Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 15:32:57 Player: Ryker Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (914) 914 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2289 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Light Cannon > --- INVENTORY (4) ---- Transport Network Coupler Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Structural Scanner Visual Processing Unit Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Transport Network Coupler Beam Rifle Datajack [Rating: 18] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Backup Propulsion III Flight Unit Flight Unit Utility Visual Processing Unit Device Structural Scanner Processor Visual Processing Unit Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 62 | 5 29 2 26 Power 8 | 1 4 1 2 Engine 8 | 1 4 1 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 5 . 4 Treads . | . . . . Leg 6 | 2 . . 4 Wheel . | . . . . Hover . | . . . . Flight 5 | . 5 . . Utility 8 | . 3 . 5 Device 2 | . 1 . 1 Storage . | . . . . Processor 3 | . 2 . 1 Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 35 | 2 17 1 15 Energy Gun 9 | . 3 . 6 Energy Cannon 1 | . . 1 . Ballistic Gun 13 | 2 6 . 5 Ballistic Cannon 6 | . 2 . 4 Launcher 2 | . 2 . . Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 3 . . Unidentified Prototypes 2 | . . . 2 Parts Lost 12 | . 1 4 7 Power 2 | . . 2 . Propulsion 3 | . 1 . 2 Utility 3 | . . . 3 Weapon 4 | . . 2 2 Highest Loss Streak 6 | . 1 2 6 Average Slot Usage (%) 84 | . 76 74 91 Engine 10 | . 14 10 9 Leg 11 | . 3 . 18 Hover 3 | . 4 14 1 Flight 5 | . 14 . . Device 9 | . 5 14 11 Processor 16 | . 8 14 22 Protection 4 | . . . 8 Energy Gun 9 | . 9 20 8 Ballistic Gun 6 | . 9 . 5 Ballistic Cannon 4 | . 2 . 6 Naked Turns . | . . . . Heaviest Build 23 | 9 9 8 23 Greatest Support 26 | 20 20 9 26 Greatest Overweight (x) 3 | 1 1 . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 3 | 2 3 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 4 4 4 2 Class Distribution -------------------- 89% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1033 | 224 172 257 380 Remotely . | . . . . Salvage Created 1213 | . 185 57 971 Parts 72 | . 15 5 52 Haulers Intercepted 2 | . . . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 28 | . 8 3 17 Guns 16 | . 3 3 10 Cannons 9 | . 3 . 6 AOE 3 | . 2 . 1 Classes Destroyed 9 | . 5 . 4 Worker 1 | . . . 1 Hauler 2 | . . . 2 Recycler 2 | . 1 . 1 Operator 3 | . 1 . 2 Watcher 3 | . 1 . 2 Swarmer 11 | . 6 3 2 Grunt 12 | . 2 . 10 Duelist 1 | . . . 1 Sentry 4 | . . . 4 Best Kill Streak 5 | . 3 3 5 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2139 | . 335 247 1557 Core 568 | . 89 75 404 Absorbed by Shields . | . . . . Core Remaining (%) 67 | 100 . 34 . Volleys Fired 118 | . 37 6 75 Largest 2 | . 2 2 2 Hottest 95 | . 80 80 95 Shots Fired 160 | . 43 11 106 Gun 113 | . 17 11 85 Cannon 41 | . 20 . 21 Launcher 6 | . 6 . . Special . | . . . . Kinetic 78 | . 30 . 48 Thermal 48 | . 2 11 35 Explosive 6 | . 6 . . Electromagnetic 28 | . 5 . 23 Robot Hit Streak 14 | . 5 3 14 Robot Miss Streak 3 | . 2 2 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 115 | . 29 6 80 Core Hits 61 | . 17 3 41 Critical Hits 2 | . 1 . 1 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 1 . 1 Melee Attacks 3 | . 3 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . 3 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2368 | . 577 106 1685 Guns 1266 | . 94 106 1066 Cannons 604 | . 249 . 355 Explosions 498 | . 234 . 264 Melee . | . . . . Ramming . | . . . . Kinetic 1039 | . 309 . 730 Thermal 553 | . 13 106 434 Explosive 365 | . 234 . 131 Electromagnetic 411 | . 21 . 390 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 16 | . 12 . 4 Projectiles 12 | . 12 . . Explosions 4 | . . . 4 Melee . | . . . . Knockbacks 9 | . 6 . 3 Impact . | . . . . Kinetic 8 | . 6 . 2 Secondary 1 | . . . 1 Self-Inflicted Damage 281 | . 21 . 260 Shots 5 | . 1 . 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 188 | . 31 70 188 Average Temperature 51 | . 12 46 60 Received Heat Transfer 666 | . 84 63 519 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 4 | . . . 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1360 | . 37 296 1027 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 355 | . 317 146 355 Average Influence 152 | . 154 113 167 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 71 | 100 79 100 60 Level 1 28 | . 20 . 39 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 4 | . 3 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 72 | . 30 9 33 Peak Tracking Total 6 | . 6 3 6 Tactical Retreats 10 | . 6 2 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts 35 | . 35 . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . 3 . . Reused 1 | . 1 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 9 | . 3 . 6 Terminals 5 | . 2 . 3 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 39 | . 13 . 26 Successful 30 | . 11 . 19 Failed 9 | . 2 . 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 11 . 14 Fabricators . | . . . . Repair Stations 9 | . 2 . 7 Recycling Units . | . . . . Scanalyzers 5 | . . . 5 Garrison Access . | . . . . Terminal Hacks 19 | . 10 . 9 Record 7 | . 4 . 3 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Repair Station Index 1 | . . . 1 Locate Traps 1 | . 1 . . Dispatch Records 1 | . . . 1 Security Status 1 | . 1 . . Investigation Status 1 | . 1 . . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 1 . 5 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Refit 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . . 5 Insert Component 2 | . . . 2 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 . 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 64 | . . . 64 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 3 | . 3 . . parse_system 1 | . 1 . . no_distress 1 | . 1 . . check_alert 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1666 | 63 575 144 884 Spaces Moved 1353 | 53 623 138 539 Core 76 | 30 25 . 21 Treads . | . . . . Legs 513 | 23 59 . 431 Wheels . | . . . . Hover 415 | . 190 138 87 Flight 349 | . 349 . . Fastest Speed 37 | 50 37 80 50 Average Speed 83 | 92 60 80 111 Slowest Speed 200 | 120 120 80 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . 1 . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 73 46 44 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 60 | . 38 . 22 Melee . | . . . . Projectile . | . . . . AOE 60 | . 38 . 22 Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1732 | 67 784 160 721 Wait 55 | . 1 11 43 Move 1348 | 52 620 137 539 Hop 1 | . 1 . . Pick Up 53 | 9 24 3 17 Fast Attach 17 | 1 8 . 8 Attach 24 | 4 10 2 8 Detach 5 | . 4 . 1 Swap 21 | . 11 . 10 Drop 51 | 1 29 1 20 Fire 118 | . 37 6 75 Melee 3 | . 3 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . 1 . . Trap 35 | . 35 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 1 exit: Min) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 13) 295 | -10/Materials | Discovered new exit (range 11) 348 | -10/Materials | Discovered new exit (range 11) 561 | -10/Materials | Build established: Mutant 639 | -10/Materials | Entered Mines 759 | -10/Mines | Discovered new exit (range 10) 773 | -10/Mines | Core integrity fell below 50% 783 | -10/Mines | Entered Materials 783 | -9/Materials | Evolved 2 slots: Utility x2 1127 | -9/Materials | Identified exit to Mines 1210 | -9/Materials | Repaired Med. Armor Plating? 1262 | -9/Materials | Repaired Imp. Aluminum Leg 1618 | -9/Materials | Core integrity fell below 50% 1649 | -9/Materials | Core integrity fell below 20% 1659 | -9/Materials | Lost 6 parts (2n2u2w) 1667 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- >>Scanalyze Scanning: Datajack... Schematic downloaded. >>Insert(Transport Network Coupler) Scanning Transport Network Coupler... Ready to analyze. >>Scanalyze Scanning: Transport Network Coupler... Schematic downloaded. 01638_ Connecting with Scanalyzer... 01641_ G-34 Mercenary destroyed. 01641_ U-05 Engineer builds a Wall. 01645_ C-30 ARC bursts open, deploying its payload. 01645_ S-10 Pest unfolds itself. 01647_ G-47 Trooper destroyed. 01653_ S-10 Pest knocked back. 01657_ Destroyed Flight Unit. 01659_ S-10 Pest destroyed. 01661_ G-34 Mercenary knocked back. 01665_ S-10 Pest destroyed. 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