Cogmind - Beta 11 X3 *** ADVENTURER MODE // 2021.04.13 @ 23:26:16 Player: Luigi Panache Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (255) 1275 Value Destroyed (8443) 8443 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1050) 1050 TOTAL SCORE: 15208 Bonus ------- High Alert Combat Kills 692 Follower Combat Kills 358 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 27/100 System Corruption 5% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Medium Treads Advanced Heat Sink High-capacity Matter Pod (0) Structural Scanner Improved Terrain Scanner Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Improved System Shield System Backup Module Long-range Tractor Beam Flak Gun Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Improved Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Rocket Array > --- INVENTORY -------- Light Treads Light Treads Medium Treads High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Targeting Computer Kinecellerator Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved System Shield System Backup Module Long-range Tractor Beam Improved EM Shotgun Plasma Rifle Plasma Rifle Light EM Pulse Cannon Heavy Assault Rifle Flak Gun Dirty Bomb Trap Dirty Bomb Trap Fire Trap [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Scatter Rocket Array Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 Utility 5 | . . . . . 2 2 . . . . 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 147 | . 5 1 8 20 15 40 5 1 4 4 44 Power 8 | . . . . 3 . 2 . . . . 3 Engine 6 | . . . . 3 . 1 . . . . 2 Core 2 | . . . . . . 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 46 | . 2 1 5 5 4 11 1 . . 2 15 Treads 46 | . 2 1 5 5 4 11 1 . . 2 15 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | . 1 . . . 4 15 2 . 4 2 6 Device 13 | . 1 . . . 1 7 2 . . . 2 Storage 2 | . . . . . 1 1 . . . . . Processor 5 | . . . . . . 1 . . 2 . 2 Hackware 4 | . . . . . . 2 . . 1 1 . Protection 10 | . . . . . 2 4 . . 1 1 2 Artifact . | . . . . . . . . . . . . Weapon 59 | . 2 . 3 12 7 12 2 1 . . 20 Energy Gun 11 | . . . 2 . 1 3 . . . . 5 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 36 | . 2 . 1 8 6 6 2 1 . . 10 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . . . . . . 3 . . . . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . . . . 4 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 2 2 1 . . 4 . 1 Parts Lost 41 | . 1 . . . . 8 . 1 1 4 26 Power 2 | . . . . . . . . . . . 2 Propulsion 15 | . . . . . . 3 . . . 2 10 Utility 12 | . . . . . . 5 . . 1 2 4 Weapon 12 | . 1 . . . . . . 1 . . 10 Highest Loss Streak 8 | . 1 . . . . 6 . 1 1 3 8 Average Slot Usage (%) 97 | . 93 100 99 99 96 97 100 99 99 98 94 Engine 6 | . 14 14 11 11 9 6 7 7 7 7 2 Treads 23 | . 28 28 32 33 27 22 23 23 23 23 22 Device 8 | . 7 14 11 11 17 7 15 15 6 . 6 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 Processor 11 | . . . . . . 6 7 7 15 23 23 Hackware 6 | . . . . . . 13 7 7 7 5 2 Protection 5 | . . . . . 6 6 7 7 6 7 5 Energy Gun 1 | . 10 . 12 2 . . . . . . 1 Ballistic Gun 22 | . 17 28 20 29 26 22 23 22 23 23 17 Naked Turns . | . . . . . . . . . . . . Heaviest Build 109 | 11 12 11 16 23 42 109 106 106 106 102 104 Greatest Support 106 | 20 40 40 60 60 60 60 60 60 60 60 106 Greatest Overweight (x) 31 | . . . . . . 31 1 1 1 1 5 Average Overweight (x) . | . . . . . . 1 1 1 1 1 . Largest Inventory Capacity 25 | . 8 8 8 8 15 25 25 25 25 25 25 Average Capacity 22 | . 8 8 8 8 14 24 25 25 25 25 25 Most Carried 25 | . 8 8 8 8 15 25 25 25 25 25 25 Average Carried 20 | . 7 7 7 7 12 22 22 24 24 24 23 Final Capacity 25 | 8 8 8 8 8 15 25 25 25 25 25 25 Final Carried 25 | 6 8 8 8 8 15 21 25 24 25 22 21 Class Distribution -------------------- 25% | Scavenger-Gunner 20% | Scavenger-Skirmisher 10% | Hacker-Tank 9% | Hacker-Gunner 8% | Hacker-Skirmisher 8% | Scavenger-Tank 6% | Skirmisher 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Matter Collected 6195 | 200 109 6 171 337 815 2020 277 277 50 270 1663 Remotely 839 | . . . . . 815 24 . . . . . Salvage Created 11573 | . 576 . 704 566 1122 3518 79 545 . 561 3902 Parts 590 | . 28 . 48 33 50 186 5 32 . 23 185 Haulers Intercepted 19 | . 2 . 3 5 2 4 . . . . 3 Recyclers Shooed 15 | . . . 1 1 3 5 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . 19 41 . 24 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 161 | . 10 . 11 7 15 48 1 10 . 10 49 Melee 1 | . . . . . . . . . . . 1 Guns 145 | . 10 . 11 7 15 45 1 10 . 10 36 AOE 15 | . . . . . . 3 . . . . 12 Classes Destroyed 18 | . 7 . 3 1 1 3 1 . . 1 1 Worker 19 | . 1 . . . . 7 . . . . 11 Builder 8 | . 1 . 2 . . 2 . . . . 3 Tunneler 5 | . 1 . . . . 2 . . . . 2 Hauler 19 | . 2 . 3 5 2 4 . . . . 3 Recycler 17 | . . . 1 . . 9 . . . . 7 Minesweeper 1 | . . . . . . . 1 . . . . Mechanic 2 | . . . . . . 1 . . . . 1 Operator 4 | . . . 1 . 1 1 . . . . 1 Watcher 19 | . 2 . 2 . 5 5 . . . . 5 Swarmer 20 | . 3 . 3 . . 4 . . . 2 8 Saboteur 2 | . . . . . . . . . . . 2 Grunt 91 | . 7 . 5 5 8 32 . 8 . 4 22 Brawler 4 | . . . . . 2 1 . . . 1 . Duelist 5 | . . . . 1 . . . 2 . . 2 Sentry 17 | . . . 3 1 5 2 . . . 1 5 Hunter 8 | . . . . . . 2 1 . . . 5 Programmer 13 | . . . . . . 7 . . . 1 5 Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 5 . 6 7 8 8 1 8 . 4 8 Combat Bots Only 8 | . 3 . 5 5 5 6 1 8 . 4 6 Max Kills in Single Turn 5 | . 2 . 2 1 1 5 1 1 . 2 4 Gunslinging 1 | . . . 1 . . 1 . . . 1 1 Exploded 3 | . . . . . . 2 . . . . 3 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Damage Taken 8599 | . 253 18 270 249 436 1593 67 440 . 1160 4113 Core 1197 | . 22 . 37 37 24 113 17 35 . 57 855 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 91 . 81 95 . . . . 68 . Volleys Fired 494 | . 45 3 35 25 53 140 5 32 . 35 121 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 3 Hottest 135 | . 70 40 121 121 75 135 75 78 . 78 126 Shots Fired 1341 | . 90 6 105 67 159 410 16 79 . 92 317 Gun 1328 | . 90 6 105 67 159 406 16 79 . 92 308 Cannon . | . . . . . . . . . . . . Launcher 13 | . . . . . . 4 . . . . 9 Special . | . . . . . . . . . . . . Kinetic 1235 | . 59 6 81 47 159 400 16 79 . 92 296 Thermal 61 | . 31 . 12 10 . . . . . . 8 Explosive 13 | . . . . . . 4 . . . . 9 Electromagnetic 32 | . . . 12 10 . 6 . . . . 4 Robot Hit Streak 95 | . 18 10 76 23 23 37 20 20 . 39 95 Robot Miss Streak 3 | . 2 1 2 2 2 2 . 1 . 1 3 Penetration Max 1 | . . . . . . . . 1 . 1 1 Secondary Targets 29 | . . . 2 1 2 11 . 2 . 3 8 Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 . 1 1 Shots Hit Robots 1089 | . 76 5 85 49 119 313 14 67 . 87 274 Core Hits 630 | . 31 1 33 20 44 159 5 24 . 26 287 Critical Hits 13 | . . . 1 2 . 3 . 1 . 2 4 Critical Kills 4 | . . . . 1 . . . 1 . 1 1 Critical Parts Destroyed 8 | . . . 1 1 . 3 . . . . 3 Melee Attacks 10 | . . . . 4 . . . . . . 6 Thermal 6 | . . . . . . . . . . . 6 Impact . | . . . . . . . . . . . . Slashing 4 | . . . . 4 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22771 | . 725 44 904 833 1824 6630 239 1368 . 1644 8560 Guns 18891 | . 722 36 872 833 1804 5854 239 1368 . 1644 5519 Cannons . | . . . . . . . . . . . . Explosions 3724 | . . . 22 . . 727 . . . . 2975 Melee . | . . . . . . . . . . . . Ramming 156 | . 3 8 10 . 20 49 . . . . 66 Kinetic 17519 | . 361 36 525 505 1804 5715 239 1368 . 1644 5322 Thermal 999 | . 361 . 141 120 . 99 . . . . 278 Explosive 3446 | . . . . . . 628 . . . . 2818 Electromagnetic 651 | . . . 228 208 . 139 . . . . 76 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 . 9 9 . . . 5 Average Corruption 4 | . . . . 1 . 7 7 . . . 3 Corruption Purged 9 | . . . . . . . 9 . . . . Effects 129 | . . . . 2 . 69 31 . . . 27 Message Errors 31 | . . . . 1 . 17 6 . . . 7 Matter Fused 35 | . . . . . . 13 12 . . . 10 Heat Flow Errors 17 | . . . . . . 9 4 . . . 4 Energy Discharges 14 | . . . . 1 . 10 3 . . . . Parts Rejected 2 | . . . . . . 1 . . . . 1 Data Loss (minor) 18 | . . . . . . 10 4 . . . 4 Data Loss (major) 4 | . . . . . . 3 1 . . . . Misfires 4 | . . . . . . 2 1 . . . 1 Weapon Failures 4 | . . . . . . 4 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 79 | . . . . . . 7 . . . . 72 Projectiles . | . . . . . . . . . . . . Explosions 72 | . . . . . . . . . . . 72 Melee 7 | . . . . . . 7 . . . . . Knockbacks 2 | . 1 . . . . 1 . . . . . Impact 2 | . 1 . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 87 | . . . . . . 14 . . . . 73 Shots 6 | . . . . . . 2 . . . . 4 Rammed 23 | . 1 1 1 . 5 9 . . . . 6 Targets Rammed 25 | . 1 1 2 . 5 9 . . . . 7 Kicked . | . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . 1 Highest Temperature 361 | . 235 15 108 343 117 361 247 232 . 237 261 Average Temperature 74 | . 76 13 46 94 26 81 69 117 . 122 60 Received Heat Transfer 3075 | . 150 15 138 147 225 651 . 234 . 324 1191 Effects 12 | . . . . . . 3 . 5 . 4 . Energy Bleed 4 | . . . . . . 2 . 2 . . . Interference 8 | . . . . . . 1 . 3 . 4 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . 1 1 . 1 . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 2 . 1 . . . . . . . 1 Heat Transferred 2241 | . 1073 . 309 259 . 150 . . . . 450 Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Peak Influence 1235 | . 196 115 461 376 448 652 . . . . 1235 Initial 174 | . . 64 37 165 108 174 . . . . 16 Average 263 | . 68 97 240 235 292 265 . . . . 317 Maximum Alert Level 4 | . . . 2 1 2 2 . . . . 4 Low Security (%) 51 | . 100 100 30 45 21 45 . . . . 56 Level 1 28 | . . . 65 54 61 25 . . . . 22 Level 2 13 | . . . 4 . 17 28 . . . . 1 Level 3 4 | . . . . . . . . . . . 12 Level 4 2 | . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 39 | . 3 . 1 2 1 17 . . . . 15 Investigation 8 | . 3 . . . . 3 . . . . 2 Extermination 10 | . . . . . . 6 . . . . 4 Reinforcement 10 | . . . 1 1 1 3 . . . . 4 Assault 4 | . . . . . . . . . . . 4 Garrison 7 | . . . . 1 . 5 . . . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . 1 . . . . 2 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . . . . . 1 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 232 | . 17 2 16 18 23 61 1 11 . 10 73 Peak Tracking Total 7 | . 4 2 7 4 5 6 1 4 . 5 6 Tactical Retreats 8 | . 2 . 3 . . 2 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Traps Triggered 11 | . 2 . . 1 . 4 . . . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Machines Disabled 17 | . . . 1 3 1 2 . . . . 10 Max in Single Turn 3 | . . . 1 1 1 1 . . . . 3 Garrison Access 3 | . . . . 1 . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . 1 . . . . 1 Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Machines Accessed 27 | . 2 . 3 4 2 7 . . . . 9 Terminals 17 | . 2 . 2 3 2 4 . . . . 4 Fabricators 4 | . . . . . . 1 . . . . 3 Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . . . . 1 Total Hacks 81 | . 11 . 9 7 5 26 . . . . 23 Successful 38 | . 6 . 5 3 4 9 . . . . 11 Failed 43 | . 5 . 4 4 1 17 . . . . 12 Catastrophic 8 | . 1 . . 1 . 6 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 32 | . 4 . 5 . 4 13 . . . . 6 Terminals 57 | . 11 . 8 5 5 18 . . . . 10 Fabricators 13 | . . . . . . 3 . . . . 10 Repair Stations 2 | . . . . . . . . . . . 2 Recycling Units 1 | . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . 2 . 5 . . . . 1 Terminal Hacks 26 | . 6 . 4 2 4 6 . . . . 4 Part Schematic 4 | . . . 1 . 2 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . 1 Alert Level 4 | . 1 . . . 1 1 . . . . 1 Unreport Threat 5 | . 2 . . 1 . 2 . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Zone Layout 3 | . . . 2 . . . . . . . 1 Fabricator Hacks 5 | . . . . . . 2 . . . . 3 Load Schematic 2 | . . . . . . 1 . . . . 1 Build 3 | . . . . . . 1 . . . . 2 Repair Station Hacks 2 | . . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . 1 Unauthorized Hacks 2 | . . . . . . 1 . . . . 1 Terminals . | . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 Report 1 | . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 22 | . 2 . 1 2 2 7 . . . . 8 Full Trace Events 7 | . 2 . . 1 . 3 . . . . 1 Feedback Events 2 | . . . . . . 1 . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . . . . Parts Built 5 | . . . . . . 1 . . . . 4 Matter 460 | . . . . . . 102 . . . . 358 Time 188 | . . . . . . 51 . . . . 137 Total Part Build Rating 19 | . . . . . . 1 . . . . 18 Parts Repaired 1 | . . . . . . . . . . . 1 Time 26 | . . . . . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . 6 Machine Destruction 2 | . . . . . . . . . . . 2 Programmers 4 | . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Total Allies 11 | . . 1 . 10 . . . . . . . Largest Group 10 | . . 1 1 10 2 . . . . . . Highest-Rated Group 88 | . . 31 31 88 16 . . . . . . Highest-Rated Ally 31 | . . 31 31 16 8 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 82 | . . 3 . 76 3 . . . . . . Total Damage 732 | . . 63 . 648 21 . . . . . . Kills 15 | . . 2 . 13 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Turns Passed 13861 | . 620 238 300 673 638 3510 1446 832 1600 1008 2996 Spaces Moved 4614 | 1 267 141 108 298 268 1104 305 292 612 356 862 Core 4 | . . . . . . 4 . . . . . Treads 4609 | . 267 141 108 298 268 1100 305 292 612 356 862 Legs 1 | 1 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 160 260 260 260 260 160 Average Speed 236 | 120 160 160 160 160 160 264 260 260 260 260 252 Slowest Speed 1600 | 120 160 160 160 160 160 1600 260 260 260 260 660 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 41 | 2 43 36 14 44 29 41 57 55 74 69 36 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . Known Exits Taken 8 | . 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . . . . . . Scrap Searched 10 | . . 1 . . . . 1 1 3 4 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 260 | . . . 6 . . 98 . . . . 156 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . . . 3 AOE 257 | . . . 6 . . 98 . . . . 153 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Total 6754 | . 382 150 172 433 381 1519 954 325 622 394 1422 Wait 1341 | . 53 . 16 68 23 199 632 1 . . 349 Move 4603 | . 266 140 107 297 267 1103 304 291 611 355 862 Hop . | . . . . . . . . . . . . Pick Up 62 | . 7 2 . 4 6 16 5 . 1 . 21 Fast Attach 41 | . 1 . 2 6 6 8 . . 5 1 12 Attach 34 | . 1 . 2 1 . 10 . 1 . 3 16 Detach 5 | . . . . 1 . 1 . . 2 . 1 Swap 73 | . 3 1 4 13 9 22 5 . . . 16 Drop 66 | . 5 3 4 14 12 11 3 . 3 . 11 Fire 494 | . 45 3 35 25 53 140 5 32 . 35 121 Melee 10 | . . . . 4 . . . . . . 6 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 24 | . 1 1 2 . 5 9 . . . . 6 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 16) 233 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 621 | -10/Materials | Entered Mines 624 | -10/Mines | Received a Mining Laser from a helpful Derelict 689 | -10/Mines | Learned location of Zion (-7) 820 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 848 | -10/Mines | Discovered new exit (range 5) 859 | -10/Mines | Entered Materials 859 | -9/Materials | Accompanied by 1 ally 859 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 873 | -9/Materials | Identified exit to Mines 873 | -9/Materials | Identified exit to Storage 1130 | -9/Materials | Build established: Skirmisher 1159 | -9/Materials | Entered Storage 1203 | -9/Storage | Garrison activated, responded to threat 1431 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1688 | -9/Storage | Discovered new exit (range 15) 1832 | -9/Storage | Entered Materials 1832 | -8/Materials | Accompanied by 2 allies 1832 | -8/Materials | Evolved 2 slots: Utility x2 2005 | -8/Materials | Identified exit to Factory 2345 | -8/Materials | Build established: Scavenger-Tank 2470 | -8/Materials | Entered Factory 2470 | -7/Factory | Evolved 2 slots: Utility x2 2541 | -7/Factory | Fabricated Huge Storage Unit (x1) 2615 | -7/Factory | Discovered new exit (range 3) 2624 | -7/Factory | Identified exit to Factory 2674 | -7/Factory | Local fabrication network quarantined 2949 | -7/Factory | Build established: Hacker-Skirmisher 3687 | -7/Factory | Build established: Hacker-Gunner 3738 | -7/Factory | Found Prototype Launcher 3738 | -7/Factory | Identified Rocket Array 3746 | -7/Factory | Found Rocket Array 4024 | -7/Factory | Build established: Hacker-Skirmisher 4039 | -7/Factory | Identified exit to Lower Caves 4291 | -7/Factory | Discovered exit to Factory (range 16) 4343 | -7/Factory | Build established: Hacker-Tank 4913 | -7/Factory | Garrison activated, responded to threat 5311 | -7/Factory | Garrison activated, responded to threat 5345 | -7/Factory | System Shield fried by hacking feedback 5412 | -7/Factory | Garrison activated, responded to threat 5477 | -7/Factory | Lost 6 parts (3n3u) 5980 | -7/Factory | Entered Lower Caves 6013 | -7/Lower Caves | Build established: Scavenger-Gunner 6625 | -7/Lower Caves | Build established: Scavenger-Tank 7141 | -7/Lower Caves | Encountered a Warlord checkpoint 7326 | -7/Lower Caves | Build established: Scavenger-Gunner 7416 | -7/Lower Caves | Discovered new exit (range 4) 7424 | -7/Lower Caves | Identified exit to Lower Caves 7426 | -7/Lower Caves | Entered another Lower Caves area 7460 | -7/Lower Caves | Discovered exit to Factory (range 13) 7461 | -7/Lower Caves | Encountered a Warlord checkpoint 7797 | -7/Lower Caves | Destroyed 8 combat bots 8209 | -7/Lower Caves | Discovered new exit (range 15) 8255 | -7/Lower Caves | Identified exit to Zion 8258 | -7/Lower Caves | Entered Zion 8628 | -7/Zion | Visited the Megawrench Repair Shop 8628 | -7/Zion | Megawrench repaired 13 parts 8982 | -7/Zion | Found Prototype Hackware 8982 | -7/Zion | Identified Exp. System Shield 9008 | -7/Zion | Found Prototype Processor 9008 | -7/Zion | Identified Exp. Core Analyzer 9012 | -7/Zion | Found Prototype Processor 9012 | -7/Zion | Identified Spectral Analyzer 9022 | -7/Zion | Found Prototype Processor 9022 | -7/Zion | Identified Exp. Targeting Computer 9278 | -7/Zion | Build established: Hacker-Gunner 9796 | -7/Zion | Given the Hacking Drone Bay 9824 | -7/Zion | Discovered new exit (range 14) 9855 | -7/Zion | Identified exit to Proximity Caves 9858 | -7/Zion | Entered Proximity Caves 10301 | -6/Proximity Caves | Build established: Scavenger-Gunner 10561 | -6/Proximity Caves | Spotted B-75 Beast 10639 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10769 | -6/Proximity Caves | Destroyed B-75 Beast 10796 | -6/Proximity Caves | Lost 3 parts (2n1u) 10809 | -6/Proximity Caves | Discovered exit to Factory (range 14) 10866 | -6/Proximity Caves | Entered Factory 10866 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11260 | -6/Factory | Build established: Scavenger-Skirmisher 11739 | -6/Factory | Discovered new exit (range 6) 11759 | -6/Factory | Identified exit to Factory 11869 | -6/Factory | Found Exp. Targeting Computer 12204 | -6/Factory | Spotted B-75 Beast 12465 | -6/Factory | Lost 4 parts (1n1u2w) 12706 | -6/Factory | Fabricated Adv. Terrain Scan Processor (x2) 12770 | -6/Factory | Repaired Lgt. Treads 13014 | -6/Factory | Fabricated Plasma Rifle (x2) 13231 | -6/Factory | Local fabrication network quarantined 13256 | -6/Factory | Garrison activated, responded to threat 13316 | -6/Factory | First assault squad dispatched 13417 | -6/Factory | Lost 3 parts (1p2w) 13434 | -6/Factory | Found Prototype Launcher 13434 | -6/Factory | Identified Scatter Rocket Array 13454 | -6/Factory | Found Scatter Rocket Array 13458 | -6/Factory | Found Scatter Rocket Array 13831 | -6/Factory | Core integrity fell below 50% 13853 | -6/Factory | Core integrity fell below 20% 13862 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13850_ U-05 Engineer lays Concrete. 13850_ K-01 Serf collects debris. 13850_ Plasma Rifle destroyed. 13850_ Exp. Targeting Computer destroyed. 13851_ U-05 Engineer lays Concrete. 13852_ R-10 Processor collects Hvy. Laser. 13853_ U-05 Engineer lays Concrete. 13854_ K-01 Serf collects debris. 13854_ Lgt. EM Pulse Cannon destroyed. 13854_ Slammed into L-41 Fighter. 13854_ Adv. Signal Interpreter permanently disabled. 13854_ Destabilizing: Short circuit. 13855_ U-05 Engineer lays Concrete. 13857_ R-10 Processor collects Cesium-ion Thruster. 13858_ The unstable cave ceiling collapses. 13858_ K-01 Serf collects debris. 13858_ Weapon Cycler destroyed. 13859_ U-05 Engineer lays Concrete. 13861_ The unstable cave ceiling collapses. 13861_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ] ## ## """ ! #????????????????????????? | | ## ! ## """ #????????????????????????? | | # &! ## #????????????????????????? | | # ## #????????????????????????? | | # ## ! " " #????????????????????????? | | # ## "T" #????????????????????????? | | # % % # """ #????????????????????????? | | #########+#######+#########??????????????????????? | | % % ###????????????????????? | | % % # #????????????????????? | | ##???????????????????? | | % #???????????????????? | | ? ###?????????????????? | | #####+########## # # ?????????????????? | | ##? ? # ###############???? | | # #?## ??? | | """" """" #?# ??? | | """" """" #?## ??? | | # """" """" #?# #?? | | # """" """" #?# #?? | | # """" """" ### # % # # ############# ???? | | #???"" "????## R % #?????????????????? | | #????? ?????# #?????????????????? | | #????? ?????# g #?????????????????? | | #????? ?????# k #?????????????????? | | #????? ?????# /@/! !#?????????????????? | | #????? ????# l #?????????????????? | | #?????###????# #?????????????????? | | #????????????# g #?????????????????? | | #????????????# g g #?????????????????? | | ^ ?????????????# ! #?????????????????? | | ?????????????# + ????????????????? | | ??????????????????# ###???????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 24 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 21 Defensive Hacking 16 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Imp. Sensor Array | -8/Materials | Hacked Adv. Terrain Scan Processor | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Adv. Terrain Scan Processor | x2 | -6/Factory Plasma Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyGrenadeAccelerator Manual? 0 Play Time 01:07:25 Cumulative 336.8 hours Start 2021.04.13 @ 18:24:05 End 2021.04.13 @ 23:26:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 334 Rogue 146 Adventurer 110 Explorer 78 Win Type - Total 23 Types 16/0/5/2/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76b5bb63-d5ca-4740-8d0a-6b4db37f5cbf