Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 04:11:11 Player: Torako Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (53) 265 Value Destroyed (2611) 2611 Prototype IDs (27) 540 Alien Tech Used (1) 200 Bonus (1236) 1236 TOTAL SCORE: 13352 Bonus ------- High Alert Combat Kills 251 Follower Combat Kills 116 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -731 Cogmind --------- Core Integrity 0/1600 Matter 272/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Heavy Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Melee Analysis Suite Advanced Armor Integrity Analyzer Experimental Focal Shield Advanced Hacking Suite System Mapper > --- WEAPON ----------- Enhanced Coil Gun Enhanced Coil Gun Makeshift Spear > --- INVENTORY -------- Biometal Medium Treads Nuclear Pulse Array Improved Diametric Drive Improved Diametric Drive High-capacity Storage Unit High-capacity Matter Pod Advanced Sensor Array Experimental Phase Shifter Experimental Weapon Shielding Makeshift Hacking Suite System Shield Makeshift System Shield Mobile Refinery Mk. CCLXVII CL-ANK's Mallet Chainsword [Rating: 119] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Improved Diametric Drive Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Chainsword Energy Gun Zionite Phaser-S Ballistic Gun Enhanced Coil Gun Launcher Grenade Launcher Impact Weapon CL-ANK's Mallet Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . . 1 Utility 13 | . . . . . 2 2 2 . . . . 2 . . . . 1 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 128 | . . 4 4 2 15 2 3 1 10 3 . 2 . 9 6 2 18 30 11 6 Power 13 | . . 1 . . 1 . 1 . 1 . . . . 2 . . 1 5 . 1 Engine 4 | . . . . . . . . . 1 . . . . 1 . . 1 1 . . Core 7 | . . 1 . . 1 . 1 . . . . . . . . . . 3 . 1 Reactor 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Propulsion 45 | . . 2 . 1 6 . . . 4 . . . . 1 1 . 8 13 5 4 Treads 9 | . . . . . 1 . . . . . . . . 1 . . 4 1 . 2 Leg 14 | . . 2 . . 5 . . . 3 . . . . . . . 3 . 1 . Wheel 3 | . . . . 1 . . . . 1 . . . . . 1 . . . . . Hover 11 | . . . . . . . . . . . . . . . . . . 8 2 1 Flight 8 | . . . . . . . . . . . . . . . . . 1 4 2 1 Utility 52 | . . 1 4 . 5 2 2 1 3 3 . 1 . 3 5 . 7 11 4 . Device 22 | . . 1 . . 2 1 . . 2 3 . . . 1 3 . 1 5 3 . Storage 5 | . . . 4 . . . . . . . . . . . . . . 1 . . Processor 8 | . . . . . 1 1 . . . . . 1 . 1 . . 1 3 . . Hackware 8 | . . . . . 1 . . . . . . . . . 1 . 4 2 . . Protection 9 | . . . . . 1 . 2 1 1 . . . . 1 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 18 | . . . . 1 3 . . . 2 . . 1 . 3 . 2 2 1 2 1 Energy Gun 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . . . . 1 1 . . . . . . 1 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 6 | . . . . . 2 . . . 1 . . . . 1 . . 1 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . . . 1 . 1 . 1 . 4 4 . 1 2 5 . Parts Lost 78 | . . 2 . . 2 . 1 . 10 . . . . 3 . 2 16 21 9 12 Power 11 | . . 1 . . . . 1 . 1 . . . . 1 . . 2 3 1 1 Propulsion 30 | . . . . . 1 . . . 5 . . . . 1 . 1 5 8 4 5 Utility 26 | . . . . . . . . . 2 . . . . 1 . . 6 10 2 5 Weapon 11 | . . 1 . . 1 . . . 2 . . . . . . 1 3 . 2 1 Highest Loss Streak 13 | . . 2 . . 2 . 1 . 10 . . . . 3 . 2 13 11 7 10 Average Slot Usage (%) 83 | . 85 81 84 94 97 89 100 96 88 86 87 79 83 84 88 88 90 69 55 29 Engine 2 | . 14 1 . . . . . . 4 6 6 5 5 3 . . 3 4 2 . Core 2 | . . 11 14 14 9 7 6 6 1 . . . . . . . . 1 3 . Reactor 1 | . . . . . . . . . . . . . . 1 5 5 4 . . . Treads 2 | . . . . . 6 . . . . . . . . 3 5 5 8 . . 3 Leg 11 | . 28 28 28 14 22 30 26 25 15 12 12 11 11 6 5 2 6 . . . Wheel 3 | . . . . 14 6 . . . 4 6 6 5 5 5 5 5 1 . . . Device 12 | . . 10 8 . 3 12 13 12 15 17 18 16 16 15 16 16 11 8 6 2 Storage 11 | . 14 14 18 28 18 15 13 12 12 12 12 11 11 11 11 11 10 . 4 2 Processor 12 | . . . . . 7 7 13 12 12 12 12 12 16 18 20 16 18 14 12 8 Hackware 3 | . . . . . 1 . . . . . . . . . 1 5 9 13 8 6 Protection 4 | . . . . . 4 . 13 12 7 6 6 5 5 5 5 5 2 3 2 . Ballistic Gun 4 | . 14 14 14 22 15 7 6 6 1 . . 4 5 3 . 5 7 . . . Slashing Weapon 4 | . . . . . 3 7 6 6 10 12 12 5 5 4 5 2 1 4 3 . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 5 5 5 3 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 9 9 11 70 74 79 78 87 87 91 89 89 91 91 97 97 102 111 71 23 12 Greatest Support 70 | 20 20 20 20 10 60 60 60 60 60 28 28 28 28 28 28 28 70 68 58 27 Greatest Overweight (x) 7 | . . . 3 7 7 1 1 1 3 3 3 3 3 3 3 3 3 6 . 2 Average Overweight (x) 1 | . . . . 6 5 1 1 1 2 3 3 3 3 2 3 3 2 . . . Largest Inventory Capacity 20 | . 6 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 4 Average Capacity 16 | . 6 6 9 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 4 4 Most Carried 20 | . 6 6 11 14 19 20 15 16 15 13 13 20 20 20 20 20 20 11 4 4 Average Carried 12 | . 5 5 6 11 14 15 13 14 8 8 13 19 20 19 19 19 16 3 3 2 Final Capacity 20 | 6 6 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4 4 4 Final Carried 20 | 6 6 6 7 13 19 16 14 15 5 13 13 20 20 20 20 20 11 4 4 . Class Distribution -------------------- 34% | Messiah-Gladiator 15% | Messiah-Mutant 8% | Messiah-Assassin 8% | Hauler-Gladiator 7% | Hauler-Mutant 7% | Messiah-Sprinter 7% | Scavenger-Mutant 6% | Hauler-Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Gladiator | -6/Lower Caves Messiah-Gladiator | -6/Zion Messiah-Gladiator | -5/Proximity Caves Messiah-Gladiator | -5/Factory Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Upper Caves Messiah-Gladiator | -5/Warlord Messiah-Assassin | -4/Proximity Caves Messiah-Assassin | -4/Factory Messiah-Sprinter | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Matter Collected 1554 | 200 . 44 . 60 257 . 70 10 28 102 10 20 . 90 . 171 208 199 85 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2402 | . . 101 . . 251 . 70 . 158 . . . . 229 . 235 647 596 115 . Parts 137 | . . 4 . . 12 . 2 . 8 . . . . 19 . 15 34 41 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 80 | . . . . . . . . 1 8 . . . 3 22 30 16 . . . . Prevented 8 | . . . . . . . . . . . . . . . 8 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Combat Hostiles Destroyed 49 | . . 2 . . 5 . 1 . 5 . . . . 9 . 3 15 8 1 . Melee 27 | . . . . . . . . . 4 . . . . 9 . 1 4 8 1 . Guns 16 | . . 2 . . 5 . 1 . . . . . . . . 2 6 . . . AOE 6 | . . . . . . . . . 1 . . . . . . . 5 . . . Classes Destroyed 8 | . . 1 . . . . 1 . . . . . . 1 . 1 3 1 . . Worker 1 | . . . . . . . . . . . . . . . . . . 1 . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 . . . Swarmer 18 | . . . . . . . . . . . . . . 9 . . 8 . 1 . Grunt 12 | . . 2 . . 5 . . . 4 . . . . . . . 1 . . . Sentry 7 | . . . . . . . 1 . 1 . . . . . . 1 2 2 . . Hunter 2 | . . . . . . . . . . . . . . . . 2 . . . . Programmer 10 | . . . . . . . . . . . . . . . . . 4 6 . . Z-Courier 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Best Kill Streak 7 | . . 2 . . 3 . 1 . 4 . . . . 5 . 1 7 4 1 . Combat Bots Only 6 | . . 2 . . 3 . 1 . 4 . . . . 5 . 1 6 4 1 . Max Kills in Single Turn 6 | . . 1 . . 1 . 1 . 1 . . . . 1 . 1 6 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . 1 . . . . . . . 5 . . . Melee 1 | . . . . . . . . . 1 . . . . 1 . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Damage Taken 12842 | . . 223 . . 528 . 290 . 1231 . . 49 . 1032 . 669 2170 2661 747 3242 Core 3424 | . . . . . 13 . 50 . 94 . . . . 225 . 74 283 866 201 1618 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 82 | 100 . . . 100 97 100 . . . . 83 . . . . 70 75 33 86 . Volleys Fired 70 | . . 12 . . 23 . 3 . 5 . . . . . . 12 15 . . . Largest 2 | . . 2 . . 2 . 1 . 1 . . . . . . 2 2 . . . Hottest 118 | . . 60 . . 48 . 28 . 30 . . . . . . 60 118 . . . Shots Fired 122 | . . 15 . . 45 . 3 . 5 . . . . . . 24 30 . . . Gun 119 | . . 15 . . 45 . 3 . 2 . . . . . . 24 30 . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . 3 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 111 | . . 12 . . 45 . 3 . 2 . . . . . . 24 25 . . . Thermal 8 | . . 3 . . . . . . . . . . . . . . 5 . . . Explosive 3 | . . . . . . . . . 3 . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . . 6 . . 12 . 8 . 9 . . . . . . 10 6 . . . Robot Miss Streak 5 | . . 4 . . 5 . 2 . 2 . . . . . . 3 5 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . 1 . . . Shots Hit Robots 215 | . . 9 . . 39 . 9 . 11 . . . 5 16 . 20 41 60 5 . Core Hits 121 | . . 6 . . 23 . 3 . 20 . . . 1 9 . 9 30 16 2 2 Critical Hits 9 | . . . . . . . . . . . . . . 1 . 2 1 4 1 . Critical Kills 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Critical Parts Destroyed 6 | . . . . . . . . . . . . . . . . 2 1 3 . . Melee Attacks 343 | . . . . . 1 14 7 1 14 . 12 2 9 33 5 13 44 154 31 3 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 270 | . . . . . 1 14 7 1 14 . 12 2 9 30 5 9 22 121 23 . Piercing 73 | . . . . . . . . . . . . . . 3 . 4 22 33 8 3 Sneak Attacks 6 | . . . . . . . . . . . . . . . . . 1 2 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 22 | . . . . . . . . . . . . . . 1 . 1 5 15 . . Damage Inflicted 8701 | . . 83 . . 456 . 256 . 770 . . . 254 826 . 632 2376 2299 743 6 Guns 1636 | . . 83 . . 456 . 56 . 63 . . . . . . 342 636 . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 1203 | . . . . . . . . . 407 . . . . . . . 796 . . . Melee 5856 | . . . . . . . 200 . 300 . . . 254 826 . 290 944 2299 743 . Ramming 6 | . . . . . . . . . . . . . . . . . . . . 6 Kinetic 1546 | . . 71 . . 456 . 56 . 63 . . . . . . 342 558 . . . Thermal 228 | . . 12 . . . . . . . . . . . . . . 216 . . . Explosive 1065 | . . . . . . . . . 407 . . . . . . . 658 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 5142 | . . . . . . . 200 . 300 . . . 254 792 . 260 680 1913 743 . Piercing 714 | . . . . . . . . . . . . . . 34 . 30 264 386 . . Highest Corruption 33 | . . . . . . . . . . . . . . . 4 . 14 33 . 9 Average Corruption 9 | . . . . . . . . . . . . . . . 3 . 4 21 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 70 | . . . . . . . . . . . . . . . . . 17 48 . 5 Message Errors 22 | . . . . . . . . . . . . . . . . . 9 11 . 2 Matter Fused 4 | . . . . . . . . . . . . . . . . . . 4 . . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 2 . . . Energy Discharges 5 | . . . . . . . . . . . . . . . . . 1 2 . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . 2 3 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 3 . . Alerts 2 | . . . . . . . . . . . . . . . . . 1 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . 4 . . Targeting Errors 22 | . . . . . . . . . . . . . . . . . 2 19 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 398 | . . . . . . . . . 7 . . . . 32 . . 123 182 54 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 78 | . . . . . . . . . . . . . . . . . 78 . . . Melee 320 | . . . . . . . . . 7 . . . . 32 . . 45 182 54 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 278 | . . . . . . . . . 58 . . . . . . . 220 . . . Shots 5 | . . . . . . . . . 3 . . . . . . . 2 . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 180 | . . 85 . . 117 . 13 . 81 . . . . . . . 180 . . . Average Temperature 54 | . . 46 . . 50 . 5 . 36 . . . . . . . 86 . . . Received Heat Transfer 1101 | . . 129 . . 270 . 102 . 462 . . . . . . 27 39 72 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 236 | . . 25 . . . . . . . . . . . . . . 211 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Peak Influence 746 | . . 40 . . 116 96 81 . . . . 38 . . . . 746 422 112 83 Average Influence 213 | . . 35 . . 44 82 52 . . . . 2 . . . . 525 295 87 37 Maximum Alert Level 3 | . . . . . . . . . . . . . . . . . 3 2 . . Low Security (%) 59 | . 100 100 . 100 100 100 100 . . . . 100 . . . . 9 16 100 100 Level 1 13 | . . . . . . . . . . . . . . . . . . 60 . . Level 2 21 | . . . . . . . . . . . . . . . . . 67 22 . . Level 3 5 | . . . . . . . . . . . . . . . . . 23 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . . 1 . . . . . . . 1 . . . . 1 5 2 2 Investigation 2 | . . . . 1 . . . . . . . . . . . . . . 1 . Extermination 6 | . . . . . . . . . . . . 1 . . . . 1 3 1 . Reinforcement 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Distress Signals 7 | . . . . . . . . . . . . . . . 1 . 3 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 119 | . . 2 . . 9 . 1 . 5 . . 1 3 12 . 3 20 28 15 20 Peak Tracking Total 13 | . . 2 . . 4 . 1 . 5 . . 2 3 5 . 2 8 13 10 13 Tactical Retreats 16 | . . . . . 1 . . . . . . . 1 2 . . . 4 4 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Traps Triggered 5 | . . . . . 1 . . . . . . . . . . . 1 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . . . . . . . . 1 . 10 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Disabled 9 | . . . . . . . . . . . . . . . . . 7 . . 2 Max in Single Turn 3 | . . . . . . . . . . . . . . . . . 3 . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Machines Accessed 21 | . . . 2 1 1 5 . 1 1 1 . . . . 3 . 4 2 . . Terminals 4 | . . . . . 1 3 . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . . . . . . . 2 1 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . . Total Hacks 50 | . . . 10 1 3 11 . 1 1 3 . . . . 9 . 7 4 . . Successful 42 | . . . 10 1 . 9 . 1 1 3 . . . . 9 . 5 3 . . Failed 8 | . . . . . 3 2 . . . . . . . . . . 2 1 . . Catastrophic 2 | . . . . . . 1 . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 54 | . . . . . 3 4 . . . 1 . 5 . . . . 13 14 11 3 Terminals 9 | . . . . . 3 6 . . . . . . . . . . . . . . Fabricators 12 | . . . . . . 5 . . . . . . . . . . 4 3 . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 3 . . . Terminal Hacks 29 | . . . 10 1 . 4 . 1 1 3 . . . . 9 . . . . . Record 18 | . . . 10 . . . . . . . . . . . 8 . . . . . Part Schematic 5 | . . . . . . 2 . . . 3 . . . . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . . . . Open Door 4 | . . . . 1 . . . 1 1 . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 4 . . . . . . . . . . 4 2 . . Load Schematic 5 | . . . . . . 2 . . . . . . . . . . 2 1 . . Build 5 | . . . . . . 2 . . . . . . . . . . 2 1 . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 5 | . . . . . 3 2 . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . . . 1 4 . . . . . . . . . . 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . 2 . . . 3 . . . . . . 16 9 . . Parts Built 5 | . . . . . . 3 . . . . . . . . . . 1 1 . . Matter 584 | . . . . . . 292 . . . . . . . . . . 146 146 . . Time 169 | . . . . . . 109 . . . . . . . . . . 36 24 . . Total Part Build Rating 15 | . . . . . . 9 . . . . . . . . . . 3 3 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . . . . . . 2 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total Allies 19 | . . . . . . . . . . 8 . 1 . . . . 2 4 4 . Largest Group 8 | . . . . . . . . . . 8 8 1 1 1 . . . 2 3 . Highest-Rated Group 258 | . . . . . . . . . . 258 258 113 113 113 . . . 206 117 . Highest-Rated Ally 113 | . . . . . . . . . . 39 39 113 113 113 . . . 103 39 . Zionite Dispatches 9 | . . . . . . . . . . . . 1 . . . . 2 3 3 . Heavy 2 | . . . . . . . . . . . . . . . . . . 2 . . Recon 2 | . . . . . . . . . . . . . . . . . . 1 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . Total Orders 6 | . . . . . . . . . . . . . . . . . . 2 4 . EXPLORE 6 | . . . . . . . . . . . . . . . . . . 2 4 . Ally Attacks 11 | . . . . . . . . . . . 2 1 5 . . . . 1 2 . Total Damage 476 | . . . . . . . . . . . 48 46 256 . . . . 81 45 . Kills 4 | . . . . . . . . . . . . 1 2 . . . . . 1 . Allies Corrupted 5 | . . . . . . . . . . . 2 . . . . . . 3 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 . . . . . 1 . . 1 2 . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 1 . . . . 2 1 1 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Turns Passed 9576 | . 51 187 457 444 335 341 166 392 577 915 385 296 231 761 856 463 1073 1041 335 270 Spaces Moved 6851 | 1 42 130 335 298 155 126 79 257 376 671 277 207 158 439 609 248 535 957 499 452 Core 358 | . . . . . . . . . . . . . . . . . . 4 . 354 Treads 103 | . . . . . . . . . . . . . . . . . 75 28 . . Legs 1373 | 1 42 130 335 . 51 126 79 257 103 . . . . . . . 233 16 . . Wheels 3511 | . . . . 298 104 . . . 273 671 277 207 158 439 609 248 227 . . . Hover 555 | . . . . . . . . . . . . . . . . . . 275 280 . Flight 951 | . . . . . . . . . . . . . . . . . . 634 219 98 Fastest Speed 27 | 120 120 120 120 140 150 150 150 150 130 130 130 130 130 120 130 130 130 27 30 30 Average Speed 110 | 120 120 120 133 146 150 150 150 150 135 130 130 130 130 129 130 130 158 41 39 45 Slowest Speed 350 | 120 120 120 210 150 150 150 150 150 210 130 130 130 130 130 130 130 210 350 60 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 35 | 2 12 29 70 59 19 6 3 48 57 81 49 7 44 43 85 43 19 33 27 16 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 6 | . . . 1 . . . . . . 4 . . . . . 1 . . . . Known Exits Taken 14 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 7 | . . . . 1 . . . 1 . 1 1 . 1 1 . 1 . . . . Spaces Dug 152 | . . . . . 1 14 . 1 7 . 10 2 2 5 5 7 14 61 23 . Terrain Destroyed 306 | . . . . . 1 14 . 1 20 . 10 2 2 5 5 21 141 61 23 . Melee 152 | . . . . . 1 14 . 1 7 . 10 2 2 5 5 7 14 61 23 . Projectile 31 | . . . . . . . . . . . . . . . . 14 17 . . . AOE 123 | . . . . . . . . . 13 . . . . . . . 110 . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Res Acc Total 8286 | . 43 149 345 306 210 260 113 262 418 713 287 232 171 588 665 344 681 1418 573 508 Wait 820 | . . . . 1 8 109 21 1 14 31 1 11 5 104 35 67 66 284 26 36 Move 6826 | . 41 129 334 297 154 125 78 256 375 670 276 206 157 438 608 247 534 955 494 452 Hop 2 | . . . . . . . . . . . . . . . . . . . 2 . Pick Up 68 | . 1 1 2 6 9 3 1 1 1 8 . 8 . 1 4 3 6 8 2 3 Fast Attach 51 | . . 2 1 . 3 2 . 1 . . . 2 . 5 3 . 1 20 9 2 Attach 54 | . . . . 1 4 . 3 1 9 1 . . . 4 . 2 13 10 2 4 Detach 15 | . . . . . . . . 1 . 1 . 1 . 3 1 . . 5 2 1 Swap 24 | . . 2 3 1 8 . . . 1 2 . . . . 3 . 4 . . . Drop 55 | . 1 3 5 . . 7 . . . . . 2 . 3 6 1 4 14 5 4 Fire 70 | . . 12 . . 23 . 3 . 5 . . . . . . 12 15 . . . Melee 297 | . . . . . 1 14 7 1 13 . 10 2 9 30 5 12 38 121 31 3 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . 3 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 5) 52 | -10/Materials | Entered Mines 234 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 234 | -10/Mines | Discovered new exit (range 5) 239 | -10/Mines | Entered Exiles 269 | -10/Exiles | Met 8R-AWN 290 | -10/Exiles | Met EX-HEX 327 | -10/Exiles | Met EX-BIN 357 | -10/Exiles | Met EX-DEC 364 | -10/Exiles | Learned location of Zion (-6) 391 | -10/Exiles | Build established: Scavenger-Mutant 671 | -10/Exiles | Discovered new exit (range 14) 696 | -10/Exiles | Entered Mines 839 | -9/Mines | Met a Derelict shopkeep closing up shop 920 | -9/Mines | Build established: Hauler-Mutant 969 | -9/Mines | Discovered new exit (range 14) 1140 | -9/Mines | Entered Materials 1140 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1456 | -8/Materials | Discovered new exit (range 11) 1475 | -8/Materials | Entered Factory 1475 | -7/Factory | Evolved 2 slots: Utility x2 1478 | -7/Factory | Discovered new exit (range 17) 1599 | -7/Factory | Fabricated Adv. Sensor Array (x1) 1725 | -7/Factory | Discovered new exit (range 18) 1791 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 1815 | -7/Factory | Identified exit to Factory 1816 | -7/Factory | Entered another Factory area 1816 | -6/Factory | Evolved 2 slots: Utility x2 1895 | -6/Factory | Build established: Scavenger-Assassin 1911 | -6/Factory | Discovered new exit (range 14) 1980 | -6/Factory | Identified exit to Lower Caves 1982 | -6/Factory | Entered Lower Caves 2201 | -6/Lower Caves | Found Alien Artifact 2201 | -6/Lower Caves | Identified Core Expander 2201 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 2224 | -6/Lower Caves | Build established: Hauler-Assassin 2321 | -6/Lower Caves | Discovered new exit (range 8) 2330 | -6/Lower Caves | Identified exit to Lower Caves 2374 | -6/Lower Caves | Entered another Lower Caves area 2506 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2593 | -6/Lower Caves | Lost 10 parts (1p5n2u2w) 2843 | -6/Lower Caves | Build established: Hauler-Gladiator 2850 | -6/Lower Caves | Encountered a Warlord checkpoint 2932 | -6/Lower Caves | Discovered new exit (range 16) 2950 | -6/Lower Caves | Identified exit to Zion 2951 | -6/Lower Caves | Entered Zion 3002 | -6/Zion | Given A8's code to call for help 3039 | -6/Zion | Discovered new exit (range 20) 3083 | -6/Zion | Learned location of Armory (-4) 3154 | -6/Zion | Gained Derelict followers 3340 | -6/Zion | Imprinted 3342 | -6/Zion | Declared Zion's savior 3554 | -6/Zion | Found Prototype Device 3641 | -6/Zion | Build established: Messiah-Gladiator 3662 | -6/Zion | Received a visual enhancement algorithm 3724 | -6/Zion | Visited the Megawrench Repair Shop 3725 | -6/Zion | Megawrench repaired 11 parts 3725 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3836 | -6/Zion | Identified exit to Proximity Caves 3866 | -6/Zion | Entered Proximity Caves 3866 | -5/Proximity Caves | Accompanied by 8 allies 4236 | -5/Proximity Caves | Discovered new exit (range 14) 4249 | -5/Proximity Caves | Identified exit to Factory 4251 | -5/Proximity Caves | Entered Factory 4251 | -5/Factory | Evolved 2 slots: Utility x2 4388 | -5/Factory | Spotted B-75 Beast 4396 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4516 | -5/Factory | Zion hero teleported in (CL-ANK) 4516 | -5/Factory | Discovered new exit (range 21) 4543 | -5/Factory | Identified exit to Upper Caves 4547 | -5/Factory | Entered Upper Caves 4547 | -5/Upper Caves | Accompanied by 1 ally 4550 | -5/Upper Caves | Learned Factory terminal intel 4708 | -5/Upper Caves | Discovered new exit (range 17) 4710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4762 | -5/Upper Caves | Encountered a Warlord checkpoint 4772 | -5/Upper Caves | Identified exit to Upper Caves 4778 | -5/Upper Caves | Entered another Upper Caves area 4778 | -5/Upper Caves | Accompanied by 1 ally 4821 | -5/Upper Caves | Learned Factory security intel 5071 | -5/Upper Caves | Lost 3 parts (1p1n1u) 5257 | -5/Upper Caves | Found Prototype Impact Weapon 5257 | -5/Upper Caves | Identified CL-ANK's Mallet 5273 | -5/Upper Caves | Found Prototype Processor 5273 | -5/Upper Caves | Identified Exp. Melee Analysis Suite 5492 | -5/Upper Caves | Learned Factory stockpile data 5514 | -5/Upper Caves | Discovered new exit (range 18) 5537 | -5/Upper Caves | Identified exit to Warlord 5539 | -5/Upper Caves | Entered Warlord 5588 | -5/Warlord | System corruption cleaned by Quarantine Array 6085 | -5/Warlord | Rebuked by Warlord 6110 | -5/Warlord | Warlord's base attacked by MAIN.C 6122 | -5/Warlord | Found Prototype Device 6133 | -5/Warlord | Found Prototype Hackware 6133 | -5/Warlord | Identified System Mapper 6139 | -5/Warlord | Found Prototype Device 6139 | -5/Warlord | Identified Exp. Focal Shield 6318 | -5/Warlord | Opened side exit 6379 | -5/Warlord | Discovered new exit (range 9) 6388 | -5/Warlord | Identified exit to Proximity Caves 6391 | -5/Warlord | Identified Exp. Phase Shifter 6395 | -5/Warlord | Entered Proximity Caves 6480 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6845 | -4/Proximity Caves | Discovered new exit (range 11) 6857 | -4/Proximity Caves | Identified exit to Factory 6858 | -4/Proximity Caves | Entered Factory 6858 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6861 | -4/Factory | Loaded intel: 19 terminal locations 6919 | -4/Factory | Build established: Messiah-Assassin 6939 | -4/Factory | Fabricated Adv. Sensor Array (x1) 6958 | -4/Factory | Local fabrication network quarantined 7110 | -4/Factory | Retrieved Zion intel report: Component Schematics 7157 | -4/Factory | Zion Hacking Resupply teleported in 7606 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7703 | -4/Factory | Zion Offense Resupply teleported in 7704 | -4/Factory | P-80 Master assimilated allied L4-C9J(A) 7750 | -4/Factory | System corruption reached 10% 7754 | -4/Factory | Build established: Messiah-Mutant 7799 | -4/Factory | Lost 13 parts (2p4n4u3w) 7897 | -4/Factory | Discovered new exit (range 15) 7929 | -4/Factory | Identified exit to Research 7931 | -4/Factory | Entered Research 7931 | -3/Research | Evolved 2 slots: Utility x2 7967 | -3/Research | Found Gamma Bomb Array 8014 | -3/Research | Spotted B-86 Titan 8042 | -3/Research | Retrieved Zion intel report: Prototype Schematics 8238 | -3/Research | Zion Recon squad teleported in 8295 | -3/Research | Build established: Messiah-Sprinter 8478 | -3/Research | Crushed by falling debris 8509 | -3/Research | Lost 3 parts (1n2u) 8539 | -3/Research | Zion Heavy squad teleported in 8557 | -3/Research | System corruption reached 10% 8587 | -3/Research | Lost 3 parts (1p1n1u) 8682 | -3/Research | Fabricated Adv. Sensor Array (x1) 8767 | -3/Research | Core integrity fell below 50% 8800 | -3/Research | System corruption reached 30% 8830 | -3/Research | Lost 11 parts (2p5n4u) 8885 | -3/Research | Build established: Messiah-Mutant 8923 | -3/Research | Found Prototype Slashing Weapon 8923 | -3/Research | Identified Centrium Greatsword 8934 | -3/Research | Zion Heavy squad teleported in 8966 | -3/Research | Discovered new exit (range 8) 8971 | -3/Research | Identified exit to Research 8972 | -3/Research | Entered another Research area 8972 | -2/Research | Evolved 2 slots: Utility x2 8994 | -2/Research | Zion Zionite Resupply teleported in 9095 | -2/Research | Retrieved Zion intel report: Branch Access 9095 | -2/Research | Identified exit to Testing 9216 | -2/Research | Zion Fire squad teleported in 9237 | -2/Research | Lost 7 parts (1p3n1u2w) 9282 | -2/Research | Zion Recon squad teleported in 9285 | -2/Research | Discovered new exit (range 23) 9306 | -2/Research | Identified exit to Access 9307 | -2/Research | Entered Access 9307 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 9369 | -1/Access | Retrieved Zion intel report: Guard Positions 9552 | -1/Access | Spotted B-99 Colossus 9552 | -1/Access | Spotted B-99 Colossus 9569 | -1/Access | Core integrity fell below 50% 9575 | -1/Access | Core integrity fell below 20% 9577 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Penetrated by Slug. B-99 Colossus suffers critical hit. Slug penetrates B-99 Colossus. Knocked back. Penetrated by Slug. Slug penetrates B-99 Colossus. Penetrated by Slug. B-99 Colossus activates siege mode. Penetrated by Slug. U-05 Engineer builds a Wall. ZZQG24SN7P 6YA=I |IUR6#XCALQ7 Knocked back. Penetrated by Slug. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Penetrated by Slug. Slug penetrates B-99 Colossus. Penetrated by Slug. Adv. Target Analyzer destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????## ## ! #?????????????????# " | | ?????????????# ####/##########??????????????# | | ?????????????# #??# #???? #??????????????# | | ?????????????# #??# #???? #??????????????# | | ?????????????# #??# #??? "" +??????????????# | | ?????????????# #??# #??? "" #??????????????# | | ?????????????# #### ### "" #??????????????# | | ?????????????# # Y" #??????????????##++ | | ?????????""??# + "" #?????????????? | | ????????"" # ! # "" #????????????? | | ????????? + ## "" #???????????? | | ??????? # #?? #?????????? | | ???????? ??# #?? #????????? | | ????????###### ##?? #???????? | | ??????? #?? #??????# | | ??????? #??? #??????######## | | ??????? #???####?????????????# | | ????????############# #????????????????????# | | ????????????????????# #????????????????????# | | ????????????????????# #????????????????????# | | ????????????????????# #????????????????????# | | ????????????#########"p"#########?????????????? | | ????????????# #????????????????? | | ????????????# =!hp BB #????????????????? | | ????????????# =%| BB #????????????????? | | ????????????# ##"#!" "#@### #????????????????? | | ????????????####?####" "###???###????????????????? | | ?????????????????????"""?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 16 Armor Coverage 400 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 90 Melee Speed Boost 20 Phase Shifting 20 Evasion (%) 64 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 45 Defensive Hacking 33 Item Schematics ----------------- Adv. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Matter Filter | -4/Factory | Z-intel Maneuvering Thrusters | -4/Factory | Z-intel Adv. Weight Redist. System | -4/Factory | Z-intel Med. Storage Unit | -4/Factory | Z-intel Remote Shield | -4/Factory | Z-intel Variable Charge Gun | -4/Factory | Z-intel Hvy. Treads | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel Imp. Transmission Jammer | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Imp. Remote Datajack | -4/Factory | Z-intel Transmission Jammer | -4/Factory | Z-intel Power Sword | -4/Factory | Z-intel Adv. Actuator Array | -4/Factory | Z-intel Imp. Linear Gravjet | -4/Factory | Z-intel Exp. Matter Compressor | -3/Research | Z-intel Hvy. Gatling Laser | -3/Research | Z-intel Imp. Thermal Defense Suite | -3/Research | Z-intel Adv. Kinecellerator | -3/Research | Z-intel Enh. Flexi-carbon Leg | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Shock Maul | -3/Research | Z-intel Adv. Power Amplifier | -3/Research | Z-intel Robot Schematics ------------------ S-27 Virus | -5/Factory | Z-intel Y-64 Sentinel | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Adv. Sensor Array | x1 | -4/Factory Adv. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorCoilSystem Manual? 0 Play Time 01:51:32 Cumulative 164.1 hours Start 2020.04.01 @ 02:18:55 End 2020.04.01 @ 04:11:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c99e7b5f-9b7d-49ea-8f16-1d016fbe84ee