Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 19:27:47 Player: 277 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (2789) 2789 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (326) 326 TOTAL SCORE: 7140 Bonus ------- High Alert Combat Kills 46 Met Data Miner 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 72/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Advanced Terrain Scanner Target Analyzer System Backup Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Advanced Terrain Scan Processor Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Gatling Laser Improved Spread Laser Powered Hammer > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg High-capacity Matter Pod Advanced Terrain Scanner Hardened Medium Armor Plating Improved Spread Laser Ion Cannon Enhanced Autogun Tearclaws [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Tearclaws Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion . | . . . . . . . . . Utility 4 | . . 2 2 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 97 | 7 11 13 26 10 1 23 . 6 Power 14 | 1 . 2 2 2 . 6 . 1 Engine 9 | 1 . 2 2 2 . 2 . . Core 5 | . . . . . . 4 . 1 Reactor . | . . . . . . . . . Propulsion 14 | 2 2 2 6 . 1 1 . . Treads . | . . . . . . . . . Leg 14 | 2 2 2 6 . 1 1 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 24 | 2 2 3 8 1 . 7 . 1 Device 8 | 1 . 2 2 . . 3 . . Storage 1 | . 1 . . . . . . . Processor 6 | 1 . 1 2 1 . 1 . . Hackware 2 | . 1 . . . . 1 . . Protection 7 | . . . 4 . . 2 . 1 Artifact . | . . . . . . . . . Weapon 45 | 2 7 6 10 7 . 9 . 4 Energy Gun 23 | 1 5 4 4 3 . 4 . 2 Energy Cannon 3 | . . . . 1 . 1 . 1 Ballistic Gun 5 | 1 . 1 2 . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 12 | . 2 1 4 3 . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 3 1 . . . . Parts Lost 30 | . . . 4 . 1 14 . 11 Power 5 | . . . . . . 2 . 3 Propulsion 4 | . . . 1 . . 2 . 1 Utility 10 | . . . 2 . 1 5 . 2 Weapon 11 | . . . 1 . . 5 . 5 Highest Loss Streak 8 | . . . 4 . 1 8 . 5 Average Slot Usage (%) 94 | . 99 99 94 93 97 95 92 75 Engine 10 | . 14 11 8 8 15 10 . . Core 2 | . . . . . . 2 15 11 Leg 16 | . 28 22 17 15 15 14 7 6 Device 12 | . 7 11 15 15 12 8 15 14 Storage 8 | . 10 11 9 7 7 7 7 6 Processor 13 | . 3 10 17 15 15 15 15 15 Hackware 3 | . 7 11 1 . . 4 7 6 Protection 4 | . . . 7 7 7 5 . . Energy Gun 10 | . 17 14 11 11 7 11 . 3 Energy Cannon 2 | . . . . 1 7 3 7 . Ballistic Gun 2 | . 4 1 3 3 . . 7 . Launcher 3 | . 4 5 2 5 7 1 . . Impact Weapon 1 | . . . . . . 4 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 75 | 10 43 47 58 75 75 75 56 56 Greatest Support 32 | 20 20 23 32 32 32 32 15 15 Greatest Overweight (x) 4 | 1 2 2 4 2 2 3 3 3 Average Overweight (x) 1 | . 1 1 1 1 2 2 3 2 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 12 12 Average Capacity 11 | 4 10 12 12 12 12 12 12 11 Most Carried 12 | 1 11 12 12 12 12 12 5 7 Average Carried 9 | . 7 11 11 11 11 9 5 2 Final Capacity 12 | 4 12 12 12 12 12 12 12 4 Final Carried 12 | 1 11 12 11 12 12 5 5 4 Class Distribution -------------------- 46% | Mutant 29% | Skirmisher 16% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2331 | 327 371 189 725 111 278 250 . 80 Remotely . | . . . . . . . . . Salvage Created 3212 | 203 431 365 1020 161 214 602 . 216 Parts 195 | 14 30 39 65 8 7 29 . 3 Haulers Intercepted 4 | . . . 4 . . . . . Recyclers Shooed 4 | . 1 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 39 | . . . . . 5 23 . 11 Prevented 5 | . . . . . 3 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 61 | . 8 9 12 2 11 16 . 3 Guns 29 | . 5 3 3 1 1 13 . 3 Cannons 2 | . . . . . 1 1 . . AOE 29 | . 3 6 9 . 9 2 . . Classes Destroyed 17 | 3 3 3 4 . 1 1 . 2 Worker 12 | 2 3 1 5 1 . . . . Builder 10 | . 1 3 6 . . . . . Tunneler 6 | 4 1 . 1 . . . . . Hauler 4 | . . . 4 . . . . . Recycler 5 | 1 1 1 2 . . . . . Minesweeper 1 | . . . . . 1 . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . 1 1 . . . . . . Watcher 5 | . . 1 4 . . . . . Swarmer 22 | . . 6 . . 9 7 . . Grunt 21 | . 8 1 6 . 1 5 . . Duelist 3 | . . . 1 . . 1 . 1 Sentry 8 | . . 2 2 2 1 1 . . Hunter 4 | . . . 3 . . 1 . . Programmer 2 | . . . . . . 1 . 1 Behemoth 1 | . . . . . . . . 1 Samaritan 2 | . . . . . . . . 2 Best Kill Streak 8 | 5 6 6 8 1 4 5 . 1 Combat Bots Only 5 | . 4 4 4 1 4 5 . 1 Max Kills in Single Turn 3 | 1 2 2 3 1 2 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 1 2 2 . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 4761 | . 285 391 696 155 324 1791 . 1119 Core 998 | . 110 111 66 11 35 252 . 413 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 56 72 88 . . . . . Volleys Fired 272 | 19 43 38 58 12 36 45 . 21 Largest 3 | 2 2 2 2 3 2 3 . 2 Hottest 175 | 70 80 90 115 175 110 160 . 100 Shots Fired 410 | 38 67 54 76 23 44 86 . 22 Gun 310 | 38 59 37 51 18 13 73 . 21 Cannon 24 | . . . . 1 10 12 . 1 Launcher 76 | . 8 17 25 4 21 1 . . Special . | . . . . . . . . . Kinetic 64 | 19 15 . 18 . . 10 . 2 Thermal 131 | 19 15 5 12 3 10 48 . 19 Explosive 76 | . 8 17 25 4 21 1 . . Electromagnetic 139 | . 29 32 21 16 13 27 . 1 Robot Hit Streak 16 | 5 7 11 11 12 7 13 . 16 Robot Miss Streak 11 | 5 5 2 3 2 4 11 . 8 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 1 . . . 2 . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . Shots Hit Robots 250 | 17 28 26 49 12 18 73 . 27 Core Hits 234 | 8 29 27 66 11 27 42 . 24 Critical Hits 3 | . . . 2 1 . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . Melee Attacks 13 | . . . . . . 8 . 5 Impact 13 | . . . . . . 8 . 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7676 | 227 799 887 2235 274 1162 1414 . 678 Guns 3128 | 227 319 289 618 251 187 866 . 371 Cannons 336 | . . . . 23 112 181 . 20 Explosions 3776 | . 480 598 1608 . 863 227 . . Melee 424 | . . . . . . 140 . 284 Ramming 12 | . . . 9 . . . . 3 Kinetic 484 | 78 83 . 153 . . 141 . 29 Thermal 2045 | 149 138 76 197 68 203 872 . 342 Explosive 3305 | . 480 559 1471 . 772 23 . . Electromagnetic 1406 | . 98 252 405 206 187 238 . 20 Impact 424 | . . . . . . 140 . 284 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 Average Corruption 5 | . . . . . . 5 6 6 Corruption Purged . | . . . . . . . . . Effects 59 | . . . . . . 27 5 27 Message Errors 14 | . . . . . . 5 . 9 Matter Fused 9 | . . . . . . 4 1 4 Heat Flow Errors 5 | . . . . . . 2 1 2 Energy Discharges 6 | . . . . . . 2 1 3 Data Loss (minor) 12 | . . . . . . 5 2 5 Data Loss (major) 2 | . . . . . . 2 . . Misfires 2 | . . . . . . 1 . 1 Targeting Errors 7 | . . . . . . 5 . 2 Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 304 | . . 6 . . 98 65 . 135 Projectiles 31 | . . . . . 13 18 . . Explosions 91 | . . 6 . . 85 . . . Melee 182 | . . . . . . 47 . 135 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 424 | . . 117 234 . 47 25 . 1 Shots 13 | . . 4 7 . 1 1 . . Rammed 5 | . . . 2 . . . . 3 Targets Rammed 5 | . . . 2 . . . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 417 | 81 91 105 322 126 75 417 223 222 Average Temperature 80 | 32 22 40 32 60 27 145 122 56 Received Heat Transfer 759 | . 150 81 108 42 48 252 . 78 Effects 5 | . . . . . . 5 . . Shutdowns 1 | . . . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 10 | . . . 4 2 1 1 . 2 Impact Corruptions 10 | . . . . . . 3 . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 3075 | 444 407 161 220 72 285 1206 . 280 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . 1 3 . 2 3 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 542 | 35 208 306 542 275 . . . . Initial 178 | . 22 24 103 178 . . . . Average 218 | 15 108 169 382 175 . . . . Maximum Alert Level 2 | . 1 1 2 1 . . . . Low Security (%) 59 | 100 97 57 12 84 . . . . Level 1 29 | . 2 42 53 15 . . . . Level 2 11 | . . . 34 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . 3 1 5 1 . . . . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 1 2 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 83 | . 12 12 17 2 10 19 . 11 Peak Tracking Total 5 | . 4 5 5 1 4 4 . 5 Tactical Retreats 6 | . . 1 . . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 2 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 11 | . 5 5 . 1 . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 18 | . 7 4 2 1 . . 4 . Terminals 8 | . 5 3 . . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 86 | . 28 14 12 2 . . 30 . Successful 75 | . 19 12 12 2 . . 30 . Failed 11 | . 9 2 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 15 9 . . . . . . Terminals 31 | . 20 11 . . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 12 | . 6 . 6 . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 9 | . . 3 6 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 38 | . 5 3 . . . . 30 . Record 11 | . . . . . . . 11 . Part Schematic 9 | . . . . . . . 9 . Robot Schematic 7 | . . . . . . . 7 . Prototype ID Bank 5 | . 2 . . . . . 3 . Emergency Access Points 2 | . 1 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 12 | . 6 . 6 . . . . . Scan Component 6 | . 3 . 3 . . . . . Repair 6 | . 3 . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . 3 6 . . . . . Insert Component 4 | . . 2 2 . . . . . Analyze 5 | . . 1 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 8 6 . . . . . . Terminals 14 | . 8 6 . . . . . . Track 7 | . 4 3 . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 4 | . 2 2 . . . . . . Operators 2 | . 1 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 7 4 2 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 7 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . 1 2 . . . 9 . Parts Built 2 | . . . . 2 . . . . Matter 146 | . . . . 146 . . . . Time 73 | . . . . 73 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired 6 | . 3 . 3 . . . . . Time 192 | . 78 . 114 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . 94 Total Orders . | . . . . . . . . . Ally Attacks 25 | . . . . . . . . 25 Total Damage 940 | . . . . . . . . 940 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6664 | 124 895 636 1077 542 1461 994 183 752 Spaces Moved 3106 | 51 420 280 482 294 728 421 88 342 Core 22 | 14 . . . . . . . 8 Treads . | . . . . . . . . . Legs 3084 | 37 420 280 482 294 728 421 88 334 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 155 185 150 210 50 Average Speed 176 | 102 160 174 163 160 185 185 210 199 Slowest Speed 240 | 120 180 180 240 185 185 210 210 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 3 61 26 37 10 90 53 77 59 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 2 . 1 Spaces Dug 4 | . . . . . . 4 . . Terrain Destroyed 483 | . 19 109 188 54 83 30 . . Melee 4 | . . . . . . 4 . . Projectile 5 | . . . . . 2 3 . . AOE 474 | . 19 109 188 54 81 23 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 3872 | 81 572 374 693 344 799 534 87 388 Wait 306 | 4 84 26 102 17 33 37 . 3 Move 3098 | 50 419 279 481 293 727 420 87 342 Hop . | . . . . . . . . . Pick Up 43 | 1 12 8 11 6 1 1 . 3 Fast Attach 28 | 7 2 4 8 2 . 4 . 1 Attach 27 | . 1 2 6 2 . 11 . 5 Detach 2 | . . . . . . . . 2 Swap 42 | . 8 7 12 6 1 8 . . Drop 36 | . 3 10 13 6 1 . . 3 Fire 272 | 19 43 38 58 12 36 45 . 21 Melee 13 | . . . . . . 8 . 5 Ram 3 | . . . . . . . . 3 Kick 2 | . . . 2 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: [Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 4) 325 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 3) 680 | -10/Materials | Repaired EM Pulse Gun 708 | -10/Materials | Repaired Aluminum Leg 735 | -10/Materials | Repaired Med. Laser 880 | -10/Materials | Discovered new exit (range 13) 1020 | -10/Materials | Entered another Materials area 1020 | -9/Materials | Evolved 2 slots: Utility x2 1391 | -9/Materials | Discovered new exit (range 9) 1656 | -9/Materials | Entered another Materials area 1656 | -8/Materials | Evolved 2 slots: Utility x2 1745 | -8/Materials | Garrison activated, responded to threat 1842 | -8/Materials | Lost 4 parts (1n2u1w) 1896 | -8/Materials | Discovered new exit (range 17) 2429 | -8/Materials | Repaired Imp. Light Armor Plating 2469 | -8/Materials | Repaired Deuterium Engine 2508 | -8/Materials | Repaired Titanium Leg 2625 | -8/Materials | Build established: Skirmisher 2733 | -8/Materials | Entered Factory 2733 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2999 | -7/Factory | Discovered new exit (range 16) 3199 | -7/Factory | Fabricated Deuterium Engine? 3275 | -7/Factory | Entered Lower Caves 3411 | -7/Lower Caves | Learned Factory emergency access door positions 3569 | -7/Lower Caves | Build established: Mutant 3682 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3875 | -7/Lower Caves | Discovered new exit (range 9) 4736 | -7/Lower Caves | Entered another Lower Caves area 4746 | -7/Lower Caves | Learned 4 Factory zone layouts 4747 | -7/Lower Caves | Build established: Skirmisher 4781 | -7/Lower Caves | Discovered new exit (range 13) 4843 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5133 | -7/Lower Caves | Lost 6 parts (1p2u3w) 5513 | -7/Lower Caves | Discovered new exit (range 12) 5651 | -7/Lower Caves | Lost 8 parts (1p2n3u2w) 5730 | -7/Lower Caves | Entered Data Miner 5730 | -7/Data Miner | Discovered new exit (range 6) 5762 | -7/Data Miner | Met Data Miner 5806 | -7/Data Miner | Learned location of Section 7 (-2) 5806 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5844 | -7/Data Miner | Received God Mode back door access code from Data Miner 5913 | -7/Data Miner | Entered Proximity Caves 5955 | -6/Proximity Caves | Spotted B-75 Beast 5957 | -6/Proximity Caves | Escorted by Enhanced Grunt 5969 | -6/Proximity Caves | Core integrity fell below 50% 5988 | -6/Proximity Caves | Destroyed B-75 Beast 5989 | -6/Proximity Caves | Build established: Assassin 5996 | -6/Proximity Caves | Lost 5 parts (1p4w) 6232 | -6/Proximity Caves | Learned location of Zion (-6) 6595 | -6/Proximity Caves | Discovered new exit (range 16) 6652 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6658 | -6/Proximity Caves | Core integrity fell below 20% 6665 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06516_ System corrupted: Imp. Spread Laser targeting data glitched. 06524_ System corrupted: Heat flow error (+153). 06524_ L-41 Fighter destroyed. 06528_ Unknown Protection fries itself beyond repair. 06540_ 40P6R#XZFU RR OA ZLLQAOV| 06556_ AMEP: 06662_ Imp. Heat Sink destroyed. 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