Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.09.23 @ 22:01:24 Player: Decinym Result: Exoskeleton Destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (447) 2235 Value Destroyed (21090) 21090 Prototype IDs (106) 2120 Alien Tech Used (12) 2400 Bonus (36544) 36544 TOTAL SCORE: 75689 Bonus ------- Triggered High Security 1000 Triggered Max Security 2000 High Alert Combat Kills 7012 Follower Combat Kills 1575 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 420 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -1063 Cogmind --------- Core Integrity 0/1850 Matter 271/300 Energy 432/450 System Corruption 12% Temperature Cool (0) Movement Walking (90) Ox1 Location -1/Command Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Heavy Regenerative Plating Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Light Quantum Reactor Transdimensional Reconstructor Subatomic Replicator Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Heavy Regenerative Plating Improved Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Light Quantum Reactor Transdimensional Reconstructor Subatomic Replicator Core Cannon [Rating: 228] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Armored Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Experimental Q-thruster Utility Huge Storage Unit Device Experimental Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Assembled Focal Cannon Energy Gun Precision Beam Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Special Weapon Multitool Impact Weapon Power Maul Slashing Weapon Centrium Greatsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . 4 . . . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . 1 . . . . Utility 10 | . . . . 3 . . . 1 . . . . 1 . . . . . . . . . 2 . . . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 504 | . 8 1 11 37 32 7 25 33 6 2 2 1 58 5 7 38 14 26 2 4 5 3 80 1 . 10 1 5 11 7 13 26 9 14 Power 67 | . 1 . 2 3 3 . 3 8 1 . . . 9 1 . 1 . . . . 1 . 11 . . 2 1 . 4 1 3 7 . 5 Engine 27 | . 1 . 2 2 2 . 2 7 1 . . . 8 1 . . . . . . . . 1 . . . . . . . . . . . Core 7 | . . . . 1 1 . . . . . . . 1 . . . . . . . . . 4 . . . . . . . . . . . Reactor 33 | . . . . . . . 1 1 . . . . . . . 1 . . . . 1 . 6 . . 2 1 . 4 1 3 7 . 5 Propulsion 104 | . 3 . 5 11 3 3 7 7 . . . . 8 . 1 4 6 19 . . 1 . 20 . . . . 2 . 1 . 3 . . Treads 47 | . 3 . 5 1 3 3 6 . . . . . 6 . . 1 . 12 . . . . 7 . . . . . . . . . . . Leg 27 | . . . . 10 . . . . . . . . . . . 2 3 5 . . 1 . 6 . . . . . . . . . . . Wheel 12 | . . . . . . . . 7 . . . . 2 . 1 1 . . . . . . 1 . . . . . . . . . . . Hover 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Flight 16 | . . . . . . . . . . . . . . . . . 2 2 . . . . 6 . . . . 2 . 1 . 3 . . Utility 172 | . 2 . . 12 9 3 9 11 . . . . 15 2 3 18 3 6 2 4 3 1 30 . . 7 . 3 3 5 3 5 6 7 Device 66 | . . . . 3 3 . 3 2 . . . . 4 . 1 8 1 4 1 1 2 . 14 . . 4 . 3 1 2 3 2 4 . Storage 16 | . 1 . . 1 1 . 1 2 . . . . 1 . . 1 1 . . 2 . 1 3 . . 1 . . . . . . . . Processor 17 | . 1 . . . . 1 . 2 . . . . 4 . 1 . . . 1 . 1 . 2 . . . . . 1 . . 1 2 . Hackware 17 | . . . . . . . . 1 . . . . 2 . . . . . . . . . 4 . . 1 . . . 2 . . . 7 Protection 56 | . . . . 8 5 2 5 4 . . . . 4 2 1 9 1 2 . 1 . . 7 . . 1 . . 1 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 161 | . 2 1 4 11 17 1 6 7 5 2 2 1 26 2 3 15 5 1 . . . 2 19 1 . 1 . . 4 . 7 11 3 2 Energy Gun 26 | . . . . 4 1 . 4 1 2 . 1 . 2 . . 3 2 . . . . . 6 . . . . . . . . . . . Energy Cannon 16 | . . . . . 1 . . . . . . . . . . 3 1 . . . . . . . . . . . . . . 6 3 2 Ballistic Gun 53 | . 2 1 4 5 10 1 1 3 1 1 1 1 9 1 2 2 . . . . . . . . . . . . 1 . 3 4 . . Ballistic Cannon 5 | . . . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . Launcher 35 | . . . . . . . . 2 2 1 . . 8 1 . 4 2 1 . . . 2 10 . . . . . 1 . 1 . . . Special Weapon 5 | . . . . . 2 . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . Impact Weapon 12 | . . . . 2 3 . . 1 . . . . 3 . 1 1 . . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . 1 . 2 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . . 5 . . 7 2 . . . . 1 . . 8 8 3 . . 5 1 3 . . 4 . 1 5 2 2 3 1 . Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 14 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 62 | . 1 . 1 . 7 1 5 1 . . . . 8 2 . 6 . 1 . . . . 20 . . . . 1 . 1 1 5 . 1 Power 11 | . 1 . 1 . 1 . . . . . . . 2 1 . 2 . . . . . . 2 . . . . . . . . 1 . . Propulsion 13 | . . . . . 1 . 1 1 . . . . 2 . . 1 . . . . . . 5 . . . . . . . 1 1 . . Utility 34 | . . . . . 4 1 4 . . . . . 4 1 . 3 . 1 . . . . 10 . . . . 1 . 1 . 3 . 1 Weapon 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Highest Loss Streak 10 | . 1 . 1 . 5 1 4 1 . . . . 2 2 . 2 . 1 . . . . 10 . . . . 1 . 1 1 3 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 100 99 90 89 99 97 93 84 84 69 84 87 95 95 82 84 86 88 85 86 87 82 72 72 74 77 76 78 74 81 59 54 62 Engine 5 | . 14 14 13 6 7 9 7 11 15 15 15 15 12 10 13 4 . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . 1 3 . . . . . . . 4 6 5 5 5 5 5 4 4 4 4 9 8 8 7 6 8 9 9 Treads 9 | . 24 28 27 2 15 27 26 2 . . . . 9 26 18 8 . 16 . . . . 6 . . . . . . . . . . . Leg 10 | . 3 . . 24 9 . . . . . . . . . . 3 23 16 35 34 35 35 17 . . . . . . . . 4 9 9 Wheel 3 | . . . . . . . . 14 15 15 15 15 13 . 3 5 . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 13 13 13 13 20 20 21 22 13 . . Device 9 | . . . . 8 11 9 10 12 7 7 7 7 8 6 6 7 12 11 11 10 10 11 16 18 18 21 27 22 23 17 18 6 12 . Storage 9 | . 14 14 14 8 8 9 10 8 7 7 7 7 6 6 6 7 13 11 11 11 17 16 11 4 4 4 4 4 4 3 3 2 . . Processor 5 | . 13 14 14 8 8 9 6 6 7 7 7 7 4 6 7 10 . . 3 5 1 5 1 4 4 . . . . . . 1 5 . Hackware 1 | . . . . . . . . 3 . . . . 2 6 4 . . . . . . . 1 18 18 11 9 8 8 11 14 6 . 26 Protection 10 | . . . . 12 10 17 15 10 15 15 15 15 15 18 19 13 13 11 6 5 3 . 9 4 4 7 9 8 8 8 6 6 9 9 Energy Gun 1 | . . . . 3 2 . 6 9 6 7 . 1 2 . . . 4 . . . 1 . . . . . . . . . . . . . Energy Cannon 4 | . . . . . 2 9 2 . . . . . . . . 6 6 10 11 8 9 10 7 . . 3 . . . . . 4 9 8 Ballistic Gun 5 | . 27 28 27 12 9 9 7 4 6 6 . 12 5 13 11 4 . . . . . . . . . . . . . . 2 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 170 | 12 21 19 22 43 69 69 81 145 150 146 146 146 159 126 113 160 160 167 167 160 163 151 170 32 32 55 48 48 68 64 74 69 58 65 Greatest Support 206 | 20 40 40 40 104 68 60 60 40 40 40 40 40 96 88 88 100 100 178 160 160 174 174 206 36 36 56 56 64 70 78 78 66 60 60 Greatest Overweight (x) 9 | . . . . 1 2 1 1 3 3 3 3 3 6 1 4 5 5 2 1 . 1 . 9 . . . . . 2 . . 1 . 1 Average Overweight (x) . | . . . . . . 1 . 1 3 3 3 3 2 1 3 4 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 10 10 10 10 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 20 | . 9 10 10 10 17 20 20 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 23 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | . 10 10 10 10 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 4 5 5 5 5 5 5 Average Carried 20 | . 9 10 9 9 16 19 19 21 25 25 24 25 24 23 24 23 24 24 25 24 24 24 22 4 5 4 4 3 4 4 4 4 4 4 Final Capacity 25 | 8 10 10 10 10 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 10 10 10 10 20 20 20 25 25 25 25 25 25 24 25 25 25 25 25 25 25 25 5 5 5 5 5 3 5 5 5 5 5 5 Class Distribution -------------------- 32% | Golem 31% | Scavenger-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 12185 | 200 361 17 459 1031 1137 193 690 630 205 44 . 233 1652 230 72 933 150 323 83 89 65 160 1771 85 10 109 20 . 144 . 353 536 70 130 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22800 | . 388 17 560 1472 1318 428 892 982 214 111 . 139 2763 85 . 1805 277 2542 139 336 227 325 4382 . . 123 182 . 22 . 164 905 150 1852 Parts 1011 | . 32 1 30 89 61 27 53 52 15 7 . 3 132 7 . 43 7 154 5 9 10 5 161 . . 3 2 . 2 . 9 31 6 55 Haulers Intercepted 22 | . 2 . . 6 . 1 3 2 . . . . 4 . . . . 2 . . . . . . . . . . . . . 1 1 . Recyclers Shooed 18 | . . . . 2 . 3 1 1 . . . . 5 . . . . . . . . . 5 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . 5 . . . . . 16 1 . 9 . 10 . . 7 . 5 7 . 5 . . . 3 . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 391 | . 7 . 10 23 24 9 12 20 8 7 . 1 42 5 . 53 1 38 4 4 4 8 77 . . . . . . . 6 9 . 19 Guns 123 | . 7 . 10 23 20 3 8 15 3 1 . 1 17 1 . 5 1 . . . . . 2 . . . . . . . . 6 . . Cannons 134 | . . . . . 4 6 4 . . . . . 9 . . 2 . 34 4 4 4 2 39 . . . . . . . . 3 . 19 AOE 120 | . . . . . . . . 5 5 6 . . 14 4 . 37 . 3 . . . 6 35 . . . . . . . 5 . . . Classes Destroyed 34 | . 6 . 2 4 3 . 2 2 . . . 1 2 . . 4 . . . 1 1 . . . . . . . . . 2 2 . 2 Worker 23 | . 1 1 . . . . . 1 . . . . 8 . . . . 4 . . . . 7 . . . . . . . . . . 1 Builder 22 | . 2 . . 1 . . 4 . . . . . 2 . . . . 5 . . . . 7 . . . . . 1 . . . . . Tunneler 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler 22 | . 2 . . 6 . 1 3 2 . . . . 4 . . . . 2 . . . . . . . . . . . . . 1 1 . Recycler 13 | . . . . 2 . . . 2 . . . . 2 . . . . 1 . . . . 6 . . . . . . . . . . . Mechanic 5 | . . . . . . . 1 . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . Operator 5 | . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 Swarmer 71 | . 3 . . 7 8 3 . 3 4 3 . . 2 5 . . . 8 4 . . . 12 . . . . . . . 5 . . 4 Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Grunt 123 | . 4 . 1 10 5 4 7 9 2 2 . . 24 . . . . 13 . 3 2 6 31 . . . . . . . . . . . Brawler 9 | . . . . . 1 . 1 1 . . . . 1 . . . . 1 . . . 1 3 . . . . . . . . . . . Duelist 8 | . . . . . . . 1 . . 1 . . 2 . . . . . . . . . 4 . . . . . . . . . . . Protector 5 | . . . . . . . . 1 . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Sentry 38 | . . . . 6 7 2 3 2 1 1 . . 4 . . . 1 4 . . . 1 5 . . . . . . . . . . 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hunter 26 | . . . . . . . . 1 . . . . 3 . . . . 3 . . . . 12 . . . . . . . . 4 . 3 Programmer 28 | . . . . . 2 . . 3 1 . . . 5 . . . . 8 . 1 . . 6 . . . . . . . . 1 . 1 Heavy 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Artisan 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Subdweller 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Technician 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Z-Light 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 39 | . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . Golem 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Troll 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 38 | . 4 1 2 5 8 4 6 6 4 7 . 1 6 4 . 38 1 9 4 3 2 4 16 . . . . . 1 . 5 3 2 8 Combat Bots Only 40 | . 3 . 2 5 8 4 4 5 4 7 . 1 5 4 . 40 1 4 4 3 2 4 11 . . . . . . . 5 3 . 7 Max Kills in Single Turn 28 | . 2 1 2 1 1 1 2 4 3 3 . 1 6 3 . 28 1 5 1 1 1 3 5 . . . . . 1 . 5 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 28 | . . . . . . . . 3 3 3 . . 4 3 . 28 . 2 . . . 3 3 . . . . . . . 5 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 34540 | . 363 . 709 1072 1875 421 1322 1386 286 217 . 130 2762 385 . 1838 116 2955 116 312 494 352 8578 97 25 . . 328 444 644 892 2631 . 3790 Core 4132 | . 39 . 69 132 236 76 17 199 39 48 . 10 154 12 . 207 19 213 . 21 101 84 583 . . . . 49 18 19 39 574 . 1174 Absorbed by Shields 627 | . . . . 20 48 . . . . . . . 304 . . . . . . . . . 136 . . . . 31 . . . 88 . . Redirected to Shielding 394 | . . . . . 31 . . 48 . . . . 24 4 . 115 . . . . . . . . . . . . . 100 72 . . . Ignored by Resistances 7281 | . . . . . . . . . 66 44 . 65 203 . . . 25 402 . . . . 1183 . . . . 74 80 . . 1242 . 3897 Regen/Repaired (Parts) 1429 | . . . . . . . . . . . . . . . . . . . . . 149 . 146 . . . . 74 . 83 246 459 84 188 Core Remaining (%) 58 | 100 . . 56 . . . 16 . . . . 57 . . . . 53 . . . . 58 . . . . 49 . 94 . . 46 . . Volleys Fired 1338 | . 41 1 48 108 116 27 73 58 16 6 . 10 164 9 . 131 14 137 34 14 21 15 196 . . . . . . . 9 42 4 44 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 . 2 2 2 . 2 2 2 2 2 2 2 2 . . . . . . . 1 2 1 1 Hottest 300 | . 46 48 55 122 131 131 131 122 86 100 . 100 114 50 . 143 75 75 50 50 50 70 75 . . . . . . . 50 300 300 300 Shots Fired 2223 | . 82 2 96 214 197 57 127 108 30 8 . 20 299 16 . 168 16 245 68 33 32 22 267 . . . . . . . 9 59 4 44 Gun 1239 | . 82 2 96 214 170 27 85 103 26 3 . 20 218 13 . 96 2 5 . . . . 21 . . . . . . . 8 48 . . Cannon 832 | . . . . . 10 30 28 . . . . . 50 . . 36 14 240 68 33 32 18 214 . . . . . . . . 11 4 44 Launcher 99 | . . . . . . . . 5 4 5 . . 31 3 . 14 . . . . . 4 32 . . . . . . . 1 . . . Special 53 | . . . . . 17 . 14 . . . . . . . . 22 . . . . . . . . . . . . . . . . . . Kinetic 985 | . 82 2 96 182 138 27 57 47 14 2 . 18 191 13 . 60 . . . . . . . . . . . . . . 8 48 . . Thermal 1020 | . . . . 32 59 30 70 56 12 1 . 2 77 . . 51 14 240 68 33 32 18 214 . . . . . . . . 8 2 1 Explosive 68 | . . . . . . . . 5 4 5 . . 10 3 . 4 . . . . . 4 32 . . . . . . . 1 . . . Electromagnetic 102 | . . . . . . . . . . . . . 21 . . 53 2 5 . . . . 21 . . . . . . . . . . . Slashing 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 43 Robot Hit Streak 36 | . 12 7 33 22 36 12 17 14 10 8 . 6 16 7 . 26 30 18 7 9 13 6 29 . . . . . . . 7 10 8 27 Robot Miss Streak 18 | . 4 . 1 3 5 3 2 2 2 . . 3 6 3 . 6 1 5 2 2 1 1 4 . . . . . . . 1 5 1 18 Penetration Max 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 17 | . 2 . 2 2 9 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1456 | . 56 1 70 155 128 36 97 75 17 6 . 11 217 8 . 97 11 136 10 17 19 11 191 . . 2 4 . 1 . 7 37 2 34 Core Hits 1007 | . 17 1 21 64 45 13 34 48 17 15 . 6 177 5 . 135 4 64 4 7 9 14 156 . . 1 . . 1 . 9 37 3 100 Critical Kills 11 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 8 . . Critical Parts Destroyed 16 | . . . . 1 4 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 9 . . Critical Strikes 53 | . 1 . . 3 5 . 3 4 2 . . 1 6 . . . 1 . . . . . 1 . . . . . . . 2 19 . 5 Burn 16 | . . . . 2 1 . 2 4 1 . . 1 5 . . . . . . . . . . . . . . . . . . . . . Destroy 28 | . 1 . . 1 2 . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 19 . . Corrupt 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Smash 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Melee Attacks 105 | . . . . 4 12 . . 4 . . . . 12 . 9 2 . . . . . . 5 1 . 2 5 . 16 6 14 13 . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact 43 | . . . . 4 12 . . 4 . . . . 12 . 9 2 . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 58 | . . . . . . . . . . . . . . . . . . . . . . . 5 1 . 2 5 . 16 6 10 13 . . Sneak Attacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 75672 | . 885 14 1085 2632 2813 1027 2302 2751 796 876 . 271 6915 428 . 5524 576 8338 463 804 769 1592 18787 . . 175 314 . 167 . 661 1814 218 12675 Guns 15682 | . 879 14 1085 2396 1754 436 1515 1363 305 21 . 271 2824 151 . 1552 58 119 . . . . 474 . . . . . . . 44 421 . . Cannons 34064 | . . . . . 256 591 757 . . . . . 1087 . . 682 518 6530 463 804 769 337 7420 . . . . . . . . 1147 218 12485 Explosions 23553 | . . . . . . . . 1388 491 855 . . 2944 277 . 3198 . 1625 . . . 1255 10854 . . . . . . . 484 182 . . Melee 1688 | . . . . 144 691 . . . . . . . . . . . . . . . . . . . . 175 314 . 167 . 133 64 . . Ramming 466 | . 6 . . 92 15 . . . . . . . 60 . . . . 64 . . . . 39 . . . . . . . . . . 190 Kinetic 11771 | . 879 14 1085 1906 1413 436 1119 528 140 . . 249 2781 151 . 472 . . . . . . . . . . . . . . 177 421 . . Thermal 26253 | . . . . 490 694 591 1183 1652 165 21 . 22 1655 . . 660 518 7801 463 804 769 337 7528 . . . . . . . . 900 . . Explosive 19361 | . . . . . . . . 571 491 855 . . 1511 277 . 2635 . 354 . . . 1255 10746 . . . . . . . 484 182 . . Electromagnetic 3316 | . . . . . . . . . . . . . 908 . . 1757 58 119 . . . . 474 . . . . . . . . . . . Impact 835 | . . . . 144 691 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12950 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 247 218 12485 Piercing 720 | . . . . . . . . . . . . . . . . . . . . . . . . . . 175 314 . 167 . . 64 . . Highest Corruption 26 | . . . . . 24 24 26 6 6 6 6 6 2 2 2 . . 7 7 7 7 . 2 2 2 2 2 1 1 . . 3 . 12 Average Corruption 7 | . . . . . 20 24 24 4 6 6 6 6 1 2 2 . . 4 7 7 7 . 1 2 2 2 2 1 1 . . 2 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Effects 395 | . . . . . 56 20 53 36 19 10 6 8 8 11 2 . . 46 46 36 1 . 21 2 2 3 1 . 3 . . 2 . 3 Message Errors 101 | . . . . . 12 6 13 14 4 3 . 4 1 2 1 . . 12 11 10 . . 2 . 1 1 1 . 1 . . . . 2 Matter Fused 98 | . . . . . 16 4 11 8 4 4 2 3 2 6 . . . 8 10 7 1 . 9 . . 1 . . 1 . . . . 1 Heat Flow Errors 47 | . . . . . 4 1 9 5 2 2 1 . 2 . 1 . . 5 5 7 . . 1 . 1 . . . . . . 1 . . Energy Discharges 32 | . . . . . 5 . 6 3 4 . 2 . 1 . . . . 2 8 . . . 1 . . . . . . . . . . . Parts Rejected 6 | . . . . . . 1 1 . . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 . . Parts Fused 6 | . . . . . . . 1 2 . . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . Data Loss (minor) 38 | . . . . . 7 2 4 2 2 . 1 1 1 . . . . 8 3 3 . . 4 . . . . . . . . . . . Data Loss (major) 21 | . . . . . 2 1 1 1 . . . . . 1 . . . 4 4 4 . . . 1 . 1 . . 1 . . . . . Misfires 19 | . . . . . . 3 1 . 2 1 . . 1 1 . . . 1 2 5 . . 2 . . . . . . . . . . . Alerts 8 | . . . . . 2 1 . 1 1 . . . . . . . . . 2 . . . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 18 | . . . . . 8 . 6 . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3162 | . . . . 119 132 15 16 203 . 4 . . 113 74 . 64 66 605 101 84 1 . 954 . . . 271 . . . 10 180 . 150 Projectiles 1479 | . . . . . 3 15 16 . . . . . . . . 27 66 423 101 84 1 . 498 . . . . . . . . 180 . 65 Explosions 1042 | . . . . . . . . 203 . 4 . . 113 74 . 37 . 164 . . . . 447 . . . . . . . . . . . Melee 641 | . . . . 119 129 . . . . . . . . . . . . 18 . . . . 9 . . . 271 . . . 10 . . 85 Knockbacks 43 | . 1 . . 1 . . . . . . . . 36 . . 1 . 1 . . . . 1 . . . . . . . . . . 2 Impact 6 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 Kinetic 27 | . . . . . . . . . . . . . 26 . . 1 . . . . . . . . . . . . . . . . . . Secondary 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 611 | . . . . . . . . 87 . 32 . . 292 48 . . . . . . . . 123 . . . . . . . . 29 . . Shots 17 | . . . . . . . . 2 . 2 . . 9 1 . . . . . . . . 2 . . . . . . . . 1 . . Rammed 5 | . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 27 | . 2 . . 10 1 . . . . . . . 4 . . . . 3 . . . . 3 . . . . . . . . . . 4 Kicked 20 | . . . . 10 1 . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . 4 Crushed 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 540 | . 49 8 . 306 236 82 231 222 241 213 151 45 252 . 167 152 . 205 235 182 . . 333 34 88 . . 9 . 3 . 540 66 56 Average Temperature 62 | . 11 6 . 77 34 21 94 86 74 88 89 24 52 . 87 40 . 83 99 72 . . 121 20 57 . . 5 . 1 . 178 49 26 Received Heat Transfer 6227 | . 129 . 84 517 539 216 507 414 27 45 . . 547 . . 500 9 549 . 117 27 72 954 55 . . . 52 117 63 54 217 . 416 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 13 | . . . . . . . . . . . . . 2 . . 9 . 1 . . . . 1 . . . . . . . . . . . Combat Hostiles 13 | . . . . . . . . . . . . . 2 . . 9 . 1 . . . . 1 . . . . . . . . . . . Parts Fried 22 | . . . . 2 4 . . . . . . . 3 . . 5 . 1 . . . . 6 . . . . . . . . . . 1 Impact Corruptions 7 | . . . . 2 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 27 | . . . . 1 1 . 6 4 . . . . 6 . . 2 . 2 . . . 1 4 . . . . . . . . . . . Heat Transferred 22583 | . . . . 1221 1453 900 2436 2398 407 37 . 111 3162 . . 819 250 4094 250 425 320 200 4100 . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 3190 | . 150 63 . 465 1150 838 1299 856 . . . . 1175 . . . . 1083 . . . . 3190 . . . . 189 886 1146 1044 2136 1767 1967 Initial 1281 | . . 58 . . 275 560 269 522 . . . . 388 . . . . . . . . . . . . . . . 114 472 644 210 1281 1130 Average 588 | . 47 53 . 288 687 659 756 567 . . . . 523 . . . . 480 . . . . 934 . . . . 44 464 734 744 905 1453 1464 Maximum Alert Level 5 | . . . . 2 4 3 4 3 . . . . 4 . . . . 3 . . . . 5 . . . . . 3 4 3 5 5 5 Low Security (%) 18 | . 100 100 . 24 . . . . . . . . 7 . . . . 21 . . . . 13 . . . . 100 19 . . 9 . . Level 1 22 | . . . . 60 18 . 13 22 . . . . 38 . . . . 15 . . . . 16 . . . . . 30 . 17 26 . . Level 2 29 | . . . . 15 36 66 41 58 . . . . 25 . . . . 41 . . . . 22 . . . . . 26 48 41 24 . . Level 3 18 | . . . . . 40 33 21 19 . . . . 21 . . . . 22 . . . . 19 . . . . . 23 46 40 . . . Level 4 5 | . . . . . 4 . 23 . . . . . 7 . . . . . . . . . 6 . . . . . . 4 . . 57 69 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . 19 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . 11 Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 42 . Squads Dispatched 127 | . 2 1 . 3 . . 9 7 . 1 . . 16 . . . . 13 . . . . 31 . . . . 1 10 2 3 16 6 6 Investigation 12 | . . 1 . 1 . . 2 . . . . . 2 . . . . . . . . . 1 . . . . . 2 . . 1 . 2 Extermination 15 | . . . . . . . . 3 . . . . 4 . . . . 4 . . . . 3 . . . . . 1 . . . . . Reinforcement 40 | . 2 . . 2 . . 3 3 . . . . 9 . . . . 5 . . . . 4 . . . . 1 4 2 3 . . 2 Assault 48 | . . . . . . . 1 1 . 1 . . 1 . . . . 4 . . . . 20 . . . . . . . . 12 6 2 Garrison 9 | . . . . . . . 3 . . . . . . . . . . . . . . . 3 . . . . . 3 . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Searches Triggered 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . Data Miner Redirects 10 | . . . . . . . . . . . . . 1 . . . . 3 . . . . 3 . . . . . 1 . . . . 2 Construction Impeded 11 | . . . . 1 . . 1 . . . . . 5 . . . . . . . . . 2 . . . . . 2 . . . . . Haulers Reinforced 4 | . . . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 27 | . 1 . . 7 . . 2 . . . . . 1 . . . . 2 . . . . 3 . . . . 3 2 3 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 955 | . 18 . 24 56 28 11 40 25 9 7 . 5 56 6 . 62 4 48 4 5 26 8 174 11 1 . . 39 50 41 37 103 1 56 Peak Tracking Total 56 | . 5 . 7 8 10 4 6 5 4 7 . 4 5 4 . 37 3 5 3 3 9 4 27 9 1 . . 38 19 19 13 56 6 21 Tactical Retreats 70 | . 2 . 4 3 1 . . . 1 1 . . 4 . . 1 1 1 . 1 1 . 17 2 . . . 1 6 7 1 11 . 4 Traps | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 28 | . . . 1 . 5 . . 4 1 . . . 7 . . . . . . . . . 1 . . . . 3 . 1 . 3 . 2 Indirectly 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 1 . . . . 1 . . 8 1 . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 100 | . . . 2 2 4 . 4 8 . 2 . . 6 . . 1 . 18 . . . 1 21 1 . . . . 8 2 4 7 3 6 Max in Single Turn 5 | . . . 1 1 1 . 1 3 . 2 . . 3 . . 1 . 5 . . . 1 5 1 . . . . 1 1 1 2 2 1 Garrison Access 5 | . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . Garrison Relay 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 110 | . 4 1 1 9 4 . 4 10 . . 4 1 2 . 1 . . 5 . 1 4 1 12 . . 4 . 7 10 2 4 7 1 11 Terminals 64 | . 4 . . 7 4 . 3 3 . . . 1 1 . . . . 2 . . . . 6 . . . . 4 6 1 3 7 1 11 Fabricators 14 | . . . . . . . . 4 . . . . . . . . . 3 . . . . 3 . . . . 1 2 1 . . . . Repair Stations 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 8 | . . . . 1 . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 . 1 . . . Total Hacks 318 | . 8 1 9 18 10 . 9 33 . . 30 1 8 . 4 . . 8 . 1 14 1 26 . . 17 . 17 33 8 18 16 1 27 Successful 184 | . 4 1 9 9 1 . 5 11 . . 30 1 2 . 4 . . 1 . 1 14 1 9 . . 17 . 6 20 6 10 15 . 7 Failed 133 | . 4 . . 9 9 . 4 22 . . . . 6 . . . . 7 . . . . 17 . . . . 11 12 2 8 1 1 20 Catastrophic 22 | . . . . . 1 . 1 2 . . . . 1 . . . . 2 . . . . 4 . . . . 3 1 1 2 . 1 3 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Manual 145 | . 4 . . 11 . . 9 20 . . . . 6 . 1 . . 3 . . 1 . 15 . . . . 7 19 7 12 8 . 22 Terminals 179 | . 8 . . 16 10 . 8 15 . . . 1 6 . . . . 4 . . . . 11 . . . . 12 25 3 16 16 1 27 Fabricators 34 | . . . . . . . . 12 . . . . . . . . . 4 . . . . 8 . . . . 2 3 5 . . . . Repair Stations 10 | . . . . . . . . 4 . . . . . . . . . . . . . . 4 . . . . 2 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Garrison Access 13 | . . . . 1 . . 1 2 . . . . 2 . . . . . . . . . 3 . . . . 1 1 . 2 . . . Terminal Hacks 121 | . 4 1 9 5 1 . . 2 . . 30 1 . . 4 . . . . 1 14 1 1 . . 17 . 2 9 1 7 8 . 3 Record 39 | . . . 8 . . . . . . . 11 1 . . . . . . . . 13 1 . . . 5 . . . . . . . . Part Schematic 20 | . . . . . . . . . . . 11 . . . 4 . . . . . . . . . . 4 . . . . . 1 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 10 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . 3 . . . . . Open Door 5 | . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . 1 . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 5 | . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . 1 Unreport Threat 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 1 . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zone Layout 7 | . 2 . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Repair Station Hacks 8 | . . . . . . . . 3 . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . Scan Component 5 | . . . . . . . . 2 . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Repair 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 . . . Unauthorized Hacks 45 | . . . . 3 . . 5 5 . . . . 1 . . . . 1 . . . . 3 . . . . 1 8 5 2 7 . 4 Terminals 32 | . . . . 2 . . 4 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 6 1 2 7 . 4 Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 . . Botnet 23 | . . . . 2 . . 3 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 3 1 . 4 . 4 Disrupt 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators 10 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . . 1 4 . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Liberate 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Reprogram 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 75 | . 4 . . 7 4 . 3 9 . . . . 1 . . . . 5 . . . . 12 . . . . 5 6 1 3 4 1 10 Full Trace Events 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 5 . . . 3 . . . . . . . . . . . . . 1 . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . . . . . 11 . . . 18 . . . . . . . . . . 4 . . 5 . 2 1 . . Parts Built 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 105 | . . . . . . . . 47 . . . . . . . . . . . . . . 58 . . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . . 5 . . . . . . . . . . . . . . 7 . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Time 256 | . . . . . . . . 108 . . . . . . . . . . . . . . 49 . . . . 99 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 9 | . . . . . 8 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . 3 3 Autooverrided 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 67 | . . 3 . . 1 . 4 15 . 2 . 1 2 1 2 . . . . . . . . . . . . . 5 . 2 . 8 21 Largest Group 6 | . . 3 3 . 1 . 3 6 2 2 2 3 3 1 2 2 . . . . . . . . . . . . 3 . 2 . 3 5 Highest-Rated Group 298 | . . 40 40 . 39 . 124 186 62 32 32 128 153 29 192 192 . . . . . . . . . . . . 298 . 36 . 42 71 Highest-Rated Ally 151 | . . 16 16 . 39 . 100 31 31 16 16 96 96 29 96 96 . . . . . . . . . . . . 151 . 26 . 15 15 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 331 | . . . 5 . 15 . 62 40 20 . . 19 51 6 . 54 5 . . . . . . . . . . . 46 . . . . 8 Total Damage 10121 | . . . 79 . 323 . 2762 617 247 . . 270 1581 93 . 977 198 . . . . . . . . . . . 2885 . . . . 89 Kills 79 | . . . . . 3 . 29 6 1 . . 5 8 . . 8 2 . . . . . . . . . . . 17 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 12 | . . . 1 . . . . . 2 1 . . . 1 2 . 2 . . 1 . . . . 2 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 32405 | . 1007 435 926 1562 1258 421 976 1717 568 427 163 368 3026 628 2033 3822 754 2426 1598 1192 1350 478 2723 128 118 333 77 213 326 141 246 462 84 419 Spaces Moved 22092 | 1 358 269 461 971 531 134 294 1183 370 283 111 244 1545 244 1055 1751 361 1006 671 599 777 244 2143 463 321 182 287 641 1135 611 759 1018 130 939 Core 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . Treads 3528 | . 276 269 461 75 307 134 294 . . . . . 336 244 340 . . 457 . . . . 335 . . . . . . . . . . . Legs 6657 | 1 82 . . 896 224 . . . . . . . . . . 3 344 549 671 599 777 244 766 . . . . . . . . 432 130 939 Wheels 5882 | . . . . . . . . 1183 370 283 111 244 1209 . 715 1748 17 . . . . . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 5986 | . . . . . . . . . . . . . . . . . . . . . . . 1040 463 321 182 287 641 1096 611 759 586 . . Fastest Speed 10 | 120 120 160 160 105 90 240 163 110 140 140 140 140 120 247 145 145 175 130 130 130 126 126 10 10 10 10 20 10 15 14 14 14 30 30 Average Speed 109 | 120 150 160 160 118 165 242 236 121 140 140 140 140 157 247 188 161 192 178 132 130 148 126 83 12 19 19 20 16 20 15 16 22 30 31 Slowest Speed 400 | 120 160 160 160 200 320 243 245 145 140 140 140 140 326 247 247 210 195 260 186 130 186 126 400 20 20 20 20 19 150 19 19 102 30 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 16 23 17 7 6 . . Cave-ins Triggered 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 52 | 3 50 56 30 53 61 17 49 41 54 57 76 41 38 37 86 92 57 43 74 72 92 54 68 66 44 60 50 20 85 22 70 70 4 38 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 10 | . . . . 1 . . . . 1 . 1 . . . 3 . . . . 1 . . . . . 3 . . . . . . . . Known Exits Taken 14 | . 1 . . 1 . 1 . 1 . . . 1 . . . . 1 1 1 1 . 1 . . . . 1 1 . 1 . 1 . . Unknown Exits Taken 19 | 1 . 1 1 . . . 1 . 1 1 1 . 1 1 1 1 . . . . 1 . 1 1 1 1 . . 1 . 1 . 1 . Scrap Searched 22 | . . . 5 . . . . . 1 1 . 2 . . 3 . 1 . . 3 . . . 1 3 . 2 . . . . . . . Spaces Dug 400 | . . . . 3 . . . 4 23 . . . 61 . 2 2 3 57 50 6 6 6 8 . . . 1 . 5 4 48 38 16 57 Terrain Destroyed 1294 | . . . . 3 2 16 20 44 45 25 . . 123 43 2 7 4 120 58 13 7 86 364 . . . 1 . 5 4 49 62 32 159 Melee 40 | . . . . 3 . . . 4 . . . . 8 . 2 2 . . . . . . 2 . . . 1 . 5 4 5 4 . . Projectile 473 | . . . . . 2 16 20 . . . . . . . . . 4 86 58 13 7 8 40 . . . . . . . . 28 32 159 AOE 780 | . . . . . . . . 40 45 25 . . 115 43 . 5 . 34 . . . 78 322 . . . . . . . 43 30 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Sub Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 28025 | . 761 273 568 1185 733 178 442 1362 395 306 120 255 1861 258 1087 2606 406 1392 1313 990 942 392 2803 529 378 479 296 729 1179 626 834 1155 170 1022 Wait 3338 | . 336 . 34 17 10 3 26 23 . 6 . . 26 . 6 613 . 179 603 357 125 125 283 65 56 266 . 85 11 17 26 21 19 . Move 21927 | . 357 268 460 971 530 133 293 1182 369 282 110 243 1544 243 1054 1750 360 1005 670 598 776 243 2140 460 320 181 286 611 1089 579 746 1006 129 939 Hop 61 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 13 22 14 5 5 . . Pick Up 161 | . 8 1 3 6 18 2 6 19 1 . 3 . 14 1 4 22 2 6 . 3 3 . 12 . . 1 2 . 8 . 5 6 3 2 Fast Attach 258 | . 5 . 3 25 14 2 15 13 2 . 2 1 19 1 3 13 8 18 . 2 5 2 36 . . 9 . 3 10 6 7 18 6 10 Attach 86 | . 1 . 2 2 2 . 2 4 . . . . 9 2 2 9 5 4 . 2 . . 18 1 . 1 . 2 . 1 4 8 3 2 Detach 45 | . . . . 1 . . 1 . . . . . 1 . 1 5 7 3 . 1 . 2 12 1 . 1 . . . 1 2 5 . 1 Swap 168 | . 2 1 6 10 16 5 8 16 4 2 . . 30 2 2 16 1 4 2 . . 2 27 . . 1 1 . 1 . 4 3 . 2 Drop 438 | . 9 2 12 31 14 6 18 27 3 . 5 1 27 . 6 45 9 33 4 13 12 3 69 . 2 17 2 2 16 2 12 17 6 13 Fire 1338 | . 41 1 48 108 116 27 73 58 16 6 . 10 164 9 . 131 14 137 34 14 21 15 196 . . . . . . . 9 42 4 44 Melee 105 | . . . . 4 12 . . 4 . . . . 12 . 9 2 . . . . . . 5 1 . 2 5 . 16 6 14 13 . . Ram 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Kick 20 | . . . . 10 1 . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . 4 Crush 4 | . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . 13 . . . 11 . 5 Rewire 27 | . . . . . . . . . . 10 . . 11 . . . . . . . . . . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [Mat x2] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 39 | -10/Materials | Identified exit to Mines 39 | -10/Materials | Discovered new exit (range 20) 312 | -10/Materials | Build established: Mutant 857 | -10/Materials | Discovered new exit (range 16) 1008 | -10/Materials | Entered Mines 1024 | -10/Mines | Discovered new exit (range 9) 1094 | -10/Mines | Met a Derelict shopkeep closing up shop 1187 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1348 | -10/Mines | Discovered new exit (range 13) 1406 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1443 | -10/Mines | Entered Subcaves 1443 | -10/Subcaves | Accompanied by 3 allies 1443 | -10/Subcaves | Discovered new exit (range 11) 1459 | -10/Subcaves | Learned Materials terminal intel 1642 | -10/Subcaves | A Subdweller sparked back to life 1642 | -10/Subcaves | A Subdweller sparked back to life 1642 | -10/Subcaves | A Subdweller sparked back to life 1690 | -10/Subcaves | Found Prototype Leg 1697 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1732 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1746 | -10/Subcaves | Disturbed a concealed Subdweller 1824 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 1994 | -10/Subcaves | Visited 4L-MR0's lab 2001 | -10/Subcaves | Identified Arachnoskeleton 2055 | -10/Subcaves | Found Flightbrick 2369 | -10/Subcaves | Entered Materials 2369 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2370 | -8/Materials | Loaded intel: 12 terminal locations 2620 | -8/Materials | Identified exit to Storage 3243 | -8/Materials | Discovered new exit (range 15) 3280 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3931 | -8/Materials | Identified exit to Garrison 3931 | -8/Materials | Entered Garrison 4026 | -8/Garrison | Triggered checkpoint 4139 | -8/Garrison | Lost 5 parts (1p1n3u) 4190 | -8/Garrison | Core integrity fell below 50% 4219 | -8/Garrison | Destroyed 8 combat bots 4282 | -8/Garrison | System corruption reached 10% 4367 | -8/Garrison | Discovered new exit (range 12) 4420 | -8/Garrison | Triggered checkpoint 4430 | -8/Garrison | Build established: Scavenger-Mutant 4617 | -8/Garrison | Garrison Relay disabled 4651 | -8/Garrison | Rescued a captive Derelict 4806 | -8/Garrison | Spotted B-75 Beast 4843 | -8/Garrison | Destroyed B-75 Beast 4995 | -8/Garrison | Discovered new exit (range 10) 5070 | -8/Garrison | Triggered checkpoint 5121 | -8/Garrison | Garrison Relay disabled 5189 | -8/Garrison | Entered Materials 5560 | -8/Materials | Discovered exit to Storage (range 16) 5567 | -8/Materials | Core integrity fell below 20% 5610 | -8/Materials | Entered Storage 5826 | -8/Storage | Met 01-MTF 6055 | -8/Storage | Build established: Mutant 6154 | -8/Storage | Garrison activated, responded to threat 6233 | -8/Storage | Discovered new exit (range 9) 6364 | -8/Storage | Crushed by falling debris 6401 | -8/Storage | Found Prototype Device 6401 | -8/Storage | Identified 01-MTF's Autohacker 6403 | -8/Storage | Lost 4 parts (1n3u) 6433 | -8/Storage | Found 01-MTF's Shockpuncher 6586 | -8/Storage | Entered Factory 6586 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6655 | -7/Factory | Fabricated Enh. Optical Array (x1) 6698 | -7/Factory | Build established: Scavenger-Mutant 6803 | -7/Factory | Discovered new exit (range 8) 6910 | -7/Factory | Identified exit to Factory 7696 | -7/Factory | Build established: Mutant 7786 | -7/Factory | First assault squad dispatched 7812 | -7/Factory | Discovered exit to Factory (range 19) 8026 | -7/Factory | Identified exit to Lower Caves 8055 | -7/Factory | Allied Derelicts emerged from ambush trap array 8149 | -7/Factory | Allied Derelicts attacked 0b10 via Garrison Access 8303 | -7/Factory | Entered Lower Caves 8303 | -7/Lower Caves | Accompanied by 2 allies 8311 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8319 | -7/Lower Caves | Met a Warlord Commander 8320 | -7/Lower Caves | Learned location of Warlord (-5) 8327 | -7/Lower Caves | Found Encrypted Comm Array 8558 | -7/Lower Caves | Learned Factory terminal intel 8743 | -7/Lower Caves | Learned Factory emergency access door positions 8860 | -7/Lower Caves | Discovered new exit (range 8) 8871 | -7/Lower Caves | Entered another Lower Caves area 9041 | -7/Lower Caves | Build established: Scavenger-Mutant 9062 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 9230 | -7/Lower Caves | Discovered new exit (range 20) 9234 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9270 | -7/Lower Caves | Destroyed 7 combat bots 9298 | -7/Lower Caves | Entered Data Miner 9298 | -7/Data Miner | Accompanied by 2 allies 9299 | -7/Data Miner | Discovered new exit (range 6) 9354 | -7/Data Miner | Met Data Miner 9389 | -7/Data Miner | Learned location of Section 7 (-2) 9389 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9416 | -7/Data Miner | Received God Mode back door access code from Data Miner 9461 | -7/Data Miner | Entered Proximity Caves 9461 | -6/Proximity Caves | Accompanied by 2 allies 9464 | -6/Proximity Caves | Spotter reported a threat 9464 | -6/Proximity Caves | Spotter reported a threat 9806 | -6/Proximity Caves | Escorted by Enhanced Grunt 9829 | -6/Proximity Caves | Entered Factory 9829 | -6/Factory | Accompanied by 3 allies 9829 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9831 | -6/Factory | Loaded intel: 28 terminal locations 10174 | -6/Factory | Build established: Mutant 10179 | -6/Factory | Search patrols dispatched 10594 | -6/Factory | Local machine network offline 11269 | -6/Factory | Discovered new exit (range 7) 11279 | -6/Factory | Identified exit to Factory 12118 | -6/Factory | Build established: Scavenger-Mutant 12279 | -6/Factory | First assault squad dispatched 12429 | -6/Factory | Incoming investigation squad redirected 12598 | -6/Factory | Discovered new exit (range 11) 12855 | -6/Factory | Entered Lower Caves 12900 | -6/Lower Caves | Encountered a Warlord checkpoint 13462 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 13483 | -6/Lower Caves | Entered Zion 13595 | -6/Zion | Given A8's code to call for help 13607 | -6/Zion | System corruption cleaned by Quarantine Array 13665 | -6/Zion | Received a hallucinogenic algorithm 13675 | -6/Zion | Discovered new exit (range 10) 14044 | -6/Zion | Learned Factory emergency access door positions 14697 | -6/Zion | Learned location of Quarantine (-2) 15497 | -6/Zion | Discovered new exit (range 5) 15498 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15502 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15506 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15516 | -6/Zion | Entered Deep Caves 15516 | -6/Deep Caves | Accompanied by 2 allies 15852 | -6/Deep Caves | Attacked by Z-Imprinter 15861 | -6/Deep Caves | Destroyed Z-Imprinter 15918 | -6/Deep Caves | Found Prototype Device 15918 | -6/Deep Caves | Identified Zio. Metafield Generator 16027 | -6/Deep Caves | Z-Facility disabled 16077 | -6/Deep Caves | Found Prototype Protection 16077 | -6/Deep Caves | Identified Zio. Weapon Casing 16305 | -6/Deep Caves | Found Prototype Protection 16305 | -6/Deep Caves | Identified Zio. Heavy Carapace 16413 | -6/Deep Caves | Found Zio. Heavy Carapace 16416 | -6/Deep Caves | Found Zio. Weapon Casing 16786 | -6/Deep Caves | Discovered new exit (range 6) 16931 | -6/Deep Caves | Spotted as-38657 16956 | -6/Deep Caves | Destroyed as-38657 17745 | -6/Deep Caves | Found Zio. Weapon Casing 17941 | -6/Deep Caves | Spotted as-88641 17991 | -6/Deep Caves | Destroyed as-88641 18057 | -6/Deep Caves | Triggered Deep Caves wall 18057 | -6/Deep Caves | Spotted AS-01038 18057 | -6/Deep Caves | Spotted AS-57734 18061 | -6/Deep Caves | Exposed GOLEM chamber 18061 | -6/Deep Caves | Destroyed AS-01038 18074 | -6/Deep Caves | Destroyed AS-57734 18117 | -6/Deep Caves | Found GOLEM Unit 18135 | -6/Deep Caves | Found GOLEM Unit 18152 | -6/Deep Caves | Destroyed 40 combat bots 18624 | -6/Deep Caves | Build established: Golem 18729 | -6/Deep Caves | Found Deploy-a-Sentry 18778 | -6/Deep Caves | Found GOLEM Unit 18821 | -6/Deep Caves | Found GOLEM Unit 18826 | -6/Deep Caves | Found GOLEM Unit 19338 | -6/Deep Caves | Entered Proximity Caves 19348 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter 19383 | -5/Proximity Caves | Found Prototype Launcher 19383 | -5/Proximity Caves | Identified Enh. Gamma Bomb Array 19433 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19435 | -5/Proximity Caves | DAS Turret deployed 19539 | -5/Proximity Caves | Found Prototype Launcher 19539 | -5/Proximity Caves | Identified Ragnarok Missile Launcher 19836 | -5/Proximity Caves | Learned Factory garrison access intel 19840 | -5/Proximity Caves | Learned Factory trap positions 20084 | -5/Proximity Caves | Discovered exit to Factory (range 2) 20092 | -5/Proximity Caves | Entered Factory 20092 | -5/Factory | Evolved 2 slots: Propulsion x2 20093 | -5/Factory | Identified exit to Upper Caves 20094 | -5/Factory | Loaded intel: 93 trap records 20096 | -5/Factory | Loaded intel: 4 garrison access locations 21124 | -5/Factory | Cargo convoy interrupted 21292 | -5/Factory | First assault squad dispatched 21622 | -5/Factory | Incoming assault squad redirected 21912 | -5/Factory | Incoming assault squad redirected 22212 | -5/Factory | Incoming assault squad redirected 22272 | -5/Factory | Found Prototype Launcher 22272 | -5/Factory | Identified Adv. Micro-nuke Launcher 22518 | -5/Factory | Entered Upper Caves 23912 | -5/Upper Caves | Discovered new exit (range 8) 23964 | -5/Upper Caves | Identified exit to Upper Caves 24051 | -5/Upper Caves | Spotted B-75 Beast 24116 | -5/Upper Caves | Entered another Upper Caves area 24188 | -5/Upper Caves | Discovered new exit (range 6) 24194 | -5/Upper Caves | Identified exit to Factory 24864 | -5/Upper Caves | Discovered new exit (range 5) 24871 | -5/Upper Caves | Identified exit to Warlord 25308 | -5/Upper Caves | Entered Warlord 25366 | -5/Warlord | System corruption cleaned by Quarantine Array 25485 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 26162 | -5/Warlord | Learned 4 Armory zone layouts 26162 | -5/Warlord | Learned 4 Research zone layouts 26164 | -5/Warlord | Learned Factory fabricator intel 26164 | -5/Warlord | Learned Factory recycling unit intel 26164 | -5/Warlord | Learned Factory scanalyzer intel 26164 | -5/Warlord | Learned Armory recycling unit intel 26164 | -5/Warlord | Learned Research terminal intel 26164 | -5/Warlord | Learned Research scanalyzer intel 26172 | -5/Warlord | Warlord's base attacked by MAIN.C 26175 | -5/Warlord | Met Warlord 26194 | -5/Warlord | Opened Warlord's prototype stash 26218 | -5/Warlord | Found Prototype Device 26218 | -5/Warlord | Identified Thermal Barrier 26222 | -5/Warlord | Found Prototype Processor 26222 | -5/Warlord | Identified Spectral Analyzer 26226 | -5/Warlord | Found Prototype Hackware 26234 | -5/Warlord | Found Prototype Reactor 26234 | -5/Warlord | Identified Vortex Chain Reactor 26522 | -5/Warlord | Warlord forces counterattacked 26612 | -5/Warlord | Spotted Executioner 26612 | -5/Warlord | Spotted Executioner 26628 | -5/Warlord | Discovered new exit (range 13) 26658 | -5/Warlord | Entered Proximity Caves 26907 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27031 | -4/Proximity Caves | Discovered exit to Factory (range 11) 27047 | -4/Proximity Caves | Found Alien Artifact 27047 | -4/Proximity Caves | Identified Dimensional Node Initializer 27047 | -4/Proximity Caves | Initialized slip node 27136 | -4/Proximity Caves | Entered Factory 27136 | -4/Factory | Evolved 2 slots: Utility x2 27137 | -4/Factory | Loaded intel: 6 fabricator locations 27138 | -4/Factory | Loaded intel: 6 recycling unit locations 27139 | -4/Factory | Loaded intel: 4 scanalyzer locations 27322 | -4/Factory | Garrison activated, responded to threat 27772 | -4/Factory | Spotted B-86 Titan 27789 | -4/Factory | Destroyed B-86 Titan 27817 | -4/Factory | Fabricated Adv. Reaction Control System (x1) 27876 | -4/Factory | Incoming investigation squad redirected 27888 | -4/Factory | Discovered new exit (range 8) 28050 | -4/Factory | Identified exit to Research 28207 | -4/Factory | Spotted B-86 Titan 28579 | -4/Factory | Lost 3 parts (3u) 28636 | -4/Factory | First assault squad dispatched 28916 | -4/Factory | Incoming assault squad redirected 28917 | -4/Factory | Repaired Exp. Cooling System 29220 | -4/Factory | Incoming assault squad redirected 29243 | -4/Factory | Destroyed 11 combat bots 29465 | -4/Factory | Discovered exit to Research (range 17) 29469 | -4/Factory | High security lockdown imminent 29549 | -4/Factory | High security lockdown engaged 29580 | -4/Factory | Destroyed 7 combat bots 29595 | -4/Factory | Attached Flightbrick, gained temporary slots: Utility x3 29617 | -4/Factory | Identified Ghost Barrier 29647 | -4/Factory | Lost 10 parts (2p3n4u1w) 29688 | -4/Factory | Discovered exit to Research (range 16) 29707 | -4/Factory | Core integrity fell below 50% 29792 | -4/Factory | Discovered exit to Research (range 10) 29858 | -4/Factory | Discovered new exit (range 10) 29859 | -4/Factory | Entered Upper Caves 29878 | -4/Upper Caves | Build established: Wizard-Sprinter 29920 | -4/Upper Caves | Encountered a Warlord checkpoint 29955 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 29968 | -4/Upper Caves | Discovered new exit (range 6) 29987 | -4/Upper Caves | Entered another Upper Caves area 29991 | -4/Upper Caves | Learned Research garrison access intel 30061 | -4/Upper Caves | Learned Research emergency access door positions 30102 | -4/Upper Caves | Spotted B-86 Titan 30105 | -4/Upper Caves | Discovered new exit (range 6) 30105 | -4/Upper Caves | Entered Zhirov 30105 | -4/Zhirov | Discovered new exit (range 3) 30109 | -4/Zhirov | Met Zhirov 30113 | -4/Zhirov | Learned location of Testing (-3) 30113 | -4/Zhirov | Learned location of Command (-1) 30115 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 30119 | -4/Zhirov | Found Alien Artifact 30119 | -4/Zhirov | Identified Integrated Dissipator 30119 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 30425 | -4/Zhirov | Found Alien Artifact 30438 | -4/Zhirov | Entered Proximity Caves 30512 | -3/Proximity Caves | Discovered exit to Research (range 14) 30515 | -3/Proximity Caves | Entered Research 30515 | -3/Research | Evolved 2 slots: Propulsion x2 30518 | -3/Research | Loaded intel: 23 terminal locations 30519 | -3/Research | Loaded intel: 6 scanalyzer locations 30520 | -3/Research | Loaded intel: 4 garrison access locations 30625 | -3/Research | Repaired Exp. Cooling System 30656 | -3/Research | Identified exit to Armory 30656 | -3/Research | Identified exit to Testing 30661 | -3/Research | Found Prototype Device 30661 | -3/Research | Identified Exp. Shield Generator 30695 | -3/Research | Spotted B-86 Titan 30701 | -3/Research | Discovered new exit (range 13) 30703 | -3/Research | Build established: Hacker-Sprinter 30728 | -3/Research | Entered Testing 30729 | -3/Testing | Spotted PH-ADF5UUTQOK 30731 | -3/Testing | Rewired PH-ADF5UUTQOK 30740 | -3/Testing | Found Prototype Slashing Weapon 30740 | -3/Testing | Identified Centrium Greatsword 30772 | -3/Testing | Garrison activated, responded to threat 30774 | -3/Testing | Central database locked down 30790 | -3/Testing | Spotted Striker 30790 | -3/Testing | Spotted Striker 30806 | -3/Testing | Found Prototype Processor 30808 | -3/Testing | Identified Exp. Target Analyzer 30814 | -3/Testing | Spotted PY-496FDG0K3J 30819 | -3/Testing | Rewired PY-496FDG0K3J 30844 | -3/Testing | Found Portable AFG 30912 | -3/Testing | Discovered new exit (range 16) 30938 | -3/Testing | Found Prototype Hackware 30953 | -3/Testing | Found Prototype Launcher 30953 | -3/Testing | Identified Tactical Quantum Warhead 30992 | -3/Testing | Incoming investigation squad redirected 31004 | -3/Testing | Found Prototype Protection 31004 | -3/Testing | Identified Hvy. Regenerative Plating 31026 | -3/Testing | Search patrols dispatched 31028 | -3/Testing | Found Prototype Ballistic Gun 31028 | -3/Testing | Identified Hyp. Multirail 31054 | -3/Testing | Entered Research 31054 | -2/Research | Warlord forces began assault on 0b10 31054 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 31054 | -2/Research | Identified System Mapper 31055 | -2/Research | Identified exit to Access 31084 | -2/Research | Identified exit to Quarantine 31132 | -2/Research | Spotted B-90 Cyclops 31164 | -2/Research | Research machine network offline 31195 | -2/Research | Entered Quarantine 31200 | -2/Quarantine | Found Alien Artifact 31200 | -2/Quarantine | Identified Core Reset Matrix 31200 | -2/Quarantine | Identified Transdimensional Reconstructor 31200 | -2/Quarantine | Used Core Reset Matrix 31204 | -2/Quarantine | Detected hypermatrix surge 31204 | -2/Quarantine | Sensed 12 artifacts in vicinity 31228 | -2/Quarantine | Found Core Stripper 31248 | -2/Quarantine | Warped through subspace 31327 | -2/Quarantine | Found Transdimensional Reconstructor 31332 | -2/Quarantine | Spotted Alpha 7 31344 | -2/Quarantine | Destroyed Alpha 7 31373 | -2/Quarantine | Found Subatomic Replicator 31401 | -2/Quarantine | Discovered exit to Access (range 7) 31411 | -2/Quarantine | Scanned by Researcher 31418 | -2/Quarantine | Found Core Cannon 31428 | -2/Quarantine | Spotted Fortress 31440 | -2/Quarantine | Discovered new exit (range 6) 31441 | -2/Quarantine | Entered Section 7 31442 | -2/Section 7 | Sensed 23 artifacts in vicinity 31476 | -2/Section 7 | Spotted S7 Guard 31518 | -2/Section 7 | Spotted Striker 31518 | -2/Section 7 | Spotted Striker 31526 | -2/Section 7 | Spotted Executioner 31535 | -2/Section 7 | Destroyed Executioner 31538 | -2/Section 7 | Spotted Executioner 31540 | -2/Section 7 | Destroyed Executioner 31544 | -2/Section 7 | Found Prototype Device 31544 | -2/Section 7 | Identified Adv. Kinecellerator 31620 | -2/Section 7 | Crushed by falling debris 31632 | -2/Section 7 | Spotted Striker 31632 | -2/Section 7 | Spotted Striker 31638 | -2/Section 7 | Found Sigix Shearcannon 31655 | -2/Section 7 | Destroyed Striker 31665 | -2/Section 7 | Lost 3 parts (1n2u) 31682 | -2/Section 7 | Destroyed Striker 31691 | -2/Section 7 | Search patrols dispatched 31705 | -2/Section 7 | Integrated with Sigix Exoskeleton 31743 | -2/Section 7 | Spotted B-99 Colossus 31768 | -2/Section 7 | Found LRC Armor 31768 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 31795 | -2/Section 7 | Spotted Executioner 31801 | -2/Section 7 | Spotted Alpha 7 31802 | -2/Section 7 | Spotted Alpha 7 31807 | -2/Section 7 | Spotted S7 Guard 31814 | -2/Section 7 | Found Integrated Thermoelectric Network 31814 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 31857 | -2/Section 7 | Spotted Investigator 31858 | -2/Section 7 | Found Integrated Reactor 31858 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31866 | -2/Section 7 | Scanned by Researcher 31867 | -2/Section 7 | Intercept squad dispatched 31870 | -2/Section 7 | Destroyed Investigator 31882 | -2/Section 7 | Spotted Tracker 31885 | -2/Section 7 | Spotted Tracker 31890 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 31892 | -2/Section 7 | Spotted Combat Programmer 31895 | -2/Section 7 | Core integrity fell below 50% 31903 | -2/Section 7 | Entered Access 31903 | -1/Access | Evolved 2 slots: Utility x2 31906 | -1/Access | Found Prototype Device 31906 | -1/Access | Identified Exp. Actuator Array 31908 | -1/Access | Emitted hypermatrix ping 31913 | -1/Access | Assembled emerged from beneath the floor 31932 | -1/Access | Build established: Alien-Sigix 31967 | -1/Access | Discovered new exit (range 17) 31987 | -1/Access | Entered Command 31992 | -1/Command | Emitted hypermatrix ping 31997 | -1/Command | Assembled emerged from beneath the floor 32039 | -1/Command | Assembled emerged from beneath the floor 32151 | -1/Command | Identified exit to Surface 32169 | -1/Command | Assembled emerged from beneath the floor 32237 | -1/Command | First assault squad dispatched 32248 | -1/Command | Incoming investigation squad redirected 32254 | -1/Command | Incoming assault squad redirected 32276 | -1/Command | Disengaged cave seal 32277 | -1/Command | Welcomed Warlord to Command 32278 | -1/Command | Attacked by Warlord 32278 | -1/Command | Destroyed 79-GP2(L) 32307 | -1/Command | Destroyed 7 combat bots 32312 | -1/Command | Spotted Alpha 7 32313 | -1/Command | Spotted Alpha 7 32313 | -1/Command | Spotted Striker 32323 | -1/Command | Spotted M Guard 32323 | -1/Command | Spotted M Guard 32324 | -1/Command | Spotted Combat Programmer 32325 | -1/Command | Spotted Combat Programmer 32337 | -1/Command | Destroyed M Guard 32339 | -1/Command | Destroyed Combat Programmer 32340 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 32345 | -1/Command | Destroyed Striker 32345 | -1/Command | High security lockdown imminent 32373 | -1/Command | Met MAIN.C 32377 | -1/Command | System corruption reached 10% 32381 | -1/Command | 0b10 Conduit disabled 32382 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 32389 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 32389 | -1/Command | Destroyed MAIN.C Shell 32389 | -1/Command | Spotted M Shell/Def 32389 | -1/Command | Spotted M Shell/Atk 32389 | -1/Command | Spotted M Shell/Def 32389 | -1/Command | Spotted M Shell/Atk 32389 | -1/Command | Spotted M Shell/Atk 32389 | -1/Command | Spotted M Shell/Def 32389 | -1/Command | Spotted M Shell/Atk 32389 | -1/Command | Spotted M Shell/Def 32391 | -1/Command | MAIN.C activated Command garrisons 32393 | -1/Command | Core integrity fell below 50% 32396 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 32406 | -1/Command | Exoskeleton Destroyed Last Messages --------------- 32403_ Quantum Shear penetrates M Shell/Atk. 32403_ Quantum Shear penetrates S-43 Plague. 32403_ S-43 Plague Unknown Ballistic Gun severed. 32403_ Quantum Shear penetrates M Shell/Atk. 32403_ Quantum Shear penetrates S-43 Plague. 32403_ Quantum Shear penetrates M Shell/Atk. 32403_ Quantum Shear penetrates S-43 Plague. 32404_ Penetrated by EMDS Slug. 32404_ Slug penetrates 0b10 Conduit. 32404_ Slug penetrates Reinforced Barrier. 32404_ Penetrated by Slug. 32405_ System corrupted: Matter fused (-9). 32405_ Quantum Shear penetrates M Shell/Atk. 32405_ S-43 Plague destroyed. 32405_ Quantum Shear penetrates Combat Programmer. 32405_ Quantum Shear penetrates M Shell/Atk. 32405_ Quantum Shear penetrates Combat Programmer. 32405_ Quantum Shear penetrates M Shell/Atk. 32406_ Penetrated by EMDS Slug. 32406_ Sigix Exoskeleton destroyed. Map ----- +----------------------------------------------------+ | ????????????################################## ### | | ???????????################################### ### | | ?????????##################################### ### | | ????????###################################### ### | | ???????####################################### ### | | ??????######################################## ### | | ?????######################################### ### | | ?????######################################### ### | | ????#""""""" """" ####################"### | | ???##"" "" ####################"### | | ???##""""" "" ####################"## | | ???##""""""""" / # | | ??###" " " /% = # | | ??###"" """""" [7% %[ # | | ??###"" """" " 7###################" "## | | ??### " """ ###################" "## | | ??### [! % %i ###################" "## | | ?#### " !%[! %% "################### # | | ??###""""""""" ]$! 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""" " " " ######################## | | ?????############################################# | | ??????############################################ | | ???????########################################### | | ???????########################################### | | ????????########################################## | | ?????????######################################### | | ??????????######################################## | | ???????????####################################### | | ????????????###################################### | | ?????????????#########################??########## | | ??????????????#######################????????##### | | ????????????????###################??????????????# | | ?????????????????#################???????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 77 Energy Capacity 2200 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Cloak Strength 3 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 40 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 87 Targeting Accuracy 8 Target Analysis 5 Core Analysis 8 Recoil Reduction 6 Salvage Targeting 2 Offensive Hacking 44 Defensive Hacking 34 Item Schematics ----------------- Exp. Hacking Suite | -2/Quarantine | Archive Thermal Barrier | -2/Quarantine | Archive Imp. Q-thruster | -2/Section 7 | Hacked Robot Schematics ------------------ C-65 Expert | -2/Quarantine | Archive Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Preloaded Adv. Reaction Control System | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Core Stripper Core Cannon Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon LRC Armor Integrated Thermoelectric Network Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed PointSalvageMatter Manual? 0 Play Time 04:44:50 Cumulative 358.9 hours Start 2023.09.22 @ 18:05:15 End 2023.09.23 @ 22:01:24 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 372 Adventurer 0 Explorer 0 Win Type - Total 29 Types 16/3/4/1/2/0/3/0/0 Lore% 86 Gallery% 86 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c5a8b6b-fecd-4aa7-a222-9018054851f3