Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 00:41:30 Player: Maulwurf Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1052) 1052 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (768) 768 TOTAL SCORE: 3725 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (12) Movement Rolling (140) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ Huge Storage Unit Sensor Array > --- WEAPON (4) ------- Makeshift Laser Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Light Angular Momentum Engine Light Antimatter Reactor Heat Sink Heat Sink Heat Sink Improved Heat Sink Cooling System Medium Matter Pod (100) High-capacity Matter Pod (200) Terrain Scanner Improved Targeting Computer ECM Suite Makeshift ECM Suite Makeshift System Shield Field Laser Heavy Laser Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit System Restoration Module > --- WEAPON ----------- Riot Gun Makeshift Laser Plasma Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Angular Momentum Engine Light Antimatter Reactor Wheel Heat Sink Heat Sink Heat Sink Cooling System Medium Matter Pod High-capacity Matter Pod Sensor Array Terrain Scanner Improved Targeting Computer ECM Suite Makeshift ECM Suite Makeshift System Shield Field Laser Makeshift Laser Heavy Assault Rifle Heavy Assault Rifle Mining Laser [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Salvage Targeting Computer Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 55 | 8 2 . 20 . 10 15 Power 4 | 1 . . 2 . . 1 Engine 4 | 1 . . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 3 . . 5 . . 3 Treads . | . . . . . . . Leg 1 | 1 . . . . . . Wheel 10 | 2 . . 5 . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 1 . 4 . 2 5 Device 11 | 1 . . 3 . 2 5 Storage 2 | 1 1 . . . . . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 26 | 2 1 . 9 . 8 6 Energy Gun 8 | 1 . . 2 . 1 4 Energy Cannon . | . . . . . . . Ballistic Gun 16 | 1 1 . 7 . 5 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 19 | . 1 . 7 . . 11 Power 2 | . . . 1 . . 1 Propulsion 6 | . . . 3 . . 3 Utility 2 | . . . 1 . . 1 Weapon 9 | . 1 . 2 . . 6 Highest Loss Streak 6 | . 1 . 4 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 100 97 100 96 98 Engine 11 | . 14 14 10 11 11 10 Wheel 22 | . 28 28 21 22 22 22 Device 11 | . 14 14 9 11 11 11 Storage 11 | . 14 14 11 11 11 11 Energy Gun 10 | . 8 . 7 11 10 22 Ballistic Gun 27 | . 16 28 36 33 28 20 Peak Build Rating 29 | 7 8 8 17 17 17 29 Average Rating 15 | 5 7 8 13 17 16 22 On Entrance 10 | . 7 8 8 17 17 17 Naked Turns . | . . . . . . . Heaviest Build 103 | 15 90 89 100 100 100 103 Greatest Support 20 | 20 20 20 20 20 20 20 Greatest Overweight (x) 9 | 1 4 4 9 4 4 5 Average Overweight (x) 3 | . 2 4 4 4 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 25 Most Carried 25 | 6 18 19 25 25 25 25 Average Carried 21 | 4 8 18 21 25 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 5 18 19 25 25 25 19 Class Distribution -------------------- 51% | Skirmisher 20% | Mutant 16% | Scavenger-Gunner 7% | Scavenger-Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1598 | 280 149 33 666 . 108 362 Remotely . | . . . . . . . Salvage Created 1563 | 229 232 52 600 . . 450 Parts 85 | 12 21 5 35 . . 12 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 3 10 Prevented 10 | . . . . . . 10 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 8 3 14 . . 7 Guns 31 | . 8 3 13 . . 7 Classes Destroyed 10 | 3 3 . 3 . . 1 Worker 3 | 2 . . 1 . . . Tunneler 3 | 3 . . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . 1 . . . Swarmer 13 | . 6 3 4 . . . Grunt 11 | . 2 . 4 . . 5 Brawler 1 | . . . . . . 1 Duelist 2 | . . . 1 . . 1 Sentry 5 | . . . 5 . . . Best Kill Streak 6 | 4 3 3 6 . . 2 Combat Bots Only 5 | . 3 3 5 . . 2 Max Kills in Single Turn 3 | 2 1 2 3 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 183 | . 35 4 75 . . 69 Missed 48 | . 12 1 18 . . 17 Damage Taken 2249 | 5 208 22 843 . . 1171 Core 501 | 5 77 8 117 . . 294 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 98 . 64 . . . . Volleys Fired 119 | 27 19 2 38 . 8 25 Largest 4 | 1 2 2 4 . 1 4 Hottest 198 | 40 60 40 125 . 100 198 Shots Fired 320 | 27 36 4 150 . 8 95 Gun 312 | 27 36 4 150 . . 95 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 8 | . . . . . 8 . Kinetic 215 | . 27 4 126 . . 58 Thermal 57 | . . . 19 . 8 30 Explosive . | . . . . . . . Electromagnetic 48 | 27 9 . 5 . . 7 Robot Hit Streak 16 | 4 6 4 16 . . 8 Robot Miss Streak 6 | 3 3 1 6 . . 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 2 1 . . 4 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 178 | 14 25 3 71 . 1 64 Core Hits 81 | 7 12 3 29 . . 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 3 . . 2 Burn 5 | . . . 3 . . 2 Melee Attacks 40 | . . . . . 40 . Impact . | . . . . . . . Slashing 40 | . . . . . 40 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2755 | 256 293 36 1128 . . 1042 Guns 2556 | 185 293 36 1000 . . 1042 Cannons . | . . . . . . . Explosions 150 | 71 . . 79 . . . Melee . | . . . . . . . Ramming 49 | . . . 49 . . . Kinetic 1674 | . 212 36 804 . . 622 Thermal 638 | 71 . . 172 . . 395 Explosive . | . . . . . . . Electromagnetic 394 | 185 81 . 103 . . 25 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 5 5 3 Average Corruption 2 | . . . 2 5 5 1 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 21 | . . . 11 . 5 5 Message Errors 7 | . . . 3 . 2 2 Matter Fused 5 | . . . 2 . 1 2 Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 1 . 1 . Data Loss (major) 2 | . . . 1 . 1 . Misfires 2 | . . . 2 . . . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . 6 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 6 | . . . 6 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 53 | 5 . . 48 . . . Shots 3 | 1 . . 2 . . . Rammed 2 | . . . 2 . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 440 | 12 24 . 357 . 72 440 Average Temperature 118 | 12 13 . 88 . 29 192 Received Heat Transfer 735 | . 54 . 324 . . 357 Effects 7 | . . . 1 . . 6 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Short Circuit 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 2 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 2 | 1 . . 1 . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . . 4 . . 1 Heat Transferred 1613 | 100 . . 666 . . 847 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 256 | 30 150 100 256 19 . . Initial 39 | . 19 30 39 19 . . Average 92 | 8 46 98 131 19 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 86 | 100 100 100 75 100 . . Level 1 13 | . . . 24 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 9 2 24 . . 23 Peak Tracking Total 8 | . 3 2 5 . . 8 Tactical Retreats 6 | . . . 3 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . 1 . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 3 . 5 . . . Terminals 7 | . 3 . 4 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 10 . 12 . . . Successful 13 | . 5 . 8 . . . Failed 9 | . 5 . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 15 | . 6 . 9 . . . Terminals 21 | . 10 . 11 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . 4 . . . Record 4 | . 1 . 3 . . . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . Terminals 6 | . 3 . 3 . . . Botnet 6 | . 3 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 10 | . . . . 2 6 2 Largest Group 6 | . . . . 2 6 6 Highest-Rated Group 207 | . . . . 40 207 203 Highest-Rated Ally 41 | . . . . 31 41 41 Total Orders . | . . . . . . . Ally Attacks 37 | . . . . . . 37 Total Damage 1206 | . . . . . . 1206 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5015 | 134 608 133 1096 46 2235 763 Spaces Moved 2901 | 71 317 91 581 32 1442 367 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2890 | 60 317 91 581 32 1442 367 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 140 140 140 140 Average Speed 136 | 77 115 140 140 140 140 146 Slowest Speed 215 | 95 140 140 215 140 140 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 5 30 19 42 13 90 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3645 | 124 525 93 778 33 1558 534 Wait 418 | . 172 . 105 2 33 106 Move 2895 | 70 316 90 580 31 1441 367 Hop . | . . . . . . . Pick Up 76 | 15 15 1 24 . 13 8 Fast Attach . | . . . . . . . Attach 35 | 8 1 . 10 . 5 11 Detach 3 | 1 . . 1 . . 1 Swap 20 | . 1 . 10 . 5 4 Drop 29 | 3 1 . 8 . 13 4 Fire 119 | 27 19 2 38 . 8 25 Melee 40 | . . . . . 40 . Ram 2 | . . . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 8 | . . . . . . 8 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 135 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 6) 743 | -10/Materials | Entered Mines 795 | -10/Mines | Found a hidden stash of uninstalled traps 814 | -10/Mines | Discovered new exit (range 14) 876 | -10/Mines | Entered Materials 876 | -9/Materials | Evolved 2 slots: Weapon x2 1088 | -9/Materials | Lost 4 parts (1p2n1w) 1413 | -9/Materials | Build established: Scavenger-Gunner 1959 | -9/Materials | Discovered new exit (range 10) 1972 | -9/Materials | Entered Mines 1977 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2018 | -9/Mines | Entered Zion 2018 | -7/Zion | Accompanied by 2 allies 2068 | -7/Zion | Led the pair of lost Derelicts to a safe place 2103 | -7/Zion | Discovered new exit (range 14) 2161 | -7/Zion | System corruption cleaned by Quarantine Array 2487 | -7/Zion | Build established: Skirmisher 2591 | -7/Zion | Gained Derelict followers 3078 | -7/Zion | Met Imprinter 3116 | -7/Zion | Imprinted 3119 | -7/Zion | Declared Zion's savior 4253 | -7/Zion | Entered Proximity Caves 4253 | -6/Proximity Caves | Accompanied by 6 allies 4261 | -6/Proximity Caves | Spotter reported a threat 4356 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4425 | -6/Proximity Caves | Lost 6 allies 4544 | -6/Proximity Caves | Core integrity fell below 50% 4590 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 4909 | -6/Proximity Caves | Spotted B-75 Beast 4910 | -6/Proximity Caves | Core integrity fell below 20% 5016 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04681_ Acquired Imp. Heat Sink. 04780_ Riot Gun destroyed. 04800_ G-50 Soldier suffers critical hit (Burn). 04801_ Wheel destroyed. 04804_ G-50 Soldier destroyed. 04804_ Switching to secondary target: G-50 Soldier. 04807_ Hvy. Assault Rifle broken. 04807_ Overheating: Short circuit. 04809_ G-50 Soldier suffers critical hit (Burn). 04811_ Power failure, Imp. Deuterium Engine shutdown. 04816_ Carbon-fiber Leg melted. 04816_ G-50 Soldier destroyed. 04818_ Overheating: Energy bleed (-48). 04820_ Acquired 59 matter. 04824_ Acquired Hvy. Laser. 04826_ Dropped Broken Hvy. Assault Rifle. 04831_ Acquired 10 matter. 04913_ Plasma Rifle destroyed. 05012_ Mak. Laser destroyed. 05012_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######?????"""??????????????????????????????????? | | # ###?? ?????????????????????????????????? | | ### ????????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | # #?????? ???????????????????????? | | # #?????? ???????????????????????? | | ## #?????? ???????????????????????? | | ## ###????#### ##?????????????????????? | | # ###??????# #?????????????????????? | | # ##???????? #?##??????????????????? | | #### #?????????? ## ??????????????????? | | #### ##????????? ???????????????????? | | # ##????????? ????????????????????? | | # $## #????????? #?????????????????????? | | # ?## #???#####?# ####??????????????????? | | # ???## #???# ### ##?????????????????? | | #?????### #??## #?# #?????????????????? | | ?????##### ##?# ### #?????????????????? | | ??? # ### ## #?????????????????? | | ?? ## BB @ #?????????????????????? | | # ## ##?????????????????????? | | #" #??????????????????????? | | % #??????????????????????? | | ;#??????????????????????? | | ## ##??????????????????????? | | ### ####### #??????????????????????? | | #### #####????## ##?????????????????????? | | ???# ##????????# #?????????????????????? | | ???# #????????# #????????????????????? | | ???## #????????# #????????????????????? | | ????## ?????????## ##????????????????????? | | ?????####??????????#### #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ###??????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking What Is This Thing? Challenges ------------ None Game ------ Seed AluminumConstructFilter Manual? 0 Play Time 00:52:03 Cumulative 23.0 hours Start 2025.01.24 @ 23:38:14 End 2025.01.25 @ 00:41:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21961cb1-b6fd-4df2-ace5-8c57fbf0bc32