Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 18:38:09

Player: Beef

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (119)     595
Value Destroyed (3324)     3324
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (649)                649
              TOTAL SCORE: 7368

 Bonus
-------
High Alert Combat Kills    649

 Cogmind 
---------
Core Integrity             0/700
Matter                     209/300
Energy                     100/100
System Corruption          10%
Temperature                Warm (123)
Movement                   Core (150) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Target Analyzer
>          --- WEAPON (2) -------
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY (5) ----
           Deuterium Engine
  Improved Heat Sink
      Mini Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Carbon-fiber Leg
           Antigrav System
           Antigrav System
>          --- UTILITY ----------
  Improved Heat Sink
           Terrain Scan Processor
  Advanced Terrain Scan Processor
  Improved Targeting Computer
           Target Analyzer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Lightning Gun
     Heavy Ion Cannon
>          --- INVENTORY --------
           Deuterium Engine
  Improved Deuterium Engine
  Improved Shield Generator
           Lightning Gun
           Rocket Array
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              VTOL Module
Utility                    Target Analyzer
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   
  Utility                  4    | .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             93   | 6   5   12  1   9   59  1   
  Power                    11   | 1   1   1   .   1   7   .   
    Engine                 8    | 1   1   1   .   1   4   .   
    Core                   3    | .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   3   4   .   2   14  .   
    Treads                 1    | .   .   .   .   .   1   .   
    Leg                    12   | 2   3   1   .   .   6   .   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  8    | .   .   3   .   2   3   .   
    Flight                 2    | .   .   .   .   .   2   .   
  Utility                  24   | 1   1   2   .   3   17  .   
    Device                 11   | .   .   .   .   2   9   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              8    | .   1   1   .   .   6   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   5   1   3   21  1   
    Energy Gun             5    | .   .   .   .   .   5   .   
    Energy Cannon          4    | .   .   .   .   .   4   .   
    Ballistic Gun          7    | 2   .   3   .   .   2   .   
    Ballistic Cannon       8    | .   .   2   .   2   3   1   
    Launcher               8    | .   .   .   .   1   7   .   
    Special Weapon         1    | .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   .   .   4   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   .   1   .   
Parts Lost                 28   | .   .   1   .   5   19  3   
  Power                    4    | .   .   1   .   2   .   1   
  Propulsion               14   | .   .   .   .   2   10  2   
  Utility                  7    | .   .   .   .   1   6   .   
  Weapon                   3    | .   .   .   .   .   3   .   
  Highest Loss Streak      7    | .   .   1   .   3   7   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   86  81  96  97  88  61  
  Engine                   6    | .   14  10  11  7   3   .   
  Core                     1    | .   .   .   .   .   2   7   
  Leg                      10   | .   28  17  .   .   7   .   
  Wheel                    3    | .   .   .   .   .   6   .   
  Hover                    8    | .   .   4   22  35  6   .   
  Device                   5    | .   .   .   .   4   9   .   
  Storage                  5    | .   14  11  11  9   2   .   
  Processor                20   | .   1   12  22  18  26  30  
  Protection               3    | .   .   5   11  4   3   .   
  Energy Cannon            5    | .   .   .   .   .   9   .   
  Ballistic Gun            5    | .   28  15  .   .   .   .   
  Ballistic Cannon         3    | .   .   5   11  17  1   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             36   | 13  13  21  17  21  36  9   
  Greatest Support         44   | 20  20  20  16  32  44  10  
  Greatest Overweight (x)  4    | .   .   2   1   2   4   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   
  Average Capacity         6    | 7   8   8   8   8   5   5   
  Most Carried             8    | 2   6   8   8   8   8   5   
  Average Carried          5    | .   3   4   7   6   5   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            8    | 2   4   8   7   6   4   3   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Matter Collected           1975 | 150  294  279  15   222  969  46   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3965 | .    397  447  7    389  2702 23   
  Parts                    235  | .    32   18   .    27   155  3    
Haulers Intercepted        6    | .    1    .    .    1    4    .    
Recyclers Shooed           4    | .    2    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    3    
  Prevented                6    | .    .    .    .    .    .    6    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  81   | .   9   7   2   8   53  2   
  Guns                     16   | .   9   7   .   .   .   .   
  Cannons                  28   | .   .   .   2   7   18  1   
  AOE                      37   | .   .   .   .   1   35  1   
Classes Destroyed          15   | .   6   1   1   3   4   .   
  Worker                   13   | .   1   .   .   .   12  .   
  Builder                  10   | .   .   .   .   1   9   .   
  Tunneler                 3    | .   1   .   .   .   2   .   
  Hauler                   6    | .   1   .   .   1   4   .   
  Recycler                 7    | .   1   3   .   .   3   .   
  Mechanic                 3    | .   .   .   .   .   3   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  3    | .   .   .   .   2   1   .   
  Swarmer                  21   | .   6   4   .   .   9   2   
  Grunt                    37   | .   3   1   .   4   29  .   
  Brawler                  4    | .   .   .   .   .   4   .   
  Sentry                   10   | .   .   2   .   3   5   .   
  Hunter                   2    | .   .   .   .   1   1   .   
  Programmer               5    | .   .   .   .   .   5   .   
  Assembled                2    | .   .   .   2   .   .   .   
Best Kill Streak           17   | .   6   4   2   5   17  2   
  Combat Bots Only         11   | .   5   4   2   4   11  2   
Max Kills in Single Turn   10   | .   1   2   1   1   10  1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 7    | .   .   .   .   1   7   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        555   | .    39   55   11   99   332  19   
  Missed                   186   | .    6    23   3    39   109  6    
Damage Taken               4805  | .    330  379  92   936  2850 218  
  Core                     1078  | .    54   72   8    234  579  131  
  Absorbed by Shields      152   | .    .    .    .    .    152  .    
  Regen/Repaired (Parts)   54    | .    .    .    .    .    54   .    
Core Remaining (%)         78    | 100  78   .    80   57   .    .    
Volleys Fired              213   | .    36   34   14   32   91   6    
  Largest                  2     | .    2    2    1    2    2    2    
  Hottest                  130   | .    40   88   100  88   130  96   
Shots Fired                387   | .    72   67   14   59   164  11   
  Gun                      166   | .    72   64   .    .    30   .    
  Cannon                   194   | .    .    3    7    58   115  11   
  Launcher                 20    | .    .    .    .    1    19   .    
  Special                  7     | .    .    .    7    .    .    .    
  Kinetic                  220   | .    72   67   7    58   5    11   
  Thermal                  122   | .    .    .    7    .    115  .    
  Explosive                14    | .    .    .    .    .    14   .    
  Electromagnetic          31    | .    .    .    .    1    30   .    
  Robot Hit Streak         13    | .    5    6    4    6    13   3    
  Robot Miss Streak        4     | .    4    2    2    4    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    
Shots Hit Robots           229   | .    35   41   5    30   111  7    
  Core Hits                238   | .    20   17   2    18   180  1    
  Critical Kills           .     | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    1    1    .    .    .    .    
  Critical Strikes         5     | .    1    1    .    3    .    .    
    Destroy                2     | .    1    1    .    .    .    .    
    Blast                  3     | .    .    .    .    3    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10598 | .    372  504  116  1257 8157 192  
  Guns                     1005  | .    372  457  .    .    176  .    
  Cannons                  3649  | .    .    47   116  956  2338 192  
  Explosions               5941  | .    .    .    .    298  5643 .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    .    3    .    .    
  Kinetic                  2180  | .    372  504  116  956  40   192  
  Thermal                  3514  | .    .    .    .    146  3368 .    
  Explosive                4253  | .    .    .    .    .    4253 .    
  Electromagnetic          648   | .    .    .    .    152  496  .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    10   10   
  Average Corruption       6     | .    .    .    .    .    6    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  43    | .    .    .    .    .    38   5    
    Message Errors         15    | .    .    .    .    .    13   2    
    Matter Fused           7     | .    .    .    .    .    7    .    
    Heat Flow Errors       4     | .    .    .    .    .    2    2    
    Energy Discharges      4     | .    .    .    .    .    4    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    .    .    .    7    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            511   | .    .    .    .    11   474  26   
  Projectiles              159   | .    .    .    .    .    133  26   
  Explosions               352   | .    .    .    .    11   341  .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 11    | .    .    1    2    4    .    4    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    1    2    4    .    4    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      419   | .    .    .    .    1    418  .    
  Shots                    19    | .    .    .    .    .    19   .    
  Rammed                   1     | .    .    .    .    1    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        393   | .    18   33   100  393  271  180  
  Average Temperature      94    | .    8    11   41   186  73   70   
  Received Heat Transfer   1570  | .    114  150  .    486  757  63   
  Effects                  5     | .    .    .    .    3    2    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    
    Interference           3     | .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    .    .    6    .    
  Heat Transferred         3984  | .    .    .    .    200  3784 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    1    4    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Peak Influence             1425 | .    287  276  108  313  1425 .    
  Initial                  120  | .    .    120  107  41   96   .    
  Average                  320  | .    170  206  107  166  444  .    
Maximum Alert Level        4    | .    1    1    .    1    4    .    
  Low Security (%)         45   | 100  53   40   100  67   33   .    
  Level 1                  28   | .    46   59   .    32   20   .    
  Level 2                  15   | .    .    .    .    .    27   .    
  Level 3                  2    | .    .    .    .    .    4    .    
  Level 4                  7    | .    .    .    .    .    13   .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          23   | .    1    2    .    2    18   .    
  Investigation            3    | .    .    .    .    .    3    .    
  Extermination            3    | .    .    .    .    .    3    .    
  Reinforcement            12   | .    1    2    .    2    7    .    
  Assault                  2    | .    .    .    .    .    2    .    
  Garrison                 3    | .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    2    .    
Haulers Reinforced         2    | .    .    .    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Distress Signals           9    | .   1   1   .   2   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              144  | .   14  21  6   23  72  8   
  Peak Tracking Total      10   | .   5   10  4   8   8   7   
  Tactical Retreats        4    | .   .   .   .   2   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Traps Triggered            5    | .   .   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   
  Triggered                2    | .   .   .   .   .   .   2   
Most Traps Carried         1    | .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Disabled          7    | .   .   .   .   .   7   .   
  Max in Single Turn       4    | .   .   .   .   .   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Accessed          14   | .   .   3   1   2   8   .   
  Terminals                9    | .   .   3   1   1   4   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                41   | .   .   10  2   6   23  .   
  Successful               14   | .   .   3   .   3   8   .   
  Failed                   27   | .   .   7   2   3   15  .   
    Catastrophic           6    | .   .   1   .   1   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   12   | .   .   5   .   1   6   .   
  Terminals                29   | .   .   10  2   3   14  .   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          5    | .   .   .   .   .   5   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   3   .   1   5   .   
  Record                   1    | .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Alert Level              3    | .   .   1   .   .   2   .   
  Unreport Threat          2    | .   .   1   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   .   3   1   2   7   .   
  Full Trace Events        3    | .   .   .   .   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     28   | .   .   .   .   .   28  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   7   .   
  Programmers              7    | .   .   .   .   .   7   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               2887 | 82   349  394  178  223  1573 88   
Spaces Moved               2071 | 62   197  255  180  206  987  184  
  Core                     6    | 4    .    .    .    .    2    .    
  Treads                   10   | .    .    .    .    .    10   .    
  Legs                     656  | 58   197  155  .    .    246  .    
  Wheels                   540  | .    .    .    .    .    540  .    
  Hover                    619  | .    .    100  180  206  133  .    
  Flight                   240  | .    .    .    .    .    56   184  
  Fastest Speed            34   | 50   120  46   46   38   34   34   
  Average Speed            93   | 115  120  99   75   42   110  34   
  Slowest Speed            275  | 120  120  190  106  170  275  34   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 4    37   29   36   23   33   18   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    .    
Terrain Destroyed          255  | .    .    .    1    15   238  1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    1    8    9    1    
  AOE                      236  | .    .    .    .    7    229  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Total                      2615 | 69   244  334  194  280  1295 199  
  Wait                     114  | .    .    7    .    27   75   5    
  Move                     2063 | 61   196  254  179  205  984  184  
  Hop                      1    | .    .    .    .    .    1    .    
  Pick Up                  38   | 2    3    8    .    4    20   1    
  Fast Attach              47   | 6    1    8    .    .    32   .    
  Attach                   23   | .    .    .    1    5    16   1    
  Detach                   24   | .    .    6    .    1    17   .    
  Swap                     23   | .    4    4    .    4    11   .    
  Drop                     51   | .    4    13   .    1    32   1    
  Fire                     213  | .    36   34   14   32   91   6    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: [*Fac x2] / Sto / *Low x2)
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 16)
   83 | -11/Scrapyard  | Entered Materials
  317 | -10/Materials  | Build established: Mutant
  410 | -10/Materials  | Discovered new exit (range 11)
  432 | -10/Materials  | Entered another Materials area
  432 | -9/Materials   | Evolved 2 slots: Utility x2
  804 | -9/Materials   | Discovered new exit (range 17)
  811 | -9/Materials   | Identified exit to Mines
  826 | -9/Materials   | Entered Mines
  866 | -9/Mines       | Excavation squad dispatched
  866 | -9/Mines       | A large section of the Mines collapsed
  872 | -9/Mines       | Met a Derelict bent on vengeance
  956 | -9/Mines       | Discovered new exit (range 9)
  963 | -9/Mines       | Identified exit to Materials
 1004 | -9/Mines       | Entered Materials
 1004 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1225 | -8/Materials   | Discovered new exit (range 4)
 1226 | -8/Materials   | Identified exit to Factory
 1227 | -8/Materials   | Entered Factory
 1227 | -7/Factory     | Evolved 2 slots: Utility x2
 1252 | -7/Factory     | Lost 3 parts (1p2n)
 1638 | -7/Factory     | Discovered new exit (range 11)
 1753 | -7/Factory     | Lost 4 parts (1n3u)
 1863 | -7/Factory     | Found Prototype Launcher
 1863 | -7/Factory     | Identified Rocket Array
 1938 | -7/Factory     | Identified exit to Storage
 1938 | -7/Factory     | Identified exit to Lower Caves
 1997 | -7/Factory     | Discovered new exit (range 3)
 2073 | -7/Factory     | Garrison activated, responded to threat
 2102 | -7/Factory     | Destroyed 11 combat bots
 2264 | -7/Factory     | Core integrity fell below 50%
 2340 | -7/Factory     | Repaired Mic. Fission Core
 2427 | -7/Factory     | First assault squad dispatched
 2461 | -7/Factory     | System corruption reached 10%
 2532 | -7/Factory     | Destroyed 8 combat bots
 2610 | -7/Factory     | Destroyed 8 combat bots
 2618 | -7/Factory     | Lost 3 parts (2n1u)
 2732 | -7/Factory     | Destroyed 7 combat bots
 2736 | -7/Factory     | Core integrity fell below 20%
 2769 | -7/Factory     | Lost 7 parts (3n2u2w)
 2800 | -7/Factory     | Entered Lower Caves
 2888 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02848_ System corrupted: Heat flow error (+150).
02865_ System corrupted: Component data lost.
02865_ Dropped Dirty Bomb Trap.
02866_ Installed Dirty Bomb Trap.
02874_ S-27 Virus destroyed.
02876_ VTOL Module destroyed.
02877_ S-27 Virus knocked back. <x3>
02880_ G-50 Soldier triggered Dirty Bomb Trap.
02880_ An explosion rips through the floor.
02880_ S-27 Virus destroyed.
02881_ Xenon Bombardment Thruster destroyed.
02882_ Corrupted VTOL Module fries itself beyond repair.
02883_ #PR6:LW|C|1,YKF816V2Y#=/
02883_ Destroyed VTOL Module.
02883_ Mic. Fission Core destroyed.
02886_ Destroyed Lgt. Nuclear Core.
02886_ S-27 Virus knocked back.
02887_ Corrupted VTOL Module fries itself beyond repair.
02887_ G-47 Trooper misfires.
02887_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       285
Armor Coverage             150
Evasion (%)                63
Targeting Accuracy         6
Target Analysis            7
Recoil Reduction           1
Matter Filtering           30

 Item Schematics 
-----------------
 Imp. Signal Interpreter | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quick And Dirty

 Challenges 
------------
None

 Game 
------
Seed              LobotomySubatomicNullifier
  Manual?         0
Play Time         00:33:55
  Cumulative      35.0 hours
  Start           2024.05.28 @ 17:14:09
  End             2024.05.28 @ 18:38:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          41
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19374cbc-2978-4434-9a6e-f4e00ca534dd