Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.27 @ 02:37:50 Player: doughoff Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (92) 460 Value Destroyed (3043) 3043 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 8393 Bonus ------- High Alert Combat Kills 32 Follower Combat Kills 606 Met Imprinter 300 Was Imprinted 300 Friendly Fire -788 Cogmind --------- Core Integrity 0/850 Matter 288/300 Energy 100/100 System Corruption 25% Temperature Cool (18) Movement Walking (171) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- FC Exoskeleton > --- UTILITY (7) ------ Scrap Engine > --- WEAPON (3) ------- Makeshift Spear > --- INVENTORY (5) ---- Nuclear Core Makeshift ECM Suite System Shield Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Momentum-Ion Engine > --- PROPULSION ------- FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Weapon Cycler Improved Light Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Precision Grenade Launcher Hyp. Kinetic Coil Construct/G Accelerated Hardcell Construct/C > --- INVENTORY -------- Wheel Improved Cooling System Advanced Energy Well Structural Scanner Improved Sensor Array Makeshift ECM Suite Heavy Missile Launcher Heavy Missile Launcher Makeshift Spear Makeshift Spear [Rating: 83] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Constructs Treads Light Treads Leg Constructs Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Makeshift Spear Energy Gun Improved Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . . . 6 . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . . 3 . . . 2 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 106 | 6 15 10 17 2 17 3 3 4 17 7 5 Power 4 | 1 1 1 1 . . . . . . . . Engine 2 | 1 . 1 . . . . . . . . . Core 2 | . 1 . 1 . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 15 | 2 6 . 1 1 2 . . 1 1 . 1 Treads 8 | 2 3 . . . 1 . . 1 1 . . Leg 1 | . . . . . 1 . . . . . . Wheel 5 | . 2 . 1 1 . . . . . . 1 Hover . | . . . . . . . . . . . . Flight 1 | . 1 . . . . . . . . . . Utility 34 | 1 3 . 2 1 11 2 1 . 6 6 1 Device 13 | . . . 1 1 2 1 . . 2 5 1 Storage 7 | 1 3 . . . 1 . 1 . . 1 . Processor 5 | . . . 1 . 3 1 . . . . . Hackware 3 | . . . . . . . . . 3 . . Protection 6 | . . . . . 5 . . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 53 | 2 5 9 13 . 4 1 2 3 10 1 3 Energy Gun 2 | . . . . . . . . . 2 . . Energy Cannon 4 | . . . 1 . . . . . 3 . . Ballistic Gun 5 | 2 . . 3 . . . . . . . . Ballistic Cannon 8 | . 3 2 3 . . . . . . . . Launcher 16 | . 2 5 1 . 2 1 . 1 2 1 1 Special Weapon 6 | . . 2 4 . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 10 | . . . 1 . 2 . 1 2 3 . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 . 1 . 1 . . . 3 2 . Parts Lost 27 | . . . 2 6 2 . . . 2 8 7 Power 3 | . . . . . . . . . . 1 2 Propulsion 9 | . . . 1 2 1 . . . 1 2 2 Utility 6 | . . . . 1 . . . . . 3 2 Weapon 9 | . . . 1 3 1 . . . 1 2 1 Highest Loss Streak 8 | . . . 1 6 1 . . . 1 8 3 To Critical Strikes 2 | . . . . . . . . . . 2 . Average Slot Usage (%) 77 | . 92 100 92 80 79 76 76 74 74 38 31 Engine 6 | . 3 5 10 11 7 5 6 7 . . 1 Core 3 | . 10 8 6 2 . 1 . . 2 2 2 Treads 6 | . 22 . . 3 6 1 7 10 5 . . Leg 3 | . . . . . 6 11 7 4 3 6 5 Wheel 7 | . 4 28 23 19 3 1 . . . . 1 Device 10 | . . . 3 12 11 14 15 15 12 11 6 Storage 7 | . 14 14 10 2 5 7 7 7 6 1 . Processor 4 | . . . 6 2 . 6 7 7 6 . . Protection 3 | . 6 14 3 . 9 1 . . 5 1 . Energy Gun 2 | . . . . 8 1 1 7 1 . . . Energy Cannon 1 | . . . 2 . 7 . . . 7 1 . Ballistic Gun 3 | . 1 . 7 11 4 5 . 3 1 6 3 Ballistic Cannon 4 | . 26 15 10 2 . . . . . 1 . Launcher 3 | . . 8 5 . . 7 7 3 . . . Piercing Weapon 5 | . . . . 2 7 7 6 11 8 1 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 110 | 11 94 98 110 105 35 35 60 58 72 66 21 Greatest Support 110 | 40 46 24 36 36 67 52 52 80 110 110 57 Greatest Overweight (x) 4 | . 4 4 4 4 1 1 1 1 2 3 4 Average Overweight (x) . | . . 3 3 . . . . . . . 1 Largest Inventory Capacity 25 | 8 25 25 25 25 10 10 20 20 20 20 5 Average Capacity 16 | 6 15 25 25 10 9 10 18 20 20 9 5 Most Carried 25 | 3 22 25 25 25 10 8 15 17 17 13 5 Average Carried 12 | 2 11 22 24 9 7 8 12 14 13 6 4 Final Capacity 25 | 8 25 25 25 5 10 10 20 20 20 5 5 Final Carried 25 | 3 20 25 25 4 8 8 13 17 13 5 5 Scrap Engine Consumption 166 | . . . . 45 40 4 4 10 39 3 21 Constructs Created 8 | . . . . 4 . . . . 2 . 2 Constructs Modified 55 | . . . . 13 16 4 1 3 13 1 4 Class Distribution -------------------- 55% | Construct 30% | Mutant 6% | Gunner 4% | Derelict-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -10/Subcaves Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Matter Collected 2311 | 260 291 160 424 119 199 133 35 40 297 . 353 Remotely . | . . . . . . . . . . . . Salvage Created 4098 | . 268 95 174 194 872 394 . 109 895 377 720 Parts 180 | . 21 1 7 10 47 8 . 5 52 4 25 Haulers Intercepted 5 | . 2 . . . 1 . . . . . 2 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . 7 . . 6 . 18 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 66 | . 6 2 8 1 14 7 . . 17 2 9 Melee 30 | . . . . . 10 1 . . 11 . 8 Guns 7 | . . . 1 1 3 1 . . . 1 . Cannons 14 | . 6 2 4 . . . . . 2 . . AOE 12 | . . . 3 . . 5 . . 3 . 1 Classes Destroyed 15 | . 3 . 2 2 4 . . . 2 1 1 Worker 7 | . . . . . 2 . . . 3 . 2 Builder 5 | . . . . 2 2 . . . 1 . . Hauler 5 | . 2 . . . 1 . . . . . 2 Recycler 2 | . . . . 1 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Watcher 2 | . 1 . . . 1 . . . . . . Swarmer 16 | . . . . . 5 5 . . 5 . 1 Grunt 27 | . 6 2 . . 6 1 . . 5 . 7 Duelist 3 | . . . . . 1 . . . 1 . 1 Sentry 5 | . . . 1 1 1 1 . . 1 . . Hunter 5 | . . . . . . . . . 5 . . Programmer 1 | . . . . . 1 . . . . . . Compactor 2 | . . . . . . . . . . 2 . Enhanced Grunt 1 | . . . . . . . . 1 . . . Subdweller 7 | . . . 7 . . . . . . . . Fireman 3 | . . . . . . . . . 3 . . Best Kill Streak 4 | . 4 1 3 2 4 3 . . 4 2 3 Combat Bots Only 4 | . 4 1 3 1 4 3 . . 4 2 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . 1 2 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 1 . . 2 . . 2 . 1 Melee 1 | . . . . . 1 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 616 | . 22 12 28 4 141 38 . 11 125 30 205 Missed 175 | . 8 3 12 1 39 15 . 3 40 . 54 Damage Taken 7466 | . 255 143 465 46 1449 234 . 197 1275 1437 1965 Core 1170 | . . 5 87 15 142 1 . 70 162 186 502 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 12 | . . . . . . . . . . . 12 Regen/Repaired (Parts) 1598 | . . . . 31 167 57 226 130 519 202 266 Core Remaining (%) 75 | 100 . . . 57 . . . 69 . . . Volleys Fired 177 | . 25 13 51 11 22 10 . . 18 26 1 Largest 3 | . 2 2 3 2 2 1 . . 3 3 1 Hottest 179 | . 78 100 119 76 94 39 . . 179 125 39 Shots Fired 330 | . 48 22 94 22 44 11 . . 36 52 1 Gun 111 | . . . 32 22 19 4 . . 9 25 . Cannon 177 | . 47 18 38 . 25 . . . 23 26 . Launcher 17 | . 1 . 3 . . 7 . . 4 1 1 Special 25 | . . 4 21 . . . . . . . . Kinetic 224 | . 47 18 67 16 18 4 . . 10 44 . Thermal 77 | . . 4 24 6 14 . . . 22 7 . Explosive 17 | . 1 . 3 . . 7 . . 4 1 1 Electromagnetic 12 | . . . . . 12 . . . . . . Robot Hit Streak 29 | . 5 3 19 3 14 10 . . 5 29 . Robot Miss Streak 4 | . 4 2 2 1 1 1 . . 3 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 324 | . 25 10 52 11 69 22 . 1 49 43 42 Core Hits 142 | . 12 5 15 6 30 13 . 1 33 6 21 Critical Kills 2 | . . . . . . . . . 1 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . Critical Strikes 21 | . . . 3 . 6 2 . 1 5 2 2 Meltdown 2 | . . . . . . . . . 1 1 . Destroy 2 | . . . . . 1 . . . . 1 . Blast 3 | . . . 3 . . . . . . . . Sever 1 | . . . . . . . . . . . 1 Impale 13 | . . . . . 5 2 . 1 4 . 1 Melee Attacks 227 | . . . 2 . 62 17 3 3 63 . 77 Impact 3 | . . . . . . . 3 . . . . Slashing 17 | . . . . . . . . . . . 17 Piercing 207 | . . . 2 . 62 17 . 3 63 . 60 Sneak Attacks 20 | . . . . . 5 . . 1 9 . 5 Combat Hostiles 4 | . . . . . . . . . 4 . . Follow-up Attacks 12 | . . . . . . . . . 9 . 3 Damage Inflicted 10354 | . 617 220 1266 161 1838 1089 . 62 2243 1218 1640 Guns 1614 | . . . 347 159 325 81 . . 196 506 . Cannons 2743 | . 568 211 591 . 448 . . . 305 620 . Explosions 1743 | . . . 328 . . 385 . . 705 92 233 Melee 4193 | . . . . . 1065 623 . 62 1036 . 1407 Ramming 61 | . 49 9 . 2 . . . . 1 . . Kinetic 3187 | . 568 211 862 113 215 81 . . 196 941 . Thermal 1221 | . . . 76 46 295 . . . 619 185 . Explosive 1429 | . . . 328 . . 385 . . 391 92 233 Electromagnetic 263 | . . . . . 263 . . . . . . Impact . | . . . . . . . . . . . . Slashing 423 | . . . . . . . . . . . 423 Piercing 3770 | . . . . . 1065 623 . 62 1036 . 984 Highest Corruption 25 | . . . . . 2 2 2 . . 25 25 Average Corruption 11 | . . . . . 1 2 2 . . 16 25 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 69 | . . . . . 6 7 1 . . 17 38 Message Errors 11 | . . . . . . 1 . . . 1 9 Matter Fused 17 | . . . . . 4 2 1 . . 2 8 Heat Flow Errors 9 | . . . . . . 3 . . . 2 4 Energy Discharges 9 | . . . . . 1 . . . . 1 7 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . . . . 2 5 Data Loss (major) 3 | . . . . . 1 . . . . 2 . Misfires 1 | . . . . . . 1 . . . . . Alerts 2 | . . . . . . . . . . . 2 Misdirections 8 | . . . . . . . . . . 6 2 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 569 | . 3 9 . . 29 187 . . 257 . 84 Projectiles 60 | . . 9 . . . . . . 51 . . Explosions 113 | . . . . . . 47 . . 66 . . Melee 396 | . 3 . . . 29 140 . . 140 . 84 Knockbacks 17 | . 3 3 5 . 6 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 16 | . 3 3 5 . 5 . . . . . . Secondary 1 | . . . . . 1 . . . . . . Self-Inflicted Damage 119 | . 45 4 . 1 . 27 . . . . 42 Shots 4 | . 1 . . . . 2 . . . . 1 Rammed 4 | . 2 1 . 1 . . . . . . . Targets Rammed 6 | . 2 1 . 1 . . . . 2 . . Kicked 2 | . . . . . . . . . 2 . . Crushed . | . . . . . . . . . . . . Highest Temperature 498 | . 171 243 72 102 498 219 . . 391 144 264 Average Temperature 81 | . 60 73 25 35 171 74 . . 102 61 103 Received Heat Transfer 1819 | . 114 93 84 18 471 75 . 27 235 . 702 Effects 2 | . . . . . 1 . . . 1 . . Shutdowns 2 | . . . . . 1 . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . . 1 1 . Parts Melted 5 | . . . . . . . . . 2 3 . Heat Transferred 1725 | . . . 111 148 598 . . . 609 259 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Peak Influence 495 | . 149 41 . 37 233 . . . 495 139 220 Initial 137 | . . . . 31 54 . . . 137 134 51 Average 89 | . 37 14 . 9 90 . . . 310 96 97 Maximum Alert Level 2 | . . . . . 1 . . . 2 . 1 Low Security (%) 87 | 100 100 100 . 100 95 . . . 29 100 98 Level 1 8 | . . . . . 4 . . . 44 . 1 Level 2 4 | . . . . . . . . . 26 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . . . . . 2 . . 1 3 . 1 Investigation 1 | . . . . . . . . 1 . . . Extermination 2 | . . . . . 1 . . . 1 . . Reinforcement 3 | . . . . . 1 . . . 1 . 1 Assault . | . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 128 | . 17 3 18 1 17 5 . 13 30 9 15 Peak Tracking Total 8 | . 3 2 6 1 5 3 . 7 8 4 4 Tactical Retreats 11 | . . 1 4 . 1 . . 1 2 1 1 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Traps Triggered 5 | . 1 . . . 1 . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Machines Disabled 5 | . . . . . . . . 1 4 . . Max in Single Turn 4 | . . . . . . . . 1 4 . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Machines Accessed 14 | . 6 . . 3 3 . . 1 1 . . Terminals 9 | . 5 . . . 3 . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 29 | . 15 . . 5 5 . . 3 1 . . Successful 11 | . 4 . . 2 1 . . 3 1 . . Failed 17 | . 10 . . 3 4 . . . . . . Catastrophic 9 | . 5 . . 1 3 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 34 | . 11 . . 2 5 . 1 . 12 . 3 Terminals 21 | . 13 . . . 5 . . 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . Recycling Units 5 | . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Terminal Hacks 6 | . 3 . . . . . . 3 . . . Record 3 | . . . . . . . . 3 . . . Robot Analysis 3 | . 3 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 2 | . . . . 1 1 . . . . . . Terminals 1 | . . . . . 1 . . . . . . Botnet 1 | . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Mask 1 | . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 4 . . 2 3 . . 1 . . . Full Trace Events 2 | . . . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Total Allies 11 | . . 1 . . . . 6 . 4 . . Largest Group 6 | . . 1 . . . . 6 6 4 . . Highest-Rated Group 343 | . . 31 . . . . 343 343 112 . . Highest-Rated Ally 96 | . . 31 . . . . 96 96 40 . . Zionite Dispatches 1 | . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 98 | . . 6 . . . . . 62 30 . . Total Damage 2825 | . . 107 . . . . . 2199 519 . . Kills 20 | . . . . . . . . 17 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Robot Analysis Total 3 | . 3 . . . . . . . . . . Derelict Logs Recovered 7 | . . 3 2 . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . 3 . . Unaware Analyses 1 | . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Turns Passed 13198 | 80 1416 661 1115 1897 1193 548 2413 1605 1224 311 735 Spaces Moved 7720 | 46 742 421 620 1109 678 353 1465 894 753 190 449 Core 452 | 4 . . . . . . . . . 155 293 Treads 3632 | 42 559 . . 7 143 125 1465 894 397 . . Legs 585 | . . . . . 20 161 . . 356 35 13 Wheels 2958 | . 180 421 620 1102 425 67 . . . . 143 Hover 90 | . . . . . 90 . . . . . . Flight 3 | . 3 . . . . . . . . . . Fastest Speed 50 | 50 135 135 120 90 112 100 100 100 93 100 50 Average Speed 139 | 150 171 140 142 100 137 132 162 154 132 112 113 Slowest Speed 340 | 160 340 150 150 150 240 209 175 175 320 200 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 58 | 4 94 80 52 99 14 43 90 95 19 95 11 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 8 | . . . 1 . . . . 1 6 . . Known Exits Taken 6 | . . 1 1 . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . Scrap Searched 11 | . . 1 2 . . 2 3 3 . . . Spaces Dug 117 | . 4 3 1 . 11 58 . . 22 . 18 Terrain Destroyed 211 | . 6 3 18 . 11 95 . . 53 7 18 Melee 30 | . . . 1 . 11 . . . 7 . 11 Projectile 13 | . 2 3 . . . . . . 7 1 . AOE 168 | . 4 . 17 . . 95 . . 39 6 7 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Low Zio Pro Fac Was Fac Total 9528 | 54 840 455 725 1880 829 401 1498 1120 896 242 588 Wait 1171 | . 13 7 20 738 32 19 10 211 47 18 56 Move 7710 | 45 741 420 619 1108 677 352 1464 893 753 189 449 Hop . | . . . . . . . . . . . . Pick Up 83 | 3 28 4 10 5 13 . 11 6 1 . 2 Fast Attach 21 | 6 3 . 1 . 5 . . . 4 . 2 Attach 23 | . . . 4 2 3 . 1 3 6 1 3 Detach 11 | . . . . 2 . . . 2 5 1 1 Swap 62 | . 12 10 12 . 9 3 2 1 7 6 . Drop 57 | . 16 . 6 13 6 . 7 2 6 1 . Fire 177 | . 25 13 51 11 22 10 . . 18 26 1 Melee 207 | . . . 2 . 62 17 3 2 47 . 74 Ram 3 | . 1 1 . 1 . . . . . . . Kick 2 | . . . . . . . . . 2 . . Crush 1 | . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -9/Recycling -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 81 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 7) 311 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 10) 675 | -10/Materials | Central database locked down 788 | -10/Materials | Discovered new exit (range 8) 1141 | -10/Materials | Discovered new exit (range 13) 1497 | -10/Materials | Entered Mines 1573 | -10/Mines | Learned Materials terminal intel 1665 | -10/Mines | Discovered new exit (range 8) 1668 | -10/Mines | Received a Mining Laser from a helpful Derelict 1775 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1798 | -10/Mines | Identified exit to Subcaves 1972 | -10/Mines | Discovered new exit (range 9) 2106 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2158 | -10/Mines | Entered Subcaves 2158 | -10/Subcaves | Learned Materials emergency access door positions 2159 | -10/Subcaves | Identified exit to Recycling 2230 | -10/Subcaves | Learned location of Zion (-7) 2408 | -10/Subcaves | A Subdweller sparked back to life 2450 | -10/Subcaves | Found Prototype Processor 2451 | -10/Subcaves | Identified Rainbow Chip 2452 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 2743 | -10/Subcaves | Build established: Gunner 3273 | -10/Subcaves | Entered Recycling 3280 | -9/Recycling | Found Scrap Engine 3542 | -9/Recycling | Build established: Mutant 3630 | -9/Recycling | Discovered new exit (range 15) 3845 | -9/Recycling | Lost 6 parts (2n1u3w) 4325 | -9/Recycling | Build established: Construct 5170 | -9/Recycling | Entered Factory 5170 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5603 | -7/Factory | Discovered new exit (range 15) 5634 | -7/Factory | Identified exit to Lower Caves 6363 | -7/Factory | Entered Lower Caves 6365 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6521 | -7/Lower Caves | Learned Factory stockpile data 6908 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6910 | -7/Lower Caves | Identified exit to Zion 6911 | -7/Lower Caves | Entered Zion 6957 | -7/Zion | Given A8's code to call for help 6975 | -7/Zion | Discovered new exit (range 15) 7071 | -7/Zion | System corruption cleaned by Quarantine Array 7898 | -7/Zion | Received a visual enhancement algorithm 8059 | -7/Zion | Imprinted 8062 | -7/Zion | Declared Zion's savior 8209 | -7/Zion | Found GAL Module 8250 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8273 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9323 | -7/Zion | Identified exit to Proximity Caves 9324 | -7/Zion | Entered Proximity Caves 9324 | -6/Proximity Caves | Accompanied by 6 allies 9815 | -6/Proximity Caves | Discovered new exit (range 6) 9826 | -6/Proximity Caves | Identified exit to Factory 10284 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10337 | -6/Proximity Caves | Learned Extension terminal intel 10337 | -6/Proximity Caves | Learned location of 2 exits from Upper Caves 10743 | -6/Proximity Caves | Build established: Derelict-Construct 10910 | -6/Proximity Caves | Found Prototype Device 10929 | -6/Proximity Caves | Entered Factory 10929 | -6/Factory | Accompanied by 3 allies 10929 | -6/Factory | Evolved 2 slots: Utility x2 11032 | -6/Factory | Garrison activated, responded to threat 11357 | -6/Factory | Build established: Derelict-Mutant 11723 | -6/Factory | Build established: Construct 11816 | -6/Factory | Retrieved Zion intel report: Active Terminals 11895 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11999 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12000 | -6/Factory | Zion Fire squad teleported in 12099 | -6/Factory | Murdered 3 allies 12153 | -6/Factory | Sucked down chute 12153 | -6/Factory | Entered Waste 12167 | -6/Waste | Spotted C-40 Crusher 12168 | -6/Waste | EMP discharged 12185 | -6/Waste | Identified Exp. Thermal Shield 12216 | -6/Waste | Spotted C-40 Crusher 12218 | -6/Waste | Spotted C-40 Crusher 12235 | -6/Waste | Spotted C-40 Crusher 12236 | -6/Waste | Destroyed C-40 Crusher 12246 | -6/Waste | Spotted C-40 Crusher 12249 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12252 | -6/Waste | Crushed by Compactor (1 part destroyed) 12255 | -6/Waste | Crushed by Compactor (1 part destroyed) 12256 | -6/Waste | Destroyed C-40 Crusher 12259 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 12268 | -6/Waste | EMP discharged 12268 | -6/Waste | System corruption reached 10% 12271 | -6/Waste | Crushed by Compactor (1 part destroyed) 12282 | -6/Waste | Spotted C-40 Crusher 12368 | -6/Waste | EMP discharged 12372 | -6/Waste | Lost 8 parts (1p2n3u2w) 12452 | -6/Waste | Discovered new exit (range 13) 12464 | -6/Waste | Entered Factory 12599 | -6/Factory | Build established: Mutant 12818 | -6/Factory | Core integrity fell below 50% 12934 | -6/Factory | Lost 3 parts (1p1n1w) 13178 | -6/Factory | Core integrity fell below 20% 13199 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 12998_ K&9 13011_ Scrap Engine modifies Momentum-Ion Engine: Heat +1, Mass +2. 13013_ System corrupted: IFF burst signal emitted. 13038_ System corrupted: Heat flow error (+294). 13053_ Y8RY>I1Z9XBNSEXQF7J 13190_ Scrap Engine consumes Fission Core. 13190_ System corrupted: Matter fused (-6). 13196_ FC Exoskeleton destroyed. 13196_ FC Exoskeleton core remains intact and functional. 13196_ Momentum-Ion Engine destroyed. 13196_ Scrap Engine damaged due to network destabilization (-8). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????#################???????????????? | | ?????????????????# #???????????????? | | ?????????????????# #???????????????? | | ?????????????????# """"""""" ##??????????????? | | ?????????????????# #??????????????? | | ?????????????????# """ #???????????????? | | ?????????????????# """ #???????????????? | | ?????????????????# "S #???????????????? | | ?????????????????# """ #???????????????? | | ?????????????????# "" #???????????????? | | ?????????????????# Y@ #???????????????? | | ?????????????????########Y########?????????###???? | | ?????????????????????# "##############"###?# | | ?????????????????????# # ### | | ?????????????????????# # + | | ?????????????????????# # ### | | ?????????????????????+ + #?? | | ?????????????????????# # #?? | | ?????????????????????+ # #?? | | ?????????????????????# # #?? | | ?????????????????????# ###################?? | | ????????????????????# ???????????????####? | | ????????????????????# ?????????????###T ## | | ????????????????????# #????????????# | | ????????????????????# #????????????# | | ????????????????????+ #????????????# | | ????????????????????# #????????????# | | ????????????????????# ?????????????# | | ????????????????????# ?? ?????????????# # | | ?????????????????????? ????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# % | | ???????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 27 Energy Capacity 673 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 30 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 11 Item Schematics ----------------- Great Axe | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Force Field | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Microactuators | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed SingularityDisruptionArmor Manual? 0 Play Time 02:02:24 Cumulative 65.0 hours Start 2024.06.27 @ 00:18:06 End 2024.06.27 @ 02:37:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 52 Adventurer 7 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feaf9024-2601-4bba-95ed-004c98bc175a