Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 17:59:26 Player: Nihil Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (1011) 1011 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2791 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 222/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Core (1150) Ox22 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (28) --- Light Ion Engine Light Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Carbon-fiber Leg Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Small Laser Hammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Light Treads Light Treads Carbon-fiber Leg Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Small Laser Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Hammer [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 42 | 6 6 12 18 Power 7 | 1 1 2 3 Engine 6 | 1 1 2 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 . 5 4 Treads 3 | . . . 3 Leg 8 | 2 . 5 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 5 1 2 Device . | . . . . Storage 8 | 1 5 1 1 Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 15 | 2 . 4 9 Energy Gun 2 | . . 1 1 Energy Cannon . | . . . . Ballistic Gun 13 | 2 . 3 8 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 25 | . . 6 19 Power 3 | . . . 3 Propulsion 9 | . . 3 6 Utility . | . . . . Weapon 13 | . . 3 10 Highest Loss Streak 10 | . . 6 10 Average Slot Usage (%) 98 | . 99 99 96 Engine 9 | . 14 11 6 Core 1 | . . . 2 Treads 5 | . . . 11 Leg 22 | . 28 32 13 Storage 33 | . 27 33 36 Processor 4 | . . . 9 Energy Gun 2 | . . 4 1 Ballistic Gun 18 | . 28 16 15 Naked Turns . | . . . . Heaviest Build 79 | 11 41 58 79 Greatest Support 60 | 20 20 30 60 Greatest Overweight (x) 22 | 3 2 1 22 Average Overweight (x) 1 | 1 . 1 1 Largest Inventory Capacity 28 | 6 16 22 28 Average Capacity 21 | 5 10 21 27 Most Carried 27 | 4 16 22 27 Average Carried 18 | 2 9 16 23 Final Capacity 28 | 6 16 22 28 Final Carried 22 | 4 16 22 20 Class Distribution -------------------- 56% | Hauler-Mutant 23% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1165 | 204 111 482 368 Remotely . | . . . . Salvage Created 1225 | . 175 302 748 Parts 79 | . 18 23 38 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 6 11 18 Guns 34 | . 6 11 17 AOE 1 | . . . 1 Classes Destroyed 5 | . 2 2 1 Recycler 1 | . . . 1 Swarmer 16 | . 3 7 6 Grunt 14 | . 3 2 9 Brawler 1 | . . 1 . Sentry 4 | . . 1 3 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3538 | . 158 780 2600 Core 694 | . 18 125 551 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 92 68 . Volleys Fired 138 | . 13 40 85 Largest 2 | . 2 2 2 Hottest 76 | . 40 63 76 Shots Fired 268 | . 26 80 162 Gun 268 | . 26 80 162 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 244 | . 26 67 151 Thermal 24 | . . 13 11 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 6 8 19 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets 10 | . 1 1 8 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 166 | . 16 49 101 Core Hits 74 | . 9 17 48 Critical Hits 1 | . . . 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2059 | . 167 549 1343 Guns 1857 | . 167 549 1141 Cannons . | . . . . Explosions 202 | . . . 202 Melee . | . . . . Ramming . | . . . . Kinetic 1689 | . 167 454 1068 Thermal 370 | . . 95 275 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 18 | . . . 18 Projectiles . | . . . . Explosions 18 | . . . 18 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 49 | . . . 49 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 69 | . . 46 69 Average Temperature 11 | . . 17 9 Received Heat Transfer 1383 | . 42 162 1179 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 599 | . . 225 374 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 199 | . 160 190 199 Average Influence 91 | . 86 75 111 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 11 15 33 Peak Tracking Total 7 | . 4 7 6 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . . . 2 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 4 | . 1 1 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 1 5 6 Successful 8 | . 1 4 3 Failed 4 | . . 1 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 9 | . 1 5 3 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Alert Level 2 | . . 2 . Reinforcement Status 1 | . . 1 . Recall Reinforcements 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 1 3 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1967 | 87 402 538 940 Spaces Moved 858 | 53 207 250 348 Core 27 | 26 . . 1 Treads 177 | . . . 177 Legs 654 | 27 207 250 170 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 180 Average Speed 162 | 140 146 150 183 Slowest Speed 1150 | 200 180 150 1150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 38 17 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 40 | . . . 40 Melee . | . . . . Projectile . | . . . . AOE 40 | . . . 40 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1191 | 62 284 334 511 Wait 95 | . 34 18 43 Move 855 | 52 206 249 348 Hop . | . . . . Pick Up 49 | 4 17 13 15 Fast Attach 12 | 6 4 1 1 Attach 23 | . . 8 15 Detach . | . . . . Swap 7 | . 2 3 2 Drop 12 | . 8 2 2 Fire 138 | . 13 40 85 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 6) 490 | -10/Materials | Entered another Materials area 490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 778 | -9/Materials | Build established: Hauler-Mutant 830 | -9/Materials | Lost 6 parts (3n3w) 1001 | -9/Materials | Discovered new exit (range 11) 1028 | -9/Materials | Entered another Materials area 1028 | -8/Materials | Evolved 2 slots: Utility x2 1088 | -8/Materials | Build established: Scavenger-Mutant 1490 | -8/Materials | Build established: Hauler-Mutant 1498 | -8/Materials | Lost 5 parts (1p2n2w) 1842 | -8/Materials | Repaired Hvy. Assault Rifle? 1920 | -8/Materials | Core integrity fell below 50% 1952 | -8/Materials | Core integrity fell below 20% 1968 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01917_ Lgt. Treads destroyed. 01924_ Lgt. Angular Momentum Engine destroyed. 01928_ Lgt. Assault Rifle destroyed. 01935_ K-01 Serf cleans the Nuclear Reactor. 01936_ Lgt. Treads destroyed. 01939_ K-01 Serf cleans the Nuclear Reactor. 01940_ G-47 Trooper destroyed. 01940_ Switching to secondary target: G-47 Trooper. 01941_ Beam Rifle destroyed. 01943_ Lgt. Assault Rifle destroyed. 01944_ K-01 Serf cleans the Nuclear Reactor. 01945_ K-01 Serf collects debris. 01948_ Lgt. Assault Rifle destroyed. 01949_ K-01 Serf collects debris. 01957_ G-47 Trooper destroyed. 01958_ K-01 Serf destroyed. 01959_ K-01 Serf collects debris. 01965_ Hvy. Assault Rifle destroyed. 01965_ K-01 Serf collects debris. 01968_ K-01 Serf cleans the Nuclear Reactor. 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