Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 16:39:06

Player: Lunace

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (108)     540
Value Destroyed (4166)     4166
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1562)               1562
              TOTAL SCORE: 10308

 Bonus
-------
High Alert Combat Kills    331
Follower Combat Kills      860
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -629

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (180) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
   Armored Wheel
>          --- UTILITY (8) ------
           Huge Storage Unit
  Advanced Visual Processing Unit
           Launcher Guidance Computer
           Launcher Guidance Computer
           System Restoration Module
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
   Armored Wheel
   Armored Wheel
   Armored Wheel
   Armored Wheel
           Gravmag System
           Gravmag System
     Large Matter Pod (150)
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Relay Coupler [NC] (29)
           Relay Coupler [Swarmer] (29)
           Relay Coupler [Swarmer] (33)
           Relay Coupler [Swarmer] (23)
           Relay Coupler [Cutter] (28)
           Flak Gun
  Advanced Assault Cannon
           Gauss Cannon
           Grenade Launcher
           Missile Launcher
           Remote Datajack
           Great Axe
           Great Axe

 Peak State 
------------
>          --- POWER ------------
    Cooled Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
   Compact Wheel
>          --- UTILITY ----------
           Huge Storage Unit
           Launcher Guidance Computer
           Transmission Jammer
  Improved Propulsion Shielding
  Improved Medium Armor Plating
   Layered Light Armor Plating
           Relay Coupler [NC]
           Relay Coupler [Hunter]
>          --- WEAPON -----------
           Gauss Cannon
           Remote Datajack
>          --- INVENTORY --------
     Large Matter Pod
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Cutter]
           Relay Coupler [Specialist]
           System Restoration Module
  Advanced Assault Cannon
           Proton Missile Launcher
           Grenade Launcher
           Grenade Launcher
           Remote Datajack
           Great Axe
           Great Axe
[Rating: 50]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Relay Coupler [NC]
  Protection               Improved Propulsion Shielding
Weapon                     Great Axe
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             149  | 7   2   7   25  3   3   2   .   16  14  70  
  Power                    13   | 1   .   2   3   .   .   .   .   1   1   5   
    Engine                 9    | 1   .   1   2   .   .   .   .   1   1   3   
    Core                   4    | .   .   1   1   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   .   11  .   .   .   .   2   2   11  
    Treads                 5    | 2   .   .   3   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   6   .   .   .   .   .   .   1   
    Wheel                  16   | .   .   .   2   .   .   .   .   2   2   10  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 2   2   1   4   2   2   1   .   2   8   26  
    Device                 13   | 1   .   .   1   .   .   .   .   1   2   8   
    Storage                6    | 1   1   .   .   1   2   .   .   .   1   .   
    Processor              7    | .   .   .   .   .   .   .   .   .   .   7   
    Hackware               9    | .   .   .   .   .   .   .   .   .   2   7   
    Protection             15   | .   1   1   3   1   .   1   .   1   3   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   .   4   7   1   1   1   .   11  3   28  
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   3   .   .   .   .   2   2   1   
    Ballistic Gun          6    | 2   .   1   2   .   .   .   .   .   .   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   6   
    Launcher               11   | .   .   2   .   1   .   1   .   2   1   4   
    Special Weapon         12   | .   .   .   .   .   1   .   .   1   .   10  
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        9    | .   .   .   2   .   .   .   .   3   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   3   .   1   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 52   | .   .   2   14  .   .   .   1   3   8   24  
  Power                    5    | .   .   1   2   .   .   .   .   .   .   2   
  Propulsion               13   | .   .   .   3   .   .   .   1   1   1   7   
  Utility                  20   | .   .   .   5   .   .   .   .   2   4   9   
  Weapon                   14   | .   .   1   4   .   .   .   .   .   3   6   
  Highest Loss Streak      8    | .   .   2   8   .   .   .   1   1   6   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 98  84  82  88  90  81  90  92  90  
  Engine                   6    | .   14  13  3   11  11  11  9   9   8   3   
  Core                     2    | .   .   .   5   .   .   .   .   .   .   2   
  Treads                   3    | .   28  28  9   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   9   .   .   .   .   .   .   3   
  Wheel                    11   | .   .   .   2   22  22  22  18  16  17  10  
  Device                   6    | .   1   .   7   .   .   .   .   7   16  8   
  Storage                  11   | .   14  14  11  19  22  22  18  18  10  7   
  Processor                4    | .   .   .   .   .   .   .   .   .   .   11  
  Hackware                 6    | .   .   .   .   .   .   .   .   .   5   13  
  Protection               13   | .   12  14  14  7   11  12  18  21  15  12  
  Energy Cannon            1    | .   .   .   2   11  11  1   .   2   .   .   
  Ballistic Gun            3    | .   28  18  8   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   6   2   11  3   9   9   4   .   1   
  Special Weapon           3    | .   .   .   .   .   7   11  9   5   .   3   
  Slashing Weapon          3    | .   .   .   6   .   .   .   .   2   8   2   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   2   8   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 13  30  33  40  47  112 114 114 121 108 122 
  Greatest Support         43   | 40  40  40  43  20  20  20  20  20  28  28  
  Greatest Overweight (x)  11   | .   .   .   2   2   5   5   5   11  5   10  
  Average Overweight (x)   3    | .   .   .   .   1   2   5   5   5   4   4   
Largest Inventory Capacity 25   | 8   15  15  15  15  25  25  25  25  25  25  
  Average Capacity         21   | 6   12  15  15  15  17  25  25  25  25  25  
  Most Carried             25   | 6   8   11  15  15  17  17  18  25  25  25  
  Average Carried          17   | 2   7   9   12  14  15  16  17  20  24  19  
  Final Capacity           25   | 8   15  15  15  15  25  25  25  25  25  25  
  Final Carried            25   | 6   8   11  15  15  16  17  17  25  19  23  

 Class Distribution 
--------------------
 50% | Bothacker-Mutant
 35% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Matter Collected           3050 | 276  53   195  573  76   40   59   6    260  174  1338 
  Remotely                 713  | .    .    .    .    .    .    .    .    .    164  549  
Salvage Created            3182 | 96   144  241  1236 29   .    82   .    169  364  821  
  Parts                    188  | 8    8    15   69   6    .    15   .    13   16   38   
Haulers Intercepted        7    | .    1    .    4    .    .    .    .    .    1    1    
Recyclers Shooed           3    | 1    .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Combat Hostiles Destroyed  79   | .   2   9   25  7   .   10  .   6   5   15  
  Melee                    15   | .   .   2   9   .   .   .   .   .   1   3   
  Guns                     14   | .   2   4   4   .   .   .   .   .   .   4   
  Cannons                  8    | .   .   .   3   .   .   .   .   1   1   3   
  AOE                      40   | .   .   3   8   7   .   10  .   5   3   4   
Classes Destroyed          15   | 2   3   1   3   .   .   1   .   2   .   3   
  Worker                   4    | .   .   .   .   .   .   1   .   .   .   3   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   .   .   1   
  Hauler                   7    | .   1   .   4   .   .   .   .   .   1   1   
  Recycler                 5    | 1   .   .   2   .   .   .   .   .   1   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  5    | .   1   .   2   .   .   .   .   .   1   1   
  Swarmer                  26   | .   .   3   3   7   .   10  .   3   .   .   
  Grunt                    35   | .   2   6   13  .   .   1   .   2   5   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  3    | .   .   .   3   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   6   .   .   .   .   1   .   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   2   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   4   
Best Kill Streak           7    | 2   4   3   7   4   .   4   .   5   5   5   
  Combat Bots Only         6    | .   2   3   6   4   .   4   .   5   4   3   
Max Kills in Single Turn   3    | 1   1   2   2   2   .   3   .   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   2   2   .   2   .   2   1   1   
  Melee                    1    | .   .   1   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Hostile Shots Fired        649  | .    21   49   128  10   .    17   2    18   69   335  
  Missed                   196  | .    6    8    37   3    .    6    1    4    17   114  
Damage Taken               7079 | .    139  584  1498 125  .    123  14   300  1006 3290 
  Core                     1294 | .    33   72   211  9    .    9    .    12   193  755  
  Absorbed by Shields      333  | .    .    .    .    .    .    .    .    .    97   236  
  Redirected to Shielding  310  | .    .    .    31   .    .    .    .    .    154  125  
  Regen/Repaired (Parts)   185  | .    .    .    .    .    .    .    .    .    .    185  
Core Remaining (%)         65   | 100  .    58   .    .    .    42   .    .    62   .    
Volleys Fired              269  | 3    24   33   54   5    .    8    .    21   13   108  
  Largest                  2    | 2    2    2    2    1    .    1    .    2    1    2    
  Hottest                  126  | 40   40   40   126  30   .    30   .    126  63   76   
Shots Fired                332  | 6    48   49   63   5    .    8    .    24   13   116  
  Gun                      160  | 6    48   47   27   .    .    .    .    .    .    32   
  Cannon                   67   | .    .    .    17   .    .    .    .    10   7    33   
  Launcher                 56   | .    .    2    19   5    .    8    .    9    6    7    
  Special                  49   | .    .    .    .    .    .    .    .    5    .    44   
  Kinetic                  187  | 6    48   47   27   .    .    .    .    .    .    59   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                52   | .    .    2    19   5    .    8    .    9    6    3    
  Electromagnetic          44   | .    .    .    17   .    .    .    .    10   7    10   
  Robot Hit Streak         13   | 3    13   8    6    2    .    3    .    12   7    13   
  Robot Miss Streak        4    | 1    4    4    3    1    .    2    .    1    1    4    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           297  | 4    29   32   68   2    .    5    .    31   28   98   
  Core Hits                174  | 3    10   18   49   11   .    16   .    17   18   32   
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    1    .    .    .    .    .    .    .    3    
  Critical Strikes         18   | .    .    2    4    .    .    .    .    1    4    7    
    Destroy                4    | .    .    2    .    .    .    .    .    .    .    2    
    Blast                  3    | .    .    .    .    .    .    .    .    .    .    3    
    Corrupt                2    | .    .    .    1    .    .    .    .    1    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Sever                  8    | .    .    .    3    .    .    .    .    .    4    1    
Melee Attacks              114  | .    .    .    36   .    .    .    .    25   18   35   
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    4    
  Slashing                 85   | .    .    .    36   .    .    .    .    8    15   26   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            31   | .    .    .    3    .    .    .    .    17   3    8    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    .    1    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9545 | 35   238  478  2664 345  .    696  .    833  1447 2809 
  Guns                     1257 | 35   238  264  163  .    .    .    .    .    .    557  
  Cannons                  1308 | .    .    .    290  .    .    .    .    182  162  674  
  Explosions               4729 | .    .    200  1372 344  .    696  .    651  741  725  
  Melee                    2222 | .    .    .    839  .    .    .    .    .    544  839  
  Ramming                  29   | .    .    14   .    1    .    .    .    .    .    14   
  Kinetic                  1797 | 35   238  264  163  .    .    .    .    .    .    1097 
  Thermal                  286  | .    .    .    .    .    .    .    .    31   .    255  
  Explosive                4256 | .    .    200  1372 344  .    696  .    620  741  283  
  Electromagnetic          955  | .    .    .    290  .    .    .    .    182  162  321  
  Impact                   171  | .    .    .    .    .    .    .    .    .    .    171  
  Slashing                 2051 | .    .    .    839  .    .    .    .    .    544  668  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        3    | .    .    .    .    .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            423  | .    .    44   89   2    .    9    .    .    46   233  
  Projectiles              22   | .    .    .    .    .    .    .    .    .    .    22   
  Explosions               276  | .    .    44   84   2    .    9    .    .    5    132  
  Melee                    125  | .    .    .    5    .    .    .    .    .    41   79   
Knockbacks                 6    | .    .    .    .    .    .    .    .    .    .    6    
  Impact                   2    | .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      479  | .    .    52   48   64   .    37   .    65   62   151  
  Shots                    20   | .    .    2    2    3    .    2    .    3    3    5    
  Rammed                   4    | .    .    2    .    1    .    .    .    .    .    1    
Targets Rammed             6    | .    .    4    .    1    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    2    .    .    .    .    .    .    .    .    
Highest Temperature        250  | .    32   57   167  .    .    .    .    84   250  40   
  Average Temperature      43   | .    10   22   65   .    .    .    .    25   144  17   
  Received Heat Transfer   1719 | .    36   279  321  .    .    .    9    63   438  573  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    1    .    .    .    .    .    .    1    
  Combat Hostiles          2    | .    .    .    1    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    .    .    .    4    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         250  | .    .    .    .    .    .    .    .    50   .    200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    1    .    1    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Peak Influence             873  | 10  133 287 665 467 .   343 133 873 678 724 
  Initial                  425  | .   6   51  111 252 .   .   133 82  425 282 
  Average                  302  | 2   94  114 493 381 .   225 133 459 489 224 
Maximum Alert Level        3    | .   .   1   2   2   .   1   .   3   2   3   
  Low Security (%)         32   | 100 100 77  11  .   .   21  100 12  .   38  
  Level 1                  38   | .   .   22  6   82  .   78  .   45  .   52  
  Level 2                  23   | .   .   .   81  17  .   .   .   12  100 6   
  Level 3                  5    | .   .   .   .   .   .   .   .   28  .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   .   3   .   .   .   1   .   6   17  
  Investigation            3    | .   .   .   .   .   .   .   .   .   1   2   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   5   
  Reinforcement            14   | .   1   .   2   .   .   .   .   .   3   8   
  Assault                  5    | .   .   .   1   .   .   .   .   .   2   2   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Distress Signals           8    | .   2   .   1   .   .   .   .   .   1   4   
Communications Jammed      4    | .   .   .   .   .   .   .   .   .   .   4   
  Distress Signals         4    | .   .   .   .   .   .   .   .   .   .   4   
Times Spotted              188  | .   11  9   38  7   .   10  2   23  38  50  
  Peak Tracking Total      10   | .   4   3   6   4   .   4   2   9   10  6   
  Tactical Retreats        14   | .   .   .   2   .   .   .   .   .   3   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Traps Triggered            7    | .   .   .   .   .   .   .   .   1   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   .   .   .   .   1   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   
Objects Rigged             4    | .   .   .   .   .   .   .   .   .   .   4   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Machines Disabled          27   | .   .   .   5   2   .   1   .   6   1   12  
  Max in Single Turn       3    | .   .   .   2   1   .   1   .   2   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   4   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Machines Accessed          27   | .   3   .   1   .   2   .   1   3   .   17  
  Terminals                13   | .   3   .   .   .   .   .   .   3   .   7   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   5   
  Repair Stations          4    | .   .   .   1   .   .   .   .   .   .   3   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   1   
Total Hacks                61   | .   10  .   2   .   2   .   2   5   .   40  
  Successful               28   | .   7   .   1   .   2   .   1   2   .   15  
  Failed                   33   | .   3   .   1   .   .   .   1   3   .   25  
    Catastrophic           7    | .   .   .   .   .   .   .   .   2   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   7   .   .   .   1   .   .   .   .   25  
  Terminals                30   | .   10  .   .   .   .   .   .   5   .   15  
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   13  
  Repair Stations          7    | .   .   .   2   .   .   .   .   .   .   5   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   2   .   .   6   
Terminal Hacks             8    | .   3   .   .   .   2   .   .   2   .   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       5    | .   .   .   1   .   .   .   .   .   .   4   
  Scan Component           3    | .   .   .   1   .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         11   | .   4   .   .   .   .   .   .   .   .   7   
  Terminals                8    | .   4   .   .   .   .   .   .   .   .   4   
    Botnet                 5    | .   2   .   .   .   .   .   .   .   .   3   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   1   
    Operators              2    | .   2   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   1   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   1   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   2   .   1   .   .   .   1   3   .   15  
  Full Trace Events        3    | .   .   .   .   .   .   .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   2   
  Time                     108  | .   .   .   .   .   .   .   .   .   .   108 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              25   | .   .   .   .   .   .   .   .   .   3   22  
  Non-combat               15   | .   .   .   .   .   .   .   .   .   1   14  
  Combat                   10   | .   .   .   .   .   .   .   .   .   2   8   
Robot Hacks Applied        31   | .   .   .   .   .   .   .   .   .   3   28  
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   
  generate_echo            1    | .   .   .   .   .   .   .   .   .   .   1   
  start_evac               1    | .   .   .   .   .   .   .   .   .   .   1   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   1   
  drop_inventory           3    | .   .   .   .   .   .   .   .   .   .   3   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   .   .   .   .   .   .   1   
  relay_feed               1    | .   .   .   .   .   .   .   .   .   .   1   
  link_fov                 3    | .   .   .   .   .   .   .   .   .   .   3   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   1   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   2   
  streamctrl_low           1    | .   .   .   .   .   .   .   .   .   .   1   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   .   1   1   
  formatsys_low            1    | .   .   .   .   .   .   .   .   .   .   1   
  formatsys_high           8    | .   .   .   .   .   .   .   .   .   1   7   
Relay Couplers Released    19   | .   .   .   .   .   .   .   .   17  .   2   
  Machine Destruction      19   | .   .   .   .   .   .   .   .   17  .   2   
  Attached                 9    | .   .   .   .   .   .   .   .   .   2   7   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   10  .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total Allies               31   | .    .    .    .    3    .    .    .    14   2    12   
  Largest Group            9    | .    .    .    .    3    3    3    2    9    8    3    
  Highest-Rated Group      123  | .    .    .    .    40   40   40   24   123  113  61   
  Highest-Rated Ally       90   | .    .    .    .    16   16   16   16   29   90   40   
Total Orders               2    | .    .    .    .    .    .    .    .    .    2    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    1    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               171  | .    .    .    .    .    .    8    2    82   56   23   
  Total Damage             3112 | .    .    .    .    .    .    56   15   1298 1295 448  
  Kills                    31   | .    .    .    .    .    .    1    .    13   13   4    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    .    
Field Lobotomies           4    | .    .    .    .    .    .    .    .    4    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Turns Passed               8298 | 119  365  338  1136 292  341  394  100  1072 504  3637 
Spaces Moved               4313 | 61   177  153  518  237  286  236  63   552  243  1787 
  Core                     2    | 2    .    .    .    .    .    .    .    .    .    .    
  Treads                   630  | 59   177  153  241  .    .    .    .    .    .    .    
  Legs                     163  | .    .    .    163  .    .    .    .    .    .    .    
  Wheels                   3518 | .    .    .    114  237  286  236  63   552  243  1787 
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  95   95   110  155  155  155  130  135  
  Average Speed            156  | 156  160  160  161  104  115  155  155  167  149  164  
  Slowest Speed            260  | 160  160  160  260  110  155  155  155  245  155  230  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    37   50   62   72   70   64   8    62   30   54   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             3    | .    .    .    .    2    .    1    .    .    .    .    
Spaces Dug                 21   | .    .    .    .    10   .    .    .    .    1    10   
Terrain Destroyed          445  | .    .    23   126  31   .    64   .    83   38   80   
  Melee                    10   | .    .    .    .    .    .    .    .    .    1    9    
  Projectile               6    | .    .    .    .    .    .    .    .    .    .    6    
  AOE                      428  | .    .    23   126  31   .    64   .    83   37   64   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  
Total                      5402 | 76   221  202  703  274  296  255  65   648  340  2322 
  Wait                     421  | .    15   3    37   27   3    9    .    12   47   268  
  Move                     4304 | 60   176  152  517  236  285  235  63   551  242  1787 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 6    2    2    22   1    2    1    1    16   .    30   
  Fast Attach              55   | 7    1    2    6    1    2    1    .    2    5    28   
  Attach                   51   | .    .    1    15   1    1    .    .    5    5    23   
  Detach                   2    | .    .    1    .    .    .    .    .    .    .    1    
  Swap                     45   | .    1    4    4    1    .    1    .    11   4    19   
  Drop                     50   | .    2    .    12   .    3    .    1    5    5    22   
  Fire                     269  | 3    24   33   54   5    .    8    .    21   13   108  
  Melee                    114  | .    .    .    36   .    .    .    .    25   18   35   
  Ram                      2    | .    .    .    .    1    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    4    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    1    .    .    .    .    1    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: Fac / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 17)
  307 | -10/Materials | Build established: Mutant
  351 | -10/Materials | Discovered new exit (range 16)
  485 | -10/Materials | Entered Mines
  488 | -10/Mines     | Met a Derelict bent on vengeance
  531 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  651 | -10/Mines     | Learned Materials stockpile data
  761 | -10/Mines     | Learned Materials emergency access door positions
  802 | -10/Mines     | Discovered new exit (range 7)
  823 | -10/Mines     | Entered Materials
  823 | -9/Materials  | Evolved 2 slots: Utility x2
 1237 | -9/Materials  | Discovered new exit (range 15)
 1452 | -9/Materials  | Lost 8 parts (2p3n2u1w)
 1623 | -9/Materials  | First assault squad dispatched
 1763 | -9/Materials  | Discovered new exit (range 4)
 1931 | -9/Materials  | Core integrity fell below 50%
 1947 | -9/Materials  | Discovered new exit (range 8)
 1959 | -9/Materials  | Entered Mines
 2013 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2029 | -9/Mines      | Discovered new exit (range 10)
 2111 | -9/Mines      | Learned 2 Materials zone layouts
 2136 | -9/Mines      | Discovered new exit (range 5)
 2180 | -9/Mines      | Found a hidden stash of uninstalled traps
 2212 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2239 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2239 | -9/Mines      | Discovered new exit (range 5)
 2251 | -9/Mines      | Entered Exiles
 2251 | -9/Exiles     | Accompanied by 3 allies
 2279 | -9/Exiles     | Met 8R-AWN
 2297 | -9/Exiles     | Met EX-HEX
 2332 | -9/Exiles     | Met EX-BIN
 2344 | -9/Exiles     | Aligned with FarCom system
 2345 | -9/Exiles     | Given EX-Vault access code
 2370 | -9/Exiles     | Opened EX-Vault
 2379 | -9/Exiles     | Found Field Lobotomy Kit
 2403 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2481 | -9/Exiles     | Met EX-DEC
 2504 | -9/Exiles     | Learned location of Zion (-7)
 2571 | -9/Exiles     | Discovered new exit (range 14)
 2592 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 2592 | -9/Exiles     | Entered Mines
 2592 | -8/Mines      | Accompanied by 3 allies
 2967 | -8/Mines      | Discovered new exit (range 13)
 2986 | -8/Mines      | Entered Materials
 2986 | -8/Materials  | Accompanied by 2 allies
 2986 | -8/Materials  | Evolved 2 slots: Utility x2
 2987 | -8/Materials  | Identified exit to Factory
 3085 | -8/Materials  | Garrison activated, responded to threat
 3086 | -8/Materials  | Identified exit to Garrison
 3086 | -8/Materials  | Entered Garrison
 3086 | -8/Garrison   | Accompanied by 2 allies
 3194 | -8/Garrison   | Triggered checkpoint
 3216 | -8/Garrison   | Triggered checkpoint
 3219 | -8/Garrison   | Assimilated X-57 Shotgunner with FLK Orb
 3222 | -8/Garrison   | Assimilated X-57 Shotgunner with FLK Orb
 3225 | -8/Garrison   | Garrison Relay disabled
 3264 | -8/Garrison   | Lost 3 allies
 3412 | -8/Garrison   | Garrison Relay disabled
 3470 | -8/Garrison   | Discovered new exit (range 25)
 3470 | -8/Garrison   | Discovered new exit (range 68)
 3470 | -8/Garrison   | Discovered new exit (range 73)
 3581 | -8/Garrison   | Learned Materials security intel
 3597 | -8/Garrison   | Build established: Scavenger-Mutant
 3658 | -8/Garrison   | Triggered checkpoint
 3681 | -8/Garrison   | Garrison Relay disabled
 3714 | -8/Garrison   | Assimilated Y-45 Defender with FLK Orb
 3765 | -8/Garrison   | Phase Generator disabled
 3830 | -8/Garrison   | Triggered checkpoint
 3836 | -8/Garrison   | Triggered checkpoint
 3837 | -8/Garrison   | Assimilated G-50 Soldier with FLK Orb
 3977 | -8/Garrison   | Garrison Relay disabled
 4113 | -8/Garrison   | Installed Relay Interface Framework
 4140 | -8/Garrison   | Triggered checkpoint
 4158 | -8/Garrison   | Entered Materials
 4158 | -8/Materials  | Accompanied by 8 allies
 4424 | -8/Materials  | Build established: Bothacker-Mutant
 4500 | -8/Materials  | Lost 3 allies
 4558 | -8/Materials  | First assault squad dispatched
 4652 | -8/Materials  | Discovered exit to Factory (range 8)
 4662 | -8/Materials  | Entered Factory
 4662 | -7/Factory    | Evolved 2 slots: Utility x2
 4675 | -7/Factory    | Lost 6 parts (1n2u3w)
 5231 | -7/Factory    | Lost 4 parts (2n1u1w)
 5545 | -7/Factory    | Repaired Imp. Propulsion Shielding
 6416 | -7/Factory    | Cargo convoy interrupted
 7447 | -7/Factory    | Repaired Cld. Deuterium Engine
 7687 | -7/Factory    | Discovered new exit (range 19)
 7824 | -7/Factory    | Core integrity fell below 50%
 7860 | -7/Factory    | Lost 5 parts (2n3u)
 8288 | -7/Factory    | Discovered new exit (range 7)
 8290 | -7/Factory    | Core integrity fell below 20%
 8299 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
08240_ Decrypted 6 local trap positions from
  data.
08242_ K-01 Serf collects debris. <x3>
08279_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
08288_ EXIT=FOUND
08288_ Penetrated by Slug.
08288_ Grenade Launcher destroyed.
08289_ Penetrated by Slug.
08290_ Slammed into X-62 Marksman.
08290_ Destabilizing: Core damaged (-35).
08291_ Penetrated by Slug. <x2>
08292_ Imp. Melee Analysis Suite destroyed.
08292_ Critical hit (Blast).
08294_ Arm. Wheel destroyed.
08294_ Mic. Nuclear Core destroyed.
08294_ Knocked back.
08295_ Penetrated by Slug.
08297_ Knocked back.
08297_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
| ????????????????###############??????????????????? |
| ??##########????#             #??????????????????? |
| ??#        #????#             #??????????????????? |
| ??#   """  #????#             #??????????????????? |
| ??#   """  #????#     ^       #??????????????????? |
| ??#   """  #????#       /     #??????????????????? |
| ###        #????#      <      #??????????????????? |
|   + = """  #????#        ^%   #??????????????????? |
| ###   """  #????#      H @    #??????????????????? |
| ??#   """  #????#      x      #??????????????????? |
| ###        #????#    %        #??????????????????? |
|   ##+#######????#t     x  %   #??????????????????? |
|        #????????#/#####/#######??????????????????? |
|    ^   ##########          +?????????????????????? |
|    ^                       #?????????????????????? |
|    ^                       #??????????i??????????? |
|    ^                       #?????????????????????? |
|                            +?????????????????????? |
|    ^                       #?????????????????????? |
|    ^                       #?????????????????????? |
| ####################       #?????????????????????? |
| #?????#            #       #?????????????????????? |
| #######            #       #?????????????????????? |
| ##    +            #       #?????????????????????? |
| ##[ T #            #w      ##############????????? |
| ##    #           =#       #            #????????? |
|  #    #            +%      #[   [      [##???????? |
|  + [  #            #       #             #???????? |
|  #    #            #       #         !  ##???????? |
| ##    #            #       #            #????????? |
| ##    #            #       #            #????????? |
| ##    #            #       #            #????????? |
| #######            #       #  """       #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            310
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Armor Coverage             600
Propulsion Shielding       66
Evasion (%)                41
Melee Accuracy             18
Launcher Accuracy          40
Recoil Reduction           2
Relay Coupler Types        3
Relay Coupler Value        39
Authchip Count             3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeFireDissipator
  Manual?         0
Play Time         01:16:02
  Cumulative      141.6 hours
  Start           2024.04.30 @ 13:58:20
  End             2024.05.01 @ 16:39:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          147
  Rogue           142
  Adventurer      5
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             52
Gallery%          69
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4e38281-7a6a-4df4-b054-d73683b29baf