Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.31 @ 22:40:13 Player: Rockstar Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (90) 450 Value Destroyed (4688) 4688 Prototype IDs (23) 460 Alien Tech Used (4) 800 Bonus (4230) 4230 TOTAL SCORE: 19528 Bonus ------- Follower Combat Kills 1741 Met Imprinter 300 Was Imprinted 300 Met Sigix 2000 Friendly Fire -111 Cogmind --------- Core Integrity 0/1600 Matter 45/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Energy Well Improved Signal Interpreter Advanced Reaction Control System Improved Phase Shifter Phase Armor > --- WEAPON ----------- Wave Gun High-powered Shotgun Hardcell Cannon Makeshift Axe > --- INVENTORY -------- Neutrino Core Micro Fission Core Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Advanced Power Amplifier Advanced Heat Sink Medium Storage Unit Stasis Canceller Improved Reaction Control System Zionite Weapon Casing Field Laser Wave Gun [Rating: 150] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Artifact Phase Armor Weapon Heavy Phase Cannon Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Hardcell Cannon Impact Weapon Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . 2 . . . . 2 . . 2 . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . 2 1 1 . . . . . . . . . . . . . . 2 . Utility 9 | . . . 2 . . 1 . . . . . . . . . 2 . . 2 . . 2 Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Parts Attached 219 | 6 5 6 11 9 4 27 9 3 5 2 17 6 4 5 . 16 7 3 9 17 26 22 Power 32 | 1 . 1 1 1 2 3 2 2 1 . 2 . 1 1 . 2 1 1 1 3 5 1 Engine 9 | 1 . . . . 1 2 1 2 1 . . . . . . 1 . . . . . . Core 12 | . . 1 1 1 1 1 . . . . 2 . 1 . . 1 1 1 . 1 . . Reactor 11 | . . . . . . . 1 . . . . . . 1 . . . . 1 2 5 1 Propulsion 72 | 2 1 2 4 3 1 11 1 1 2 1 8 2 . 3 . 5 . 1 2 6 10 6 Treads 6 | . . 2 . . . . 1 1 . . . . . . . . . . . . 2 . Leg 34 | . . . . . . 9 . . 1 1 5 2 . 3 . 5 . 1 2 2 . 3 Wheel 11 | 2 1 . . . . 2 . . . . 3 . . . . . . . . 1 2 . Hover 8 | . . . . . . . . . 1 . . . . . . . . . . 3 3 1 Flight 13 | . . . 4 3 1 . . . . . . . . . . . . . . . 3 2 Utility 82 | 1 1 1 5 3 1 10 2 . 2 1 6 3 1 1 . 5 4 . 6 8 8 13 Device 55 | . 1 1 3 2 1 7 1 . 1 1 4 1 1 . . 5 3 . 4 5 5 9 Storage 7 | 1 . . . . . 1 . . . . 1 1 . 1 . . . . . . 2 . Processor 5 | . . . . 1 . . . . . . . . . . . . . . . 1 1 2 Hackware 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Protection 13 | . . . 1 . . 2 1 . 1 . 1 1 . . . . 1 . 2 1 . 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 33 | 2 3 2 1 2 . 3 4 . . . 1 1 2 . . 4 2 1 . . 3 2 Energy Gun 10 | 2 . . 1 1 . . . . . . 1 . 1 . . 2 . 1 . . 1 . Energy Cannon 7 | . . 1 . . . 1 2 . . . . . . . . . . . . . 1 2 Ballistic Gun 7 | . 3 . . . . 1 . . . . . 1 1 . . . 1 . . . . . Ballistic Cannon 6 | . . 1 . . . . 2 . . . . . . . . 2 . . . . 1 . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . 1 . . 1 . . . 2 . . 4 . . . . 2 2 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Parts Lost 112 | . . . 2 . . 13 7 . . 1 2 2 1 . 6 8 4 1 . 25 20 20 Power 15 | . . . . . . 2 1 . . . 1 . 1 . 1 1 1 . . 3 3 1 Propulsion 42 | . . . 1 . . 7 4 . . 1 . 1 . . . 1 1 1 . 8 10 7 Utility 38 | . . . 1 . . 3 1 . . . 1 . . . 2 3 1 . . 10 6 10 Weapon 17 | . . . . . . 1 1 . . . . 1 . . 3 3 1 . . 4 1 2 Highest Loss Streak 13 | . . . 1 . . 7 7 . . 1 1 2 1 . 6 3 3 1 . 13 9 12 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 10 | 2 6 7 7 6 7 7 8 10 8 7 9 11 14 15 14 13 14 15 13 12 7 2 Power 1 | . 1 1 2 2 1 . . . 1 1 1 2 1 2 3 2 2 2 3 3 2 . Propulsion 1 | . 2 . 1 2 1 . 1 . . . 1 1 1 1 2 2 4 4 3 1 . . Utility 5 | . . 1 . . 2 4 5 5 5 5 4 6 11 10 8 7 6 6 4 4 2 . Weapon 1 | . 3 4 3 2 2 1 1 4 2 1 1 1 . 1 1 1 . 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 2 3 2 . . 1 . . 2 . . . 3 2 . 1 . 1 4 . 9 4 Power 5 | . . 1 1 . . . . . . . . . . . . . . . . . 1 2 Propulsion 6 | . 1 . . . . . . . . . . . 1 . . . . . 4 . . . Utility 9 | . . . . . . 1 . . . . . . 2 2 . 1 . 1 . . 2 . Weapon 14 | . 1 2 1 . . . . . 2 . . . . . . . . . . . 6 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 94 100 88 84 84 82 80 84 88 97 78 84 99 99 98 88 91 94 99 78 40 31 Engine 4 | . 14 13 . . . 5 6 13 13 13 5 . . . . 2 1 . . . . . Core 4 | . . . 11 9 14 5 . . . . 5 11 11 8 4 4 8 10 7 1 2 . Reactor 1 | . . . . . . . 4 . . . . . . 2 5 2 . . 1 5 2 1 Treads 4 | . . 24 11 . . . 5 11 13 9 . . . . . . . . . . . 1 Leg 19 | . . . . . . 21 14 13 14 21 27 34 35 35 35 30 30 30 28 21 . 4 Flight 1 | . . . 9 34 37 3 . . . . . . . . . . . . . . 3 5 Device 15 | . 8 14 23 11 14 18 13 13 14 20 12 13 11 11 10 19 20 21 21 16 5 14 Storage 6 | . 14 14 11 9 7 6 6 6 6 6 5 5 5 5 5 5 5 5 8 9 5 . Processor 4 | . . . . 2 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 2 Protection 3 | . . . . . . 1 5 6 5 . 3 2 5 4 4 5 4 5 5 1 2 1 Energy Gun 1 | . 8 . 5 . . . . . . . 4 2 4 5 4 3 . . 4 2 . . Energy Cannon 6 | . . 11 11 5 . 4 7 13 13 13 . 4 11 11 10 3 . . . . 2 1 Ballistic Gun 1 | . 19 5 . . . . . . . . . . 5 5 4 . 2 5 4 2 . . Ballistic Cannon 1 | . . 11 . . . . 3 . . . . . . . . 4 7 5 4 2 . . Peak Build Rating 150 | 6 11 20 26 24 29 62 60 52 64 66 90 90 88 104 102 114 112 112 130 150 106 121 Average Rating 68 | 4 9 13 19 21 27 46 44 50 54 64 83 84 87 95 100 101 106 106 124 109 62 62 On Entrance 58 | . 6 11 16 15 24 28 60 46 52 64 66 90 83 88 102 72 100 108 112 129 48 18 Naked Turns 37 | . . . . . . . . . . . . . . . . . . . . . 37 . Heaviest Build 117 | 13 18 21 28 17 19 44 59 60 59 54 65 88 92 92 90 82 85 83 92 117 65 40 Greatest Support 168 | 32 32 40 40 16 20 104 104 31 51 66 104 99 94 138 138 168 165 160 160 160 98 93 Greatest Overweight (x) 5 | . . . 3 1 . 1 1 1 1 1 3 . . . . . . . . 5 5 4 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 11 | 7 8 8 8 8 8 9 10 10 10 10 10 11 15 15 15 15 15 15 15 15 11 5 Most Carried 15 | 4 8 8 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 5 Average Carried 10 | 2 6 7 7 6 7 7 8 9 9 10 9 11 14 14 14 13 14 14 13 13 9 4 Final Capacity 15 | 8 8 8 8 8 8 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 8 8 8 8 8 10 10 10 10 10 10 14 15 15 14 13 15 15 14 11 5 2 Class Distribution -------------------- 40% | Scavenger-Mutant 26% | Mutant 15% | Scavenger-Tank 9% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Tank | -5/Factory Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Tank | -5/Zhirov Tank | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Tank | -3/Research Scavenger-Tank | -3/Quarantine Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Matter Collected 3599 | 210 . 170 114 22 . 493 159 50 42 28 210 100 99 . 86 409 489 157 167 175 404 15 Remotely 80 | . . . . . . . . . . . . . . . . . . . . . 80 . Salvage Created 4428 | . . 67 114 22 . 415 255 77 . . 275 711 296 . 265 760 171 147 77 249 527 . Parts 190 | . . 8 5 . . 19 7 4 . . 17 17 16 . 12 36 4 4 . 14 27 . Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . 5 13 . 18 . 18 13 . 12 . 4 1 . . . . Prevented 20 | . . . . . . . . . . 11 . 6 . . . . 3 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Combat Hostiles Destroyed 79 | . . 1 2 . . 8 4 1 . . 7 10 7 . 5 9 7 3 2 5 8 . Melee 3 | . . . . . . 2 . . . . . . . . . . 1 . . . . . Guns 26 | . . . . . . 3 1 . . . 6 7 2 . . . . . 2 5 . . Cannons 40 | . . 1 1 . . 1 2 1 . . . 2 4 . 4 9 6 3 . . 6 . Classes Destroyed 16 | . . 2 1 1 . 3 . 1 . . 2 2 . . . 3 . . . 1 . . Worker 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Builder 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Recycler 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . Swarmer 17 | . . . . . . . . . . . 4 . 4 . 2 . 3 . . . 4 . Cutter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Grunt 19 | . . 1 . . . 2 3 . . . . 6 . . 1 3 1 . 2 . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Sentry 9 | . . . 2 . . 2 1 . . . 1 . . . 1 . 1 1 . . . . Hunter 10 | . . . . . . 2 . . . . 1 1 2 . . 1 2 . . . 1 . Programmer 19 | . . . . . . 1 . . . . . 2 . . 1 5 . 2 . 5 3 . Assembled 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Best Kill Streak 6 | . . 1 1 1 . 2 3 1 . . 5 5 4 . 2 6 5 1 2 4 3 . Combat Bots Only 5 | . . 1 1 . . 2 3 1 . . 5 5 4 . 2 2 5 1 2 3 3 . Max Kills in Single Turn 2 | . . 1 1 1 . 1 1 1 . . 2 1 1 . 1 2 2 1 1 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Hostile Shots Fired 1784 | . . . 36 1 31 253 109 5 . 27 80 79 53 . 93 137 86 19 32 181 203 359 Missed 702 | . . . 10 1 22 120 40 3 . 10 24 22 13 . 29 47 42 7 11 53 65 183 Hits 1082 | . . . 26 . 9 133 69 2 . 17 56 57 40 . 64 90 44 12 21 128 138 176 Melee 16 | . . . 1 . . 15 . . . . . . . . . . . . . . . . Projectile 1066 | . . . 25 . 9 118 69 2 . 17 56 57 40 . 64 90 44 12 21 128 138 176 AOE 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Critical Strikes 38 | . . . 1 . . 6 1 . . . 3 3 . . 1 4 1 1 . 8 1 8 Actively Blocked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 20177 | . . . 367 . 90 1855 835 27 . 296 923 973 724 . 1116 1887 665 142 194 3294 3291 3498 Core 4409 | . . . 108 . 40 291 80 . . 31 46 79 64 . 55 157 91 33 29 657 1040 1608 Absorbed by Shields 1026 | . . . . . . 23 . . . . . . . . . . 196 106 206 399 . 96 Redirected to Shielding 684 | . . . . . . 166 . . . . 101 . . . . . . . . 128 83 206 Ignored by Resistances 260 | . . . . . . . . . . . . . . . . . 28 . . . . 232 Core Remaining (%) 73 | 100 . 100 73 100 94 . . . . 52 . . . . 75 . . 75 . 42 28 . Volleys Fired 279 | . . 2 11 . . 25 16 4 . 4 14 31 17 . 10 42 28 9 7 17 34 8 Largest 4 | . . 2 2 . . 2 2 2 . 2 1 2 4 . 4 3 2 2 3 3 1 1 Hottest 294 | . . 97 125 . . 110 180 180 . 180 250 250 294 . 294 220 110 80 161 161 120 120 Shots Fired 521 | . . 4 13 . . 33 32 7 . 8 14 44 49 . 33 97 55 17 21 52 34 8 Gun 196 | . . . 2 . . 13 12 . . . 14 18 16 . 16 35 9 8 14 35 4 . Cannon 325 | . . 4 11 . . 20 20 7 . 8 . 26 33 . 17 62 46 9 7 17 30 8 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 221 | . . 2 . . . 13 15 . . . . . 11 . 7 45 55 17 14 34 8 . Thermal 300 | . . 2 13 . . 20 17 7 . 8 14 44 38 . 26 52 . . 7 18 26 8 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 11 | . . 4 10 . . 5 7 5 . 1 5 10 11 . 3 8 8 4 5 7 10 . Robot Miss Streak 14 | . . 1 1 . . 2 2 2 . 4 14 9 3 . 3 5 7 3 3 6 4 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . Capacitor 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Shots Hit Robots 326 | . . 2 12 2 . 35 19 4 . 2 12 38 31 . 15 54 30 12 11 24 23 . Core Hits 171 | . . 3 3 . . 14 8 2 . 3 17 28 10 . 8 26 15 7 5 13 9 . Critical Kills 5 | . . . . . . . 1 . . . . . 1 . 1 . . . . . 2 . Critical Parts Destroyed 4 | . . . . . . 2 . . . . . . . . 1 . . . . 1 . . Critical Strikes 20 | . . . . . . 4 2 . . . . . 1 . 2 2 3 1 . 2 3 . Burn 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Meltdown 5 | . . . . . . . 1 . . . . . 1 . 1 . . . . . 2 . Destroy 3 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . . Blast 8 | . . . . . . . 1 . . . . . . . . 1 3 1 . 1 1 . Smash 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Melee Attacks 33 | . . . . 3 . 24 . . . . . . . . . . 3 . 1 2 . . Impact 11 | . . . . 3 . 8 . . . . . . . . . . . . . . . . Slashing 22 | . . . . . . 16 . . . . . . . . . . 3 . 1 2 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12462 | . . 30 212 116 . 1048 482 135 . 158 835 1908 975 . 509 2299 958 413 312 967 1105 . Guns 4334 | . . . 33 . . 237 145 . . . 835 1156 217 . 110 543 142 146 195 489 86 . Cannons 7278 | . . 30 179 . . 193 337 135 . 158 . 752 758 . 399 1727 751 267 117 456 1019 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 799 | . . . . 116 . 618 . . . . . . . . . . 65 . . . . . Ramming 51 | . . . . . . . . . . . . . . . . 29 . . . 22 . . Kinetic 4425 | . . 12 . . . 237 176 . . . . . 144 . 62 1276 893 413 217 731 264 . Thermal 7187 | . . 18 212 . . 193 306 135 . 158 835 1908 831 . 447 994 . . 95 214 841 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact 378 | . . . . 116 . 262 . . . . . . . . . . . . . . . . Slashing 421 | . . . . . . 356 . . . . . . . . . . 65 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . . . . . . 2 . . . 7 7 10 . 26 3 16 Average Corruption 6 | . . . . . . . . . . . . 1 . . . 4 7 9 . 8 2 10 Corruption Purged 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 69 | . . . . . . . . . . . . 1 . . . 8 17 8 . 17 8 10 Message Errors 11 | . . . . . . . . . . . . . . . . 1 4 2 . 3 1 . Matter Fused 19 | . . . . . . . . . . . . 1 . . . . 6 1 . 5 3 3 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 2 . . . 1 1 . Energy Discharges 9 | . . . . . . . . . . . . . . . . 1 2 1 . 2 1 2 Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . Data Loss (minor) 10 | . . . . . . . . . . . . . . . . 2 2 2 . 1 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . 1 1 . . 1 . Misfires 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 2 . 3 Weapon Failures 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 492 | . . . . 31 . 119 . . . . . 70 48 . . 137 10 24 . 11 42 . Projectiles 342 | . . . . . . . . . . . . 70 48 . . 137 10 24 . 11 42 . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 150 | . . . . 31 . 119 . . . . . . . . . . . . . . . . Knockbacks 33 | . . 1 . 1 . . . . . . . . . . . 14 6 1 1 4 5 . Impact 3 | . . . . 1 . . . . . . . . . . . 1 . . . 1 . . Kinetic 28 | . . 1 . . . . . . . . . . . . . 13 6 1 1 3 3 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Self-Inflicted Damage 11 | . . . . . . . . . . . . . . . . . . . . 11 . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . Kicked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 293 | . . . 53 . 122 199 35 48 . 24 64 193 141 . 219 293 . . . 152 132 153 Average Temperature 67 | . . . 20 . 76 96 22 24 . 15 18 49 39 . 76 116 . . . 101 49 55 Received Heat Transfer 2091 | . . . 138 . 30 273 343 . . . 45 330 27 . 144 208 16 . 60 240 162 75 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Impact Corruptions 9 | . . . . 3 . 6 . . . . . . . . . . . . . . . . Robots Melted 9 | . . . 1 . . . 1 . . . 1 2 1 . 1 . . . . . 2 . Combat Hostiles 8 | . . . 1 . . . 1 . . . 1 1 1 . 1 . . . . . 2 . Parts Melted 33 | . . . 3 . . 2 2 . . . 4 8 3 . 3 3 . . . 1 4 . Heat Transferred 9685 | . . 37 444 . . 396 600 148 . 148 1225 2440 925 . 481 1731 . . 148 259 703 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Low Security (%) 93 | 100 100 100 100 100 100 100 . . . . 100 . . . . 52 . . 100 100 91 100 Level 1 6 | . . . . . . . . . . . . . . . . 47 . . . . 8 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 313 | . 7 30 30 57 21 52 . . . . 171 . . . . 282 . . 163 101 313 149 Initial 149 | . . . 10 . 21 2 . . . . 121 . . . . 10 . . 6 78 36 149 Average 46 | . . 1 4 8 10 11 . . . . 49 . . . . 160 . . 80 40 55 74 Influence Increases 4570 | . 7 43 89 67 15 250 105 129 . 510 340 369 140 . 125 678 150 85 230 297 647 294 Destroy 0b10 Robot/C 2340 | . . 20 40 . . 160 80 80 . 260 180 320 120 . 100 320 140 60 140 100 220 . Destroy 0b10 Robot/NC 85 | . . 5 . 5 . . . . . . 15 5 . . . 25 . . 5 10 15 . Destroy Leader 442 | . . 10 20 2 . 40 10 20 . 50 54 20 20 . 10 80 10 10 12 20 54 . Allied During Kill 491 | . . . . . . . . 29 . 200 66 24 . . . 92 . . 25 . 55 . Successful Hack 55 | . 7 8 14 . 15 . . . . . . . . . . . . . . 11 . . Disable Machine 135 | . . . . 15 . 15 . . . . . . . . . 30 . . . 30 15 30 Destroy Structure 287 | . . . . . . 5 . . . . 10 . . . . 56 . . 48 36 123 9 Partial Spotted 45 | . . . . . . . . . . . . . . . . . . . . . 30 15 Lose Combat Pursuer 690 | . . . 15 45 . 30 15 . . . 15 . . . 15 75 . 15 . 90 135 240 Influence Decreases 4471 | . 7 15 117 20 57 227 133 129 . 316 487 359 197 . 108 423 422 75 100 373 461 445 Entered New Map 465 | . . . 18 . 26 3 11 . . . 73 19 12 . . 7 101 . 4 62 28 101 Time Decay 2766 | . 7 15 99 20 31 193 55 89 . 246 234 240 180 . 68 256 281 75 76 214 195 192 Lost Part 654 | . . . . . . 31 67 . . 10 20 20 5 . 40 80 40 . . 77 112 152 Lost Ally 586 | . . . . . . . . 40 . 60 160 80 . . . 80 . . 20 20 126 . Squads Dispatched 26 | . 1 1 2 1 2 3 . . . . 3 . . . . 4 . . . 4 3 2 Investigation 5 | . . 1 . . 2 . . . . . 1 . . . . 1 . . . . . . Extermination 10 | . . . . . . 2 . . . . 1 . . . . 2 . . . 2 1 2 Reinforcement 11 | . 1 . 2 1 . 1 . . . . 1 . . . . 1 . . . 2 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Distress Signals 12 | . 1 . . 1 . . . . . . 2 . . . . 3 . . . . 4 1 Communications Jammed 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Distress Signals 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Times Spotted 258 | . 1 1 8 4 6 18 5 4 . 12 28 15 6 . 12 22 7 4 10 29 27 39 Peak Tracking Total 24 | . 5 1 3 7 4 4 3 1 . 4 6 5 3 . 9 4 5 2 5 12 8 24 Tactical Retreats 21 | . . . 1 1 . 2 1 . . . 2 . . . 1 2 . 1 . 2 4 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Traps Triggered 3 | . . . . . 1 1 . . . . . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Disabled 13 | . . . . 1 . 1 1 1 . . . 1 1 . . 2 . . . 2 1 2 Max in Single Turn 1 | . . . . 1 . 1 1 1 . . . . 1 . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Machines Accessed 27 | . 2 2 2 1 3 2 2 1 . . . . 3 5 . . . . . 3 . 1 Terminals 14 | . 1 1 2 1 3 2 . . . . . . 1 . . . . . . 3 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 77 | . 9 3 5 5 13 3 2 1 . . . . 9 18 . . . . . 8 . 1 Successful 55 | . 7 2 2 2 8 . 2 1 . . . . 9 18 . . . . . 4 . . Failed 22 | . 2 1 3 3 5 3 . . . . . . . . . . . . . 4 . 1 Catastrophic 5 | . . . 3 . 1 . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 67 | . 2 2 4 4 6 2 . . . . 8 . 7 . . 4 . . 5 10 9 4 Terminals 44 | . 7 2 5 5 13 3 . . . . . . 1 . . . . . . 8 . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 48 | . 5 2 1 1 5 . 2 1 . . . . 9 18 . . . . . 4 . . Record 20 | . . . . 1 1 . 1 . . . . . 8 6 . . . . . 3 . . Part Schematic 5 | . 1 . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . . . 1 . . . . . . . . 4 . . . . . . . . Open Door 5 | . . 1 . . . . 1 1 . . . . 1 . . . . . . 1 . . Branch Access Points 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 1 3 . . . . . . . . . . . . . . . . . Terminals 5 | . . . 1 1 3 . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 1 2 1 3 2 . . . . . . 1 . . . . . . 2 . 1 Full Trace Events 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . 4 . . . 2 . . . . . . . . . . Allies Hacked 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total Allies 36 | . . . . . . . . 4 7 . 5 2 2 . . 5 . . 4 . 5 2 Largest Group 9 | . . . . . . . . 4 9 9 8 2 2 . . 5 . . 3 1 5 2 Highest-Rated Group 538 | . . . . . . . . 107 288 288 385 98 50 . . 480 . . 288 50 538 244 Highest-Rated Ally 122 | . . . . . . . . 29 39 39 70 51 25 . . 96 . . 96 50 122 122 Zionite Dispatches 11 | . . . . . . . . . . . 3 . . . . 1 . . 2 . 4 1 Heavy 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Light 3 | . . . . . . . . . . . 1 . . . . 1 . . 1 . . . Recon 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Demo 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Total Orders 18 | . . . . . . . . . 1 2 . 1 . . . 3 2 . 2 1 5 1 GUARD 2 | . . . . . . . . . . 2 . . . . . . . . . . . . AID 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . EXPLORE 12 | . . . . . . . . . . . . . . . . 2 2 . 2 1 4 1 RETURN 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . Ally Attacks 278 | . . . . . . . . 27 . 66 66 33 . . . 47 . . 21 2 16 . Total Damage 8507 | . . . . . . . . 311 . 1237 1481 820 . . . 2057 . . 1324 161 1116 . Kills 62 | . . . . . . . . 4 . 14 17 6 . . . 8 . . 8 . 5 . Allies Corrupted 4 | . . . . . . . . 1 . . . . . . . . . . . 1 1 1 Allies Melted 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Active Infowar (turns) 3206 | . . 4 492 34 90 839 46 . 264 108 378 187 . . . 368 76 . . 279 . 41 Sensors 901 | . . 4 205 20 90 235 46 . . . . . . . . . . . . 260 . 41 Traps 913 | . . . 183 14 . 604 . . . . . . . . . . . . . 112 . . Seismic 76 | . . . . . . . . . . . . . . . . . 76 . . . . . Jamming 1303 | . . . . . . . . . 264 108 378 187 . . . 366 . . . . . . ECM 388 | . . . 238 . . . . . . . . . . . . 150 . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 . 1 1 . 1 2 . 1 . 2 . . . . . Drone Launches 21 | . . . . . . . . . . . . . . . . 4 4 . 3 2 5 3 Drone Recoveries 12 | . . . . . . . . . . . . . . . . 4 4 . 1 1 1 1 Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Turns Passed 12529 | 44 123 351 631 64 90 1093 696 606 1710 531 770 569 1016 239 488 627 767 182 214 648 627 443 Spaces Moved 8758 | 32 119 202 354 147 246 1015 332 287 929 280 550 332 789 185 378 354 500 115 108 414 489 601 Core 95 | 1 . . . . . . . . . . . . . . . . . . . . 71 23 Treads 351 | . . 174 164 . . . . . . . . . . . . . . . . . 13 . Legs 6095 | . . . . . . 657 332 287 929 280 444 332 789 185 378 354 500 115 108 327 . 78 Wheels 393 | 31 119 28 . . . . . . . . 106 . . . . . . . . 9 100 . Hover 310 | . . . . . . . . . . . . . . . . . . . . 78 232 . Flight 1514 | . . . 190 147 246 358 . . . . . . . . . . . . . . 73 500 Fastest Speed 20 | 50 90 90 112 26 23 20 120 190 126 125 100 120 120 120 120 118 120 120 120 66 40 40 Average Speed 119 | 98 91 154 150 26 23 86 188 190 177 164 119 121 120 120 120 119 120 120 120 120 84 63 Slowest Speed 365 | 100 100 165 275 106 23 120 190 190 196 196 330 123 120 120 120 120 120 120 120 190 365 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 13 | . . . . . 1 1 . . . . . . . . . . . . . . 1 10 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 38 | 3 27 54 27 19 11 25 46 41 86 49 21 55 88 61 61 16 65 17 6 60 21 18 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 6 | . . 1 . . . . 1 . . . . . . 3 . . 1 . . . . . Known Exits Taken 18 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . . . . . . 2 1 4 1 . 3 1 . 1 . 2 . . . . . Spaces Dug 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Terrain Destroyed 81 | . . . . . . 4 1 2 . 4 . 6 7 . 4 15 18 3 3 5 6 3 Melee 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Projectile 77 | . . . . . . . 1 2 . 4 . 6 7 . 4 15 18 3 3 5 6 3 AOE . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Qua Res Acc Total 10172 | 41 132 239 446 163 279 1155 371 342 986 341 624 414 824 203 391 469 608 140 179 522 659 644 Wait 513 | . . 11 38 . 3 17 . 17 45 56 13 8 4 . 3 39 62 12 37 51 94 3 Move 8714 | 31 118 201 353 146 243 1012 331 286 928 279 549 331 788 184 377 353 499 114 107 414 487 583 Hop 10 | . . . . . 1 1 . . . . . . . . . . . . . . . 8 Pick Up 100 | 4 4 6 8 2 3 11 4 2 1 . 6 6 5 1 . 7 6 1 3 5 9 6 Fast Attach 143 | 6 3 4 6 2 2 18 4 1 4 1 11 2 2 7 . 9 4 1 3 12 23 18 Attach 67 | . . . 7 3 3 9 3 . . . 5 4 1 . 1 6 4 1 4 5 5 6 Detach 32 | . 1 2 6 2 2 3 . . 1 . 4 2 . 2 . . . . 2 . 2 3 Swap 61 | . 2 3 3 4 . 8 6 2 1 1 6 5 1 1 . 4 . 1 5 7 1 . Drop 134 | . 4 10 14 1 4 13 7 3 6 . 16 1 5 8 . 8 2 1 10 9 4 8 Fire 279 | . . 2 11 . . 25 16 4 . 4 14 31 17 . 10 42 28 9 7 17 34 8 Melee 33 | . . . . 3 . 24 . . . . . . . . . . 3 . 1 2 . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 18 14 . . . . . . . . . . . . . . . . Rewire 52 | . . . . . . . . 27 . . . 24 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Entered Mines 175 | -10/Mines | Met a Derelict shopkeep closing up shop 275 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 279 | -10/Mines | Found Prototype Device 279 | -10/Mines | Identified Exp. Sensor Array 304 | -10/Mines | Build established: Mutant 427 | -10/Mines | Discovered new exit (range 15) 508 | -10/Mines | Discovered new exit (range 3) 519 | -10/Mines | Entered Materials 519 | -9/Materials | Evolved 2 slots: Utility x2 1147 | -9/Materials | Discovered new exit (range 3) 1150 | -9/Materials | Entered another Materials area 1150 | -8/Materials | Evolved 2 slots: Propulsion x2 1207 | -8/Materials | Discovered new exit (range 15) 1213 | -8/Materials | Identified exit to Factory 1214 | -8/Materials | Entered Factory 1214 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1300 | -7/Factory | Discovered new exit (range 16) 1304 | -7/Factory | Identified exit to Factory 1304 | -7/Factory | Entered another Factory area 1304 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1443 | -6/Factory | Lost 7 parts (1p5n1u) 1485 | -6/Factory | Lost 3 parts (1p2u) 1936 | -6/Factory | Spotted B-75 Beast 2382 | -6/Factory | Discovered new exit (range 12) 2391 | -6/Factory | Discovered new exit (range 15) 2396 | -6/Factory | Identified exit to Lower Caves 2397 | -6/Factory | Entered Lower Caves 2435 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2482 | -6/Lower Caves | Lost 7 parts (1p4n1u1w) 2486 | -6/Lower Caves | Build established: Scavenger-Mutant 2535 | -6/Lower Caves | Encountered a Warlord checkpoint 2686 | -6/Lower Caves | Spotted B-75 Beast 3033 | -6/Lower Caves | Discovered new exit (range 6) 3043 | -6/Lower Caves | Identified exit to Lower Caves 3067 | -6/Lower Caves | Found Alien Artifact 3067 | -6/Lower Caves | Identified Dimensional Node Initializer 3067 | -6/Lower Caves | Initialized slip node 3093 | -6/Lower Caves | Entered another Lower Caves area 3243 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 3680 | -6/Lower Caves | Discovered new exit (range 11) 3697 | -6/Lower Caves | Identified exit to Zion 3699 | -6/Lower Caves | Entered Zion 3699 | -6/Zion | Accompanied by 2 allies 3756 | -6/Zion | Learned 4 Factory zone layouts 3783 | -6/Zion | Discovered new exit (range 14) 4034 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4349 | -6/Zion | Given A8's code to call for help 4448 | -6/Zion | Met Imprinter 4480 | -6/Zion | Imprinted 4482 | -6/Zion | Declared Zion's savior 4663 | -6/Zion | Found Prototype Energy Gun 4928 | -6/Zion | Given the Hacking Drone Bay 5004 | -6/Zion | Gained Derelict followers 5078 | -6/Zion | Learned Factory scanalyzer intel 5350 | -6/Zion | Identified exit to Proximity Caves 5409 | -6/Zion | Entered Proximity Caves 5409 | -5/Proximity Caves | Accompanied by 9 allies 5870 | -5/Proximity Caves | Discovered new exit (range 6) 5875 | -5/Proximity Caves | Identified exit to Factory 5889 | -5/Proximity Caves | Learned Factory stockpile data 5940 | -5/Proximity Caves | Entered Factory 5940 | -5/Factory | Accompanied by 5 allies 5940 | -5/Factory | Evolved 2 slots: Weapon x2 5941 | -5/Factory | Identified exit to Upper Caves 5942 | -5/Factory | Identified Storm Laser 5943 | -5/Factory | Loaded intel: 4 scanalyzer locations 5954 | -5/Factory | Zion Light squad teleported in 6123 | -5/Factory | Assembled infested ambush trap array 6201 | -5/Factory | Lost 7 allies 6296 | -5/Factory | Zion Hacker squad teleported in 6488 | -5/Factory | Zion Recon squad teleported in 6710 | -5/Factory | Entered Upper Caves 6710 | -5/Upper Caves | Accompanied by 2 allies 6804 | -5/Upper Caves | Build established: Gunner 6813 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7121 | -5/Upper Caves | Found Imp. Powered Armor 7177 | -5/Upper Caves | Identified exit to Upper Caves 7279 | -5/Upper Caves | Entered another Upper Caves area 7331 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 7636 | -5/Upper Caves | Learned 4 Factory zone layouts 7643 | -5/Upper Caves | Build established: Scavenger-Tank 7651 | -5/Upper Caves | Learned Factory stockpile data 7791 | -5/Upper Caves | Entered an active Warlord outpost 7797 | -5/Upper Caves | A Commander dispatched an escort 7807 | -5/Upper Caves | Learned Factory trap positions 7807 | -5/Upper Caves | Learned Extension emergency access door positions 8281 | -5/Upper Caves | Discovered new exit (range 6) 8287 | -5/Upper Caves | Identified exit to Zhirov 8295 | -5/Upper Caves | Entered Zhirov 8295 | -5/Zhirov | Accompanied by 2 allies 8295 | -5/Zhirov | Discovered new exit (range 5) 8296 | -5/Zhirov | Commander's escort returned to base 8296 | -5/Zhirov | Commander's escort returned to base 8346 | -5/Zhirov | Learned location of Quarantine (-3) 8346 | -5/Zhirov | Learned location of Testing (-2) 8346 | -5/Zhirov | Learned location of Command (-1) 8459 | -5/Zhirov | Found Alien Artifact 8459 | -5/Zhirov | Identified Integrated Reactor 8459 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8507 | -5/Zhirov | Identified exit to Proximity Caves 8534 | -5/Zhirov | Entered Proximity Caves 8554 | -4/Proximity Caves | Learned 4 Research zone layouts 8692 | -4/Proximity Caves | Build established: Tank 9013 | -4/Proximity Caves | Discovered new exit (range 8) 9020 | -4/Proximity Caves | Identified exit to Factory 9022 | -4/Proximity Caves | Entered Factory 9022 | -4/Factory | Evolved 2 slots: Utility x2 9024 | -4/Factory | Loaded intel: 109 trap records 9050 | -4/Factory | Lost 6 parts (1p2u3w) 9096 | -4/Factory | Zion Light squad teleported in 9099 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9099 | -4/Factory | Enhanced Grunt warped into view, answering call for help 9432 | -4/Factory | Lost 3 parts (1n1u1w) 9562 | -4/Factory | Discovered new exit (range 31) 9647 | -4/Factory | Identified exit to Upper Caves 9649 | -4/Factory | Entered Upper Caves 9711 | -4/Upper Caves | Build established: Scavenger-Mutant 9865 | -4/Upper Caves | Lost 3 parts (1p1n1u) 10031 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10180 | -4/Upper Caves | Discovered new exit (range 7) 10186 | -4/Upper Caves | Learned location of 1 exit from Research 10188 | -4/Upper Caves | Identified exit to Upper Caves 10416 | -4/Upper Caves | Entered another Upper Caves area 10423 | -4/Upper Caves | System corruption reached 10% 10573 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10592 | -4/Upper Caves | Discovered new exit (range 8) 10597 | -4/Upper Caves | Identified exit to Research 10598 | -4/Upper Caves | Entered Research 10598 | -3/Research | Evolved 2 slots: Utility x2 10599 | -3/Research | Identified exit to Research 10607 | -3/Research | Zion Light squad teleported in 10703 | -3/Research | Zion Demo squad teleported in 10733 | -3/Research | Found Prototype Protection 10733 | -3/Research | Identified Zio. Weapon Casing 10735 | -3/Research | Lost 3 allies 10744 | -3/Research | Discovered new exit (range 24) 10808 | -3/Research | Identified exit to Quarantine 10812 | -3/Research | Entered Quarantine 10812 | -3/Quarantine | Accompanied by 1 ally 10848 | -3/Quarantine | Found Alien Artifact 10848 | -3/Quarantine | Identified Phase Armor 10888 | -3/Quarantine | Build established: Scavenger-Tank 10998 | -3/Quarantine | Found Alien Artifact 10998 | -3/Quarantine | Identified Transdimensional Reconstructor 10998 | -3/Quarantine | Warped through subspace 11004 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 11040 | -3/Quarantine | Met incapacitated Sigix Warrior 11040 | -3/Quarantine | Lockdown squad dispatched 11045 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 11047 | -3/Quarantine | Unlocked Sigix quarantine chamber 11054 | -3/Quarantine | Found Sigix Containment Pod 11184 | -3/Quarantine | Lost 3 parts (3u) 11200 | -3/Quarantine | Spotted Lightning 11203 | -3/Quarantine | Spotted Lightning 11204 | -3/Quarantine | Spotted Lightning 11268 | -3/Quarantine | System corruption reached 10% 11358 | -3/Quarantine | Lost 13 parts (2p5n3u3w) 11393 | -3/Quarantine | Core integrity fell below 50% 11429 | -3/Quarantine | Lost 8 parts (1p3n3u1w) 11436 | -3/Quarantine | Discovered exit to Research (range 19) 11460 | -3/Quarantine | Entered Research 11460 | -2/Research | Evolved 2 slots: Propulsion x2 11676 | -2/Research | Lost 3 parts (1n2u) 11708 | -2/Research | Spotted B-90 Cyclops 11862 | -2/Research | Build established: Scavenger-Mutant 11882 | -2/Research | Released all parts (9) 11902 | -2/Research | Zion Heavy squad teleported in 11905 | -2/Research | Spotted B-90 Cyclops 11918 | -2/Research | Zion Heavy squad teleported in 11921 | -2/Research | Zion Demo squad teleported in 11922 | -2/Research | Lost 9 parts (5n4u) 11970 | -2/Research | Zion Recon squad teleported in 12022 | -2/Research | Core integrity fell below 50% 12079 | -2/Research | Discovered new exit (range 15) 12086 | -2/Research | Lost 6 parts (2p3n1w) 12087 | -2/Research | Entered Access 12087 | -1/Access | Evolved 2 slots: Utility x2 12197 | -1/Access | Build established: Mutant 12205 | -1/Access | Found Quantum Capacitor 12235 | -1/Access | Found Prototype Processor 12235 | -1/Access | Identified Spectral Analyzer 12387 | -1/Access | System corruption reached 10% 12430 | -1/Access | Lost 7 parts (1p3n3u) 12435 | -1/Access | Zion Heavy squad teleported in 12485 | -1/Access | Lost 4 allies 12486 | -1/Access | Spotted B-99 Colossus 12487 | -1/Access | Spotted B-99 Colossus 12492 | -1/Access | Core integrity fell below 50% 12524 | -1/Access | Core integrity fell below 20% 12530 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12498_ Slug penetrates Sealed Heavy Doors. 12498_ Penetrated by Slug. 12498_ Slug penetrates Sealed Heavy Doors. 12498_ Slug penetrates Reinforced Barrier. 12498_ Slug penetrates Sealed Heavy Doors. 12499_ Acquired 1 matter. 12501_ Slug penetrates Sealed Heavy Doors. 12501_ Penetrated by Slug. 12501_ Enh. Nova Cannon destroyed. 12501_ Slug penetrates Sealed Heavy Doors. 12502_ ALERT: Security rotation in progress. 12505_ S-43 Plague destroyed. 12505_ Slug penetrates Sealed Heavy Doors. 12505_ Critical hit (Destroy). 12505_ Enh. Nova Cannon destroyed. 12508_ System corrupted: Energy discharge (-20). 12508_ B-99 Colossus activates siege mode. 12518_ Q-thruster destroyed. 12530_ P-80 Master resets S-43 Plague, system corruption cleaned. 12530_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# #?????# #?# #? | | ?????????????????????# #?????# #?# ## | | ?????????????????????# #?????# ######" # | | ????????????????????## ##???#" | | ????????????????????# #????# | | ????????????????????# ###### | | ????????????????????# " | | ????????????????????# ###### | | ????????????????????# #????# | | ????????????????????#######????# | | ???????????????????????????????################### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#####??????? | | ??????????????????????????????????????? #??????? | | ??????????????????????????????????????? #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #?????## | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ??????????????????????""""""""""""?????" ####### | | ??????????????????????# #?????" ######## | | ??????????????????????# @ #?????" !# # | | ??????????????????????#s%"""""" #?????"!%# # | | ??????????????????????# ="????" #?????" [# + | | ??????????????????????#s "????" #?????" =# # | | ??????????????????????# "????" #?????"[%+ + | | ??????????????????????# "????" #?????#!## # | | ??????????????????????# """""" #?????# ## ! # | | ??????????????????????# #?????# ## # | | ??????????????????????#""""""""" #?????# ## # | | ???????????????????????????????" #?????# ## # | | ???????????????????????????????"%#?????# ## # | | ??????????????????????#"""""""""%#?#####+######### | | ??????????????????????# % #?# ## | | ??????????????????????# #?# % # | | ??????????????????????# #?# ! / | | ??????????????????????# #?# ! [ # | | ??????????????????????# #?# ]!! # | | ??????????????????????# #?#* ! ## | | ??????????????????????# #?############### | | ??????????????????????#### %########???????????# | | ?????????????????????????# " """"""""????????# | | ?????????????????????????# # """"T""""??????# | | ?????????????????????????+ " ???# | | ?????????????????????????# % # ???# | | ?????????????????????????# # ???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 49 Energy Capacity 1010 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 60 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 25 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 92 Target Analysis 8 Recoil Reduction 2 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Phase Armor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MinesnifferScrapoidAnalyzer Manual? 0 Play Time 03:11:16 Cumulative 128.9 hours Start 2025.07.31 @ 17:40:35 End 2025.07.31 @ 22:40:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 120 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ec36e11c-3b43-4cf3-98db-614524a7d914