Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 21:35:44 Player: Figgis Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (174) 870 Value Destroyed (6188) 6188 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (3051) 3051 TOTAL SCORE: 15889 Bonus ------- High Alert Combat Kills 1173 Follower Combat Kills 578 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 79/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced VSS Leg > --- UTILITY (8) ------ System Shield > --- WEAPON (3) ------- Power Sword > --- INVENTORY (5) ---- Antimatter Reactor Light Antimatter Reactor Advanced Cooling System Advanced Coolant Injector Improved Force Field Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Impulse Thruster Impulse Thruster Impulse Thruster > --- UTILITY ---------- Improved Phase Shifter Graphene Brace Improved Force Field Hacking Suite System Shield > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Advanced Cooling System Advanced Coolant Injector [Rating: 82] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced VSS Leg Hover Unit Gravmag Array Flight Unit Impulse Thruster Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Hardcell Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Slots Evolved 12 | . . . 2 . 2 . . . 4 2 . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . 1 . . . 1 . . 1 . Utility 6 | . . . 1 . 1 . . . 1 2 . 1 . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 141 | 3 4 2 20 . 11 15 1 3 41 . 8 16 17 Power 20 | . 2 . 3 . . 3 . . 8 . 2 1 1 Engine 14 | . 2 . 2 . . 2 . . 5 . 2 . 1 Core 5 | . . . 1 . . 1 . . 3 . . . . Reactor 1 | . . . . . . . . . . . . 1 . Propulsion 50 | 2 . . 9 . 7 8 . . 9 . 2 7 6 Treads 36 | 2 . . 9 . 7 8 . . 7 . . 3 . Leg 5 | . . . . . . . . . 2 . . . 3 Wheel . | . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 2 1 . Flight 6 | . . . . . . . . . . . . 3 3 Utility 37 | . 1 1 4 . 2 1 1 3 15 . . 5 4 Device 16 | . . . 1 . 1 . . 1 8 . . 3 2 Storage 5 | . 1 . 1 . . . . 1 1 . . 1 . Processor 3 | . . 1 . . . . . . 1 . . 1 . Hackware 6 | . . . . . 1 . . . 3 . . . 2 Protection 7 | . . . 2 . . 1 1 1 2 . . . . Artifact . | . . . . . . . . . . . . . . Weapon 34 | 1 1 1 4 . 2 3 . . 9 . 4 3 6 Energy Gun 5 | . . . 1 . . 1 . . . . . . 3 Energy Cannon 7 | . . . 2 . 1 . . . 2 . . 2 . Ballistic Gun 13 | 1 1 1 1 . 1 2 . . 6 . . . . Ballistic Cannon 2 | . . . . . . . . . . . 1 1 . Launcher 1 | . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon 5 | . . . . . . . . . . . 3 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 . . . . . . . Parts Lost 64 | . 1 . 2 . 2 2 . . 27 . 10 12 8 Power 11 | . 1 . 1 . . 1 . . 4 . 2 1 1 Propulsion 27 | . . . . . 2 . . . 9 . 4 7 5 Utility 15 | . . . . . . . . . 7 . 3 3 2 Weapon 11 | . . . 1 . . 1 . . 7 . 1 1 . Highest Loss Streak 10 | . 1 . 2 . 2 2 . . 9 . 10 8 8 To Critical Strikes 2 | . . . . . 1 . . . 1 . . . . Average Backups 11 | 2 3 9 12 15 14 14 15 13 11 4 3 3 4 Power 1 | 1 . 1 1 3 3 2 2 1 1 2 . . 1 Propulsion 3 | . . 2 4 4 2 3 5 5 4 . . . . Utility 2 | . . 2 1 3 3 4 4 3 2 2 2 2 2 Weapon 2 | . 1 3 4 5 5 4 4 2 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 48 | . 1 . 2 . 3 2 . 19 15 . . 1 5 Power 6 | . . . 1 . . . . 2 1 . . . 2 Propulsion 12 | . . . . . . 2 . 5 4 . . . 1 Utility 16 | . 1 . . . 1 . . 6 5 . . 1 2 Weapon 14 | . . . 1 . 2 . . 6 5 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 82 97 99 99 95 99 90 97 91 35 43 17 51 Engine 8 | . 13 14 9 11 9 7 9 9 6 . 2 . 3 Core 1 | . . . 1 . . 1 . . 4 . . . . Treads 31 | . 28 28 32 32 34 36 36 36 31 . . 2 . Device 6 | . . . 8 11 9 8 . 6 10 11 7 6 7 Storage 8 | . 13 14 11 11 9 9 9 9 6 . . . . Processor 1 | . . 11 2 . . . . . . 5 5 3 . Hackware 4 | . . . . . 6 9 9 9 3 5 3 . 8 Protection 6 | . . . 10 11 9 9 9 9 4 . . . . Energy Cannon 5 | . . . 17 22 10 12 . . 3 . . . . Ballistic Gun 13 | . 27 28 3 . 7 5 18 18 14 . . . . Peak Build Rating 82 | 3 6 9 21 21 27 34 35 36 63 28 55 65 82 Average Rating 30 | 1 5 8 17 20 23 27 32 33 54 28 41 22 58 On Entrance 18 | . 3 6 9 21 21 27 32 32 34 28 28 4 7 Avg Prop Armor Cover (%) 21 | 30 30 . . . . . . . 18 32 32 36 12 Naked Turns 4 | . . . . . . . . . . . . 4 . Heaviest Build 81 | 2 29 28 44 44 44 50 46 51 81 2 27 43 16 Greatest Support 150 | 3 40 40 60 60 80 86 84 84 114 3 40 150 54 Greatest Overweight (x) 10 | . . . 1 1 . 1 . . 10 . 1 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 5 5 15 5 Average Capacity 14 | 5 14 15 15 15 15 15 15 15 14 5 5 6 5 Most Carried 15 | 5 5 11 15 15 15 15 15 15 15 5 5 5 5 Average Carried 12 | 3 3 9 12 15 14 14 15 13 13 5 4 3 4 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 5 5 11 15 15 15 15 15 15 5 5 5 . 5 Class Distribution -------------------- 65% | Mutant 15% | Scavenger-Tank 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Scavenger-Tank | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Mutant | -4/Factory Scavenger-Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Matter Collected 4229 | 230 382 38 332 17 379 186 164 30 1874 . 2 147 448 Remotely . | . . . . . . . . . . . . . . Salvage Created 7361 | . 493 53 1383 273 782 742 134 . 3061 . . 278 162 Parts 400 | . 28 4 87 11 40 39 6 . 158 . . 12 15 Haulers Intercepted 12 | . 2 . 5 . 1 2 . . 2 . . . . Recyclers Shooed 4 | . . . . . . . . . 3 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Combat Hostiles Destroyed 140 | . 11 1 25 8 16 12 3 . 53 . . 7 4 Melee 4 | . . . . . . . . . . . . . 4 Guns 71 | . 11 1 8 . 6 5 3 . 37 . . . . Cannons 61 | . . . 17 8 10 7 . . 13 . . 6 . AOE 3 | . . . . . . . . . 3 . . . . Classes Destroyed 18 | . 6 1 3 1 1 . . . 4 . . . 2 Worker 8 | . . . . . . . . . 8 . . . . Builder 4 | . 1 . . . . . . . 2 . . 1 . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 12 | . 2 . 5 . 1 2 . . 2 . . . . Recycler 2 | . . . 1 . . . . . 1 . . . . Operator 3 | . 1 . 2 . . . . . . . . . . Watcher 7 | . 3 . 2 . 1 . . . 1 . . . . Swarmer 28 | . 4 . 6 . 4 . . . 13 . . 1 . Cutter 3 | . . . . . . . . . . . . . 3 Saboteur 2 | . . . . . . . . . 2 . . . . Grunt 57 | . 7 . 7 3 7 6 . . 25 . . 2 . Brawler 2 | . . . 1 . . . . . 1 . . . . Duelist 4 | . . . 2 2 . . . . . . . . . Protector 1 | . . . . . . . . . . . . . 1 Sentry 26 | . . 1 9 . 4 5 3 . 3 . . 1 . Hunter 5 | . . . . . 1 1 . . 3 . . . . Programmer 9 | . . . . . . . . . 6 . . 3 . Assembled 3 | . . . . 3 . . . . . . . . . Best Kill Streak 7 | . 4 1 6 3 6 2 2 . 6 . . 7 3 Combat Bots Only 6 | . 3 1 6 3 6 2 2 . 6 . . 5 3 Max Kills in Single Turn 4 | . 2 1 1 2 1 1 1 . 4 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Hostile Shots Fired 1331 | . 48 7 113 15 55 72 12 . 476 . 209 264 60 Missed 449 | . 9 2 28 5 19 23 3 . 139 . 103 99 19 Hits 882 | . 39 5 85 10 36 49 9 . 337 . 106 165 41 Melee 18 | . . . 6 6 . . . . . . . . 6 Projectile 864 | . 39 5 79 4 36 49 9 . 337 . 106 165 35 AOE 3 | . . . . . . . . . 3 . . . . Critical Strikes 37 | . . . 3 1 1 6 . . 13 . . 8 5 Actively Blocked 13 | . . . . . . . . . . . . 8 5 Part Disruptions 3 | . . . . . . . . . 2 . 1 . . Damage Taken 14826 | . 402 71 1114 241 480 766 136 . 5547 . 1825 3273 971 Core 2682 | . 73 . 120 35 60 84 13 . 402 . 732 840 323 Absorbed by Shields 566 | . . . . . . . . . 503 . 63 . . Reduced by Siege Mode 171 | . . . . . . . . . . . . 171 . Ignored by Resistances 33 | . . . . . . . . . 33 . . . . Regen/Repaired (Parts) 466 | . . . 131 . 94 . . . 241 . . . . Core Remaining (%) 63 | 100 . 70 . 61 . . . 71 52 . 26 . . Volleys Fired 467 | . 60 3 83 22 34 52 8 . 162 . 1 42 . Largest 3 | . 2 2 2 2 2 2 2 . 3 . 1 1 . Hottest 165 | . 40 40 120 120 120 135 50 . 165 . 51 98 . Shots Fired 982 | . 115 6 166 44 67 88 16 . 437 . 1 42 . Gun 582 | . 115 6 66 . 23 32 16 . 324 . . . . Cannon 392 | . . . 100 44 44 56 . . 105 . 1 42 . Launcher 8 | . . . . . . . . . 8 . . . . Special . | . . . . . . . . . . . . . . Kinetic 595 | . 115 6 43 . 23 32 16 . 324 . 1 35 . Thermal 329 | . . . 123 44 44 56 . . 55 . . 7 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 58 | . . . . . . . . . 58 . . . . Robot Hit Streak 20 | . 9 6 20 7 16 18 12 . 10 . 1 14 . Robot Miss Streak 7 | . 4 2 3 4 1 3 3 . 7 . . 1 . Penetration Max 2 | . . . . . . . . . 2 . . . . Secondary Targets 6 | . . . . . . . . . 6 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . Shots Hit Robots 626 | . 68 4 97 19 52 61 13 . 271 . 1 36 4 Core Hits 308 | . 27 2 40 10 28 23 6 . 156 . 2 10 4 Critical Kills 5 | . . . . . . . . . 5 . . . . Critical Parts Destroyed 5 | . 3 . . . . . . . 2 . . . . Critical Strikes 15 | . 3 . 1 . . . . . 8 . . 1 2 Burn 1 | . . . 1 . . . . . . . . . . Destroy 10 | . 3 . . . . . . . 7 . . . . Blast 1 | . . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . 1 . . . . Impale 2 | . . . . . . . . . . . . . 2 Melee Attacks 11 | . . . . . . . . . . . . . 11 Impact . | . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . 6 Piercing 5 | . . . . . . . . . . . . . 5 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 Damage Inflicted 14849 | . 919 53 1948 489 1128 1296 279 . 7233 . 45 1323 136 Guns 7223 | . 917 53 654 . 215 345 279 . 4760 . . . . Cannons 6895 | . . . 1294 489 913 951 . . 1891 . 34 1323 . Explosions 577 | . . . . . . . . . 577 . . . . Melee 136 | . . . . . . . . . . . . . 136 Ramming 18 | . 2 . . . . . . . 5 . 11 . . Kinetic 8124 | . 917 53 357 . 215 345 279 . 4760 . 34 1164 . Thermal 5107 | . . . 1591 489 913 951 . . 1004 . . 159 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 1464 | . . . . . . . . . 1464 . . . . Impact . | . . . . . . . . . . . . . . Slashing 78 | . . . . . . . . . . . . . 78 Piercing 58 | . . . . . . . . . . . . . 58 Highest Corruption 6 | . . . . . . . . . 6 . 2 2 2 Average Corruption 3 | . . . . . . . . . 4 . 1 1 2 Corruption Purged 10 | . . . . . . . . . 7 . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . 66 . . 1 5 Message Errors 14 | . . . . . . . . . 13 . . . 1 Matter Fused 15 | . . . . . . . . . 14 . . 1 . Heat Flow Errors 12 | . . . . . . . . . 10 . . . 2 Energy Discharges 14 | . . . . . . . . . 13 . . . 1 Parts Rejected 3 | . . . . . . . . . 3 . . . . Data Loss (minor) 9 | . . . . . . . . . 8 . . . 1 Data Loss (major) 2 | . . . . . . . . . 2 . . . . Misfires 2 | . . . . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 127 | . . . 4 . 10 . . . 66 . . 47 . Projectiles 107 | . . . 4 . 10 . . . 46 . . 47 . Explosions 20 | . . . . . . . . . 20 . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . . . . . 8 . Impact . | . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 7 . Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 3 | . . . . . . . . . . . 3 . . Shots . | . . . . . . . . . . . . . . Rammed 8 | . 1 . . . . . . . 1 . 6 . . Targets Rammed 8 | . 1 . . . . . . . 1 . 6 . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 365 | . . 2 199 189 206 200 5 . 365 . 9 25 129 Average Temperature 72 | . . 2 77 74 53 86 3 . 73 . 9 10 75 Received Heat Transfer 3575 | . 180 18 318 33 135 405 45 . 1325 . 591 369 156 Effects 1 | . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . Total Turns 47 | . . . . . . . . . . . . 47 . Longest Duration 47 | . . . . . . . . . . . . 47 . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . 7 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 11 | . . . 2 1 3 2 . . 1 . . 2 . Heat Transferred 8305 | . . . 2849 777 1443 1443 . . 1543 . . 250 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Maximum Alert Level 4 | . . . 1 . 1 . . . 4 2 2 1 . Low Security (%) 74 | 100 100 100 89 100 97 100 100 . 21 . . 85 100 Level 1 4 | . . . 10 . 2 . . . 8 . 5 14 . Level 2 4 | . . . . . . . . . 10 100 94 . . Level 3 9 | . . . . . . . . . 35 . . . . Level 4 6 | . . . . . . . . . 24 . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1423 | . 81 22 225 75 202 149 92 . 1423 676 484 215 84 Initial 676 | . . 22 . 75 . 45 37 . . 676 469 201 84 Average 254 | . 31 . 111 13 109 100 21 . 734 674 451 146 41 Influence Increases 5302 | . 386 26 844 155 486 349 277 . 2349 5 15 298 112 Destroy 0b10 Robot/C 3080 | . 220 20 560 120 320 240 60 . 1340 . . 140 60 Destroy 0b10 Robot/NC 215 | . 35 . 55 . 10 10 . . 95 . . 5 5 Destroy Leader 784 | . 50 . 176 30 94 74 . . 308 . . 40 12 Allied During Kill 117 | . . . 12 3 . . . . 102 . . . . Trap Triggered on 0b10 10 | . . . . . . . . . 10 . . . . Successful Hack 179 | . 20 6 13 . 12 11 7 . 85 5 . . 20 Select Force Hacks 210 | . . . . . . . 210 . . . . . . Disable Machine 330 | . . . . . . . . . 300 . . 15 15 Destroy Structure 77 | . 1 . 13 2 5 14 . . 34 . . 8 . Partial Spotted 45 | . 30 . . . 15 . . . . . . . . Lose Combat Pursuer 255 | . 30 . 15 . 30 . . . 75 . 15 90 . Influence Decreases 5292 | . 329 83 651 348 377 362 345 28 969 714 302 509 275 Entered New Map 1482 | . . 35 . 118 . 64 59 28 . 704 202 183 89 Time Decay 3101 | . 329 48 580 210 357 278 286 . 679 10 . 206 118 Lost Part 609 | . . . 11 . 20 20 . . 270 . 100 120 68 Lost Ally 100 | . . . 60 20 . . . . 20 . . . . Squads Dispatched 40 | . 4 . 1 . 2 1 . . 22 . 2 6 2 Investigation 10 | . 2 . . . . . . . 6 . . 1 1 Extermination 9 | . . . . . . . . . 7 . . 2 . Reinforcement 12 | . 2 . 1 . 2 1 . . 2 . 2 1 1 Assault 4 | . . . . . . . . . 4 . . . . Garrison 5 | . . . . . . . . . 3 . . 2 . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Distress Signals 12 | . . . 3 . 2 . . . 3 . . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 258 | . 23 4 43 9 23 12 3 . 78 . 13 32 18 Peak Tracking Total 16 | . 4 3 7 3 8 3 1 . 8 . 11 16 12 Tactical Retreats 13 | . 2 . 1 1 2 . . . 4 . 1 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Traps Triggered 6 | . 2 . . . . . . . 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . . 1 . . . . Most Traps Carried 1 | . . . . . . . . 1 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Machines Disabled 22 | . . . . . . . . . 20 . . 1 1 Max in Single Turn 1 | . . . . . . . . . 1 . . 1 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Machines Accessed 79 | . 7 1 12 . 6 5 13 9 14 1 . 5 6 Terminals 38 | . 6 1 9 . 3 3 4 . 4 1 . 2 5 Fabricators 4 | . . . . . . . . . 1 . . 2 1 Repair Stations 9 | . 1 . 2 . 2 1 . . 3 . . . . Recycling Units 14 | . . . . . . 1 7 . 5 . . 1 . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . . Total Hacks 229 | . 15 2 26 . 10 10 40 67 28 1 . 11 19 Successful 166 | . 10 1 14 . 6 6 35 67 15 1 . 4 7 Failed 62 | . 5 1 11 . 4 4 5 . 13 . . 7 12 Catastrophic 12 | . 1 1 2 . . 1 1 . 3 . . 2 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 53 | . 7 2 6 . . 3 9 . 10 . . 8 8 Terminals 88 | . 12 2 19 . 5 6 8 . 11 1 . 6 18 Fabricators 4 | . . . . . . . . . 1 . . 2 1 Repair Stations 16 | . 3 . 3 . 3 2 . . 5 . . . . Recycling Units 21 | . . . . . . 2 8 . 8 . . 3 . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 5 | . . . . . 2 . . . 3 . . . . Terminal Hacks 133 | . 8 1 9 . 3 4 28 67 5 1 . 2 5 Record 91 | . . . . . . . 25 66 . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . . 1 . . . . . . 1 Emergency Access Points 3 | . 1 . . . 1 . 1 . . . . . . Alert Level 2 | . 1 . . . . . . . . . . 1 . Locate Traps 14 | . 2 . 5 . . 2 1 . . . . 1 3 Recall Investigation 2 | . . . . . . . . . 2 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Registered Components 2 | . . . 1 . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . 1 . . . . Zone Layout 9 | . . 1 3 . 1 1 1 . 1 . . . 1 Proto ID Catalog 1 | . . . . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . 1 Network Status 2 | . . . . . . . . . 1 . . . 1 Repair Station Hacks 10 | . 1 . 2 . 2 1 . . 4 . . . . Scan Component 6 | . 1 . 1 . 1 1 . . 2 . . . . Repair 4 | . . . 1 . 1 . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . . 1 . . 1 . . . . Process 1 | . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . Retrieve Study 3 | . . . 3 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 15 | . 1 . . . . . 7 . 4 . . 2 1 Terminals 3 | . 1 . . . . . . . . . . 1 1 Assimilate 2 | . 1 . . . . . . . . . . . 1 Botnet 1 | . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 12 | . . . . . . . 7 . 4 . . 1 . Tunnel 7 | . . . . . . . 7 . . . . . . Fedlink 5 | . . . . . . . . . 4 . . 1 . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 6 1 8 . 3 3 1 . 10 . . 5 6 Full Trace Events 2 | . . . . . . . . . 1 . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . . . . . . Parts Repaired 3 | . . . 1 . 1 . . . 1 . . . . Time 133 | . . . 38 . 38 . . . 57 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 439 | . . . . . . . . . 439 . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Total Allies 7 | . . 3 . 1 . . . 3 . . . . . Largest Group 3 | . . 3 3 1 . . . 1 1 . . . . Highest-Rated Group 74 | . . 40 40 31 . . . 74 74 . . . . Highest-Rated Ally 74 | . . 16 16 31 . . . 74 74 . . . . Initial UFD Resources 58 | . . . . . . . . . 22 44 44 48 58 Total Orders 3 | . . . . . . . . . 3 . . . . STAY 1 | . . . . . . . . . 1 . . . . GUARD 2 | . . . . . . . . . 2 . . . . Ally Attacks 108 | . . . 39 8 . . . . 61 . . . . Total Damage 2920 | . . . 351 84 . . . . 2485 . . . . Kills 24 | . . . 4 2 . . . . 18 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Active Infowar (turns) . | . . . . . . . . . . . . . . Robot Analysis Total 3 | . 3 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Turns Passed 15044 | 28 1017 1151 2013 1080 833 612 955 3215 3278 22 135 433 272 Spaces Moved 8810 | 37 568 682 992 630 394 251 564 1976 1654 42 107 545 368 Core 741 | 37 83 . . . . . . . 48 42 7 489 35 Treads 7583 | . 485 682 992 630 394 251 564 1976 1606 . . 3 . Legs 70 | . . . . . . . . . . . 69 . 1 Wheels . | . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . 31 1 . Flight 384 | . . . . . . . . . . . . 52 332 Fastest Speed 37 | 50 50 160 160 160 160 151 157 157 50 50 50 40 37 Average Speed 144 | 50 143 160 160 160 160 161 157 157 153 50 97 51 54 Slowest Speed 550 | 50 160 160 240 200 162 225 157 157 550 50 120 200 90 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 58 | 4 85 98 93 98 35 35 98 89 45 1 92 16 25 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 9 | . . . . 1 . . 7 . 1 . . . . Known Exits Taken 3 | . . . . . 1 1 . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 . . 1 . Scrap Searched 9 | . . 3 . 1 . . . 5 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 34 | . . . 10 2 . 14 . . 4 . . 4 . Melee . | . . . . . . . . . . . . . . Projectile 34 | . . . 10 2 . 14 . . 4 . . 4 . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Fac DSF Fac Arm Total 10264 | 44 653 735 1255 657 531 374 618 2101 2043 42 134 652 425 Wait 547 | . 15 41 121 5 72 32 43 51 125 . . 34 8 Move 8794 | 36 567 681 991 629 393 250 563 1975 1653 42 107 539 368 Hop 2 | . . . . . . . . . . . . 2 . Pick Up 128 | 5 5 7 21 . 12 6 . 25 21 . 2 9 15 Fast Attach 42 | 3 . . 1 1 . 2 1 2 14 . 5 6 7 Attach 65 | . 4 1 5 . 6 2 . . 25 . 2 10 10 Detach 3 | . . . . . . . . . 1 . . 1 1 Swap 59 | . . 1 16 . 5 15 . 1 19 . 1 1 . Drop 108 | . 1 . 17 . 9 15 1 27 21 . 2 8 7 Fire 467 | . 60 3 83 22 34 52 8 . 162 . 1 42 . Melee 9 | . . . . . . . . . . . . . 9 Ram 5 | . . . . . . . . . . . 5 . . Kick . | . . . . . . . . . . . . . . Crush 2 | . 1 . . . . . . . 1 . . . . Escape Stasis 8 | . . . . . . . . . . . 8 . . Rewire 24 | . . 1 . . . . 2 20 . . 1 . . Trap 1 | . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -5/Factory -5/DSF -4/Factory -4/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 16) 101 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 738 | -10/Materials | Discovered new exit (range 10) 923 | -10/Materials | Discovered new exit (range 15) 1046 | -10/Materials | Entered Mines 1087 | -10/Mines | Assembled infested the area 1094 | -10/Mines | Met a Derelict bent on vengeance 1096 | -10/Mines | Discovered new exit (range 7) 1223 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1550 | -10/Mines | Discovered new exit (range 6) 1651 | -10/Mines | Learned Materials stockpile data 1781 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1836 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1994 | -10/Mines | Discovered new exit (range 5) 2127 | -10/Mines | Discovered new exit (range 10) 2197 | -10/Mines | Entered Materials 2197 | -9/Materials | Accompanied by 3 allies 2197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2336 | -9/Materials | Lost 3 allies 2856 | -9/Materials | Discovered new exit (range 14) 3592 | -9/Materials | Discovered new exit (range 14) 3627 | -9/Materials | Central database locked down 3833 | -9/Materials | Discovered new exit (range 6) 4020 | -9/Materials | Discovered new exit (range 4) 4077 | -9/Materials | Repaired Imp. Light Armor Plating 4210 | -9/Materials | Entered Mines 4570 | -9/Mines | Discovered new exit (range 7) 4804 | -9/Mines | Discovered new exit (range 9) 4809 | -9/Mines | Received a Mining Laser from a helpful Derelict 4874 | -9/Mines | Excavation squad dispatched 4874 | -9/Mines | A large section of the Mines collapsed 5290 | -9/Mines | Entered Materials 5290 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5291 | -8/Materials | Identified exit to Storage 5435 | -8/Materials | Repaired Ion Cannon 5778 | -8/Materials | Build established: Scavenger-Mutant 5786 | -8/Materials | Discovered new exit (range 13) 5786 | -8/Materials | Discovered exit to Storage (range 16) 6123 | -8/Materials | Entered Storage 6185 | -8/Storage | Identified exit to Recycling 6728 | -8/Storage | Used back door to open Recycling access 6735 | -8/Storage | Entered Recycling 6956 | -8/Recycling | Build established: Mutant 7343 | -8/Recycling | Discovered new exit (range 9) 7646 | -8/Recycling | Scanned before Scraplab entrance 7689 | -8/Recycling | Discovered new exit (range 2) 7690 | -8/Recycling | Entered Scraptown 7907 | -8/Scraptown | Discovered new exit (range 11) 8112 | -8/Scraptown | Visited Assassins FH 8157 | -8/Scraptown | Visited Spacefarers 8521 | -8/Scraptown | Visited Junk Repository 8575 | -8/Scraptown | Visited Red Mages 8652 | -8/Scraptown | Visited The Evicted 8729 | -8/Scraptown | Visited Awakened 8746 | -8/Scraptown | Visited Cyclists 8782 | -8/Scraptown | Visited UFD Registry 8782 | -8/Scraptown | Registered with UFD as "Cogback" 8813 | -8/Scraptown | Entered Cyclist Reading Room 8890 | -8/Scraptown | Visited Scrap Suit Storage 8966 | -8/Scraptown | Visited Chapter 10 9205 | -8/Scraptown | Visited Botcube Research 9217 | -8/Scraptown | Lrg. Botcube activated 9223 | -8/Scraptown | Found Lrg. Botcube 9298 | -8/Scraptown | Lrg. Botcube activated 9960 | -8/Scraptown | Visited Derelict Rescue Squad 9971 | -8/Scraptown | Found DRS Beacon 10000 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10017 | -8/Scraptown | Found DCF Scrap (31 items) 10209 | -8/Scraptown | Visited Curators Association 10250 | -8/Scraptown | Visited Junk Repository 10316 | -8/Scraptown | Visited Science Guys 10595 | -8/Scraptown | Lrg. Botcube activated 10627 | -8/Scraptown | Lrg. Botcube completed mutation into legged form, armed with 1 gun, 3 cannons 10812 | -8/Scraptown | Met Optimus 10812 | -8/Scraptown | Accepted into 0bPrime 10900 | -8/Scraptown | Discovered new exit (range 3) 10905 | -8/Scraptown | Entered Factory 10905 | -6/Factory | Accompanied by 1 ally 10905 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 11177 | -6/Factory | Discovered new exit (range 11) 11198 | -6/Factory | Crushed by falling debris 11272 | -6/Factory | Loaded intel: 8 recycling unit locations 11505 | -6/Factory | Build established: Scavenger-Tank 11526 | -6/Factory | Discovered new exit (range 15) 11759 | -6/Factory | Lost 3 parts (1p2u) 11955 | -6/Factory | First assault squad dispatched 12095 | -6/Factory | Repaired Arm. Treads 12266 | -6/Factory | Learned location of Protoforge (-2) 12587 | -6/Factory | Garrison activated, responded to threat 12905 | -6/Factory | Discovered new exit (range 7) 13704 | -6/Factory | Lost 6 parts (1p2n2u1w) 13830 | -6/Factory | Discovered new exit (range 14) 14183 | -6/Factory | Entered another Factory area 14183 | -5/Factory | Evolved 2 slots: Utility x2 14187 | -5/Factory | Lost 9 parts (1p4n2u2w) 14205 | -5/Factory | Identified exit to DSF 14205 | -5/Factory | Entered DSF 14231 | -5/DSF | Additional patrols routed to DSF 14330 | -5/DSF | Discovered new exit (range 11) 14338 | -5/DSF | Core integrity fell below 50% 14340 | -5/DSF | Entered Factory 14340 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14364 | -4/Factory | Lost 10 parts (2p4n3u1w) 14446 | -4/Factory | Loaded intel: 8 recycling unit locations 14569 | -4/Factory | Lost 3 parts (1n1u1w) 14583 | -4/Factory | Build established: Mutant 14649 | -4/Factory | Garrison activated, responded to threat 14704 | -4/Factory | Core integrity fell below 50% 14768 | -4/Factory | Discovered new exit (range 11) 14773 | -4/Factory | Entered Armory 14774 | -4/Armory | Met VL-GR5, who suggested a friendly competition 14800 | -4/Armory | Lost 8 parts (1p5n2u) 15005 | -4/Armory | Hacking Suite fried by hacking feedback 15019 | -4/Armory | Lost the competition with VL-GR5 15024 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 15034 | -4/Armory | Core integrity fell below 20% 15045 | -4/Armory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 15029_ The unstable cave ceiling collapses. 15029_ Penetrated by Slug. 15029_ Lgt. Deuterium Engine destroyed. 15033_ The unstable cave ceiling collapses. 15033_ C-35 Carver destroyed. 15033_ Spear follow-up attack on C-35 Carver. 15034_ Knocked back. [Achievement: Sprinter] 15037_ Imp. Phase Shifter destroyed. 15039_ Spear follow-up attack on C-35 Carver. 15039_ C-35 Carver suffers critical hit (Impale). 15039_ C-35 Carver destroyed. 15040_ Impulse Thruster destroyed. 15042_ The unstable cave ceiling collapses. 15042_ Dropped Spear. 15043_ G-67 Veteran suffers critical hit (Burn). 15043_ Dropped Spear. 15043_ Adv. VSS Leg destroyed. 15043_ Knocked back. 15043_ Dropped Graphene Brace. Map ----- +----------------------------------------------------+ | ??????????????????????????????# # | | ??????????????????????????????# # | | ??????????????????????????????# * # | | ??????????????????????????????##########+#"#=##### | | ????????????????????????# ???????# =!*%==! | | ????????????????????????# ???????# !!%[=%= | | ????????????????????????# ???????# #######"!=%*%[ | | ????????????????????????# ?????### #?????##!##### | | ??????????????????? #### ######T# ######## ## "% | | ??????????????????# ## ####] | | ??????????????????# ^ ## #??## | | ?????????????????????#### == ##+##### | | ????????????????????????# ^ == # # | | ????????????????????????#gg""" ^""" # """ # | | ????????????????????????# g""" """ # """ # | | ????????????????????????# """YY""" # """ # | | ????????????????????????# # # | | ????????????????????????# # """ # | | ????????????????????????# + """ # | | ????????????????????????# # """ # | | ????????????????????????# ##"T"###### # | | ????????????????????????# ##"""#????# """ # | | ????????????????????????#!% ######????# """ # | | ????????????????????????#// #?????????# """ =# | | ????????????????????????#%= #?????????# # | | ?????????????# ?????????#@=######?###?????######## | | ?????????????+ ###;%/# ?????????? | | ?????????????# ! #*%%=%! ?????????? | | ?????????????# % #=!gg# !!! ?????????? | | ?????????????# ! !g !! ?????????? | | ???????????" " % H !! ?????????? | | ???????????### # ??????????? | | ?????????????# # """ """??????????? | | ?????????????# ## " # """ "????????????? | | ?????????????# ??# ^ """ T """??"????????????? | | ?????????????#???# F" % " ???????????????? | | ?????????????????# ^ """ ???????????????? | | ?????????????????# "" #######???????????????? | | ?????????????????# ??? #?????????????????????? | | ?????????????????# ???? ?????????????????????? | | ?????????????????# ????? ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 31 Energy Capacity 450 Matter Stores 398 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: EM 15 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 27% | -9/Materials Ion Cannon | 18% | -8/Materials Arm. Treads | 19% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Immobile And Lovin' It Sprinter Window Shopping Challenges ------------ None Game ------ Seed WarlordShiftCycler Manual? 0 Play Time 01:42:51 Cumulative 232.9 hours Start 2026.09.22 @ 18:07:50 End 2026.09.22 @ 21:35:44 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 362 Rogue 359 Adventurer 3 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 58 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28b86bb6-14b1-4831-9565-72183c32ae3a