Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:45:25

Player: amhuman

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (100)     500
Value Destroyed (3870)     3870
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (286)                286
              TOTAL SCORE: 8056

 Bonus
-------
High Alert Combat Kills    286

 Cogmind 
---------
Core Integrity             0/700
Matter                     209/300
Energy                     43/100
System Corruption          8%
Temperature                Warm (197)
Movement                   Walking (200) Ox1
Location                   -7/Lower Caves

 Parts 
-------
>           --- POWER (1) --------
            Antimatter Reactor
>           --- PROPULSION (4) ---
     Medium Treads
            Carbon-fiber Leg
  Makeshift Leg
>           --- UTILITY (5) ------
   Improved Heat Sink
      Large Storage Unit
   Improved Signal Interpreter
   Advanced Targeting Computer
            Target Analyzer
>           --- WEAPON (3) -------
            Flak Cannon
>           --- INVENTORY (15) ---
            Deuterium Engine
     Medium Storage Unit
     Cooled Plasma Rifle
   Improved EM Pulse Cannon
            Plasma Cannon
      Heavy Ion Cannon
            Powered Hammer

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
>          --- PROPULSION -------
     Heavy Treads
     Heavy Treads
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Targeting Computer
           Transmission Jammer
           Hacking Suite
           System Shield
>          --- WEAPON -----------
  Improved Spread Laser
           Plasma Cannon
           Gauss Rifle
>          --- INVENTORY --------
     Heavy Treads
     Large Storage Unit
  Improved Signal Interpreter
  Improved Spread Laser
    Cooled Plasma Rifle
  Improved EM Pulse Cannon
           Plasma Cannon
           Flak Cannon
           Powered Hammer
[Rating: 62]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Heavy Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   
  Utility                  3    | .   .   .   .   1   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             89   | 7   1   .   8   8   38  5   5   1   16  
  Power                    7    | 1   .   .   1   .   3   1   .   .   1   
    Engine                 5    | 1   .   .   1   .   3   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   1   .   .   1   
  Propulsion               27   | 2   .   .   4   3   10  2   1   .   5   
    Treads                 12   | .   .   .   2   .   4   2   1   .   3   
    Leg                    14   | 2   .   .   2   3   5   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   1   .   2   1   8   .   4   1   7   
    Device                 14   | .   .   .   1   .   4   .   3   .   6   
    Storage                5    | 1   1   .   1   .   1   .   .   1   .   
    Processor              3    | .   .   .   .   .   1   .   1   .   1   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   30   | 3   .   .   1   4   17  2   .   .   3   
    Energy Gun             9    | .   .   .   1   .   6   1   .   .   1   
    Energy Cannon          2    | .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          9    | 3   .   .   .   3   1   1   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   1   4   .   .   .   1   
    Launcher               3    | .   .   .   .   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   4   1   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   2   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   5   .   .   .   .   
Parts Lost                 39   | .   .   .   1   4   22  .   2   .   10  
  Power                    3    | .   .   .   1   .   2   .   .   .   .   
  Propulsion               18   | .   .   .   .   3   10  .   1   .   4   
  Utility                  6    | .   .   .   .   .   3   .   1   .   2   
  Weapon                   12   | .   .   .   .   1   7   .   .   .   4   
  Highest Loss Streak      9    | .   .   .   1   3   4   .   1   .   9   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   86  85  86  87  79  84  83  84  89  
  Engine                   4    | .   14  14  11  9   6   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   3   7   7   7   
  Treads                   7    | .   .   .   1   .   1   18  15  15  22  
  Leg                      13   | .   28  28  32  34  17  .   .   .   .   
  Device                   13   | .   .   .   7   8   13  7   18  15  13  
  Storage                  7    | .   15  14  11  9   7   7   7   7   7   
  Processor                5    | .   .   .   .   .   3   7   9   15  15  
  Hackware                 2    | .   .   .   .   .   3   15  1   .   .   
  Energy Gun               8    | .   .   .   7   9   8   7   7   7   14  
  Energy Cannon            3    | .   .   .   .   .   2   7   7   7   6   
  Ballistic Gun            5    | .   28  28  14  12  1   6   7   7   .   
  Ballistic Cannon         2    | .   .   .   .   4   5   .   .   .   .   
Peak Build Rating          62   | 6   7   6   16  28  43  62  62  62  62  
  Average Rating           40   | 4   6   6   12  20  34  52  60  61  56  
  On Entrance              28   | .   6   6   6   15  28  38  62  60  62  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             64   | 13  18  18  33  54  64  42  44  53  53  
  Greatest Support         140  | 20  20  20  40  45  76  140 140 140 140 
  Greatest Overweight (x)  12   | 1   .   .   2   1   12  .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  10  10  15  15  
  Average Capacity         11   | 7   9   10  12  15  10  10  10  13  15  
  Most Carried             15   | 2   4   7   9   15  15  10  10  15  15  
  Average Carried          9    | 1   3   5   8   9   9   9   9   12  13  
  Final Capacity           15   | 8   10  10  15  15  10  10  10  15  15  
  Final Carried            15   | 2   4   7   8   13  9   10  10  15  7   

 Class Distribution 
--------------------
 31% | Scavenger-Gunner
 24% | Mutant
 15% | Gunner
  8% | Scavenger-Skirmisher
  7% | Hacker-Gunner
  7% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory
    Hacker-Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  
Matter Collected           1953 | 249  32   35   157  107  794  273  174  37   95   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3408 | .    32   .    424  354  1642 .    672  .    284  
  Parts                    170  | .    2    .    22   23   88   .    28   .    7    
Haulers Intercepted        3    | .    .    .    .    .    .    .    3    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    .    6    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Combat Hostiles Destroyed  85   | .   2   .   11  10  42  .   12  .   8   
  Guns                     50   | .   2   .   11  9   19  .   3   .   6   
  Cannons                  27   | .   .   .   .   1   18  .   6   .   2   
  AOE                      8    | .   .   .   .   .   5   .   3   .   .   
Classes Destroyed          16   | .   1   .   2   1   10  .   2   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   3   .   .   
  Recycler                 3    | .   .   .   .   .   2   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   1   .   1   .   .   
  Swarmer                  14   | .   2   .   3   4   3   .   .   .   2   
  Grunt                    44   | .   .   .   5   3   23  .   9   .   4   
  Brawler                  4    | .   .   .   .   .   3   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   3   2   5   .   2   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   5   .   1   .   .   
Best Kill Streak           6    | .   2   .   5   5   6   .   6   .   5   
  Combat Bots Only         5    | .   2   .   5   5   5   .   5   .   5   
Max Kills in Single Turn   4    | .   1   .   1   1   4   .   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  
Hostile Shots Fired        654  | .    17   .    62   51   346  .    97   .    81   
  Missed                   203  | .    8    .    21   13   119  .    33   .    9    
Damage Taken               5974 | .    71   .    435  485  2899 .    793  .    1291 
  Core                     865  | .    29   .    86   39   404  .    108  .    199  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         89   | 100  .    88   78   92   .    .    .    .    .    
Volleys Fired              199  | .    9    .    25   22   95   .    26   .    22   
  Largest                  3    | .    2    .    2    3    3    .    3    .    3    
  Hottest                  230  | .    40   .    95   144  225  .    183  .    230  
Shots Fired                485  | .    18   .    50   61   224  1    72   1    58   
  Gun                      326  | .    18   .    50   58   112  .    48   1    39   
  Cannon                   156  | .    .    .    .    3    109  1    24   .    19   
  Launcher                 3    | .    .    .    .    .    3    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  223  | .    18   .    32   39   99   .    24   .    11   
  Thermal                  259  | .    .    .    18   22   122  1    48   1    47   
  Explosive                3    | .    .    .    .    .    3    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    1    .    6    10   18   2    12   2    14   
  Robot Miss Streak        6    | .    5    .    2    5    6    .    4    2    5    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        5    | .    .    .    2    1    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    1    
Shots Hit Robots           350  | .    4    .    32   38   174  1    55   1    45   
  Core Hits                319  | .    2    .    14   22   181  1    49   1    49   
  Critical Kills           3    | .    .    .    1    .    1    .    1    .    .    
  Critical Parts Destroyed 4    | .    1    .    .    .    2    .    .    .    1    
  Critical Strikes         8    | .    1    .    1    1    3    .    1    .    1    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    1    .    .    
    Destroy                5    | .    1    .    1    .    2    .    .    .    1    
    Smash                  1    | .    .    .    .    .    1    .    .    .    .    
Melee Attacks              8    | .    .    .    .    .    8    .    .    .    .    
  Impact                   8    | .    .    .    .    .    8    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9602 | .    41   .    528  548  5230 25   2125 19   1086 
  Guns                     4649 | .    41   .    528  504  2094 .    767  19   696  
  Cannons                  2815 | .    .    .    .    44   1817 25   539  .    390  
  Explosions               2026 | .    .    .    .    .    1207 .    819  .    .    
  Melee                    112  | .    .    .    .    .    112  .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2508 | .    41   .    276  254  1486 .    239  .    212  
  Thermal                  6147 | .    .    .    252  294  2797 25   1886 19   874  
  Explosive                795  | .    .    .    .    .    795  .    .    .    .    
  Electromagnetic          40   | .    .    .    .    .    40   .    .    .    .    
  Impact                   112  | .    .    .    .    .    112  .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    11   11   11   11   11   
  Average Corruption       6    | .    .    .    .    .    3    11   11   11   9    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  143  | .    .    .    .    .    51   12   37   17   26   
    Message Errors         36   | .    .    .    .    .    16   2    6    8    4    
    Matter Fused           31   | .    .    .    .    .    16   3    5    3    4    
    Heat Flow Errors       12   | .    .    .    .    .    5    2    2    1    2    
    Energy Discharges      17   | .    .    .    .    .    4    3    5    1    4    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      16   | .    .    .    .    .    6    1    6    2    1    
    Data Loss (major)      9    | .    .    .    .    .    1    .    4    1    3    
    Misfires               9    | .    .    .    .    .    1    1    2    1    4    
    Alerts                 3    | .    .    .    .    .    .    .    2    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        8    | .    .    .    .    .    2    .    4    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            370  | .    .    .    .    .    253  .    117  .    .    
  Projectiles              36   | .    .    .    .    .    21   .    15   .    .    
  Explosions               293  | .    .    .    .    .    191  .    102  .    .    
  Melee                    41   | .    .    .    .    .    41   .    .    .    .    
Knockbacks                 44   | .    .    .    .    .    39   .    .    .    5    
  Impact                   1    | .    .    .    .    .    1    .    .    .    .    
  Kinetic                  37   | .    .    .    .    .    32   .    .    .    5    
  Secondary                6    | .    .    .    .    .    6    .    .    .    .    
Self-Inflicted Damage      338  | .    .    .    .    .    212  .    126  .    .    
  Shots                    6    | .    .    .    .    .    4    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        587  | .    .    .    12   98   273  107  439  70   587  
  Average Temperature      100  | .    .    .    7    43   73   52   113  46   218  
  Received Heat Transfer   2274 | .    .    .    168  216  1086 .    282  .    522  
  Effects                  5    | .    .    .    .    .    .    .    3    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    2    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    1    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    .    2    4    .    5    .    .    
  Heat Transferred         7385 | .    .    .    444  592  3299 50   1945 15   1040 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1    | .    .    .    .    .    .    .    .    .    1    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Peak Influence             755  | .   80  31  300 418 755 264 552 .   .   
  Initial                  264  | .   .   31  11  126 189 264 184 .   .   
  Average                  318  | .   27  31  160 278 364 264 338 .   .   
Maximum Alert Level        3    | .   .   .   1   2   3   1   2   .   .   
  Low Security (%)         13   | 100 100 100 68  36  2   .   5   .   .   
  Level 1                  61   | .   .   .   31  52  61  100 78  .   .   
  Level 2                  21   | .   .   .   .   11  30  .   16  .   .   
  Level 3                  2    | .   .   .   .   .   4   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   1   .   11  .   6   .   .   
  Investigation            4    | .   .   .   1   .   2   .   1   .   .   
  Extermination            4    | .   .   .   .   .   3   .   1   .   .   
  Reinforcement            7    | .   2   .   .   .   4   .   1   .   .   
  Assault                  1    | .   .   .   .   .   1   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Distress Signals           2    | .   1   .   1   .   .   .   .   .   .   
Communications Jammed      19   | .   .   .   .   .   19  .   .   .   .   
  Distress Signals         19   | .   .   .   .   .   19  .   .   .   .   
Times Spotted              124  | .   7   .   14  16  62  .   14  .   11  
  Peak Tracking Total      7    | .   6   .   5   6   7   .   6   .   7   
  Tactical Retreats        5    | .   1   .   .   1   3   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Traps Triggered            6    | .   .   .   .   .   4   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Machines Disabled          15   | .   .   .   .   .   10  .   5   .   .   
  Max in Single Turn       5    | .   .   .   .   .   5   .   5   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Machines Accessed          17   | .   .   .   3   4   9   .   1   .   .   
  Terminals                17   | .   .   .   3   4   9   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                54   | .   .   .   11  11  26  .   6   .   .   
  Successful               20   | .   .   .   3   3   10  .   4   .   .   
  Failed                   34   | .   .   .   8   8   16  .   2   .   .   
    Catastrophic           6    | .   .   .   2   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   .   .   11  11  25  .   4   .   .   
  Terminals                54   | .   .   .   11  11  26  .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   1   1   3   .   3   .   .   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           3    | .   .   .   1   .   1   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   2   2   7   .   1   .   .   
  Terminals                12   | .   .   .   2   2   7   .   1   .   .   
    Botnet                 12   | .   .   .   2   2   7   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   .   .   3   3   9   .   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   6   .   .   .   .   .   .   
  Total Damage             83   | .   .   .   83  .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac Was Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  
Turns Passed               6467 | 48   90   145  301  346  3195 370  876  428  668  
Spaces Moved               3424 | 32   52   119  166  202  1512 222  485  263  371  
  Core                     28   | 2    .    .    .    .    26   .    .    .    .    
  Treads                   1483 | .    .    .    4    .    138  222  485  263  371  
  Legs                     1895 | 30   52   119  162  202  1330 .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    18   | .    .    .    .    .    18   .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  160  160  160  155  
  Average Speed            161  | 117  120  120  128  125  179  160  160  160  155  
  Slowest Speed            650  | 120  120  120  260  190  650  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    15   32   21   23   47   83   13   42   48   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             11   | .    .    1    .    .    .    .    .    6    4    
Spaces Dug                 6    | .    .    .    .    .    6    .    .    .    .    
Terrain Destroyed          115  | .    .    .    .    .    90   .    25   .    .    
  Melee                    4    | .    .    .    .    .    4    .    .    .    .    
  Projectile               4    | .    .    .    .    .    2    .    2    .    .    
  AOE                      107  | .    .    .    .    .    84   .    23   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Was  Fac  Low  Low  
Total                      3928 | 39   63   121  203  253  1794 237  529  271  418  
  Wait                     132  | .    .    .    1    6    113  4    6    .    2    
  Move                     3416 | 31   51   118  165  201  1512 221  484  262  371  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  49   | 1    1    3    2    11   14   2    4    6    5    
  Fast Attach              38   | 6    1    .    5    3    16   3    3    .    1    
  Attach                   32   | .    .    .    1    4    14   .    1    .    12   
  Detach                   4    | .    1    .    .    1    2    .    .    .    .    
  Swap                     20   | 1    .    .    2    1    9    2    1    1    3    
  Drop                     30   | .    .    .    2    4    11   5    4    2    2    
  Fire                     199  | .    9    .    25   22   95   .    26   .    22   
  Melee                    8    | .    .    .    .    .    8    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   49 | -11/Scrapyard  | Entered Materials
  126 | -10/Materials  | Discovered new exit (range 7)
  139 | -10/Materials  | Entered Mines
  142 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  264 | -10/Mines      | Discovered new exit (range 16)
  284 | -10/Mines      | Entered Materials
  284 | -9/Materials   | Accompanied by 1 ally
  284 | -9/Materials   | Evolved 2 slots: Propulsion x2
  300 | -9/Materials   | Build established: Mutant
  538 | -9/Materials   | Discovered new exit (range 3)
  585 | -9/Materials   | Entered another Materials area
  585 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  661 | -8/Materials   | Lost 3 parts (2n1w)
  885 | -8/Materials   | Discovered new exit (range 9)
  931 | -8/Materials   | Entered Factory
  931 | -7/Factory     | Evolved 2 slots: Utility x2
 1375 | -7/Factory     | Build established: Scavenger-Tank
 1632 | -7/Factory     | Garrison activated, responded to threat
 1780 | -7/Factory     | Lost 3 parts (1n2w)
 1935 | -7/Factory     | Build established: Scavenger-Skirmisher
 2223 | -7/Factory     | Lost 4 parts (2n2u)
 2314 | -7/Factory     | Discovered new exit (range 16)
 2493 | -7/Factory     | Build established: Gunner
 2584 | -7/Factory     | Cargo convoy interrupted
 3206 | -7/Factory     | Build established: Mutant
 3731 | -7/Factory     | First assault squad dispatched
 3844 | -7/Factory     | System corruption reached 10%
 3986 | -7/Factory     | Core integrity fell below 50%
 4042 | -7/Factory     | Lost 3 parts (2n1w)
 4126 | -7/Factory     | Sucked down chute
 4126 | -7/Factory     | Entered Waste
 4126 | -7/Waste       | The area was eerily silent
 4329 | -7/Waste       | Discovered new exit (range 12)
 4341 | -7/Waste       | Build established: Hacker-Gunner
 4496 | -7/Waste       | Entered Factory
 4847 | -7/Factory     | Build established: Scavenger-Gunner
 4874 | -7/Factory     | Garrison activated, responded to threat
 5058 | -7/Factory     | Discovered new exit (range 6)
 5069 | -7/Factory     | Identified exit to Factory
 5170 | -7/Factory     | Identified exit to Lower Caves
 5372 | -7/Factory     | Entered Lower Caves
 5380 | -7/Lower Caves | Learned location of Extension (-4)
 5778 | -7/Lower Caves | Discovered new exit (range 15)
 5799 | -7/Lower Caves | Identified exit to Lower Caves
 5800 | -7/Lower Caves | Entered another Lower Caves area
 6182 | -7/Lower Caves | Discovered exit to Factory (range 15)
 6411 | -7/Lower Caves | Attracted the attention of an 0b10 base
 6438 | -7/Lower Caves | Core integrity fell below 20%
 6468 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06449_ Imp. Heat Sink destroyed.
06449_ Penetrated by Slug.
06450_ Y-64 Sentinel destroyed.
06450_ Switching to secondary target: G-47
  Trooper.
06451_ Antimatter Reactor broken.
06451_ Overheating: Short circuit.
06453_ Particle Gun fries itself beyond repair.
06455_ Overheating: Imp. Spread Laser damaged
  (-7).
06455_ Imp. Spread Laser destroyed.
06456_ G-47 Trooper knocked back. <x2>
06457_ Adv. Treads destroyed.
06457_ Critical hit (Burn: +37).
06458_ Med. Treads destroyed.
06459_ Hvy. Battle Rifle destroyed.
06459_ G-47 Trooper knocked back.
06459_ G-47 Trooper destroyed.
06461_ G-47 Trooper knocked back. <x2>
06468_ O G<TO4DLEH/KG4/SE1V2DKLT GXLC>FC<

 Map 
-----
+----------------------------------------------------+
| ???  #???????????#  #????????????????????????????? |
| ??#  ????????????#  #????????????????????????????? |
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| ????????????#####  ##########????????????????????? |
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| ????????????#               ##???????????????????? |
| ????????????#  ###########   #???????????????????? |
| ????????????#  ??????????#   #???###?????????????? |
| ????????????# ???????????#   #??#  ##????????????? |
| ????????????#???????? ???#   ###    #????????????? |
| ?????????????????????   ?+          #????????????? |
| ???????????? ????????   "#         ##????????????? |
| ????????????  ???????   ?#         #?????????????? |
| ????????????# ???????   ?#         #?????????????? |
| ????????????#  ??????  ??#  #     ##?????????????? |
| ????????????#  ??????  ??#  #     ##?????????????? |
| ????????????#  ######/####         #?????????????? |
| ?????????????           $          #?????????????? |
| ??????????????                     #?????????????? |
| ??????????????##     ########      #?????????????? |
| ?????????????##      #??????#     ##?????????????? |
| ?????????????#      %##?????#     #??????????????? |
| ?????????????#     [*%#######     ##?????????????? |
| ?????????????#      =  ##@         #?????????????? |
| ?????????????#       % %g          #?????????????? |
| ?????????????#       * %          ##?????????????? |
| ?????????????#              ##    #??????????????? |
| ?????????????##             ###    #?????????????? |
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| ???????????????#        ##   ###  ##?????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Carbon-fiber Leg | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TacticalStealthCompanion
  Manual?         0
Play Time         01:00:23
  Cumulative      136.6 hours
  Start           2025.02.18 @ 20:42:52
  End             2025.02.18 @ 21:45:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          134
  Rogue           134
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          54
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8bc88b94-134b-4214-a55f-f7487e757067