Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.19 @ 12:24:39 Player: Blackdima Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (65) 325 Value Destroyed (1636) 1636 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 3828 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 166 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 175/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Experimental Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Heavy Ion Engine Light Treads Heat Sink Medium Armor Plating Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Experimental Targeting Computer Hardened Light Armor Plating Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Heat Sink Medium Armor Plating Katana [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 59 | 7 16 5 31 . Power 4 | 1 1 . 2 . Engine 4 | 1 1 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 8 . 10 . Treads 5 | . 2 . 3 . Leg 4 | 2 . . 2 . Wheel 2 | . 2 . . . Hover 5 | . 2 . 3 . Flight 4 | . 2 . 2 . Utility 15 | 1 2 3 9 . Device 6 | . 1 . 5 . Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 5 | . . 2 3 . Artifact . | . . . . . Weapon 20 | 3 5 2 10 . Energy Gun 3 | . . . 3 . Energy Cannon 1 | . . . 1 . Ballistic Gun 6 | 3 . . 3 . Ballistic Cannon 1 | . 1 . . . Launcher 5 | . 2 . 3 . Special Weapon 2 | . 2 . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . 2 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 6 . Parts Lost 14 | . 2 . 8 4 Power 3 | . 1 . 1 1 Propulsion 2 | . . . 2 . Utility 4 | . . . 3 1 Weapon 5 | . 1 . 2 2 Highest Loss Streak 4 | . 1 . 3 4 To Critical Strikes . | . . . . . Average Backups 4 | 4 6 4 4 5 Power . | . . . . 1 Propulsion 1 | 2 3 2 . 1 Utility . | . . . . 2 Weapon 1 | 1 . 2 1 1 Tool/Special . | . . . . . Unused Backups 7 | . 1 . 5 1 Power 1 | . . . . 1 Propulsion 5 | . 1 . 4 . Utility 1 | . . . 1 . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 90 | . 96 98 88 89 Engine 11 | . 14 11 10 7 Treads 5 | . 3 . 6 20 Leg 3 | . 14 . 1 . Hover 7 | . 2 22 7 . Flight 3 | . 4 . 3 . Device 9 | . 12 1 10 9 Storage 2 | . 14 1 . . Processor 5 | . . 10 6 11 Protection 9 | . . 19 10 11 Energy Gun 3 | . . . 5 . Energy Cannon 4 | . . . 6 11 Ballistic Gun 10 | . 17 . 10 18 Launcher 7 | . 3 21 6 . Slashing Weapon 2 | . . 8 2 . Peak Build Rating 27 | 6 12 22 27 27 Average Rating 17 | 4 7 20 20 23 On Entrance 13 | . 6 12 21 27 Naked Turns . | . . . . . Heaviest Build 88 | 13 88 23 31 29 Greatest Support 40 | 20 40 14 40 40 Greatest Overweight (x) 8 | . 4 1 8 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 25 | 8 25 8 5 5 Average Capacity 5 | 7 8 5 5 5 Most Carried 8 | 7 8 7 5 5 Average Carried 4 | 4 6 4 4 5 Final Capacity 8 | 8 8 5 5 5 Final Carried 6 | 6 5 4 5 5 Class Distribution -------------------- 39% | Mutant 21% | Gunner 9% | Commander-Bomber 8% | Tank 8% | Bomber 7% | Commander-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1472 | 202 305 239 726 . Remotely . | . . . . . Salvage Created 2368 | . 293 291 1784 . Parts 145 | . 26 15 104 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 6 | . 1 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 39 | . 11 5 23 . Melee 3 | . . . 3 . Guns 16 | . 6 . 10 . Cannons 9 | . 5 . 4 . AOE 11 | . . 5 6 . Classes Destroyed 10 | . 5 3 2 . Worker 3 | . 1 1 1 . Builder 3 | . . 1 2 . Hauler 1 | . . . 1 . Recycler 5 | . . 1 4 . Operator 2 | . 1 . 1 . Drone 1 | . . . 1 . Watcher 5 | . 2 1 2 . Swarmer 6 | . 6 . . . Grunt 30 | . 5 2 23 . Sentry 10 | . . 3 7 . Best Kill Streak 5 | . 4 2 5 . Combat Bots Only 4 | . 4 2 3 . Max Kills in Single Turn 3 | . 1 1 3 . Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 293 | . 128 24 77 64 Missed 85 | . 38 9 19 19 Hits 208 | . 90 15 58 45 Melee 3 | . . . . 3 Projectile 205 | . 90 15 58 42 AOE 1 | . . . . 1 Critical Strikes 5 | . . . 1 4 Part Disruptions 2 | . 2 . . . Damage Taken 3248 | . 936 315 1259 738 Core 650 | . 232 97 201 120 Absorbed by Shields 81 | . . . 49 32 Regen/Repaired (Parts) 43 | . . . 43 . Core Remaining (%) 53 | 100 7 . . . Volleys Fired 113 | . 54 9 47 3 Largest 3 | . 2 2 3 3 Hottest 135 | . 50 60 135 114 Shots Fired 241 | . 99 17 116 9 Gun 143 | . 69 . 68 6 Cannon 42 | . 21 . 18 3 Launcher 51 | . 5 16 30 . Special 5 | . 4 1 . . Kinetic 122 | . 90 . 26 6 Thermal 26 | . 4 1 18 3 Explosive 35 | . 5 16 14 . Electromagnetic 58 | . . . 58 . Robot Hit Streak 15 | . 15 7 10 3 Robot Miss Streak 7 | . 7 2 4 2 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 152 | . 52 11 84 5 Core Hits 108 | . 26 12 67 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Blast 1 | . 1 . . . Melee Attacks 30 | . . 7 23 . Impact . | . . . . . Slashing 30 | . . 7 23 . Piercing . | . . . . . Sneak Attacks 7 | . . 2 5 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4648 | . 845 652 3060 91 Guns 1172 | . 355 . 759 58 Cannons 378 | . 175 . 182 21 Explosions 2224 | . 281 426 1517 . Melee 761 | . . 215 546 . Ramming 68 | . . . 56 12 Kinetic 793 | . 530 . 205 58 Thermal 508 | . 34 80 373 21 Explosive 1191 | . 228 357 606 . Electromagnetic 1327 | . 53 . 1274 . Impact . | . . . . . Slashing 761 | . . 215 546 . Piercing . | . . . . . Highest Corruption 13 | . . . 2 13 Average Corruption 2 | . . . 2 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 25 | . . . 22 3 Message Errors 9 | . . . 7 2 Matter Fused 3 | . . . 3 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 4 | . . . 3 1 Parts Rejected 1 | . . . 1 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 2 | . . . 2 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 95 | . 17 24 54 . Projectiles . | . . . . . Explosions 42 | . 17 . 25 . Melee 53 | . . 24 29 . Knockbacks 2 | . 2 . . . Impact . | . . . . . Kinetic 2 | . 2 . . . Secondary . | . . . . . Self-Inflicted Damage 671 | . 110 119 432 10 Shots 27 | . 6 3 18 . Rammed 12 | . . . 11 1 Targets Rammed 14 | . . . 13 1 Kicked 1 | . . . 1 . Crushed 1 | . . . 1 . Highest Temperature 353 | . 20 84 353 138 Average Temperature 63 | . 8 29 88 60 Received Heat Transfer 777 | . 225 75 366 111 Effects 4 | . . . 4 . Energy Bleed 1 | . . . 1 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 968 | . 111 87 733 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 32 | 100 68 90 10 . Level 1 28 | . 31 9 29 100 Level 2 39 | . . . 59 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 539 | . 295 270 539 295 Initial 291 | . . 110 109 291 Average 300 | . 107 109 399 267 Influence Increases 1997 | . 454 300 1179 64 Destroy 0b10 Robot/C 900 | . 220 100 580 . Destroy 0b10 Robot/NC 105 | . 20 20 65 . Destroy Leader 252 | . 54 32 166 . Allied During Kill 66 | . . . 66 . Successful Hack 32 | . . . 18 14 Disable Machine 195 | . 45 30 120 . Anti-Garrison Action 50 | . . . . 50 Destroy Structure 247 | . 25 118 104 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 135 | . 90 . 45 . Influence Decreases 1722 | . 191 303 991 237 Entered New Map 461 | . . 153 151 157 Time Decay 931 | . 171 150 610 . Lost Part 140 | . 20 . 80 40 Lost Ally 190 | . . . 150 40 Squads Dispatched 6 | . 2 . 4 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 6 | . 2 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 23 7 36 13 Peak Tracking Total 12 | . 9 3 3 12 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 6 | . 1 . 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 13 | . 3 2 8 . Max in Single Turn 2 | . 2 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 9 | . . . 8 1 Terminals 6 | . . . 5 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 23 | . . . 21 2 Successful 11 | . . . 10 1 Failed 12 | . . . 11 1 Catastrophic 4 | . . . 3 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . . . 10 2 Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . . . 3 1 Robot Schematic 1 | . . . 1 . Open Door 2 | . . . 2 . Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 7 | . . . 6 1 Full Trace Events 5 | . . . 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 51 | . . . 51 . Parts Recycled 1 | . . . 1 . Recycled Matter 176 | . . . 176 . Retrieved Matter 176 | . . . 176 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 47 | . . . 47 . Total Damage 392 | . . . 392 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 564 | . 457 21 86 . Seismic 564 | . 457 21 86 . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 21 | . . . 19 2 Drone Recoveries 7 | . . . 5 2 Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3008 | 113 520 307 1984 84 Spaces Moved 1595 | 87 298 220 948 42 Core 64 | 14 2 . 48 . Treads 338 | . 14 . 282 42 Legs 277 | 73 159 . 45 . Wheels 8 | . 8 . . . Hover 719 | . 80 220 419 . Flight 189 | . 35 . 154 . Fastest Speed 37 | 50 37 56 50 160 Average Speed 144 | 108 105 111 166 160 Slowest Speed 450 | 120 320 116 450 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 44 19 87 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 3 | . . . 3 . Terrain Destroyed 301 | . 22 169 110 . Melee 3 | . . . 3 . Projectile . | . . . . . AOE 298 | . 22 169 107 . Terrain Rammed 7 | . . . 3 4 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2033 | 106 409 252 1217 49 Wait 69 | . . . 69 . Move 1592 | 86 297 219 948 42 Hop . | . . . . . Pick Up 63 | 12 18 3 30 . Fast Attach 15 | . 1 3 11 . Attach 33 | 7 5 3 18 . Detach 6 | 1 . . 5 . Swap 39 | . 17 3 19 . Drop 46 | . 17 5 24 . Fire 113 | . 54 9 47 3 Melee 30 | . . 7 23 . Ram 8 | . . . 5 3 Kick 1 | . . . 1 . Crush 11 | . . . 10 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 7 | . . . 7 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 469 | -10/Materials | Core integrity fell below 50% 546 | -10/Materials | Core integrity fell below 20% 627 | -10/Materials | Discovered new exit (range 14) 634 | -10/Materials | Entered another Materials area 634 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 905 | -9/Materials | Discovered new exit (range 3) 917 | -9/Materials | Discovered new exit (range 13) 940 | -9/Materials | Identified exit to Storage 941 | -9/Materials | Entered Storage 1148 | -9/Storage | Lost 3 parts (1p1n1u) 1250 | -9/Storage | Core integrity fell below 50% 1469 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1536 | -9/Storage | Repaired Imp. EM Shotgun? 1649 | -9/Storage | Lost 3 allies 2038 | -9/Storage | Lost 3 allies 2547 | -9/Storage | Found Prototype Processor 2548 | -9/Storage | Identified Exp. Targeting Computer 2807 | -9/Storage | Lost 8 allies 2852 | -9/Storage | Build established: Gunner 2903 | -9/Storage | Discovered new exit (range 15) 2925 | -9/Storage | Identified exit to Garrison 2925 | -9/Storage | Entered Garrison 2925 | -9/Garrison | Accompanied by 4 allies 2959 | -9/Garrison | Core integrity fell below 20% 2980 | -9/Garrison | Lost 4 allies 2999 | -9/Garrison | System corruption reached 10% 3001 | -9/Garrison | Triggered checkpoint 3009 | -9/Garrison | Core destroyed Last Messages --------------- Rammed Wall. Destabilizing: System interference. Imp. Assault Rifle temporarily disabled. Adv. Beam Cannon temporarily disabled. Destabilizing: System interference. Exp. Targeting Computer temporarily disabled. Lgt. Treads severed. Rammed Wall. Imp. Assault Rifle destroyed. System corrupted by crushing effect (+4). Destabilizing: Core damaged (-4). Adv. Beam Cannon broken. Destabilizing: Short circuit. Beams of light sweep through the air. An alarm sounds. Rammed Wall. Destabilizing: Core damaged (-20). 90#A8OI8I#B 1RQGHVU 4%W/IJ|%V Rammed Wall. Destabilizing: Core damaged (-20). Map ----- +----------------------------------------------------+ | ?+???????????????????????????????????????????????? | | ??????????????????????????????????????????+??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????? ???????????????????? | | ????????????????????+???? ? ??????????+???? | | ????????????????????????? ? ??????????????? | | ??????????????????????? ?# #? #?????????????? | | ??????????????????##??? ## ## ###???????????? | | ??????????????????# ??? #???????????? | | ??????????????????# ?? #???????????? | | ??????????????????# ??? #???????????? | | ??????????????????? ?? ????????????? | | ????????????????????# ?# ## #?????????????? | | ???????????????????## ## ## #?????????????? | | ???????????????????? #?????????????? | | ??+??????????????????? ??????????????? | | ??+????????????????????? ??????????????? | | ?????????+???????????????# ## #???????????##?? | | ?????????????????????????# ## ##??????????+ +? | | ???????????+?????????????#/##/## T#??????????# #? | | ?????????????????????????#p## ## ##????????+?# #? | | ????????????????????????## ## ##! #???????????# #? | | ??+?????????????????????+@ ## =+%=#???????????+ +? | | ????????????????????????########= #???????????# #? | | ???????????????????????????????# #???????#####+## | | ?????????????????+?????????????# #???????# | | ???????????????????????????????# #???????# | | ???????????????????????????????# #???????# | | ???????????????????+???????????# #???????# | | ??????+????????????????????????# +???????# | | ??????+????????????????????????# #???????# | | ???????????????????????????????# #???????# | | ???????????????????????????????# #???????# | | ???????????????????????????????# ####+#### % | | ??+????????????????????????????# % | | ???????????????????????????????# %% | | ???????????????????????????????##########"" | | ?????????????????????????????????????????## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ?+????????????????????????????????????????# | | ????????????????????????+?????????????????# | | ????????????????????????+?????????????????# | | ????????????????????????+?????????????????# | | ??????+???+?????????????+?????????????????######## | | ????????????????????????+????????????????????????? | | ????????????????????????+????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ G-34 Mercenary | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 38% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Close Call Hey, That's Mine! Let's See Who's Tougher Loot Pinata Part-time Mechanic Release The Drones! Remodeling The More The Merrier Uninvited Guest Challenges ------------ None Game ------ Seed ResetSigixSuit Manual? 0 Play Time 01:18:33 Cumulative 4.0 hours Start 2025.08.18 @ 20:08:23 End 2025.08.19 @ 12:24:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 2fd8443a-aead-4cae-9777-1c2a5dc16214