Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.09 @ 18:59:09 Player: Koi Result: Destroyed self with Improved Grenade Launcher Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (128) 640 Value Destroyed (3629) 3629 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 6173 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/550 Matter 270/300 Energy 85/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (10) --- Light Nuclear Core Advanced Treads Aluminum Leg Airjet Cryofiber Web Large Storage Unit Large Battery (300) Heavy Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Energy Filter Particle Charger > --- WEAPON ----------- Electrolaser Electrolaser > --- INVENTORY -------- Cryofiber Web Cooling System Large Storage Unit Large Battery Targeting Computer Heavy Armor Plating Flak Cannon Improved Grenade Launcher [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Heavy Armor Plating Weapon Light EM Pulse Cannon Energy Gun Electrolaser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 97 | 6 13 34 44 Power 8 | 1 1 2 4 Engine 7 | 1 1 2 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 23 | 2 4 8 9 Treads 15 | . 4 8 3 Leg 8 | 2 . . 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 32 | 1 4 10 17 Device 18 | . 2 4 12 Storage 5 | 1 2 1 1 Processor 4 | . . 1 3 Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 34 | 2 4 14 14 Energy Gun 11 | 1 . 5 5 Energy Cannon 4 | . 3 1 . Ballistic Gun 7 | 1 . 4 2 Ballistic Cannon 4 | . . 2 2 Launcher 8 | . 1 2 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 18 | . . 3 15 Power 1 | . . . 1 Propulsion 6 | . . 1 5 Utility 6 | . . 1 5 Weapon 5 | . . 1 4 Highest Loss Streak 6 | . . 2 6 Average Slot Usage (%) 92 | . 99 93 84 Engine 10 | . 14 11 8 Treads 18 | . 18 20 14 Leg 4 | . 9 . 7 Device 9 | . 3 8 15 Storage 14 | . 23 13 9 Processor 8 | . . 10 10 Protection 4 | . . 7 2 Energy Gun 4 | . 1 4 7 Energy Cannon 7 | . 24 4 . Ballistic Gun 4 | . 1 6 3 Ballistic Cannon 3 | . . 4 3 Launcher 1 | . . 1 1 Naked Turns . | . . . . Heaviest Build 51 | 13 31 50 51 Greatest Support 68 | 20 46 46 68 Greatest Overweight (x) 14 | . 1 2 14 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 2 9 9 8 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 4 10 10 9 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2523 | 269 259 800 1195 Remotely . | . . . . Salvage Created 4266 | 97 443 1806 1920 Parts 256 | . 28 137 91 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 90 | . 10 45 35 Guns 50 | . 2 26 22 Cannons 21 | . 7 7 7 AOE 14 | . . 10 4 Classes Destroyed 14 | 1 3 7 3 Worker 5 | . . 3 2 Builder 4 | . . 1 3 Tunneler 1 | . . 1 . Hauler 2 | . . . 2 Recycler 4 | 1 . 1 2 Mechanic 1 | . . 1 . Operator 8 | . . 5 3 Watcher 13 | . 3 5 5 Swarmer 23 | . 4 19 . Grunt 43 | . 6 15 22 Brawler 3 | . . 1 2 Duelist 1 | . . . 1 Sentry 18 | . . 10 8 Hunter 2 | . . . 2 Best Kill Streak 10 | 1 3 10 10 Combat Bots Only 7 | . 3 7 4 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging 1 | . . 1 . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4200 | . 213 1196 2791 Core 749 | . 24 163 562 Absorbed by Shields 55 | . . 55 . Core Remaining (%) 83 | 100 90 59 . Volleys Fired 342 | 9 31 128 174 Largest 2 | 2 2 2 2 Hottest 126 | 60 112 112 126 Shots Fired 514 | 10 52 185 267 Gun 342 | 10 14 108 210 Cannon 145 | . 37 64 44 Launcher 27 | . 1 13 13 Special . | . . . . Kinetic 230 | 4 7 79 140 Thermal 160 | . 5 41 114 Explosive 27 | . 1 13 13 Electromagnetic 97 | 6 39 52 . Robot Hit Streak 29 | 7 12 29 20 Robot Miss Streak 5 | 1 2 5 4 Penetration Max 1 | . . . 1 Secondary Targets 4 | . 1 1 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 389 | 7 38 136 208 Core Hits 221 | 3 15 87 116 Critical Hits 2 | . . . 2 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8883 | 90 769 3134 4890 Guns 4645 | 89 125 1402 3029 Cannons 2583 | . 632 1091 860 Explosions 1549 | . . 580 969 Melee . | . . . . Ramming 106 | 1 12 61 32 Kinetic 3337 | 35 47 938 2317 Thermal 2351 | . 82 697 1572 Explosive 1424 | . . 455 969 Electromagnetic 1665 | 54 628 983 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . 1 1 3 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Effects 26 | . . 7 19 Message Errors 10 | . . 3 7 Matter Fused 4 | . . . 4 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Targeting Errors 8 | . . 4 4 Overload Shots . | . . . . Overflow Damage 191 | . 30 55 106 Projectiles 88 | . 30 51 7 Explosions 103 | . . 4 99 Melee . | . . . . Knockbacks 31 | . . 1 30 Impact . | . . . . Kinetic 27 | . . 1 26 Secondary 4 | . . . 4 Self-Inflicted Damage 260 | . 3 206 51 Shots 6 | . . 5 1 Rammed 17 | . 5 8 4 Targets Rammed 19 | 1 5 9 4 Kicked 1 | 1 . . . Crushed 1 | . . 1 . Highest Temperature 641 | . 162 243 641 Average Temperature 117 | . 38 54 211 Received Heat Transfer 1876 | . 75 388 1413 Effects 27 | . . . 27 Shutdowns 6 | . . . 6 Energy Bleed 2 | . . . 2 Interference 9 | . . . 9 Matter Decay 1 | . . . 1 Short Circuit 4 | . . . 4 Damage (minor) 2 | . . . 2 Damage (major) 2 | . . . 2 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted 3 | . 1 2 . Combat Hostiles 3 | . 1 2 . Parts Fried 10 | . 3 7 . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 11 | . . 1 10 Heat Transferred 5134 | . 148 1471 3515 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 629 | 5 162 629 321 Average Influence 201 | 1 40 301 174 Maximum Alert Level 2 | . . 2 1 Low Security (%) 51 | 100 100 27 50 Level 1 36 | . . 46 49 Level 2 12 | . . 26 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 1 6 5 Investigation 4 | . 1 3 . Extermination . | . . . . Reinforcement 8 | . . 3 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 2 5 Communications Jammed 1 | . . . 1 Distress Signals 1 | . . . 1 Times Spotted 134 | . 16 62 56 Peak Tracking Total 6 | . 3 6 5 Tactical Retreats 5 | . 1 2 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 12 | . 4 1 7 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 4 | . . 4 . Reused 3 | . . 3 . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . . 3 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 8 | . 1 6 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 24 | . 7 12 5 Terminals 14 | . 4 7 3 Fabricators . | . . . . Repair Stations 4 | . 1 2 1 Recycling Units 4 | . 2 2 . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 90 | . 23 37 30 Successful 77 | . 17 32 28 Failed 13 | . 6 5 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 53 | . 18 21 14 Fabricators . | . . . . Repair Stations 12 | . 3 5 4 Recycling Units 6 | . 2 4 . Scanalyzers 19 | . . 7 12 Garrison Access . | . . . . Terminal Hacks 43 | . 13 18 12 Record 21 | . 6 10 5 Robot Analysis 2 | . 1 1 . Prototype ID Bank 3 | . 1 1 1 Emergency Access Points 3 | . 1 2 . Terminal Index 1 | . 1 . . Recycling Unit Index 1 | . . . 1 Alert Level 4 | . 1 1 2 Locate Traps 1 | . . 1 . Reprogram Traps 1 | . . 1 . Maintenance Status 1 | . 1 . . Recall Reinforcements 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 3 | . 1 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 2 4 4 Scan Component 6 | . 2 2 2 Repair 4 | . . 2 2 Recycling Unit Hacks 5 | . 2 3 . Report Inventory 5 | . 2 3 . Scanalyzer 19 | . . 7 12 Insert Component 9 | . . 3 6 Analyze 10 | . . 4 6 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 20 | . 4 11 5 Full Trace Events 6 | . 2 4 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 9 | . . 3 6 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 1 2 Time 130 | . . 48 82 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 9 | . . 3 6 Part Schematics Acquired 9 | . . 3 6 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 7083 | 105 1559 3322 2097 Spaces Moved 3458 | 64 900 1678 816 Core 69 | 11 . . 58 Treads 2804 | . 615 1678 511 Legs 585 | 53 285 . 247 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 100 Average Speed 165 | 107 156 169 174 Slowest Speed 750 | 120 160 200 750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 64 | 6 93 98 62 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 281 | . 13 125 143 Melee . | . . . . Projectile 1 | . . . 1 AOE 280 | . 13 125 142 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4310 | 89 1001 1988 1232 Wait 236 | . 16 83 137 Move 3456 | 64 899 1677 816 Hop . | . . . . Pick Up 89 | 10 19 26 34 Fast Attach 10 | . 2 6 2 Attach 50 | 6 4 14 26 Detach 8 | . 2 4 2 Swap 37 | . 7 14 16 Drop 64 | . 16 27 21 Fire 342 | 9 31 128 174 Melee . | . . . . Ram . | . . . . Kick 2 | . 1 . 1 Crush 16 | . 4 9 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 4) 650 | -10/Materials | Discovered new exit (range 5) 697 | -10/Materials | Discovered new exit (range 12) 734 | -10/Materials | Discovered new exit (range 14) 913 | -10/Materials | Discovered new exit (range 10) 1665 | -10/Materials | Entered another Materials area 1665 | -9/Materials | Evolved 2 slots: Utility x2 2328 | -9/Materials | Discovered new exit (range 3) 2643 | -9/Materials | Discovered new exit (range 11) 2881 | -9/Materials | Discovered new exit (range 16) 2899 | -9/Materials | Destroyed 7 combat bots 3630 | -9/Materials | Discovered new exit (range 7) 4178 | -9/Materials | Repaired Imp. Treads 4985 | -9/Materials | Identified exit to Materials 4987 | -9/Materials | Entered another Materials area 4987 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4988 | -8/Materials | Discovered new exit (range 8) 5664 | -8/Materials | Repaired Hvy. Armor Plating 5843 | -8/Materials | Repaired Broken Imp. Sensor Array 5857 | -8/Materials | Discovered new exit (range 16) 6020 | -8/Materials | Discovered new exit (range 11) 6094 | -8/Materials | Core integrity fell below 50% 6274 | -8/Materials | Identified exit to Storage 6403 | -8/Materials | Lost 6 parts (1p2n2u1w) 6689 | -8/Materials | Build established: Scavenger-Mutant 6891 | -8/Materials | Core integrity fell below 20% 6952 | -8/Materials | Lost 4 parts (2n1u1w) 7084 | -8/Materials | Destroyed self with Improved Grenade Launcher Last Messages --------------- 06947_ Visual Processing Unit severed. 06950_ Triggered Blade Trap. 06950_ Massive razor-sharp blades shoot up from within the floor. 06956_ Triggered Blade Trap. 06956_ Massive razor-sharp blades shoot up from within the floor. 06959_ Triggered Blade Trap. 06959_ Massive razor-sharp blades shoot up from within the floor. 06968_ System corrupted: Heat flow error (+229). 06968_ Acquired 7 matter. 06997_ U-05 Engineer lays Concrete. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07001_ U-05 Engineer lays Concrete. 07004_ ODGC0RKRVHMUG012/8S K0DPE6E 07005_ U-05 Engineer lays Concrete. 07015_ K-01 Serf collects debris. 07078_ System corrupted: Matter fused (-7). 07082_ Acquired Imp. Grenade Launcher. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ? ?## ! #?# #????? | | ? ?#! #?# #####+########+###??? | | ? ?###########?# # #! ! #??? | | ? ?????????????# # #! #??? | | ?# ?????????????# # # """ #??? | | ????????????????# # # """ #??? | | ????????????????#/########### """ #??? | | ????????????????? ??????????# #??? | | ?????????#??????? ??????????########??? | | ???????? #????????????????????????????? | | ??????" #????????????????????????????? | | ??????" #????????????????????????????? | | ?????? #????????????????????????????? | | ??????" #????????????????????????????? | | ?????"" #????????????????????????????? | | ?????"" #????????????????????????????? | | ???? ???????###+###???#######??????? | | #####+##########% #???# #??????? | | %! %! =! ##### * #??????? | | =! [*!%[% +??????? | | = !=!%* ##### #??????? | | ################*= #???# #??????? | | ???????????????###+###??####+###??????? | | ?????????????? ?????????#! #??????? | | #####???????????????????# #??????? | | #?????#?????????????#@ #??????? | | #???????????????????# #??????? | | " =#???#???????????????#== #??????? | | "" #??????????"????????#=! #??????? | | "" #???????????????????########??????? | | "" #??????#??????????????????????????? | | " #??????????#??????????????????????? | | #?????????????????????????????????? | | #####?????????????????????????????????? | | ?????????#????????????????????????????? | | #?????????? ???"??????????????????????? | | ?? ??????? ??????????????????????????? | | ??? ? ?????? ?????????????????????????? | | ??????? ??????????????????????????????? | | ????? ????????????????????????????????? | | ????? ??#?#???????????????????????????? | | ?? ???????????????????????????????????? | | ????#?????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Trap Extractor | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lrg. Battery | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Particle Charger | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club First Step to Greatness I Spy It's Just You Loot Pinata More Dakka Please Please Form A Line Remodeling Risk Taker Shopping List Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed ArchitectMagneticWell Manual? 0 Play Time 01:44:07 Cumulative 6.1 hours Start 2020.05.07 @ 17:29:02 End 2020.05.09 @ 18:59:09 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4393be2e-eefa-45d3-a845-e00f664cf9dc