Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 17:19:11 Player: kareds Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (121) 605 Value Destroyed (4558) 4558 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (1612) 1612 TOTAL SCORE: 13355 Bonus ------- High Alert Combat Kills 362 Follower Combat Kills 1021 Met Imprinter 300 Was Imprinted 300 Friendly Fire -371 Cogmind --------- Core Integrity 0/1150 Matter 62/300 Energy 100/100 System Corruption 45% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Experimental Heat Sink Improved Salvage Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- Flexi-carbon Leg Faulty Precision Matter Filter Coil Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Arachnoskeleton > --- UTILITY ---------- Large Storage Unit Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Core Analyzer Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Gatling Laser Neutron Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Matter Compressor Advanced Melee Analysis Suite Shock Absorption System Phase Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Surge Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 6 . . . . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . . . 1 . . . 1 Utility 7 | . . . . . 5 . . . . . 2 . . . Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 177 | 8 2 . 3 2 18 4 3 2 . 14 54 10 2 55 Power 28 | 1 . . . . 1 1 . . . 5 9 1 . 10 Engine 13 | 1 . . . . 1 1 . . . 4 3 1 . 2 Core 10 | . . . . . . . . . . 1 4 . . 5 Reactor 5 | . . . . . . . . . . . 2 . . 3 Propulsion 40 | 3 . . 1 2 3 . . . . 2 12 3 . 14 Treads 7 | 2 . . . 1 1 . . . . . 2 . . 1 Leg 25 | 1 . . . . 2 . . . . 2 10 3 . 7 Wheel 2 | . . . 1 1 . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . 6 Flight . | . . . . . . . . . . . . . . . Utility 65 | 2 1 . 1 . 10 1 . 2 . 6 23 5 2 12 Device 35 | 1 . . 1 . 4 1 . 1 . 4 12 3 1 7 Storage 5 | 1 1 . . . 2 . . . . . 1 . . . Processor 13 | . . . . . 2 . . 1 . 1 5 1 1 2 Hackware 1 | . . . . . . . . . . . . . . 1 Protection 11 | . . . . . 2 . . . . 1 5 1 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 1 . 1 . 4 2 3 . . 1 10 1 . 19 Energy Gun 9 | . . . . . . . . . . . 5 1 . 3 Energy Cannon 6 | . . . . . . . . . . . 1 . . 5 Ballistic Gun 17 | 2 1 . . . 2 . 1 . . . 3 . . 8 Ballistic Cannon 5 | . . . . . 1 . 2 . . 1 . . . 1 Launcher 1 | . . . . . . 1 . . . . . . . . Special Weapon 2 | . . . 1 . . . . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . . . 1 . 1 4 . . 9 Corrupted Parts 9 | . . . . . . . . . . . 1 3 . 5 System Corruption 51 | . . . . . . . . . . . 1 6 . 44 Parts Lost 104 | . . . 1 2 . 2 1 . . 1 30 9 3 55 Power 20 | . . . . . . 1 . . . . 6 2 . 11 Propulsion 31 | . . . 1 1 . . 1 . . . 8 2 1 17 Utility 29 | . . . . . . 1 . . . 1 11 4 1 11 Weapon 24 | . . . . 1 . . . . . . 5 1 1 16 Highest Loss Streak 29 | . . . 1 2 . 2 1 . . 1 11 7 3 29 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 11 | 2 5 9 10 11 11 14 15 14 12 12 12 9 6 4 Power . | . 1 1 1 1 1 1 1 1 1 . . . . . Propulsion 3 | 1 2 2 1 1 4 5 5 4 4 4 3 2 2 1 Utility 2 | . 1 3 4 5 2 2 2 2 2 2 3 1 . . Weapon 3 | . 1 2 3 3 2 4 5 5 5 4 4 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 21 | . . . . . 5 . . 4 . 2 8 . . 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 3 . . 1 . . . . . . Utility 6 | . . . . . . . . . . 1 4 . . 1 Weapon 9 | . . . . . 1 . . 2 . 1 4 . . 1 Tool/Special 1 | . . . . . . . . 1 . . . . . . Average Slot Usage (%) 87 | . 100 100 100 100 79 85 85 85 85 86 88 93 89 62 Engine 7 | . 14 14 14 14 6 5 6 7 7 8 3 4 5 1 Core 1 | . . . . . . . . . . 3 4 3 . 1 Treads 5 | . 28 28 18 . 5 6 . . . . 1 . 1 . Leg 11 | . . . . 2 12 13 13 14 14 18 16 22 20 11 Wheel 1 | . . . 8 14 . . . . . . . . . . Device 16 | . 14 14 14 14 17 12 13 18 21 18 18 20 18 7 Storage 7 | . 14 14 14 14 7 6 6 7 7 6 6 5 5 2 Processor 10 | . . . . . 7 13 13 14 14 12 15 14 17 17 Protection 6 | . . . . . 6 13 13 9 7 5 8 5 5 1 Energy Cannon 1 | . . . 4 28 1 . . . . . . . . 2 Ballistic Gun 6 | . 28 28 18 . 5 . 1 7 7 . . . 3 3 Ballistic Cannon 5 | . . . . . 4 5 10 7 7 11 7 . . . Peak Build Rating 96 | 9 9 10 28 28 62 70 70 72 72 83 96 80 72 91 Average Rating 59 | 5 9 9 14 26 58 66 67 70 72 81 85 72 63 57 On Entrance 47 | . 9 9 10 28 24 62 70 67 72 72 83 79 69 62 Avg Prop Armor Cover (%) 6 | . . . 11 7 4 5 5 . . . 6 5 7 11 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 87 | 15 29 29 36 38 53 56 56 53 47 79 87 58 45 81 Greatest Support 124 | 40 40 40 40 12 70 70 70 70 70 90 90 70 70 124 Greatest Overweight (x) 13 | . . . 2 3 . . . . . . 13 . 1 8 Average Overweight (x) . | . . . . 2 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 9 Most Carried 15 | 3 8 11 14 15 15 15 15 15 15 15 15 10 8 11 Average Carried 11 | 2 5 9 12 14 11 14 15 14 15 14 12 9 6 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 11 14 14 15 15 15 15 15 15 7 9 6 3 Scrap Suit Usage (%) 7 | . . . . . 69 . . . . . . . . . Parts Cannibalized 1 | . . . . . 1 . . . . . . . . . Transmogrified Parts 9 | . . . 6 3 . . . . . . . . . . Integrity Recovered 271 | . . . 166 105 . . . . . . . . . . Class Distribution -------------------- 81% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Matter Collected 4611 | 192 92 87 155 . 341 531 277 67 100 335 1837 89 83 425 Remotely 841 | . . . . . 306 55 . . . . 480 . . . Salvage Created 4478 | 40 257 14 169 . 373 186 120 . 124 382 1954 377 61 421 Parts 217 | 4 11 3 9 . 19 4 7 . 3 23 92 11 4 27 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . 9 . . 4 6 . 3 . . 8 5 . Prevented 3 | . . . . . . . . . 2 . . 1 . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 88 | . 7 1 5 . 3 7 6 . 2 10 31 6 3 7 Melee 2 | . . . . . . 1 . . . . . . . 1 Guns 31 | . 7 1 . . 2 . . . . . 9 6 3 3 Cannons 46 | . . . 5 . 1 1 4 . 2 10 20 . . 3 AOE 8 | . . . . . . 5 2 . . . 1 . . . Classes Destroyed 15 | 1 2 1 2 . 5 . . . . 1 3 . . . Worker 5 | . . 1 . . . . . . . . 4 . . . Builder 12 | . . . . . . . . . . 1 7 . . 4 Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . Recycler 4 | . . . . . 1 . . . . . 3 . . . Turret 2 | . . . 2 . . . . . . . . . . . Watcher 5 | . . . . . 4 . . . . . 1 . . . Swarmer 24 | . 2 1 4 . . 4 2 . . 3 4 . 3 1 Grunt 35 | . 5 . . . . 3 4 . 2 3 13 5 . . Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 8 | . . . . . 2 . . . . 2 2 . . 2 Hunter 4 | . . . . . . . . . . . 1 1 . 2 Programmer 14 | . . . . . 1 . . . . 2 9 . . 2 Subdweller 1 | . . . 1 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . . . 1 . . Fireman 2 | . . . . . . . . . . . 2 . . . Best Kill Streak 6 | 2 6 1 5 . 2 4 4 . 1 4 4 4 3 4 Combat Bots Only 6 | . 6 1 5 . 1 4 4 . 1 4 4 4 3 1 Max Kills in Single Turn 3 | 1 1 1 1 . 1 3 1 . 1 2 2 1 1 2 Gunslinging 1 | . . . . . . . . . . . 1 . . . Exploded 3 | . . . . . . 3 1 . . . 1 . . . Melee 1 | . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 1302 | . 50 17 86 13 103 69 19 . 5 66 326 63 42 443 Missed 420 | . 14 7 34 4 45 30 7 . 1 27 87 23 17 124 Hits 882 | . 36 10 52 9 58 39 12 . 4 39 239 40 25 319 Melee 11 | . . . . . . . . . . . 11 . . . Projectile 871 | . 36 10 52 9 58 39 12 . 4 39 228 40 25 319 AOE 11 | . . . . . . . . . . . . . . 11 Critical Strikes 31 | . 1 . . 1 . . 3 . . 1 13 2 1 9 Actively Blocked 1 | . . . . . . . . . . . 1 . . . Part Disruptions 4 | . . . . . . . . . . 1 3 . . . Damage Taken 14612 | . 396 81 513 139 643 428 194 . 76 421 4889 748 328 5756 Core 2382 | . 93 6 116 14 53 61 . . . 16 710 95 46 1172 Absorbed by Shields 81 | . . . . . . . . . . . . 15 43 23 Redirected to Shielding 303 | . . . . . . . . . . . 272 21 10 . Ignored by Resistances 37 | . . . . . . . . . . 37 . . . . Regen/Repaired (Parts) 5 | . . . . . 5 . . . . . . . . . Core Remaining (%) 60 | 100 . . . 8 . . . . 83 98 . . 14 . Volleys Fired 386 | 11 18 5 40 1 42 13 17 1 9 27 128 21 12 41 Largest 3 | 2 2 2 2 2 2 2 2 2 2 2 2 2 2 3 Hottest 270 | 40 40 40 136 128 85 68 80 68 68 80 181 181 133 270 Shots Fired 678 | 22 36 10 58 2 82 14 31 2 18 49 231 37 14 72 Gun 277 | 22 36 10 . . 40 1 . 1 9 . 60 37 14 47 Cannon 373 | . . . 39 2 42 10 28 1 9 49 168 . . 25 Launcher 6 | . . . . . . 3 3 . . . . . . . Special 22 | . . . 19 . . . . . . . 3 . . . Kinetic 471 | 22 36 10 . . 66 11 28 2 18 49 172 . 3 54 Thermal 183 | . . . 58 2 16 . . . . . 56 23 11 17 Explosive 6 | . . . . . . 3 3 . . . . . . . Electromagnetic 15 | . . . . . . . . . . . . 14 . 1 Robot Hit Streak 12 | 8 7 1 10 . 8 2 6 . 5 7 8 12 4 9 Robot Miss Streak 7 | 1 2 3 2 . 3 6 4 . 3 3 7 4 5 2 Penetration Max 1 | . . . . . . . . . . 1 1 . . 1 Secondary Targets 7 | . . . . . . . . . . . 4 2 . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 1 . 1 Shots Hit Robots 375 | 16 24 2 23 . 34 13 15 . 7 20 122 30 12 57 Core Hits 209 | 3 12 2 9 . 14 11 10 . 4 13 80 25 7 19 Critical Kills 3 | . 1 . . . . . . . . . 1 . . 1 Critical Parts Destroyed 10 | . 1 . . . 1 . . . . . 2 . 2 4 Critical Strikes 35 | . 2 . . . 1 . 2 . 2 1 18 1 2 6 Burn 3 | . . . . . . . . . . . 2 1 . . Destroy 13 | . 2 . . . 1 . . . . . 3 . 2 5 Blast 19 | . . . . . . . 2 . 2 1 13 . . 1 Melee Attacks 22 | . . . . . . 10 . . . . . . . 12 Thermal 8 | . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . 4 Piercing 10 | . . . . . . 10 . . . . . . . . Sneak Attacks 6 | . . . . . . 6 . . . . . . . . Combat Hostiles 6 | . . . . . . 6 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11642 | 199 309 86 485 . 774 552 579 . 243 761 4856 901 250 1647 Guns 4187 | 197 307 54 . . 357 . . . 80 . 1312 761 250 869 Cannons 6288 | . . . 485 . 417 81 420 . 163 707 3364 . . 651 Explosions 856 | . . . . . . 443 159 . . . 114 140 . . Melee 147 | . . . . . . 28 . . . . . . . 119 Ramming 164 | 2 2 32 . . . . . . . 54 66 . . 8 Kinetic 7076 | 197 307 54 . . 565 81 420 . 243 707 3360 . 13 1129 Thermal 3332 | . . . 485 . 209 . . . . . 1316 694 237 391 Explosive 716 | . . . . . . 443 159 . . . 114 . . . Electromagnetic 207 | . . . . . . . . . . . . 207 . . Impact . | . . . . . . . . . . . . . . . Slashing 119 | . . . . . . . . . . . . . . 119 Piercing 28 | . . . . . . 28 . . . . . . . . Highest Corruption 45 | . . . . . 4 4 4 4 . 1 17 18 18 45 Average Corruption 10 | . . . . . 2 4 4 4 . 1 8 13 18 41 Corruption Purged 5 | . . . . . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 175 | . . . . . 19 13 16 2 . 1 58 16 12 38 Message Errors 37 | . . . . . 5 4 3 . . . 14 2 2 7 Matter Fused 38 | . . . . . 6 2 4 . . 1 10 5 4 6 Heat Flow Errors 21 | . . . . . 2 2 4 . . . 6 2 1 4 Energy Discharges 26 | . . . . . 1 3 3 1 . . 10 2 . 6 Parts Rejected 2 | . . . . . . . . . . . 1 . . 1 Parts Fused 4 | . . . . . . . 1 . . . 1 1 . 1 Data Loss (minor) 13 | . . . . . 3 . 1 1 . . 3 . 2 3 Data Loss (major) 11 | . . . . . 2 1 . . . . 5 2 . 1 Misfires 4 | . . . . . . . . . . . 2 1 1 . Alerts 4 | . . . . . . 1 . . . . 1 1 1 . Misdirections 5 | . . . . . . . . . . . 3 . . 2 Weapon Failures 10 | . . . . . . . . . . . 2 . 1 7 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 272 | . . . 10 . . 28 3 . 17 9 115 . . 90 Projectiles 242 | . . . 10 . . . 3 . 17 7 115 . . 90 Explosions 28 | . . . . . . 28 . . . . . . . . Melee 2 | . . . . . . . . . . 2 . . . . Knockbacks 32 | . . . . . . 1 2 . 1 3 19 . . 6 Impact 1 | . . . . . . . . . . . 1 . . . Kinetic 27 | . . . . . . 1 2 . 1 3 15 . . 5 Secondary 4 | . . . . . . . . . . . 3 . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 10 | 1 1 8 . . . . . . . . . . . . Targets Rammed 24 | 1 1 9 . . . . . . . 4 6 1 . 2 Kicked 13 | . . . . . . . . . . 4 6 1 . 2 Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 361 | . 9 . 170 60 258 177 269 18 74 122 361 179 171 304 Average Temperature 90 | . 3 . 61 29 62 59 110 13 25 38 120 32 95 109 Received Heat Transfer 2298 | . 174 . 252 45 66 84 126 . 36 42 1038 264 . 171 Effects 7 | . . . . . . . 1 . . . 6 . . . Energy Bleed 4 | . . . . . . . 1 . . . 3 . . . Interference 2 | . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . . . . Impact Corruptions 1 | . . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Parts Melted 4 | . . . . . . 1 . . . . 3 . . . Heat Transferred 4648 | . . . 851 . 333 . . . . . 1354 1160 400 550 Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Alert | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Maximum Alert Level 3 | . . . . . . . . . . 1 3 . . 1 Low Security (%) 77 | 100 100 100 . 100 100 . . . . 95 35 . . 94 Level 1 8 | . . . . . . . . . . 4 22 . . 5 Level 2 9 | . . . . . . . . . . . 29 . . . Level 3 4 | . . . . . . . . . . . 12 . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 843 | 5 121 80 . 74 67 . . . . 212 843 . . 225 Initial 197 | . . 39 . 74 . . . . . 197 60 . . 152 Average 161 | . 56 12 . 17 8 . . . . 149 373 . . 95 Influence Increases 4375 | 15 199 85 195 22 226 160 140 . 154 506 1623 140 90 820 Destroy 0b10 Robot/C 2280 | . 140 60 120 . 60 140 120 . 80 200 820 120 60 360 Destroy 0b10 Robot/NC 180 | 15 . 5 . . 30 . . . 10 5 90 . . 25 Destroy Leader 456 | . 40 10 . . 38 20 20 . 10 60 168 20 . 70 Allied During Kill 196 | . . 10 . . . . . . 24 26 77 . . 59 Successful Hack 52 | . 18 . . 22 . . . . . 12 . . . . Disable Machine 210 | . . . . . 30 . . . . 30 135 . . 15 Destroy Structure 356 | . 1 . . . 8 . . . . 23 198 . . 126 Advance Influence 150 | . . . . . . . . . . 150 . . . . Lose Combat Pursuer 495 | . . . 75 . 60 . . . 30 . 135 . 30 165 Influence Decreases 4325 | 15 98 186 39 178 226 114 186 . 78 459 903 608 222 1013 Entered New Map 721 | . . 62 . 82 . . 10 . . 29 63 312 72 91 Time Decay 2364 | 15 98 124 24 96 226 94 166 . 78 380 440 206 120 297 Lost Part 975 | . . . . . . 20 10 . . 10 300 90 30 515 Lost Ally 265 | . . . 15 . . . . . . 40 100 . . 110 Squads Dispatched 23 | . 3 . . . 1 . . . . 3 9 . . 7 Investigation 2 | . 1 . . . . . . . . . . . . 1 Extermination 8 | . . . . . 1 . . . . 1 5 . . 1 Reinforcement 8 | . 2 . . . . . . . . 2 1 . . 3 Assault 2 | . . . . . . . . . . . 2 . . . Garrison 3 | . . . . . . . . . . . 1 . . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 1 . . 3 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Distress Signals 6 | . 2 . . . 1 . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 174 | . 12 3 11 1 9 9 6 . 6 12 64 6 6 29 Peak Tracking Total 7 | . 7 3 7 1 5 4 3 . 3 4 5 4 5 7 Tactical Retreats 16 | . . . 2 . 1 . . . 1 . 5 . 1 6 Traps | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Traps Triggered 6 | . 1 . 1 . 2 . . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Disabled 16 | . . . 2 . 2 . . . . 2 9 . . 1 Max in Single Turn 3 | . . . 1 . 1 . . . . 1 3 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Machines Accessed 17 | . 2 . 1 3 6 2 2 . . 1 . . . . Terminals 8 | . 2 . . 3 3 . . . . . . . . . Fabricators 3 | . . . . . 3 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 40 | . 10 . 5 7 7 2 7 . . 2 . . . . Successful 23 | . 4 . 5 3 1 2 7 . . 1 . . . . Failed 17 | . 6 . . 4 6 . . . . 1 . . . . Catastrophic 5 | . 1 . . 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 34 | . 8 . . 6 . . . 1 . 2 9 . . 8 Terminals 21 | . 10 . . 7 4 . . . . . . . . . Fabricators 3 | . . . . . 3 . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 20 | . 3 . 5 3 . 2 7 . . . . . . . Record 10 | . . . 4 . . . 6 . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Open Door 3 | . . . . . . 2 1 . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . 3 5 . . . . 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total Allies 22 | . . 3 . . . . . 4 . . 8 . . 7 Largest Group 4 | . . 3 2 . . . . 4 4 2 4 . . 3 Highest-Rated Group 288 | . . 40 32 . . . . 154 149 76 237 . . 288 Highest-Rated Ally 103 | . . 16 16 . . . . 39 39 39 70 . . 103 Zionite Dispatches 9 | . . . . . . . . . . 1 4 . . 4 Heavy 1 | . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . 1 . . 1 Recon 1 | . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . 1 . . . Total Orders 8 | . . . . . . . . . . 2 5 . . 1 DROP 3 | . . . . . . . . . . . 2 . . 1 EXPLORE 5 | . . . . . . . . . . 2 3 . . . Ally Attacks 151 | . . 10 11 . . . . . 14 4 73 . . 39 Total Damage 4172 | . . 102 161 . . . . . 517 28 1552 . . 1812 Kills 34 | . . 3 1 . . . . . 5 . 13 . . 12 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Active Infowar (turns) 8458 | 21 249 831 585 . 1210 624 654 1537 554 887 1299 . . 7 Sensors 6599 | . . . . . 1210 624 654 1535 554 887 1135 . . . Terrain 1732 | 21 249 831 585 . 46 . . . . . . . . . Structural 168 | . . . . . . . . . . . 161 . . 7 Decoding 2 | . . . . . . . . 2 . . . . . . T.N.C. 3 | . . . . . . . . . . . 3 . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 1 . . 1 1 2 1 . . 1 1 . Drone Launches 9 | . . . . . . . . . . 4 5 . . . Drone Recoveries 8 | . . . . . . . . . . 4 4 . . . Exploration | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Turns Passed 11796 | 231 249 831 932 372 1216 624 654 1537 554 889 2279 437 253 738 Spaces Moved 8235 | 116 100 501 584 257 960 508 553 1332 438 650 1381 294 179 382 Core 84 | 2 . . . . . . . . . . 2 . . 80 Treads 1019 | 106 100 501 305 . . . . . . . 2 . 2 3 Legs 6468 | 8 . . . . 960 508 553 1332 438 650 1377 294 177 171 Wheels 536 | . . . 279 257 . . . . . . . . . . Hover 128 | . . . . . . . . . . . . . . 128 Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 100 120 90 110 110 110 110 113 105 120 120 50 Average Speed 119 | 155 160 160 135 133 107 110 110 110 110 113 122 120 121 121 Slowest Speed 700 | 160 160 160 160 135 110 110 110 110 110 113 700 120 240 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 9 | . . . . . 4 . . . 3 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 25 87 36 55 24 58 65 91 60 23 33 47 24 6 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 9 | . . 1 . . . 1 2 4 . . . . 1 . Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . . . . . 1 1 1 . Scrap Searched 10 | . . . . . . 2 1 3 1 . . 2 1 . Spaces Dug 31 | . . . . . 9 . 1 . 3 16 2 . . . Terrain Destroyed 267 | . . . . . 19 55 42 . 6 30 92 8 . 15 Melee . | . . . . . . . . . . . . . . . Projectile 138 | . . . . . 19 5 8 . 6 30 55 . . 15 AOE 129 | . . . . . . 50 34 . . . 37 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Sub Rec Fac Low Low Zio Pro Fac Fac Upp Upp Fac Total 9376 | 140 153 516 628 283 1066 564 575 1403 497 763 1724 332 197 535 Wait 356 | 2 30 . . 23 1 25 1 58 51 46 87 . 2 30 Move 8221 | 115 99 500 583 256 959 507 552 1331 437 649 1380 293 178 382 Hop . | . . . . . . . . . . . . . . . Pick Up 78 | 3 3 2 1 1 22 3 . 2 . 9 21 3 . 8 Fast Attach 85 | 7 . . 1 . 4 . 1 . . 1 21 8 . 42 Attach 55 | . . . 1 1 8 2 . . . 6 24 2 3 8 Detach 13 | . . . 1 . 5 . . . . 1 4 . . 2 Swap 81 | 1 2 . 1 1 10 3 3 3 . 10 33 4 2 8 Drop 52 | . . . . . 15 1 1 5 . 10 20 . . . Fire 386 | 11 18 5 40 1 42 13 17 1 9 27 128 21 12 41 Melee 22 | . . . . . . 10 . . . . . . . 12 Ram . | . . . . . . . . . . . . . . . Kick 13 | . . . . . . . . . . 4 6 1 . 2 Crush 11 | 1 1 9 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Exi] / *Sub) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 232 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 11) 481 | -10/Materials | Entered Mines 493 | -10/Mines | Met a Derelict bent on vengeance 562 | -10/Mines | Learned location of Storage (-9) 852 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 986 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 989 | -10/Mines | Found Scrap Suit 1164 | -10/Mines | Discovered new exit (range 13) 1227 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1291 | -10/Mines | Discovered new exit (range 10) 1312 | -10/Mines | Entered Subcaves 1312 | -10/Subcaves | Accompanied by 2 allies 1765 | -10/Subcaves | Learned Materials garrison access intel 1887 | -10/Subcaves | Visited 4L-MR0's lab 1898 | -10/Subcaves | Found Prototype Device 1898 | -10/Subcaves | Identified Sfc. Transmogrifier 1908 | -10/Subcaves | Found Arachnoskeleton 2165 | -10/Subcaves | Core integrity fell below 50% 2186 | -10/Subcaves | Discovered new exit (range 13) 2199 | -10/Subcaves | Core integrity fell below 20% 2244 | -10/Subcaves | Entered Recycling 2420 | -9/Recycling | Identified exit to Factory 2616 | -9/Recycling | Entered Factory 2616 | -7/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2619 | -7/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 3730 | -7/Factory | Discovered new exit (range 6) 3732 | -7/Factory | Discovered new exit (range 15) 3736 | -7/Factory | Identified exit to Lower Caves 3748 | -7/Factory | Identified exit to Factory 3832 | -7/Factory | Entered Lower Caves 4386 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4436 | -7/Lower Caves | Discovered new exit (range 8) 4455 | -7/Lower Caves | Identified exit to Lower Caves 4456 | -7/Lower Caves | Entered another Lower Caves area 4628 | -7/Lower Caves | Learned Factory non-interactive machine intel 4832 | -7/Lower Caves | Encountered a Warlord checkpoint 4920 | -7/Lower Caves | Discovered new exit (range 13) 4956 | -7/Lower Caves | Identified exit to Zion 4986 | -7/Lower Caves | Entered an active Warlord outpost 5019 | -7/Lower Caves | Learned Factory trap positions 5019 | -7/Lower Caves | Learned Research emergency access door positions 5110 | -7/Lower Caves | Entered Zion 5138 | -7/Zion | Identified exit to Deep Caves 5145 | -7/Zion | Found CR-A16's Pointy Stick 5174 | -7/Zion | Discovered new exit (range 16) 5296 | -7/Zion | System corruption cleaned by Quarantine Array 5532 | -7/Zion | Learned location of Data Miner (-6) 5617 | -7/Zion | Learned location of Extension (-5) 5704 | -7/Zion | Given the Hacking Drone Bay 5706 | -7/Zion | Found Prototype Device 5706 | -7/Zion | Identified Hacking Drone Bay 5728 | -7/Zion | Received a hallucinogenic algorithm 5796 | -7/Zion | Learned location of Warlord (-4) 5869 | -7/Zion | Met Imprinter 5891 | -7/Zion | Imprinted 5893 | -7/Zion | Declared Zion's savior 6035 | -7/Zion | Ran a hallucination algorithm 6156 | -7/Zion | Found Prototype Energy Gun 6646 | -7/Zion | Identified exit to Proximity Caves 6647 | -7/Zion | Entered Proximity Caves 6647 | -6/Proximity Caves | Accompanied by 4 allies 6650 | -6/Proximity Caves | Spotter reported a threat 6934 | -6/Proximity Caves | Learned 12 Factory zone layouts 7113 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7201 | -6/Proximity Caves | Entered Factory 7201 | -6/Factory | Accompanied by 2 allies 7201 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7202 | -6/Factory | Identified exit to Factory 7203 | -6/Factory | Loaded intel: 95 trap records 7204 | -6/Factory | Loaded intel: 209 non-interactive machine locations 7423 | -6/Factory | Zion Recon squad teleported in 7676 | -6/Factory | Discovered new exit (range 8) 7698 | -6/Factory | Identified exit to Lower Caves 7983 | -6/Factory | Discovered exit to Factory (range 35) 8090 | -6/Factory | Entered another Factory area 8090 | -5/Factory | Evolved 2 slots: Utility x2 8163 | -5/Factory | Zion Fire squad teleported in 8570 | -5/Factory | Zion Offense Resupply teleported in 9035 | -5/Factory | Zion Thermal Resupply teleported in 9131 | -5/Factory | Zion Light squad teleported in 9353 | -5/Factory | Terminal network hard line cut 9426 | -5/Factory | Garrison activated, responded to threat 9441 | -5/Factory | Found Zio. Weapon Casing 9451 | -5/Factory | Found Zio. Weapon Casing 9641 | -5/Factory | System corruption reached 10% 9708 | -5/Factory | Lost 11 parts (3p2n4u2w) 9890 | -5/Factory | First assault squad dispatched 10016 | -5/Factory | Build established: Scavenger-Mutant 10060 | -5/Factory | Core integrity fell below 50% 10092 | -5/Factory | Lost 8 parts (1p2n3u2w) 10350 | -5/Factory | Discovered new exit (range 4) 10369 | -5/Factory | Entered Upper Caves 10626 | -5/Upper Caves | Core integrity fell below 20% 10644 | -5/Upper Caves | Lost 7 parts (1p1n4u1w) 10773 | -5/Upper Caves | Learned Factory terminal intel 10800 | -5/Upper Caves | Discovered new exit (range 5) 10806 | -5/Upper Caves | Entered another Upper Caves area 10914 | -5/Upper Caves | Lost 3 parts (1n1u1w) 11005 | -5/Upper Caves | Discovered new exit (range 8) 11059 | -5/Upper Caves | Entered Factory 11059 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11060 | -4/Factory | Loaded intel: 26 terminal locations 11132 | -4/Factory | Zion Demo squad teleported in 11189 | -4/Factory | Zion Heavy squad teleported in 11230 | -4/Factory | P-70 Sage assimilated allied A3-H6G(d) 11250 | -4/Factory | System corruption reached 10% 11264 | -4/Factory | System corruption reached 30% 11439 | -4/Factory | Lost 29 parts (8p9n6u6w) 11498 | -4/Factory | Found Prototype Protection 11498 | -4/Factory | Identified Zio. Heavy Carapace 11499 | -4/Factory | Core integrity fell below 50% 11569 | -4/Factory | Zion Light squad teleported in 11578 | -4/Factory | Lost 3 parts (1u2w) 11620 | -4/Factory | Garrison activated, responded to threat 11662 | -4/Factory | Lost 8 parts (4n1u3w) 11720 | -4/Factory | Zion Kinetic Resupply teleported in 11734 | -4/Factory | Lost 7 parts (2p2n1u2w) 11762 | -4/Factory | Core integrity fell below 20% 11797 | -4/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11783_ Med. Treads destroyed. 11783_ Penetrated by Slug. 11784_ Acquired Hvy. Battle Rifle. 11784_ U-05 Engineer builds a Wall. 11785_ Slug penetrates H-77 Assassin. 11785_ U-05 Engineer destroyed. 11786_ Penetrated by Slug. 11788_ Slug penetrates H-77 Assassin. 11788_ H-77 Assassin suffers critical hit (Destroy). 11788_ Destroyed Myomer Leg. 11788_ Slug penetrates Wall. 11789_ Penetrated by Slug. 11789_ Exp. Heat Sink destroyed. 11789_ Penetrated by Slug. 11789_ Slug penetrates Wall. 11792_ Penetrated by Slug. 11795_ Slug penetrates Wall. 11797_ Hvy. Battle Rifle destroyed. 11797_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????##/#????????? | | ?????????????????????????????? ??????? | | ?????????????????????????????? ??????? | | ?????????????????????????????? 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"""??? | | ??????????????###!/### # # """ ?? | | ????????????????##h%## # # """ "" | | ???????????????#[#*# # " " # " | | ???????????????#!#%### " " # / """ "" | | ???????????????###!#?#########" # """ ?? | | ?????????????????#=#???# ## # """ ?? | | ??????# ######%##### % #? ?? | | ??????# " !*= / ? | | ??????# ############ ! ! # ? ? | | ?????????????????###???# ###### ?? | | ???????????????????????### ####?????#+##### | | ????????????????????????## ########## #???? | | ???????????????????????### #???? | | ???????????????????????# # +???? | | ???????????????????????# # [ #???? | | ???????????????????????### [ " #???? | | ???????????????????????# # " ##??? | | ???????????????????????# ##### | | ???????????????????????# | | ???????????????????????# ###### | | ???????????????????????# % # #### | | ???????????????????????# # | | ???????????????????????# ! # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 38 Energy Capacity 465 Matter Stores 335 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 EM Shielding 3 Armor Coverage 1200 Resistance: KI 30 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 12 Melee Accuracy 14 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 2 Defensive Hacking 10 Trap Extractor Capacity 8 Item Schematics ----------------- Matter Compressor | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Fission Core | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Factory Defaults Challenges ------------ None Game ------ Seed BoreTerrorAmplifier Manual? 0 Play Time 01:45:52 Cumulative 77.9 hours Start 2026.07.17 @ 15:38:01 End 2026.07.17 @ 17:19:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 70 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76d2aa48-da58-418d-b136-6f88314ca468