Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 22:28:14 Player: Beef Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1520) 1520 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4440 Bonus ------- None Cogmind --------- Core Integrity 315/700 Matter 10/300 Energy 73/100 System Corruption 0% Temperature Cool (21) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine VSS Leg VSS Leg Compact Matter Pod (0) Gatling Laser Gauss Cannon Gauss Cannon Gauss Cannon Katana Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Kinecellerator System Shield Long-range Tractor Beam > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine VSS Leg Compact Matter Pod Advanced Targeting Computer Gauss Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Katana [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Gauss Cannon Energy Gun Improved Medium Laser Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 77 | 6 15 12 1 29 14 Power 11 | 1 3 2 . 4 1 Engine 10 | 1 2 2 . 4 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 22 | 2 3 5 . 4 8 Treads 2 | 2 . . . . . Leg 10 | . 3 . . 3 4 Wheel 10 | . . 5 . 1 4 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 2 . 9 2 Device 7 | . 1 . . 6 . Storage 3 | 1 1 . . 1 . Processor 5 | . 1 1 . 1 2 Hackware 1 | . . . . 1 . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 27 | 2 6 3 1 12 3 Energy Gun 3 | . 2 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 13 | 2 3 1 1 6 . Ballistic Cannon 2 | . . . . 2 . Launcher 8 | . 1 2 . 2 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 36 | . 4 6 . 13 13 Power 5 | . 1 1 . 2 1 Propulsion 14 | . 2 3 . 3 6 Utility 5 | . 1 . . 2 2 Weapon 12 | . . 2 . 6 4 Highest Loss Streak 10 | . 3 3 . 5 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 89 89 100 88 91 Engine 9 | . 9 9 11 8 6 Treads 4 | . 18 . . . . Leg 5 | . 9 6 . 1 18 Wheel 10 | . . 14 22 10 7 Device 9 | . 5 . . 18 17 Storage 10 | . 14 11 11 9 7 Processor 11 | . . 20 22 10 11 Hackware 3 | . . . . 8 7 Protection 3 | . . 6 11 3 . Energy Gun 2 | . 4 10 . . . Ballistic Gun 11 | . 20 6 16 7 . Ballistic Cannon 4 | . . . . 8 10 Launcher 2 | . 2 3 5 . 1 Naked Turns . | . . . . . . Heaviest Build 47 | 12 33 34 34 47 47 Greatest Support 56 | 40 40 26 26 32 56 Greatest Overweight (x) 4 | 1 4 3 1 3 2 Average Overweight (x) 1 | . . 1 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 4 11 11 10 15 13 Average Carried 9 | 2 6 9 8 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 12 | 4 11 8 10 12 9 Class Distribution -------------------- 88% | Mutant 6% | Scavenger-Mutant 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1572 | 230 212 235 172 427 296 Remotely 67 | . . . . 67 . Salvage Created 1593 | . 417 340 51 491 294 Parts 113 | . 39 23 8 27 16 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed 3 | . . 1 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 49 | . 15 10 4 12 8 Guns 27 | . 10 7 3 7 . Cannons 3 | . . . . 2 1 AOE 19 | . 5 3 1 3 7 Classes Destroyed 13 | . 4 4 2 3 . Worker 1 | . 1 . . . . Builder 2 | . . 1 . . 1 Tunneler 2 | . . . 1 . 1 Hauler 2 | . . . . 2 . Recycler 6 | . . 1 . 4 1 Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 22 | . 5 4 3 7 3 Grunt 19 | . 10 5 . 1 3 Duelist 1 | . . 1 . . . Sentry 5 | . . . . 3 2 Hunter 1 | . . . . 1 . Assembled 1 | . . . 1 . . Best Kill Streak 8 | . 4 8 3 5 6 Combat Bots Only 5 | . 4 5 3 4 5 Max Kills in Single Turn 3 | . 2 2 2 3 2 Gunslinging . | . . . . . . Exploded 2 | . 2 2 1 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 515 | . 108 68 4 81 254 Missed 166 | . 30 17 2 22 95 Damage Taken 3951 | . 861 759 74 850 1407 Core 950 | . 204 199 26 136 385 Absorbed by Shields . | . . . . . . Redirected to Shielding 25 | . . 11 6 8 . Core Remaining (%) 59 | 100 18 . 43 75 . Volleys Fired 148 | . 48 30 7 47 16 Largest 2 | . 2 2 2 2 2 Hottest 112 | . 112 112 53 96 96 Shots Fired 279 | . 96 54 13 85 31 Gun 185 | . 89 47 12 37 . Cannon 64 | . . . . 40 24 Launcher 30 | . 7 7 1 8 7 Special . | . . . . . . Kinetic 218 | . 87 19 12 76 24 Thermal 31 | . 2 28 . 1 . Explosive 30 | . 7 7 1 8 7 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 11 5 3 7 6 Robot Miss Streak 6 | . 4 3 3 4 6 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 165 | . 60 31 10 49 15 Core Hits 111 | . 32 21 6 29 23 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 2 . 3 6 Burn 1 | . . 1 . . . Destroy 1 | . . 1 . . . Blast 9 | . . . . 3 6 Melee Attacks 4 | . . . . 4 . Impact . | . . . . . . Slashing 4 | . . . . 4 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4627 | . 857 875 235 1549 1111 Guns 1538 | . 451 476 160 451 . Cannons 881 | . . . . 615 266 Explosions 2156 | . 401 395 50 465 845 Melee . | . . . . . . Ramming 52 | . 5 4 25 18 . Kinetic 2045 | . 434 137 160 1048 266 Thermal 374 | . 17 339 . 18 . Explosive 2156 | . 401 395 50 465 845 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 147 | . 36 . . 47 64 Projectiles 6 | . . . . 6 . Explosions 141 | . 36 . . 41 64 Melee . | . . . . . . Knockbacks 2 | . 1 . . . 1 Impact 1 | . 1 . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 301 | . 84 60 12 103 42 Shots 12 | . 3 2 . 5 2 Rammed 6 | . 1 1 2 2 . Targets Rammed 6 | . 1 1 2 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 267 | . 54 267 8 258 102 Average Temperature 66 | . 14 92 2 79 40 Received Heat Transfer 1080 | . 285 192 . 261 342 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 888 | . 37 814 . 37 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 417 | . 291 417 241 344 349 Initial 162 | . . 85 162 9 88 Average 170 | . 135 209 186 182 176 Maximum Alert Level 2 | . 1 2 1 1 1 Low Security (%) 55 | 100 72 61 27 53 56 Level 1 43 | . 27 30 72 46 43 Level 2 . | . . 8 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 3 . 1 5 Investigation 7 | . 3 1 . 1 2 Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 3 2 . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 22 17 6 27 14 Peak Tracking Total 6 | . 6 5 3 4 6 Tactical Retreats 7 | . . 2 1 4 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . 2 1 . 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 8 | . . 3 . 2 3 Max in Single Turn 2 | . . 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 13 | . 3 . . 8 2 Terminals 10 | . 3 . . 6 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 52 | . 11 . . 35 6 Successful 22 | . 4 . . 18 . Failed 30 | . 7 . . 17 6 Catastrophic 3 | . . . . 2 1 Database Lockouts . | . . . . . . Manual 29 | . 7 . . 18 4 Terminals 45 | . 11 . . 31 3 Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 13 | . 2 . . 11 . Prototype ID Bank 2 | . . . . 2 . Level Access Points 1 | . . . . 1 . Terminal Index 2 | . 1 . . 1 . Recycling Unit Index 1 | . . . . 1 . Alert Level 2 | . . . . 2 . Recall Investigation 1 | . . . . 1 . Registered Components 1 | . . . . 1 . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 2 . . 7 . Terminals 7 | . 2 . . 5 . Botnet 7 | . 2 . . 5 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Mechanics 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Tunnel 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . . 5 2 Full Trace Events 4 | . 2 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 1 . Highest-Rated Group 43 | . . . 43 12 . Highest-Rated Ally 31 | . . . 31 12 . Total Orders . | . . . . . . Ally Attacks 12 | . . . 12 . . Total Damage 124 | . . . 124 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2516 | 69 559 304 481 837 266 Spaces Moved 1510 | 38 227 159 415 511 160 Core 6 | 5 1 . . . . Treads 175 | 33 142 . . . . Legs 193 | . 84 32 . 29 48 Wheels 1136 | . . 127 415 482 112 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 105 105 90 Average Speed 123 | 148 166 121 105 122 108 Slowest Speed 250 | 160 250 190 105 210 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 41 20 65 45 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . 6 . Terrain Destroyed 199 | . 36 30 9 94 30 Melee 4 | . . . . 4 . Projectile 22 | . . . . 20 2 AOE 173 | . 36 30 9 70 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1891 | 48 332 216 448 629 218 Wait 76 | . 11 12 22 11 20 Move 1505 | 37 226 158 414 510 160 Hop . | . . . . . . Pick Up 47 | 5 16 3 1 16 6 Fast Attach 32 | 5 8 2 1 14 2 Attach 29 | 1 4 7 . 10 7 Detach 6 | . 3 . 1 2 . Swap 16 | . 3 3 . 5 5 Drop 22 | . 12 . . 8 2 Fire 148 | . 48 30 7 47 16 Melee 4 | . . . . 4 . Ram 5 | . . 1 2 2 . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [Low]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 10) 429 | -10/Materials | Core integrity fell below 50% 465 | -10/Materials | Lost 3 parts (2n1u) 504 | -10/Materials | Core integrity fell below 20% 627 | -10/Materials | Identified exit to Materials 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Utility x2 768 | -9/Materials | Lost 3 parts (2n1w) 879 | -9/Materials | Lost 3 parts (1p1n1w) 907 | -9/Materials | Discovered new exit (range 18) 927 | -9/Materials | Identified exit to Mines 933 | -9/Materials | Entered Mines 948 | -9/Mines | Met a Derelict bent on vengeance 968 | -9/Mines | Discovered new exit (range 11) 1024 | -9/Mines | Assembled infested the area 1029 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1084 | -9/Mines | Identified exit to Materials 1128 | -9/Mines | Discovered exit to Materials (range 9) 1171 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1305 | -9/Mines | Core integrity fell below 50% 1414 | -9/Mines | Entered Materials 1414 | -8/Materials | Accompanied by 1 ally 1414 | -8/Materials | Evolved 2 slots: Utility x2 1564 | -8/Materials | Lost 4 parts (1p1n2w) 1626 | -8/Materials | Identified exit to Factory 1838 | -8/Materials | Lost 5 parts (1u4w) 2251 | -8/Materials | Entered Factory 2251 | -7/Factory | Evolved 2 slots: Propulsion x2 2271 | -7/Factory | Discovered new exit (range 14) 2514 | -7/Factory | Core integrity fell below 50% 2517 | -7/Factory | Self-destructed Last Messages --------------- 02490_ R-06 Scavenger collects Lgt. Nuclear Core. 02491_ U-05 Engineer lays Concrete. 02491_ S-27 Virus destroyed. 02491_ VSS Leg destroyed. 02492_ U-05 Engineer builds a Wall. 02492_ K-01 Serf collects debris. 02493_ VSS Leg destroyed. 02495_ The unstable cave ceiling collapses. 02495_ Gauss Cannon destroyed. 02495_ Com. Wheel destroyed. 02496_ Imp. Grenade Launcher destroyed. 02496_ R-06 Scavenger collects Wheel. 02498_ K-01 Serf collects debris. 02498_ Mak. Leg destroyed. 02500_ K-01 Serf collects debris. 02506_ Acquired Adv. Visual Processing Unit. 02508_ S-27 Virus destroyed. 02516_ U-05 Engineer lays Concrete. 02516_ Imp. Grenade Launcher destroyed. 02517_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????? ?? ??#????????????????????????????? | | ??????????? ?########?#??????????????????????????? | | ??????????? # ##???#???????????????????????? | | ????"???""??? ? ?????????????????????????? | | ????????????# ?????? ?????"??????????????? | | ????????""? ? ?????? ??? 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"?????????????#???????????????? | | ? # ##?? """??""??#??#??????#??????????????? | | ?# ### "?" ?"?? #???#????????????????????? | | [ ?# #?? ? ?? ??????????????????????????? | | # # ? """ """ ????? ????????????????????? | | # +? """ "?" ??????????????????????????? | | + #? """ """???????????????????????????? | | # # ????????????????????????????? | | # # ? ????????????????????????????? | | ?# # ??? ?#????????????????????????? | | ###### # ?? ?????????????????????????????? | | ##/#?#??#?????????????????????????????? | | #??###???#?????????????????????????? | | #??#??????#????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireTeslaLaser Manual? 0 Play Time 00:20:09 Cumulative 95.2 hours Start 2024.07.24 @ 22:11:15 End 2024.07.24 @ 22:28:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 948206ba-0fdc-4c3b-88a8-9f56f477b059