Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.12 @ 18:42:37 Player: sasha Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (250) 1250 Value Destroyed (8047) 8047 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2697) 2697 TOTAL SCORE: 15614 Bonus ------- High Alert Combat Kills 2111 Follower Combat Kills 93 Entered DSFs 500 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 150/150 System Corruption 22% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Machine Analyzer Triangulator Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (4) ------- Power Maul > --- INVENTORY (10) --- Light Treads High-capacity Matter Pod (200) Launcher Loader Improved Heavy Armor Plating Graphene Brace Impact Mace Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Graphene Brace > --- WEAPON ----------- Autogun Autogun Coil Gun Coil Gun > --- INVENTORY -------- Micro Nuclear Core Armored Treads Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads Advanced Heat Sink High-capacity Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Phase Shifter Improved Propulsion Shielding Hardened Heavy Armor Plating Autogun Heavy Missile Launcher Heavy Missile Launcher Power Maul [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Graphene Brace Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Heavy Armor Plating Weapon Autogun Energy Gun Shock Rifle Ballistic Gun Autogun Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . . . 1 2 . 2 Weapon 2 | . . . 2 . . . . . Parts Attached 158 | 7 8 . 29 4 36 2 2 70 Power 18 | 1 . . 5 1 5 . . 6 Engine 8 | 1 . . 4 . 1 . . 2 Core 9 | . . . 1 1 4 . . 3 Reactor 1 | . . . . . . . . 1 Propulsion 43 | 2 2 . 7 . 12 . . 20 Treads 36 | . 2 . 7 . 12 . . 15 Leg 7 | 2 . . . . . . . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 2 2 . 5 2 9 1 1 20 Device 19 | 1 . . 3 1 3 . 1 10 Storage 5 | 1 2 . . 1 . . . 1 Processor 6 | . . . . . 2 . . 4 Hackware . | . . . . . . . . . Protection 12 | . . . 2 . 4 1 . 5 Artifact . | . . . . . . . . . Weapon 55 | 2 4 . 12 1 10 1 1 24 Energy Gun 5 | 1 1 . . 1 . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 40 | 1 2 . 12 . 8 . 1 16 Ballistic Cannon 1 | . . . . . 1 . . . Launcher 5 | . 1 . . . 1 . . 3 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . . 2 Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 12 | . . . . . . . . 12 Parts Lost 64 | . . 1 5 3 16 . . 39 Power 7 | . . 1 1 1 1 . . 3 Propulsion 20 | . . . 1 . 4 . . 15 Utility 15 | . . . 1 1 4 . . 9 Weapon 22 | . . . 2 1 7 . . 12 Highest Loss Streak 14 | . . 1 2 2 4 . . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 85 98 96 90 92 92 92 Engine 4 | . 14 . 3 . . 7 7 4 Core 3 | . . . 6 7 7 . . . Treads 20 | . 2 28 22 22 26 23 23 18 Leg 2 | . 25 . . . . . . 1 Device 9 | . 14 14 8 2 6 . 2 13 Storage 8 | . 14 14 11 11 9 7 7 5 Processor 9 | . . . . . 6 15 15 20 Protection 3 | . . . 2 8 3 7 4 2 Energy Gun 1 | . 2 . . 6 2 . . . Ballistic Gun 28 | . 22 28 43 37 21 29 30 21 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 15 28 23 47 67 63 82 82 88 Greatest Support 86 | 20 40 40 46 43 68 65 65 86 Greatest Overweight (x) 3 | 3 1 . 1 1 . 1 1 1 Average Overweight (x) . | . . . . 1 . 1 . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 12 15 15 19 20 20 20 18 Most Carried 20 | 7 15 14 15 16 20 20 20 20 Average Carried 16 | 5 11 14 14 15 18 18 19 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 10 Final Carried 20 | 6 14 14 15 15 20 20 20 8 Class Distribution -------------------- 28% | Gunner 23% | Scavenger-Gunner 19% | Mutant 14% | Tank 6% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Matter Collected 7435 | 308 261 130 1037 198 1745 48 202 3506 Remotely 1062 | . . . 166 . 70 . . 826 Salvage Created 10920 | 196 456 130 1432 154 2847 . 268 5437 Parts 506 | 10 25 5 85 5 133 . 14 229 Haulers Intercepted 11 | . 2 . 3 . 3 . . 3 Recyclers Shooed 13 | . . 1 2 . 1 . . 9 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 179 | . 9 3 26 7 53 . 5 76 Melee 3 | . . . . . . . . 3 Guns 129 | . 3 3 26 7 30 . 5 55 Cannons 10 | . . . . . 10 . . . AOE 32 | . 6 . . . 13 . . 13 Classes Destroyed 21 | 3 4 . 3 2 5 . . 4 Worker 20 | 2 . . 2 . 2 . . 14 Builder 6 | . . . 1 . 1 . . 4 Tunneler 7 | 4 2 . . . 1 . . . Hauler 11 | . 2 . 3 . 3 . . 3 Recycler 18 | 1 1 1 2 . 3 . . 10 Mechanic 3 | . . . . . 2 . . 1 Operator 6 | . . . 1 . 3 . . 2 Watcher 15 | . 3 . 2 . 5 . . 5 Swarmer 30 | . 3 3 6 . 4 . . 14 Saboteur 2 | . . . . . . . . 2 Grunt 82 | . 6 . 14 2 35 . 1 24 Brawler 8 | . . . . . 2 . 1 5 Duelist 8 | . . . . . 2 . 1 5 Protector 3 | . . . . . . . . 3 Sentry 19 | . . . 6 . 8 . . 5 Demolisher 2 | . . . . 2 . . . . Specialist 3 | . . . . . . . . 3 Hunter 6 | . . . . . 1 . 2 3 Programmer 12 | . . . . . . . . 12 Heavy 1 | . . . . . 1 . . . Assembled 3 | . . . . 3 . . . . Best Kill Streak 18 | 3 5 4 7 3 8 . 3 18 Combat Bots Only 9 | . 4 3 7 3 7 . 3 9 Max Kills in Single Turn 6 | 1 2 1 2 1 3 . 1 6 Gunslinging 1 | . . . . . 1 . . 1 Exploded 3 | . 1 . . . 2 . . 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Damage Taken 12955 | . 314 122 1188 633 2857 . 102 7739 Core 1406 | . 74 21 148 . 263 . 34 866 Absorbed by Shields 16 | . . . . . . . . 16 Redirected to Shielding 210 | . . . . . . . . 210 Core Remaining (%) 74 | 100 . 62 . 63 52 . 95 . Volleys Fired 557 | 20 63 9 82 15 163 2 9 194 Largest 4 | 2 2 2 4 4 4 4 4 4 Hottest 131 | 70 70 40 92 119 119 92 92 131 Shots Fired 1732 | 40 107 18 313 60 458 7 36 693 Gun 1650 | 40 99 18 313 60 394 7 36 683 Cannon 48 | . . . . . 48 . . . Launcher 34 | . 8 . . . 16 . . 10 Special . | . . . . . . . . . Kinetic 1605 | 20 88 18 313 55 393 7 36 675 Thermal 39 | 20 11 . . . . . . 8 Explosive 34 | . 8 . . . 16 . . 10 Electromagnetic 54 | . . . . 5 49 . . . Robot Hit Streak 76 | 5 6 6 10 6 18 7 19 76 Robot Miss Streak 7 | 2 7 3 4 4 5 . 2 4 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 27 | . . 1 6 2 7 . . 11 Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 Shots Hit Robots 1221 | 26 54 11 168 29 300 4 24 605 Core Hits 552 | 8 33 8 65 12 142 1 11 272 Critical Kills 6 | . . . . . 1 . . 5 Critical Parts Destroyed 16 | 2 . . . . 1 . . 13 Critical Strikes 29 | 3 . . . . 7 . . 19 Burn 2 | 1 . . . . . . . 1 Destroy 14 | 2 . . . . 2 . . 10 Blast 5 | . . . . . 5 . . . Smash 8 | . . . . . . . . 8 Melee Attacks 50 | . . . . . . 1 . 49 Impact 48 | . . . . . . . . 48 Slashing 2 | . . . . . . 1 . 1 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 26448 | 311 1105 89 2118 521 7186 58 333 14727 Guns 16982 | 311 525 89 1958 450 3772 58 333 9486 Cannons 1730 | . . . . . 1730 . . . Explosions 6223 | . 580 . 155 65 1666 . . 3757 Melee 1468 | . . . . . . . . 1468 Ramming 45 | . . . 5 6 18 . . 16 Kinetic 17712 | 135 437 89 1958 415 4932 58 333 9355 Thermal 1564 | 176 152 . . 65 162 . . 1009 Explosive 5034 | . 516 . 155 . 1504 . . 2859 Electromagnetic 625 | . . . . 35 570 . . 20 Impact 1468 | . . . . . . . . 1468 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 22 | . . . 1 1 1 . . 22 Average Corruption 2 | . . . 1 1 1 . . 4 Corruption Purged 3 | . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . Effects 76 | . . . 10 8 12 . . 46 Message Errors 22 | . . . 2 2 3 . . 15 Matter Fused 13 | . . . 4 . 1 . . 8 Heat Flow Errors 12 | . . . 1 1 1 . . 9 Energy Discharges 14 | . . . 1 4 5 . . 4 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 8 | . . . 1 1 1 . . 5 Data Loss (major) 3 | . . . 1 . . . . 2 Misfires 2 | . . . . . 1 . . 1 Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 908 | . 19 . . . 120 . . 769 Projectiles 105 | . . . . . 105 . . . Explosions 355 | . 19 . . . 15 . . 321 Melee 448 | . . . . . . . . 448 Knockbacks 9 | . . . . . 7 . . 2 Impact 2 | . . . . . . . . 2 Kinetic 7 | . . . . . 7 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 564 | . 58 . 114 . 140 . . 252 Shots 13 | . 1 . 1 . 4 . . 7 Rammed 8 | . . . 2 1 1 . . 4 Targets Rammed 9 | . 1 . 2 1 1 . . 4 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 397 | 99 45 . 315 397 318 58 293 352 Average Temperature 77 | 34 13 . 77 130 81 26 79 77 Received Heat Transfer 3287 | . 105 . 384 122 1098 . . 1578 Effects 14 | . . . 8 3 2 . . 1 Shutdowns 1 | . . . . . . . . 1 Interference 12 | . . . 8 2 2 . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 19 | . . . . . 1 . . 18 Impact Corruptions 14 | . . . . . . . . 14 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | 1 . . . . . . . 2 Heat Transferred 1984 | 592 309 . . 50 200 . . 833 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Peak Influence 1595 | 35 358 95 531 121 1111 464 289 1595 Initial 464 | . 22 30 . 121 . 464 189 151 Average 461 | 12 184 75 322 59 676 433 266 684 Maximum Alert Level 4 | . 1 . 2 . 4 2 1 4 Low Security (%) 33 | 100 74 100 6 100 10 . 5 22 Level 1 23 | . 25 . 76 . 18 15 94 6 Level 2 18 | . . . 16 . 15 84 . 27 Level 3 17 | . . . . . 55 . . 24 Level 4 6 | . . . . . . . . 18 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 2 | . . . . . 1 . 1 . Squads Dispatched 34 | . 2 . 2 . 10 1 . 19 Investigation 4 | . . . 1 . 2 . . 1 Extermination 7 | . . . . . . . . 7 Reinforcement 13 | . 2 . 1 . 6 1 . 3 Assault 7 | . . . . . 2 . . 5 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . 2 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Distress Signals 12 | . . . 3 2 5 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 260 | . 17 3 43 7 70 . 5 115 Peak Tracking Total 13 | . 6 3 7 3 10 1 3 13 Tactical Retreats 10 | . . . 2 . 1 . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 7 | . 1 . 2 . . . . 4 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 21 | . 3 . 2 2 2 . . 12 Max in Single Turn 3 | . 2 . 1 1 1 . . 3 Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 14 | . . . 2 . 5 3 . 4 Terminals 8 | . . . . . 4 2 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 1 | . . . 1 . . . . . Scanalyzers 3 | . . . 1 . 1 1 . . Garrison Access . | . . . . . . . . . Total Hacks 32 | . . . 6 . 13 6 . 7 Successful 16 | . . . 4 . 5 4 . 3 Failed 16 | . . . 2 . 8 2 . 4 Catastrophic 4 | . . . 1 . 2 1 . . Database Lockouts . | . . . . . . . . . Manual 8 | . . . . . 7 1 . . Terminals 14 | . . . . . 10 2 . 2 Fabricators 3 | . . . . . . . . 3 Repair Stations 2 | . . . . . . . . 2 Recycling Units 3 | . . . 3 . . . . . Scanalyzers 10 | . . . 3 . 3 4 . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . . . . . 2 1 . 1 Record 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . Open DSF 2 | . . . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 8 | . . . 2 . 3 3 . . Insert Component 4 | . . . 1 . 2 1 . . Analyze 4 | . . . 1 . 1 2 . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 Used 1 | . . . . . . . . 1 Hacking Detections 11 | . . . 1 . 5 2 . 3 Full Trace Events 5 | . . . 1 . 3 . . 1 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 84 | . . . . . . . . 84 Total Part Build Rating 4 | . . . . . . . . 4 Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 3 | . . . 1 . 1 1 . . Part Schematics Acquired 3 | . . . 1 . 1 1 . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Total Allies 6 | . . 3 . 3 . . . . Largest Group 3 | . . 3 3 3 . . . . Highest-Rated Group 83 | . . 83 83 40 . . . . Highest-Rated Ally 31 | . . 31 31 16 . . . . Total Orders 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . Ally Attacks 49 | . . . 25 24 . . . . Total Damage 621 | . . . 397 224 . . . . Kills 8 | . . . 4 4 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 5 | . . 3 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Turns Passed 12336 | 222 1018 488 2238 1251 2011 471 153 4484 Spaces Moved 5352 | 109 488 291 966 485 875 192 63 1883 Core 25 | 25 . . . . . . . . Treads 4543 | . 45 291 966 485 875 192 63 1626 Legs 784 | 84 443 . . . . . . 257 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 245 150 238 158 120 Average Speed 180 | 130 170 160 182 245 157 238 196 177 Slowest Speed 246 | 200 190 160 245 245 163 238 238 246 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 6 86 80 65 89 77 5 69 49 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 1 . 2 . . . . Known Exits Taken 2 | . . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 10 | . . . . . . 1 . 9 Terrain Destroyed 302 | . 66 . 46 . 122 1 . 67 Melee 10 | . . . . . . 1 . 9 Projectile 19 | . . . . . 17 . . 2 AOE 273 | . 66 . 46 . 105 . . 56 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Min Mat Min Mat Fac DSF Fac Total 6897 | 148 583 299 1280 510 1154 201 78 2644 Wait 554 | . . . 150 2 32 . 1 369 Move 5345 | 108 487 290 965 484 874 192 62 1883 Hop . | . . . . . . . . . Pick Up 129 | 13 14 . 25 3 29 3 1 41 Fast Attach 22 | . 2 . 7 . 9 . . 4 Attach 78 | 7 3 . 11 3 14 1 1 38 Detach 5 | . 1 . . . . . 1 3 Swap 58 | . 3 . 11 1 13 1 1 28 Drop 89 | . 9 . 27 1 19 1 2 30 Fire 557 | 20 63 9 82 15 163 2 9 194 Melee 50 | . . . . . . 1 . 49 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 8 | . . . 2 1 1 . . 4 Escape Stasis 1 | . . . . . . . . 1 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -7/DSF -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 45 | -11/Junkyard | Discovered new exit (range 13) 223 | -11/Junkyard | Entered Materials 325 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Discovered new exit (range 16) 743 | -10/Materials | Discovered new exit (range 16) 1241 | -10/Materials | Entered Mines 1287 | -10/Mines | Learned 2 Materials zone layouts 1566 | -10/Mines | Learned location of Zion (-6) 1569 | -10/Mines | Learned location of 1 exit from Materials 1615 | -10/Mines | Received a Mining Laser from a helpful Derelict 1622 | -10/Mines | Discovered new exit (range 10) 1729 | -10/Mines | Entered Materials 1729 | -9/Materials | Accompanied by 3 allies 1729 | -9/Materials | Evolved 2 slots: Weapon x2 1730 | -9/Materials | Identified exit to Materials 1734 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1959 | -9/Materials | Destroyed 7 combat bots 2033 | -9/Materials | Build established: Skirmisher 2091 | -9/Materials | Discovered new exit (range 15) 2664 | -9/Materials | Build established: Gunner 3112 | -9/Materials | Discovered exit to Materials (range 10) 3594 | -9/Materials | Build established: Tank 3967 | -9/Materials | Entered Mines 3986 | -9/Mines | Assembled infested the area 3991 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4174 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4595 | -9/Mines | Discovered exit to Materials (range 5) 4968 | -9/Mines | Discovered exit to Materials (range 11) 5218 | -9/Mines | Entered Materials 5218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5675 | -8/Materials | Discovered new exit (range 7) 5860 | -8/Materials | Build established: Scavenger-Tank 5871 | -8/Materials | Discovered new exit (range 8) 5948 | -8/Materials | Discovered new exit (range 16) 5950 | -8/Materials | Destroyed 7 combat bots 5999 | -8/Materials | Lost 3 parts (1p1n1w) 6018 | -8/Materials | First assault squad dispatched 6044 | -8/Materials | Lost 4 parts (1n1u2w) 6422 | -8/Materials | Build established: Gunner 6793 | -8/Materials | Sterilization system engaged 6793 | -8/Materials | Non-combat units ordered to evacuate 6838 | -8/Materials | Discovered new exit (range 15) 6893 | -8/Materials | Combat units ordered to evacuate 7093 | -8/Materials | Ambient heat levels rising (+10) 7229 | -8/Materials | Entered Factory 7229 | -7/Factory | Evolved 2 slots: Utility x2 7700 | -7/Factory | Identified exit to DSF 7700 | -7/Factory | Entered DSF 7700 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 7701 | -7/DSF | Spotted Executioner 7730 | -7/DSF | Sterilization system engaged 7750 | -7/DSF | Ambient heat levels rising (+10) 7765 | -7/DSF | Ambient heat levels rising (+10) 7780 | -7/DSF | Ambient heat levels rising (+10) 7795 | -7/DSF | Ambient heat levels rising (+10) 7810 | -7/DSF | Ambient heat levels rising (+10) 7825 | -7/DSF | Ambient heat levels rising (+10) 7834 | -7/DSF | Discovered new exit (range 12) 7840 | -7/DSF | Ambient heat levels rising (+10) 7853 | -7/DSF | Entered Factory 7853 | -6/Factory | Evolved 2 slots: Utility x2 8146 | -6/Factory | Build established: Scavenger-Gunner 8865 | -6/Factory | Build established: Gunner 8888 | -6/Factory | Cargo convoy interrupted 8932 | -6/Factory | Destroyed 9 combat bots 9425 | -6/Factory | Lost 4 parts (1n1u2w) 9623 | -6/Factory | Spotted B-75 Beast 9719 | -6/Factory | Build established: Scavenger-Gunner 10653 | -6/Factory | First assault squad dispatched 11182 | -6/Factory | Fabricated Hrd. Heavy Armor Plating (x1) 11518 | -6/Factory | Garrison activated, responded to threat 11647 | -6/Factory | Destroyed 9 combat bots 11703 | -6/Factory | Lost 14 parts (1p5n1u7w) 11820 | -6/Factory | Core integrity fell below 50% 11928 | -6/Factory | Lost 11 parts (1p5n3u2w) 12026 | -6/Factory | Core integrity fell below 20% 12037 | -6/Factory | System corruption reached 10% 12080 | -6/Factory | Lost 5 parts (2n3u) 12101 | -6/Factory | Found Launcher Loader 12330 | -6/Factory | Discovered new exit (range 16) 12337 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 12224_ System corrupted: Substantial component data lost. 12235_ Acquired Triangulator. 12240_ XC9AMZ<1JZOIMX8EO8&6QJ 12262_ System corrupted: Matter fused (-5). 12276_ C-30 ARC bursts open, deploying its payload. 12276_ G-67 Veteran unfolds itself. 12276_ B-48 Gladiator unfolds itself. 12276_ G-50 Soldier unfolds itself. 12276_ M-28 Smith unfolds itself. 12281_ Lgt. Treads destroyed. 12282_ System corrupted: Heat flow error (+168). 12294_ T-07 Excavator destroyed. 12312_ System corrupted: Component data lost. 12327_ System corrupted: Heat flow error (+295). 12328_ K-01 Serf knocked back. 12330_ EXIT=FOUND 12331_ Carbon-fiber Leg destroyed. 12331_ Critical hit (Blast). 12333_ Knocked back. 12335_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??##???#??????????????????? | | ????????????????#??#?????????????????????????????? | | ?????????????????#???#???#????##?????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????#???????????????????????? | | ????????# ??? ???? ??##????##????????????????????? | | ? ??????? ?"" "?" ??? ????? ??? ##??????????????? | | ?" "?? #?""??""? ?? ?????? ? #???????????????? | | " ? ? ?? ?"" ??"?????????? ?? #???????????????? | | " ??? # ???? ? ? ## ?? ???? #???????????????? | | " ? "? ? """ "?" ??# ???? ??? #?#?#?#?????????? | | ?" ? ?? # ?????"" ?#? ??? ? #???????????????? | | " ? " # ??? ""?? ??? ??? ??! ##??????#???????? | | ??? ? ?# ? ?? ? #?? ? ???!! [ #??#????????????? | | ? " ?? # "?" ?""? ?#? ????!! ???????##???????? | | ?"?"?? # ??" "?? ## ?? ??#??????##?? ????? | | ? ?? ????"""??#??? ? ? ? ?????????#???????? | | ? # ?? ## ???? ??? ????????????????? | | ##+########+##############;##+#### ?????????? | | % @ *%= ????????? | | ???????? | | %% ??? ????? | | % k Y ? ???????? | | b g H ?????????? | | g g ? ????????? | | ??? ??????? | | ##+##########################+#### g ??????????? | | ??## ? ???? ? ? ? ????? ?## ???????????? | | ? ? ?? ?? ?????""?"???#? ???????????? | | ? ? ## ?? ????? ?? ? ? ???????? ???????????? | | """ """ ?#???? #? ?? "?"?"?""? ?#?? ???????????? | | """ """ ###?+?#? ? ???? ?? ?? #?? ????????????? | | """ """? ?### #?#?? ""?????"? ???? ? ?????????? | | ? ?##???##??? ??? ?? ??????? ???????????? | | """ """ ?#?#???##??? ??"??"??????#??????????????? | | """ """ ##?# ###? ?? ?? ??? ? ??#??????????????? | | """ """???#?#????#???#?##?##?#???#???????????????? | | ? ###? #? ? ???? ??????????????????????? | | ? ?? ??##???? ??? ?? ???? ?????????????????? | | ?######?###?# ???? ?????"? ???? ?????????????????? | | ?##?#????#????? ??"???????? ???????????????????? | | #? ?? ??? #?#????""" ??? ??????????????????????? | | # """?""" # ?? ??? ???? ??????????????????????? | | # ?"""?""" ?? ?? ????"???" ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: TH 10 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 32 Recoil Reduction 3 Item Schematics ----------------- Arm. Treads | -9/Materials | Scanalyzed Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Graphene Brace | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportTrapSource Manual? 0 Play Time 01:37:48 Cumulative 74.1 hours Start 2024.01.12 @ 00:24:13 End 2024.01.12 @ 18:42:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 234f67bc-0de1-4ac9-9a03-a7909efe0010