 5 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 358 | . 197 123 38 Guns 77 | . 67 . 10 Cannons . | . . . . Explosions 230 | . 121 109 . Melee . | . . . . Ramming 51 | . 9 14 28 Kinetic 65 | . 55 . 10 Thermal 12 | . 12 . . Explosive 121 | . 121 . . Electromagnetic 109 | . . 109 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Effects 1 | . . 1 . Matter Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 16 | . 16 . . Projectiles . | . . . . Explosions 16 | . 16 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 78 | . 43 22 13 Shots 2 | . 1 1 . Rammed 17 | . 2 4 11 Targets Rammed 17 | . 2 4 11 Kicked . | . . . . Crushed . | . . . . Highest Temperature 30 | . 30 . . Average Temperature 16 | . 16 . . Received Heat Transfer 201 | . 147 . 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . 37 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 141 | . 85 141 114 Average Influence 74 | . 45 120 78 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 1 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 10 9 6 Peak Tracking Total 7 | . 7 5 4 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 1 | . . 1 . Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . . 2 . Successful 1 | . . 1 . Failed 1 | . . 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 2 | . . 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . 3 . Terminals 1 | . . 1 . Detonate 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 585 | 59 144 166 216 Spaces Moved 435 | 52 117 133 133 Core 26 | 7 . 4 15 Treads . | . . . . Legs 156 | . . 64 92 Wheels 196 | 45 117 34 . Hover 26 | . . . 26 Flight 31 | . . 31 . Fastest Speed 50 | 50 90 80 100 Average Speed 109 | 84 90 113 131 Slowest Speed 300 | 90 90 200 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 4 38 19 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 16 | . 16 . . Melee . | . . . . Projectile . | . . . . AOE 16 | . 16 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 522 | 64 140 146 172 Wait . | . . . . Move 432 | 51 116 132 133 Hop . | . . . . Pick Up 15 | 7 . 1 7 Fast Attach 20 | 5 1 4 10 Attach 6 | 1 2 2 1 Detach . | . . . . Swap 1 | . . 1 . Drop 12 | . 1 2 9 Fire 19 | . 18 . 1 Melee . | . . . . Ram 17 | . 2 4 11 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Lost 3 parts (1p2w) 191 | -10/Materials | Discovered new exit (range 16) 194 | -10/Materials | Core integrity fell below 50% 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 367 | -9/Materials | Discovered new exit (range 4) 370 | -9/Materials | Entered another Materials area 370 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -8/Materials | Self-destructed Last Messages --------------- 00532_ Lgt. Ion Engine destroyed. 00533_ Slammed into S-10 Pest. 00536_ Destabilizing: Core damaged (-11). 00537_ Slammed into S-10 Pest. 00538_ Airjet permanently disabled. 00538_ Destabilizing: Short circuit. 00538_ Airjet destroyed. 00539_ Slammed into S-10 Pest. 00541_ S-10 Pest destroyed. 00542_ Acquired 20 matter. 00544_ Acquired Lgt. Assault Rifle. 00544_ K-01 Serf collects debris. 00547_ Broken Airjet destroyed. 00548_ Dropped Flight Unit. 00548_ Acquired Flight Unit. 00551_ Airjet destroyed. 00556_ Flight Unit destroyed. 00556_ R-06 Scavenger collects Flight Unit. 00570_ Lgt. Assault Rifle destroyed. 00579_ Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????#? ????????????????????????########??????? | | ???????# "Y????????????????????????# #??????? | | ???????# ""????????????????????????# #??????? | | ???????? ????????????????????????# "" #??????# | | ???#######+####????????????????????# Y" #??????# | | ???? + +????????????????????# "" #??????# | | ?????????# #?###+###????????????# ! #??????# | | ?????????# ### #################+######+### | | ?????????# | | ???????" + | | ?????""" # | | ???? ?### #### ######################+##### | | ??? ????# #??## ##????????????????# """ # | | ?? ?????# #???# #?????????????????# "R" # | | ?####??#####/##### #?????????????????# " " """ # | | ???????# + ########??????????# """ # | | ???????# # s #??????????# """ # | | ???????# # s m #??????????# ! # | | ???????# # @ #??????????# # | | ???????# ######## #??????????# ! # | | ???????# #??????# #??????????########### | | ???????# = #??????# #????????????????????# | | ???????# ! #??????# +????????????????????# | | ???????#######/###??????# #????????????????????? | | ?????????????# #????????# #????????????????????? | | ?????????????# #????????# #????????????????????? | | ????????????? ???????? = ????????????????????? | | ????????????? ???????? ????????????????????? | | ????????????? ???????? Y #???????????????????? | | ????????????? ???????? #???????????????????? | | ????????????? ??????? #???????????????????? | | ????????????? ###???????######???????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 300 Matter Stores 218 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 42 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileNeutralizingWand Manual? 0 Play Time 00:13:22 Cumulative 8.6 hours Start 2020.04.05 @ 08:56:28 End 2020.04.05 @ 09:08:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bf94aa3-27ba-4d18-ae01-c98e56846acb