Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 14:33:18 Player: 277 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (226) 1130 Value Destroyed (7444) 7444 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1169) 1169 TOTAL SCORE: 15043 Bonus ------- High Alert Combat Kills 1180 Follower Combat Kills 14 Friendly Fire -25 Cogmind --------- Core Integrity 0/1150 Matter 213/300 Energy 97/100 System Corruption 21% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gyrokinetic Inverter Gyrokinetic Inverter High-capacity Matter Pod (200) Improved Cloaking Device Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Medium Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Improved Phase Shifter Improved Light Armor Plating Layered Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Cooled Particle Cannon Heavy Phase Cannon Matter Neutralizer > --- INVENTORY -------- Fission Core Cold Fusion Reactor Myomer Leg High-capacity Matter Pod Phase Gun Proton Cannon Spear [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Cooled Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 . . Power 1 | . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . 1 . . Utility 8 | . . . 1 2 1 2 2 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 150 | 5 13 2 14 7 23 15 9 46 4 12 Power 18 | 1 1 . 1 . 3 2 . 8 . 2 Engine 6 | 1 . . . . 3 1 . . . 1 Core 5 | . 1 . 1 . . . . 3 . . Reactor 7 | . . . . . . 1 . 5 . 1 Propulsion 33 | 2 2 . 2 1 2 5 . 14 1 4 Treads 2 | . . . . . . 1 . 1 . . Leg 27 | 2 2 . 2 1 2 4 . 13 1 . Wheel . | . . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 Flight . | . . . . . . . . . . . Utility 49 | . 5 . 3 2 9 7 5 12 2 4 Device 19 | . 1 . . 1 4 1 3 6 2 1 Storage 5 | . 3 . . . 1 . . . . 1 Processor 7 | . 1 . . . 3 . 1 1 . 1 Hackware . | . . . . . . . . . . . Protection 18 | . . . 3 1 1 6 1 5 . 1 Artifact . | . . . . . . . . . . . Weapon 50 | 2 5 2 8 4 9 1 4 12 1 2 Energy Gun 24 | 2 4 1 5 2 2 . 1 5 1 1 Energy Cannon 16 | . . . . 2 5 1 2 6 . . Ballistic Gun 1 | . . . . . 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 4 | . 1 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 3 1 . . . . Parts Lost 56 | . . 1 5 1 2 3 2 21 3 18 Power 5 | . . . . . . . . 3 1 1 Propulsion 11 | . . . . 1 . 2 . 3 1 4 Utility 23 | . . . . . 1 1 1 10 1 9 Weapon 17 | . . 1 5 . 1 . 1 5 . 4 Highest Loss Streak 14 | . . 1 2 1 1 1 1 11 2 14 Average Slot Usage (%) 95 | . 96 100 96 100 99 99 99 86 71 76 Engine 2 | . . . . . 6 5 . . . 3 Core 5 | . 13 14 10 9 . . . 4 1 . Reactor 1 | . . . . . . . 5 5 1 3 Leg 21 | . 27 28 22 18 22 19 17 19 18 6 Device 8 | . 2 . . 9 9 11 13 14 16 16 Storage 10 | . 11 14 11 9 15 13 11 6 1 3 Processor 11 | . 12 14 11 9 10 13 17 9 10 12 Protection 8 | . . . 9 18 9 14 14 7 6 4 Energy Gun 10 | . 27 14 16 14 4 . . 6 13 6 Energy Cannon 7 | . . . . 5 13 19 15 6 . . Launcher 2 | . . 14 8 . . . . . . . Impact Weapon 1 | . . . 4 6 1 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 101 | 9 19 20 28 41 49 95 101 101 75 47 Greatest Support 100 | 20 20 20 34 34 51 52 52 100 100 75 Greatest Overweight (x) 2 | . 1 . 1 2 . 2 1 1 . 2 Average Overweight (x) . | . . . . . . 1 1 . . . Largest Inventory Capacity 12 | 4 12 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 4 7 8 8 8 8 8 8 8 5 4 Most Carried 8 | 1 8 8 8 8 8 8 8 8 8 4 Average Carried 6 | . 6 7 7 7 7 7 7 6 5 3 Final Capacity 8 | 4 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 1 8 8 7 7 8 8 7 7 4 4 Class Distribution -------------------- 43% | Mutant 28% | Tank 11% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 2459 | 250 270 326 320 30 353 140 80 413 75 202 Remotely . | . . . . . . . . . . . Salvage Created 8551 | 260 676 191 707 442 1164 1984 587 1651 469 420 Parts 439 | 19 41 32 56 20 52 89 36 64 3 27 Haulers Intercepted 5 | . 1 . 2 . 1 1 . . . . Recyclers Shooed 8 | . . . 1 . . 3 3 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 162 | . 7 13 25 10 19 32 15 30 2 9 Melee 5 | . . . 3 1 . . . 1 . . Guns 38 | . 7 . 6 5 7 . . 10 2 1 Cannons 79 | . . . . 1 11 32 15 14 . 6 AOE 31 | . . 13 12 2 . . . 2 . 2 Classes Destroyed 16 | 3 4 1 2 1 1 . . 3 1 . Worker 29 | 2 5 4 4 2 . 2 2 3 . 5 Builder 3 | . . . 1 . . . 1 1 . . Tunneler 10 | 5 1 3 . . . 1 . . . . Hauler 5 | . 1 . 2 . 1 1 . . . . Recycler 5 | 1 1 . . . 1 1 1 . . . Operator 1 | . 1 . . . . . . . . . Watcher 11 | . 3 . 1 1 4 2 . . . . Swarmer 65 | . . 13 15 4 3 7 13 5 . 5 Saboteur 2 | . . . . . . . . 2 . . Grunt 51 | . 7 . 4 4 9 15 . 9 . 3 Brawler 3 | . . . . . . . . 3 . . Duelist 4 | . . . . 1 . 1 . 2 . . Sentry 19 | . . . 6 1 4 5 1 1 . 1 Hunter 2 | . . . . . . . . 2 . . Programmer 14 | . . . . . 3 4 1 6 . . Compactor 2 | . . . . . . . . . 2 . Best Kill Streak 8 | 6 4 6 7 6 3 5 6 8 1 8 Combat Bots Only 8 | . 2 3 5 6 3 4 5 8 1 5 Max Kills in Single Turn 4 | 2 1 4 4 2 1 2 3 2 1 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 3 4 2 . . . 1 . 2 Melee 1 | . . . 1 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 10496 | . 263 278 820 389 961 1124 708 3567 119 2267 Core 1778 | . 56 55 174 45 106 124 65 212 48 893 Absorbed by Shields 554 | . . . . . 36 319 108 63 . 28 Core Remaining (%) 80 | 100 . 55 56 91 84 85 93 . . . Volleys Fired 533 | 15 121 28 31 25 75 73 31 88 16 30 Largest 3 | 2 2 1 2 3 3 3 3 3 3 3 Hottest 278 | 80 90 45 121 205 205 130 218 278 264 210 Shots Fired 1147 | 30 241 28 46 42 159 218 79 210 40 54 Gun 578 | 30 240 12 34 36 46 4 1 107 40 28 Cannon 540 | . . . . 6 113 214 78 103 . 26 Launcher 29 | . 1 16 12 . . . . . . . Special . | . . . . . . . . . . . Kinetic 48 | . . . . . 22 . . . . 26 Thermal 722 | . . . 29 32 106 218 79 190 40 28 Explosive 29 | . 1 16 12 . . . . . . . Electromagnetic 348 | 30 240 12 5 10 31 . . 20 . . Robot Hit Streak 35 | 5 16 4 19 8 22 35 16 16 15 9 Robot Miss Streak 7 | 2 4 7 4 2 4 4 2 5 2 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 692 | 19 54 9 58 40 92 150 39 149 33 49 Core Hits 387 | 9 25 22 48 17 45 64 22 73 13 49 Critical Hits 14 | . . . . . 2 4 . 6 1 1 Critical Kills 5 | . . . . . . 2 . 1 1 1 Critical Parts Destroyed 9 | . . . . . 2 2 . 5 . . Melee Attacks 69 | . . . 43 16 1 . 3 6 . . Impact 60 | . . . 43 16 1 . . . . . Slashing . | . . . . . . . . . . . Piercing 9 | . . . . . . . 3 6 . . Sneak Attacks 9 | . . . 3 3 1 . 1 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 22171 | 278 1080 1282 2415 1139 2485 4436 1754 5031 969 1302 Guns 6334 | 278 867 132 412 409 755 98 31 1860 969 523 Cannons 10378 | . . . . 27 1552 4338 1244 2610 . 607 Explosions 3448 | . 213 1150 874 219 92 . 346 382 . 172 Melee 2011 | . . . 1129 484 86 . 133 179 . . Ramming . | . . . . . . . . . . . Kinetic 899 | . . . . . 292 . . . . 607 Thermal 14626 | . 213 34 394 489 1751 4436 1621 4196 969 523 Explosive 1990 | . . 1116 874 . . . . . . . Electromagnetic 2645 | 278 867 132 18 166 356 . . 656 . 172 Impact 1699 | . . . 1129 484 86 . . . . . Slashing . | . . . . . . . . . . . Piercing 312 | . . . . . . . 133 179 . . Highest Corruption 21 | . . . . . 1 . 1 15 15 21 Average Corruption 10 | . . . . . 1 . 1 10 15 16 Corruption Purged . | . . . . . . . . . . . Effects 118 | . . . . . . . . 63 23 32 Message Errors 23 | . . . . . . . . 9 7 7 Matter Fused 19 | . . . . . . . . 9 4 6 Heat Flow Errors 6 | . . . . . . . . 6 . . Energy Discharges 8 | . . . . . . . . 6 1 1 Parts Rejected 2 | . . . . . . . . 1 . 1 Data Loss (minor) 9 | . . . . . . . . 5 . 4 Data Loss (major) 2 | . . . . . . . . 1 1 . Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 . Misdirections 11 | . . . . . . . . 3 2 6 Targeting Errors 35 | . . . . . . . . 22 7 6 Weapon Failures 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 952 | . 20 62 350 223 25 61 109 97 . 5 Projectiles 108 | . . . . . 25 61 1 21 . . Explosions 223 | . 20 62 53 10 . . 73 . . 5 Melee 621 | . . . 297 213 . . 35 76 . . Knockbacks 24 | . . . 5 3 . . . . . 16 Impact 8 | . . . 5 3 . . . . . . Kinetic 13 | . . . . . . . . . . 13 Secondary 3 | . . . . . . . . . . 3 Self-Inflicted Damage 481 | . 52 149 52 55 56 . . 28 . 89 Shots 17 | . 3 5 2 2 1 . . 1 . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 507 | 216 324 32 258 123 246 21 267 507 82 28 Average Temperature 93 | 93 98 12 89 54 95 11 70 150 16 13 Received Heat Transfer 1640 | . 120 . 249 162 230 301 18 344 . 216 Effects 11 | . 7 . . . . . 3 1 . . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 3 | . 3 . . . . . . . . . Interference 7 | . 4 . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 19 | 1 7 . 5 3 1 . . 2 . . Impact Corruptions 24 | . . . 16 8 . . . . . . Robots Melted 3 | . . . . . . . . 3 . . Combat Hostiles 3 | . . . . . . . . 3 . . Parts Melted 27 | . . . 2 1 4 8 5 7 . . Heat Transferred 19654 | . 300 50 714 933 2734 5994 1819 4816 1369 925 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 14 | . 6 1 . 3 2 . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 872 | 40 303 393 603 387 669 833 872 832 306 465 Initial 427 | . 26 82 68 254 175 327 373 427 291 193 Average 379 | 12 168 278 273 301 405 505 515 583 286 315 Maximum Alert Level 3 | . 1 1 2 1 2 3 3 3 1 2 Low Security (%) 20 | 100 70 22 41 2 7 . . . . 32 Level 1 38 | . 29 77 35 97 46 28 34 . 100 37 Level 2 35 | . . . 22 . 46 50 50 92 . 29 Level 3 5 | . . . . . . 20 15 7 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 36 | . 2 . 5 2 7 8 1 8 . 3 Investigation 8 | . 2 . 2 . 2 2 . . . . Extermination 9 | . . . . . 2 2 1 3 . 1 Reinforcement 12 | . . . 3 2 2 2 . 1 . 2 Assault 5 | . . . . . 1 1 . 3 . . Garrison 2 | . . . . . . 1 . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . Haulers Reinforced 3 | . . . . . 1 2 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 5 | . . 1 1 . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 221 | . 12 12 26 18 29 41 19 40 6 18 Peak Tracking Total 6 | . 2 3 6 5 4 5 6 6 4 5 Tactical Retreats 12 | . 1 . 1 1 2 2 1 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 11 | . 2 . 2 . 3 2 . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 63 | . 19 3 3 2 12 1 12 9 . 2 Max in Single Turn 6 | . 3 2 1 1 6 1 5 2 . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 45 | . 10 . 10 2 7 7 3 6 . . Terminals 29 | . 7 . 5 2 3 4 3 5 . . Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 5 | . 1 . 1 . 2 . . 1 . . Recycling Units 4 | . 2 . 2 . . . . . . . Scanalyzers 5 | . . . 2 . 1 2 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 153 | . 45 . 31 7 14 19 10 27 . . Successful 89 | . 30 . 24 2 5 9 2 17 . . Failed 64 | . 15 . 7 5 9 10 8 10 . . Catastrophic 8 | . 2 . 1 1 3 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 77 | . 29 . 16 5 4 7 6 10 . . Terminals 94 | . 30 . 13 7 7 8 10 19 . . Fabricators 4 | . . . . . 1 3 . . . . Repair Stations 20 | . 5 . 3 . 4 . . 8 . . Recycling Units 14 | . 10 . 4 . . . . . . . Scanalyzers 21 | . . . 11 . 2 8 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 13 . 2 2 2 1 1 5 . . Part Schematic 2 | . 2 . . . . . . . . . Robot Analysis 10 | . 6 . 1 1 1 1 . . . . Prototype ID Bank 5 | . 2 . 1 . 1 . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 2 | . . . . 1 . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . 1 . . Zone Layout 4 | . 2 . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 14 | . 4 . 2 . 2 . . 6 . . Scan Component 7 | . 2 . 1 . 1 . . 3 . . Repair 7 | . 2 . 1 . 1 . . 3 . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 18 | . . . 11 . 1 6 . . . . Insert Component 9 | . . . 5 . 1 3 . . . . Analyze 9 | . . . 6 . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 28 | . 10 . 9 . . 2 1 6 . . Terminals 21 | . 6 . 6 . . 2 1 6 . . Track 11 | . 3 . 4 . . 1 . 3 . . Botnet 7 | . 2 . 2 . . 1 1 1 . . Detonate 1 | . . . . . . . . 1 . . Operators 2 | . 1 . . . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . Recycling Units 6 | . 3 . 3 . . . . . . . Monitor 2 | . 1 . 1 . . . . . . . Mask 4 | . 2 . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 40 | . 9 . 8 2 7 6 3 5 . . Full Trace Events 2 | . . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . 2 . 5 . . 3 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . 2 . 1 . 1 . . 2 . . Time 264 | . 64 . 19 . 19 . . 162 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 9 | . . . 5 . 1 3 . . . . Part Schematics Acquired 8 | . . . 5 . . 3 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 2 . . . . . . . Highest-Rated Group 40 | . . 40 32 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders 1 | . . . 1 . . . . . . . STAY 1 | . . . 1 . . . . . . . Ally Attacks 18 | . . 11 7 . . . . . . . Total Damage 165 | . . 69 96 . . . . . . . Kills 5 | . . 2 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total 10 | . 6 . 1 1 1 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 9578 | 106 1331 805 1027 494 1478 1612 627 1365 293 440 Spaces Moved 5166 | 48 719 596 543 260 823 722 310 649 183 313 Core 90 | 15 . . . . . . . . . 75 Treads 48 | . . . . . . 48 . . . . Legs 4879 | 33 719 596 543 260 823 674 310 649 183 89 Wheels . | . . . . . . . . . . . Hover 149 | . . . . . . . . . . 149 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 130 153 120 120 50 Average Speed 132 | 98 120 120 136 139 130 159 153 132 120 101 Slowest Speed 200 | 120 150 120 155 190 130 200 153 153 120 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 4 97 97 46 23 30 27 15 14 79 12 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . Scrap Searched 3 | . . 3 . . . . . . . . Spaces Dug 54 | . . 32 20 . . . 2 . . . Terrain Destroyed 460 | . 13 154 93 7 73 14 54 51 . 1 Melee . | . . . . . . . . . . . Projectile 33 | . . . . 1 2 14 12 4 . . AOE 427 | . 13 154 93 6 71 . 42 47 . 1 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Was Fac Total 6820 | 75 943 658 737 335 1090 1022 393 961 224 382 Wait 777 | 6 70 29 97 19 134 196 36 153 19 18 Move 5157 | 47 718 595 542 259 822 721 309 649 182 313 Hop . | . . . . . . . . . . . Pick Up 64 | 2 12 2 4 6 15 7 2 10 1 3 Fast Attach 52 | 4 4 . 4 . 6 4 1 15 3 11 Attach 36 | 1 . 1 4 4 4 4 3 14 . 1 Detach 1 | . . . . . . 1 . . . . Swap 62 | . 9 1 6 3 13 7 5 17 1 . Drop 62 | . 9 2 6 3 15 9 3 9 2 4 Fire 533 | 15 121 28 31 25 75 73 31 88 16 30 Melee 69 | . . . 43 16 1 . 3 6 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . 5 . . . . 2 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 5) 320 | -10/Materials | Build established: Mutant 422 | -10/Materials | Repaired Aluminum Leg 461 | -10/Materials | Repaired Imp. Heat Sink 1144 | -10/Materials | Identified exit to Mines 1295 | -10/Materials | Discovered new exit (range 11) 1438 | -10/Materials | Entered Mines 1489 | -10/Mines | Discovered new exit (range 6) 1552 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1587 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1654 | -10/Mines | Discovered new exit (range 14) 1724 | -10/Mines | Learned 4 Materials zone layouts 1930 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2243 | -10/Mines | Entered Materials 2243 | -9/Materials | Accompanied by 2 allies 2243 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2244 | -9/Materials | Identified exit to Materials 2290 | -9/Materials | Repaired Lgt. Nuclear Core 2629 | -9/Materials | Discovered new exit (range 13) 3102 | -9/Materials | Discovered exit to Materials (range 16) 3270 | -9/Materials | Entered another Materials area 3270 | -8/Materials | Evolved 2 slots: Utility x2 3577 | -8/Materials | Build established: Scavenger-Mutant 3627 | -8/Materials | Discovered new exit (range 10) 3764 | -8/Materials | Entered Factory 3764 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3999 | -7/Factory | Repaired Titanium Leg 4229 | -7/Factory | Build established: Tank 4964 | -7/Factory | First assault squad dispatched 5073 | -7/Factory | Discovered new exit (range 15) 5151 | -7/Factory | Build established: Gunner 5242 | -7/Factory | Entered another Factory area 5242 | -6/Factory | Evolved 2 slots: Utility x2 5544 | -6/Factory | Build established: Tank 5942 | -6/Factory | First assault squad dispatched 6461 | -6/Factory | Garrison activated, responded to threat 6762 | -6/Factory | Discovered new exit (range 9) 6854 | -6/Factory | Entered another Factory area 6854 | -5/Factory | Evolved 2 slots: Utility x2 7176 | -5/Factory | Discovered new exit (range 20) 7481 | -5/Factory | Entered another Factory area 7481 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7759 | -4/Factory | First assault squad dispatched 7917 | -4/Factory | System corruption reached 10% 7955 | -4/Factory | Lost 5 parts (4u1w) 8051 | -4/Factory | Repaired Adv. Cooling System 8109 | -4/Factory | Repaired Hvy. Phase Cannon 8204 | -4/Factory | Destroyed 8 combat bots 8244 | -4/Factory | Lost 11 parts (2p2n3u4w) 8810 | -4/Factory | Garrison activated, responded to threat 8846 | -4/Factory | Sucked down chute 8846 | -4/Factory | Entered Waste 8879 | -4/Waste | Spotted C-40 Crusher 8887 | -4/Waste | Destroyed C-40 Crusher 8908 | -4/Waste | Spotted C-40 Crusher 8923 | -4/Waste | Destroyed C-40 Crusher 8932 | -4/Waste | Spotted C-40 Crusher 8941 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8944 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8946 | -4/Waste | Spotted C-40 Crusher 8948 | -4/Waste | Spotted C-40 Crusher 9021 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9057 | -4/Waste | Spotted C-40 Crusher 9123 | -4/Waste | Discovered new exit (range 11) 9139 | -4/Waste | Entered Factory 9255 | -4/Factory | Spotted B-86 Titan 9266 | -4/Factory | Spotted B-86 Titan 9532 | -4/Factory | Core integrity fell below 50% 9561 | -4/Factory | Core integrity fell below 20% 9579 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09544_ Field strength at 88. 09545_ Field strength at 12. 09546_ Stasis field depleted. 09547_ Slug penetrates Wall. 09548_ Core Analyzer destroyed. 09550_ Imp. Targeting Computer destroyed. 09551_ Penetrated by Slug. 09551_ Gyrokinetic Inverter destroyed. 09553_ FBX YUGPMM%E4PF8AXT|XOZQ0YL6U 09553_ R-10 Processor collects Myomer Leg. 09554_ Penetrated by Slug. 09554_ Fabricator disabled. 09560_ Power Conduit explodes. 09560_ P-70 Sage destroyed. 09560_ Gyrokinetic Inverter destroyed. 09560_ Slug penetrates Wall. 09560_ Slug penetrates Earth. 09560_ Power Conduit explodes. 09560_ P-70 Sage destroyed. 09571_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ???# " #??????????????????????????????? | | ???###""""""+######???####???????????????????????? | | # # +???? #???????????????????????? | | # # #?? #???????????????????????? | | # ?# # #???????????????????????? | | # ??+ + #???????????????????????? | | # ???# # #???????????????????????? | | # ???# #?? ] #???????????????????????? | | # ????# #???? #???????????????????????? | | # ?????# #?????? #???????????????????????? | | # ??????# #??#+#???##???????????????????????? | | ###??????# #??# #????????????????????????????? | | ?????????# #??# #????????????????????????????? | | ?????????# #??# #????????????????????????????? | | ?????????# #??# #????????????????????????????? | | ?????????# #### ##############+##????????????? | | ?????????# kk ???????????? | | ?????????# k ???????????? | | ?????????# ??????????? | | ?????????# R ??????????? | | ?????????# ??????????? | | ?????????####+### ?????????? | | ??????????? # ?????????? | | ?????????"""" # ????????? | | ????????#"""" # ????????? | | ????????#"""" # @ ????????? | | ????????#"""" # ????????? | | ?????????? !# ????????? | | ??????????? # ##########+#######?????????? | | ???????????###### #??????????????????????????? | | ??????????????? #??????????????????????????? | | ????????????? g #??????????????????????????? | | ???????????? #??????????????????????????? | | ???????????? #??????????????????????????? | | ???????????? #??????????????????????????? | | ????????????###########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 41 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 110 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 30 Utility Shielding 66 Phase Shifting 10 Evasion (%) 53 Targeting Accuracy 6 Core Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 1 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Visual Processing Unit | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Hcp. Matter Pod | -6/Factory | Scanalyzed Cld. Particle Cannon | -6/Factory | Scanalyzed Lrn. Terrain Scanner | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticHypercooledDrive Manual? 0 Play Time 02:13:47 Cumulative 244.2 hours Start 2021.02.15 @ 12:06:17 End 2021.02.15 @ 14:33:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a8da3b9-a46b-40d6-b90f-763073c8407d