Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.12 @ 10:31:51 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1023) 1023 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3738 Bonus ------- None Cogmind --------- Core Integrity 492/700 Matter 172/300 Energy 15/100 System Corruption 8% Temperature Cool (0) Movement Rolling (90) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads Wheel > --- UTILITY (4) ------ Advanced Visual Processing Unit Microactuators Core Shielding Recalibrator > --- WEAPON (3) ------- Lightning Gun Heavy Missile Launcher > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Armored Treads Armored Treads Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Microactuators Core Shielding Recalibrator > --- WEAPON ----------- Lightning Gun Arc Projector Heavy Missile Launcher > --- INVENTORY -------- (None) [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Scythe Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . . . 2 . Weapon 1 | . . 1 . . . Parts Attached 71 | 2 11 15 15 8 20 Power 7 | . 3 1 1 1 1 Engine 5 | . 2 1 1 1 . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 20 | . 3 5 4 4 4 Treads 2 | . . . . . 2 Leg 8 | . 3 5 . . . Wheel 4 | . . . 2 . 2 Hover 2 | . . . 2 . . Flight 4 | . . . . 4 . Utility 29 | 1 2 3 9 3 11 Device 10 | . . 1 2 2 5 Storage 7 | 1 2 . 4 . . Processor 5 | . . . 2 1 2 Hackware . | . . . . . . Protection 7 | . . 2 1 . 4 Artifact . | . . . . . . Weapon 15 | 1 3 6 1 . 4 Energy Gun 7 | . 3 2 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . 1 . . Parts Lost 29 | . 2 2 6 5 14 Power 2 | . . . . . 2 Propulsion 10 | . . . 3 3 4 Utility 7 | . . . 2 . 5 Weapon 10 | . 2 2 1 2 3 Highest Loss Streak 7 | . 2 2 6 5 7 Average Slot Usage (%) 89 | . 100 99 87 77 76 Engine 9 | . 12 11 11 9 4 Core 1 | . 1 . . . 3 Treads 1 | . . . . . 5 Leg 15 | . 28 33 7 . . Wheel 2 | . . . 8 1 3 Hover 1 | . . . 10 2 . Flight 5 | . . . . 22 11 Device 6 | . . 3 8 15 11 Storage 11 | . 28 12 4 9 3 Processor 3 | . . . 5 6 7 Protection 2 | . . 6 . . 4 Energy Gun 5 | . 2 14 . . 5 Ballistic Gun 6 | . 25 1 8 1 . Ballistic Cannon 1 | . . 6 . . . Launcher 2 | . . 4 2 . 2 Slashing Weapon 7 | . . 5 22 10 4 Special Melee Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 25 | 14 16 25 20 13 20 Greatest Support 49 | 20 20 30 30 21 49 Greatest Overweight (x) 6 | . . . 4 2 6 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 8 8 8 12 4 4 Average Capacity 5 | 6 6 6 4 4 4 Most Carried 8 | 8 8 7 6 4 4 Average Carried 4 | 6 6 6 4 3 2 Final Capacity 8 | 8 8 6 4 4 4 Final Carried 8 | 8 8 6 4 4 . Class Distribution -------------------- 56% | Mutant 23% | Scavenger-Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1148 | 232 279 255 282 70 30 Remotely . | . . . . . . Salvage Created 1484 | 57 399 545 86 91 306 Parts 104 | 3 29 44 . 8 20 Haulers Intercepted . | . . . . . . Recyclers Shooed 4 | . 4 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 35 | . 6 15 6 4 4 Melee 10 | . . 2 2 4 2 Guns 17 | . 6 7 4 . . Cannons 1 | . . 1 . . . AOE 7 | . . 5 . . 2 Classes Destroyed 11 | 1 2 3 1 1 3 Worker 3 | . 2 1 . . . Builder 2 | . . . . . 2 Recycler 3 | 1 2 . . . . Watcher 2 | . . 1 . . 1 Swarmer 10 | . . 7 . 3 . Grunt 10 | . 6 4 . . . Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 5 | . . 4 . . 1 Hunter 2 | . . . . 1 1 Assembled 6 | . . . 6 . . Best Kill Streak 7 | 1 5 7 5 3 4 Combat Bots Only 5 | . 4 5 5 3 2 Max Kills in Single Turn 4 | 1 2 4 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 3 . . 1 Melee 1 | . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3421 | . 532 648 598 342 1301 Core 801 | . 106 121 220 146 208 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 57 . 14 73 . Volleys Fired 94 | 3 36 25 15 4 11 Largest 3 | 2 2 3 1 1 2 Hottest 119 | 40 85 119 23 23 110 Shots Fired 182 | 6 72 69 15 4 16 Gun 156 | 6 72 47 15 4 12 Cannon 16 | . . 16 . . . Launcher 10 | . . 6 . . 4 Special . | . . . . . . Kinetic 110 | 6 63 22 15 4 . Thermal 50 | . 9 41 . . . Explosive 4 | . . . . . 4 Electromagnetic 18 | . . 6 . . 12 Robot Hit Streak 12 | 5 7 12 8 2 4 Robot Miss Streak 4 | . 3 1 2 1 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 145 | 5 48 45 13 9 25 Core Hits 80 | 2 23 27 10 4 14 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 49 | . . 6 4 15 24 Impact . | . . . . . . Slashing 49 | . . 6 4 15 24 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . 1 . . . Damage Inflicted 2666 | 59 492 847 315 230 723 Guns 1151 | 59 492 301 193 38 68 Cannons 104 | . . 104 . . . Explosions 479 | . . 321 . . 158 Melee 932 | . . 121 122 192 497 Ramming . | . . . . . . Kinetic 862 | 59 424 148 193 38 . Thermal 325 | . 68 257 . . . Explosive 158 | . . . . . 158 Electromagnetic 389 | . . 321 . . 68 Impact . | . . . . . . Slashing 932 | . . 121 122 192 497 Piercing . | . . . . . . Highest Corruption 8 | . . . 1 . 8 Average Corruption 3 | . . . 1 . 6 Corruption Purged . | . . . . . . Effects 13 | . . . 1 . 12 Message Errors 3 | . . . 1 . 2 Matter Fused 5 | . . . . . 5 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Data Loss (major) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 54 | . . 7 . . 47 Projectiles . | . . . . . . Explosions 7 | . . 7 . . . Melee 47 | . . . . . 47 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 95 | . . 56 . . 39 Shots 4 | . . 3 . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 240 | . 101 240 . . 171 Average Temperature 81 | . 35 104 . . 39 Received Heat Transfer 602 | . 273 150 20 9 150 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 725 | . 150 575 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 289 | 5 170 289 108 155 105 Initial 108 | . 3 . 108 18 70 Average 82 | 3 29 142 60 72 82 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 93 | 100 100 73 100 100 100 Level 1 6 | . . 26 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . . 2 Investigation 3 | . 1 1 . . 1 Extermination 1 | . . . . . 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 8 17 15 14 8 Peak Tracking Total 13 | . 4 7 13 8 3 Tactical Retreats 5 | . . . 1 4 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 18 | . 2 6 1 5 4 Terminals 12 | . 2 5 . 3 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 43 | . 5 17 1 12 8 Successful 21 | . 3 10 1 4 3 Failed 22 | . 2 7 . 8 5 Catastrophic 5 | . . 2 . 2 1 Database Lockouts . | . . . . . . Manual 25 | . 3 11 . 11 . Terminals 33 | . 5 16 . 10 2 Fabricators . | . . . . . . Repair Stations 6 | . . . . . 6 Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Terminal Hacks 12 | . 2 6 1 3 . Part Schematic 1 | . 1 . . . . Robot Analysis 1 | . . . . 1 . Open Door 1 | . . . 1 . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . . 1 . Locate Traps 2 | . . 1 . 1 . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 1 3 . . . Terminals 4 | . 1 3 . . . Track 1 | . . 1 . . . Botnet 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 2 6 . 2 3 Full Trace Events 3 | . . 1 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 80 | . . . . . 80 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 2400 | 23 473 642 361 264 637 Spaces Moved 1722 | 9 271 434 353 379 276 Core 12 | . . . 8 1 3 Treads 48 | . . . . . 48 Legs 773 | 9 271 434 59 . . Wheels 176 | . . . 53 4 119 Hover 276 | . . . 233 43 . Flight 437 | . . . . 331 106 Fastest Speed 34 | 120 120 120 61 34 34 Average Speed 87 | 120 120 120 78 38 84 Slowest Speed 350 | 120 120 120 250 150 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 1 35 42 65 48 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug 12 | . . . . 9 3 Terrain Destroyed 65 | . . 9 . 9 47 Melee 12 | . . . . 9 3 Projectile 1 | . . 1 . . . AOE 52 | . . 8 . . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2372 | 15 354 499 413 469 622 Wait 377 | . 21 1 13 57 285 Move 1717 | 8 270 433 352 378 276 Hop . | . . . . . . Pick Up 17 | 2 5 5 2 2 1 Fast Attach 44 | 1 5 6 12 5 15 Attach 10 | . . 3 2 1 4 Detach 8 | . 1 . 3 1 3 Swap 17 | 1 6 6 1 2 1 Drop 37 | . 10 15 6 4 2 Fire 94 | 3 36 25 15 4 11 Melee 48 | . . 5 4 15 24 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . . 3 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 24 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 9) 497 | -10/Materials | Entered another Materials area 497 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 499 | -9/Materials | Discovered new exit (range 8) 628 | -9/Materials | Discovered new exit (range 13) 763 | -9/Materials | Discovered new exit (range 3) 892 | -9/Materials | Build established: Scavenger-Tank 1087 | -9/Materials | Discovered new exit (range 15) 1107 | -9/Materials | Identified exit to Mines 1107 | -9/Materials | Identified exit to Storage 1107 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Entered Mines 1158 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1195 | -9/Mines | Assembled infested the area 1224 | -9/Mines | Core integrity fell below 50% 1253 | -9/Mines | Lost 6 parts (3n2u1w) 1289 | -9/Mines | Learned location of Zion (-7) 1348 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1350 | -9/Mines | Found Prototype Device 1350 | -9/Mines | Identified Exp. Sensor Array 1378 | -9/Mines | Core integrity fell below 20% 1389 | -9/Mines | Learned Materials security intel 1483 | -9/Mines | Discovered exit to Materials (range 5) 1500 | -9/Mines | Entered Materials 1500 | -8/Materials | Evolved 2 slots: Utility x2 1578 | -8/Materials | Lost 5 parts (3n2w) 1762 | -8/Materials | Discovered new exit (range 4) 1762 | -8/Materials | Identified exit to Factory 1764 | -8/Materials | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1992 | -7/Factory | Build established: Mutant 2013 | -7/Factory | Repaired Exp. Sensor Array 2121 | -7/Factory | Lost 6 parts (3n3u) 2209 | -7/Factory | Lost 7 parts (2p1n2u2w) 2401 | -7/Factory | Self-destructed Last Messages --------------- 02189_ U-05 Engineer builds a Wall. 02193_ U-05 Engineer lays Concrete. 02194_ U-05 Engineer builds a Wall. 02195_ Acquired Lightning Gun. 02195_ U-05 Engineer builds a Wall. 02205_ U-05 Engineer lays Concrete. 02214_ System corrupted: Matter fused (-6). 02232_ System corrupted: Substantial component data lost. 02247_ System corrupted: FCS attempts to trigger Arc Projector. 02264_ ALERT: Rogue bot located, Programmers report to Factory Zone 1G. 02273_ CVBCQSD GPLQP/M WXCQAQKWHK9UI=TTVG 02279_ Connecting with Terminal... 02334_ GWJ