Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 16:19:20 Player: satan5 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (264) 1320 Value Destroyed (9154) 9154 Prototype IDs (86) 1720 Alien Tech Used (2) 400 Bonus (9703) 9703 TOTAL SCORE: 31997 Bonus ------- High Alert Combat Kills 427 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 376 Met Warlord at Research 2000 Invited to Help at Command 2000 Win 3000 Cogmind --------- Core Integrity 1497/1600 Matter 258/300 Energy 204/280 System Corruption 0% Temperature Cool (20) Movement Hovering (29) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (7) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (14) ----- Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Phase Shifter Experimental Shield Generator Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (3) ------- Enhanced Nova Cannon KE Penetrator Helical Railgun > --- INVENTORY (20) --- Micro Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Matter Compressor (250) Advanced Weapon Cycler Advanced Transmission Jammer Layered Medium Armor Plating Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Helical Railgun Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Phase Shifter Experimental Shield Generator Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator Helical Railgun > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Linear Gravjet Antigrav Array Matter Compressor Advanced Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Enhanced Quantum Rifle Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator Helical Railgun Advanced Micro-nuke Launcher [Rating: 200] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Antigrav System Treads Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Hypervelocity Coil Gun Energy Gun Heavy EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Coil Gun Launcher Guided Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Particle Cleaver Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Utility 12 | . . . 2 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 2 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 419 | 7 11 4 42 20 2 1 8 6 51 4 5 . . 47 7 8 18 3 14 16 3 2 2 66 55 17 Power 42 | 1 4 1 3 1 . . . 2 6 1 1 . . 4 . . 4 . 2 1 . . . 4 5 2 Engine 11 | 1 4 1 2 . . . . . 1 . . . . . . . 1 . . . . . . . 1 . Core 18 | . . . 1 1 . . . 1 4 1 1 . . 4 . . 2 . 2 . . . . 1 . . Reactor 13 | . . . . . . . . 1 1 . . . . . . . 1 . . 1 . . . 3 4 2 Propulsion 84 | 2 2 2 10 6 . 1 . 1 18 . . . . 9 . 1 5 . . 1 . . . 11 13 2 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Leg 29 | 2 2 2 9 . . . . . 14 . . . . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Hover 49 | . . . 1 6 . 1 . 1 1 . . . . 9 . 1 5 . . 1 . . . 10 11 2 Flight 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 126 | 1 3 1 5 4 1 . 3 . 9 2 3 . . 15 2 1 2 2 2 5 2 2 2 25 26 8 Device 84 | . 1 . 2 3 1 . 3 . 5 2 3 . . 10 2 1 2 2 1 4 2 1 2 18 14 5 Storage 5 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . Processor 14 | . . . . 1 . . . . 2 . . . . . . . . . 1 1 . . . 4 5 . Hackware 13 | . . 1 1 . . . . . 2 . . . . 3 . . . . . . . 1 . 1 1 3 Protection 10 | . . . 2 . . . . . . . . . . 2 . . . . . . . . . 2 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 167 | 3 2 . 24 9 1 . 5 3 18 1 1 . . 19 5 6 7 1 10 9 1 . . 26 11 5 Energy Gun 22 | 1 . . 4 . . . . 2 6 . . . . 2 . . 1 . 1 2 . . . 3 . . Energy Cannon 9 | . . . . . . . . . . . . . . 2 1 2 . . . 2 . . . 1 . 1 Ballistic Gun 77 | 2 2 . 11 6 . . 1 . 8 1 . . . 10 2 3 5 . 6 4 . . . 10 4 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 27 | . . . 6 2 . . 1 1 1 . 1 . . 1 2 1 1 1 . 1 . . . 6 1 1 Special Weapon 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . Impact Weapon 18 | . . . 3 1 1 . 1 . 3 . . . . 4 . . . . 3 . . . . 2 . . Slashing Weapon 10 | . . . . . . . . . . . . . . . . . . . . . . . . 4 5 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . 1 . 7 2 1 . 3 . 3 . . . . 6 . . 6 . 1 . 1 1 . 8 10 1 Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Parts Lost 84 | . 1 1 7 . . 1 . 6 16 1 1 . . 4 . 2 3 . 2 4 . . . 26 3 6 Power 15 | . . 1 1 . . . . 2 2 1 1 . . 1 . . . . . 1 . . . 3 . 2 Propulsion 34 | . . . 4 . . 1 . 4 5 . . . . 2 . 1 1 . 1 . . . . 12 1 2 Utility 19 | . 1 . 2 . . . . . 5 . . . . . . 1 . . . 1 . . . 7 1 1 Weapon 16 | . . . . . . . . . 4 . . . . 1 . . 2 . 1 2 . . . 4 1 1 Highest Loss Streak 8 | . 1 1 3 . . 1 . 4 5 1 1 . . 4 . 1 3 . 2 3 . . . 8 1 3 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 99 95 99 92 92 91 79 83 99 91 93 93 94 93 92 93 92 93 92 94 89 90 88 85 99 Engine 1 | . 13 10 4 . . . . . . . . . . . . . 3 5 5 3 . . . . 1 . Core 5 | . . . 4 7 7 7 7 6 6 11 9 12 12 11 11 11 7 5 5 5 5 5 5 1 . . Reactor 1 | . . . . . . . . 1 3 . . . . . . . . . . 1 5 5 5 5 6 7 Leg 13 | . 28 44 35 . . . . . 21 37 37 37 37 6 . . . . . . . . . . . . Hover 16 | . . . . 37 35 35 35 21 2 . . . . 21 27 26 27 27 24 25 25 25 25 26 22 26 Device 10 | . 6 . 7 7 7 7 12 14 9 12 11 12 12 10 11 10 11 11 10 7 5 4 5 10 15 16 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 3 3 Processor 9 | . . . . 6 7 7 7 7 6 12 12 12 12 11 11 11 11 11 13 16 20 20 20 15 19 17 Hackware 10 | . . 10 14 15 14 14 8 7 9 6 6 6 6 15 16 16 16 16 15 15 15 15 15 12 3 14 Ballistic Gun 9 | . 28 22 14 12 7 7 . . 7 10 1 . . 7 8 5 10 7 12 9 4 . . 5 5 6 Impact Weapon 1 | . . . 2 2 6 7 6 1 2 1 . . . 2 . . . . 1 . . . . . . . Peak Build Rating 200 | 6 9 16 34 42 41 42 52 47 71 76 73 70 70 90 92 89 105 100 113 114 116 120 124 151 186 200 Average Rating 78 | 4 7 13 29 39 40 40 46 39 48 73 68 70 70 85 88 85 93 99 109 107 111 118 120 132 155 190 On Entrance 69 | . 6 8 16 30 41 40 42 47 33 69 72 70 70 70 88 87 89 100 99 101 114 116 120 120 49 175 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 10 28 31 41 34 33 33 39 48 49 50 48 48 48 58 47 47 60 60 66 60 60 52 55 83 85 105 Greatest Support 118 | 20 20 40 51 35 35 38 38 38 90 58 58 58 58 62 62 62 65 65 65 65 65 65 65 84 98 118 Greatest Overweight (x) 4 | 1 1 . 3 . . . 1 2 4 . 1 . . 1 . . 1 . 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 14 20 Most Carried 20 | 6 10 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Carried 13 | 3 7 12 14 13 14 14 14 11 12 14 14 14 14 14 14 14 14 13 14 13 14 14 15 13 12 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 20 20 Final Carried 20 | 4 10 15 15 15 15 14 15 10 15 14 14 14 15 15 15 15 13 15 15 13 15 15 15 5 20 20 Class Distribution -------------------- 27% | Scavenger-Mutant 16% | Hacker-Mutant 10% | Skirmisher 10% | Mutant 7% | Hacker-Scout 6% | Scavenger-Gunner 3% | Scavenger-Assassin 3% | Scavenger-Sprinter 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Assassin | -7/Zion Skirmisher | -6/Proximity Caves Hacker-Mutant | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Scavenger-Mutant | -2/Research Scavenger-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 9699 | 280 210 167 1331 235 93 60 136 75 918 401 188 . 42 974 251 253 331 75 482 343 96 75 25 1350 1037 271 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11117 | 60 418 201 1624 206 . . . 387 1280 208 105 . 15 1275 268 175 178 35 696 256 335 296 6 1750 931 412 Parts 581 | 7 31 17 94 10 . . . 18 69 13 1 . 6 65 11 8 5 3 38 11 10 2 2 89 37 34 Haulers Intercepted 27 | . 1 . 6 . . . . 1 3 . . . . 4 . . . . 2 . . . . 5 5 . Recyclers Shooed 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 72 | . . . . . . . . 12 . 24 5 . 3 . 9 6 . 3 . 7 . 1 2 . . . Prevented 7 | . . . . . 2 . . 3 . 1 . . . . . . . . . 1 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 167 | . 9 3 30 4 . . . 12 17 5 4 . 4 9 8 4 3 4 5 5 4 . 1 24 3 9 Melee 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Guns 80 | . 9 3 15 2 . . . 5 9 5 . . . 9 2 2 3 . 5 1 1 . . 6 2 1 Cannons 13 | . . . . . . . . 1 . . . . . . . 1 . . . 2 3 . . 3 . 3 AOE 65 | . . . 13 2 . . . 6 5 . 4 . 4 . 6 1 . 4 . 2 . . . 13 . 5 Classes Destroyed 18 | 1 6 2 4 1 . . . . 1 . . . . . . . 1 . . . . . 1 . 1 . Worker 18 | . 1 . 4 . . . . . 6 . . . . . . . . . . . . . . 3 2 2 Builder 13 | . . . 5 . . . . . 2 . . . . . . . . . 1 . . . . 4 1 . Tunneler 5 | 2 . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . Hauler 27 | . 1 . 6 . . . . 1 3 . . . . 4 . . . . 2 . . . . 5 5 . Recycler 5 | . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 10 | . 1 1 2 2 . . . . . . . . . 2 . . . . . . . . . . 1 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 18 | . . 2 3 1 . . . . 5 . . . . 1 . . . . 1 . . . . 3 1 1 Swarmer 62 | . 3 . 4 3 . . . 7 10 3 . . 4 1 4 . . 4 . . . . . 13 . 6 Grunt 51 | . 6 2 17 . . . . 5 3 . 2 . . 3 3 2 1 . 3 3 . . . 1 . . Brawler 4 | . . . 1 . . . . . 1 . 1 . . . . . 1 . . . . . . . . . Duelist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 16 | . . 1 5 . . . . . 1 1 . . . 2 1 . . . 1 . . . . 3 1 . Hunter 5 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 . 1 Programmer 20 | . . . . 1 . . . . 2 1 1 . . 2 . 2 . . 1 2 . . . 5 1 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thug 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Savage 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Best Kill Streak 10 | 1 3 2 10 4 . . . 6 5 2 3 . 4 3 4 2 3 4 4 3 3 . 1 9 3 6 Combat Bots Only 7 | . 3 1 7 3 . . . 5 4 2 3 . 4 3 4 2 3 4 4 3 3 . 1 6 1 6 Max Kills in Single Turn 7 | 1 1 1 5 2 . . . 2 4 1 2 . 2 1 2 1 1 2 1 1 1 . 1 7 1 4 Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 4 2 . . . 2 3 . 2 . 2 . 2 1 . 2 . 1 . . . 5 . 4 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Hostile Shots Fired 951 | . 56 18 134 9 . 23 . 36 92 30 6 . 2 67 9 10 5 1 48 29 2 . 2 251 50 71 Missed 337 | . 16 6 47 1 . 12 . 10 28 12 1 . 2 18 5 1 3 1 23 9 1 . . 84 19 38 Damage Taken 12360 | . 479 165 1344 138 . 145 . 491 1706 260 77 . . 914 110 209 200 . 556 389 24 . 45 3624 703 781 Core 1799 | . 73 14 175 . . . . 107 206 36 . . . 74 56 . 15 . 39 35 24 . 27 640 175 103 Absorbed by Shields 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Regen/Repaired (Parts) 602 | . . . 225 74 . . . . 143 . . . . . . . 160 . . . . . . . . . Core Remaining (%) 81 | 100 70 96 68 . . . . 84 . . . . 71 . . . . 85 . . . . 89 50 87 93 Volleys Fired 695 | 10 58 14 116 23 . . . 14 101 19 9 . 4 53 22 17 13 3 25 17 19 5 7 85 20 41 Largest 3 | 2 2 2 2 2 . . . 2 2 2 2 . 1 2 2 2 2 1 3 3 3 1 2 3 2 3 Hottest 220 | 40 40 40 72 50 . . . 100 100 70 70 . 39 70 70 70 70 39 105 135 135 . 35 220 66 191 Shots Fired 1337 | 20 116 28 226 40 . . . 21 185 38 10 . 4 106 36 25 26 3 74 35 43 6 8 181 40 66 Gun 1163 | 20 116 28 216 39 . . . 14 181 38 2 . . 106 28 16 26 . 74 24 24 . . 138 40 33 Cannon 87 | . . . . . . . . . . . . . . . 3 5 . . . 6 19 1 1 21 . 31 Launcher 56 | . . . 10 1 . . . 2 4 . 8 . 4 . 5 4 . 3 . 5 . . . 8 . 2 Special 31 | . . . . . . . . 5 . . . . . . . . . . . . . 5 7 14 . . Kinetic 1089 | 20 116 28 216 39 . . . . 135 38 2 . . 106 28 16 26 . 74 21 14 . . 137 40 33 Thermal 87 | . . . . . . . . . . . . . . . 3 5 . . . 6 19 1 1 21 . 31 Explosive 61 | . . . 10 1 . . . 7 4 . 8 . 4 . 5 4 . 3 . 5 . . . 8 . 2 Electromagnetic 74 | . . . . . . . . 14 46 . . . . . . . . . . 3 10 . . 1 . . Robot Hit Streak 21 | 4 19 9 10 8 . . . 6 7 12 14 . 15 21 17 16 17 . 8 16 11 8 1 17 5 8 Robot Miss Streak 6 | 2 5 1 6 5 . . . 3 5 2 . . . 4 6 . 1 . 3 2 3 . 1 4 2 4 Penetration Max 2 | . . . . . . . . . . 1 . . . 1 . . 2 . 1 . 1 . . 2 1 1 Secondary Targets 9 | . . . 3 . . . . 2 1 . . . . 2 . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 . . . . 1 . . . . . 1 . . . . . . Shots Hit Robots 857 | 12 75 22 132 23 . . . 13 118 28 5 . 1 83 19 16 21 . 43 23 24 5 1 126 42 25 Core Hits 449 | 4 30 11 79 10 . . . 27 56 15 9 . 4 33 13 7 7 4 19 12 12 . . 62 14 21 Critical Kills 38 | . . . 1 . . . . . . 4 . . . 14 2 2 2 . 9 . . . . 3 1 . Critical Parts Destroyed 62 | . 1 . 1 . . . . . 2 4 . . . 19 4 7 2 . 10 3 . . . 4 3 2 Critical Strikes 109 | . 1 . 2 . . . . . 2 9 . . . 34 6 9 4 . 22 3 1 . . 8 6 2 Destroy 101 | . 1 . . . . . . . 1 9 . . . 33 6 9 4 . 22 3 . . . 7 4 2 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Smash 4 | . . . 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Melee Attacks 147 | . . . 9 12 5 2 1 . 15 . . . . 19 . . . . 12 . . . . 24 42 6 Impact 80 | . . . 9 12 5 2 1 . 15 . . . . 19 . . . . 12 . . . . 5 . . Slashing 67 | . . . . . . . . . . . . . . . . . . . . . . . . 19 42 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 1 . . . . 1 . . . . 3 . . . . . . . . . 5 9 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26569 | 92 618 226 3792 777 . . . 1293 2825 209 534 . 556 942 783 469 188 267 400 930 715 . . 7126 2236 1591 Guns 12111 | 92 618 226 2137 346 . . . 211 2263 209 . . . 608 136 138 188 . 400 311 462 . . 2725 595 446 Cannons 1565 | . . . . . . . . . . . . . . . . 32 . . . 307 253 . . 687 . 286 Explosions 9377 | . . . 1523 222 . . . 1002 485 . 534 . 556 . 647 299 . 267 . 312 . . . 2671 . 859 Melee 3242 | . . . 119 209 . . . . 77 . . . . 334 . . . . . . . . . 862 1641 . Ramming 194 | . . . 13 . . . . . . . . . . . . . . . . . . . . 181 . . Kinetic 10868 | 92 618 226 2137 346 . . . . 1507 209 . . . 608 136 138 188 . 400 278 247 . . 2697 595 446 Thermal 1889 | . . . . . . . . 266 58 . . . . . . 32 . . . 307 253 . . 687 . 286 Explosive 9053 | . . . 1523 222 . . . 736 427 . 534 . 556 . 647 299 . 267 . 312 . . . 2671 . 859 Electromagnetic 1243 | . . . . . . . . 211 756 . . . . . . . . . . 33 215 . . 28 . . Impact 882 | . . . 119 209 . . . . 77 . . . . 334 . . . . . . . . . 143 . . Slashing 2440 | . . . . . . . . 80 . . . . . . . . . . . . . . . 719 1641 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 24 | . 4 . . 1 . . . . 3 2 2 2 2 . . 1 1 . 3 6 6 6 6 24 4 . Average Corruption 3 | . 3 . . 1 . . . . 1 2 2 2 2 . . 1 1 . 3 4 6 6 6 6 3 . Corruption Purged 8 | . . . . 1 . . . . 3 . . . . . . . . . . . . . . . 4 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 110 | . 15 . . 1 . . . . 9 13 8 . 3 . . . . . 10 7 6 2 3 30 3 . Message Errors 23 | . 1 . . . . . . . . 3 2 . 2 . . . . . 3 3 . . . 7 2 . Matter Fused 28 | . 8 . . 1 . . . . 3 3 3 . . . . . . . 1 1 5 . . 3 . . Heat Flow Errors 17 | . 1 . . . . . . . 1 4 1 . . . . . . . 1 . . 1 2 6 . . Energy Discharges 13 | . 1 . . . . . . . 1 1 1 . 1 . . . . . 1 2 1 . . 3 1 . Parts Rejected 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 11 | . 1 . . . . . . . 1 1 1 . . . . . . . 3 . . . . 4 . . Data Loss (major) 6 | . 1 . . . . . . . 1 1 . . . . . . . . 1 . . . 1 1 . . Misfires 4 | . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 . . Alerts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots 20 | . . . . . . . . . . . . . . . . . . . . 3 5 1 . 11 . . Overflow Damage 1778 | . . . 92 37 . . . 12 77 . 10 . 60 240 44 1 . 38 . 37 . . . 693 414 23 Projectiles 88 | . . . . . . . . . . . . . . . . . . . . 37 . . . 51 . . Explosions 528 | . . . 26 18 . . . 12 . . 10 . 60 . 44 1 . 38 . . . . . 296 . 23 Melee 1162 | . . . 66 19 . . . . 77 . . . . 240 . . . . . . . . . 346 414 . Knockbacks 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Impact 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 179 | . . . . . . . . 51 . . . . . . 11 . . . . . . . . 117 . . Shots 3 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . Rammed 19 | . . . . . . . . . . . . . . . . . . . . . . . . 19 . . Targets Rammed 28 | . . . 9 . . . . . . . . . . . . . . . . . . . . 19 . . Kicked 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 471 | . 172 6 75 24 . . . 183 471 250 180 . . 313 126 78 36 6 225 262 355 108 189 304 363 185 Average Temperature 65 | . 25 3 13 9 . . . 86 126 70 65 . . 51 20 25 13 4 59 104 122 55 110 80 133 53 Received Heat Transfer 1875 | . 186 72 603 . . . . 96 276 . . . . 306 18 . . . 102 24 . . 18 129 45 . Effects 24 | . . . . . . . . . 7 2 . . . . . . . . 2 . 5 . . 3 5 . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 7 | . . . . . . . . . 1 2 . . . . . . . . . . 1 . . . 3 . Interference 13 | . . . . . . . . . 3 . . . . . . . . . 2 . 4 . . 3 1 . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 2 1 . . . . 3 . . . . 2 . . . . . . . . . 1 . . Combat Hostiles 4 | . . . 1 . . . . . 3 . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . 1 1 . . . . 3 . . . . . . . . . . . 1 . . 1 2 . Impact Corruptions 11 | . . . 2 2 . . . . 1 . . . . 4 . . . . . . . . . 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Heat Transferred 1962 | . . . . . . . . 100 50 . . . . . . 50 . . . 340 400 . . 800 . 222 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 823 | 10 258 140 697 407 . . . . 236 . . . . 242 . . . . 200 . . . . 645 608 823 Initial 351 | . 6 56 14 232 . . . . 2 . . . . 56 . . . . 56 . . . . 193 351 232 Average 265 | 4 88 77 456 296 . . . . 117 . . . . 103 . . . . 84 . . . . 290 454 426 Maximum Alert Level 3 | . 1 . 2 2 . . . . 1 . . . . 1 . . . . 1 . . . . 2 2 3 Low Security (%) 46 | 100 93 100 12 . . . . . 76 . . . . 91 . . . . 91 . . . . 38 . 12 Level 1 23 | . 6 . 8 92 . . . . 23 . . . . 8 . . . . 8 . . . . 41 24 42 Level 2 29 | . . . 78 7 . . . . . . . . . . . . . . . . . . . 19 75 33 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 3 . 4 9 . . . . 5 . . . . 8 . . . . 2 . . . . 9 1 3 Investigation 8 | . 1 . . 2 . . . . 1 . . . . 2 . . . . . . . . . 2 . . Extermination 10 | . . . . 1 . . . . 2 . . . . 2 . . . . 1 . . . . 3 . 1 Reinforcement 22 | . 2 . 2 5 . . . . 2 . . . . 4 . . . . . . . . . 4 1 2 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison 3 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 19 | . 1 . 3 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 6 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 360 | . 18 10 55 11 . 1 . 10 37 9 1 . 2 23 7 3 26 1 18 6 4 . 4 52 30 32 Peak Tracking Total 16 | . 6 3 10 3 . 1 . 4 5 5 3 . 3 5 3 2 14 4 7 3 3 . 4 13 6 16 Tactical Retreats 51 | . . 1 4 . . . . . 7 4 . . . 5 3 . . . 1 . . . 1 6 12 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 16 | . 4 . 1 3 . . . . 6 . . . . 1 . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . 3 . . . 1 . . . . . 1 1 15 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 10 | . . . 4 . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 1 Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . 1 1 1 Garrison Access 10 | . . . 1 1 . . . . 1 . . . . 2 . . . . 2 . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 94 | . 4 3 7 11 . . . . 10 2 . 4 1 13 1 . 6 1 10 . . 4 . 9 2 6 Terminals 39 | . 3 3 4 5 . . . . 3 . . . 1 4 . . . 1 6 . . . . 5 . 4 Fabricators 10 | . . . . 2 . . . . 3 . . . . 2 . . . . 1 . . . . 1 . 1 Repair Stations 6 | . . . 1 1 . . . . 3 . . . . 1 . . . . . . . . . . . . Recycling Units 9 | . 1 . 1 2 . . . . . . . . . 3 . . . . 2 . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Garrison Access 10 | . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 1 Total Hacks 319 | . 13 12 26 33 . . . . 27 4 . 28 1 42 1 . 19 1 41 . . 16 . 37 2 16 Successful 207 | . 8 5 15 16 . . . . 14 4 . 28 1 28 1 . 19 1 21 . . 16 . 19 2 9 Failed 112 | . 5 7 11 17 . . . . 13 . . . . 14 . . . . 20 . . . . 18 . 7 Catastrophic 10 | . 1 . 1 2 . . . . 1 . . . . . . . . . 2 . . . . 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 113 | . 11 8 17 19 . . . . 9 . . . . 14 . . 1 . 22 . 1 . . 6 . 5 Terminals 151 | . 11 12 13 19 . . . . 10 . . . 1 18 . . . 1 28 . . . . 25 . 13 Fabricators 21 | . . . . 3 . . . . 5 . . . . 6 . . . . 3 . . . . 3 . 1 Repair Stations 18 | . . . 5 2 . . . . 8 . . . . 3 . . . . . . . . . . . . Recycling Units 33 | . 2 . 7 8 . . . . . . . . . 9 . . . . 7 . . . . . . . Scanalyzers 9 | . . . . . . . . . . . . . . 2 . . . . . . . . . 7 . . Garrison Access 19 | . . . 1 1 . . . . 4 . . . . 4 . . . . 3 . . . . 2 2 2 Terminal Hacks 108 | . 2 2 2 3 . . . . 3 4 . 28 1 8 1 . 19 1 5 . . 16 . 8 . 5 Record 26 | . . . . . . . . . . 3 . 11 1 . . . 5 1 . . . 5 . . . . Part Schematic 13 | . . . . . . . . . . . . 10 . . . . . . . . . 3 . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 21 | . . . . . . . . . . . . 3 . 1 . . 13 . . . . 4 . . . . Open Door 4 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . 1 Branch Access Points 5 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 Machine Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 10 | . . 1 1 . . . . . 1 . . . . 3 . . . . 1 . . . . 2 . 1 Locate Traps 4 | . 1 . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Recall Extermination 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Hauler Manifests 3 | . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 1 . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . Fabricator Hacks 12 | . . . . 2 . . . . 1 . . . . 5 . . . . 2 . . . . 1 . 1 Network Status 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 Load Schematic 4 | . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . Build 3 | . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks 11 | . . . 4 2 . . . . 4 . . . . 1 . . . . . . . . . . . . Scan Component 6 | . . . 2 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Repair 5 | . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 2 . . . . . . . . . 3 . . . . 2 . . . . . . . Retrieve Components 8 | . . . 1 2 . . . . . . . . . 3 . . . . 2 . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . 6 . . Insert Component 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Analyze 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Garrison Access Hacks 10 | . . . 1 1 . . . . 2 . . . . 2 . . . . 1 . . . . . 2 1 Unlock Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 9 | . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . . 2 1 Unauthorized Hacks 50 | . 6 3 7 6 . . . . 4 . . . . 7 . . . . 11 . . . . 4 . 2 Terminals 35 | . 6 3 4 4 . . . . 2 . . . . 2 . . . . 8 . . . . 4 . 2 Track 4 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . Assimilate 4 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Botnet 23 | . 3 2 2 3 . . . . 2 . . . . 2 . . . . 4 . . . . 3 . 2 Disrupt 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Operators 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Fabricators 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . . 3 2 . . . . . . . . . 4 . . . . 2 . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Reject 4 | . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Mask 6 | . . . 1 1 . . . . . . . . . 3 . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 4 3 4 9 . . . . 7 . . . . 10 . . . . 8 . . . . 8 . 6 Full Trace Events 5 | . . 1 . . . . . . . . . . . 2 . . . . . . . . . 2 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . 15 . . . . 10 . 1 . . . . . . . 3 . 2 . . Parts Built 5 | . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 190 | . . . . 95 . . . . . . . . . 95 . . . . . . . . . . . . Total Part Build Rating 28 | . . . . 10 . . . . . . . . . 18 . . . . . . . . . . . . Parts Repaired 5 | . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . Time 199 | . . . 120 30 . . . . 49 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . 10 3 . . . . . . . . . 9 . . . . 3 . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Highest-Rated Group 26 | . . . . 26 . . . . . . . . . . . . . . 26 . . . . 26 . . Highest-Rated Ally 26 | . . . . 26 . . . . . . . . . . . . . . 26 . . . . 26 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 13 | . . . . . . . 2 . . 2 2 . 1 . 1 3 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 16071 | 118 696 461 1752 661 230 180 689 404 1722 856 638 74 265 1225 318 252 985 146 447 280 200 93 103 1129 1624 523 Spaces Moved 17788 | 64 401 312 846 1154 317 357 871 249 1233 698 476 77 264 1236 392 331 1046 249 619 235 336 166 195 1707 3142 815 Core 176 | 13 . . . . . . . . . . . . . . . . . . . . . . . 104 59 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 4183 | 51 401 312 845 . . . . . 907 698 476 77 264 152 . . . . . . . . . . . . Wheels 256 | . . . . . . . . . 256 . . . . . . . . . . . . . . . . . Hover 13017 | . . . 1 1154 317 357 871 249 70 . . . . 1084 392 331 1046 249 619 235 336 166 195 1603 2927 815 Flight 156 | . . . . . . . . . . . . . . . . . . . . . . . . . 156 . Fastest Speed 26 | 50 120 120 120 42 42 42 42 45 90 97 90 97 97 42 42 42 40 40 40 40 40 40 40 30 33 26 Average Speed 60 | 106 120 120 130 42 42 42 76 145 102 97 98 97 97 49 42 42 41 40 44 40 40 40 40 34 38 46 Slowest Speed 300 | 120 190 120 260 42 42 42 102 176 300 97 180 97 97 100 42 45 95 40 102 43 40 40 40 96 102 120 Overloaded Moves 51 | . . . . . . . . . . . . . . . . . . . . . . . . 22 . 29 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 5 65 26 74 36 50 49 85 45 37 46 57 68 53 37 52 54 96 46 26 38 53 61 45 41 62 32 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 8 | . . . . . . . 1 . . 1 2 1 . . . . . . . . . 3 . . . . Known Exits Taken 22 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . . . . . 3 3 1 . 3 12 . 1 . 2 1 . 4 . 2 2 . 1 . . . Spaces Dug 132 | . . . 5 6 5 2 . 19 12 . . . . 15 2 1 . . 12 . 2 . . 14 13 24 Terrain Destroyed 634 | . . . 39 11 5 2 . 90 41 . 43 . 35 18 48 27 . 28 19 27 10 1 1 121 15 53 Melee 87 | . . . 5 6 5 2 . . 12 . . . . 15 . . . . 12 . . . . 11 13 6 Projectile 59 | . . . . . . . . 3 . . . . . . 3 4 . . . 1 10 1 1 8 1 27 AOE 480 | . . . 34 5 . . . 87 29 . 43 . 35 . 42 23 . 28 6 26 . . . 102 . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 21654 | 97 519 374 1329 1286 405 383 894 271 1539 838 636 76 268 1708 509 419 1573 293 709 387 365 181 203 2026 3457 909 Wait 2094 | 8 26 34 254 55 78 24 . . 73 114 138 . . 304 79 55 475 31 30 113 4 3 . 77 101 18 Move 17761 | 63 400 311 845 1153 316 356 870 248 1232 697 475 76 263 1235 391 330 1045 248 618 234 335 165 194 1706 3141 814 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 261 | 9 13 10 25 11 1 . 6 . 40 2 4 . 1 23 5 5 8 4 5 4 1 2 . 19 53 10 Fast Attach 96 | 1 4 . 14 4 2 . 3 . 5 . 1 . . 8 . . 7 . 1 . 1 2 . 23 19 1 Attach 177 | 5 1 4 9 7 . 1 3 6 32 1 4 . . 15 4 7 6 3 6 9 . . . 15 31 8 Detach 25 | . . . . . . . . 2 3 . 1 . . 1 . 1 . 2 1 3 2 . . 3 6 . Swap 149 | 1 6 . 19 9 1 . 2 . 14 3 . . . 24 3 1 5 . 7 7 2 1 2 28 6 8 Drop 212 | . 11 1 29 12 2 . 9 1 16 2 4 . . 26 5 3 14 2 4 . 1 3 . 26 38 3 Fire 695 | 10 58 14 116 23 . . . 14 101 19 9 . 4 53 22 17 13 3 25 17 19 5 7 85 20 41 Melee 147 | . . . 9 12 5 2 1 . 15 . . . . 19 . . . . 12 . . . . 24 42 6 Ram 20 | . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Kick 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -2/Research (discovered 4 exits: *Acc x3 / *Qua) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 13) 298 | -10/Materials | Discovered new exit (range 17) 311 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 15) 796 | -10/Materials | Discovered new exit (range 4) 815 | -10/Materials | Entered another Materials area 815 | -9/Materials | Evolved 2 slots: Propulsion x2 1039 | -9/Materials | Build established: Scavenger-Mutant 1063 | -9/Materials | Discovered new exit (range 6) 1276 | -9/Materials | Entered another Materials area 1276 | -8/Materials | Evolved 2 slots: Utility x2 1276 | -8/Materials | Discovered new exit (range 8) 1714 | -8/Materials | Garrison activated, responded to threat 1826 | -8/Materials | Lost 3 parts (2n1u) 1848 | -8/Materials | Destroyed 7 combat bots 2341 | -8/Materials | Discovered new exit (range 3) 2557 | -8/Materials | Repaired Enh. Autogun 2624 | -8/Materials | Repaired Enh. Autogun 2786 | -8/Materials | Identified exit to Storage 3028 | -8/Materials | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3108 | -7/Factory | Garrison activated, responded to threat 3337 | -7/Factory | Discovered new exit (range 5) 3339 | -7/Factory | Identified exit to Lower Caves 3373 | -7/Factory | Fabricated Proton Cannon? 3553 | -7/Factory | Repaired Enh. Autogun 3653 | -7/Factory | Discovered new exit (range 4) 3654 | -7/Factory | Identified exit to Factory 3689 | -7/Factory | Entered Lower Caves 3703 | -7/Lower Caves | Found Alien Artifact 3703 | -7/Lower Caves | Identified Core Expander 3703 | -7/Lower Caves | Installed Core Expander, added new Power slot 3767 | -7/Lower Caves | Spotted B-75 Beast 3905 | -7/Lower Caves | Discovered new exit (range 15) 3910 | -7/Lower Caves | Identified exit to Lower Caves 3919 | -7/Lower Caves | Entered another Lower Caves area 3933 | -7/Lower Caves | Spotted B-75 Beast 4068 | -7/Lower Caves | Encountered a Warlord checkpoint 4094 | -7/Lower Caves | Discovered new exit (range 10) 4098 | -7/Lower Caves | Identified exit to Zion 4099 | -7/Lower Caves | Entered Zion 4133 | -7/Zion | Discovered new exit (range 15) 4135 | -7/Zion | Learned Factory terminal intel 4144 | -7/Zion | Found Prototype Special Weapon 4145 | -7/Zion | Identified RU-N14's Throwing Claymores 4177 | -7/Zion | Found Prototype Launcher 4177 | -7/Zion | Identified Gui. Missile Launcher 4272 | -7/Zion | Found Prototype Device 4272 | -7/Zion | Identified Bomb Factory No. 2 4352 | -7/Zion | Met Imprinter 4382 | -7/Zion | Learned location of Warlord (-5) 4564 | -7/Zion | Build established: Scavenger-Assassin 4612 | -7/Zion | Learned location of 1 exit from Factory 4787 | -7/Zion | Identified exit to Proximity Caves 4788 | -7/Zion | Entered Proximity Caves 4927 | -6/Proximity Caves | Lost 4 parts (1p3n) 5169 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5182 | -6/Proximity Caves | Build established: Skirmisher 5182 | -6/Proximity Caves | Spotted B-75 Beast 5192 | -6/Proximity Caves | Entered Factory 5192 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5193 | -6/Factory | Identified exit to Factory 5194 | -6/Factory | Loaded intel: 27 terminal locations 5649 | -6/Factory | Lost 5 parts (1p1n1u2w) 5689 | -6/Factory | Repaired Hvy. EM Shotgun 5900 | -6/Factory | Identified exit to Garrison 6046 | -6/Factory | Discovered new exit (range 15) 6058 | -6/Factory | Identified exit to Extension 6232 | -6/Factory | Lost 3 parts (1n2u) 6393 | -6/Factory | Lost 4 parts (1p1n2w) 6448 | -6/Factory | Repaired VSS Leg 6491 | -6/Factory | Build established: Hacker-Mutant 6738 | -6/Factory | Discovered exit to Factory (range 11) 6787 | -6/Factory | Discovered new exit (range 5) 6791 | -6/Factory | Identified exit to Lower Caves 6914 | -6/Factory | Entered Lower Caves 6945 | -6/Lower Caves | Learned Factory garrison access intel 6999 | -6/Lower Caves | Learned Armory garrison access intel 7397 | -6/Lower Caves | Build established: Mutant 7756 | -6/Lower Caves | Discovered new exit (range 15) 7768 | -6/Lower Caves | Identified exit to Lower Caves 7770 | -6/Lower Caves | Entered another Lower Caves area 7770 | -6/Lower Caves | Discovered exit to Factory (range 9) 8280 | -6/Lower Caves | Build established: Skirmisher 8357 | -6/Lower Caves | Discovered new exit (range 14) 8368 | -6/Lower Caves | Identified exit to Data Miner 8408 | -6/Lower Caves | Entered Data Miner 8408 | -6/Data Miner | Discovered new exit (range 6) 8427 | -6/Data Miner | Met Data Miner 8443 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8443 | -6/Data Miner | Learned location of Section 7 (-2) 8460 | -6/Data Miner | Received God Mode back door access code from Data Miner 8481 | -6/Data Miner | Identified exit to Proximity Caves 8482 | -6/Data Miner | Entered Proximity Caves 8664 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8723 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8747 | -5/Proximity Caves | Entered Factory 8747 | -5/Factory | Evolved 2 slots: Utility x2 8748 | -5/Factory | Loaded intel: 162 non-interactive machine locations 8749 | -5/Factory | Loaded intel: 3 garrison access locations 9084 | -5/Factory | Discovered new exit (range 9) 9087 | -5/Factory | Identified exit to Upper Caves 9164 | -5/Factory | Discovered new exit (range 14) 9233 | -5/Factory | Fabricated Cld. Gravmag System? 9325 | -5/Factory | Identified exit to Factory 9342 | -5/Factory | Lost 4 parts (1p2n1w) 9629 | -5/Factory | Fabricated Hyp. Coil Gun? 9701 | -5/Factory | Build established: Hacker-Scout 9972 | -5/Factory | Entered Upper Caves 9974 | -5/Upper Caves | Learned 12 Factory zone layouts 10144 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10270 | -5/Upper Caves | Discovered new exit (range 14) 10289 | -5/Upper Caves | Identified exit to Upper Caves 10290 | -5/Upper Caves | Entered another Upper Caves area 10342 | -5/Upper Caves | Discovered exit to Factory (range 6) 10396 | -5/Upper Caves | Learned Factory emergency access door positions 10463 | -5/Upper Caves | Learned Factory terminal intel 10470 | -5/Upper Caves | Learned 4 Factory zone layouts 10481 | -5/Upper Caves | Discovered new exit (range 13) 10489 | -5/Upper Caves | Encountered a Warlord checkpoint 10541 | -5/Upper Caves | Identified exit to Warlord 10542 | -5/Upper Caves | Entered Warlord 10575 | -5/Warlord | Discovered new exit (range 8) 10596 | -5/Warlord | System corruption cleaned by Quarantine Array 10630 | -5/Warlord | Visited the Vortex Lab 10635 | -5/Warlord | Warlord's base attacked by MAIN.C 10635 | -5/Warlord | Found Prototype Launcher 10635 | -5/Warlord | Identified Vortex Catalyst Activator 10637 | -5/Warlord | Found Prototype Energy Gun 10637 | -5/Warlord | Identified Vortex Rail 10784 | -5/Warlord | Build established: Hacker-Mutant 10837 | -5/Warlord | Met Warlord 10840 | -5/Warlord | Opened Warlord's prototype stash 10919 | -5/Warlord | Found Prototype Reactor 10919 | -5/Warlord | Identified Vortex Chain Reactor 10985 | -5/Warlord | Warlord forces counterattacked 11310 | -5/Warlord | Warlord base infiltrated, sounded retreat 11311 | -5/Warlord | Enhanced Grunt warped into view 11311 | -5/Warlord | Enhanced Grunt warped into view 11311 | -5/Warlord | Enhanced Grunt warped into view 11311 | -5/Warlord | Enhanced Demolisher warped into view 11311 | -5/Warlord | Enhanced Demolisher warped into view 11311 | -5/Warlord | Enhanced Demolisher warped into view 11316 | -5/Warlord | Spotted Striker 11382 | -5/Warlord | Spotted Striker 11390 | -5/Warlord | Found Prototype Device 11390 | -5/Warlord | Identified Exp. Shock Absorption System 11448 | -5/Warlord | Spotted Striker 11471 | -5/Warlord | Identified exit to Proximity Caves 11484 | -5/Warlord | Lost 3 parts (1n2w) 11488 | -5/Warlord | Lost 4 allies 11527 | -5/Warlord | Entered Proximity Caves 11563 | -4/Proximity Caves | Learned Research garrison access intel 11659 | -4/Proximity Caves | Discovered exit to Factory (range 9) 11673 | -4/Proximity Caves | Entered Factory 11673 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11674 | -4/Factory | Identified exit to Armory 11676 | -4/Factory | Loaded intel: 26 terminal locations 11713 | -4/Factory | Identified exit to Upper Caves 12066 | -4/Factory | Spotted B-86 Titan 12120 | -4/Factory | Entered Upper Caves 12296 | -4/Upper Caves | Lost 3 parts (1u2w) 12395 | -4/Upper Caves | Discovered new exit (range 8) 12399 | -4/Upper Caves | Identified exit to Upper Caves 12400 | -4/Upper Caves | Entered another Upper Caves area 12400 | -4/Upper Caves | Discovered new exit (range 9) 12409 | -4/Upper Caves | Ambushed by wild Derelicts 12522 | -4/Upper Caves | Learned Research stockpile data 12567 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 12572 | -4/Upper Caves | Found Prototype Special Weapon 12572 | -4/Upper Caves | Identified Molecular Deconstructor 12596 | -4/Upper Caves | Discovered new exit (range 11) 12600 | -4/Upper Caves | Identified exit to Zhirov 12600 | -4/Upper Caves | Entered Zhirov 12600 | -4/Zhirov | Discovered new exit (range 3) 12608 | -4/Zhirov | Met Zhirov 12617 | -4/Zhirov | Learned location of Quarantine (-2) 12617 | -4/Zhirov | Learned location of Command (-1) 12617 | -4/Zhirov | Learned location of Testing (-3) 12622 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12629 | -4/Zhirov | Found Alien Artifact 12629 | -4/Zhirov | Identified Integrated Reactor 12629 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12661 | -4/Zhirov | Build established: Scavenger-Gunner 12692 | -4/Zhirov | Identified exit to Proximity Caves 12693 | -4/Zhirov | Entered Proximity Caves 12696 | -3/Proximity Caves | Spotter reported a threat 12775 | -3/Proximity Caves | Discovered new exit (range 14) 12779 | -3/Proximity Caves | Identified exit to Research 12796 | -3/Proximity Caves | Entered Research 12796 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12798 | -3/Research | Loaded intel: 4 garrison access locations 12958 | -3/Research | Found Gamma Bomb Array 13027 | -3/Research | Identified exit to Testing 13029 | -3/Research | Discovered new exit (range 7) 13035 | -3/Research | Found Prototype Processor 13035 | -3/Research | Identified Spectral Analyzer 13041 | -3/Research | Discovered new exit (range 8) 13045 | -3/Research | Identified exit to Research 13055 | -3/Research | Found Prototype Launcher 13055 | -3/Research | Identified Adv. Micro-nuke Launcher 13215 | -3/Research | Found Prototype Device 13215 | -3/Research | Identified Exp. Thermal Shield 13540 | -3/Research | System corruption reached 10% 13767 | -3/Research | Lost 5 parts (3n1u1w) 13775 | -3/Research | Found Prototype Processor 13776 | -3/Research | Identified Exp. Target Analyzer 13885 | -3/Research | Lost 8 parts (1p5n1u1w) 13925 | -3/Research | Entered another Research area 13925 | -2/Research | Warlord forces began assault on 0b10 13925 | -2/Research | Evolved 2 slots: Utility x2 13953 | -2/Research | Lost 3 parts (1n2u) 14035 | -2/Research | Research machine network offline 14282 | -2/Research | Spotted B-90 Cyclops 14343 | -2/Research | Destroyed B-90 Cyclops 14358 | -2/Research | Found Fusion Bomb Launcher 14366 | -2/Research | Discovered new exit (range 5) 14372 | -2/Research | Identified exit to Access 14385 | -2/Research | Build established: Scavenger-Mutant 14418 | -2/Research | Borebot progress halted 14438 | -2/Research | Found Prototype Processor 14439 | -2/Research | Identified Exp. Core Analyzer 14441 | -2/Research | Found Exp. Core Analyzer 14642 | -2/Research | Discovered exit to Access (range 12) 14731 | -2/Research | Discovered new exit (range 14) 14741 | -2/Research | Identified exit to Quarantine 14849 | -2/Research | Borebot progress halted 14870 | -2/Research | Spotted Executioner 14912 | -2/Research | Met up with Warlord 14926 | -2/Research | Warlord invited to help at Command 15032 | -2/Research | Spotted Striker 15129 | -2/Research | Found Prototype Launcher 15129 | -2/Research | Identified Enh. Gamma Bomb Array 15136 | -2/Research | Discovered exit to Access (range 15) 15277 | -2/Research | Build established: Scavenger-Sprinter 15420 | -2/Research | Found Prototype Processor 15420 | -2/Research | Identified Exp. Targeting Computer 15444 | -2/Research | Spotted Striker 15528 | -2/Research | Found Prototype Device 15528 | -2/Research | Identified Adv. Kinecellerator 15549 | -2/Research | Entered Access 15549 | -1/Access | Evolved 2 slots: Utility x2 15701 | -1/Access | Identified exit to Command 15820 | -1/Access | Spotted B-99 Colossus 15876 | -1/Access | Lost 3 parts (1p1n1w) 15904 | -1/Access | Build established: Scavenger-Scout 15956 | -1/Access | Found Prototype Device 15956 | -1/Access | Identified Exp. Shield Generator 16049 | -1/Access | Search patrols dispatched 16070 | -1/Access | Discovered new exit (range 6) 16072 | *** | Escaped! Last Messages --------------- detected, multiple search patrols dispatched. 16059_ Slug penetrates R-10 Processor. 16062_ U-05 Engineer builds a Wall. 16062_ Slug penetrates K-01 Serf. 16062_ K-01 Serf destroyed. 16065_ Penetrated by Slug. 16066_ Slug penetrates Wall. 16067_ R-10 Processor collects Lgt. Ion Engine. 16069_ Slug penetrates Wall. 16069_ U-05 Engineer builds a Wall. 16070_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16070_ Slug penetrates Reinforced Barrier. 16070_ Slug penetrates Terminal. 16070_ P-80 Master resets H-88 Terminator, system corruption cleaned. 16070_ The Access Shell folds into the floor. 16070_ EXIT=FOUND 16071_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ??????????????????????#??????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????##?#????? ?#????????? | | ??????????????????????????????#??????# #????????? | | ????????????????????????????#?????#??# ##???????? | | ??????????????????#?#????????###????## #????????? | | ????????????????????########## ####### #?????? ?? | | ????????????????????" h ##???????? | | ???????????????????"" h##? ?????? | | ??????????????????""" #??? ????? | | ?????????????????"""" #??? ?? ?? | | ?????????????????"??" "@ #?????? +? | | ?????????????? ??"?"" "" R#???#?#?#? | | ??????????????? ????" ##??? ??? | | ??????????????????"?" ##??#? ??? | | ???????????????? ??"" """ """ ##???? ?? | | ?????????? ?? ? ?"""" """T""" #???? ???? | | ?????????#???#??##?########### #######? #???#????F | | ??????????#?##?#?######?### ########## #????????? | | ???????###?##?############"###?####### #???# ? ?? | | ????#?########## ###?###### " ##### ? | | ?????##= ] # ############? ###??##??? | | ??????# # ## """"" # ##?#?###?? | | ??????# # #" ""Y"" # ####?###?? | | ??????# ! # !! ## # #?????#??? | | ???#??# # !! ## # #????? ? | | ????#?# # ! ## # #? ? ?? | | ??#?#?# * # ## ]# # ?? ?? | | ?????#? # ## # #? ?"?? ? | | ??#??#?? ?# ] ## # + ?? "?" ? | | #?####?#?##+########+#############+### #? ? ???? | | #?#???##?# ? # ??????? | | ?#??#??### ? #?? ?????? | | ###???#### ####################? ? ??##???#?? | | ??###?#?## ########## ? ? #? ?#???????? | | ##??#?#### #? !# ??? ?#? ???#?#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Corruption Block 20 Armor Coverage 675 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 74 Targeting Accuracy 20 Target Analysis 14 Core Analysis 8 Kinecelleration 50 Offensive Hacking 28 Defensive Hacking 24 Item Schematics ----------------- Hvy. Ion Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Energy Well | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Chainsword | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Hyp. Coil Gun | -5/Factory | Scanalyzed Exp. Optical Array | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Weapon Mount | -3/Research | Scanalyzed Cmb. Linear Gravjet | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Proton Cannon | x2 | -7/Factory | Preloaded Cld. Gravmag System | x1 | -5/Factory Hyp. Coil Gun | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed ShadeParticleCarapace Manual? 0 Play Time 03:48:41 Cumulative 223.8 hours Start 2024.08.15 @ 15:19:33 End 2024.08.16 @ 16:19:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 76 Adventurer 14 Explorer 0 Win Type 0 Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 45 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ed8fc13-6e5e-4757-b7da-765274a3d248